X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_var.c;h=799331dc4dd8efe1b6c7aa8751dba6ffa0591b61;hp=57d32a7df9aa057c4046f3d0e052d854f6667395;hb=531605e2e684de4c30a4e9927f9c5107f468b163;hpb=4231c290a878b5fb95bffdf78b5486359ce1268f diff --git a/src/conf_var.c b/src/conf_var.c index 57d32a7d..799331dc 100644 --- a/src/conf_var.c +++ b/src/conf_var.c @@ -3624,6 +3624,198 @@ struct TokenIntPtrInfo image_config_vars[] = "game.panel.gravity_state.draw_order", &game.panel.gravity_state.sort_priority }, + { + "game.panel.element_1.x", + &game.panel.element[0].x + }, + { + "game.panel.element_1.y", + &game.panel.element[0].y + }, + { + "game.panel.element_1.tile_size", + &game.panel.element[0].size + }, + { + "game.panel.element_1.element", + &game.panel.element[0].id + }, + { + "game.panel.element_1.draw_masked", + &game.panel.element[0].draw_masked + }, + { + "game.panel.element_1.draw_order", + &game.panel.element[0].sort_priority + }, + { + "game.panel.element_2.x", + &game.panel.element[1].x + }, + { + "game.panel.element_2.y", + &game.panel.element[1].y + }, + { + "game.panel.element_2.tile_size", + &game.panel.element[1].size + }, + { + "game.panel.element_2.element", + &game.panel.element[1].id + }, + { + "game.panel.element_2.draw_masked", + &game.panel.element[1].draw_masked + }, + { + "game.panel.element_2.draw_order", + &game.panel.element[1].sort_priority + }, + { + "game.panel.element_3.x", + &game.panel.element[2].x + }, + { + "game.panel.element_3.y", + &game.panel.element[2].y + }, + { + "game.panel.element_3.tile_size", + &game.panel.element[2].size + }, + { + "game.panel.element_3.element", + &game.panel.element[2].id + }, + { + "game.panel.element_3.draw_masked", + &game.panel.element[2].draw_masked + }, + { + "game.panel.element_3.draw_order", + &game.panel.element[2].sort_priority + }, + { + "game.panel.element_4.x", + &game.panel.element[3].x + }, + { + "game.panel.element_4.y", + &game.panel.element[3].y + }, + { + "game.panel.element_4.tile_size", + &game.panel.element[3].size + }, + { + "game.panel.element_4.element", + &game.panel.element[3].id + }, + { + "game.panel.element_4.draw_masked", + &game.panel.element[3].draw_masked + }, + { + "game.panel.element_4.draw_order", + &game.panel.element[3].sort_priority + }, + { + "game.panel.element_5.x", + &game.panel.element[4].x + }, + { + "game.panel.element_5.y", + &game.panel.element[4].y + }, + { + "game.panel.element_5.tile_size", + &game.panel.element[4].size + }, + { + "game.panel.element_5.element", + &game.panel.element[4].id + }, + { + "game.panel.element_5.draw_masked", + &game.panel.element[4].draw_masked + }, + { + "game.panel.element_5.draw_order", + &game.panel.element[4].sort_priority + }, + { + "game.panel.element_6.x", + &game.panel.element[5].x + }, + { + "game.panel.element_6.y", + &game.panel.element[5].y + }, + { + "game.panel.element_6.tile_size", + &game.panel.element[5].size + }, + { + "game.panel.element_6.element", + &game.panel.element[5].id + }, + { + "game.panel.element_6.draw_masked", + &game.panel.element[5].draw_masked + }, + { + "game.panel.element_6.draw_order", + &game.panel.element[5].sort_priority + }, + { + "game.panel.element_7.x", + &game.panel.element[6].x + }, + { + "game.panel.element_7.y", + &game.panel.element[6].y + }, + { + "game.panel.element_7.tile_size", + &game.panel.element[6].size + }, + { + "game.panel.element_7.element", + &game.panel.element[6].id + }, + { + "game.panel.element_7.draw_masked", + &game.panel.element[6].draw_masked + }, + { + "game.panel.element_7.draw_order", + &game.panel.element[6].sort_priority + }, + { + "game.panel.element_8.x", + &game.panel.element[7].x + }, + { + "game.panel.element_8.y", + &game.panel.element[7].y + }, + { + "game.panel.element_8.tile_size", + &game.panel.element[7].size + }, + { + "game.panel.element_8.element", + &game.panel.element[7].id + }, + { + "game.panel.element_8.draw_masked", + &game.panel.element[7].draw_masked + }, + { + "game.panel.element_8.draw_order", + &game.panel.element[7].sort_priority + }, { "game.panel.ce_score_1.x", &game.panel.ce_score[0].x