rnd-20131212-1-src
[rocksndiamonds.git] / src / events.c
index f9627a15be4f54d2a5f5524fe998d68c4874aa2a..4c9ecc8b569b0629a879f0e41746c163f299d343 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
+* (c) 1995-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #include "network.h"
 
 
+#define        DEBUG_EVENTS            0
+
+
 static boolean cursor_inside_playfield = FALSE;
 static boolean playfield_cursor_set = FALSE;
-static unsigned long playfield_cursor_delay = 0;
+static unsigned int playfield_cursor_delay = 0;
 
 
 /* event filter especially needed for SDL event filtering due to
    delay problems with lots of mouse motion events when mouse button
    not pressed (X11 can handle this with 'PointerMotionHintMask') */
 
-int FilterMouseMotionEvents(const Event *event)
+/* event filter addition for SDL2: as SDL2 does not have a function to enable
+   or disable keyboard auto-repeat, filter repeated keyboard events instead */
+
+static int FilterEventsExt(const Event *event)
 {
   MotionEvent *motion;
 
+#if defined(TARGET_SDL2)
+  /* skip repeated key press events if keyboard auto-repeat is disabled */
+  if (event->type == EVENT_KEYPRESS &&
+      event->key.repeat &&
+      !keyrepeat_status)
+    return 0;
+#endif
+
   /* non-motion events are directly passed to event handler functions */
   if (event->type != EVENT_MOTIONNOTIFY)
     return 1;
@@ -56,10 +70,22 @@ int FilterMouseMotionEvents(const Event *event)
   if (button_status == MB_RELEASED &&
       game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING)
     return 0;
-  else
-    return 1;
+
+  return 1;
 }
 
+#if defined(TARGET_SDL2)
+int FilterEvents(void *userdata, Event *event)
+{
+  return FilterEventsExt(event);
+}
+#else
+int FilterEvents(const Event *event)
+{
+  return FilterEventsExt(event);
+}
+#endif
+
 /* to prevent delay problems, skip mouse motion events if the very next
    event is also a mouse motion event (and therefore effectively only
    handling the last of a row of mouse motion events in the event queue) */
@@ -101,7 +127,7 @@ static boolean NextValidEvent(Event *event)
 
     NextEvent(event);
 
-    if (FilterMouseMotionEvents(event))
+    if (FilterEventsExt(event))
       handle_this_event = TRUE;
 
     if (SkipPressedMouseMotionEvent(event))
@@ -124,7 +150,7 @@ void EventLoop(void)
 
       while (NextValidEvent(&event))
       {
-       switch(event.type)
+       switch (event.type)
        {
          case EVENT_BUTTONPRESS:
          case EVENT_BUTTONRELEASE:
@@ -134,7 +160,15 @@ void EventLoop(void)
          case EVENT_MOTIONNOTIFY:
            HandleMotionEvent((MotionEvent *) &event);
            break;
-  
+
+#if defined(TARGET_SDL2)
+         case EVENT_FINGERPRESS:
+         case EVENT_FINGERRELEASE:
+         case EVENT_FINGERMOTION:
+           HandleFingerEvent((FingerEvent *) &event);
+           break;
+#endif
+
          case EVENT_KEYPRESS:
          case EVENT_KEYRELEASE:
            HandleKeyEvent((KeyEvent *) &event);
@@ -171,7 +205,9 @@ void EventLoop(void)
        has its own synchronization and is CPU friendly, too */
 
     if (game_status == GAME_MODE_PLAYING)
+    {
       HandleGameActions();
+    }
     else
     {
       SyncDisplay();
@@ -189,7 +225,7 @@ void EventLoop(void)
 
 void HandleOtherEvents(Event *event)
 {
-  switch(event->type)
+  switch (event->type)
   {
     case EVENT_EXPOSE:
       HandleExposeEvent((ExposeEvent *) event);
@@ -218,6 +254,10 @@ void HandleOtherEvents(Event *event)
     case SDL_JOYBUTTONUP:
       HandleJoystickEvent(event);
       break;
+
+    case SDL_SYSWMEVENT:
+      HandleWindowManagerEvent(event);
+      break;
 #endif
 
     default:
@@ -233,14 +273,18 @@ void ClearEventQueue()
 
