X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_gfx.c;h=bbf92ef026b3a8ebd6f7bd81892c1289ea6b2174;hp=1dc1c1b83a27dc133065d4405ef06c07d51b12ec;hb=0e5aef968a447e03002cbcc120df7555df624b85;hpb=eccf6b67a482ec5dd7040a245c189eed7f7646fe diff --git a/src/conf_gfx.c b/src/conf_gfx.c index 1dc1c1b8..bbf92ef0 100644 --- a/src/conf_gfx.c +++ b/src/conf_gfx.c @@ -4735,8 +4735,18 @@ struct ConfigInfo image_config[] = { "game.button.gfx.redo.height", "30" }, { "game.button.gfx.redo.pressed_xoffset", "-100" }, - { "game.button.gfx.save", UNDEFINED_FILENAME }, - { "game.button.gfx.load", UNDEFINED_FILENAME }, + { "game.button.gfx.save", "RocksDoor2.png" }, + { "game.button.gfx.save.x", "105" }, + { "game.button.gfx.save.y", "50" }, + { "game.button.gfx.save.width", "30" }, + { "game.button.gfx.save.height", "30" }, + { "game.button.gfx.save.pressed_xoffset", "-100" }, + { "game.button.gfx.load", "RocksDoor2.png" }, + { "game.button.gfx.load.x", "165" }, + { "game.button.gfx.load.y", "50" }, + { "game.button.gfx.load.width", "30" }, + { "game.button.gfx.load.height", "30" }, + { "game.button.gfx.load.pressed_xoffset", "-100" }, { "game.button.gfx.sound_music", "RocksDoor.png" }, { "game.button.gfx.sound_music.x", "305" }, @@ -7356,20 +7366,20 @@ struct ConfigInfo image_config[] = { "game.panel.level_author.draw_masked", "true" }, { "game.panel.level_author.draw_order", "0" }, - { "game.button.stop.x", "5" }, - { "game.button.stop.y", "215" }, + { "game.button.stop.x", "-1" }, + { "game.button.stop.y", "-1" }, { "game.button.pause.x", "35" }, { "game.button.pause.y", "215" }, - { "game.button.play.x", "65" }, - { "game.button.play.y", "215" }, + { "game.button.play.x", "-1" }, + { "game.button.play.y", "-1" }, { "game.button.undo.x", "5" }, { "game.button.undo.y", "215" }, { "game.button.redo.x", "65" }, { "game.button.redo.y", "215" }, - { "game.button.save.x", "-1" }, - { "game.button.save.y", "-1" }, - { "game.button.load.x", "-1" }, - { "game.button.load.y", "-1" }, + { "game.button.save.x", "5" }, + { "game.button.save.y", "215" }, + { "game.button.load.x", "65" }, + { "game.button.load.y", "215" }, { "game.button.sound_music.x", "5" }, { "game.button.sound_music.y", "245" }, { "game.button.sound_loops.x", "35" },