1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static void UnmapToolButtons();
36 static void HandleToolButtons(struct GadgetInfo *);
38 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
39 static int request_gadget_id = -1;
41 void SetDrawtoField(int mode)
43 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
54 drawto_field = fieldbuffer;
56 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
67 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
71 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
73 if (game_status == PLAYING)
79 width = gfx.sxsize + 2 * TILEX;
80 height = gfx.sysize + 2 * TILEY;
83 if (force_redraw || setup.direct_draw)
86 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
87 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
89 if (setup.direct_draw)
90 SetDrawtoField(DRAW_BACKBUFFER);
92 for(xx=BX1; xx<=BX2; xx++)
93 for(yy=BY1; yy<=BY2; yy++)
94 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
95 DrawScreenField(xx, yy);
98 if (setup.direct_draw)
99 SetDrawtoField(DRAW_DIRECT);
102 if (setup.soft_scrolling)
104 int fx = FX, fy = FY;
106 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
107 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
109 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
113 BlitBitmap(drawto, window, x, y, width, height, x, y);
119 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
121 if (setup.direct_draw && game_status == PLAYING)
122 redraw_mask &= ~REDRAW_MAIN;
124 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
125 redraw_mask |= REDRAW_FIELD;
127 if (redraw_mask & REDRAW_FIELD)
128 redraw_mask &= ~REDRAW_TILES;
130 if (redraw_mask == REDRAW_NONE)
133 if (global.fps_slowdown && game_status == PLAYING)
135 static boolean last_frame_skipped = FALSE;
136 boolean skip_even_when_not_scrolling = TRUE;
137 boolean just_scrolling = (ScreenMovDir != 0);
138 boolean verbose = FALSE;
140 if (global.fps_slowdown_factor > 1 &&
141 (FrameCounter % global.fps_slowdown_factor) &&
142 (just_scrolling || skip_even_when_not_scrolling))
144 redraw_mask &= ~REDRAW_MAIN;
146 last_frame_skipped = TRUE;
149 printf("FRAME SKIPPED\n");
153 if (last_frame_skipped)
154 redraw_mask |= REDRAW_FIELD;
156 last_frame_skipped = FALSE;
159 printf("frame not skipped\n");
163 /* synchronize X11 graphics at this point; if we would synchronize the
164 display immediately after the buffer switching (after the XFlush),
165 this could mean that we have to wait for the graphics to complete,
166 although we could go on doing calculations for the next frame */
170 if (redraw_mask & REDRAW_ALL)
172 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
176 if (redraw_mask & REDRAW_FIELD)
178 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
180 BlitBitmap(backbuffer, window,
181 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
185 int fx = FX, fy = FY;
187 if (setup.soft_scrolling)
189 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
190 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
193 if (setup.soft_scrolling ||
194 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
195 ABS(ScreenMovPos) == ScrollStepSize ||
196 redraw_tiles > REDRAWTILES_THRESHOLD)
198 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
202 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
204 (setup.soft_scrolling ?
205 "setup.soft_scrolling" :