     NextEvent(&event);
 
-    switch(event.type)
+    switch (event.type)
     {
       case EVENT_BUTTONRELEASE:
        button_status = MB_RELEASED;
        break;
 
       case EVENT_KEYRELEASE:
+#if 1
+       ClearPlayerAction();
+#else
        key_joystick_mapping = 0;
+#endif
        break;
 
       default:
@@ -272,7 +316,7 @@ void SleepWhileUnmapped()
 
     NextEvent(&event);
 
-    switch(event.type)
+    switch (event.type)
     {
       case EVENT_BUTTONRELEASE:
        button_status = MB_RELEASED;
@@ -305,7 +349,7 @@ void SleepWhileUnmapped()
 
 void HandleExposeEvent(ExposeEvent *event)
 {
-#ifndef TARGET_SDL
+#if !defined(TARGET_SDL)
   RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height);
   FlushDisplay();
 #endif
@@ -313,6 +357,11 @@ void HandleExposeEvent(ExposeEvent *event)
 
 void HandleButtonEvent(ButtonEvent *event)
 {
+#if DEBUG_EVENTS
+  printf("::: BUTTON EVENT: button %d %s\n", event->button,
+        event->type == EVENT_BUTTONPRESS ? "pressed" : "released");
+#endif
+
   motion_status = FALSE;
 
   if (event->type == EVENT_BUTTONPRESS)
@@ -320,7 +369,7 @@ void HandleButtonEvent(ButtonEvent *event)
   else
     button_status = MB_RELEASED;
 
-  HandleButton(event->x, event->y, button_status);
+  HandleButton(event->x, event->y, button_status, event->button);
 }
 
 void HandleMotionEvent(MotionEvent *event)
@@ -333,8 +382,35 @@ void HandleMotionEvent(MotionEvent *event)
 
   motion_status = TRUE;
 
-  HandleButton(event->x, event->y, button_status);
+  HandleButton(event->x, event->y, button_status, button_status);
+}
+
+#if defined(TARGET_SDL2)
+void HandleFingerEvent(FingerEvent *event)
+{
+  // #if DEBUG_EVENTS
+  Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
+       (event->type == EVENT_FINGERPRESS ? "pressed" :
+        event->type == EVENT_FINGERRELEASE ? "released" : "moved"),
+       event->touchId,
+       event->fingerId,
+       event->x, event->y,
+       event->dx, event->dy,
+       event->pressure);
+  // #endif
+
+#if 1
+  CloseAllAndExit(0);
+#else
+  if (event->type == EVENT_FINGERPRESS)
+    button_status = event->button;
+  else
+    button_status = MB_RELEASED;
+
+  HandleButton(event->x, event->y, button_status, event->button);
+#endif
 }
+#endif
 
 void HandleKeyEvent(KeyEvent *event)
 {
@@ -343,6 +419,11 @@ void HandleKeyEvent(KeyEvent *event)
   Key key = GetEventKey(event, with_modifiers);
   Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key);
 
+#if DEBUG_EVENTS
+  printf("::: KEY EVENT: %d %s\n", GetEventKey(event, TRUE),
+        event->type == EVENT_KEYPRESS ? "pressed" : "released");
+#endif
+
   HandleKeyModState(keymod, key_status);
   HandleKey(key, key_status);
 }
@@ -394,7 +475,14 @@ void HandleClientMessageEvent(ClientMessageEvent *event)
     CloseAllAndExit(0);
 }
 
-void HandleButton(int mx, int my, int button)
+void HandleWindowManagerEvent(Event *event)
+{
+#if defined(TARGET_SDL)
+  SDLHandleWindowManagerEvent(event);
+#endif
+}
+
+void HandleButton(int mx, int my, int button, int button_nr)
 {
   static int old_mx = 0, old_my = 0;
 
@@ -416,10 +504,18 @@ void HandleButton(int mx, int my, int button)
     mx = my = -32;     /* force mouse event to be outside screen tiles */
   }
 
