rnd-20000718-1-src
[rocksndiamonds.git] / src / buttons.c
index 75bcf61618923b7b24749ec7f2ee1314d47641b6..4844f2fe86ae4eff829f110524a1ebbb47ef1223 100644 (file)
 #include "tape.h"
 
 /* some positions in the video tape control window */
-#define VIDEO_BUTTON_EJECT_XPOS        (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_PAUSE_XPOS        (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_REC_XPOS  (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_ANY_YPOS  (VIDEO_CONTROL_YPOS)
 #define VIDEO_DATE_LABEL_XPOS  (VIDEO_DISPLAY1_XPOS)
 #define VIDEO_DATE_LABEL_YPOS  (VIDEO_DISPLAY1_YPOS)
 #define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
 #define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
-#define VIDEO_DATE_XPOS                (VIDEO_DISPLAY1_XPOS+1)
-#define VIDEO_DATE_YPOS                (VIDEO_DISPLAY1_YPOS+14)
+#define VIDEO_DATE_XPOS                (VIDEO_DISPLAY1_XPOS + 1)
+#define VIDEO_DATE_YPOS                (VIDEO_DISPLAY1_YPOS + 14)
 #define VIDEO_DATE_XSIZE       (VIDEO_DISPLAY_XSIZE)
 #define VIDEO_DATE_YSIZE       16
 #define VIDEO_REC_LABEL_XPOS   (VIDEO_DISPLAY2_XPOS)
 #define VIDEO_REC_LABEL_YPOS   (VIDEO_DISPLAY2_YPOS)
 #define VIDEO_REC_LABEL_XSIZE  20
 #define VIDEO_REC_LABEL_YSIZE  12
-#define VIDEO_REC_SYMBOL_XPOS  (VIDEO_DISPLAY2_XPOS+20)
+#define VIDEO_REC_SYMBOL_XPOS  (VIDEO_DISPLAY2_XPOS + 20)
 #define VIDEO_REC_SYMBOL_YPOS  (VIDEO_DISPLAY2_YPOS)
 #define VIDEO_REC_SYMBOL_XSIZE 16
 #define VIDEO_REC_SYMBOL_YSIZE 16
-#define VIDEO_PLAY_LABEL_XPOS  (VIDEO_DISPLAY2_XPOS+65)
+#define VIDEO_PLAY_LABEL_XPOS  (VIDEO_DISPLAY2_XPOS + 65)
 #define VIDEO_PLAY_LABEL_YPOS  (VIDEO_DISPLAY2_YPOS)
 #define VIDEO_PLAY_LABEL_XSIZE 22
 #define VIDEO_PLAY_LABEL_YSIZE 12
-#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+52)
+#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS + 52)
 #define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
 #define VIDEO_PLAY_SYMBOL_XSIZE        11
 #define VIDEO_PLAY_SYMBOL_YSIZE        13
 #define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
-#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20)
+#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS + 20)
 #define VIDEO_PAUSE_LABEL_XSIZE        35
 #define VIDEO_PAUSE_LABEL_YSIZE        8
-#define VIDEO_PAUSE_SYMBOL_XPOS        (VIDEO_DISPLAY2_XPOS+35)
+#define VIDEO_PAUSE_SYMBOL_XPOS        (VIDEO_DISPLAY2_XPOS + 35)
 #define VIDEO_PAUSE_SYMBOL_YPOS        (VIDEO_DISPLAY2_YPOS)
 #define VIDEO_PAUSE_SYMBOL_XSIZE 17
 #define VIDEO_PAUSE_SYMBOL_YSIZE 13
-#define VIDEO_TIME_XPOS                (VIDEO_DISPLAY2_XPOS+38)
-#define VIDEO_TIME_YPOS                (VIDEO_DISPLAY2_YPOS+14)
+#define VIDEO_TIME_XPOS                (VIDEO_DISPLAY2_XPOS + 38)
+#define VIDEO_TIME_YPOS                (VIDEO_DISPLAY2_YPOS + 14)
 #define VIDEO_TIME_XSIZE       50
 #define VIDEO_TIME_YSIZE       16
 
 #define VIDEO_PBEND_LABEL_XSIZE        35
 #define VIDEO_PBEND_LABEL_YSIZE        30
 
-#define ON_VIDEO_BUTTON(x,y)   ((x)>=(VX+VIDEO_CONTROL_XPOS) &&        \
-                                (x)< (VX+VIDEO_CONTROL_XPOS +          \
-                                      VIDEO_CONTROL_XSIZE) &&          \
-                                (y)>=(VY+VIDEO_CONTROL_YPOS) &&        \
-                                (y)< (VY+VIDEO_CONTROL_YPOS +          \
-                                      VIDEO_CONTROL_YSIZE))
-#define VIDEO_BUTTON(x)                (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE)
-
 #define VIDEO_STATE_OFF                (VIDEO_STATE_PLAY_OFF   |       \
                                 VIDEO_STATE_REC_OFF    |       \
                                 VIDEO_STATE_PAUSE_OFF  |       \
 #define VIDEO_ALL              (VIDEO_ALL_ON | VIDEO_ALL_OFF)
 
