replaced stop/play buttons in game panel with save/load buttons
[rocksndiamonds.git] / src / conf_gfx.c
index 1dc1c1b83a27dc133065d4405ef06c07d51b12ec..bbf92ef026b3a8ebd6f7bd81892c1289ea6b2174 100644 (file)
@@ -4735,8 +4735,18 @@ struct ConfigInfo image_config[] =
   { "game.button.gfx.redo.height",             "30"                    },
   { "game.button.gfx.redo.pressed_xoffset",    "-100"                  },
 
-  { "game.button.gfx.save",                    UNDEFINED_FILENAME      },
-  { "game.button.gfx.load",                    UNDEFINED_FILENAME      },
+  { "game.button.gfx.save",                    "RocksDoor2.png"        },
+  { "game.button.gfx.save.x",                  "105"                   },
+  { "game.button.gfx.save.y",                  "50"                    },
+  { "game.button.gfx.save.width",              "30"                    },
+  { "game.button.gfx.save.height",             "30"                    },
+  { "game.button.gfx.save.pressed_xoffset",    "-100"                  },
+  { "game.button.gfx.load",                    "RocksDoor2.png"        },
+  { "game.button.gfx.load.x",                  "165"                   },
+  { "game.button.gfx.load.y",                  "50"                    },
+  { "game.button.gfx.load.width",              "30"                    },
+  { "game.button.gfx.load.height",             "30"                    },
+  { "game.button.gfx.load.pressed_xoffset",    "-100"                  },
 
   { "game.button.gfx.sound_music",             "RocksDoor.png"         },
   { "game.button.gfx.sound_music.x",           "305"                   },
@@ -7356,20 +7366,20 @@ struct ConfigInfo image_config[] =
   { "game.panel.level_author.draw_masked",     "true"                  },
   { "game.panel.level_author.draw_order",      "0"                     },
 
-  { "game.button.stop.x",                      "5"                     },
-  { "game.button.stop.y",                      "215"                   },
+  { "game.button.stop.x",                      "-1"                    },
+  { "game.button.stop.y",                      "-1"                    },
   { "game.button.pause.x",                     "35"                    },
   { "game.button.pause.y",                     "215"                   },
-  { "game.button.play.x",                      "65"                    },
-  { "game.button.play.y",                      "215"                   },
+  { "game.button.play.x",                      "-1"                    },
+  { "game.button.play.y",                      "-1"                    },
   { "game.button.undo.x",                      "5"                     },
   { "game.button.undo.y",                      "215"                   },
   { "game.button.redo.x",                      "65"                    },
   { "game.button.redo.y",                      "215"                   },
-  { "game.button.save.x",                      "-1"                    },
-  { "game.button.save.y",                      "-1"                    },
-  { "game.button.load.x",                      "-1"                    },
-  { "game.button.load.y",                      "-1"                    },
+  { "game.button.save.x",                      "5"                     },
+  { "game.button.save.y",                      "215"                   },
+  { "game.button.load.x",                      "65"                    },
+  { "game.button.load.y",                      "215"                   },
   { "game.button.sound_music.x",               "5"                     },
   { "game.button.sound_music.y",               "245"                   },
   { "game.button.sound_loops.x",               "35"                    },