206 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
207 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
208 ABS(ScreenGfxPos) == ScrollStepSize ?
209 "ABS(ScreenGfxPos) == ScrollStepSize" :
210 "redraw_tiles > REDRAWTILES_THRESHOLD"));
216 redraw_mask &= ~REDRAW_MAIN;
219 if (redraw_mask & REDRAW_DOORS)
221 if (redraw_mask & REDRAW_DOOR_1)
222 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
223 if (redraw_mask & REDRAW_DOOR_2)
225 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
226 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
229 if (redraw_mask & REDRAW_VIDEO_1)
230 BlitBitmap(backbuffer, window,
231 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
232 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
233 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
234 if (redraw_mask & REDRAW_VIDEO_2)
235 BlitBitmap(backbuffer, window,
236 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
237 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
238 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
239 if (redraw_mask & REDRAW_VIDEO_3)
240 BlitBitmap(backbuffer, window,
241 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
242 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
243 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
246 if (redraw_mask & REDRAW_DOOR_3)
247 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
248 redraw_mask &= ~REDRAW_DOORS;
251 if (redraw_mask & REDRAW_MICROLEVEL)
253 BlitBitmap(backbuffer, window,
254 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
255 MICROLEV_XPOS, MICROLEV_YPOS);
256 BlitBitmap(backbuffer, window,
257 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
258 SX, MICROLABEL_YPOS);
259 redraw_mask &= ~REDRAW_MICROLEVEL;
262 if (redraw_mask & REDRAW_TILES)
264 for(x=0; x<SCR_FIELDX; x++)
265 for(y=0; y<SCR_FIELDY; y++)
266 if (redraw[redraw_x1 + x][redraw_y1 + y])
267 BlitBitmap(buffer, window,
268 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
269 SX + x * TILEX, SY + y * TILEY);
272 if (redraw_mask & REDRAW_FPS) /* display frames per second */
277 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
278 if (!global.fps_slowdown)
281 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
282 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
287 for(x=0; x<MAX_BUF_XSIZE; x++)
288 for(y=0; y<MAX_BUF_YSIZE; y++)
291 redraw_mask = REDRAW_NONE;
297 long fading_delay = 300;
299 if (setup.fading && (redraw_mask & REDRAW_FIELD))
306 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
309 for(i=0;i<2*FULL_SYSIZE;i++)
311 for(y=0;y<FULL_SYSIZE;y++)
313 BlitBitmap(backbuffer, window,
314 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
322 for(i=1;i<FULL_SYSIZE;i+=2)
323 BlitBitmap(backbuffer, window,
324 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
330 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
331 BlitBitmapMasked(backbuffer, window,
332 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
337 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
338 BlitBitmapMasked(backbuffer, window,
339 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
344 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
345 BlitBitmapMasked(backbuffer, window,
346 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
351 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
352 BlitBitmapMasked(backbuffer, window,
353 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
358 redraw_mask &= ~REDRAW_MAIN;
367 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
369 if (setup.soft_scrolling && game_status == PLAYING)
371 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
372 SetDrawtoField(DRAW_BUFFERED);
375 SetDrawtoField(DRAW_BACKBUFFER);
377 if (setup.direct_draw && game_status == PLAYING)
379 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
380 SetDrawtoField(DRAW_DIRECT);
383 redraw_mask |= REDRAW_FIELD;
386 static int getGraphicAnimationPhase(int frames, int delay, int mode)
390 if (mode & ANIM_PINGPONG)
392 int max_anim_frames = 2 * frames - 2;
394 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
395 phase = (phase < frames ? phase : max_anim_frames - phase);
398 phase = (FrameCounter % (delay * frames)) / delay;
400 if (mode & ANIM_REVERSE)
406 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
408 /* animation synchronized with global frame counter, not move position */
409 if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
410 sync_frame = FrameCounter;
412 return getAnimationFrame(new_graphic_info[graphic].anim_frames,
413 new_graphic_info[graphic].anim_delay,
414 new_graphic_info[graphic].anim_mode,
415 new_graphic_info[graphic].anim_start_frame,
419 void MarkTileDirty(int x, int y)
421 int xx = redraw_x1 + x;
422 int yy = redraw_y1 + y;
