updated Makefiles to fully build/clean graphics and auto-conf files
[rocksndiamonds.git] / src / Makefile
index 553a3e9ce12ff1506b986034c9d7248350f589fc..2a1afc908ceb0be4d268c3149edd2f8177c95147 100644 (file)
-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2014 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
+# =============================================================================
 
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
 
-# change this to your favorite ANSI C compiler
-CC = gcc
+.EXPORT_ALL_VARIABLES:
 
-# on Solaris and similar systems, you'll need to uncomment this
-# EXTRA_LIBS = -lnsl -lsocket 
+ifndef PLATFORM                                # unknown platform -- default to Unix
+PLATFORM = unix
+endif
 
-# specify X11 library path on your system
-XLIB_PATH = /usr/X11/lib
+AR = ar
+RANLIB = ranlib
+ETAGS = etags
+RM = rm -f
 
-# change this to the directory where you want to install game data like levels
-GAME_DIR = .
+CONVERT = convert
+WINDRES = windres
 
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
+CONVERT_ICON_ARGS = -transparent black -background transparent
 
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
+PROGBASE = rocksndiamonds
 
-# choose if you want to allow many global score file entries for one player
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-SCORE_ENTRIES = MANY_PER_NAME
+ifdef SPECIAL_EDITION                  # create special edition
+PROGBASE = $(SPECIAL_EDITION)
+endif
 
-# The XPM-Library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined,
-# because the GIF loading routines are still a bit beta.
-# If you want to use the Xpm library, convert the GIF files to Xpm
-# files (and you need corresponding mask files in xbm format).
+PROGNAME = ../$(PROGBASE)
 
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
 
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below                                 #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
 
-PROGNAME = rocksndiamonds
+ifeq ($(PLATFORM),solaris)             # native compiling to Solaris
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
+endif
 
-RM = rm -f
-CPP = $(CC) -E
+ifeq ($(PLATFORM),macosx)              # native compiling to Mac OS X
+EXTRA_LDFLAGS = -lstdc++
+PLATFORM = unix
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),unix)                        # native compiling to Unix (generic)
+PROFILING_FLAGS = -pg
+endif
+
+ifeq ($(PLATFORM),cross-win32)         # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+# TARGET = sdl
+TARGET = sdl2
+endif
+
+
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
+
+ifeq ($(TARGET),sdl)                   # compiling for SDL target
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
+endif
+
+ifeq ($(TARGET),sdl2)                  # compiling for SDL2 target
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
+endif
+
+ifeq ($(TARGET),sdl-static)            # compiling for SDL target (static)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
+endif
+
+ifeq ($(TARGET),sdl2-static)           # compiling for SDL2 target (static)
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
+endif
+
+
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
+
+ifdef RO_GAME_DIR                      # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
+
+ifdef RW_GAME_DIR                      # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
 
-CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+ifdef SCORE_ENTRIES                    # number of score entries per player
 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
+
+ifdef SPECIAL_EDITION
+ifeq ($(SPECIAL_EDITION),rnd_jue)      # create special edition
+CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
+endif
+endif
 
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK)      \
-        $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
 
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O6
+CONFIG = $(CONFIG_GAME) $(JOYSTICK)
+DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
 
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux   # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae                  # for HP-UX
-# INCL = -I/usr/include/X11R5          # for HP-UX and others
-# INCL = -I/usr/local/X11/include      # for SunOS and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
-#                                      # for HP-UX and others
-# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
-#                                      # for SunOS and others
+# OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae                 # may be needed for HP-UX
 
-# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-# LIBS = -L/usr/X11R6/lib -lX11 -lm
+ifdef BUILD_DIST                       # distribution build
+OPTIONS = -O3 -Wall
+endif
 
-# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
 
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
 
 SRCS = main.c          \
+       conf_gfx.c      \
+       conf_snd.c      \
+       conf_mus.c      \
+       conf_hlp.c      \
        init.c          \
+       config.c        \
        events.c        \
        tools.c         \
        screens.c       \
-       misc.c          \
        game.c          \
        editor.c        \
-       buttons.c       \
        files.c         \
        tape.c          \
-       sound.c         \
-       joystick.c      \
        cartoons.c      \
-       random.c        \
-       gifload.c       \
-       gif.c           \
-       pcx.c           \
-       image.c         \
        network.c       \
        netserv.c
 
 OBJS = main.o          \
+       conf_gfx.o      \
+       conf_snd.o      \
+       conf_mus.o      \
+       conf_hlp.o      \
        init.o          \
+       config.o        \
        events.o        \
        tools.o         \
        screens.o       \
-       misc.o          \
        game.o          \
        editor.o        \
-       buttons.o       \
        files.o         \
        tape.o          \
-       sound.o         \
-       joystick.o      \
        cartoons.o      \
-       random.o        \
-       gifload.o       \
-       gif.o           \
-       pcx.o           \
-       image.o         \
        network.o       \
        netserv.o
 
-all:   $(PROGNAME)
+CNFS = conf_gfx.h      \
+       conf_snd.h      \
+       conf_mus.h      \
+       conf_chr.c      \
+       conf_chr.h      \
+       conf_cus.c      \
+       conf_cus.h      \
+       conf_grp.c      \
+       conf_grp.h      \
+       conf_e2g.c      \
+       conf_esg.c      \
+       conf_e2s.c      \
+       conf_fnt.c      \
+       conf_g2s.c      \
+       conf_g2m.c      \
+       conf_var.c      \
+       conf_act.c
+
+CNFS_CMD = ../build-scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
 
-$(PROGNAME):   $(OBJS)
-       $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
+
+ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
+ifeq ($(PLATFORM),cross-win32)
+ifdef SPECIAL_EDITION
+# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
+else
+# ICONSUFFIX = 32x32
+ICON_PATH = $(ICON_BASEPATH)/default
+endif
+# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+ICON = $(ICONBASE).o
+endif
+
+GRAPHICS_DIR = ../graphics
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
+
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+       $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+
+libgame_dir:
+       @$(MAKE) -C $(LIBGAME_DIR)
+$(LIBGAME):
+       @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+       @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+       @$(MAKE) -C $(GAME_EM_DIR)
+
+game_sp_dir:
+       @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+       @$(MAKE) -C $(GAME_SP_DIR)
+
+auto-conf:
+       @for i in $(CNFS); do                   \
+               echo "$(CNFS_CMD) $$i > $$i";   \
+               $(CNFS_CMD) $$i > $$i;          \
+       done
+
+auto-conf-clean:
+       @for i in $(CNFS); do                   \
+               echo "$(RM) $$i";               \
+               $(RM) $$i;                      \
+       done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
+       @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c $(CNFS_CMD)
+       @$(MAKE) auto-conf
+
+conf_mus.h: conf_mus.c $(CNFS_CMD)
+       @$(MAKE) auto-conf
+
+# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+       @date '+"%Y-%m-%d %H:%M"' \
+       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+       > $(TIMESTAMP_FILE)
+
+$(ICON):
+#      $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+       $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+       echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
 
 .c.o:
-       $(CC) $(CFLAGS) -c $*.c
+       $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+graphics_dir:
+       @$(MAKE) -C $(GRAPHICS_DIR)
+
+clean-obj:
+       $(MAKE) -C $(LIBGAME_DIR) clean
+       $(MAKE) -C $(GAME_EM_DIR) clean
+       $(MAKE) -C $(GAME_SP_DIR) clean
+       $(RM) $(OBJS)
+       $(RM) $(RNDLIBS)
+#      $(RM) $(LIBGAME)
+#      $(RM) $(GAME_EM)
+#      $(RM) $(GAME_SP)
+
+clean-ico:
+       $(RM) $(ICONBASE).ico
+       $(RM) $(ICONBASE).o
+
+clean-bin:
+       $(RM) $(PROGNAME)
+       $(RM) ../*.exe
+
+clean: clean-obj clean-ico clean-bin
+
+clean-git: clean auto-conf-clean
+       @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run:
+       cd .. && ./$(PROGBASE) --verbose
+
+gdb:
+       cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+
+valgrind:
+       cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
 
-clean:
-       $(RM) $(PROGNAME) $(SERVNAME) $(OBJS)
+dist-clean: clean-obj
 
-backup:
-       ./make_backup.sh
+tags:
+       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
 
 depend:
+       $(MAKE) -C $(LIBGAME_DIR) depend
+       $(MAKE) -C $(GAME_EM_DIR) depend
+       $(MAKE) -C $(GAME_SP_DIR) depend
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
 
 ifeq (.depend,$(wildcard .depend))