X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=14aac76926d268836c040e861edd09cf2e20d261;hp=b8383b115ea588318b9140be09c719d4b59bd3b6;hb=113a9a0fdeb78daec8c23413359763ef362a58d2;hpb=4a1cf573aae3a92b4ca910482d425e8b789b32eb diff --git a/src/game.c b/src/game.c index b8383b11..14aac769 100644 --- a/src/game.c +++ b/src/game.c @@ -4120,9 +4120,6 @@ void InitGame() FadeIn(fade_mask); - if (level.game_engine_type == GAME_ENGINE_TYPE_MM) - InitGameEngine_MM_AfterFadingIn(); - #if 1 // full screen redraw is required at this point in the following cases: // - special editor door undrawn when game was started from level editor @@ -4211,6 +4208,9 @@ void InitGame() game.restart_level = FALSE; + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + InitGameActions_MM(); + SaveEngineSnapshotToListInitial(); }