fixed handling key event actions by global animations in level editor
[rocksndiamonds.git] / src / editor.c
index bb2f43b55681e4c2031eb281fb6fad03778a17c7..8f453e2c3f7d85605a5c3261f8fdca207adf0d15 100644 (file)
@@ -13782,6 +13782,10 @@ static void HandleControlButtons(struct GadgetInfo *gi)
                     button == 2 ? ed_tilesize_default :
                     button == 3 ? ed_tilesize / 2 : ed_tilesize);
 
+      // when using touch device, cycle through all zoom tilesizes
+      if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
+       ed_tilesize = MICRO_TILESIZE;
+
       // limit zoom level by upper and lower bound
       ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
 
@@ -14081,7 +14085,7 @@ void HandleLevelEditorKeyInput(Key key)
     else if (key == KSYM_Escape)
       DrawLevelText(0, 0, 0, TEXT_END);
   }
-  else if (button_status == MB_RELEASED)
+  else
   {
     int id = GADGET_ID_NONE;
     int new_element_shift = element_shift;