rnd-20020330-4-src
[rocksndiamonds.git] / src / cartoons.c
index 19f6cac2f42c8cb0415c16c6fb3baa09707db8af..cf5a073675715dc52265995bd40e8a3dab05040d 100644 (file)
 #include "tools.h"
 
 
-static void HandleAnimation(int);
-static boolean AnimateToon(int, boolean);
-static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int);
-
-struct AnimInfo
-{
-  int width, height;
-  int src_x, src_y;
-  int frames;
-  int frames_per_second;
-  int stepsize;
-  boolean pingpong;
-  int direction;
-  int position;
-};
-
-/* values for cartoon figures */
+/* values for toon definition */
 #define NUM_TOONS      18
 
 #define DWARF_XSIZE    40
@@ -74,490 +58,260 @@ struct AnimInfo
 #define GAMETOON_FPS           20
 #define GAMETOON_STEPSIZE      4
 
-#define ANIMDIR_LEFT   1
-#define ANIMDIR_RIGHT  2
-#define ANIMDIR_UP     4
-#define ANIMDIR_DOWN   8
-
-#define ANIMPOS_ANY    0
-#define ANIMPOS_LEFT   1
-#define ANIMPOS_RIGHT  2
-#define ANIMPOS_UP     4
-#define ANIMPOS_DOWN   8
-#define ANIMPOS_UPPER  16
-
-#define ANIM_START     0
-#define ANIM_CONTINUE  1
-#define ANIM_STOP      2
-
-void InitAnimation()
-{
-  HandleAnimation(ANIM_START);
-}
-
-void StopAnimation()
+struct ToonInfo toons[NUM_TOONS] =
 {
-  HandleAnimation(ANIM_STOP);
-}
-
-void DoAnimation()
-{
-  HandleAnimation(ANIM_CONTINUE);
-}
-
-void HandleAnimation(int mode)
-{
-  static unsigned long animstart_delay = -1;
-  static unsigned long animstart_delay_value = 0;
-  static boolean anim_restart = TRUE;
-  static boolean reset_delay = TRUE;
-  static int toon_nr = 0;
-  int draw_mode;
-
-  if (!setup.toons)
-    return;
-
-  switch(mode)
   {
-    case ANIM_START:
-      anim_restart = TRUE;
-      reset_delay = TRUE;
-
-      /* Fill empty backbuffer for animation functions */
-      if (setup.direct_draw && game_status == PLAYING)
-      {
-       int xx,yy;
-
-       SetDrawtoField(DRAW_BACKBUFFER);
-
-       for(xx=0; xx<SCR_FIELDX; xx++)
-         for(yy=0; yy<SCR_FIELDY; yy++)
-           DrawScreenField(xx,yy);
-       DrawAllPlayers();
-
-       SetDrawtoField(DRAW_DIRECT);
-      }
-
-      if (setup.soft_scrolling && game_status == PLAYING)
-      {
-       int fx = FX, fy = FY;
-
-        fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
-        fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
-
-       BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
-      }
-
-      return;
-      break;
-    case ANIM_CONTINUE:
-      break;
-    case ANIM_STOP:
-      redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
-
-      /* Redraw background even when in direct drawing mode */
-      draw_mode = setup.direct_draw;
-      setup.direct_draw = FALSE;
-
-      BackToFront();
-
-      setup.direct_draw = draw_mode;
-
-      return;
-      break;
-    default:
-      break;
-  }
-
-  if (reset_delay)
+    PIX_TOONS,
+    DWARF_XSIZE, DWARF_YSIZE,
+    DWARF_X, DWARF_Y,
+    DWARF_FRAMES,
+    DWARF_FPS,
+    DWARF_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
   {
-    animstart_delay = Counter();
-    animstart_delay_value = SimpleRND(3000);
-    reset_delay = FALSE;
-  }
-
-  if (anim_restart)
+    PIX_TOONS,
+    DWARF_XSIZE, DWARF_YSIZE,
+    DWARF_X, DWARF2_Y,
+    DWARF_FRAMES,
+    DWARF_FPS,
+    DWARF_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
   {
-    if (!DelayReached(&animstart_delay, animstart_delay_value))
-      return;
-
-    toon_nr = SimpleRND(NUM_TOONS);
-  }
-
-  anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
-}
-
-boolean AnimateToon(int toon_nr, boolean restart)
-{
-  static int pos_x = 0, pos_y = 0;
-  static int delta_x = 0, delta_y = 0;
-  static int frame = 0, frame_step = 1;
-  static boolean horiz_move, vert_move;
-  static unsigned long anim_delay = 0;
-  static unsigned long anim_delay_value = 0;
-  static int width,height;
-  static int pad_x,pad_y;
-  static int cut_x,cut_y;
-  static int src_x, src_y;
-  static int dest_x, dest_y;
-  static struct AnimInfo toon[NUM_TOONS] =
+    PIX_TOONS,
+    JUMPER_XSIZE, JUMPER_YSIZE,
+    JUMPER_X, JUMPER_Y,
+    JUMPER_FRAMES,
+    JUMPER_FPS,
+    JUMPER_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
   {
-    {
-      DWARF_XSIZE, DWARF_YSIZE,
