X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fcartoons.c;h=9eef8e1e075a148b4aae99c6889af6ba0a09c61b;hp=2ffb823dd7246dce890c7fb51deaea276ad6b3d3;hb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;hpb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69 diff --git a/src/cartoons.c b/src/cartoons.c index 2ffb823d..9eef8e1e 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * cartoons.c * ***********************************************************/ @@ -131,10 +130,10 @@ void HandleAnimation(int mode) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xxMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); XCopyArea(display,fieldbuffer,backbuffer,gc, fx,fy, SXSIZE,SYSIZE, @@ -267,8 +266,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, { GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, + ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, + ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, GAMETOON_FRAMES_4, GAMETOON_FPS, GAMETOON_STEPSIZE, @@ -278,8 +277,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, { GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, + ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, + ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, GAMETOON_FRAMES_4, GAMETOON_FPS, GAMETOON_STEPSIZE,