cursor_inside_playfield &&
DelayReached(&special_cursor_delay, special_cursor_delay_value))
{
- SetMouseCursor(CURSOR_PLAYFIELD);
+ if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+ SetMouseCursor(CURSOR_PLAYFIELD);
}
}
else if (gfx.cursor_mode != CURSOR_DEFAULT)