-  switch(game_status)
+  /* do not use scroll wheel button events for anything other than gadgets */
+  if (IS_WHEEL_BUTTON(button_nr))
+    return;
+
+  switch (game_status)
   {
+    case GAME_MODE_TITLE:
+      HandleTitleScreen(mx, my, 0, 0, button);
+      break;
+
     case GAME_MODE_MAIN:
-      HandleMainMenu(mx,my, 0,0, button);
+      HandleMainMenu(mx, my, 0, 0, button);
       break;
 
     case GAME_MODE_PSEUDO_TYPENAME:
@@ -427,11 +523,15 @@ void HandleButton(int mx, int my, int button)
       break;
 
     case GAME_MODE_LEVELS:
-      HandleChooseLevel(mx,my, 0,0, button);
+      HandleChooseLevelSet(mx, my, 0, 0, button);
+      break;
+
+    case GAME_MODE_LEVELNR:
+      HandleChooseLevelNr(mx, my, 0, 0, button);
       break;
 
     case GAME_MODE_SCORES:
-      HandleHallOfFame(0,0, 0,0, button);
+      HandleHallOfFame(0, 0, 0, 0, button);
       break;
 
     case GAME_MODE_EDITOR:
@@ -439,11 +539,11 @@ void HandleButton(int mx, int my, int button)
       break;
 
     case GAME_MODE_INFO:
-      HandleInfoScreen(mx,my, 0,0, button);
+      HandleInfoScreen(mx, my, 0, 0, button);
       break;
 
     case GAME_MODE_SETUP:
-      HandleSetupScreen(mx,my, 0,0, button);
+      HandleSetupScreen(mx, my, 0, 0, button);
       break;
 
     case GAME_MODE_PLAYING:
@@ -466,7 +566,7 @@ static boolean is_string_suffix(char *string, char *suffix)
   if (suffix_len > string_len)
     return FALSE;
 
-  return (strcmp(&string[string_len - suffix_len], suffix) == 0);
+  return (strEqual(&string[string_len - suffix_len], suffix));
 }
 
 #define MAX_CHEAT_INPUT_LEN    32
@@ -492,7 +592,7 @@ static void HandleKeysSpecial(Key key)
   cheat_input[cheat_input_len++] = letter;
   cheat_input[cheat_input_len] = '\0';
 
-#if 0
+#if DEBUG_EVENTS
   printf("::: '%s' [%d]\n", cheat_input, cheat_input_len);
 #endif
 
@@ -539,15 +639,17 @@ static void HandleKeysSpecial(Key key)
     {
       DumpTape(&tape);
     }
+    else if (is_string_suffix(cheat_input, ":save-native-level") ||
+            is_string_suffix(cheat_input, ":snl"))
+    {
+      SaveNativeLevel(&level);
+    }
   }
   else if (game_status == GAME_MODE_PLAYING)
   {
 #ifdef DEBUG
     if (is_string_suffix(cheat_input, ".q"))
-      for (i = 0; i < MAX_INVENTORY_SIZE; i++)
-       if (local_player->inventory_size < MAX_INVENTORY_SIZE)
-         local_player->inventory_element[local_player->inventory_size++] =
-           EL_DYNAMITE;
+      DEBUG_SetMaximumDynamite();
 #endif
   }
   else if (game_status == GAME_MODE_EDITOR)
@@ -567,20 +669,22 @@ static void HandleKeysSpecial(Key key)
 void HandleKey(Key key, int key_status)
 {
   boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
-  static struct SetupKeyboardInfo custom_key;
+  static struct SetupKeyboardInfo ski;
+  static struct SetupShortcutInfo ssi;
   static struct
   {
     Key *key_custom;
+    Key *key_snap;
     Key key_default;
     byte action;
   } key_info[] =
   {
-    { &custom_key.left,  DEFAULT_KEY_LEFT,  JOY_LEFT     },
-    { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT    },
-    { &custom_key.up,    DEFAULT_KEY_UP,    JOY_UP       },
-    { &custom_key.down,  DEFAULT_KEY_DOWN,  JOY_DOWN     },
-    { &custom_key.snap,  DEFAULT_KEY_SNAP,  JOY_BUTTON_1 },
-    { &custom_key.drop,  DEFAULT_KEY_DROP,  JOY_BUTTON_2 }
+    { &ski.left,  &ssi.snap_left,  DEFAULT_KEY_LEFT,  JOY_LEFT        },
+    { &ski.right, &ssi.snap_right, DEFAULT_KEY_RIGHT, JOY_RIGHT       },
+    { &ski.up,    &ssi.snap_up,    DEFAULT_KEY_UP,    JOY_UP          },
+    { &ski.down,  &ssi.snap_down,  DEFAULT_KEY_DOWN,  JOY_DOWN        },
+    { &ski.snap,  NULL,            DEFAULT_KEY_SNAP,  JOY_BUTTON_SNAP },
+    { &ski.drop,  NULL,            DEFAULT_KEY_DROP,  JOY_BUTTON_DROP }
   };
   int joy = 0;
   int i;
@@ -588,7 +692,9 @@ void HandleKey(Key key, int key_status)
   if (game_status == GAME_MODE_PLAYING)
   {
     /* only needed for single-step tape recording mode */
-    static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean clear_snap_button[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean clear_drop_button[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean element_snapped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
     static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
     int pnr;
 