 
-/* some positions in the sound control window */
-#define SOUND_BUTTON_XSIZE     30
-#define SOUND_BUTTON_YSIZE     30
-#define SOUND_CONTROL_XPOS     5
-#define SOUND_CONTROL_YPOS     245
-#define SOUND_CONTROL_XSIZE     (3*SOUND_BUTTON_XSIZE)
-#define SOUND_CONTROL_YSIZE     (1*SOUND_BUTTON_YSIZE)
-#define SOUND_BUTTON_MUSIC_XPOS         (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_LOOPS_XPOS         (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_SIMPLE_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_ANY_YPOS   (SOUND_CONTROL_YPOS)
-
-#define ON_SOUND_BUTTON(x,y)   ((x)>=(DX+SOUND_CONTROL_XPOS) &&        \
-                                (x)< (DX+SOUND_CONTROL_XPOS +          \
-                                      SOUND_CONTROL_XSIZE) &&          \
-                                (y)>=(DY+SOUND_CONTROL_YPOS) &&        \
-                                (y)< (DY+SOUND_CONTROL_YPOS +          \
-                                      SOUND_CONTROL_YSIZE))
-#define SOUND_BUTTON(x)                (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE)
-
-/* some positions in the game control window */
-#define GAME_BUTTON_STOP_XPOS  (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_PLAY_XPOS  (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_ANY_YPOS   (GAME_CONTROL_YPOS)
-
-#define ON_GAME_BUTTON(x,y)    ((x)>=(DX+GAME_CONTROL_XPOS) && \
-                                (x)< (DX+GAME_CONTROL_XPOS +           \
-                                      GAME_CONTROL_XSIZE) &&           \
-                                (y)>=(DY+GAME_CONTROL_YPOS) && \
-                                (y)< (DY+GAME_CONTROL_YPOS +           \
-                                      GAME_CONTROL_YSIZE))
-#define GAME_BUTTON(x)         (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE)
-
-/* some positions in the asking window */
-#define OK_BUTTON_XPOS         2
-#define OK_BUTTON_YPOS         250
-#define OK_BUTTON_GFX_YPOS     0
-#define OK_BUTTON_XSIZE                46
-#define OK_BUTTON_YSIZE                28
-#define NO_BUTTON_XPOS         52
-#define NO_BUTTON_YPOS         OK_BUTTON_YPOS
-#define NO_BUTTON_XSIZE                OK_BUTTON_XSIZE
-#define NO_BUTTON_YSIZE                OK_BUTTON_YSIZE
-#define CONFIRM_BUTTON_XPOS    2
-#define CONFIRM_BUTTON_GFX_YPOS        30
-#define CONFIRM_BUTTON_YPOS    OK_BUTTON_YPOS
-#define CONFIRM_BUTTON_XSIZE   96
-#define CONFIRM_BUTTON_YSIZE   OK_BUTTON_YSIZE
-
-#define ON_YESNO_BUTTON(x,y)   (((x)>=(DX+OK_BUTTON_XPOS) &&           \
-                                 (x)< (DX+OK_BUTTON_XPOS +             \
-                                       OK_BUTTON_XSIZE) &&             \
-                                 (y)>=(DY+OK_BUTTON_YPOS) &&           \
-                                 (y)< (DY+OK_BUTTON_YPOS +             \
-                                       OK_BUTTON_YSIZE)) ||            \
-                                ((x)>=(DX+NO_BUTTON_XPOS) &&           \
-                                 (x)< (DX+NO_BUTTON_XPOS +             \
-                                       NO_BUTTON_XSIZE) &&             \
-                                 (y)>=(DY+NO_BUTTON_YPOS) &&           \
-                                 (y)< (DY+NO_BUTTON_YPOS +             \
-                                       NO_BUTTON_YSIZE)))
-#define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) &&      \
-                                 (x)< (DX+CONFIRM_BUTTON_XPOS +        \
-                                       CONFIRM_BUTTON_XSIZE) &&        \
-                                 (y)>=(DY+CONFIRM_BUTTON_YPOS) &&      \
-                                 (y)< (DY+CONFIRM_BUTTON_YPOS +        \
-                                       CONFIRM_BUTTON_YSIZE)))
-#define YESNO_BUTTON(x)                (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
-
-/* some positions in the choose player window */
-#define PLAYER_BUTTON_XSIZE    30
-#define PLAYER_BUTTON_YSIZE    30
-#define PLAYER_BUTTON_GFX_XPOS 5
-#define PLAYER_BUTTON_GFX_YPOS (215-30)
-#define PLAYER_CONTROL_XPOS    (5 + PLAYER_BUTTON_XSIZE/2)
-#define PLAYER_CONTROL_YPOS    (215 - PLAYER_BUTTON_YSIZE/2)
-#define PLAYER_CONTROL_XSIZE   (2*PLAYER_BUTTON_XSIZE)
-#define PLAYER_CONTROL_YSIZE   (2*PLAYER_BUTTON_YSIZE)
-#define PLAYER_BUTTON_1_XPOS   (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
-#define PLAYER_BUTTON_2_XPOS   (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
-#define PLAYER_BUTTON_3_XPOS   (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
-#define PLAYER_BUTTON_4_XPOS   (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
-#define PLAYER_BUTTON_1_YPOS   (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
-#define PLAYER_BUTTON_2_YPOS   (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
-#define PLAYER_BUTTON_3_YPOS   (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
-#define PLAYER_BUTTON_4_YPOS   (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
-
-#define ON_PLAYER_BUTTON(x,y)  ((x)>=(DX+PLAYER_CONTROL_XPOS) &&       \
-                                (x)< (DX+PLAYER_CONTROL_XPOS +         \
-                                      PLAYER_CONTROL_XSIZE) &&         \
-                                (y)>=(DY+PLAYER_CONTROL_YPOS) &&       \
-                                (y)< (DY+PLAYER_CONTROL_YPOS +         \
-                                      PLAYER_CONTROL_YSIZE))
-#define PLAYER_BUTTON(x,y)     ((((x)-(DX+PLAYER_CONTROL_XPOS)) /      \
-                                 PLAYER_BUTTON_XSIZE) + 2 *            \
-                                (((y)-(DY+PLAYER_CONTROL_YPOS)) /      \
-                                 PLAYER_BUTTON_YSIZE))
-
-
-/* some definitions for the editor control window */
-
-#define ON_EDIT_BUTTON(x,y)    (((x)>=(VX+ED_BUTTON_CTRL_XPOS) &&      \
-                                 (x)< (VX+ED_BUTTON_CTRL_XPOS +        \
-                                       ED_BUTTON_CTRL_XSIZE) &&        \
-                                 (y)>=(VY+ED_BUTTON_CTRL_YPOS) &&      \
-                                 (y)< (VY+ED_BUTTON_CTRL_YPOS +        \
-                                       ED_BUTTON_CTRL_YSIZE +          \
-                                       ED_BUTTON_FILL_YSIZE)) ||       \
-                                ((x)>=(VX+ED_BUTTON_LEFT_XPOS) &&      \
-                                 (x)< (VX+ED_BUTTON_LEFT_XPOS +        \
-                                       ED_BUTTON_LEFT_XSIZE +          \
-                                       ED_BUTTON_UP_XSIZE +            \
-                                       ED_BUTTON_RIGHT_XSIZE) &&       \
-                                 (y)>=(VY+ED_BUTTON_LEFT_YPOS) &&      \
-                                 (y)< (VY+ED_BUTTON_LEFT_YPOS +        \
-                                       ED_BUTTON_LEFT_YSIZE)) ||       \
-                                ((x)>=(VX+ED_BUTTON_UP_XPOS) &&        \
-                                 (x)< (VX+ED_BUTTON_UP_XPOS +          \
-                                       ED_BUTTON_UP_XSIZE) &&          \
-                                 (y)>=(VY+ED_BUTTON_UP_YPOS) &&        \
-                                 (y)< (VY+ED_BUTTON_UP_YPOS +          \
-                                       ED_BUTTON_UP_YSIZE +            \
-                                       ED_BUTTON_DOWN_YSIZE)))
-
-#define ON_CTRL_BUTTON(x,y)    ((x)>=(VX+ED_BUTTON_EDIT_XPOS) &&       \
-                                (x)< (VX+ED_BUTTON_EDIT_XPOS +         \
-                                      ED_BUTTON_EDIT_XSIZE) &&         \
-                                (y)>=(VY+ED_BUTTON_EDIT_YPOS) &&       \
-                                (y)< (VY+ED_BUTTON_EDIT_YPOS +         \
-                                      ED_BUTTON_EDIT_YSIZE +           \
-                                      ED_BUTTON_CLEAR_YSIZE +          \
-                                      ED_BUTTON_UNDO_YSIZE +           \
-                                      ED_BUTTON_EXIT_YSIZE))
-
-#define ON_ELEM_BUTTON(x,y)    (((x)>=(DX+ED_BUTTON_EUP_XPOS) &&       \
-                                 (x)< (DX+ED_BUTTON_EUP_XPOS +         \
-                                       ED_BUTTON_EUP_XSIZE) &&         \
-                                 (y)>=(DY+ED_BUTTON_EUP_YPOS) &&       \
-                                 (y)< (DY+ED_BUTTON_EUP_YPOS +         \
-                                       ED_BUTTON_EUP_YSIZE)) ||        \
-                                ((x)>=(DX+ED_BUTTON_EDOWN_XPOS) &&     \
-                                 (x)< (DX+ED_BUTTON_EDOWN_XPOS +       \
-                                       ED_BUTTON_EDOWN_XSIZE) &&       \
-                                 (y)>=(DY+ED_BUTTON_EDOWN_YPOS) &&     \
-                                 (y)< (DY+ED_BUTTON_EDOWN_YPOS +       \
-                                       ED_BUTTON_EDOWN_YSIZE)) ||      \
-                                ((x)>=(DX+ED_BUTTON_ELEM_XPOS) &&      \
-                                 (x)< (DX+ED_BUTTON_ELEM_XPOS +        \
-                                       MAX_ELEM_X*ED_BUTTON_ELEM_XSIZE) && \
-                                 (y)>=(DY+ED_BUTTON_ELEM_YPOS) &&      \
-                                 (y)< (DY+ED_BUTTON_ELEM_YPOS +        \
-                                       MAX_ELEM_Y*ED_BUTTON_ELEM_YSIZE)))
-
-#define ON_COUNT_BUTTON(x,y)   (((((x)>=ED_COUNT_GADGET_XPOS &&        \
-                                   (x)<(ED_COUNT_GADGET_XPOS +         \
-                                        ED_BUTTON_MINUS_XSIZE)) ||     \
-                                  ((x)>=(ED_COUNT_GADGET_XPOS +        \
-                                         (ED_BUTTON_PLUS_XPOS -        \
-                                          ED_BUTTON_MINUS_XPOS)) &&    \
-                                   (x)<(ED_COUNT_GADGET_XPOS +         \
-                                        (ED_BUTTON_PLUS_XPOS -         \
-                                         ED_BUTTON_MINUS_XPOS) +       \
-                                        ED_BUTTON_PLUS_XSIZE))) &&     \
-                                 ((y)>=ED_COUNT_GADGET_YPOS &&         \
-                                  (y)<(ED_COUNT_GADGET_YPOS +          \
-                                       16*ED_COUNT_GADGET_YSIZE)) &&   \
-                                 (((y)-ED_COUNT_GADGET_YPOS) %         \
-                                  ED_COUNT_GADGET_YSIZE) <             \
-                                 ED_BUTTON_MINUS_YSIZE) ||             \
-                                ((((x)>=ED_SIZE_GADGET_XPOS &&         \
-                                   (x)<(ED_SIZE_GADGET_XPOS +          \
-                                        ED_BUTTON_MINUS_XSIZE)) ||     \
-                                  ((x)>=(ED_SIZE_GADGET_XPOS +         \
-                                         (ED_BUTTON_PLUS_XPOS -        \
-                                          ED_BUTTON_MINUS_XPOS)) &&    \
-                                   (x)<(ED_SIZE_GADGET_XPOS +          \
-                                        (ED_BUTTON_PLUS_XPOS -         \
-                                         ED_BUTTON_MINUS_XPOS) +       \
-                                        ED_BUTTON_PLUS_XSIZE))) &&     \
-                                 ((y)>=ED_SIZE_GADGET_YPOS &&          \
-                                  (y)<(ED_SIZE_GADGET_YPOS +           \
-                                       2*ED_SIZE_GADGET_YSIZE)) &&     \
-                                 (((y)-ED_SIZE_GADGET_YPOS) %          \
-                                  ED_SIZE_GADGET_YSIZE) <              \
-                                 ED_BUTTON_MINUS_YSIZE))
-
-#define EDIT_BUTTON(x,y)       (((y) < (VY + ED_BUTTON_CTRL_YPOS +     \
-                                        ED_BUTTON_CTRL_YSIZE)) ? 0 :   \
-                                ((y) < (VY + ED_BUTTON_CTRL_YPOS +     \
-                                        ED_BUTTON_CTRL_YSIZE +         \
-                                        ED_BUTTON_FILL_YSIZE)) ? 1 :   \
-                                ((x) < (VX + ED_BUTTON_LEFT_XPOS +     \
-                                        ED_BUTTON_LEFT_XSIZE) ? 2 :    \
-                                 (x) > (VX + ED_BUTTON_LEFT_XPOS +     \
-                                        ED_BUTTON_LEFT_XSIZE +         \
-                                        ED_BUTTON_UP_XSIZE) ? 5 :      \
-                                 3+(((y)-(VY + ED_BUTTON_CTRL_YPOS +   \
-                                          ED_BUTTON_CTRL_YSIZE +       \
-                                          ED_BUTTON_FILL_YSIZE)) /     \
-                                    ED_BUTTON_UP_YSIZE)))
-
-#define CTRL_BUTTON(x,y)       (((y) < (VY + ED_BUTTON_EDIT_YPOS +     \
-                                        ED_BUTTON_EDIT_YSIZE)) ? 0 :   \
-                                1+(((y)-(VY + ED_BUTTON_EDIT_YPOS +    \
-                                        ED_BUTTON_EDIT_YSIZE)) /       \
-                                   ED_BUTTON_CLEAR_YSIZE))
-
-#define ELEM_BUTTON(x,y)       (((y) < (DY + ED_BUTTON_EUP_YPOS +      \
-                                        ED_BUTTON_EUP_YSIZE)) ? 0 :    \
-                                ((y) > (DY + ED_BUTTON_EDOWN_YPOS)) ? 1 : \
-                                2+(((y) - (DY + ED_BUTTON_ELEM_YPOS)) /   \
-                                ED_BUTTON_ELEM_YSIZE)*MAX_ELEM_X +     \
-                                ((x) - (DX + ED_BUTTON_ELEM_XPOS)) /   \
-                                ED_BUTTON_ELEM_XSIZE)
-
-#define COUNT_BUTTON(x,y)      ((x) < ED_SIZE_GADGET_XPOS ?            \
-                                ((((y) - ED_COUNT_GADGET_YPOS) /       \
-                                  ED_COUNT_GADGET_YSIZE)*2 +           \
-                                 ((x) < (ED_COUNT_GADGET_XPOS +        \
-                                         ED_BUTTON_MINUS_XSIZE) ? 0 : 1)) : \
-                                32+((((y) - ED_SIZE_GADGET_YPOS) /     \
-                                     ED_SIZE_GADGET_YSIZE)*2 +         \
-                                    ((x) < (ED_SIZE_GADGET_XPOS +      \
-                                            ED_BUTTON_MINUS_XSIZE) ? 0 : 1)))
-
-/****************************************************************/
-/********** drawing buttons and corresponding displays **********/
-/****************************************************************/
-
 void DrawVideoDisplay(unsigned long state, unsigned long value)
 {
   int i;
@@ -350,7 +106,7 @@ void DrawVideoDisplay(unsigned long state, unsigned long value)
     "JAN", "FEB", "MAR", "APR", "MAY", "JUN",
     "JUL", "AUG", "SEP", "OCT", "NOV", "DEC"
   };
-  static int video_pos[10][2][4] =
+  static int video_pos[5][2][4] =
   {
     {{ VIDEO_PLAY_LABEL_XPOS, VIDEO_PLAY_LABEL_YPOS,
        VIDEO_PLAY_LABEL_XSIZE,VIDEO_PLAY_LABEL_YSIZE },
@@ -375,32 +131,7 @@ void DrawVideoDisplay(unsigned long state, unsigned long value)
     {{ 0,0,
        0,0 },
      { VIDEO_TIME_XPOS, VIDEO_TIME_YPOS,
-       VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE }},
-
-    {{ VIDEO_BUTTON_PLAY_XPOS, VIDEO_BUTTON_ANY_YPOS,
-       VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
-     { 0,0,
-       0,0 }},
-
-    {{ VIDEO_BUTTON_REC_XPOS, VIDEO_BUTTON_ANY_YPOS,
-       VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
-     { 0,0,
-       0,0 }},
-
-    {{ VIDEO_BUTTON_PAUSE_XPOS, VIDEO_BUTTON_ANY_YPOS,
-       VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
-     { 0,0,
-       0,0 }},
-
-    {{ VIDEO_BUTTON_STOP_XPOS, VIDEO_BUTTON_ANY_YPOS,
-       VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
-     { 0,0,
-       0,0 }},
-
-    {{ VIDEO_BUTTON_EJECT_XPOS, VIDEO_BUTTON_ANY_YPOS,
-       VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
-     { 0,0,
-       0,0 }}
+       VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE }}
   };
 
   if (state & VIDEO_STATE_PBEND_OFF)
@@ -416,7 +147,7 @@ void DrawVideoDisplay(unsigned long state, unsigned long value)
              VY + VIDEO_REC_LABEL_YPOS);
   }
 