427 redraw[xx][yy] = TRUE;
428 redraw_mask |= REDRAW_TILES;
431 void SetBorderElement()
435 BorderElement = EL_EMPTY;
437 for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
439 for(x=0; x<lev_fieldx; x++)
441 if (!IS_MASSIVE(Feld[x][y]))
442 BorderElement = EL_STEELWALL;
444 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
450 void DrawAllPlayers()
454 for(i=0; i<MAX_PLAYERS; i++)
455 if (stored_player[i].active)
456 DrawPlayer(&stored_player[i]);
459 void DrawPlayerField(int x, int y)
461 if (!IS_PLAYER(x, y))
464 DrawPlayer(PLAYERINFO(x, y));
467 void DrawPlayer(struct PlayerInfo *player)
469 int jx = player->jx, jy = player->jy;
470 int last_jx = player->last_jx, last_jy = player->last_jy;
471 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
472 int sx = SCREENX(jx), sy = SCREENY(jy);
473 int sxx = 0, syy = 0;
474 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
477 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
479 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
483 if (!IN_LEV_FIELD(jx,jy))
485 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
486 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
487 printf("DrawPlayerField(): This should never happen!\n");
492 if (element == EL_EXPLOSION)
495 /* draw things in the field the player is leaving, if needed */
497 if (player_is_moving)
499 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
501 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
503 if (last_element == EL_DYNAMITE_ACTIVE)
504 DrawDynamite(last_jx, last_jy);
506 DrawLevelFieldThruMask(last_jx, last_jy);
508 else if (last_element == EL_DYNAMITE_ACTIVE)
509 DrawDynamite(last_jx, last_jy);
511 DrawLevelField(last_jx, last_jy);
513 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
517 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
518 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
520 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
523 DrawLevelField(next_jx, next_jy);
527 if (!IN_SCR_FIELD(sx, sy))
530 if (setup.direct_draw)
531 SetDrawtoField(DRAW_BUFFERED);
533 /* draw things behind the player, if needed */
536 DrawLevelElement(jx, jy, Store[jx][jy]);
537 else if (!IS_ACTIVE_BOMB(element))
538 DrawLevelField(jx, jy);
540 DrawLevelElement(jx, jy, EL_EMPTY);
542 /* draw player himself */
544 if (game.emulation == EMU_SUPAPLEX)
546 static int last_dir = MV_LEFT;
547 int action = (player->programmed_action ? player->programmed_action :
549 boolean action_moving =
551 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
552 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
554 graphic = IMG_SP_MURPHY;
558 if (player->MovDir == MV_LEFT)
559 graphic = IMG_SP_MURPHY_LEFT_PUSHING;
560 else if (player->MovDir == MV_RIGHT)
561 graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
562 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
563 graphic = IMG_SP_MURPHY_LEFT_PUSHING;
564 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
565 graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
567 else if (player->snapped)
569 if (player->MovDir == MV_LEFT)
570 graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
571 else if (player->MovDir == MV_RIGHT)
572 graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
573 else if (player->MovDir == MV_UP)
574 graphic = IMG_SP_MURPHY_UP_SNAPPING;
575 else if (player->MovDir == MV_DOWN)
576 graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
578 else if (action_moving)
580 if (player->MovDir == MV_LEFT)
581 graphic = IMG_SP_MURPHY_LEFT_MOVING;
582 else if (player->MovDir == MV_RIGHT)
583 graphic = IMG_SP_MURPHY_RIGHT_MOVING;
584 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
585 graphic = IMG_SP_MURPHY_LEFT_MOVING;
586 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
587 graphic = IMG_SP_MURPHY_RIGHT_MOVING;
589 graphic = IMG_SP_MURPHY_LEFT_MOVING;
591 frame = getGraphicAnimationFrame(graphic, -1);
594 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
595 last_dir = player->MovDir;
599 if (player->MovDir == MV_LEFT)
600 graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
601 player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
603 else if (player->MovDir == MV_RIGHT)
604 graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
605 player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
607 else if (player->MovDir == MV_UP)
608 graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
609 player->is_moving ? IMG_PLAYER1_UP_MOVING :
611 else /* MV_DOWN || MV_NO_MOVING */
612 graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
613 player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
616 graphic = PLAYER_NR_GFX(graphic, player->index_nr);
619 frame = player->Frame;
621 frame = getGraphicAnimationFrame(graphic, player->Frame);
