1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
16 #if defined(PLATFORM_FREEBSD)
17 #include <machine/joystick.h>
20 #include "libgame/libgame.h"
30 #if defined(PLATFORM_MSDOS)
31 extern boolean wait_for_vsync;
34 /* tool button identifiers */
35 #define TOOL_CTRL_ID_YES 0
36 #define TOOL_CTRL_ID_NO 1
37 #define TOOL_CTRL_ID_CONFIRM 2
38 #define TOOL_CTRL_ID_PLAYER_1 3
39 #define TOOL_CTRL_ID_PLAYER_2 4
40 #define TOOL_CTRL_ID_PLAYER_3 5
41 #define TOOL_CTRL_ID_PLAYER_4 6
43 #define NUM_TOOL_BUTTONS 7
45 /* forward declaration for internal use */
46 static int getGraphicAnimationPhase(int, int, int);
47 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
49 static void UnmapToolButtons();
50 static void HandleToolButtons(struct GadgetInfo *);
52 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
53 static int request_gadget_id = -1;
55 void SetDrawtoField(int mode)
57 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
68 drawto_field = fieldbuffer;
70 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
81 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
88 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
90 if (setup.direct_draw && game_status == PLAYING)
91 redraw_mask &= ~REDRAW_MAIN;
93 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
94 redraw_mask |= REDRAW_FIELD;
96 if (redraw_mask & REDRAW_FIELD)
97 redraw_mask &= ~REDRAW_TILES;
102 if (global.fps_slowdown && game_status == PLAYING)
104 static boolean last_frame_skipped = FALSE;
105 boolean skip_even_when_not_scrolling = TRUE;
106 boolean just_scrolling = (ScreenMovDir != 0);
107 boolean verbose = FALSE;
109 if (global.fps_slowdown_factor > 1 &&
110 (FrameCounter % global.fps_slowdown_factor) &&
111 (just_scrolling || skip_even_when_not_scrolling))
113 redraw_mask &= ~REDRAW_MAIN;
115 last_frame_skipped = TRUE;
118 printf("FRAME SKIPPED\n");
122 if (last_frame_skipped)
123 redraw_mask |= REDRAW_FIELD;
125 last_frame_skipped = FALSE;
128 printf("frame not skipped\n");
132 /* synchronize X11 graphics at this point; if we would synchronize the
133 display immediately after the buffer switching (after the XFlush),
134 this could mean that we have to wait for the graphics to complete,
135 although we could go on doing calculations for the next frame */
139 if (redraw_mask & REDRAW_ALL)
141 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
145 if (redraw_mask & REDRAW_FIELD)
147 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
149 BlitBitmap(backbuffer, window,
150 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
154 int fx = FX, fy = FY;
156 if (setup.soft_scrolling)
158 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
159 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
162 if (setup.soft_scrolling ||
163 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
164 ABS(ScreenMovPos) == ScrollStepSize ||
165 redraw_tiles > REDRAWTILES_THRESHOLD)
167 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
171 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
173 (setup.soft_scrolling ?
174 "setup.soft_scrolling" :
175 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
176 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
177 ABS(ScreenGfxPos) == ScrollStepSize ?
178 "ABS(ScreenGfxPos) == ScrollStepSize" :
179 "redraw_tiles > REDRAWTILES_THRESHOLD"));
185 redraw_mask &= ~REDRAW_MAIN;
188 if (redraw_mask & REDRAW_DOORS)
190 if (redraw_mask & REDRAW_DOOR_1)
191 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
192 if (redraw_mask & REDRAW_DOOR_2)
194 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
195 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
198 if (redraw_mask & REDRAW_VIDEO_1)
199 BlitBitmap(backbuffer, window,
200 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
201 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
202 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
203 if (redraw_mask & REDRAW_VIDEO_2)
204 BlitBitmap(backbuffer, window,
205 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
206 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
207 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
208 if (redraw_mask & REDRAW_VIDEO_3)
209 BlitBitmap(backbuffer, window,
210 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
211 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
212 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
215 if (redraw_mask & REDRAW_DOOR_3)
216 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
217 redraw_mask &= ~REDRAW_DOORS;
220 if (redraw_mask & REDRAW_MICROLEVEL)
222 BlitBitmap(backbuffer, window,
223 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
224 MICROLEV_XPOS, MICROLEV_YPOS);
225 BlitBitmap(backbuffer, window,
226 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
227 SX, MICROLABEL_YPOS);
228 redraw_mask &= ~REDRAW_MICROLEVEL;
231 if (redraw_mask & REDRAW_TILES)
233 for(x=0; x<SCR_FIELDX; x++)
234 for(y=0; y<SCR_FIELDY; y++)
235 if (redraw[redraw_x1 + x][redraw_y1 + y])
236 BlitBitmap(buffer, window,
237 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
238 SX + x * TILEX, SY + y * TILEY);
241 if (redraw_mask & REDRAW_FPS) /* display frames per second */
246 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
247 if (!global.fps_slowdown)
250 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
251 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
256 for(x=0; x<MAX_BUF_XSIZE; x++)
257 for(y=0; y<MAX_BUF_YSIZE; y++)
266 long fading_delay = 300;
268 if (setup.fading && (redraw_mask & REDRAW_FIELD))
275 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
278 for(i=0;i<2*FULL_SYSIZE;i++)
280 for(y=0;y<FULL_SYSIZE;y++)
282 BlitBitmap(backbuffer, window,
283 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
291 for(i=1;i<FULL_SYSIZE;i+=2)
292 BlitBitmap(backbuffer, window,
293 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
299 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
300 BlitBitmapMasked(backbuffer, window,
301 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
306 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
307 BlitBitmapMasked(backbuffer, window,
308 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
313 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
314 BlitBitmapMasked(backbuffer, window,
315 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
320 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
321 BlitBitmapMasked(backbuffer, window,
322 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
327 redraw_mask &= ~REDRAW_MAIN;
336 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
338 if (setup.soft_scrolling && game_status == PLAYING)
340 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
341 SetDrawtoField(DRAW_BUFFERED);
344 SetDrawtoField(DRAW_BACKBUFFER);
346 if (setup.direct_draw && game_status == PLAYING)
348 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
349 SetDrawtoField(DRAW_DIRECT);
352 redraw_mask |= REDRAW_FIELD;
355 void MarkTileDirty(int x, int y)
357 int xx = redraw_x1 + x;
358 int yy = redraw_y1 + y;
363 redraw[xx][yy] = TRUE;
364 redraw_mask |= REDRAW_TILES;
367 void SetBorderElement()
371 BorderElement = EL_LEERRAUM;
373 for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
375 for(x=0; x<lev_fieldx; x++)
377 if (!IS_MASSIVE(Feld[x][y]))
378 BorderElement = EL_BETON;
380 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
386 void DrawAllPlayers()
390 for(i=0; i<MAX_PLAYERS; i++)
391 if (stored_player[i].active)
392 DrawPlayer(&stored_player[i]);
