Release Version 1.0 [9 APR 97] ------------------------------ - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard (now you have the same gameplay functionality compared to playing with a joystick. Especially there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels from the games "Boulderdash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder to make it possible to go on with a game at any tape position Prerelease Version 0.9b [4 NOV 95] ---------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than one step for one keystroke in some cases -- thanks to Warwick Allison for the hint with "XSync()"!) - new amoeba type with configurable content (like in the original C64 version, when aboeba cannot grow anymore and explodes to diamonds or some other elements) - compile error with ONE_PER_NAME in high score function removed (thanks to Dmitry Kohmanyuk) - little code cleanup (to get some new bugs ;) - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) Prerelease Version 0.9 [23 OCT 95] ---------------------------------- - first (pre)release version