+2013-12-16
+ * continued porting Rocks'n'Diamonds to Android (levels now playable)
+
2013-12-12
* added SDL2 renderer/texture based graphics frame handling to allow for
"desktop" style fullscreen mode and scaling of game screen/window
surface are the same (this bug also existed in versions of SDL 1.2.x)
2013-12-07
- * started porting Rocks'n'Diamonds to Android
+ * started porting Rocks'n'Diamonds to Android (already shows main menu)
2013-12-03
* ported Rocks'n'Diamonds to SDL2 (first simple version that works)