fixed bug with displaying the wrong level number in the game panel
[rocksndiamonds.git] / src / files.c
index bb1ce49770b1e3b4a85995485ecb586cd958b0b6..266ef708c43fe0db8c4936612b92bd0f8a3a40a9 100644 (file)
@@ -1915,6 +1915,9 @@ static void ActivateLevelTemplate()
     /* overwrite all individual level settings from template level settings */
     level = level_template;
 
+    /* restore level file info */
+    level.file_info = level_backup.file_info;
+
     /* restore playfield size */
     level.fieldx = level_backup.fieldx;
     level.fieldy = level_backup.fieldy;
@@ -6645,6 +6648,8 @@ static void LoadLevel_LoadAndInit(struct LevelFileInfo *lfi_network_template)
 
 void LoadLevel(int nr)
 {
+  SetLevelSetInfo(leveldir_current->identifier, nr);
+
   setLevelFileInfo(&level.file_info, nr);
 
   LoadLevel_LoadAndInit(NULL);
@@ -8281,7 +8286,8 @@ void SaveScore(int nr)
   char *filename = getScoreFilename(nr);
   FILE *file;
 
-  InitScoreDirectory(leveldir_current->subdir);
+  /* used instead of "leveldir_current->subdir" (for network games) */
+  InitScoreDirectory(levelset.identifier);
 
   if (!(file = fopen(filename, MODE_WRITE)))
   {