-  for(i=0;i<20;i++)
+  for(i=0;i<10;i++)
   {
     if (state & (1<<i))
     {
@@ -526,1285 +257,935 @@ void DrawCompleteVideoDisplay()
            VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
 }
 
-void DrawSoundDisplay(unsigned long state)
-{
-  int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
-
-  pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS :
-        state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS :
-        SOUND_BUTTON_SIMPLE_XPOS);
 
-  if (state & BUTTON_ON)
-    cy -= SOUND_BUTTON_YSIZE;
+/* NEW GADGET STUFF -------------------------------------------------------- */
 
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + pos,cy + SOUND_BUTTON_ANY_YPOS,
-           SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE,
-           DX + pos,DY + SOUND_BUTTON_ANY_YPOS);
+/* values for DrawGadget() */
+#define DG_UNPRESSED           0
+#define DG_PRESSED             1
+#define DG_BUFFERED            0
+#define DG_DIRECT              1
 
-  redraw_mask |= REDRAW_DOOR_1;
-}
+static struct GadgetInfo *gadget_list_first_entry = NULL;
+static struct GadgetInfo *gadget_list_last_entry = NULL;
+static int next_free_gadget_id = 1;
+static boolean gadget_id_wrapped = FALSE;
 
-void DrawGameButton(unsigned long state)
+static struct GadgetInfo *getGadgetInfoFromGadgetID(int id)
 {
-  int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE;
-
-  pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS :
-        state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS :
-        GAME_BUTTON_PLAY_XPOS);
-
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
+  struct GadgetInfo *gi = gadget_list_first_entry;
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + pos,cy + GAME_BUTTON_ANY_YPOS,
-           GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE,
-           DX + pos,DY + GAME_BUTTON_ANY_YPOS);
+  while (gi && gi->id != id)
+    gi = gi->next;
 
-  redraw_mask |= REDRAW_DOOR_1;
+  return gi;
 }
 
-void DrawYesNoButton(unsigned long state, int mode)
+static int getNewGadgetID()
 {
-  Drawable dest_drawto;
-  int dest_xoffset, dest_yoffset;
-  int xpos, cx = DOOR_GFX_PAGEX4;
+  int id = next_free_gadget_id++;
 
-  if (mode == DB_INIT)
+  if (next_free_gadget_id <= 0)                /* counter overrun */
   {
-    dest_drawto = pix[PIX_DB_DOOR];
-    dest_xoffset = DOOR_GFX_PAGEX1;
-    dest_yoffset = 0;
+    gadget_id_wrapped = TRUE;          /* now we must check each ID */
+    next_free_gadget_id = 0;
   }
-  else
+
+  if (gadget_id_wrapped)
   {
-    dest_drawto = drawto;
-    dest_xoffset = DX;
-    dest_yoffset = DY;
+    next_free_gadget_id++;
+    while (getGadgetInfoFromGadgetID(next_free_gadget_id) != NULL)
+      next_free_gadget_id++;
   }
 
-  xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
-
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
-           cx + xpos, OK_BUTTON_GFX_YPOS,
-           OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
-           dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
+  if (next_free_gadget_id <= 0)                /* cannot get new gadget id */
+    Error(ERR_EXIT, "too much gadgets -- this should not happen");
 
-  redraw_mask |= REDRAW_DOOR_1;
+  return id;
 }
 
-void DrawConfirmButton(unsigned long state, int mode)
+static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my)
 {
-  Drawable dest_drawto;
-  int dest_xoffset, dest_yoffset;
-  int cx = DOOR_GFX_PAGEX4;
+  struct GadgetInfo *gi = gadget_list_first_entry;
 
-  if (mode == DB_INIT)
-  {
-    dest_drawto = pix[PIX_DB_DOOR];
-    dest_xoffset = DOOR_GFX_PAGEX1;
-    dest_yoffset = 0;
-  }
-  else
+  while (gi)
   {
-    dest_drawto = drawto;
-    dest_xoffset = DX;
-    dest_yoffset = DY;
+    if (gi->mapped &&
+       mx >= gi->x && mx < gi->x + gi->width &&
+       my >= gi->y && my < gi->y + gi->height)
+       break;
+
+    gi = gi->next;
   }
 
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
+  return gi;
+}
 
-  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
-           cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
-           CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
-           dest_xoffset + CONFIRM_BUTTON_XPOS,
-           dest_yoffset + CONFIRM_BUTTON_YPOS);
+static void default_callback_info(void *ptr)
+{
+  if (game_status == LEVELED)
+    HandleEditorGadgetInfoText(ptr);
+}
 
-  redraw_mask |= REDRAW_DOOR_1;
+static void default_callback_action(void *ptr)
+{
+  return;
 }
 
-void DrawPlayerButton(unsigned long state, int mode)
+static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
 {
-  Drawable dest_drawto;
-  int dest_xoffset, dest_yoffset;
-  int graphic = GFX_SPIELER1;  /* default */
-  int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2;
-  int xpos, ypos;
-  int cx = DOOR_GFX_PAGEX4, cy = 0;
-
-  if (mode == DB_INIT)
+  int state = (pressed ? 1 : 0);
+  struct GadgetDesign *gd = (gi->checked ?
+                            &gi->alt_design[state] :
+                            &gi->design[state]);
+
+  switch (gi->type)
   {
-    dest_drawto = pix[PIX_DB_DOOR];
-    dest_xoffset = DOOR_GFX_PAGEX1;
-    dest_yoffset = 0;
+    case GD_TYPE_NORMAL_BUTTON:
+    case GD_TYPE_CHECK_BUTTON:
+    case GD_TYPE_RADIO_BUTTON:
+      XCopyArea(display, gd->pixmap, drawto, gc,
+               gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+      if (gi->deco.design.pixmap)
+       XCopyArea(display, gi->deco.design.pixmap, drawto, gc,
+                 gi->deco.design.x, gi->deco.design.y,
+                 gi->deco.width, gi->deco.height,
+                 gi->x + gi->deco.x + (pressed ? gi->deco.xshift : 0),
+                 gi->y + gi->deco.y + (pressed ? gi->deco.yshift : 0));
+      break;
+
+    case GD_TYPE_TEXTINPUT_ALPHANUMERIC:
+    case GD_TYPE_TEXTINPUT_NUMERIC:
+      {
+       int i;
+       char cursor_letter;
+       char cursor_string[3];
+       char text[MAX_GADGET_TEXTSIZE + 1];
+       int font_type = gi->text.font_type;
+       int font_width = getFontWidth(FS_SMALL, font_type);
+       int border = gi->border.size;
+       strcpy(text, gi->text.value);
+       strcat(text, " ");
+
+       /* left part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y, border, gi->height, gi->x, gi->y);
+
+       /* middle part of gadget */
+       for (i=0; i<=gi->text.size; i++)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x + border, gd->y, font_width, gi->height,
+                   gi->x + border + i * font_width, gi->y);
+
+       /* right part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x + gi->border.width - border, gd->y,
+                 border, gi->height, gi->x + gi->width - border, gi->y);
+
+       /* gadget text value */
+       DrawText(gi->x + border, gi->y + border, text, FS_SMALL, font_type);
+
+       cursor_letter = gi->text.value[gi->text.cursor_position];
+       cursor_string[0] = '~';
+       cursor_string[1] = (cursor_letter != '\0' ? cursor_letter : ' ');
+       cursor_string[2] = '\0';
+
+       /* draw cursor, if active */
+       if (pressed)
+         DrawText(gi->x + border + gi->text.cursor_position * font_width,
+                  gi->y + border, cursor_string, FS_SMALL, font_type);
+      }
+      break;
+
+    case GD_TYPE_SCROLLBAR_VERTICAL:
+      {
+       int i;
+       int xpos = gi->x;
+       int ypos = gi->y + gi->scrollbar.position;
+       int design_full = gi->width;
+       int design_body = design_full - 2 * gi->border.size;
+       int size_full = gi->scrollbar.size;
+       int size_body = size_full - 2 * gi->border.size;
+       int num_steps = size_body / design_body;
+       int step_size_remain = size_body - num_steps * design_body;
+
+       /* clear scrollbar area */
+       XFillRectangle(display, backbuffer, gc,
+                      gi->x, gi->y, gi->width, gi->height);
+
+       /* upper part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y,
+                 gi->width, gi->border.size,
+                 xpos, ypos);
+
+       /* middle part of gadget */
+       for (i=0; i<num_steps; i++)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x, gd->y + gi->border.size,
+                   gi->width, design_body,
+                   xpos, ypos + gi->border.size + i * design_body);
+
+       /* remaining middle part of gadget */
+       if (step_size_remain > 0)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x,  gd->y + gi->border.size,
+                   gi->width, step_size_remain,
+                   xpos, ypos + gi->border.size + num_steps * design_body);
+
+       /* lower part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y + design_full - gi->border.size,
+                 gi->width, gi->border.size,
+                 xpos, ypos + size_full - gi->border.size);
+      }
+      break;
+
+    case GD_TYPE_SCROLLBAR_HORIZONTAL:
+      {
+       int i;
+       int xpos = gi->x + gi->scrollbar.position;
+       int ypos = gi->y;
+       int design_full = gi->height;
+       int design_body = design_full - 2 * gi->border.size;
+       int size_full = gi->scrollbar.size;
+       int size_body = size_full - 2 * gi->border.size;
+       int num_steps = size_body / design_body;
+       int step_size_remain = size_body - num_steps * design_body;
+
+       /* clear scrollbar area */
+       XFillRectangle(display, backbuffer, gc,
+                      gi->x, gi->y, gi->width, gi->height);
+
+       /* left part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y,
+                 gi->border.size, gi->height,
+                 xpos, ypos);
+
+       /* middle part of gadget */
+       for (i=0; i<num_steps; i++)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x + gi->border.size, gd->y,
+                   design_body, gi->height,
+                   xpos + gi->border.size + i * design_body, ypos);
+
+       /* remaining middle part of gadget */
+       if (step_size_remain > 0)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x + gi->border.size, gd->y,
+                   step_size_remain, gi->height,
+                   xpos + gi->border.size + num_steps * design_body, ypos);
+
+       /* right part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x + design_full - gi->border.size, gd->y,
+                 gi->border.size, gi->height,
+                 xpos + size_full - gi->border.size, ypos);
+      }
+      break;
+
+    default:
+      return;
   }
+
+  if (direct)
+    XCopyArea(display, drawto, window, gc,
+             gi->x, gi->y, gi->width, gi->height, gi->x, gi->y);
   else
-  {
-    dest_drawto = drawto;
-    dest_xoffset = DX;
-    dest_yoffset = DY;
-  }
+    redraw_mask |= (gi->x < SX + SXSIZE ? REDRAW_FIELD :
+                   gi->y < DY + DYSIZE ? REDRAW_DOOR_1 :
+                   gi->y > VY ? REDRAW_DOOR_2 : REDRAW_DOOR_3);
+}
+
+static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap)
+{
+  int tag = first_tag;
 