627 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
628 sxx = player->GfxPos;
630 syy = player->GfxPos;
633 if (!setup.soft_scrolling && ScreenMovPos)
638 printf("-> %d\n", player->Frame);
641 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
643 if (SHIELD_ON(player))
645 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
646 IMG_SHIELD_NORMAL_ACTIVE);
647 int frame = getGraphicAnimationFrame(graphic, -1);
649 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
653 if (player->Pushing && player->GfxPos)
655 if (player->Pushing && player_is_moving)
658 int px = SCREENX(next_jx), py = SCREENY(next_jy);
660 if (element == EL_SOKOBAN_FIELD_EMPTY ||
661 Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
662 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
666 int element = Feld[next_jx][next_jy];
667 int graphic = el2img(element);
672 if ((element == EL_ROCK ||
673 element == EL_BD_ROCK ||
674 element == EL_SP_ZONK) && sxx)
676 graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
678 frame = getGraphicAnimationFrame(graphic, player->GfxPos);
680 frame = getGraphicAnimationFrame(graphic, player->Frame);
684 printf("-> %d [%d]\n", player->Frame, player->GfxPos);
689 if (player->MovDir == MV_LEFT)
694 frame = (player->GfxPos / (TILEX / 4));
696 if (player->MovDir == MV_RIGHT)
697 frame = (frame + 4) % 4;
701 DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
702 NO_CUTTING, NO_MASKING);
706 /* draw things in front of player (active dynamite or dynabombs) */
708 if (IS_ACTIVE_BOMB(element))
710 graphic = el2img(element);
713 if (element == EL_DYNAMITE_ACTIVE)
715 if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
720 if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
724 frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
727 if (game.emulation == EMU_SUPAPLEX)
728 DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
730 DrawGraphicThruMask(sx, sy, graphic, frame);
733 if (player_is_moving && last_element == EL_EXPLOSION)
735 int stored = Store[last_jx][last_jy];
736 int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
737 stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
739 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
740 int phase = Frame[last_jx][last_jy] - 1;
741 int frame = getGraphicAnimationFrame(graphic, phase - delay);
744 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
747 /* draw elements that stay over the player */
748 /* handle the field the player is leaving ... */
749 if (player_is_moving && IS_OVER_PLAYER(last_element))
750 DrawLevelField(last_jx, last_jy);
752 /* ... and the field the player is entering */
753 if (IS_OVER_PLAYER(element))
754 DrawLevelField(jx, jy);
756 if (setup.direct_draw)
758 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
759 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
760 int x_size = TILEX * (1 + ABS(jx - last_jx));
761 int y_size = TILEY * (1 + ABS(jy - last_jy));
763 BlitBitmap(drawto_field, window,
764 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
765 SetDrawtoField(DRAW_DIRECT);
768 MarkTileDirty(sx,sy);
771 void DrawGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
773 if (IN_SCR_FIELD(x, y) &&
774 (FrameCounter % new_graphic_info[graphic].anim_delay) == 0)
776 int frame = getGraphicAnimationFrame(graphic, -1);
778 if (mask_mode == USE_MASKING)
779 DrawGraphicThruMask(x, y, graphic, frame);
781 DrawGraphic(x, y, graphic, frame);
785 void DrawGraphicAnimation(int x, int y, int graphic)
787 DrawGraphicAnimationExt(x, y, graphic, NO_MASKING);
791 void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
793 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
795 *bitmap = graphic_info[graphic].bitmap;
796 *x = graphic_info[graphic].src_x;
797 *y = graphic_info[graphic].src_y;
799 else if (graphic >= GFX_START_ROCKSELEMENTS &&
800 graphic <= GFX_END_ROCKSELEMENTS)
802 graphic -= GFX_START_ROCKSELEMENTS;
803 *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
804 *x = (graphic % GFX_PER_LINE) * TILEX;
805 *y = (graphic / GFX_PER_LINE) * TILEY;
807 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
809 graphic -= GFX_START_ROCKSHEROES;
810 *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
811 *x = (graphic % HEROES_PER_LINE) * TILEX;
812 *y = (graphic / HEROES_PER_LINE) * TILEY;
814 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
816 graphic -= GFX_START_ROCKSSP;
817 *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
818 *x = (graphic % SP_PER_LINE) * TILEX;
819 *y = (graphic / SP_PER_LINE) * TILEY;
821 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
823 graphic -= GFX_START_ROCKSDC;
824 *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
825 *x = (graphic % DC_PER_LINE) * TILEX;
