rnd-20070407-4-src
[rocksndiamonds.git] / src / conf_var.c
index 57d32a7df9aa057c4046f3d0e052d854f6667395..799331dc4dd8efe1b6c7aa8751dba6ffa0591b61 100644 (file)
@@ -3624,6 +3624,198 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.gravity_state.draw_order",
     &game.panel.gravity_state.sort_priority
   },
+  {
+    "game.panel.element_1.x",
+    &game.panel.element[0].x
+  },
+  {
+    "game.panel.element_1.y",
+    &game.panel.element[0].y
+  },
+  {
+    "game.panel.element_1.tile_size",
+    &game.panel.element[0].size
+  },
+  {
+    "game.panel.element_1.element",
+    &game.panel.element[0].id
+  },
+  {
+    "game.panel.element_1.draw_masked",
+    &game.panel.element[0].draw_masked
+  },
+  {
+    "game.panel.element_1.draw_order",
+    &game.panel.element[0].sort_priority
+  },
+  {
+    "game.panel.element_2.x",
+    &game.panel.element[1].x
+  },
+  {
+    "game.panel.element_2.y",
+    &game.panel.element[1].y
+  },
+  {
+    "game.panel.element_2.tile_size",
+    &game.panel.element[1].size
+  },
+  {
+    "game.panel.element_2.element",
+    &game.panel.element[1].id
+  },
+  {
+    "game.panel.element_2.draw_masked",
+    &game.panel.element[1].draw_masked
+  },
+  {
+    "game.panel.element_2.draw_order",
+    &game.panel.element[1].sort_priority
+  },
+  {
+    "game.panel.element_3.x",
+    &game.panel.element[2].x
+  },
+  {
+    "game.panel.element_3.y",
+    &game.panel.element[2].y
+  },
+  {
+    "game.panel.element_3.tile_size",
+    &game.panel.element[2].size
+  },
+  {
+    "game.panel.element_3.element",
+    &game.panel.element[2].id
+  },
+  {
+    "game.panel.element_3.draw_masked",
+    &game.panel.element[2].draw_masked
+  },
+  {
+    "game.panel.element_3.draw_order",
+    &game.panel.element[2].sort_priority
+  },
+  {
+    "game.panel.element_4.x",
+    &game.panel.element[3].x
+  },
+  {
+    "game.panel.element_4.y",
+    &game.panel.element[3].y
+  },
+  {
+    "game.panel.element_4.tile_size",
+    &game.panel.element[3].size
+  },
+  {
+    "game.panel.element_4.element",
+    &game.panel.element[3].id
+  },
+  {
+    "game.panel.element_4.draw_masked",
+    &game.panel.element[3].draw_masked
+  },
+  {
+    "game.panel.element_4.draw_order",
+    &game.panel.element[3].sort_priority
+  },
+  {
+    "game.panel.element_5.x",
+    &game.panel.element[4].x
+  },
+  {
+    "game.panel.element_5.y",
+    &game.panel.element[4].y
+  },
+  {
+    "game.panel.element_5.tile_size",
+    &game.panel.element[4].size
+  },
+  {
+    "game.panel.element_5.element",
+    &game.panel.element[4].id
+  },
+  {
+    "game.panel.element_5.draw_masked",
+    &game.panel.element[4].draw_masked
+  },
+  {
+    "game.panel.element_5.draw_order",
+    &game.panel.element[4].sort_priority
+  },
+  {
+    "game.panel.element_6.x",
+    &game.panel.element[5].x
+  },
+  {
+    "game.panel.element_6.y",
+    &game.panel.element[5].y
+  },
+  {
+    "game.panel.element_6.tile_size",
+    &game.panel.element[5].size
+  },
+  {
+    "game.panel.element_6.element",
+    &game.panel.element[5].id
+  },
+  {
+    "game.panel.element_6.draw_masked",
+    &game.panel.element[5].draw_masked
+  },
+  {
+    "game.panel.element_6.draw_order",
+    &game.panel.element[5].sort_priority
+  },
+  {
+    "game.panel.element_7.x",
+    &game.panel.element[6].x
+  },
+  {
+    "game.panel.element_7.y",
+    &game.panel.element[6].y
+  },
+  {
+    "game.panel.element_7.tile_size",
+    &game.panel.element[6].size
+  },
+  {
+    "game.panel.element_7.element",
+    &game.panel.element[6].id
+  },
+  {
+    "game.panel.element_7.draw_masked",
+    &game.panel.element[6].draw_masked
+  },
+  {
+    "game.panel.element_7.draw_order",
+    &game.panel.element[6].sort_priority
+  },
+  {
+    "game.panel.element_8.x",
+    &game.panel.element[7].x
+  },
+  {
+    "game.panel.element_8.y",
+    &game.panel.element[7].y
+  },
+  {
+    "game.panel.element_8.tile_size",
+    &game.panel.element[7].size
+  },
+  {
+    "game.panel.element_8.element",
+    &game.panel.element[7].id
+  },
+  {
+    "game.panel.element_8.draw_masked",
+    &game.panel.element[7].draw_masked
+  },
+  {
+    "game.panel.element_8.draw_order",
+    &game.panel.element[7].sort_priority
+  },
   {
     "game.panel.ce_score_1.x",
     &game.panel.ce_score[0].x