-  if (state & BUTTON_PLAYER_1)
-    graphic = GFX_SPIELER1;
-  else if (state & BUTTON_PLAYER_2)
-    graphic = GFX_SPIELER2;
-  else if (state & BUTTON_PLAYER_3)
-    graphic = GFX_SPIELER3;
-  else if (state & BUTTON_PLAYER_4)
-    graphic = GFX_SPIELER4;
-
-  xpos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_3 ?
-         PLAYER_BUTTON_1_XPOS : PLAYER_BUTTON_2_XPOS);
-  ypos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_2 ?
-         PLAYER_BUTTON_1_YPOS : PLAYER_BUTTON_3_YPOS);
-
-  if (state & BUTTON_PRESSED)
+  while (tag != GDI_END)
   {
-    cx = DOOR_GFX_PAGEX3;
-    graphic_offset += 1;
-  }
+    switch(tag)
+    {
+      case GDI_CUSTOM_ID:
+       gi->custom_id = va_arg(ap, int);
+       break;
 
-  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
-           cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
-           PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
-           dest_xoffset + xpos, dest_yoffset + ypos);
-  DrawMiniGraphicExt(dest_drawto,gc,
-                    dest_xoffset + xpos + graphic_offset,
-                    dest_yoffset + ypos + graphic_offset,
-                    graphic);
+      case GDI_CUSTOM_TYPE_ID:
+       gi->custom_type_id = va_arg(ap, int);
+       break;
 
-  redraw_mask |= REDRAW_DOOR_1;
-}
+      case GDI_INFO_TEXT:
+       {
+         int max_textsize = MAX_INFO_TEXTSIZE - 1;
 
-/* several buttons in the level editor */
+         strncpy(gi->info_text, va_arg(ap, char *), max_textsize);
+         gi->info_text[max_textsize] = '\0';
+       }
+       break;
 
-void DrawEditButton(unsigned long state)
-{
-  int i;
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2;
-  static int edit_pos[6][4] =
-  {
-   {ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS,
-    ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE},
+      case GDI_X:
+       gi->x = va_arg(ap, int);
+       break;
 
-   {ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS,
-    ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE},
+      case GDI_Y:
+       gi->y = va_arg(ap, int);
+       break;
 
-   {ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS,
-    ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE},
+      case GDI_WIDTH:
+       gi->width = va_arg(ap, int);
+       break;
 
-   {ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS,
-    ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE},
+      case GDI_HEIGHT:
+       gi->height = va_arg(ap, int);
+       break;
 
-   {ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS,
-    ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE},
+      case GDI_TYPE:
+       gi->type = va_arg(ap, unsigned long);
+       break;
 
-   {ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS,
-    ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE}
-  };
+      case GDI_STATE:
+       gi->state = va_arg(ap, unsigned long);
+       break;
 
-  if (state & ED_BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX5;
+      case GDI_CHECKED:
+       gi->checked = va_arg(ap, boolean);
+       break;
 
-  for(i=0;i<6;i++)
-  {
-    if (state & (1<<i))
-      XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-               cx + edit_pos[i][xpos],
-               cy + edit_pos[i][ypos],
-               edit_pos[i][xsize],
-               edit_pos[i][ysize],
-               VX + edit_pos[i][xpos],
-               VY + edit_pos[i][ypos]);
-  }
+      case GDI_RADIO_NR:
+       gi->radio_nr = va_arg(ap, unsigned long);
+       break;
 
-  redraw_mask |= REDRAW_DOOR_2;
-}
+      case GDI_NUMBER_VALUE:
+       gi->text.number_value = va_arg(ap, long);
+       sprintf(gi->text.value, "%d", gi->text.number_value);
+       gi->text.cursor_position = strlen(gi->text.value);
+       break;
 
-void DrawCtrlButton(unsigned long state)
-{
-  int i;
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
-  static int edit_pos[4][4] =
-  {
-   {ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
-    ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE},
+      case GDI_NUMBER_MIN:
+       gi->text.number_min = va_arg(ap, long);
+       if (gi->text.number_value < gi->text.number_min)
+       {
+         gi->text.number_value = gi->text.number_min;
+         sprintf(gi->text.value, "%d", gi->text.number_value);
+       }
+       break;
+
+      case GDI_NUMBER_MAX:
+       gi->text.number_max = va_arg(ap, long);
+       if (gi->text.number_value > gi->text.number_max)
+       {
+         gi->text.number_value = gi->text.number_max;
+         sprintf(gi->text.value, "%d", gi->text.number_value);
+       }
+       break;
+
+      case GDI_TEXT_VALUE:
+       {
+         int max_textsize = MAX_GADGET_TEXTSIZE;
 
-   {ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
-    ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE},
+         if (gi->text.size)
+           max_textsize = MIN(gi->text.size, MAX_GADGET_TEXTSIZE - 1);
 
-   {ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
-    ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE},
+         strncpy(gi->text.value, va_arg(ap, char *), max_textsize);
+         gi->text.value[max_textsize] = '\0';
+         gi->text.cursor_position = strlen(gi->text.value);
+       }
+       break;
 
-   {ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
-    ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE}
-  };
+      case GDI_TEXT_SIZE:
+       {
+         int tag_value = va_arg(ap, int);
+         int max_textsize = MIN(tag_value, MAX_GADGET_TEXTSIZE - 1);
 
-  if (state & ED_BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
+         gi->text.size = max_textsize;
+         gi->text.value[max_textsize] = '\0';
+       }
+       break;
 
-  for(i=0;i<4;i++)
-  {
-    if (state & (1<<(i+6)))
-      XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-               cx + edit_pos[i][xpos],
-               cy + edit_pos[i][ypos],
-               edit_pos[i][xsize],
-               edit_pos[i][ysize],
-               VX + edit_pos[i][xpos],
-               VY + edit_pos[i][ypos]);
-  }
+      case GDI_TEXT_FONT:
+       gi->text.font_type = va_arg(ap, int);
+       break;
 
-  redraw_mask |= REDRAW_DOOR_2;
-}
+      case GDI_DESIGN_UNPRESSED:
+       gi->design[GD_BUTTON_UNPRESSED].pixmap = va_arg(ap, Pixmap);
+       gi->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+       gi->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+       break;
 
-void DrawElemButton(int button_nr, int button_state)
-{
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
-  int from_x, from_y, to_x,to_y, size_x, size_y;
-  static int edit_pos[3][4] =
-  {
-   {ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
-    ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE},
+      case GDI_DESIGN_PRESSED:
+       gi->design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+       gi->design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+       gi->design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+       break;
 
-   {ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
-    ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE},
+      case GDI_ALT_DESIGN_UNPRESSED:
+       gi->alt_design[GD_BUTTON_UNPRESSED].pixmap= va_arg(ap, Pixmap);
+       gi->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+       gi->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+       break;
 
-   {ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
-    ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE}
-  };
+      case GDI_ALT_DESIGN_PRESSED:
+       gi->alt_design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+       gi->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+       gi->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+       break;
 
-  if (button_nr<ED_BUTTON_ELEM)
-  {
-    int pos = button_nr;
+      case GDI_BORDER_SIZE:
+       gi->border.size = va_arg(ap, int);
+       break;
 
-    from_x = cx + edit_pos[pos][xpos];
-    from_y = cy + edit_pos[pos][ypos];
-    size_x = edit_pos[pos][xsize];
-    size_y = edit_pos[pos][ysize];
-    to_x   = DX + edit_pos[pos][xpos];
-    to_y   = DY + edit_pos[pos][ypos];
+      case GDI_TEXTINPUT_DESIGN_WIDTH:
+       gi->border.width = va_arg(ap, int);
+       break;
 
-    if (button_state & ED_BUTTON_PRESSED)
-    {
-      if (button_nr==ED_BUTTON_EUP)
-       from_y = cy + ED_BUTTON_EUP_Y2POS;
-      else
-       from_y = cy + ED_BUTTON_EDOWN_Y2POS;
-    }
+      case GDI_DECORATION_DESIGN:
+       gi->deco.design.pixmap = va_arg(ap, Pixmap);
+       gi->deco.design.x = va_arg(ap, int);
+       gi->deco.design.y = va_arg(ap, int);
+       break;
 
-    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-             from_x,from_y, size_x,size_y, to_x,to_y);
-  }
-  else
-  {
-    int pos = ED_BUTTON_ELEM;
-    int elem_pos = button_nr-ED_BUTTON_ELEM;
-    int x = elem_pos % MAX_ELEM_X;
-    int y = elem_pos / MAX_ELEM_X;
-    int graphic;
-    int shift = 0;
-
-    if (elem_pos+element_shift < elements_in_list)
-      graphic = el2gfx(editor_element[elem_pos+element_shift]);
-    else
-      graphic = GFX_LEERRAUM;
+      case GDI_DECORATION_POSITION:
+       gi->deco.x = va_arg(ap, int);
+       gi->deco.y = va_arg(ap, int);
+       break;
 
-    from_x = cx + edit_pos[pos][xpos];
-    from_y = cy + edit_pos[pos][ypos];
-    size_x = edit_pos[pos][xsize];
-    size_y = edit_pos[pos][ysize];
-    to_x   = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
-    to_y   = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
+      case GDI_DECORATION_SIZE:
+       gi->deco.width = va_arg(ap, int);
+       gi->deco.height = va_arg(ap, int);
+       break;
 