395 void DrawPlayerField(int x, int y)
397 if (!IS_PLAYER(x, y))
400 DrawPlayer(PLAYERINFO(x, y));
403 void DrawPlayer(struct PlayerInfo *player)
405 int jx = player->jx, jy = player->jy;
406 int last_jx = player->last_jx, last_jy = player->last_jy;
407 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
408 int sx = SCREENX(jx), sy = SCREENY(jy);
409 int sxx = 0, syy = 0;
410 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
412 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
414 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
418 if (!IN_LEV_FIELD(jx,jy))
420 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
421 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
422 printf("DrawPlayerField(): This should never happen!\n");
427 if (element == EL_EXPLODING)
430 /* draw things in the field the player is leaving, if needed */
432 if (player_is_moving)
434 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
436 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
437 DrawLevelFieldThruMask(last_jx, last_jy);
439 else if (last_element == EL_DYNAMITE_ACTIVE)
440 DrawDynamite(last_jx, last_jy);
442 DrawLevelField(last_jx, last_jy);
444 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
448 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
449 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
451 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
454 DrawLevelField(next_jx, next_jy);
458 if (!IN_SCR_FIELD(sx, sy))
461 if (setup.direct_draw)
462 SetDrawtoField(DRAW_BUFFERED);
464 /* draw things behind the player, if needed */
467 DrawLevelElement(jx, jy, Store[jx][jy]);
468 else if (!IS_ACTIVE_BOMB(element))
469 DrawLevelField(jx, jy);
471 /* draw player himself */
473 if (game.emulation == EMU_SUPAPLEX)
475 static int last_dir = MV_LEFT;
476 int action = (player->programmed_action ? player->programmed_action :
478 boolean action_moving =
480 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
481 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
483 graphic = GFX_SP_MURPHY;
487 if (player->MovDir == MV_LEFT)
488 graphic = GFX_MURPHY_PUSH_LEFT;
489 else if (player->MovDir == MV_RIGHT)
490 graphic = GFX_MURPHY_PUSH_RIGHT;
491 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
492 graphic = GFX_MURPHY_PUSH_LEFT;
493 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
494 graphic = GFX_MURPHY_PUSH_RIGHT;
496 else if (player->snapped)
498 if (player->MovDir == MV_LEFT)
499 graphic = GFX_MURPHY_SNAP_LEFT;
500 else if (player->MovDir == MV_RIGHT)
501 graphic = GFX_MURPHY_SNAP_RIGHT;
502 else if (player->MovDir == MV_UP)
503 graphic = GFX_MURPHY_SNAP_UP;
504 else if (player->MovDir == MV_DOWN)
505 graphic = GFX_MURPHY_SNAP_DOWN;
507 else if (action_moving)
509 if (player->MovDir == MV_LEFT)
510 graphic = GFX_MURPHY_GO_LEFT;
511 else if (player->MovDir == MV_RIGHT)
512 graphic = GFX_MURPHY_GO_RIGHT;
513 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
514 graphic = GFX_MURPHY_GO_LEFT;
515 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
516 graphic = GFX_MURPHY_GO_RIGHT;
518 graphic = GFX_MURPHY_GO_LEFT;
520 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
523 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
524 last_dir = player->MovDir;
528 if (player->MovDir == MV_LEFT)
530 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
531 else if (player->MovDir == MV_RIGHT)
533 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
534 else if (player->MovDir == MV_UP)
535 graphic = GFX_SPIELER1_UP;
536 else /* MV_DOWN || MV_NO_MOVING */
537 graphic = GFX_SPIELER1_DOWN;
539 graphic += player->index_nr * 3 * HEROES_PER_LINE;
540 graphic += player->Frame;
545 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
546 sxx = player->GfxPos;
548 syy = player->GfxPos;
551 if (!setup.soft_scrolling && ScreenMovPos)
554 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
556 if (SHIELD_ON(player))
558 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
559 GFX2_SHIELD_PASSIVE);
561 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
562 3, 8, ANIM_OSCILLATE);
565 if (player->Pushing && player->GfxPos)
567 int px = SCREENX(next_jx), py = SCREENY(next_jy);
569 if (element == EL_SOKOBAN_FELD_LEER ||
570 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
571 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
575 int element = Feld[next_jx][next_jy];
576 int graphic = el2gfx(element);
578 if ((element == EL_FELSBROCKEN ||
579 element == EL_SP_ZONK ||
580 element == EL_BD_ROCK) && sxx)
582 int phase = (player->GfxPos / (TILEX / 4));
584 if (player->MovDir == MV_LEFT)
587 graphic += (phase + 4) % 4;
590 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
594 /* draw things in front of player (active dynamite or dynabombs) */
596 if (IS_ACTIVE_BOMB(element))
598 graphic = el2gfx(element);
600 if (element == EL_DYNAMITE_ACTIVE)
602 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
607 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
611 if (game.emulation == EMU_SUPAPLEX)
612 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
614 DrawGraphicThruMask(sx, sy, graphic + phase);
617 if (player_is_moving && last_element == EL_EXPLODING)
619 int phase = Frame[last_jx][last_jy];
623 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
624 GFX_EXPLOSION + ((phase - 1) / delay - 1));
627 /* draw elements that stay over the player */
628 /* handle the field the player is leaving ... */
629 if (player_is_moving && IS_OVER_PLAYER(last_element))
630 DrawLevelField(last_jx, last_jy);
631 /* ... and the field the player is entering */
632 if (IS_OVER_PLAYER(element))
633 DrawLevelField(jx, jy);
635 if (setup.direct_draw)
637 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
638 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
639 int x_size = TILEX * (1 + ABS(jx - last_jx));
640 int y_size = TILEY * (1 + ABS(jy - last_jy));
642 BlitBitmap(drawto_field, window,
643 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
644 SetDrawtoField(DRAW_DIRECT);
647 MarkTileDirty(sx,sy);
650 static int getGraphicAnimationPhase(int frames, int delay, int mode)
654 if (mode == ANIM_OSCILLATE)
656 int max_anim_frames = 2 * frames - 2;
657 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
658 phase = (phase < frames ? phase : max_anim_frames - phase);
661 phase = (FrameCounter % (delay * frames)) / delay;
663 if (mode == ANIM_REVERSE)
669 void DrawGraphicAnimationExt(int x, int y, int graphic,
670 int frames, int delay, int mode, int mask_mode)
672 int phase = getGraphicAnimationPhase(frames, delay, mode);
674 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
676 if (mask_mode == USE_MASKING)
677 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
679 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
683 void DrawGraphicAnimation(int x, int y, int graphic,
684 int frames, int delay, int mode)
686 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
689 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
690 int frames, int delay, int mode)
692 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
695 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
698 int frames, int delay,
701 int phase = getGraphicAnimationPhase(frames, delay, mode);
703 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
706 void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
708 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
710 graphic -= GFX_START_ROCKSSCREEN;
711 *bitmap_nr = PIX_BACK;
712 *x = SX + (graphic % GFX_PER_LINE) * TILEX;