-      DWARF_X, DWARF_Y,
-      DWARF_FRAMES,
-      DWARF_FPS,
-      DWARF_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      DWARF_XSIZE, DWARF_YSIZE,
-      DWARF_X, DWARF2_Y,
-      DWARF_FRAMES,
-      DWARF_FPS,
-      DWARF_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      JUMPER_XSIZE, JUMPER_YSIZE,
-      JUMPER_X, JUMPER_Y,
-      JUMPER_FRAMES,
-      JUMPER_FPS,
-      JUMPER_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      CLOWN_XSIZE, CLOWN_YSIZE,
-      CLOWN_X, CLOWN_Y,
-      CLOWN_FRAMES,
-      CLOWN_FPS,
-      CLOWN_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_UP,
-      ANIMPOS_ANY
-    },
-    {
-      BIRD_XSIZE, BIRD_YSIZE,
-      BIRD1_X, BIRD1_Y,
-      BIRD_FRAMES,
-      BIRD_FPS,
-      BIRD_STEPSIZE,
-      ANIM_OSCILLATE,
-      ANIMDIR_RIGHT,
-      ANIMPOS_UPPER
-    },
-    {
-      BIRD_XSIZE, BIRD_YSIZE,
-      BIRD2_X, BIRD2_Y,
-      BIRD_FRAMES,
-      BIRD_FPS,
-      BIRD_STEPSIZE,
-      ANIM_OSCILLATE,
-      ANIMDIR_LEFT,
-      ANIMPOS_UPPER
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_8,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_ANY
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_8,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_ANY
-    },
-  };
-  struct AnimInfo *anim = &toon[toon_nr];
-  int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
-  Bitmap *anim_bitmap = pix[anim_bitmap_nr];
-  GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
-
-  if (restart)
+    PIX_TOONS,
+    CLOWN_XSIZE, CLOWN_YSIZE,
+    CLOWN_X, CLOWN_Y,
+    CLOWN_FRAMES,
+    CLOWN_FPS,
+    CLOWN_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_UP,
+    ANIMPOS_ANY
+  },
   {
-    horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
-    vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
-    anim_delay_value = 1000/anim->frames_per_second;
-    frame = 0;
-
-    if (horiz_move)
-    {
-      if (anim->position==ANIMPOS_UP)
-       pos_y = 0;
-      else if (anim->position==ANIMPOS_DOWN)
-       pos_y = FULL_SYSIZE-anim->height;
-      else if (anim->position==ANIMPOS_UPPER)
-       pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
-      else
-       pos_y = SimpleRND(FULL_SYSIZE-anim->height);
-
-      if (anim->direction==ANIMDIR_RIGHT)
-      {
-       delta_x = anim->stepsize;
-       pos_x = -anim->width+delta_x;
-      }
-      else
-      {
-       delta_x = -anim->stepsize;
-       pos_x = FULL_SXSIZE+delta_x;
-      }
-      delta_y = 0;
-    }
-    else
-    {
-      if (anim->position==ANIMPOS_LEFT)
-       pos_x = 0;
-      else if (anim->position==ANIMPOS_RIGHT)
-       pos_x = FULL_SXSIZE-anim->width;
-      else
-       pos_x = SimpleRND(FULL_SXSIZE-anim->width);
-
-      if (anim->direction==ANIMDIR_DOWN)
-      {
-       delta_y = anim->stepsize;
-       pos_y = -anim->height+delta_y;
-      }
-      else
-      {
-       delta_y = -anim->stepsize;
-       pos_y = FULL_SYSIZE+delta_y;
-      }
-      delta_x = 0;
-    }
-  }
-
-  if (pos_x <= -anim->width  - anim->stepsize ||
-      pos_x >=  FULL_SXSIZE  + anim->stepsize ||
-      pos_y <= -anim->height - anim->stepsize ||
-      pos_y >=  FULL_SYSIZE  + anim->stepsize)
-    return(TRUE);
-
-  if (!DelayReached(&anim_delay, anim_delay_value))
+    PIX_TOONS,
+    BIRD_XSIZE, BIRD_YSIZE,
+    BIRD1_X, BIRD1_Y,
+    BIRD_FRAMES,
+    BIRD_FPS,
+    BIRD_STEPSIZE,
+    ANIM_OSCILLATE,
+    ANIMDIR_RIGHT,
+    ANIMPOS_UPPER
+  },
+  {
+    PIX_TOONS,
+    BIRD_XSIZE, BIRD_YSIZE,
+    BIRD2_X, BIRD2_Y,
+    BIRD_FRAMES,
+    BIRD_FPS,
+    BIRD_STEPSIZE,
+    ANIM_OSCILLATE,
+    ANIMDIR_LEFT,
+    ANIMPOS_UPPER
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
   {
-    if ((game_status == HELPSCREEN ||
-        (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
-       && !restart)
-      DrawAnim(anim_bitmap, anim_clip_gc,
-              src_x + cut_x, src_y + cut_y, width, height,
-              REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_8,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_ANY
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_8,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_ANY
+  },
+};
 
