rnd-20000917-1-src
[rocksndiamonds.git] / Makefile
index 23b693e5d8bce4846833526f6810d2740c7a7ea1..93533d6d2b73778412439b0fda863c1c4660c195 100644 (file)
--- a/Makefile
+++ b/Makefile
 #=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
+# Makefile for Rocks'n'Diamonds 1.4.0                                         #
+# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de                         #
 #=============================================================================#
 
 #-----------------------------------------------------------------------------#
 # configuration section                                                       #
 #-----------------------------------------------------------------------------#
 
+# specify your favorite ANSI C compiler
+CC = gcc
+
+# explicitely choose your platform, if defaults doesn't work right
+# needed for SUN/Solaris; Linux and DOS work fine with auto detection
+# PLATFORM = solaris
+# PLATFORM = unix
+# PLATFORM = dos
+# PLATFORM = windows
+
+# specify path to X11 on your system
+# if undefined, use system defaults (works with Linux/gcc/libc5)
+X11_PATH = /usr/X11
+
+# specify directory for read-only game data (like graphics, sounds, levels)
+# default is '.', so you can play without installing game data somewhere
+# RO_GAME_DIR = /usr/games
+
+# specify directory for writable game data (like highscore files)
+# default is '.', so you can play without installing game data somewhere
+# RW_GAME_DIR = /var/games
+
+# uncomment this if your system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# uncomment this if your system has no sound
+# SOUNDS = -DNO_SOUNDS
+
+# choose if you want to allow many global score file entries for one player
+# default is 'MANY_PER_NAME'
+# when installing the game in a multi user environment, choose this
+# SCORE_ENTRIES = ONE_PER_NAME
+# when installing the game in a single user environment, choose this
+# SCORE_ENTRIES = MANY_PER_NAME
+
+# specify path for cross-compiling (only needed for Windows build)
+CROSS_PATH=/usr/local/cross-tools/i386-mingw32/bin
+
 #-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below                                 #
+# you should not need to change anything below                                #
 #-----------------------------------------------------------------------------#
 
-PROGNAME = rocksndiamonds
-SRC_DIR = src
+.EXPORT_ALL_VARIABLES:
 
 MAKE = make
-RM = rm -f
-MV = mv -f
 
+SRC_DIR = src
 MAKE_CMD = $(MAKE) -C $(SRC_DIR)
 
-
 all:
-       $(MAKE_CMD)
+       @$(MAKE_CMD) TARGET=sdl
+
+x11:
+       @$(MAKE_CMD) TARGET=x11
+
+sdl:
+       @$(MAKE_CMD) TARGET=sdl
+
+sdl_old:
+       @$(MAKE_CMD) TARGET=sdl USE_SDL_OLD_LIBS=true
+
+solaris:
+       @$(MAKE_CMD) PLATFORM=solaris
+
+windows:
+       @PATH=$(CROSS_PATH):${PATH} $(MAKE_CMD) PLATFORM=windows
 
 clean:
-       $(MAKE_CMD) clean
+       @$(MAKE_CMD) clean
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff                                                      #
+#-----------------------------------------------------------------------------#
 
 backup:
-       ./Scripts/make_backup.sh
+       ./Scripts/make_backup.sh src
+
+backup_lev:
+       ./Scripts/make_backup.sh lev
+
+backup_gfx:
+       ./Scripts/make_backup.sh gfx
+
+dist-unix:
+       ./Scripts/make_dist.sh unix .
+
+dist-dos:
+       ./Scripts/make_dist.sh dos .
+
+dist: dist-unix dist-dos
 
-depend:
+depend dep:
        $(MAKE_CMD) depend