713 *y = SY + (graphic / GFX_PER_LINE) * TILEY;
715 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
717 graphic -= GFX_START_ROCKSHEROES;
718 *bitmap_nr = PIX_HEROES;
719 *x = (graphic % HEROES_PER_LINE) * TILEX;
720 *y = (graphic / HEROES_PER_LINE) * TILEY;
722 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
724 graphic -= GFX_START_ROCKSSP;
726 *x = (graphic % SP_PER_LINE) * TILEX;
727 *y = (graphic / SP_PER_LINE) * TILEY;
729 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
731 graphic -= GFX_START_ROCKSDC;
733 *x = (graphic % DC_PER_LINE) * TILEX;
734 *y = (graphic / DC_PER_LINE) * TILEY;
736 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
738 graphic -= GFX_START_ROCKSMORE;
739 *bitmap_nr = PIX_MORE;
740 *x = (graphic % MORE_PER_LINE) * TILEX;
741 *y = (graphic / MORE_PER_LINE) * TILEY;
743 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
745 graphic -= GFX_START_ROCKSFONT;
746 *bitmap_nr = PIX_BIGFONT;
747 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
748 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
749 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
759 void DrawGraphic(int x, int y, int graphic)
762 if (!IN_SCR_FIELD(x,y))
764 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
765 printf("DrawGraphic(): This should never happen!\n");
770 DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
774 void DrawGraphicExt(DrawBuffer *bitmap, int x, int y, int graphic)
779 getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
780 BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
783 void DrawGraphicThruMask(int x, int y, int graphic)
786 if (!IN_SCR_FIELD(x,y))
788 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
789 printf("DrawGraphicThruMask(): This should never happen!\n");
794 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
798 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
806 if (graphic == GFX_LEERRAUM)
809 getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
810 src_bitmap = pix[bitmap_nr];
811 drawing_gc = pix[bitmap_nr]->stored_clip_gc;
813 if (tile_clipmask[tile] != None)
815 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
816 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
817 BlitBitmapMasked(src_bitmap, d,
818 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
824 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
828 SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
829 BlitBitmapMasked(src_bitmap, d,
830 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
834 void DrawMiniGraphic(int x, int y, int graphic)
836 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
837 MarkTileDirty(x/2, y/2);
840 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
842 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
844 graphic -= GFX_START_ROCKSSCREEN;
845 *bitmap = pix[PIX_BACK];
846 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
847 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
849 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
851 graphic -= GFX_START_ROCKSSP;
852 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
853 *bitmap = pix[PIX_SP];
854 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
855 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
857 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
859 graphic -= GFX_START_ROCKSDC;
860 *bitmap = pix[PIX_DC];
861 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
862 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
864 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
866 graphic -= GFX_START_ROCKSMORE;
867 *bitmap = pix[PIX_MORE];
868 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
869 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
871 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
873 graphic -= GFX_START_ROCKSFONT;
874 *bitmap = pix[PIX_SMALLFONT];
875 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
876 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
877 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
881 *bitmap = pix[PIX_SP];
887 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
892 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
893 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
896 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
897 int cut_mode, int mask_mode)
899 int width = TILEX, height = TILEY;
901 int src_x, src_y, dest_x, dest_y;
909 DrawGraphic(x, y, graphic);
913 if (dx || dy) /* Verschiebung der Grafik? */
915 if (x < BX1) /* Element kommt von links ins Bild */
922 else if (x > BX2) /* Element kommt von rechts ins Bild */
928 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
934 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
936 else if (dx) /* allg. Bewegung in x-Richtung */
937 MarkTileDirty(x + SIGN(dx), y);
939 if (y < BY1) /* Element kommt von oben ins Bild */
941 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
949 else if (y > BY2) /* Element kommt von unten ins Bild */
955 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
961 else if (dy > 0 && cut_mode == CUT_ABOVE)
963 if (y == BY2) /* Element unterhalb des Bildes */
969 MarkTileDirty(x, y + 1);
970 } /* Element verläßt unten das Bild */
971 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
973 else if (dy) /* allg. Bewegung in y-Richtung */
974 MarkTileDirty(x, y + SIGN(dy));
977 getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
978 src_bitmap = pix[bitmap_nr];
979 drawing_gc = pix[bitmap_nr]->stored_clip_gc;
984 dest_x = FX + x * TILEX + dx;
985 dest_y = FY + y * TILEY + dy;
988 if (!IN_SCR_FIELD(x,y))
990 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
991 printf("DrawGraphicShifted(): This should never happen!\n");
996 if (mask_mode == USE_MASKING)
998 if (tile_clipmask[tile] != None)
1000 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1001 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1002 BlitBitmapMasked(src_bitmap, drawto_field,
1003 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1009 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1013 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1014 BlitBitmapMasked(src_bitmap, drawto_field,
1015 src_x, src_y, width, height, dest_x, dest_y);
1019 BlitBitmap(pix[bitmap_nr], drawto_field,
1020 src_x, src_y, width, height, dest_x, dest_y);
1025 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1028 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1031 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1032 int cut_mode, int mask_mode)
1034 int ux = LEVELX(x), uy = LEVELY(y);
1035 int graphic = el2gfx(element);
1036 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1037 int phase4 = phase8 / 2;
1038 int phase2 = phase8 / 4;
1039 int dir = MovDir[ux][uy];
1041 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1043 graphic += 4 * !phase2;
1047 else if (dir == MV_LEFT)
1049 else if (dir == MV_DOWN)
1052 else if (element == EL_SP_SNIKSNAK)
1055 graphic = GFX_SP_SNIKSNAK_LEFT;
1056 else if (dir == MV_RIGHT)
1057 graphic = GFX_SP_SNIKSNAK_RIGHT;
1058 else if (dir == MV_UP)
1059 graphic = GFX_SP_SNIKSNAK_UP;
1061 graphic = GFX_SP_SNIKSNAK_DOWN;
1063 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1065 else if (element == EL_SP_ELECTRON)
1067 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1069 else if (element == EL_MOLE || element == EL_PINGUIN ||
1070 element == EL_SCHWEIN || element == EL_DRACHE)
