removed global animation configuration option '.step_frames' again
[rocksndiamonds.git] / src / cartoons.c
index 035c9d7e2f123b2c6ba9f9107c94a002e867e3ca..efe9ebcdb7c5b0e59e1e9d6d65440f8b039d24e2 100644 (file)
@@ -32,17 +32,14 @@ struct GlobalAnimPartControlInfo
   int x, y;
   int step_xoffset, step_yoffset;
 
-  boolean restart;
-  boolean waiting;
-  boolean running;
-
   unsigned int initial_anim_sync_frame;
-  unsigned int step_frames, step_frames_value;
   unsigned int step_delay, step_delay_value;
 
   unsigned int init_delay, init_delay_value;
   unsigned int anim_delay, anim_delay_value;
   unsigned int post_delay, post_delay_value;
+
+  int state;
 };
 
 struct GlobalAnimMainControlInfo
@@ -61,11 +58,9 @@ struct GlobalAnimMainControlInfo
 
   boolean has_base;
 
-  boolean restart;
-  boolean waiting;
-  boolean running;
-
   unsigned int init_delay, init_delay_value;
+
+  int state;
 };
 
 struct GlobalAnimControlInfo
@@ -185,13 +180,11 @@ static void InitToonControls()
 
   anim->has_base = FALSE;
 
-  anim->restart = FALSE;
-  anim->waiting = FALSE;
-  anim->running = FALSE;
-
   anim->init_delay = 0;
   anim->init_delay_value = 0;
 
+  anim->state = ANIM_STATE_INACTIVE;
+
   part_nr = 0;
 
   for (i = 0; i < num_toons; i++)
@@ -215,16 +208,11 @@ static void InitToonControls()
     part->control_info.x = ARG_UNDEFINED_VALUE;
     part->control_info.y = ARG_UNDEFINED_VALUE;
 
-    part->restart = FALSE;
-    part->waiting = FALSE;
-    part->running = FALSE;
-
-    part->step_frames = 0;
-    part->step_frames_value = graphic_info[control].step_frames;
-
     part->step_delay = 0;
     part->step_delay_value = graphic_info[control].step_delay;
 
+    part->state = ANIM_STATE_INACTIVE;
+
     anim->num_parts++;
     part_nr++;
   }
@@ -274,13 +262,11 @@ void InitGlobalAnimControls()
 
       anim->has_base = FALSE;
 
-      anim->restart = FALSE;
-      anim->waiting = FALSE;
-      anim->running = FALSE;
-
       anim->init_delay = 0;
       anim->init_delay_value = 0;
 
+      anim->state = ANIM_STATE_INACTIVE;
+
       part_nr = 0;
 
       for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++)
@@ -306,16 +292,11 @@ void InitGlobalAnimControls()
        part->graphic_info = graphic_info[graphic];
        part->control_info = graphic_info[control];
 
-       part->restart = FALSE;
-       part->waiting = FALSE;
-       part->running = FALSE;
-
-       part->step_frames = 0;
-       part->step_frames_value = graphic_info[control].step_frames;
-
        part->step_delay = 0;
        part->step_delay_value = graphic_info[control].step_delay;
 
+       part->state = ANIM_STATE_INACTIVE;
+
        if (p < GLOBAL_ANIM_ID_PART_BASE)
        {
          anim->num_parts++;
@@ -367,7 +348,7 @@ void DrawGlobalAnim()
       int part_first, part_last;
       int part_nr;
 
-      if (!anim->running)
+      if (!(anim->state & ANIM_STATE_RUNNING))
        continue;
 
       part_first = part_last = anim->active_part_nr;
@@ -395,7 +376,7 @@ void DrawGlobalAnim()
        int sync_frame;
        int frame;
 
-       if (!part->running)
+       if (!(part->state & ANIM_STATE_RUNNING))
          continue;
 
        if (part->x < 0)
@@ -437,18 +418,23 @@ void DrawGlobalAnim()
   }
 }
 
-boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
-                             boolean restart)
+int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
 {
   struct GraphicInfo *g = &part->graphic_info;
   struct GraphicInfo *c = &part->control_info;
 
-  if (restart)
+  if (state & ANIM_STATE_RESTART)
   {
     ResetDelayCounterExt(&part->step_delay, anim_sync_frame);
 
-    part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame);
-    part->step_frames = 0;
+    part->init_delay_value =
+      (c->init_delay_fixed + GetSimpleRandom(c->init_delay_random));
+
+    part->anim_delay_value =
+      (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random));
+
+    part->initial_anim_sync_frame =
+      (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_value);
 
     if (c->direction & MV_HORIZONTAL)
     {
@@ -524,19 +510,30 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
       part->step_yoffset = c->step_yoffset;
   }
 
+  if (part->init_delay_value > 0)
+  {
+    part->init_delay_value--;
+
+    return ANIM_STATE_WAITING;
+  }
+
   if ((part->x <= -g->width    && part->step_xoffset <= 0) ||
       (part->x >=  FULL_SXSIZE && part->step_xoffset >= 0) ||
       (part->y <= -g->height   && part->step_yoffset <= 0) ||
       (part->y >=  FULL_SYSIZE && part->step_yoffset >= 0))
-    return TRUE;
+    return ANIM_STATE_RESTART;
+
+  if (part->anim_delay_value > 0)
+  {
+    part->anim_delay_value--;
 
-  if (part->step_frames_value != ARG_UNDEFINED_VALUE &&
-      part->step_frames >= part->step_frames_value)
-    return TRUE;
+    if (part->anim_delay_value == 0)
+      return ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
+  }
 
   if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
                       anim_sync_frame))
-    return FALSE;
+    return ANIM_STATE_RUNNING;
 
