added missing cave buffer offsets to robot wheel position
[rocksndiamonds.git] / src / files.c
index 6024f1f8ea8788d368185a0536f8ea13d4f7baf0..3162e629cf126ba102c242a32018ccad2074f711 100644 (file)
@@ -6792,8 +6792,8 @@ static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
   int chunk_size = 0;
   int x, y;
 
-  for (y = 0; y < level->fieldy; y++) 
-    for (x = 0; x < level->fieldx; x++) 
+  for (y = 0; y < level->fieldy; y++)
+    for (x = 0; x < level->fieldx; x++)
       if (level->encoding_16bit_field)
        chunk_size += putFile16BitBE(file, level->field[x][y]);
       else
@@ -8505,6 +8505,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.prefer_aga_graphics,                        "prefer_aga_graphics"
   },
+  {
+    TYPE_SWITCH,
+    &setup.prefer_lowpass_sounds,              "prefer_lowpass_sounds"
+  },
   {
     TYPE_SWITCH,
     &setup.game_speed_extended,                        "game_speed_extended"
@@ -9176,6 +9180,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->quick_switch = FALSE;
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;
+  si->prefer_lowpass_sounds = FALSE;
   si->game_speed_extended = FALSE;
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;