FadeIn(fade_mask);
- if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
- InitGameEngine_MM_AfterFadingIn();
-
#if 1
// full screen redraw is required at this point in the following cases:
// - special editor door undrawn when game was started from level editor
game.restart_level = FALSE;
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ InitGameActions_MM();
+
SaveEngineSnapshotToListInitial();
}