@@ -599,16 +705,36 @@ void HandleKey(Key key, int key_status)
       if (setup.input[pnr].use_joystick)
        continue;
 
-      custom_key = setup.input[pnr].key;
+      ski = setup.input[pnr].key;
 
-      for (i = 0; i < 6; i++)
+      for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
        if (key == *key_info[i].key_custom)
          key_action |= key_info[i].action;
 
-      if (tape.single_step && clear_button_2[pnr])
+      /* use combined snap+direction keys for the first player only */
+      if (pnr == 0)
       {
-       stored_player[pnr].action &= ~KEY_BUTTON_2;
-       clear_button_2[pnr] = FALSE;
+       ssi = setup.shortcut;
+
+       for (i = 0; i < NUM_DIRECTIONS; i++)
+         if (key == *key_info[i].key_snap)
+           key_action |= key_info[i].action | JOY_BUTTON_SNAP;
+      }
+
+      /* clear delayed snap and drop actions in single step mode (see below) */
+      if (tape.single_step)
+      {
+       if (clear_snap_button[pnr])
+       {
+         stored_player[pnr].action &= ~KEY_BUTTON_SNAP;
+         clear_snap_button[pnr] = FALSE;
+       }
+
+       if (clear_drop_button[pnr])
+       {
+         stored_player[pnr].action &= ~KEY_BUTTON_DROP;
+         clear_drop_button[pnr] = FALSE;
+       }
       }
 
       if (key_status == KEY_PRESSED)
@@ -618,38 +744,87 @@ void HandleKey(Key key, int key_status)
 
       if (tape.single_step && tape.recording && tape.pausing)
       {
-       if (key_status == KEY_PRESSED &&
-           (key_action & (KEY_MOTION | KEY_BUTTON_1)))
+       if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
        {
          TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
-         if (key_action & KEY_MOTION)
+         /* if snap key already pressed, don't snap when releasing (below) */
+         if (stored_player[pnr].action & KEY_BUTTON_SNAP)
+           element_snapped[pnr] = TRUE;
+
+         /* if drop key already pressed, don't drop when releasing (below) */
+         if (stored_player[pnr].action & KEY_BUTTON_DROP)
+           element_dropped[pnr] = TRUE;
+       }
+#if 1
+       else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
+       {
+         if (level.game_engine_type == GAME_ENGINE_TYPE_EM ||
+             level.game_engine_type == GAME_ENGINE_TYPE_SP)
          {
-           if (stored_player[pnr].action & KEY_BUTTON_2)
-             element_dropped[pnr] = TRUE;
+#if 0
+           printf("::: drop key pressed\n");
+#endif
+
+           if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+               getRedDiskReleaseFlag_SP() == 0)
+             stored_player[pnr].action &= ~KEY_BUTTON_DROP;
+
+           TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
          }
        }
-       else if (key_status == KEY_RELEASED &&
-                (key_action & KEY_BUTTON_2))
+#endif
+       else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON)
        {
-         if (!element_dropped[pnr])
+         if (key_action & KEY_BUTTON_SNAP)
          {
-           TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+           /* if snap key was released without moving (see above), snap now */
+           if (!element_snapped[pnr])
+           {
+             TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+             stored_player[pnr].action |= KEY_BUTTON_SNAP;
 