826 *y = (graphic / DC_PER_LINE) * TILEY;
828 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
830 graphic -= GFX_START_ROCKSMORE;
831 *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
832 *x = (graphic % MORE_PER_LINE) * TILEX;
833 *y = (graphic / MORE_PER_LINE) * TILEY;
835 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
837 graphic -= GFX_START_ROCKSFONT;
838 *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
839 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
840 *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
844 *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
851 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
853 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
854 int offset_x = new_graphic_info[graphic].offset_x;
855 int offset_y = new_graphic_info[graphic].offset_y;
856 int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
857 int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
859 *bitmap = src_bitmap;
864 void DrawGraphic(int x, int y, int graphic, int frame)
867 if (!IN_SCR_FIELD(x, y))
869 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
870 printf("DrawGraphic(): This should never happen!\n");
875 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
880 void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
885 getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
886 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
890 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
897 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
899 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
900 int src_x = new_graphic_info[graphic].src_x;
901 int src_y = new_graphic_info[graphic].src_y;
902 int offset_x = new_graphic_info[graphic].offset_x;
903 int offset_y = new_graphic_info[graphic].offset_y;
905 src_x += frame * offset_x;
906 src_y += frame * offset_y;
909 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
912 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
915 if (!IN_SCR_FIELD(x, y))
917 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
918 printf("DrawGraphicThruMask(): This should never happen!\n");
923 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
928 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
936 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
937 drawing_gc = src_bitmap->stored_clip_gc;
939 GC drawing_gc = src_bitmap->stored_clip_gc;
940 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
941 int src_x = new_graphic_info[graphic].src_x;
942 int src_y = new_graphic_info[graphic].src_y;
943 int offset_x = new_graphic_info[graphic].offset_x;
944 int offset_y = new_graphic_info[graphic].offset_y;
946 src_x += frame * offset_x;
947 src_y += frame * offset_y;
951 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
952 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
955 void DrawMiniGraphic(int x, int y, int graphic)
957 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
958 MarkTileDirty(x / 2, y / 2);
961 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
963 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
965 int mini_starty = src_bitmap->height * 2 / 3;
966 int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
967 int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
969 *bitmap = src_bitmap;
974 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
979 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
980 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
983 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
984 int cut_mode, int mask_mode)
993 int width = TILEX, height = TILEY;
999 DrawGraphic(x, y, graphic, frame);
1003 if (dx || dy) /* shifted graphic */
1005 if (x < BX1) /* object enters playfield from the left */
1012 else if (x > BX2) /* object enters playfield from the right */
1018 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1024 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1026 else if (dx) /* general horizontal movement */
1027 MarkTileDirty(x + SIGN(dx), y);
1029 if (y < BY1) /* object enters playfield from the top */
1031 if (cut_mode==CUT_BELOW) /* object completely above top border */
1039 else if (y > BY2) /* object enters playfield from the bottom */
1045 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1051 else if (dy > 0 && cut_mode == CUT_ABOVE)
1053 if (y == BY2) /* object completely above bottom border */
1059 MarkTileDirty(x, y + 1);
1060 } /* object leaves playfield to the bottom */
1061 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1063 else if (dy) /* general vertical movement */
1064 MarkTileDirty(x, y + SIGN(dy));
1067 src_bitmap = new_graphic_info[graphic].bitmap;
1068 src_x = new_graphic_info[graphic].src_x;
1069 src_y = new_graphic_info[graphic].src_y;
