element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
}
- else if (level->game_version < VERSION_IDENT(3,0,0))
+
+ if (level->game_version < VERSION_IDENT(3,0,0))
{
/* map Supaplex gravity tube elements */
element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :