clean:
@$(MAKE_CMD) clean
+clean-git:
+ @$(MAKE_CMD) clean-git
+
# -----------------------------------------------------------------------------
# development, test, distribution build and packaging targets
# configuration
# -----------------------------------------------------------------------------
-RND = ../rocksndiamonds
+RND = ../../rocksndiamonds
RM = rm -f
RocksScreen.$(EXT) \
RocksToons.$(EXT)
-# FILES_GENERATED = RocksCE.$(EXT)
-
# -----------------------------------------------------------------------------
# build targets
bmptoppm RocksCE.bmp | ppmtoilbm > RocksCE.ilbm
$(RM) RocksCE.bmp
-clean-gfx:
+clean:
@for i in $(FILES); do \
+ echo "$(RM) $$i"; \
$(RM) $$i; \
done
ICON = $(ICONBASE).o
endif
+GRAPHICS_DIR = ../graphics
+
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
$(CNFS_CMD) $$i > $$i; \
done
+auto-conf-clean:
+ @for i in $(CNFS); do \
+ echo "$(RM) $$i"; \
+ $(RM) $$i; \
+ done
+
conf_gfx.h: conf_gfx.c $(CNFS_CMD)
@$(MAKE) auto-conf
.c.o:
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
+graphics_dir:
+ @$(MAKE) -C $(GRAPHICS_DIR)
+
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
clean: clean-obj clean-ico clean-bin
+clean-git: clean auto-conf-clean
+ @$(MAKE) -C $(GRAPHICS_DIR) clean
+
# -----------------------------------------------------------------------------
# run and test targets