-    if (button_state & ED_BUTTON_PRESSED)
-    {
-      from_y = ED_BUTTON_ELEM_Y2POS;
-      shift = 1;
-    }
+      case GDI_DECORATION_SHIFTING:
+       gi->deco.xshift = va_arg(ap, int);
+       gi->deco.yshift = va_arg(ap, int);
+       break;
 
-    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-             from_x,from_y, size_x,size_y, to_x,to_y);
-
-    DrawMiniGraphicExt(drawto,gc,
-                      DX+ED_BUTTON_ELEM_XPOS+3+shift + 
-                      (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
-                      DY+ED_BUTTON_ELEM_YPOS+3+shift +
-                      (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
-                      graphic);
-  }
+      case GDI_EVENT_MASK:
+       gi->event_mask = va_arg(ap, unsigned long);
+       break;
 
-  redraw_mask |= REDRAW_DOOR_1;
-}
+      case GDI_AREA_SIZE:
+       gi->drawing.area_xsize = va_arg(ap, int);
+       gi->drawing.area_ysize = va_arg(ap, int);
 
-void DrawCountButton(int button_nr, int button_state)
-{
-  int from_x, from_y, to_x,to_y, size_x, size_y;
-
-  from_x =
-    DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
-  from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
-  size_x = ED_BUTTON_MINUS_XSIZE;
-  size_y = ED_BUTTON_MINUS_YSIZE;
-  to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
-  if (button_nr % 2)
-    to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
-  to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
-    ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
-  if (button_state & ED_BUTTON_PRESSED)
-    from_x -= DXSIZE;
+       /* determine dependent values for drawing area gadget, if needed */
+       if (gi->width == 0 && gi->height == 0 &&
+           gi->drawing.item_xsize !=0 && gi->drawing.item_ysize !=0)
+       {
+         gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize;
+         gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize;
+       }
+       else if (gi->drawing.item_xsize == 0 && gi->drawing.item_ysize == 0 &&
+                gi->width != 0 && gi->height != 0)
+       {
+         gi->drawing.item_xsize = gi->width / gi->drawing.area_xsize;
+         gi->drawing.item_ysize = gi->height / gi->drawing.area_ysize;
+       }
+       break;
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           from_x,from_y, size_x,size_y, to_x,to_y);
-  XCopyArea(display,pix[PIX_DOOR],window,gc,
-           from_x,from_y, size_x,size_y, to_x,to_y);
-}
+      case GDI_ITEM_SIZE:
+       gi->drawing.item_xsize = va_arg(ap, int);
+       gi->drawing.item_ysize = va_arg(ap, int);
 
-/**********************************************************************/
-/********** checking buttons (and redrawing them, if needed) **********/
-/**********************************************************************/
+       /* determine dependent values for drawing area gadget, if needed */
+       if (gi->width == 0 && gi->height == 0 &&
+           gi->drawing.area_xsize !=0 && gi->drawing.area_ysize !=0)
+       {
+         gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize;
+         gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize;
+       }
+       else if (gi->drawing.area_xsize == 0 && gi->drawing.area_ysize == 0 &&
+                gi->width != 0 && gi->height != 0)
+       {
+         gi->drawing.area_xsize = gi->width / gi->drawing.item_xsize;
+         gi->drawing.area_ysize = gi->height / gi->drawing.item_ysize;
+       }
+       break;
 
-int CheckVideoButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int video_button[5] =
-  {
-    VIDEO_PRESS_EJECT_ON,
-    VIDEO_PRESS_STOP_ON,
-    VIDEO_PRESS_PAUSE_ON,
-    VIDEO_PRESS_REC_ON,
-    VIDEO_PRESS_PLAY_ON
-  };
+      case GDI_SCROLLBAR_ITEMS_MAX:
+       gi->scrollbar.items_max = va_arg(ap, int);
+       break;
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_VIDEO_BUTTON(mx,my))
-      {
-       choice = VIDEO_BUTTON(mx);
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawVideoDisplay(video_button[choice]<<1,0);
-      }
-      else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
-    {
-      DrawVideoDisplay(video_button[choice]<<1,0);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
+      case GDI_SCROLLBAR_ITEMS_VISIBLE:
+       gi->scrollbar.items_visible = va_arg(ap, int);
+       break;
+
+      case GDI_SCROLLBAR_ITEM_POSITION:
+       gi->scrollbar.item_position = va_arg(ap, int);
+       break;
+
+      case GDI_CALLBACK_INFO:
+       gi->callback_info = va_arg(ap, gadget_function);
+       break;
+
+      case GDI_CALLBACK_ACTION:
+       gi->callback_action = va_arg(ap, gadget_function);
+       break;
+
+      default:
+       Error(ERR_EXIT, "HandleGadgetTags(): unknown tag %d", tag);
     }
-  }
 
-  BackToFront();
-  return(return_code);
-}
+    tag = va_arg(ap, int);     /* read next tag */
+  }
 
-int CheckSoundButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  int sound_state[3];
+  /* check if gadget complete */
+  if (gi->type != GD_TYPE_DRAWING_AREA &&
+      (!gi->design[GD_BUTTON_UNPRESSED].pixmap ||
+       !gi->design[GD_BUTTON_PRESSED].pixmap))
+    Error(ERR_EXIT, "gadget incomplete (missing Pixmap)");
 
-  sound_state[0] = BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music);
-  sound_state[1] = BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops);
-  sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
+  /* adjust gadget values in relation to other gadget values */
 
-  if (button)
+  if (gi->type & GD_TYPE_TEXTINPUT)
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_SOUND_BUTTON(mx,my))
-      {
-       choice = SOUND_BUTTON(mx);
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
-      }
-    }
+    int font_width = getFontWidth(FS_SMALL, gi->text.font_type);
+    int font_height = getFontHeight(FS_SMALL, gi->text.font_type);
+
+    gi->width = 2 * gi->border.size + (gi->text.size + 1) * font_width;
+    gi->height = 2 * gi->border.size + font_height;
   }
-  else                         /* Maustaste wieder losgelassen */
+
+  if (gi->type & GD_TYPE_TEXTINPUT_NUMERIC)
   {
-    if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
-    {
-      DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
+    struct GadgetTextInput *text = &gi->text;
+    int value = text->number_value;
+
+    text->number_value = (value < text->number_min ? text->number_min :
+                         value > text->number_max ? text->number_max :
+                         value);
+
+    sprintf(text->value, "%d", text->number_value);
   }
 
-  BackToFront();
-  return(return_code);
+  if (gi->type & GD_TYPE_SCROLLBAR)
+  {
+    struct GadgetScrollbar *gs = &gi->scrollbar;
+
+    if (gi->width == 0 || gi->height == 0 ||
+       gs->items_max == 0 || gs->items_visible == 0)
+      Error(ERR_EXIT, "scrollbar gadget incomplete (missing tags)");
+
+    /* calculate internal scrollbar values */
+    gs->size_max = (gi->type == GD_TYPE_SCROLLBAR_VERTICAL ?
+                   gi->height : gi->width);
+    gs->size = gs->size_max * gs->items_visible / gs->items_max;
+    gs->position = gs->size_max * gs->item_position / gs->items_max;
+    gs->position_max = gs->size_max - gs->size;
+    gs->correction = gs->size_max / gs->items_max / 2;
+
+    /* finetuning for maximal right/bottom position */
+    if (gs->item_position == gs->items_max - gs->items_visible)
+      gs->position = gs->position_max;
+  }
 }
 
-int CheckGameButtons(int mx, int my, int button)
+void ModifyGadget(struct GadgetInfo *gi, int first_tag, ...)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  int game_state[3] =
-  {
-    BUTTON_GAME_STOP,
-    BUTTON_GAME_PAUSE,
-    BUTTON_GAME_PLAY
-  };
+  va_list ap;
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_GAME_BUTTON(mx,my))
-      {
-       choice = GAME_BUTTON(mx);
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
-    {
-      DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
+  va_start(ap, first_tag);
+  HandleGadgetTags(gi, first_tag, ap);
+  va_end(ap);
 
-  BackToFront();
-  return(return_code);
+  RedrawGadget(gi);
 }
 
-int CheckYesNoButtons(int mx, int my, int button)
+void RedrawGadget(struct GadgetInfo *gi)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int yesno_button[5] =
-  {
-    BUTTON_OK,
-    BUTTON_NO
-  };
+  if (gi->mapped)
+    DrawGadget(gi, gi->state, DG_DIRECT);
+}
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_YESNO_BUTTON(mx,my))
-      {
-       choice = YESNO_BUTTON(mx);
-       pressed = TRUE;
-       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_YESNO_BUTTON(mx,my) || YESNO_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
-      }
-      else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
+struct GadgetInfo *CreateGadget(int first_tag, ...)
+{
+  struct GadgetInfo *new_gadget = checked_malloc(sizeof(struct GadgetInfo));
+  va_list ap;
+
+  /* always start with reliable default values */
+  memset(new_gadget, 0, sizeof(struct GadgetInfo));    /* zero all fields */
+  new_gadget->id = getNewGadgetID();
+  new_gadget->callback_info = default_callback_info;
+  new_gadget->callback_action = default_callback_action;
+
+  va_start(ap, first_tag);
+  HandleGadgetTags(new_gadget, first_tag, ap);
+  va_end(ap);
+
+  /* insert new gadget into global gadget list */
+  if (gadget_list_last_entry)
   {
-    if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
-    {
-      DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
+    gadget_list_last_entry->next = new_gadget;
+    gadget_list_last_entry = gadget_list_last_entry->next;
   }
+  else
+    gadget_list_first_entry = gadget_list_last_entry = new_gadget;
 
-  BackToFront();
-  return(return_code);
+  return new_gadget;
 }
 
-int CheckConfirmButton(int mx, int my, int button)
+void FreeGadget(struct GadgetInfo *gi)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
+  struct GadgetInfo *gi_previous = gadget_list_first_entry;
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CONFIRM_BUTTON(mx,my))
-      {
-       choice = 0;
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
-      }
-      else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
-      {
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CONFIRM_BUTTON(mx,my) && pressed)
-    {
-      DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
-      return_code = BUTTON_CONFIRM;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
+  while (gi_previous && gi_previous->next != gi)
+    gi_previous = gi_previous->next;
+
+  if (gi == gadget_list_first_entry)
+    gadget_list_first_entry = gi->next;
 
-  BackToFront();
-  return(return_code);
+  if (gi == gadget_list_last_entry)
+    gadget_list_last_entry = gi_previous;
+
+  gi_previous->next = gi->next;
+  free(gi);
 }
 