1073 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1074 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1075 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1076 else if (dir == MV_RIGHT)
1077 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1078 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1079 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1080 else if (dir == MV_UP)
1081 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1082 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1083 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1085 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1086 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1087 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1091 else if (element == EL_SONDE)
1093 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1095 else if (element == EL_SALZSAEURE)
1097 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1099 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1103 else if (element == EL_BALLOON)
1107 else if ((element == EL_FELSBROCKEN ||
1108 element == EL_SP_ZONK ||
1109 element == EL_BD_ROCK ||
1110 IS_GEM(element)) && !cut_mode)
1112 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1114 if (element == EL_FELSBROCKEN ||
1115 element == EL_SP_ZONK ||
1116 element == EL_BD_ROCK)
1119 graphic += (4 - phase4) % 4;
1120 else if (dir == MV_RIGHT)
1123 graphic += phase2 * 2;
1125 else if (element != EL_SP_INFOTRON)
1129 else if (element == EL_MAGIC_WALL_EMPTY ||
1130 element == EL_MAGIC_WALL_EMPTYING ||
1131 element == EL_MAGIC_WALL_BD_EMPTY ||
1132 element == EL_MAGIC_WALL_BD_EMPTYING ||
1133 element == EL_MAGIC_WALL_FULL ||
1134 element == EL_MAGIC_WALL_BD_FULL)
1136 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1138 else if (IS_AMOEBOID(element))
1140 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1141 graphic += (x + 2 * y + 4) % 4;
1143 else if (element == EL_MAUER_LEBT)
1145 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1147 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1148 links_massiv = TRUE;
1149 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1150 rechts_massiv = TRUE;
1152 if (links_massiv && rechts_massiv)
1153 graphic = GFX_MAUERWERK;
1154 else if (links_massiv)
1155 graphic = GFX_MAUER_R;
1156 else if (rechts_massiv)
1157 graphic = GFX_MAUER_L;
1159 else if ((element == EL_INVISIBLE_STEEL ||
1160 element == EL_UNSICHTBAR ||
1161 element == EL_SAND_INVISIBLE) && game.light_time_left)
1163 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1164 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1165 GFX_SAND_INVISIBLE_ON);
1169 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1170 else if (mask_mode == USE_MASKING)
1171 DrawGraphicThruMask(x, y, graphic);
1173 DrawGraphic(x, y, graphic);
1176 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1177 int cut_mode, int mask_mode)
1179 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1180 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1181 cut_mode, mask_mode);
1184 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1187 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1190 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1193 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1196 void DrawScreenElementThruMask(int x, int y, int element)
1198 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1201 void DrawLevelElementThruMask(int x, int y, int element)
1203 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1206 void DrawLevelFieldThruMask(int x, int y)
1208 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1211 void ErdreichAnbroeckeln(int x, int y)
1213 int i, width, height, cx,cy;
1214 int ux = LEVELX(x), uy = LEVELY(y);
1215 int element, graphic;
1217 static int xy[4][2] =
1225 if (!IN_LEV_FIELD(ux, uy))
1228 element = Feld[ux][uy];
1230 if (element == EL_ERDREICH ||
1231 element == EL_LANDMINE ||
1232 element == EL_TRAP_INACTIVE ||
1233 element == EL_TRAP_ACTIVE)
1235 if (!IN_SCR_FIELD(x, y))
1238 graphic = GFX_ERDENRAND;
1244 uxx = ux + xy[i][0];
1245 uyy = uy + xy[i][1];
1246 if (!IN_LEV_FIELD(uxx, uyy))
1249 element = Feld[uxx][uyy];
1251 if (element == EL_ERDREICH ||
1252 element == EL_LANDMINE ||
1253 element == EL_TRAP_INACTIVE ||
1254 element == EL_TRAP_ACTIVE)
1257 if (i == 1 || i == 2)
1261 cx = (i == 2 ? TILEX - snip : 0);
1269 cy = (i == 3 ? TILEY - snip : 0);
1272 BlitBitmap(pix[PIX_BACK], drawto_field,
1273 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1274 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1275 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1278 MarkTileDirty(x, y);
1282 graphic = GFX_ERDENRAND;
1286 int xx, yy, uxx, uyy;
1290 uxx = ux + xy[i][0];
1291 uyy = uy + xy[i][1];
1293 if (!IN_LEV_FIELD(uxx, uyy) ||
1294 (Feld[uxx][uyy] != EL_ERDREICH &&
1295 Feld[uxx][uyy] != EL_LANDMINE &&
1296 Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
1297 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1298 !IN_SCR_FIELD(xx, yy))
1301 if (i == 1 || i == 2)
1305 cx = (i == 1 ? TILEX - snip : 0);
1313 cy = (i==0 ? TILEY-snip : 0);
1316 BlitBitmap(pix[PIX_BACK], drawto_field,
1317 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1318 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1319 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1321 MarkTileDirty(xx, yy);
1326 void DrawScreenElement(int x, int y, int element)
1328 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1329 ErdreichAnbroeckeln(x, y);
1332 void DrawLevelElement(int x, int y, int element)
1334 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1335 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1338 void DrawScreenField(int x, int y)
1340 int ux = LEVELX(x), uy = LEVELY(y);
1341 int element, content;
1343 if (!IN_LEV_FIELD(ux, uy))
1345 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1346 element = EL_LEERRAUM;
1348 element = BorderElement;
1350 DrawScreenElement(x, y, element);
1354 element = Feld[ux][uy];
1355 content = Store[ux][uy];
1357 if (IS_MOVING(ux, uy))
1359 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1360 boolean cut_mode = NO_CUTTING;
1362 if (element == EL_QUICKSAND_EMPTYING ||
1363 element == EL_MAGIC_WALL_EMPTYING ||
1364 element == EL_MAGIC_WALL_BD_EMPTYING ||
1365 content == EL_AMOEBE_NASS)
1366 cut_mode = CUT_ABOVE;
1367 else if (element == EL_QUICKSAND_FILLING ||
1368 element == EL_MAGIC_WALL_FILLING ||
1369 element == EL_MAGIC_WALL_BD_FILLING)
1370 cut_mode = CUT_BELOW;
1372 if (cut_mode == CUT_ABOVE)
1374 if (element == EL_QUICKSAND_EMPTYING ||
1375 element == EL_MAGIC_WALL_EMPTYING ||
1376 element == EL_MAGIC_WALL_BD_EMPTYING)
1377 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1379 DrawScreenElementShifted(x, y, 0, 0, content, NO_CUTTING);
1382 DrawScreenElement(x, y, EL_LEERRAUM);
1385 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1388 if (element == EL_QUICKSAND_EMPTYING ||
1389 element == EL_MAGIC_WALL_EMPTYING ||
1390 element == EL_MAGIC_WALL_BD_EMPTYING ||
1391 element == EL_QUICKSAND_FILLING ||
1392 element == EL_MAGIC_WALL_FILLING ||
1393 element == EL_MAGIC_WALL_BD_FILLING)
1394 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1396 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1399 if (content == EL_SALZSAEURE)
1400 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1402 else if (IS_BLOCKED(ux, uy))
1407 boolean cut_mode = NO_CUTTING;
1408 int element_old, content_old;
1410 Blocked2Moving(ux, uy, &oldx, &oldy);
1413 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1414 MovDir[oldx][oldy] == MV_RIGHT);
