added setup values to store system and player UUID
[rocksndiamonds.git] / src / files.c
index e9cd81135f9ed2a2950777a26e26f539c9cdbdd3..8e51f5ad801cd1edd8bfe89bb42de8bc8d71dbcd 100644 (file)
@@ -9509,6 +9509,14 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_STRING,
     &setup.player_name,                                "player_name"
   },
+  {
+    TYPE_STRING,
+    &setup.player_uuid,                                "player_uuid"
+  },
+  {
+    TYPE_STRING,
+    &setup.system_uuid,                                "system_uuid"
+  },
   {
     TYPE_SWITCH,
     &setup.multiple_users,                     "multiple_users"
@@ -10321,6 +10329,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->player_name = getStringCopy(getDefaultUserName(user.nr));
 
+  si->player_uuid = NULL;      // (will be set later)
+  si->system_uuid = NULL;      // (will be set later)
+
   si->multiple_users = TRUE;
 
   si->sound = TRUE;
@@ -10866,6 +10877,20 @@ static void LoadSetup_SpecialPostProcessing(void)
   // make sure that scroll delay value stays inside valid range
   setup.scroll_delay_value =
     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+
+  if (setup.player_uuid == NULL ||
+      setup.system_uuid == NULL)
+  {
+    if (setup.player_uuid == NULL)
+      setup.player_uuid = getStringCopy(GetPlayerUUID());
+
+    if (setup.system_uuid == NULL)
+      setup.system_uuid = getStringCopy(GetSystemUUID());
+
+    SaveSetup();
+  }
+
+  SetSystemUUID(setup.system_uuid);
 }
 
 void LoadSetup(void)
@@ -10998,7 +11023,8 @@ void SaveSetup(void)
   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
   {
     // just to make things nicer :)
-    if (global_setup_tokens[i].value == &setup.multiple_users          ||
+    if (global_setup_tokens[i].value == &setup.player_uuid             ||
+       global_setup_tokens[i].value == &setup.multiple_users           ||
        global_setup_tokens[i].value == &setup.sound                    ||
        global_setup_tokens[i].value == &setup.graphics_set             ||
        global_setup_tokens[i].value == &setup.volume_simple            ||