added mouse click events to CE change events (experimental)
[rocksndiamonds.git] / src / files.c
index 14f9f175cd7ab6be38ee36b66432b63b85f5b2c3..fa807e8f323dd0161959467fb6553ca5a703da52 100644 (file)
@@ -815,7 +815,7 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
   {
     EL_EMC_MAGIC_BALL,                 -1,
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
-    &li.ball_state_initial,            FALSE
+    &li.ball_active_initial,           FALSE
   },
   {
     EL_EMC_MAGIC_BALL,                 -1,
@@ -1733,6 +1733,9 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
   // set all bug compatibility flags to "false" => do not emulate this bug
   level->use_action_after_change_bug = FALSE;
 
+  // other flags that may be set due to certain level properties
+  level->has_mouse_events = FALSE;
+
   if (leveldir_current)
   {
     // try to determine better author name than 'anonymous'
@@ -3554,7 +3557,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->android_move_time       = level->android_move_time;
   cav->android_clone_time      = level->android_clone_time;
   cav->ball_random             = level->ball_random;
-  cav->ball_state              = level->ball_state_initial;
+  cav->ball_active             = level->ball_active_initial;
   cav->ball_time               = level->ball_time;
   cav->num_ball_arrays         = level->num_ball_contents;
 
@@ -3567,8 +3570,6 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
 
   cav->wind_direction =
     map_direction_RND_to_EM(level->wind_direction_initial);
-  cav->wind_cnt = (level->wind_direction_initial != MV_NONE ?
-                  cav->wind_time : 0);
 
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (j = 0; j < 8; j++)
@@ -3666,7 +3667,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->android_move_time     = cav->android_move_time;
   level->android_clone_time    = cav->android_clone_time;
   level->ball_random           = cav->ball_random;
-  level->ball_state_initial    = cav->ball_state;
+  level->ball_active_initial   = cav->ball_active;
   level->ball_time             = cav->ball_time;
   level->num_ball_contents     = cav->num_ball_arrays;
 
@@ -6563,6 +6564,18 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level)
       element_info[element].ignition_delay = 8;
     }
   }
+
+  // check for custom elements which have mouse click events defined
+  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+  {
+    int element = EL_CUSTOM_START + i;
+
+    if (HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ||
+       HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ||
+       HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ||
+       HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X))
+      level->has_mouse_events = TRUE;
+  }
 }
 
 static void LoadLevel_InitElements(struct LevelInfo *level)
@@ -8367,6 +8380,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.scroll_delay,                       "scroll_delay"
   },
+  {
+    TYPE_SWITCH,
+    &setup.forced_scroll_delay,                        "forced_scroll_delay"
+  },
   {
     TYPE_INTEGER,
     &setup.scroll_delay_value,                 "scroll_delay_value"
@@ -9112,6 +9129,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->sound_simple = TRUE;
   si->toons = TRUE;
   si->scroll_delay = TRUE;
+  si->forced_scroll_delay = FALSE;
   si->scroll_delay_value = STD_SCROLL_DELAY;
   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
@@ -10306,6 +10324,9 @@ int get_parameter_value(char *value_raw, char *suffix, int type)
     if (string_has_parameter(value, "reverse"))
       result |= STYLE_REVERSE;
 
+    if (string_has_parameter(value, "block_clicks"))
+      result |= STYLE_BLOCK;
+
     if (string_has_parameter(value, "passthrough_clicks"))
       result |= STYLE_PASSTHROUGH;