-int CheckPlayerButtons(int mx, int my, int button)
+static void CheckRangeOfNumericInputGadget(struct GadgetInfo *gi)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  int player_state[4] =
-  {
-    BUTTON_PLAYER_1,
-    BUTTON_PLAYER_2,
-    BUTTON_PLAYER_3,
-    BUTTON_PLAYER_4
-  };
+  if (gi->type != GD_TYPE_TEXTINPUT_NUMERIC)
+    return;
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_PLAYER_BUTTON(mx,my))
-      {
-       choice = PLAYER_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
-      }
-      else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
-      return_code = player_state[choice];
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
+  gi->text.number_value = atoi(gi->text.value);
+
+  if (gi->text.number_value < gi->text.number_min)
+    gi->text.number_value = gi->text.number_min;
+  if (gi->text.number_value > gi->text.number_max)
+    gi->text.number_value = gi->text.number_max;
 
-  BackToFront();
-  return(return_code);
+  sprintf(gi->text.value, "%d", gi->text.number_value);
+
+  if (gi->text.cursor_position < 0)
+    gi->text.cursor_position = 0;
+  else if (gi->text.cursor_position > strlen(gi->text.value))
+    gi->text.cursor_position = strlen(gi->text.value);
 }
 
-/* several buttons in the level editor */
+/* global pointer to gadget actually in use (when mouse button pressed) */
+static struct GadgetInfo *last_gi = NULL;
 
-int CheckEditButtons(int mx, int my, int button)
+static void MapGadgetExt(struct GadgetInfo *gi, boolean redraw)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int edit_button[6] =
-  {
-    ED_BUTTON_CTRL,
-    ED_BUTTON_FILL,
-    ED_BUTTON_LEFT,
-    ED_BUTTON_UP,
-    ED_BUTTON_DOWN,
-    ED_BUTTON_RIGHT
-  };
+  if (gi == NULL || gi->mapped)
+    return;
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_EDIT_BUTTON(mx,my))
-      {
-       choice = EDIT_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
-       if (edit_button[choice]!=ED_BUTTON_CTRL &&
-           edit_button[choice]!=ED_BUTTON_FILL)
-         return_code = 1<<choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_EDIT_BUTTON(mx,my) || EDIT_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
-      }
-      else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       if (edit_button[choice]!=ED_BUTTON_CTRL &&
-           edit_button[choice]!=ED_BUTTON_FILL)
-         return_code = 1<<choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
-      if (edit_button[choice]==ED_BUTTON_CTRL ||
-         edit_button[choice]==ED_BUTTON_FILL)
-       return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
+  gi->mapped = TRUE;
 
-  BackToFront();
-  return(return_code);
+  if (redraw)
+    DrawGadget(gi, DG_UNPRESSED, DG_BUFFERED);
 }
 
-int CheckCtrlButtons(int mx, int my, int button)
+void MapGadget(struct GadgetInfo *gi)
 {
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int ctrl_button[4] =
-  {
-    ED_BUTTON_EDIT,
-    ED_BUTTON_CLEAR,
-    ED_BUTTON_UNDO,
-    ED_BUTTON_EXIT
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CTRL_BUTTON(mx,my))
-      {
-       choice = CTRL_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_CTRL_BUTTON(mx,my) || CTRL_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
-      }
-      else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
-      return_code = 1<<(choice+6);
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
+  MapGadgetExt(gi, TRUE);
 }
 
-int CheckElemButtons(int mx, int my, int button)
+void UnmapGadget(struct GadgetInfo *gi)
 {
-  int return_code = -1;
-  static int choice = -1;
-  static boolean pressed = FALSE;
+  if (gi == NULL || !gi->mapped)
+    return;
 
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_ELEM_BUTTON(mx,my))
-      {
-       choice = ELEM_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawElemButton(choice,ED_BUTTON_PRESSED);
-       if (choice==ED_BUTTON_EUP ||
-           choice==ED_BUTTON_EDOWN)
-         return_code = choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawElemButton(choice,ED_BUTTON_RELEASED);
-      }
-      else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawElemButton(choice,ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       if (choice==ED_BUTTON_EUP ||
-           choice==ED_BUTTON_EDOWN)
-         return_code = choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawElemButton(choice,ED_BUTTON_RELEASED);
-      if (choice!=ED_BUTTON_EUP &&
-         choice!=ED_BUTTON_EDOWN)
-       return_code = choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
+  gi->mapped = FALSE;
 
-  BackToFront();
-  return(return_code);
+  if (gi == last_gi)
+    last_gi = NULL;
 }
 
-int CheckCountButtons(int mx, int my, int button)
+#define MAX_NUM_GADGETS                1024
+#define MULTIMAP_UNMAP         (1 << 0)
+#define MULTIMAP_REMAP         (1 << 1)
+#define MULTIMAP_REDRAW                (1 << 2)
+#define MULTIMAP_PLAYFIELD     (1 << 3)
+#define MULTIMAP_DOOR_1                (1 << 4)
+#define MULTIMAP_DOOR_2                (1 << 5)
+#define MULTIMAP_ALL           (MULTIMAP_PLAYFIELD | \
+                                MULTIMAP_DOOR_1 | \
+                                MULTIMAP_DOOR_2)
+
+static void MultiMapGadgets(int mode)
 {
-  int return_code = -1;
-  static int choice = -1;
-  static boolean pressed = FALSE;
+  struct GadgetInfo *gi = gadget_list_first_entry;
+  static boolean map_state[MAX_NUM_GADGETS];
+  int map_count = 0;
 
-  if (button)
+  while (gi)
   {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_COUNT_BUTTON(mx,my))
-      {
-       choice = COUNT_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawCountButton(choice,ED_BUTTON_PRESSED);
-       return_code = choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
+    if ((mode & MULTIMAP_PLAYFIELD && gi->x < SX + SXSIZE) ||
+       (mode & MULTIMAP_DOOR_1 && gi->x >= DX && gi->y < DY + DYSIZE) ||
+       (mode & MULTIMAP_DOOR_2 && gi->x >= DX && gi->y > DY + DYSIZE) ||
+       (mode & MULTIMAP_ALL) == MULTIMAP_ALL)
     {
-      if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
+      if (mode & MULTIMAP_UNMAP)
       {
-       pressed = FALSE;
-       DrawCountButton(choice,ED_BUTTON_RELEASED);
+       map_state[map_count++ % MAX_NUM_GADGETS] = gi->mapped;
+       UnmapGadget(gi);
       }
-      else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice)
+      else
       {
-       if (!pressed)
-         DrawCountButton(choice,ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       return_code = choice;
+       if (map_state[map_count++ % MAX_NUM_GADGETS])
+         MapGadgetExt(gi, (mode & MULTIMAP_REDRAW));
       }
     }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawCountButton(choice,ED_BUTTON_RELEASED);
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
 
-  BackToFront();
-  return(return_code);
+    gi = gi->next;
+  }
 }
 
-
-/* NEW GADGET STUFF -------------------------------------------------------- */
-
-
-static struct GadgetInfo *gadget_list_first_entry = NULL;
-static struct GadgetInfo *gadget_list_last_entry = NULL;
-static int next_free_gadget_id = 1;
-static boolean gadget_id_wrapped = FALSE;
-
-static struct GadgetInfo *getGadgetInfoFromGadgetID(int id)
+void UnmapAllGadgets()
 {
-  struct GadgetInfo *gi = gadget_list_first_entry;
-
-  while (gi && gi->id != id)
-    gi = gi->next;
-
-  return gi;
+  MultiMapGadgets(MULTIMAP_ALL | MULTIMAP_UNMAP);
 }
 
-static int getNewGadgetID()
+void RemapAllGadgets()
 {
-  int id = next_free_gadget_id++;
-
-  if (next_free_gadget_id <= 0)                /* counter overrun */
-  {
-    gadget_id_wrapped = TRUE;          /* now we must check each ID */
-    next_free_gadget_id = 0;
-  }
-
-  if (gadget_id_wrapped)
-  {
-    next_free_gadget_id++;
-    while (getGadgetInfoFromGadgetID(next_free_gadget_id) != NULL)
-      next_free_gadget_id++;
-  }
-
-  if (next_free_gadget_id <= 0)                /* cannot get new gadget id */
-    Error(ERR_EXIT, "too much gadgets -- this should not happen");
-
-  return id;
+  MultiMapGadgets(MULTIMAP_ALL | MULTIMAP_REMAP);
 }
 
-static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my)
+boolean anyTextGadgetActive()
 {
-  struct GadgetInfo *gi = gadget_list_first_entry;
-
-  while (gi)
-  {
-    if (gi->mapped &&
-       mx >= gi->x && mx < gi->x + gi->width &&
-       my >= gi->y && my < gi->y + gi->height)
-      break;
-
-    gi = gi->next;
-  }
-
-  return gi;
+  return (last_gi && last_gi->type & GD_TYPE_TEXTINPUT && last_gi->mapped);
 }
 
-static void default_callback_function(void *ptr)
+void ClickOnGadget(struct GadgetInfo *gi, int button)
 {
-  return;
+  /* simulate releasing mouse button over last gadget, if still pressed */
+  if (button_status)
+    HandleGadgets(-1, -1, 0);
+
+  /* simulate pressing mouse button over specified gadget */
+  HandleGadgets(gi->x, gi->y, button);
+
+  /* simulate releasing mouse button over specified gadget */
+  HandleGadgets(gi->x, gi->y, 0);
 }
 
-struct GadgetInfo *CreateGadget(int first_tag, ...)
+void HandleGadgets(int mx, int my, int button)
 {
-  struct GadgetInfo *new_gadget = checked_malloc(sizeof(struct GadgetInfo));
-  int tag = first_tag;
-  va_list ap;
+  static struct GadgetInfo *last_info_gi = NULL;
+  static unsigned long pressed_delay = 0;
+  static int last_button = 0;
+  static int last_mx = 0, last_my = 0;
+  int scrollbar_mouse_pos = 0;
+  struct GadgetInfo *new_gi, *gi;
+  boolean press_event;
+  boolean release_event;
+  boolean mouse_moving;
+  boolean gadget_pressed;
+  boolean gadget_pressed_repeated;
+  boolean gadget_moving;
+  boolean gadget_moving_inside;
+  boolean gadget_moving_off_borders;
+  boolean gadget_released;
+  boolean gadget_released_inside;
+  boolean gadget_released_off_borders;
+  boolean changed_position = FALSE;
 
-  va_start(ap, first_tag);
+  /* check if there are any gadgets defined */
+  if (gadget_list_first_entry == NULL)
+    return;
 
-  /* always start with reliable default values */
-  memset(new_gadget, 0, sizeof(struct GadgetInfo));    /* zero all fields */
-  new_gadget->id = getNewGadgetID();                   /* new gadget id */
-  new_gadget->callback = default_callback_function;    /* dummy function */
+  /* check which gadget is under the mouse pointer */
+  new_gi = getGadgetInfoFromMousePosition(mx, my);
 