1070 offset_x = new_graphic_info[graphic].offset_x;
1071 offset_y = new_graphic_info[graphic].offset_y;
1073 drawing_gc = src_bitmap->stored_clip_gc;
1075 src_x += frame * offset_x;
1076 src_y += frame * offset_y;
1081 dest_x = FX + x * TILEX + dx;
1082 dest_y = FY + y * TILEY + dy;
1085 if (!IN_SCR_FIELD(x,y))
1087 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1088 printf("DrawGraphicShifted(): This should never happen!\n");
1093 if (mask_mode == USE_MASKING)
1095 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1096 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1100 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1106 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1107 int frame, int cut_mode)
1109 DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1113 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1114 int cut_mode, int mask_mode)
1116 int ux = LEVELX(x), uy = LEVELY(y);
1117 int graphic = el2gfx(element);
1118 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1119 int phase4 = phase8 / 2;
1120 int phase2 = phase8 / 4;
1121 int dir = MovDir[ux][uy];
1123 if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
1125 graphic += 1 * !phase2;
1129 else if (dir == MV_LEFT)
1131 else if (dir == MV_DOWN)
1134 else if (element == EL_SP_SNIKSNAK)
1137 graphic = GFX_SP_SNIKSNAK_LEFT;
1138 else if (dir == MV_RIGHT)
1139 graphic = GFX_SP_SNIKSNAK_RIGHT;
1140 else if (dir == MV_UP)
1141 graphic = GFX_SP_SNIKSNAK_UP;
1143 graphic = GFX_SP_SNIKSNAK_DOWN;
1145 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1147 else if (element == EL_SP_ELECTRON)
1149 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1151 else if (element == EL_MOLE || element == EL_PENGUIN ||
1152 element == EL_PIG || element == EL_DRAGON)
1155 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1156 element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
1157 element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1158 else if (dir == MV_RIGHT)
1159 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1160 element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
1161 element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1162 else if (dir == MV_UP)
1163 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1164 element == EL_PENGUIN ? GFX_PINGUIN_UP :
1165 element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1167 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1168 element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
1169 element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1173 else if (element == EL_SATELLITE)
1175 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1177 else if (element == EL_ACID)
1179 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
1181 else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
1185 else if (element == EL_BALLOON)
1189 else if ((element == EL_ROCK ||
1190 element == EL_SP_ZONK ||
1191 element == EL_BD_ROCK ||
1192 element == EL_SP_INFOTRON ||
1196 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1198 if (element == EL_ROCK ||
1199 element == EL_SP_ZONK ||
1200 element == EL_BD_ROCK)
1203 graphic += (4 - phase4) % 4;
1204 else if (dir == MV_RIGHT)
1207 graphic += phase2 * 2;
1209 else if (element != EL_SP_INFOTRON)
1213 else if (element == EL_MAGIC_WALL_ACTIVE ||
1214 element == EL_MAGIC_WALL_EMPTYING ||
1215 element == EL_BD_MAGIC_WALL_ACTIVE ||
1216 element == EL_BD_MAGIC_WALL_EMPTYING ||
1217 element == EL_MAGIC_WALL_FULL ||
1218 element == EL_BD_MAGIC_WALL_FULL)
1220 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1222 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1224 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1225 graphic += (x + 2 * y + 4) % 4;
1227 else if (element == EL_WALL_GROWING)
1229 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1231 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1232 links_massiv = TRUE;
1233 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1234 rechts_massiv = TRUE;
1236 if (links_massiv && rechts_massiv)
1237 graphic = GFX_MAUERWERK;
1238 else if (links_massiv)
1239 graphic = GFX_MAUER_R;
1240 else if (rechts_massiv)
1241 graphic = GFX_MAUER_L;
1244 else if ((element == EL_INVISIBLE_STEELWALL ||
1245 element == EL_INVISIBLE_WALL ||
1246 element == EL_INVISIBLE_SAND) && game.light_time_left)
1248 graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
1249 element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
1250 GFX_SAND_INVISIBLE_ON);
1255 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1256 else if (mask_mode == USE_MASKING)
1257 DrawGraphicThruMask(x, y, graphic);
1259 DrawGraphic(x, y, graphic);
1263 inline static int getFramePosition(int x, int y)
1265 int frame_pos = -1; /* default: global synchronization */