1416 element_old = Feld[oldx][oldy];
1417 content_old = Store[oldx][oldy];
1419 if (element_old == EL_QUICKSAND_EMPTYING ||
1420 element_old == EL_MAGIC_WALL_EMPTYING ||
1421 element_old == EL_MAGIC_WALL_BD_EMPTYING ||
1422 content_old == EL_AMOEBE_NASS)
1423 cut_mode = CUT_ABOVE;
1425 DrawScreenElement(x, y, EL_LEERRAUM);
1428 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1432 if (element_old == EL_QUICKSAND_EMPTYING ||
1433 element_old == EL_MAGIC_WALL_EMPTYING ||
1434 element_old == EL_MAGIC_WALL_BD_EMPTYING)
1435 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1438 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1442 else if (IS_DRAWABLE(element))
1443 DrawScreenElement(x, y, element);
1445 DrawScreenElement(x, y, EL_LEERRAUM);
1448 void DrawLevelField(int x, int y)
1450 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1451 DrawScreenField(SCREENX(x), SCREENY(y));
1452 else if (IS_MOVING(x, y))
1456 Moving2Blocked(x, y, &newx, &newy);
1457 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1458 DrawScreenField(SCREENX(newx), SCREENY(newy));
1460 else if (IS_BLOCKED(x, y))
1464 Blocked2Moving(x, y, &oldx, &oldy);
1465 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1466 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1470 void DrawMiniElement(int x, int y, int element)
1476 DrawMiniGraphic(x, y, -1);
1480 graphic = el2gfx(element);
1481 DrawMiniGraphic(x, y, graphic);
1484 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1486 int x = sx + scroll_x, y = sy + scroll_y;
1488 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1489 DrawMiniElement(sx, sy, EL_LEERRAUM);
1490 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1491 DrawMiniElement(sx, sy, Feld[x][y]);
1494 int steel_type, steel_position;
1497 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1498 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1499 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1500 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1501 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1502 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1505 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1506 steel_position = (x == -1 && y == -1 ? 0 :
1507 x == lev_fieldx && y == -1 ? 1 :
1508 x == -1 && y == lev_fieldy ? 2 :
1509 x == lev_fieldx && y == lev_fieldy ? 3 :
1510 x == -1 || x == lev_fieldx ? 4 :
1511 y == -1 || y == lev_fieldy ? 5 : -1);
1513 if (steel_position != -1)
1514 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1518 void DrawMicroElement(int xpos, int ypos, int element)
1522 if (element == EL_LEERRAUM)
1525 graphic = el2gfx(element);
1527 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1529 graphic -= GFX_START_ROCKSSP;
1530 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1531 BlitBitmap(pix[PIX_SP], drawto,
1532 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1533 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1534 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1536 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1538 graphic -= GFX_START_ROCKSDC;
1539 BlitBitmap(pix[PIX_DC], drawto,
1540 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1541 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1542 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1544 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1546 graphic -= GFX_START_ROCKSMORE;
1547 BlitBitmap(pix[PIX_MORE], drawto,
1548 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
1549 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
1550 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1553 BlitBitmap(pix[PIX_BACK], drawto,
1554 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1555 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1556 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1565 for(x=BX1; x<=BX2; x++)
1566 for(y=BY1; y<=BY2; y++)
1567 DrawScreenField(x, y);
1569 redraw_mask |= REDRAW_FIELD;
1572 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1576 for(x=0; x<size_x; x++)
1577 for(y=0; y<size_y; y++)
1578 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1580 redraw_mask |= REDRAW_FIELD;
1583 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1587 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1589 if (lev_fieldx < STD_LEV_FIELDX)
1590 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1591 if (lev_fieldy < STD_LEV_FIELDY)
1592 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1594 xpos += MICRO_TILEX;
1595 ypos += MICRO_TILEY;
1597 for(x=-1; x<=STD_LEV_FIELDX; x++)
1599 for(y=-1; y<=STD_LEV_FIELDY; y++)
1601 int lx = from_x + x, ly = from_y + y;
1603 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1604 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1606 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1607 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1612 redraw_mask |= REDRAW_MICROLEVEL;
1615 #define MICROLABEL_EMPTY 0
1616 #define MICROLABEL_LEVEL_NAME 1
1617 #define MICROLABEL_CREATED_BY 2
1618 #define MICROLABEL_LEVEL_AUTHOR 3
1619 #define MICROLABEL_IMPORTED_FROM 4
1620 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1622 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1624 static void DrawMicroLevelLabelExt(int mode)
1626 char label_text[MAX_MICROLABEL_SIZE + 1];
1628 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1630 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1631 mode == MICROLABEL_CREATED_BY ? "created by" :
1632 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1633 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1634 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1635 leveldir_current->imported_from : ""),
1636 MAX_MICROLABEL_SIZE);
1637 label_text[MAX_MICROLABEL_SIZE] = '\0';
1639 if (strlen(label_text) > 0)
1641 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1642 int lypos = MICROLABEL_YPOS;
1644 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1647 redraw_mask |= REDRAW_MICROLEVEL;
1650 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1652 static unsigned long scroll_delay = 0;
1653 static unsigned long label_delay = 0;
1654 static int from_x, from_y, scroll_direction;
1655 static int label_state, label_counter;
1659 from_x = from_y = 0;
1660 scroll_direction = MV_RIGHT;
1664 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1665 DrawMicroLevelLabelExt(label_state);
1667 /* initialize delay counters */
1668 DelayReached(&scroll_delay, 0);
1669 DelayReached(&label_delay, 0);
1674 /* scroll micro level, if needed */
1675 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1676 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1678 switch (scroll_direction)
1684 scroll_direction = MV_UP;
1688 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1691 scroll_direction = MV_DOWN;
1698 scroll_direction = MV_RIGHT;
1702 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1705 scroll_direction = MV_LEFT;
1712 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1715 /* redraw micro level label, if needed */
1716 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1717 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1718 strcmp(level.author, leveldir_current->name) != 0 &&
1719 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1721 int max_label_counter = 23;
1723 if (leveldir_current->imported_from != NULL)
1724 max_label_counter += 14;
1726 label_counter = (label_counter + 1) % max_label_counter;
1727 label_state = (label_counter >= 0 && label_counter <= 7 ?