 #if 0
   {
@@ -553,16 +550,13 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
   part->x += part->step_xoffset;
   part->y += part->step_yoffset;
 
-  part->step_frames++;
-
-  return FALSE;
+  return ANIM_STATE_RUNNING;
 }
 
 void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
 {
   struct GlobalAnimPartControlInfo *part;
   struct GraphicInfo *c = &anim->control_info;
-  struct GraphicInfo *cp;
   boolean skip = FALSE;
 
 #if 0
@@ -577,16 +571,16 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
          action == ANIM_CONTINUE ? "ANIM_CONTINUE" :
          action == ANIM_STOP ? "ANIM_STOP" : "(should not happen)"),
         anim->nr,
-        anim->restart, anim->waiting, anim->running,
+        anim->state & ANIM_STATE_RESTART,
+        anim->state & ANIM_STATE_WAITING,
+        anim->state & ANIM_STATE_RUNNING,
         anim->num_parts);
 #endif
 
   switch (action)
   {
     case ANIM_START:
-      anim->restart = TRUE;
-      anim->waiting = FALSE;
-      anim->running = FALSE;
+      anim->state = ANIM_STATE_RESTART;
       anim->part_counter = 0;
       anim->active_part_nr = 0;
       skip = TRUE;
@@ -594,17 +588,13 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
       break;
 
     case ANIM_CONTINUE:
-      if (!anim->restart &&
-         !anim->waiting &&
-         !anim->running)
+      if (anim->state == ANIM_STATE_INACTIVE)
        skip = TRUE;
 
       break;
 
     case ANIM_STOP:
-      anim->restart = FALSE;
-      anim->waiting = FALSE;
-      anim->running = FALSE;
+      anim->state = ANIM_STATE_INACTIVE;
       skip = TRUE;
 
       break;
@@ -626,32 +616,24 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
     for (i = 0; i < num_parts; i++)
     {
       part = &anim->part[i];
-      cp = &part->control_info;
 
       switch (action)
       {
         case ANIM_START:
-         anim->running = TRUE;
-
-         part->restart = TRUE;
-         part->waiting = FALSE;
-         part->running = FALSE;
+         anim->state = ANIM_STATE_RUNNING;
+         part->state = ANIM_STATE_RESTART;
          skip = TRUE;
 
          break;
 
         case ANIM_CONTINUE:
-         if (!part->restart &&
-             !part->waiting &&
-             !part->running)
+         if (part->state == ANIM_STATE_INACTIVE)
            skip = TRUE;
 
          break;
 
         case ANIM_STOP:
-         part->restart = FALSE;
-         part->waiting = FALSE;
-         part->running = FALSE;
+         part->state = ANIM_STATE_INACTIVE;
          skip = TRUE;
 
          break;
@@ -663,48 +645,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
       if (skip)
        continue;
 
-      if (part->restart)
-      {
-#if 0
-       printf("::: RESTART %d.%d\n", part->anim_nr, part->nr);
-#endif
-
-       if (!part->waiting)
-       {
-#if 0
-         printf("::: WAITING %d.%d\n", part->anim_nr, part->nr);
-#endif
-
-         ResetDelayCounterExt(&part->init_delay, anim_sync_frame);
-
-         part->init_delay_value =
-           (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random));
-
-         part->waiting = TRUE;
-       }
-
-       if (!DelayReachedExt(&part->init_delay, part->init_delay_value,
-                            anim_sync_frame))
-         return;
-
-#if 0
-       printf("::: RUNNING %d.%d\n", part->anim_nr, part->nr);
-#endif
-
-       part->waiting = FALSE;
-       part->running = TRUE;
-      }
-
-#if 0
-      printf("::: DO PART %d.%d [%d, %d, %d] [%d]\n", part->anim_nr, part->nr,
-            part->restart, part->waiting, part->running,
-            anim->running);
-#endif
-
-      part->restart = HandleGlobalAnim_Part(part, part->restart);
-
-      if (part->restart)
-       part->running = FALSE;
+      part->state = HandleGlobalAnim_Part(part, part->state);
     }
 
     return;
@@ -713,43 +654,17 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
   if (skip)
     return;
 
-  if (anim->restart && !anim->waiting)         // directly after restart
+  if (anim->state & ANIM_STATE_RESTART)                // directly after restart
     anim->active_part_nr = getGlobalAnimationPart(anim);
 
   part = &anim->part[anim->active_part_nr];
 
-  if (anim->restart)
-  {
-    if (!anim->waiting)
-    {
-      cp = &part->control_info;
-
-      ResetDelayCounterExt(&part->init_delay, anim_sync_frame);
-
-      part->init_delay_value =
-       (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random));
-
-      anim->waiting = TRUE;
-    }
+  part->state = ANIM_STATE_RUNNING;
 
-    if (!DelayReachedExt(&part->init_delay, part->init_delay_value,
-                        anim_sync_frame))
-      return;
-
-    anim->waiting = FALSE;
-    anim->running = TRUE;
-  }
-
-  part->running = TRUE;
-
-  anim->restart = HandleGlobalAnim_Part(part, anim->restart);
-
-  if (anim->restart)
-  {
-    anim->running = FALSE;
+  anim->state = HandleGlobalAnim_Part(part, anim->state);
 
+  if (anim->state & ANIM_STATE_RESTART)
     anim->part_counter++;
-  }
 }
 
 void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)