+Release Version 1.0 [9 APR 97]
+------------------------------
+ - the game now contains many really playable levels,
+ not only a few levels for testing
+ - the game is now even better playable by keyboard
+ (now you have the same gameplay functionality
+ compared to playing with a joystick. Especially
+ there are diagonal directions with keyboard playing
+ and the fire buttons are mapped to the shift keys)
+ - a lot of new elements for better emulation of levels
+ from the games "Boulderdash", "Emerald Mine" and
+ "Sokoban". New elements to build "Dynablaster" style
+ levels.
+ - enhanced functionality of the level tape recorder
+ to make it possible to go on with a game at any tape
+ position
+
+Prerelease Version 0.9b [4 NOV 95]
+----------------------------------
+ - the game is now completely Freeware
+ - the game is now better playable by keyboard
+ (in the last version, the player was making more than
+ one step for one keystroke in some cases -- thanks to
+ Warwick Allison for the hint with "XSync()"!)
+ - new amoeba type with configurable content (like in the
+ original C64 version, when aboeba cannot grow anymore
+ and explodes to diamonds or some other elements)
+ - compile error with ONE_PER_NAME in high score function
+ removed (thanks to Dmitry Kohmanyuk)
+ - little code cleanup (to get some new bugs ;)
+ - FreeBSD sound and joystick support (thanks to Jean-Marc
+ Zucconi)
+
Prerelease Version 0.9 [23 OCT 95]
----------------------------------
- first (pre)release version