EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
&li.extra_time, 10
},
+ {
+ EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
+ &li.extra_time_score, 10
+ },
{
EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
&li.time_orb_time, 10
&li.use_start_element[0], FALSE
},
{
- EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
+ EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
&li.use_start_element[1], FALSE
},
{
- EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
+ EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
&li.use_start_element[2], FALSE
},
{
- EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
+ EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
&li.use_start_element[3], FALSE
},
}
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 10;
+ level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
if (level->game_version < VERSION_IDENT(2,2,0,0))
level->use_spring_bug = TRUE;
- /* time orb caused limited time in endless time levels before 3.2.0-5 */
if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ /* time orb caused limited time in endless time levels before 3.2.0-5 */
level->use_time_orb_bug = TRUE;
- /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
- if (level->game_version < VERSION_IDENT(3,2,0,5))
+ /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
level->block_snap_field = FALSE;
+ /* extra time score was same value as time left score before 3.2.0-5 */
+ level->extra_time_score = level->score[SC_TIME_BONUS];
+
+ /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+ level->score[SC_TIME_BONUS] /= 10;
+ }
+
/* only few elements were able to actively move into acid before 3.1.0 */
/* trigger settings did not exist before 3.1.0; set to default "any" */
if (level->game_version < VERSION_IDENT(3,1,0,0))