-           stored_player[pnr].action |= KEY_BUTTON_2;
-           clear_button_2[pnr] = TRUE;
+             /* clear delayed snap button on next event */
+             clear_snap_button[pnr] = TRUE;
+           }
+
+           element_snapped[pnr] = FALSE;
          }
 
-         element_dropped[pnr] = FALSE;
+#if 1
+         if (key_action & KEY_BUTTON_DROP &&
+             level.game_engine_type == GAME_ENGINE_TYPE_RND)
+         {
+           /* if drop key was released without moving (see above), drop now */
+           if (!element_dropped[pnr])
+           {
+             TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+             if (level.game_engine_type != GAME_ENGINE_TYPE_SP ||
+                 getRedDiskReleaseFlag_SP() != 0)
+               stored_player[pnr].action |= KEY_BUTTON_DROP;
+
+             /* clear delayed drop button on next event */
+             clear_drop_button[pnr] = TRUE;
+           }
+
+           element_dropped[pnr] = FALSE;
+         }
+#endif
        }
       }
-      else if (tape.recording && tape.pausing && (key_action & KEY_ACTION))
-       TapeTogglePause(TAPE_TOGGLE_MANUAL);
+      else if (tape.recording && tape.pausing)
+      {
+       /* prevent key release events from un-pausing a paused game */
+       if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
+         TapeTogglePause(TAPE_TOGGLE_MANUAL);
+      }
     }
   }
   else
   {
-    for (i = 0; i < 6; i++)
+    for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
       if (key == key_info[i].key_default)
        joy |= key_info[i].action;
   }
@@ -670,12 +845,28 @@ void HandleKey(Key key, int key_status)
   if (key_status == KEY_RELEASED)
     return;
 
+  if ((key == KSYM_Return || key == KSYM_KP_Enter) &&
+      (GetKeyModState() & KMOD_Alt) && video.fullscreen_available)
+  {
+    setup.fullscreen = !setup.fullscreen;
+
+    ToggleFullscreenIfNeeded();
+
+    if (game_status == GAME_MODE_SETUP)
+      RedrawSetupScreenAfterFullscreenToggle();
+
+    return;
+  }
+
+#if 0
+  if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd &&
+      (key == KSYM_Return || key == setup.shortcut.toggle_pause))
+#else
   if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
       (key == KSYM_Return || key == setup.shortcut.toggle_pause))
+#endif
   {
-    CloseDoor(DOOR_CLOSE_1);
-    game_status = GAME_MODE_MAIN;
-    DrawMainMenu();
+    GameEnd();
 
     return;
   }
@@ -683,7 +874,7 @@ void HandleKey(Key key, int key_status)
   if (game_status == GAME_MODE_MAIN &&
       (key == setup.shortcut.toggle_pause || key == KSYM_space))
   {
-    StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+    StartGameActions(options.network, setup.autorecord, level.random_seed);
 
     return;
   }
@@ -696,13 +887,33 @@ void HandleKey(Key key, int key_status)
       TapeQuickLoad();
     else if (key == setup.shortcut.toggle_pause)
       TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
+    HandleTapeButtonKeys(key);
+    HandleSoundButtonKeys(key);
   }
 
