prepared global animation functions to update different screen buffers
[rocksndiamonds.git] / src / anim.c
index fd6898eadf3fdce4ed53d13df18f7c72ad64e43b..7f1670708cf2693fc3f0deb5d98858b6c6f656fd 100644 (file)
 #define ANIM_STATE_RUNNING             (1 << 2)
 
 /* values for global animation control */
-#define ANIM_START                     0
-#define ANIM_CONTINUE                  1
-#define ANIM_STOP                      2
+#define ANIM_NO_ACTION                 0
+#define ANIM_START                     1
+#define ANIM_CONTINUE                  2
+#define ANIM_STOP                      3
 
 
 struct GlobalAnimPartControlInfo
@@ -68,6 +69,7 @@ struct GlobalAnimPartControlInfo
   int mode_nr;
 
   int sound;
+  int music;
   int graphic;
 
   struct GraphicInfo graphic_info;
@@ -329,6 +331,7 @@ static void InitToonControls()
   {
     struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
     int sound = SND_UNDEFINED;
+    int music = MUS_UNDEFINED;
     int graphic = IMG_TOON_1 + i;
     int control = graphic;
 
@@ -336,6 +339,7 @@ static void InitToonControls()
     part->anim_nr = anim_nr;
     part->mode_nr = mode_nr;
     part->sound = sound;
+    part->music = music;
     part->graphic = graphic;
     part->graphic_info = graphic_info[graphic];
     part->control_info = graphic_info[control];
@@ -367,7 +371,7 @@ void InitGlobalAnimControls()
 {
   int i, m, a, p;
   int mode_nr, anim_nr, part_nr;
-  int sound, graphic, control;
+  int sound, music, graphic, control;
 
   anim_sync_frame = 0;
 
@@ -414,6 +418,7 @@ void InitGlobalAnimControls()
        struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
 
        sound   = global_anim_info[a].sound[p][m];
+       music   = global_anim_info[a].music[p][m];
        graphic = global_anim_info[a].graphic[p][m];
        control = global_anim_info[ctrl_id].graphic[p][m];
 
@@ -435,6 +440,7 @@ void InitGlobalAnimControls()
        part->anim_nr = anim_nr;
        part->mode_nr = mode_nr;
        part->sound = sound;
+       part->music = music;
        part->graphic = graphic;
        part->graphic_info = graphic_info[graphic];
        part->control_info = graphic_info[control];
@@ -511,10 +517,13 @@ void InitGlobalAnimations()
   InitGlobalAnimControls();
 }
 
-void DrawGlobalAnimationsExt(int drawing_stage)
+void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
 {
   int mode_nr;
 
+  if (!setup.toons)
+    return;
+
   if (global.anim_status != anim_status_last)
   {
     boolean before_fading = (global.anim_status == GAME_MODE_PSEUDO_FADING);
@@ -562,7 +571,7 @@ void DrawGlobalAnimationsExt(int drawing_stage)
     anim_status_last = global.anim_status;
   }
 
-  if (!setup.toons || global.anim_status == GAME_MODE_LOADING)
+  if (global.anim_status == GAME_MODE_LOADING)
     return;
 
   if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
@@ -662,9 +671,9 @@ void DrawGlobalAnimationsExt(int drawing_stage)
   }
 }
 
-void DrawGlobalAnimations(int drawing_stage)
+void DrawGlobalAnimations(int drawing_target, int drawing_stage)
 {
-  DrawGlobalAnimationsExt(drawing_stage);
+  DrawGlobalAnimationsExt(drawing_target, drawing_stage);
 }
 
 boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
@@ -730,7 +739,7 @@ boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
   return changed;
 }
 
-void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
+static void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
 {
   int sound = part->sound;
 
@@ -748,12 +757,12 @@ void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
     PlaySound(sound);
 
 #if 0
-  printf("::: PLAY %d.%d.%d: %d\n",
+  printf("::: PLAY SOUND %d.%d.%d: %d\n",
         part->anim_nr, part->nr, part->mode_nr, sound);
 #endif
 }
 
-void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
+static void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
 {
   int sound = part->sound;
 
@@ -763,11 +772,56 @@ void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
   StopSound(sound);
 
 #if 0
-  printf("::: STOP %d.%d.%d: %d\n",
+  printf("::: STOP SOUND %d.%d.%d: %d\n",
         part->anim_nr, part->nr, part->mode_nr, sound);
 #endif
 }
 
+static void PlayGlobalAnimMusic(struct GlobalAnimPartControlInfo *part)
+{
+  int music = part->music;
+
+  if (music == MUS_UNDEFINED)
+    return;
+
+  if (!setup.sound_music)
+    return;
+
+  PlayMusic(music);
+
+#if 0
+  printf("::: PLAY MUSIC %d.%d.%d: %d\n",
+        part->anim_nr, part->nr, part->mode_nr, music);
+#endif
+}
+
+static void StopGlobalAnimMusic(struct GlobalAnimPartControlInfo *part)
+{
+  int music = part->music;
+
+  if (music == MUS_UNDEFINED)
+    return;
+
+  StopMusic();
+
+#if 0
+  printf("::: STOP MUSIC %d.%d.%d: %d\n",
+        part->anim_nr, part->nr, part->mode_nr, music);
+#endif
+}
+
+static void PlayGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part)
+{
+  PlayGlobalAnimSound(part);
+  PlayGlobalAnimMusic(part);
+}
+
+static void StopGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part)
+{
+  StopGlobalAnimSound(part);
+  StopGlobalAnimMusic(part);
+}
+
 int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
 {
   struct GraphicInfo *g = &part->graphic_info;
@@ -864,7 +918,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
       part->step_yoffset = c->step_yoffset;
 
     if (part->init_delay_counter == 0)
-      PlayGlobalAnimSound(part);
+      PlayGlobalAnimSoundAndMusic(part);
   }
 
   if (part->init_delay_counter > 0)
@@ -872,7 +926,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
     part->init_delay_counter--;
 
     if (part->init_delay_counter == 0)
-      PlayGlobalAnimSound(part);
+      PlayGlobalAnimSoundAndMusic(part);
 
     return ANIM_STATE_WAITING;
   }
@@ -887,7 +941,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
     if (part->anim_delay_counter == 0 &&
        part->post_delay_counter == 0)
     {
-      StopGlobalAnimSound(part);
+      StopGlobalAnimSoundAndMusic(part);
 
       part->post_delay_counter =
        (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
@@ -906,7 +960,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
 
     if (part->anim_delay_counter == 0)
     {
-      StopGlobalAnimSound(part);
+      StopGlobalAnimSoundAndMusic(part);
 
       part->post_delay_counter =
        (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
@@ -1001,7 +1055,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
        int i;
 
        for (i = 0; i < num_parts; i++)
-         StopGlobalAnimSound(&anim->part[i]);
+         StopGlobalAnimSoundAndMusic(&anim->part[i]);
       }
 
       return;