/* restore playfield size */
level.fieldx = level_backup.fieldx;
level.fieldy = level_backup.fieldy;
/* restore playfield size */
level.fieldx = level_backup.fieldx;
level.fieldy = level_backup.fieldy;
setLevelFileInfo(&level.file_info, nr);
LoadLevel_LoadAndInit(NULL);
setLevelFileInfo(&level.file_info, nr);
LoadLevel_LoadAndInit(NULL);