-  if (game_status == GAME_MODE_PLAYING)
+  if (game_status == GAME_MODE_PLAYING && !network_playing)
   {
-    for (i = 0; i < MAX_PLAYERS; i++)
-      if (key == KSYM_1 + i)
-       game.centered_to_player_next = i;
+    int centered_player_nr_next = -999;
+
+    if (key == setup.shortcut.focus_player_all)
+      centered_player_nr_next = -1;
+    else
+      for (i = 0; i < MAX_PLAYERS; i++)
+       if (key == setup.shortcut.focus_player[i])
+         centered_player_nr_next = i;
+
+    if (centered_player_nr_next != -999)
+    {
+      game.centered_player_nr_next = centered_player_nr_next;
+      game.set_centered_player = TRUE;
+
+      if (tape.recording)
+      {
+       tape.centered_player_nr_next = game.centered_player_nr_next;
+       tape.set_centered_player = TRUE;
+      }
+    }
   }
 
   HandleKeysSpecial(key);
@@ -713,90 +924,94 @@ void HandleKey(Key key, int key_status)
       key = KSYM_UNDEFINED;
   }
 
-  switch(game_status)
+  switch (game_status)
   {
     case GAME_MODE_PSEUDO_TYPENAME:
       HandleTypeName(0, key);
       break;
 
+    case GAME_MODE_TITLE:
     case GAME_MODE_MAIN:
     case GAME_MODE_LEVELS:
+    case GAME_MODE_LEVELNR:
     case GAME_MODE_SETUP:
     case GAME_MODE_INFO:
-      switch(key)
+    case GAME_MODE_SCORES:
+      switch (key)
       {
-#if 1
        case KSYM_space:
-#else
-       /* !!! only use "space" key to start game from main menu !!! */
-       case KSYM_space:
-#endif
        case KSYM_Return:
-         if (game_status == GAME_MODE_MAIN)
-           HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
+         if (game_status == GAME_MODE_TITLE)
+           HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE);
+         else if (game_status == GAME_MODE_MAIN)
+           HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE);
           else if (game_status == GAME_MODE_LEVELS)
-            HandleChooseLevel(0,0, 0,0, MB_MENU_CHOICE);
+            HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE);
+          else if (game_status == GAME_MODE_LEVELNR)
+            HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_CHOICE);
          else if (game_status == GAME_MODE_SETUP)
-           HandleSetupScreen(0,0, 0,0, MB_MENU_CHOICE);
+           HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE);
          else if (game_status == GAME_MODE_INFO)
-           HandleInfoScreen(0,0, 0,0, MB_MENU_CHOICE);
+           HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE);
+         else if (game_status == GAME_MODE_SCORES)
+           HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE);
          break;
 
        case KSYM_Escape:
-          if (game_status == GAME_MODE_LEVELS)
-            HandleChooseLevel(0,0, 0,0, MB_MENU_LEAVE);
+         if (game_status != GAME_MODE_MAIN)
+           FadeSkipNextFadeIn();
+
+         if (game_status == GAME_MODE_TITLE)
+           HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE);
+          else if (game_status == GAME_MODE_LEVELS)
+            HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE);
+          else if (game_status == GAME_MODE_LEVELNR)
+            HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_LEAVE);
          else if (game_status == GAME_MODE_SETUP)
-           HandleSetupScreen(0,0, 0,0, MB_MENU_LEAVE);
+           HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE);
          else if (game_status == GAME_MODE_INFO)
-           HandleInfoScreen(0,0, 0,0, MB_MENU_LEAVE);
+           HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE);
+         else if (game_status == GAME_MODE_SCORES)
+           HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE);
          break;
 
         case KSYM_Page_Up:
           if (game_status == GAME_MODE_LEVELS)
-            HandleChooseLevel(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+            HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+          else if (game_status == GAME_MODE_LEVELNR)
+            HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
          else if (game_status == GAME_MODE_SETUP)
-           HandleSetupScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+           HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
          else if (game_status == GAME_MODE_INFO)
-           HandleInfoScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+           HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+         else if (game_status == GAME_MODE_SCORES)
+           HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
          break;
 
         case KSYM_Page_Down:
           if (game_status == GAME_MODE_LEVELS)
-            HandleChooseLevel(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
+            HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
+          else if (game_status == GAME_MODE_LEVELNR)
+            HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
          else if (game_status == GAME_MODE_SETUP)
-           HandleSetupScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
+           HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
          else if (game_status == GAME_MODE_INFO)
-           HandleInfoScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
+           HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
+         else if (game_status == GAME_MODE_SCORES)
+           HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
          break;
 
