return FALSE;
}
-static struct DateInfo getCurrentDate()
+static struct DateInfo getCurrentDate(void)
{
time_t epoch_seconds = time(NULL);
struct tm *now = localtime(&epoch_seconds);
change->has_event[i] = FALSE;
}
-static void resetEventBits()
+static void resetEventBits(void)
{
int i;
int getMappedElement_SB(int, boolean);
-static void ActivateLevelTemplate()
+static void ActivateLevelTemplate(void)
{
int x, y;
return filetype;
}
-char *getLocalLevelTemplateFilename()
+char *getLocalLevelTemplateFilename(void)
{
return getDefaultLevelFilename(-1);
}
-char *getGlobalLevelTemplateFilename()
+char *getGlobalLevelTemplateFilename(void)
{
/* global variable "leveldir_current" must be modified in the loop below */
LevelDirTree *leveldir_current_last = leveldir_current;
demo->is_available = TRUE;
}
-static void setTapeInfoToDefaults();
+static void setTapeInfoToDefaults(void);
static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
{
CopyNativeLevel_RND_to_Native(level);
}
-static void LoadLevelTemplate_LoadAndInit()
+static void LoadLevelTemplate_LoadAndInit(void)
{
LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
SaveLevelFromFilename(&level, filename, FALSE);
}
-void SaveLevelTemplate()
+void SaveLevelTemplate(void)
{
char *filename = getLocalLevelTemplateFilename();
/* tape file functions */
/* ========================================================================= */
-static void setTapeInfoToDefaults()
+static void setTapeInfoToDefaults(void)
{
int i;
}
}
-static void LoadSetup_SpecialPostProcessing()
+static void LoadSetup_SpecialPostProcessing(void)
{
char *player_name_new;
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
-void LoadSetup()
+void LoadSetup(void)
{
char *filename;
LoadSetup_SpecialPostProcessing();
}
-void LoadSetup_AutoSetup()
+void LoadSetup_AutoSetup(void)
{
char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
SetupFileHash *setup_file_hash = NULL;
free(filename);
}
-void LoadSetup_EditorCascade()
+void LoadSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
SetupFileHash *setup_file_hash = NULL;
fclose(file);
}
-void SaveSetup()
+void SaveSetup(void)
{
char *filename = getSetupFilename();
FILE *file;
SetFilePermissions(filename, PERMS_PRIVATE);
}
-void SaveSetup_AutoSetup()
+void SaveSetup_AutoSetup(void)
{
char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
FILE *file;
free(filename);
}
-void SaveSetup_EditorCascade()
+void SaveSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
FILE *file;
free(filename);
}
-void LoadCustomElementDescriptions()
+void LoadCustomElementDescriptions(void)
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
SetupFileHash *setup_file_hash;
return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
}
-void InitMenuDesignSettings_Static()
+void InitMenuDesignSettings_Static(void)
{
int i;
}
}
-static void InitMenuDesignSettings_SpecialPreProcessing()
+static void InitMenuDesignSettings_SpecialPreProcessing(void)
{
int i;
}
}
-static void InitMenuDesignSettings_SpecialPostProcessing()
+static void InitMenuDesignSettings_SpecialPostProcessing(void)
{
static struct
{
*game_buttons_xy[i].dst = *game_buttons_xy[i].src;
}
-static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
{
static struct
{
freeSetupFileHash(setup_file_hash);
}
-void LoadMenuDesignSettings()
+void LoadMenuDesignSettings(void)
{
char *filename_base = UNDEFINED_FILENAME, *filename_local;
InitMenuDesignSettings_SpecialPostProcessing();
}
-void LoadMenuDesignSettings_AfterGraphics()
+void LoadMenuDesignSettings_AfterGraphics(void)
{
InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
}
return music_info_listed_ext(list, basename, TRUE);
}
-void LoadMusicInfo()
+void LoadMusicInfo(void)
{
char *music_directory = getCustomMusicDirectory();
int num_music = getMusicListSize();
Error(ERR_INFO_LINE, "-");
}
-void LoadHelpAnimInfo()
+void LoadHelpAnimInfo(void)
{
char *filename = getHelpAnimFilename();
SetupFileList *setup_file_list = NULL, *list;
#endif
}
-void LoadHelpTextInfo()
+void LoadHelpTextInfo(void)
{
char *filename = getHelpTextFilename();
int i;
#define MAX_NUM_CONVERT_LEVELS 1000
-void ConvertLevels()
+void ConvertLevels(void)
{
static LevelDirTree *convert_leveldir = NULL;
static int convert_level_nr = -1;
/* create and save images for use in level sketches (raw BMP format) */
/* ------------------------------------------------------------------------- */
-void CreateLevelSketchImages()
+void CreateLevelSketchImages(void)
{
#if defined(TARGET_SDL)
Bitmap *bitmap1;