{ 2, 2 },
};
struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *cav = level_em->cav;
+ struct CAVE *cav = level_em->cav;
int i, j, x, y;
cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
{ 2, 2 },
};
struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *cav = level_em->cav;
+ struct CAVE *cav = level_em->cav;
int i, j, x, y;
level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);