 #ifdef DEBUG
        case KSYM_0:
          GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500);
          break;
-#endif
 
-       default:
-         break;
-      }
-      break;
-
-    case GAME_MODE_SCORES:
-      switch(key)
-      {
-       case KSYM_space:
-       case KSYM_Return:
-       case KSYM_Escape:
-         game_status = GAME_MODE_MAIN;
-         DrawMainMenu();
-         break;
-
-        case KSYM_Page_Up:
-         HandleHallOfFame(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
-         break;
-
-        case KSYM_Page_Down:
-         HandleHallOfFame(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
+       case KSYM_b:
+         setup.sp_show_border_elements = !setup.sp_show_border_elements;
+         printf("Supaplex border elements %s\n",
+                setup.sp_show_border_elements ? "enabled" : "disabled");
          break;
+#endif
 
        default:
          break;
@@ -810,7 +1025,7 @@ void HandleKey(Key key, int key_status)
 
     case GAME_MODE_PLAYING:
     {
-      switch(key)
+      switch (key)
       {
         case KSYM_Escape:
          RequestQuitGame(setup.ask_on_escape);
@@ -855,7 +1070,7 @@ void HandleKey(Key key, int key_status)
          }
          break;
 
-       case KSYM_S:
+       case KSYM_s:
          if (!global.fps_slowdown)
          {
            global.fps_slowdown = TRUE;
@@ -876,17 +1091,17 @@ void HandleKey(Key key, int key_status)
          break;
 
        case KSYM_f:
-         ScrollStepSize = TILEX/8;
+         ScrollStepSize = TILEX / 8;
          printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
          break;
 
        case KSYM_g:
-         ScrollStepSize = TILEX/4;
+         ScrollStepSize = TILEX / 4;
          printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
          break;
 
        case KSYM_h:
-         ScrollStepSize = TILEX/2;
+         ScrollStepSize = TILEX / 2;
          printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
          break;
 
@@ -922,7 +1137,8 @@ void HandleNoEvent()
 {
   if (button_status && game_status != GAME_MODE_PLAYING)
   {
-    HandleButton(0, 0, -button_status);
+    HandleButton(0, 0, -button_status, button_status);
+
     return;
   }
 
@@ -974,32 +1190,38 @@ void HandleJoystick()
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
-  switch(game_status)
+  switch (game_status)
   {
+    case GAME_MODE_TITLE:
     case GAME_MODE_MAIN:
     case GAME_MODE_LEVELS:
+    case GAME_MODE_LEVELNR:
     case GAME_MODE_SETUP:
     case GAME_MODE_INFO:
     {
-      static unsigned long joystickmove_delay = 0;
+      static unsigned int joystickmove_delay = 0;
 
       if (joystick && !button &&
          !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
        newbutton = dx = dy = 0;
 
-      if (game_status == GAME_MODE_MAIN)
-       HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+      if (game_status == GAME_MODE_TITLE)
+       HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+      else if (game_status == GAME_MODE_MAIN)
+       HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_LEVELS)
-        HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+        HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK);
+      else if (game_status == GAME_MODE_LEVELNR)
+        HandleChooseLevelNr(0,0,dx,dy,newbutton? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_SETUP)
-       HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+       HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_INFO)
-       HandleInfoScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+       HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       break;
     }
 
     case GAME_MODE_SCORES:
-      HandleHallOfFame(0,0, dx,dy, !newbutton);
+      HandleHallOfFame(0, 0, dx, dy, !newbutton);
       break;
 
     case GAME_MODE_EDITOR:
@@ -1010,11 +1232,14 @@ void HandleJoystick()
       if (tape.playing || keyboard)
        newbutton = ((joy & JOY_BUTTON) != 0);
 
+#if 0
+      if (local_player->LevelSolved_GameEnd && newbutton)
+#else
       if (AllPlayersGone && newbutton)
+#endif
       {
-       CloseDoor(DOOR_CLOSE_1);
-       game_status = GAME_MODE_MAIN;
-       DrawMainMenu();
+       GameEnd();
+
        return;
       }