1728 MICROLABEL_LEVEL_NAME :
1729 label_counter >= 9 && label_counter <= 12 ?
1730 MICROLABEL_CREATED_BY :
1731 label_counter >= 14 && label_counter <= 21 ?
1732 MICROLABEL_LEVEL_AUTHOR :
1733 label_counter >= 23 && label_counter <= 26 ?
1734 MICROLABEL_IMPORTED_FROM :
1735 label_counter >= 28 && label_counter <= 35 ?
1736 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1737 DrawMicroLevelLabelExt(label_state);
1741 int REQ_in_range(int x, int y)
1743 if (y > DY+249 && y < DY+278)
1745 if (x > DX+1 && x < DX+48)
1747 else if (x > DX+51 && x < DX+98)
1753 boolean Request(char *text, unsigned int req_state)
1755 int mx, my, ty, result = -1;
1756 unsigned int old_door_state;
1758 #if defined(PLATFORM_UNIX)
1759 /* pause network game while waiting for request to answer */
1760 if (options.network &&
1761 game_status == PLAYING &&
1762 req_state & REQUEST_WAIT_FOR)
1763 SendToServer_PausePlaying();
1766 old_door_state = GetDoorState();
1770 CloseDoor(DOOR_CLOSE_1);
1772 /* save old door content */
1773 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1774 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1775 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1777 /* clear door drawing field */
1778 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
1780 /* write text for request */
1781 for(ty=0; ty<13; ty++)
1789 for(tl=0,tx=0; tx<7; tl++,tx++)
1792 if (!tc || tc == 32)
1803 DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
1804 txt, FS_SMALL, FC_YELLOW);
1805 text += tl + (tc == 32 ? 1 : 0);
1808 if (req_state & REQ_ASK)
1810 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1811 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1813 else if (req_state & REQ_CONFIRM)
1815 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1817 else if (req_state & REQ_PLAYER)
1819 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1820 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1821 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1822 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1825 /* copy request gadgets to door backbuffer */
1826 BlitBitmap(drawto, pix[PIX_DB_DOOR],
1827 DX, DY, DXSIZE, DYSIZE,
1828 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1830 OpenDoor(DOOR_OPEN_1);
1836 if (!(req_state & REQUEST_WAIT_FOR))
1839 if (game_status != MAINMENU)
1842 button_status = MB_RELEASED;
1844 request_gadget_id = -1;
1856 case EVENT_BUTTONPRESS:
1857 case EVENT_BUTTONRELEASE:
1858 case EVENT_MOTIONNOTIFY:
1860 if (event.type == EVENT_MOTIONNOTIFY)
1862 if (!PointerInWindow(window))
1863 continue; /* window and pointer are on different screens */
1868 motion_status = TRUE;
1869 mx = ((MotionEvent *) &event)->x;
1870 my = ((MotionEvent *) &event)->y;
1874 motion_status = FALSE;
1875 mx = ((ButtonEvent *) &event)->x;
1876 my = ((ButtonEvent *) &event)->y;
1877 if (event.type == EVENT_BUTTONPRESS)
1878 button_status = ((ButtonEvent *) &event)->button;
1880 button_status = MB_RELEASED;
1883 /* this sets 'request_gadget_id' */
1884 HandleGadgets(mx, my, button_status);
1886 switch(request_gadget_id)
1888 case TOOL_CTRL_ID_YES:
1891 case TOOL_CTRL_ID_NO:
1894 case TOOL_CTRL_ID_CONFIRM:
1895 result = TRUE | FALSE;
1898 case TOOL_CTRL_ID_PLAYER_1:
1901 case TOOL_CTRL_ID_PLAYER_2:
1904 case TOOL_CTRL_ID_PLAYER_3:
1907 case TOOL_CTRL_ID_PLAYER_4:
1918 case EVENT_KEYPRESS:
1919 switch(GetEventKey((KeyEvent *)&event, TRUE))
1932 if (req_state & REQ_PLAYER)
1936 case EVENT_KEYRELEASE:
1937 key_joystick_mapping = 0;
1941 HandleOtherEvents(&event);
1945 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1947 int joy = AnyJoystick();
1949 if (joy & JOY_BUTTON_1)
1951 else if (joy & JOY_BUTTON_2)
1957 /* don't eat all CPU time */
1961 if (game_status != MAINMENU)
1966 if (!(req_state & REQ_STAY_OPEN))
1968 CloseDoor(DOOR_CLOSE_1);
1970 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1972 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1973 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1974 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1975 OpenDoor(DOOR_OPEN_1);
1981 #if defined(PLATFORM_UNIX)
1982 /* continue network game after request */
1983 if (options.network &&
1984 game_status == PLAYING &&
1985 req_state & REQUEST_WAIT_FOR)
1986 SendToServer_ContinuePlaying();
1992 unsigned int OpenDoor(unsigned int door_state)
1994 unsigned int new_door_state;
1996 if (door_state & DOOR_COPY_BACK)
1998 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
1999 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2000 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2001 door_state &= ~DOOR_COPY_BACK;
2004 new_door_state = MoveDoor(door_state);
2006 return(new_door_state);
2009 unsigned int CloseDoor(unsigned int door_state)
2011 unsigned int new_door_state;
2013 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2014 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2015 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2016 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2018 new_door_state = MoveDoor(door_state);
2020 return(new_door_state);
2023 unsigned int GetDoorState()
2025 return(MoveDoor(DOOR_GET_STATE));
2028 unsigned int MoveDoor(unsigned int door_state)
2030 static int door1 = DOOR_OPEN_1;
2031 static int door2 = DOOR_CLOSE_2;
2032 static unsigned long door_delay = 0;
2033 int x, start, stepsize = 2;
2034 unsigned long door_delay_value = stepsize * 5;
2036 if (door_state == DOOR_GET_STATE)
2037 return(door1 | door2);
2039 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2040 door_state &= ~DOOR_OPEN_1;
2041 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2042 door_state &= ~DOOR_CLOSE_1;
2043 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2044 door_state &= ~DOOR_OPEN_2;
2045 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2046 door_state &= ~DOOR_CLOSE_2;
2048 if (setup.quick_doors)
2051 door_delay_value = 0;
2052 StopSound(SND_OEFFNEN);
2055 if (door_state & DOOR_ACTION)
2057 if (!(door_state & DOOR_NO_DELAY))
2058 PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
2060 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2062 for(x=start; x<=DXSIZE; x+=stepsize)
2064 Bitmap *bitmap = pix[PIX_DOOR];
2065 GC gc = bitmap->stored_clip_gc;
2067 WaitUntilDelayReached(&door_delay, door_delay_value);
2069 if (door_state & DOOR_ACTION_1)
2071 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2072 int j = (DXSIZE - i) / 3;
2074 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2075 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2076 DXSIZE,DYSIZE - i/2, DX, DY);
2078 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2080 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2081 BlitBitmapMasked(bitmap, drawto,
2082 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2083 DX + DXSIZE - i, DY + j);
2084 BlitBitmapMasked(bitmap, drawto,
2085 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2086 DX + DXSIZE - i, DY + 140 + j);
2087 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2088 BlitBitmapMasked(bitmap, drawto,
2089 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2091 BlitBitmapMasked(bitmap, drawto,
2092 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2095 BlitBitmapMasked(bitmap, drawto,
2096 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2098 BlitBitmapMasked(bitmap, drawto,
2099 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2101 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2102 BlitBitmapMasked(bitmap, drawto,
2103 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2104 DX + DXSIZE - i, DY + 77 + j);
2105 BlitBitmapMasked(bitmap, drawto,
2106 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2107 DX + DXSIZE - i, DY + 203 + j);
2109 redraw_mask |= REDRAW_DOOR_1;
2112 if (door_state & DOOR_ACTION_2)
2114 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2115 int j = (VXSIZE - i) / 3;
2117 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2118 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2119 VXSIZE, VYSIZE - i/2, VX, VY);
2121 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2123 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2124 BlitBitmapMasked(bitmap, drawto,
2125 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2126 VX + VXSIZE-i, VY+j);
2127 SetClipOrigin(bitmap, gc,
2128 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2129 BlitBitmapMasked(bitmap, drawto,
2130 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2133 BlitBitmapMasked(bitmap, drawto,
2134 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2135 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2136 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2137 BlitBitmapMasked(bitmap, drawto,
2138 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2140 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2142 redraw_mask |= REDRAW_DOOR_2;
2147 if (game_status == MAINMENU)
2152 if (setup.quick_doors)
2153 StopSound(SND_OEFFNEN);
2155 if (door_state & DOOR_ACTION_1)
2156 door1 = door_state & DOOR_ACTION_1;
2157 if (door_state & DOOR_ACTION_2)
2158 door2 = door_state & DOOR_ACTION_2;
2160 return (door1 | door2);
2163 void DrawSpecialEditorDoor()
2165 /* draw bigger toolbox window */
2166 BlitBitmap(pix[PIX_DOOR], drawto,
2167 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2169 redraw_mask |= REDRAW_ALL;
2172 void UndrawSpecialEditorDoor()
2174 /* draw normal tape recorder window */
2175 BlitBitmap(pix[PIX_BACK], drawto,
2176 562, 344, 108, 56, EX - 4, EY - 12);
2178 redraw_mask |= REDRAW_ALL;
2182 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2184 XImage *pixel_image;
2185 unsigned long pixel_value;
2187 pixel_image = XGetImage(display, bitmap->drawable,
2188 x, y, 1, 1, AllPlanes, ZPixmap);
2189 pixel_value = XGetPixel(pixel_image, 0, 0);
2191 XDestroyImage(pixel_image);
2197 /* ---------- new tool button stuff ---------------------------------------- */
2199 /* graphic position values for tool buttons */
2200 #define TOOL_BUTTON_YES_XPOS 2
