1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 /* for SetDrawtoField */
24 #define DRAW_BUFFERED 1
25 #define DRAW_BACKBUFFER 2
27 /* for DrawElementShifted */
34 /* for masking functions */
41 #define DOOR_CLOSE_1 4
42 #define DOOR_CLOSE_2 8
43 #define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2)
44 #define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2)
45 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
46 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
47 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
48 #define DOOR_COPY_BACK 16
49 #define DOOR_NO_DELAY 32
50 #define DOOR_GET_STATE 64
57 #define AYS_STAY_CLOSED 16
58 #define AYS_STAY_OPEN 32
60 void SetDrawtoField(int);
64 void DrawText(int, int, char *, int, int);
65 void DrawTextExt(Drawable, GC, int, int, char *, int, int);
66 void DrawAllPlayers(void);
67 void DrawPlayerField(int, int);
68 void DrawPlayer(struct PlayerInfo *);
69 void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
70 void DrawGraphicAnimation(int, int, int, int, int, int);
71 void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
72 void DrawGraphic(int, int, int);
73 void DrawGraphicExt(Drawable, GC, int, int, int);
74 void DrawGraphicThruMask(int, int, int);
75 void DrawMiniGraphic(int, int, int);
76 void DrawMiniGraphicExt(Drawable, GC, int, int, int);
77 void DrawGraphicShifted(int, int, int, int, int, int, int);
78 void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
79 void DrawScreenElementExt(int, int, int, int, int, int, int);
80 void DrawLevelElementExt(int, int, int, int, int, int, int);
81 void DrawScreenElementShifted(int, int, int, int, int, int);
82 void DrawLevelElementShifted(int, int, int, int, int, int);
83 void DrawScreenElementThruMask(int, int, int);
84 void DrawLevelElementThruMask(int, int, int);
85 void ErdreichAnbroeckeln(int, int);
86 void DrawScreenElement(int, int, int);
87 void DrawLevelElement(int, int, int);
88 void DrawScreenField(int, int);
89 void DrawLevelField(int, int);
90 void DrawMiniElement(int, int, int);
91 void DrawMiniElementOrWall(int, int, int, int);
92 void DrawMicroElement(int, int, int);
94 void DrawMiniLevel(int, int);
95 void DrawMicroLevel(int, int);
96 BOOL AreYouSure(char *, unsigned int);
97 unsigned int OpenDoor(unsigned int);
98 unsigned int CloseDoor(unsigned int);
99 unsigned int GetDoorState(void);
100 unsigned int MoveDoor(unsigned int);
101 int ReadPixel(Drawable, int, int);