rnd-19980930-1
[rocksndiamonds.git] / src / cartoons.c
index 2ffb823dd7246dce890c7fb51deaea276ad6b3d3..9eef8e1e075a148b4aae99c6889af6ba0a09c61b 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  cartoons.c                                              *
 ***********************************************************/
@@ -131,10 +130,10 @@ void HandleAnimation(int mode)
 
        SetDrawtoField(DRAW_BACKBUFFER);
 
-       for(xx=0;xx<SCR_FIELDX;xx++)
-         for(yy=0;yy<SCR_FIELDY;yy++)
+       for(xx=0; xx<SCR_FIELDX; xx++)
+         for(yy=0; yy<SCR_FIELDY; yy++)
            DrawScreenField(xx,yy);
-       DrawPlayerField(JX,JY);
+       DrawAllPlayers();
 
        SetDrawtoField(DRAW_DIRECT);
       }
@@ -143,8 +142,8 @@ void HandleAnimation(int mode)
       {
        int fx = FX, fy = FY;
 
-        fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
-        fy += (local_player->MovDir & (MV_UP|MV_DOWN)    ? ScreenMovPos : 0);
+        fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+        fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
 
        XCopyArea(display,fieldbuffer,backbuffer,gc,
                  fx,fy, SXSIZE,SYSIZE,
@@ -267,8 +266,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
     },
     {
       GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+      ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+      ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
       GAMETOON_FRAMES_4,
       GAMETOON_FPS,
       GAMETOON_STEPSIZE,
@@ -278,8 +277,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
     },
     {
       GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+      ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+      ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
       GAMETOON_FRAMES_4,
       GAMETOON_FPS,
       GAMETOON_STEPSIZE,