X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=7f1670708cf2693fc3f0deb5d98858b6c6f656fd;hp=fd6898eadf3fdce4ed53d13df18f7c72ad64e43b;hb=ee9e184f386884046f1a9c8720c0ff212738b46a;hpb=f1f974498c1691431a5755d917f674c7cf56eb53 diff --git a/src/anim.c b/src/anim.c index fd6898ea..7f167070 100644 --- a/src/anim.c +++ b/src/anim.c @@ -56,9 +56,10 @@ #define ANIM_STATE_RUNNING (1 << 2) /* values for global animation control */ -#define ANIM_START 0 -#define ANIM_CONTINUE 1 -#define ANIM_STOP 2 +#define ANIM_NO_ACTION 0 +#define ANIM_START 1 +#define ANIM_CONTINUE 2 +#define ANIM_STOP 3 struct GlobalAnimPartControlInfo @@ -68,6 +69,7 @@ struct GlobalAnimPartControlInfo int mode_nr; int sound; + int music; int graphic; struct GraphicInfo graphic_info; @@ -329,6 +331,7 @@ static void InitToonControls() { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; int sound = SND_UNDEFINED; + int music = MUS_UNDEFINED; int graphic = IMG_TOON_1 + i; int control = graphic; @@ -336,6 +339,7 @@ static void InitToonControls() part->anim_nr = anim_nr; part->mode_nr = mode_nr; part->sound = sound; + part->music = music; part->graphic = graphic; part->graphic_info = graphic_info[graphic]; part->control_info = graphic_info[control]; @@ -367,7 +371,7 @@ void InitGlobalAnimControls() { int i, m, a, p; int mode_nr, anim_nr, part_nr; - int sound, graphic, control; + int sound, music, graphic, control; anim_sync_frame = 0; @@ -414,6 +418,7 @@ void InitGlobalAnimControls() struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; sound = global_anim_info[a].sound[p][m]; + music = global_anim_info[a].music[p][m]; graphic = global_anim_info[a].graphic[p][m]; control = global_anim_info[ctrl_id].graphic[p][m]; @@ -435,6 +440,7 @@ void InitGlobalAnimControls() part->anim_nr = anim_nr; part->mode_nr = mode_nr; part->sound = sound; + part->music = music; part->graphic = graphic; part->graphic_info = graphic_info[graphic]; part->control_info = graphic_info[control]; @@ -511,10 +517,13 @@ void InitGlobalAnimations() InitGlobalAnimControls(); } -void DrawGlobalAnimationsExt(int drawing_stage) +void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) { int mode_nr; + if (!setup.toons) + return; + if (global.anim_status != anim_status_last) { boolean before_fading = (global.anim_status == GAME_MODE_PSEUDO_FADING); @@ -562,7 +571,7 @@ void DrawGlobalAnimationsExt(int drawing_stage) anim_status_last = global.anim_status; } - if (!setup.toons || global.anim_status == GAME_MODE_LOADING) + if (global.anim_status == GAME_MODE_LOADING) return; if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) @@ -662,9 +671,9 @@ void DrawGlobalAnimationsExt(int drawing_stage) } } -void DrawGlobalAnimations(int drawing_stage) +void DrawGlobalAnimations(int drawing_target, int drawing_stage) { - DrawGlobalAnimationsExt(drawing_stage); + DrawGlobalAnimationsExt(drawing_target, drawing_stage); } boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) @@ -730,7 +739,7 @@ boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) return changed; } -void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part) +static void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part) { int sound = part->sound; @@ -748,12 +757,12 @@ void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part) PlaySound(sound); #if 0 - printf("::: PLAY %d.%d.%d: %d\n", + printf("::: PLAY SOUND %d.%d.%d: %d\n", part->anim_nr, part->nr, part->mode_nr, sound); #endif } -void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part) +static void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part) { int sound = part->sound; @@ -763,11 +772,56 @@ void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part) StopSound(sound); #if 0 - printf("::: STOP %d.%d.%d: %d\n", + printf("::: STOP SOUND %d.%d.%d: %d\n", part->anim_nr, part->nr, part->mode_nr, sound); #endif } +static void PlayGlobalAnimMusic(struct GlobalAnimPartControlInfo *part) +{ + int music = part->music; + + if (music == MUS_UNDEFINED) + return; + + if (!setup.sound_music) + return; + + PlayMusic(music); + +#if 0 + printf("::: PLAY MUSIC %d.%d.%d: %d\n", + part->anim_nr, part->nr, part->mode_nr, music); +#endif +} + +static void StopGlobalAnimMusic(struct GlobalAnimPartControlInfo *part) +{ + int music = part->music; + + if (music == MUS_UNDEFINED) + return; + + StopMusic(); + +#if 0 + printf("::: STOP MUSIC %d.%d.%d: %d\n", + part->anim_nr, part->nr, part->mode_nr, music); +#endif +} + +static void PlayGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part) +{ + PlayGlobalAnimSound(part); + PlayGlobalAnimMusic(part); +} + +static void StopGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part) +{ + StopGlobalAnimSound(part); + StopGlobalAnimMusic(part); +} + int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { struct GraphicInfo *g = &part->graphic_info; @@ -864,7 +918,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->step_yoffset = c->step_yoffset; if (part->init_delay_counter == 0) - PlayGlobalAnimSound(part); + PlayGlobalAnimSoundAndMusic(part); } if (part->init_delay_counter > 0) @@ -872,7 +926,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->init_delay_counter--; if (part->init_delay_counter == 0) - PlayGlobalAnimSound(part); + PlayGlobalAnimSoundAndMusic(part); return ANIM_STATE_WAITING; } @@ -887,7 +941,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (part->anim_delay_counter == 0 && part->post_delay_counter == 0) { - StopGlobalAnimSound(part); + StopGlobalAnimSoundAndMusic(part); part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -906,7 +960,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (part->anim_delay_counter == 0) { - StopGlobalAnimSound(part); + StopGlobalAnimSoundAndMusic(part); part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -1001,7 +1055,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) int i; for (i = 0; i < num_parts; i++) - StopGlobalAnimSound(&anim->part[i]); + StopGlobalAnimSoundAndMusic(&anim->part[i]); } return;