else if (game.use_masked_elements)
DrawLevelElement(x, y, EL_EMPTY);
else if (game.use_masked_elements)
DrawLevelElement(x, y, EL_EMPTY);
if (Back[x][y] || Store[x][y] || game.use_masked_elements)
DrawGraphicThruMask(sx, sy, graphic, frame);
if (Back[x][y] || Store[x][y] || game.use_masked_elements)
DrawGraphicThruMask(sx, sy, graphic, frame);
else if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING);
else if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING);
dir == MV_RIGHT ? IMG_FLAMES_1_RIGHT :
dir == MV_UP ? IMG_FLAMES_1_UP :
dir == MV_DOWN ? IMG_FLAMES_1_DOWN : IMG_EMPTY);
dir == MV_RIGHT ? IMG_FLAMES_1_RIGHT :
dir == MV_UP ? IMG_FLAMES_1_UP :
dir == MV_DOWN ? IMG_FLAMES_1_DOWN : IMG_EMPTY);