major cleanup of preprocessor hell
[rocksndiamonds.git] / src / cartoons.c
index 309d4ca4882deba2ca9a0262cc9b916206dc591e..a0115cf98dce2b312824186ef95b8ac2afe3c2be 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* cartoons.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// cartoons.c
+// ============================================================================
 
 #include "cartoons.h"
 #include "main.h"
 
 
 /* values for toon definition */
-#define NUM_TOONS      18
+#define MAX_NUM_TOONS                  20
 
-#define DWARF_XSIZE    40
-#define DWARF_YSIZE    48
-#define DWARF_X                2
-#define DWARF_Y                72
-#define DWARF2_Y       186
-#define DWARF_FRAMES   8
-#define DWARF_FPS      10
-#define DWARF_STEPSIZE 4
-#define JUMPER_XSIZE   48
-#define JUMPER_YSIZE   56
-#define JUMPER_X       2
-#define JUMPER_Y       125
-#define JUMPER_FRAMES  8
-#define JUMPER_FPS     10
-#define JUMPER_STEPSIZE        4
-#define CLOWN_XSIZE    80
-#define CLOWN_YSIZE    110
-#define CLOWN_X                327
-#define CLOWN_Y                10
-#define CLOWN_FRAMES   1
-#define CLOWN_FPS      10
-#define CLOWN_STEPSIZE 4
-#define BIRD_XSIZE     32
-#define BIRD_YSIZE     30
-#define BIRD1_X                2
-#define BIRD1_Y                2
-#define BIRD2_X                2
-#define BIRD2_Y                37
-#define BIRD_FRAMES    8
-#define BIRD_FPS       20
-#define BIRD_STEPSIZE  4
+static struct ToonInfo toons[MAX_NUM_TOONS];
 
-#define GAMETOON_XSIZE         TILEX
-#define GAMETOON_YSIZE         TILEY
-#define GAMETOON_FRAMES_4      4
-#define GAMETOON_FRAMES_8      8
-#define GAMETOON_FPS           20
-#define GAMETOON_STEPSIZE      4
+static void PrepareBackbuffer()
+{
+  if (game_status != GAME_MODE_PLAYING)
+    return;
 
-struct ToonInfo toons[NUM_TOONS] =
+  BlitScreenToBitmap(backbuffer);
+}
+
+boolean ToonNeedsRedraw()
 {
-  {
-    PIX_TOONS,
-    DWARF_XSIZE, DWARF_YSIZE,
-    DWARF_X, DWARF_Y,
-    DWARF_FRAMES,
-    DWARF_FPS,
-    DWARF_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_TOONS,
-    DWARF_XSIZE, DWARF_YSIZE,
-    DWARF_X, DWARF2_Y,
-    DWARF_FRAMES,
-    DWARF_FPS,
-    DWARF_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_TOONS,
-    JUMPER_XSIZE, JUMPER_YSIZE,
-    JUMPER_X, JUMPER_Y,
-    JUMPER_FRAMES,
-    JUMPER_FPS,
-    JUMPER_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_TOONS,
-    CLOWN_XSIZE, CLOWN_YSIZE,
-    CLOWN_X, CLOWN_Y,
-    CLOWN_FRAMES,
-    CLOWN_FPS,
-    CLOWN_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_UP,
-    ANIMPOS_ANY
-  },
-  {
-    PIX_TOONS,
-    BIRD_XSIZE, BIRD_YSIZE,
-    BIRD1_X, BIRD1_Y,
-    BIRD_FRAMES,
-    BIRD_FPS,
-    BIRD_STEPSIZE,
-    ANIM_PINGPONG,
-    ANIMDIR_RIGHT,
-    ANIMPOS_UPPER
-  },
-  {
-    PIX_TOONS,
-    BIRD_XSIZE, BIRD_YSIZE,
-    BIRD2_X, BIRD2_Y,
-    BIRD_FRAMES,
-    BIRD_FPS,
-    BIRD_STEPSIZE,
-    ANIM_PINGPONG,
-    ANIMDIR_LEFT,
-    ANIMPOS_UPPER
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_8,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_LEFT,
-    ANIMPOS_ANY
-  },
-  {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_8,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
-    ANIMDIR_RIGHT,
-    ANIMPOS_ANY
-  },
-};
+  return TRUE;
+}
 
-static void PrepareBackbuffer()
+void InitToons()
 {
-  /* Fill empty backbuffer for animation functions */
-  if (setup.direct_draw && game_status == PLAYING)
+  int num_toons = MAX_NUM_TOONS;
+  int i;
+
+  if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
+    num_toons = global.num_toons;
+
+  for (i = 0; i < num_toons; i++)
   {
-    int xx,yy;
+    int graphic = IMG_TOON_1 + i;
+    struct FileInfo *image = getImageListEntryFromImageID(graphic);
 
-    SetDrawtoField(DRAW_BACKBUFFER);
+    toons[i].bitmap = graphic_info[graphic].bitmap;
 
-    for(xx=0; xx<SCR_FIELDX; xx++)
-      for(yy=0; yy<SCR_FIELDY; yy++)
-       DrawNewScreenField(xx,yy);
-    DrawAllPlayers();
+    toons[i].src_x = graphic_info[graphic].src_x;
+    toons[i].src_y = graphic_info[graphic].src_y;
 
-    SetDrawtoField(DRAW_DIRECT);
-  }
+    toons[i].width  = graphic_info[graphic].width;
+    toons[i].height = graphic_info[graphic].height;
 
-  if (setup.soft_scrolling && game_status == PLAYING)
-  {
-    int fx = FX, fy = FY;
+    toons[i].anim_frames      = graphic_info[graphic].anim_frames;
+    toons[i].anim_delay       = graphic_info[graphic].anim_delay;
+    toons[i].anim_mode        = graphic_info[graphic].anim_mode;
+    toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
 
-    fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
-    fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
+    toons[i].step_offset = graphic_info[graphic].step_offset;
+    toons[i].step_delay  = graphic_info[graphic].step_delay;
 
-    BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+    toons[i].direction = image->parameter[GFX_ARG_DIRECTION];
+    toons[i].position = image->parameter[GFX_ARG_POSITION];
   }
-}
 
-boolean ToonNeedsRedraw()
-{
-  return (game_status == HELPSCREEN ||
-         (game_status == MAINMENU &&
-          ((redraw_mask & REDRAW_MICROLEVEL) ||
-           (redraw_mask & REDRAW_MICROLABEL))));
-}
-
-void InitToons()
-{
-  InitToonScreen(pix, pix[PIX_DB_DOOR],
+  InitToonScreen(bitmap_db_toons,
                 BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
-                toons, NUM_TOONS,
-                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+                toons, num_toons,
+                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+                GAME_FRAME_DELAY);
 }