-  while (tag != GDI_END)
-  {
-    switch(tag)
-    {
-      case GDI_CUSTOM_ID:
-       new_gadget->custom_id = va_arg(ap, int);
-       break;
+  /* check if button state has changed since last invocation */
+  press_event = (button != 0 && last_button == 0);
+  release_event = (button == 0 && last_button != 0);
+  last_button = button;
 
-      case GDI_X:
-       new_gadget->x = va_arg(ap, int);
-       break;
+  /* check if mouse has been moved since last invocation */
+  mouse_moving = ((mx != last_mx || my != last_my) && motion_status);
+  last_mx = mx;
+  last_my = my;
 
-      case GDI_Y:
-       new_gadget->y = va_arg(ap, int);
-       break;
+  /* special treatment for text and number input gadgets */
+  if (anyTextGadgetActive() && button != 0 && !motion_status)
+  {
+    struct GadgetInfo *gi = last_gi;
 
-      case GDI_WIDTH:
-       new_gadget->width = va_arg(ap, int);
-       break;
+    if (new_gi == last_gi)
+    {
+      /* if mouse button pressed inside activated text gadget, set cursor */
+      gi->text.cursor_position =
+       (mx - gi->x - gi->border.size) /
+       getFontWidth(FS_SMALL, gi->text.font_type);
 
-      case GDI_HEIGHT:
-       new_gadget->height = va_arg(ap, int);
-       break;
+      if (gi->text.cursor_position < 0)
+       gi->text.cursor_position = 0;
+      else if (gi->text.cursor_position > strlen(gi->text.value))
+       gi->text.cursor_position = strlen(gi->text.value);
 
-      case GDI_TYPE:
-       new_gadget->type = va_arg(ap, unsigned long);
-       break;
+      DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+    }
+    else
+    {
+      /* if mouse button pressed outside text input gadget, deactivate it */
+      CheckRangeOfNumericInputGadget(gi);
+      DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
 
-      case GDI_STATE:
-       new_gadget->state = va_arg(ap, unsigned long);
-       break;
+      gi->event.type = GD_EVENT_TEXT_LEAVING;
 
-      case GDI_ALT_STATE:
-       new_gadget->state = va_arg(ap, boolean);
-       break;
+      if (gi->event_mask & GD_EVENT_TEXT_LEAVING)
+       gi->callback_action(gi);
 
-      case GDI_NUMBER_VALUE:
-       new_gadget->number_value = va_arg(ap, long);
-       break;
+      last_gi = NULL;
+    }
+  }
 
-      case GDI_TEXT_VALUE:
-       strcpy(new_gadget->text_value, va_arg(ap, char *));
-       break;
+  gadget_pressed =
+    (button != 0 && last_gi == NULL && new_gi != NULL && press_event);
+  gadget_pressed_repeated =
+    (button != 0 && last_gi != NULL && new_gi == last_gi);
 
-      case GDI_DESIGN_UNPRESSED:
-       new_gadget->design[GD_BUTTON_UNPRESSED].pixmap = va_arg(ap, Pixmap);
-       new_gadget->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
-       new_gadget->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
-       break;
+  gadget_released =            (release_event && last_gi != NULL);
+  gadget_released_inside =     (gadget_released && new_gi == last_gi);
+  gadget_released_off_borders =        (gadget_released && new_gi != last_gi);
 
-      case GDI_DESIGN_PRESSED:
-       new_gadget->design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
-       new_gadget->design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
-       new_gadget->design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
-       break;
+  gadget_moving =            (button != 0 && last_gi != NULL && mouse_moving);
+  gadget_moving_inside =      (gadget_moving && new_gi == last_gi);
+  gadget_moving_off_borders = (gadget_moving && new_gi != last_gi);
 
-      case GDI_ALT_DESIGN_UNPRESSED:
-       new_gadget->alt_design[GD_BUTTON_UNPRESSED].pixmap= va_arg(ap, Pixmap);
-       new_gadget->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
-       new_gadget->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
-       break;
+  /* if new gadget pressed, store this gadget  */
+  if (gadget_pressed)
+    last_gi = new_gi;
 
-      case GDI_ALT_DESIGN_PRESSED:
-       new_gadget->alt_design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
-       new_gadget->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
-       new_gadget->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
-       break;
+  /* 'gi' is actually handled gadget */
+  gi = last_gi;
 
-      case GDI_EVENT_MASK:
-       new_gadget->event_mask = va_arg(ap, unsigned long);
-       break;
+  /* if gadget is scrollbar, choose mouse position value */
+  if (gi && gi->type & GD_TYPE_SCROLLBAR)
+    scrollbar_mouse_pos =
+      (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL ? mx - gi->x : my - gi->y);
 
-      case GDI_AREA_SIZE:
-       new_gadget->drawing.area_xsize = va_arg(ap, int);
-       new_gadget->drawing.area_ysize = va_arg(ap, int);
+  /* if mouse button released, no gadget needs to be handled anymore */
+  if (button == 0 && last_gi && !(last_gi->type & GD_TYPE_TEXTINPUT))
+    last_gi = NULL;
 
-       /* determine dependent values for drawing area gadget, if needed */
-       if (new_gadget->width == 0 &&
-           new_gadget->height == 0 &&
-           new_gadget->drawing.item_xsize !=0 &&
-           new_gadget->drawing.item_ysize !=0)
-       {
-         new_gadget->width =
-           new_gadget->drawing.area_xsize * new_gadget->drawing.item_xsize;
-         new_gadget->height =
-           new_gadget->drawing.area_ysize * new_gadget->drawing.item_ysize;
-       }
-       else if (new_gadget->drawing.item_xsize == 0 &&
-                new_gadget->drawing.item_ysize == 0 &&
-                new_gadget->width != 0 &&
-                new_gadget->height != 0)
-       {
-         new_gadget->drawing.item_xsize =
-           new_gadget->width / new_gadget->drawing.area_xsize;
-         new_gadget->drawing.item_ysize =
-           new_gadget->height / new_gadget->drawing.area_ysize;
-       }
-       break;
+  /* modify event position values even if no gadget is pressed */
+  if (button == 0 && !release_event)
+    gi = new_gi;
 
-      case GDI_ITEM_SIZE:
-       new_gadget->drawing.item_xsize = va_arg(ap, int);
-       new_gadget->drawing.item_ysize = va_arg(ap, int);
+  if (gi)
+  {
+    int last_x = gi->event.x;
+    int last_y = gi->event.y;
 
-       /* determine dependent values for drawing area gadget, if needed */
-       if (new_gadget->width == 0 &&
-           new_gadget->height == 0 &&
-           new_gadget->drawing.area_xsize !=0 &&
-           new_gadget->drawing.area_ysize !=0)
-       {
-         new_gadget->width =
-           new_gadget->drawing.area_xsize * new_gadget->drawing.item_xsize;
-         new_gadget->height =
-           new_gadget->drawing.area_ysize * new_gadget->drawing.item_ysize;
-       }
-       else if (new_gadget->drawing.area_xsize == 0 &&
-                new_gadget->drawing.area_ysize == 0 &&
-                new_gadget->width != 0 &&
-                new_gadget->height != 0)
-       {
-         new_gadget->drawing.area_xsize =
-           new_gadget->width / new_gadget->drawing.item_xsize;
-         new_gadget->drawing.area_ysize =
-           new_gadget->height / new_gadget->drawing.item_ysize;
-       }
-       break;
+    gi->event.x = mx - gi->x;
+    gi->event.y = my - gi->y;
 
-      case GDI_CALLBACK:
-       new_gadget->callback = va_arg(ap, gadget_callback_function);
-       break;
+    if (gi->type == GD_TYPE_DRAWING_AREA)
+    {
+      gi->event.x /= gi->drawing.item_xsize;
+      gi->event.y /= gi->drawing.item_ysize;
 
-      default:
-       Error(ERR_EXIT, "CreateGadget(): unknown tag %d", tag);
+      if (last_x != gi->event.x || last_y != gi->event.y)
+       changed_position = TRUE;
     }
-
-    tag = va_arg(ap, int);     /* read next tag */
   }
 
-  va_end(ap);
-
-  /* check if gadget complete */
-  if (new_gadget->type != GD_TYPE_DRAWING_AREA &&
-      (!new_gadget->design[GD_BUTTON_UNPRESSED].pixmap ||
-       !new_gadget->design[GD_BUTTON_PRESSED].pixmap))
-    Error(ERR_EXIT, "gadget incomplete (missing Pixmap)");
-
-  /* insert new gadget into gloabl gadget list */
-
-  if (gadget_list_last_entry)
-  {
-    gadget_list_last_entry->next = new_gadget;
-    gadget_list_last_entry = gadget_list_last_entry->next;
-  }
-  else
+  /* handle gadget popup info text */
+  if (last_info_gi != new_gi ||
+      (new_gi && new_gi->type == GD_TYPE_DRAWING_AREA && changed_position))
   {
-    gadget_list_first_entry = gadget_list_last_entry = new_gadget;
-  }
-
-  return new_gadget;
-}
-
-void FreeGadget(struct GadgetInfo *gi)
-{
-  struct GadgetInfo *gi_previous = gadget_list_first_entry;
-
-  while (gi_previous && gi_previous->next != gi)
-    gi_previous = gi_previous->next;
-
-  if (gi == gadget_list_first_entry)
-    gadget_list_first_entry = gi->next;
+    last_info_gi = new_gi;
 
-  if (gi == gadget_list_last_entry)
-    gadget_list_last_entry = gi_previous;
-
-  gi_previous->next = gi->next;
-  free(gi);
-}
-
-static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
-{
-  int state = (pressed ? 1 : 0);
-  struct GadgetDesign *gd = (gi->alt_state ?
-                            &gi->alt_design[state] :
-                            &gi->design[state]);
+    if (new_gi != NULL && (button == 0 || new_gi == last_gi))
+    {
+      new_gi->event.type = 0;
+      new_gi->callback_info(new_gi);
+    }
+    else
+      default_callback_info(NULL);
+  }
 
-  if (gi->type != GD_TYPE_NORMAL_BUTTON)
-    return;
+  if (gadget_pressed)
+  {
+    if (gi->type == GD_TYPE_CHECK_BUTTON)
+    {
+      gi->checked = !gi->checked;
+    }
+    else if (gi->type == GD_TYPE_RADIO_BUTTON)
+    {
+      struct GadgetInfo *rgi = gadget_list_first_entry;
 