2201 #define TOOL_BUTTON_YES_YPOS 250
2202 #define TOOL_BUTTON_YES_GFX_YPOS 0
2203 #define TOOL_BUTTON_YES_XSIZE 46
2204 #define TOOL_BUTTON_YES_YSIZE 28
2205 #define TOOL_BUTTON_NO_XPOS 52
2206 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2207 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2208 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2209 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2210 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2211 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2212 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2213 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2214 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2215 #define TOOL_BUTTON_PLAYER_XSIZE 30
2216 #define TOOL_BUTTON_PLAYER_YSIZE 30
2217 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2218 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2219 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2220 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2221 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2222 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2223 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2224 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2225 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2226 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2227 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2228 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2229 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2230 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2231 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2232 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2233 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2234 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2235 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2236 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2245 } toolbutton_info[NUM_TOOL_BUTTONS] =
2248 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2249 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2250 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2255 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2256 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2257 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2262 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2263 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2264 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2265 TOOL_CTRL_ID_CONFIRM,
2269 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2270 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2271 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2272 TOOL_CTRL_ID_PLAYER_1,
2276 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2277 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2278 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2279 TOOL_CTRL_ID_PLAYER_2,
2283 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2284 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2285 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2286 TOOL_CTRL_ID_PLAYER_3,
2290 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2291 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2292 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2293 TOOL_CTRL_ID_PLAYER_4,
2299 static void DoNotDisplayInfoText(void *ptr)
2305 void CreateToolButtons()
2309 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2311 Bitmap *gd_bitmap = pix[PIX_DOOR];
2312 Bitmap *deco_bitmap = None;
2313 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2314 struct GadgetInfo *gi;
2315 unsigned long event_mask;
2316 int gd_xoffset, gd_yoffset;
2317 int gd_x1, gd_x2, gd_y;
2320 event_mask = GD_EVENT_RELEASED;
2322 gd_xoffset = toolbutton_info[i].xpos;
2323 gd_yoffset = toolbutton_info[i].ypos;
2324 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2325 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2326 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2328 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2330 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2331 &deco_bitmap, &deco_x, &deco_y);
2332 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2333 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2336 gi = CreateGadget(GDI_CUSTOM_ID, id,
2337 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2338 GDI_X, DX + toolbutton_info[i].x,
2339 GDI_Y, DY + toolbutton_info[i].y,
2340 GDI_WIDTH, toolbutton_info[i].width,
2341 GDI_HEIGHT, toolbutton_info[i].height,
2342 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2343 GDI_STATE, GD_BUTTON_UNPRESSED,
2344 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2345 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2346 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2347 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2348 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2349 GDI_DECORATION_SHIFTING, 1, 1,
2350 GDI_EVENT_MASK, event_mask,
2353 GDI_CALLBACK_INFO, DoNotDisplayInfoText,
2356 GDI_CALLBACK_ACTION, HandleToolButtons,
2360 Error(ERR_EXIT, "cannot create gadget");
2362 tool_gadget[id] = gi;
2366 static void UnmapToolButtons()
2370 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2371 UnmapGadget(tool_gadget[i]);
2374 static void HandleToolButtons(struct GadgetInfo *gi)
2376 request_gadget_id = gi->custom_id;
2379 int el2gfx(int element)
2383 case EL_LEERRAUM: return -1;
2384 case EL_ERDREICH: return GFX_ERDREICH;
2385 case EL_MAUERWERK: return GFX_MAUERWERK;
2386 case EL_FELSBODEN: return GFX_FELSBODEN;
2387 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2388 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2389 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2390 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2391 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2392 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2393 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2394 case EL_SPIELER1: return GFX_SPIELER1;
2395 case EL_SPIELER2: return GFX_SPIELER2;
2396 case EL_SPIELER3: return GFX_SPIELER3;
2397 case EL_SPIELER4: return GFX_SPIELER4;
2398 case EL_KAEFER: return GFX_KAEFER;
2399 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2400 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2401 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2402 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2403 case EL_FLIEGER: return GFX_FLIEGER;
2404 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2405 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2406 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2407 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2408 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2409 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2410 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2411 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2412 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2413 case EL_FIREFLY: return GFX_FIREFLY;
2414 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2415 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2416 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2417 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2418 case EL_MAMPFER: return GFX_MAMPFER;
2419 case EL_ROBOT: return GFX_ROBOT;
2420 case EL_BETON: return GFX_BETON;
2421 case EL_DIAMANT: return GFX_DIAMANT;
2422 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2423 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2424 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
2425 case EL_TROPFEN: return GFX_TROPFEN;
2426 case EL_BOMBE: return GFX_BOMBE;
2427 case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
2428 case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
2429 case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
2430 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2431 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2432 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2433 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2434 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2435 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2436 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2437 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2438 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2439 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2440 case EL_LIFE: return GFX_LIFE;
2441 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2442 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2443 case EL_BADEWANNE: return GFX_BADEWANNE;
2444 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2445 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2446 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2447 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2448 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2449 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2450 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2451 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2452 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2453 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2454 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2455 case EL_PFORTE1: return GFX_PFORTE1;
2456 case EL_PFORTE2: return GFX_PFORTE2;
2457 case EL_PFORTE3: return GFX_PFORTE3;
2458 case EL_PFORTE4: return GFX_PFORTE4;
2459 case EL_PFORTE1X: return GFX_PFORTE1X;
2460 case EL_PFORTE2X: return GFX_PFORTE2X;
2461 case EL_PFORTE3X: return GFX_PFORTE3X;
2462 case EL_PFORTE4X: return GFX_PFORTE4X;
2463 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2464 case EL_PACMAN: return GFX_PACMAN;
