#define NUM_GLOBAL_SETUP_TOKENS 43
/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_CHARS 0
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 1
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 2
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 3
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 4
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
#define NUM_EDITOR_SETUP_TOKENS 6
static struct TokenInfo editor_setup_tokens[] =
{
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
si->editor.el_custom = TRUE;
- si->editor.el_headlines = TRUE;
- si->editor.el_user_defined = FALSE;
- si->editor.el_dynamic = TRUE;
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
+
+ si->editor.el_headlines = TRUE;
- si->editor.show_element_token = FALSE;
+ si->editor.show_element_token = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;