-    return(FALSE);
-  }
+static void PrepareBackbuffer()
+{
+  /* Fill empty backbuffer for animation functions */
+  if (setup.direct_draw && game_status == PLAYING)
+  {
+    int xx,yy;
 
-  if (pos_x<-anim->width)
-    pos_x = -anim->width;
-  else if (pos_x>FULL_SXSIZE)
-    pos_x = FULL_SXSIZE;
-  if (pos_y<-anim->height)
-    pos_y = -anim->height;
-  else if (pos_y>FULL_SYSIZE)
-    pos_y = FULL_SYSIZE;
+    SetDrawtoField(DRAW_BACKBUFFER);
 
-  pad_x = (horiz_move ? anim->stepsize : 0);
-  pad_y = (vert_move  ? anim->stepsize : 0);
-  src_x = anim->src_x + frame * anim->width;
-  src_y = anim->src_y;
-  dest_x = pos_x;
-  dest_y = pos_y;
-  cut_x = cut_y = 0;
-  width  = anim->width;
-  height = anim->height;
+    for(xx=0; xx<SCR_FIELDX; xx++)
+      for(yy=0; yy<SCR_FIELDY; yy++)
+       DrawScreenField(xx,yy);
+    DrawAllPlayers();
 
-  if (pos_x<0)
-  {
-    dest_x = 0;
-    width += pos_x;
-    cut_x = -pos_x;
+    SetDrawtoField(DRAW_DIRECT);
   }
-  else if (pos_x>FULL_SXSIZE-anim->width)
-    width -= (pos_x - (FULL_SXSIZE-anim->width));
 
-  if (pos_y<0)
+  if (setup.soft_scrolling && game_status == PLAYING)
   {
-    dest_y = 0;
-    height += pos_y;
-    cut_y = -pos_y;
-  }
-  else if (pos_y>FULL_SYSIZE-anim->height)
-    height -= (pos_y - (FULL_SYSIZE-anim->height));
+    int fx = FX, fy = FY;
 
-  DrawAnim(anim_bitmap,anim_clip_gc,
-          src_x+cut_x,src_y+cut_y, width,height,
-          REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
+    fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+    fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
 
-  pos_x += delta_x;
-  pos_y += delta_y;
-  frame += frame_step;
-
-  if (frame<0 || frame>=anim->frames)
-  {
-    if (anim->pingpong)
-    {
-      frame_step *= -1;
-      frame = (frame<0 ? 1 : anim->frames-2);
-    }
-    else
-      frame = (frame<0 ? anim->frames-1 : 0);
+    BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
   }
-
-  return(FALSE);
 }
 
-void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
-             int src_x, int src_y, int width, int height,
-             int dest_x, int dest_y, int pad_x, int pad_y)
+boolean ToonNeedsRedraw()
 {
-  int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
-
-#if 1
-  /* special method to avoid flickering interference with BackToFront() */
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
-            width+2*pad_x, height+2*pad_y, buf_x, buf_y);
-  SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
-  BlitBitmapMasked(toon_bitmap, backbuffer,
-                  src_x, src_y, width, height, dest_x, dest_y);
-  BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
-            width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-  BackToFront();
-  BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y,
-           width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#else
-  /* normal method, causing flickering interference with BackToFront() */
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
-            width+2*pad_x, height+2*pad_y, buf_x, buf_y);
-  SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
-  BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
-                  src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
-  BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,
-            width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#endif
+  return (game_status == HELPSCREEN ||
+         (game_status == MAINMENU &&
+          ((redraw_mask & REDRAW_MICROLEVEL) ||
+           (redraw_mask & REDRAW_MICROLABEL))));
+}
 
-  FlushDisplay();
+void InitToons()
+{
+  InitToonScreen(pix, pix[PIX_DB_DOOR],
+                BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
+                toons, NUM_TOONS,
+                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 }