2465 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2466 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2467 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2468 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2469 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2470 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2471 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2472 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2473 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2474 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2475 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2476 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2477 case EL_MAUER_X: return GFX_MAUER_X;
2478 case EL_MAUER_Y: return GFX_MAUER_Y;
2479 case EL_MAUER_XY: return GFX_MAUER_XY;
2480 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2481 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2482 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2483 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2484 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2485 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2486 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2487 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2488 case EL_MAMPFER2: return GFX_MAMPFER2;
2489 case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
2490 case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
2491 case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
2492 case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
2493 case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
2494 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2495 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2496 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2497 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2498 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2499 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2500 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2501 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2502 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2503 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2504 case EL_MOLE: return GFX_MOLE;
2505 case EL_PINGUIN: return GFX_PINGUIN;
2506 case EL_SCHWEIN: return GFX_SCHWEIN;
2507 case EL_DRACHE: return GFX_DRACHE;
2508 case EL_SONDE: return GFX_SONDE;
2509 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2510 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2511 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2512 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2513 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2514 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2515 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2516 case EL_SP_ZONK: return GFX_SP_ZONK;
2517 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2518 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2519 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2520 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2521 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2522 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2523 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2524 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2525 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2526 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2527 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2528 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2529 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2530 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2531 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2532 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2533 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2534 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2535 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2536 case EL_PEARL: return GFX_PEARL;
2537 case EL_CRYSTAL: return GFX_CRYSTAL;
2538 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2539 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2540 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2541 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2542 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2543 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2544 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2545 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2546 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2547 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2548 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2549 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2550 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2551 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2552 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2553 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2554 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2555 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2556 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2557 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2558 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2559 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2560 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2561 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2562 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2563 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2564 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2565 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2566 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2567 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2568 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2569 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2570 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2571 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2572 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2573 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2574 case EL_LANDMINE: return GFX_LANDMINE;
2575 case EL_ENVELOPE: return GFX_ENVELOPE;
2576 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2577 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2578 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2579 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2580 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2581 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2582 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2583 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2584 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2585 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2586 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2587 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2588 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2589 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2590 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2591 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2592 case EL_MOLE_UP: return GFX_MOLE_UP;
2593 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2594 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2595 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2596 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2597 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2598 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2599 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2600 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2601 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2602 case EL_BALLOON: return GFX_BALLOON;
2603 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2604 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2605 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2606 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2607 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2608 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2609 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2610 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2611 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2612 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2613 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2614 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2615 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2616 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2617 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2618 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2619 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2620 case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
2621 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2622 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2623 case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
2624 case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
2625 case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
2626 case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
2627 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2628 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2629 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2630 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2631 case EL_SPRING: return GFX_SPRING;
2632 case EL_SPRING_MOVING: return GFX_SPRING;
2633 case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
2634 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2635 case EL_BD_WALL: return GFX_BD_WALL;
2636 case EL_BD_ROCK: return GFX_BD_ROCK;
2637 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2638 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
2642 if (IS_CHAR(element))
2643 return GFX_CHAR_START + (element - EL_CHAR_START);
2644 else if (element >= EL_SP_START && element <= EL_SP_END)
2646 int nr_element = element - EL_SP_START;
2647 int gfx_per_line = 8;
2649 (nr_element / gfx_per_line) * SP_PER_LINE +
2650 (nr_element % gfx_per_line);
2652 return GFX_START_ROCKSSP + nr_graphic;