int step_xoffset, step_yoffset;
unsigned int initial_anim_sync_frame;
- unsigned int step_frames, step_frames_value;
unsigned int step_delay, step_delay_value;
unsigned int init_delay, init_delay_value;
part->control_info.x = ARG_UNDEFINED_VALUE;
part->control_info.y = ARG_UNDEFINED_VALUE;
- part->step_frames = 0;
- part->step_frames_value = graphic_info[control].step_frames;
-
part->step_delay = 0;
part->step_delay_value = graphic_info[control].step_delay;
part->graphic_info = graphic_info[graphic];
part->control_info = graphic_info[control];
- part->step_frames = 0;
- part->step_frames_value = graphic_info[control].step_frames;
-
part->step_delay = 0;
part->step_delay_value = graphic_info[control].step_delay;
int part_first, part_last;
int part_nr;
- if (anim->state != ANIM_STATE_RUNNING)
+ if (!(anim->state & ANIM_STATE_RUNNING))
continue;
part_first = part_last = anim->active_part_nr;
int sync_frame;
int frame;
- if (part->state != ANIM_STATE_RUNNING)
+ if (!(part->state & ANIM_STATE_RUNNING))
continue;
if (part->x < 0)
part->init_delay_value =
(c->init_delay_fixed + GetSimpleRandom(c->init_delay_random));
+ part->anim_delay_value =
+ (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random));
+
part->initial_anim_sync_frame =
(g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_value);
- part->step_frames = 0;
-
if (c->direction & MV_HORIZONTAL)
{
int pos_bottom = FULL_SYSIZE - g->height;
(part->y >= FULL_SYSIZE && part->step_yoffset >= 0))
return ANIM_STATE_RESTART;
- if (part->step_frames_value != ARG_UNDEFINED_VALUE &&
- part->step_frames >= part->step_frames_value)
- return ANIM_STATE_RESTART;
+ if (part->anim_delay_value > 0)
+ {
+ part->anim_delay_value--;
+
+ if (part->anim_delay_value == 0)
+ return ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
+ }
if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
anim_sync_frame))
part->x += part->step_xoffset;
part->y += part->step_yoffset;
- part->step_frames++;
-
return ANIM_STATE_RUNNING;
}
break;
}
-#if 0
- printf("::: LOOPING ...\n");
-#endif
-
if (skip)
continue;
-#if 0
- printf("::: DO PART (1) %d.%d [%d, %d, %d] [%d] [%d / %d]\n",
- part->anim_nr, part->nr,
- part->state & ANIM_STATE_RESTART,
- part->state & ANIM_STATE_WAITING,
- part->state & ANIM_STATE_RUNNING,
- anim->state & ANIM_STATE_RUNNING,
- part->step_frames, part->step_frames_value);
-#endif
-
part->state = HandleGlobalAnim_Part(part, part->state);
-
-#if 0
- printf("::: DO PART (2) %d.%d [%d, %d, %d] [%d] [%d / %d]\n",
- part->anim_nr, part->nr,
- part->state & ANIM_STATE_RESTART,
- part->state & ANIM_STATE_WAITING,
- part->state & ANIM_STATE_RUNNING,
- anim->state & ANIM_STATE_RUNNING,
- part->step_frames, part->step_frames_value);
-#endif
}
return;
if (skip)
return;
- if (anim->state == ANIM_STATE_RESTART) // directly after restart
+ if (anim->state & ANIM_STATE_RESTART) // directly after restart
anim->active_part_nr = getGlobalAnimationPart(anim);
part = &anim->part[anim->active_part_nr];
anim->state = HandleGlobalAnim_Part(part, anim->state);
- if (anim->state == ANIM_STATE_RESTART)
+ if (anim->state & ANIM_STATE_RESTART)
anim->part_counter++;
}