-  XCopyArea(display, gd->pixmap, drawto, gc,
-           gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+      while (rgi)
+      {
+       if (rgi->mapped &&
+           rgi->type == GD_TYPE_RADIO_BUTTON &&
+           rgi->radio_nr == gi->radio_nr &&
+           rgi != gi)
+       {
+         rgi->checked = FALSE;
+         DrawGadget(rgi, DG_UNPRESSED, DG_DIRECT);
+       }
 
-  if (direct)
-    XCopyArea(display, gd->pixmap, window, gc,
-             gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
-  else
-    redraw_mask |= REDRAW_ALL;
-}
+       rgi = rgi->next;
+      }
 
-void MapGadget(struct GadgetInfo *gi)
-{
-  if (gi == NULL)
-    return;
+      gi->checked = TRUE;
+    }
+    else if (gi->type & GD_TYPE_SCROLLBAR)
+    {
+      int mpos, gpos;
 
-  gi->mapped = TRUE;
+      if (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+      {
+       mpos = mx;
+       gpos = gi->x;
+      }
+      else
+      {
+       mpos = my;
+       gpos = gi->y;
+      }
 
-  DrawGadget(gi, (gi->state == GD_BUTTON_PRESSED), FALSE);
-}
+      if (mpos >= gpos + gi->scrollbar.position &&
+         mpos < gpos + gi->scrollbar.position + gi->scrollbar.size)
+      {
+       /* drag scrollbar */
+       gi->scrollbar.drag_position =
+         scrollbar_mouse_pos - gi->scrollbar.position;
+      }
+      else
+      {
+       /* click scrollbar one scrollbar length up/left or down/right */
 
-void UnmapGadget(struct GadgetInfo *gi)
-{
-  if (gi == NULL)
-    return;
+       struct GadgetScrollbar *gs = &gi->scrollbar;
+       int old_item_position = gs->item_position;
 
-  gi->mapped = FALSE;
-}
+       changed_position = FALSE;
 
-void HandleGadgets(int mx, int my, int button)
-{
-  static struct GadgetInfo *gi = NULL;
-  static unsigned long pressed_delay = 0;
+       gs->item_position +=
+         gs->items_visible * (mpos < gpos + gi->scrollbar.position ? -1 : +1);
 
-  struct GadgetInfo *new_gi;
-  boolean gadget_pressed;
-  boolean gadget_pressed_repeated;
-  boolean gadget_moving;
-  boolean gadget_moving_off_borders;
-  boolean gadget_released;
-  boolean gadget_released_off_borders;
+       if (gs->item_position < 0)
+         gs->item_position = 0;
+       if (gs->item_position > gs->items_max - gs->items_visible)
+         gs->item_position = gs->items_max - gs->items_visible;
 
-  if (gadget_list_first_entry == NULL)
-    return;
+       if (old_item_position != gs->item_position)
+       {
+         gi->event.item_position = gs->item_position;
+         changed_position = TRUE;
+       }
 
-  new_gi = getGadgetInfoFromMousePosition(mx,my);
+       ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, gs->item_position,
+                    GDI_END);
 
-  gadget_pressed =
-    (button != 0 && gi == NULL && new_gi != NULL && !motion_status);
-  gadget_pressed_repeated =
-    (button != 0 && gi != NULL && new_gi == gi);
-  gadget_moving =
-    (button != 0 && gi != NULL && new_gi == gi && motion_status);
-  gadget_moving_off_borders =
-    (button != 0 && gi != NULL && new_gi != gi && motion_status);
-  gadget_released =
-    (button == 0 && gi != NULL && new_gi == gi);
-  gadget_released_off_borders =
-    (button == 0 && gi != NULL && new_gi != gi);
+       gi->state = GD_BUTTON_UNPRESSED;
+       gi->event.type = GD_EVENT_MOVING;
+       gi->event.off_borders = FALSE;
 
-  if (gadget_pressed)
-    gi = new_gi;
+       if (gi->event_mask & GD_EVENT_MOVING && changed_position)
+         gi->callback_action(gi);
 
-  if (gi)
-  {
-    gi->event.x = mx - gi->x;
-    gi->event.y = my - gi->y;
+       /* don't handle this scrollbar anymore while mouse button pressed */
+       last_gi = NULL;
 
-    if (gi->type == GD_TYPE_DRAWING_AREA)
-    {
-      gi->event.x /= gi->drawing.item_xsize;
-      gi->event.y /= gi->drawing.item_ysize;
+       return;
+      }
     }
-  }
 
-  if (gadget_pressed)
-  {
-    DrawGadget(gi, TRUE, TRUE);
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
 
     gi->state = GD_BUTTON_PRESSED;
     gi->event.type = GD_EVENT_PRESSED;
@@ -1812,66 +1193,155 @@ void HandleGadgets(int mx, int my, int button)
     gi->event.off_borders = FALSE;
 
     /* initialize delay counter */
-    pressed_delay = 0;
-    DelayReached(&pressed_delay, GADGET_FRAME_DELAY);
+    DelayReached(&pressed_delay, 0);
 
     if (gi->event_mask & GD_EVENT_PRESSED)
-      gi->callback(gi);
+      gi->callback_action(gi);
   }
 
   if (gadget_pressed_repeated)
   {
+    gi->event.type = GD_EVENT_PRESSED;
+
     if (gi->event_mask & GD_EVENT_REPEATED &&
        DelayReached(&pressed_delay, GADGET_FRAME_DELAY))
-      gi->callback(gi);
+      gi->callback_action(gi);
   }
 
   if (gadget_moving)
   {
-    if (gi->state == GD_BUTTON_UNPRESSED)
-      DrawGadget(gi, TRUE, TRUE);
+    if (gi->type & GD_TYPE_BUTTON)
+    {
+      if (gadget_moving_inside && gi->state == GD_BUTTON_UNPRESSED)
+       DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+      else if (gadget_moving_off_borders && gi->state == GD_BUTTON_PRESSED)
+       DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+    }
 
-    gi->state = GD_BUTTON_PRESSED;
-    gi->event.type = GD_EVENT_MOVING;
-    gi->event.off_borders = FALSE;
-    if (gi->event_mask & GD_EVENT_MOVING)
-      gi->callback(gi);
-  }
+    if (gi->type & GD_TYPE_SCROLLBAR)
+    {
+      struct GadgetScrollbar *gs = &gi->scrollbar;
+      int old_item_position = gs->item_position;
 
-  if (gadget_moving_off_borders)
-  {
-    if (gi->state == GD_BUTTON_PRESSED)
-      DrawGadget(gi, FALSE, TRUE);
+      gs->position = scrollbar_mouse_pos - gs->drag_position;
 
-    gi->state = GD_BUTTON_UNPRESSED;
+      if (gs->position < 0)
+       gs->position = 0;
+      if (gs->position > gs->position_max)
+       gs->position = gs->position_max;
+
+      gs->item_position =
+       gs->items_max * (gs->position + gs->correction) / gs->size_max;
+
+      if (gs->item_position < 0)
+       gs->item_position = 0;
+      if (gs->item_position > gs->items_max - 1)
+       gs->item_position = gs->items_max - 1;
+
+      if (old_item_position != gs->item_position)
+      {
+       gi->event.item_position = gs->item_position;
+       changed_position = TRUE;
+      }
+
+      DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+    }
+
+    gi->state = (gadget_moving_inside || gi->type & GD_TYPE_SCROLLBAR ?
+                GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED);
     gi->event.type = GD_EVENT_MOVING;
-    gi->event.off_borders = TRUE;
+    gi->event.off_borders = gadget_moving_off_borders;
 
-    if (gi->event_mask & GD_EVENT_MOVING &&
-       gi->event_mask & GD_EVENT_OFF_BORDERS)
-      gi->callback(gi);
+    if (gi->event_mask & GD_EVENT_MOVING && changed_position &&
+       (gadget_moving_inside || gi->event_mask & GD_EVENT_OFF_BORDERS))
+      gi->callback_action(gi);
   }
 
-  if (gadget_released)
+  if (gadget_released_inside)
   {
-    DrawGadget(gi, FALSE, TRUE);
+    if (!(gi->type & GD_TYPE_TEXTINPUT))
+      DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
 
     gi->state = GD_BUTTON_UNPRESSED;
     gi->event.type = GD_EVENT_RELEASED;
 
     if (gi->event_mask & GD_EVENT_RELEASED)
-      gi->callback(gi);
+      gi->callback_action(gi);
   }
 
   if (gadget_released_off_borders)
   {
+    if (gi->type & GD_TYPE_SCROLLBAR)
+      DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
     gi->event.type = GD_EVENT_RELEASED;
 
     if (gi->event_mask & GD_EVENT_RELEASED &&
        gi->event_mask & GD_EVENT_OFF_BORDERS)
-      gi->callback(gi);
+      gi->callback_action(gi);
+  }
+}
+
+void HandleGadgetsKeyInput(KeySym key)
+{
+  struct GadgetInfo *gi = last_gi;
+  char text[MAX_GADGET_TEXTSIZE];
+  int text_length;
+  int cursor_pos;
+  char letter;
+  boolean legal_letter;
+
+  if (gi == NULL || !(gi->type & GD_TYPE_TEXTINPUT) || !gi->mapped)
+    return;
+
+  text_length = strlen(gi->text.value);
+  cursor_pos = gi->text.cursor_position;
+  letter = getCharFromKeySym(key);
+  legal_letter = (gi->type == GD_TYPE_TEXTINPUT_NUMERIC ?
+                 letter >= '0' && letter <= '9' :
+                 letter != 0);
+
+  if (legal_letter && text_length < gi->text.size)
+  {
+    strcpy(text, gi->text.value);
+    strcpy(&gi->text.value[cursor_pos + 1], &text[cursor_pos]);
+    gi->text.value[cursor_pos] = letter;
+    gi->text.cursor_position++;
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+  }
+  else if (key == XK_Left && cursor_pos > 0)
+  {
+    gi->text.cursor_position--;
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+  }
+  else if (key == XK_Right && cursor_pos < text_length)
+  {
+    gi->text.cursor_position++;
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
   }
+  else if (key == XK_BackSpace && cursor_pos > 0)
+  {
+    strcpy(text, gi->text.value);
+    strcpy(&gi->text.value[cursor_pos - 1], &text[cursor_pos]);
+    gi->text.cursor_position--;
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+  }
+  else if (key == XK_Delete && cursor_pos < text_length)
+  {
+    strcpy(text, gi->text.value);
+    strcpy(&gi->text.value[cursor_pos], &text[cursor_pos + 1]);
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+  }
+  else if (key == XK_Return)
+  {
+    CheckRangeOfNumericInputGadget(gi);
+    DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
 
-  if (button == 0)
-    gi = NULL;
+    gi->event.type = GD_EVENT_TEXT_RETURN;
+
+    if (gi->event_mask & GD_EVENT_TEXT_RETURN)
+      gi->callback_action(gi);
+
+    last_gi = NULL;
+  }
 }