1267 int element = Feld[x][y];
1269 if (element == EL_QUICKSAND_FULL ||
1270 element == EL_MAGIC_WALL_FULL ||
1271 element == EL_BD_MAGIC_WALL_FULL)
1273 else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
1274 frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
1276 frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
1282 inline static int getGfxAction(int x, int y)
1284 int gfx_action = GFX_ACTION_DEFAULT;
1287 if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
1288 gfx_action = GfxAction[x][y];
1289 else if (IS_MOVING(x, y))
1290 gfx_action = GFX_ACTION_MOVING;
1292 gfx_action = GfxAction[x][y];
1298 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1299 int cut_mode, int mask_mode)
1301 int ux = LEVELX(x), uy = LEVELY(y);
1302 int move_dir = MovDir[ux][uy];
1303 int move_pos = getFramePosition(ux, uy);
1304 int gfx_action = getGfxAction(ux, uy);
1305 int graphic = el_dir_act2img(element, move_dir, gfx_action);
1306 int frame = getGraphicAnimationFrame(graphic, move_pos);
1308 if (element == EL_WALL_GROWING)
1310 boolean left_stopped = FALSE, right_stopped = FALSE;
1312 if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
1313 left_stopped = TRUE;
1314 if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
1315 right_stopped = TRUE;
1317 if (left_stopped && right_stopped)
1319 else if (left_stopped)
1321 graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
1322 frame = new_graphic_info[graphic].anim_frames - 1;
1324 else if (right_stopped)
1326 graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
1327 frame = new_graphic_info[graphic].anim_frames - 1;
1330 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1332 graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
1333 element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
1334 element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
1335 element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
1336 IMG_AMOEBA_DEAD_PART1);
1338 graphic += (x + 2 * y + 4) % 4;
1342 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1343 else if (mask_mode == USE_MASKING)
1344 DrawGraphicThruMask(x, y, graphic, frame);
1346 DrawGraphic(x, y, graphic, frame);
1349 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1350 int cut_mode, int mask_mode)
1352 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1353 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1354 cut_mode, mask_mode);
1357 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1360 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1363 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1366 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1370 void DrawOldScreenElementThruMask(int x, int y, int element)
1372 DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1375 void DrawScreenElementThruMask(int x, int y, int element)
1377 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1381 void DrawLevelElementThruMask(int x, int y, int element)
1383 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1386 void DrawLevelFieldThruMask(int x, int y)
1388 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1391 void DrawCrumbledSand(int x, int y)
1395 int i, width, height, cx,cy;
1396 int ux = LEVELX(x), uy = LEVELY(y);
1397 int element, graphic;
1399 static int xy[4][2] =
1407 if (!IN_LEV_FIELD(ux, uy))
1410 element = Feld[ux][uy];
1412 if (element == EL_SAND ||
1413 element == EL_LANDMINE ||
1414 element == EL_TRAP ||
1415 element == EL_TRAP_ACTIVE)
1417 if (!IN_SCR_FIELD(x, y))
1420 graphic = IMG_SAND_CRUMBLED;
1422 src_bitmap = new_graphic_info[graphic].bitmap;
1423 src_x = new_graphic_info[graphic].src_x;
1424 src_y = new_graphic_info[graphic].src_y;
1430 uxx = ux + xy[i][0];
1431 uyy = uy + xy[i][1];
1432 if (!IN_LEV_FIELD(uxx, uyy))
1433 element = EL_STEELWALL;
1435 element = Feld[uxx][uyy];
1437 if (element == EL_SAND ||
1438 element == EL_LANDMINE ||
1439 element == EL_TRAP ||
1440 element == EL_TRAP_ACTIVE)
1443 if (i == 1 || i == 2)
1447 cx = (i == 2 ? TILEX - snip : 0);
1455 cy = (i == 3 ? TILEY - snip : 0);
1458 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1459 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1462 MarkTileDirty(x, y);
1466 graphic = IMG_SAND_CRUMBLED;
1468 src_bitmap = new_graphic_info[graphic].bitmap;
1469 src_x = new_graphic_info[graphic].src_x;
1470 src_y = new_graphic_info[graphic].src_y;
1474 int xx, yy, uxx, uyy;
1478 uxx = ux + xy[i][0];
1479 uyy = uy + xy[i][1];
1481 if (!IN_LEV_FIELD(uxx, uyy) ||
1482 (Feld[uxx][uyy] != EL_SAND &&
1483 Feld[uxx][uyy] != EL_LANDMINE &&
1484 Feld[uxx][uyy] != EL_TRAP &&
1485 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1486 !IN_SCR_FIELD(xx, yy))
1489 if (i == 1 || i == 2)
1493 cx = (i == 1 ? TILEX - snip : 0);
1501 cy = (i==0 ? TILEY-snip : 0);
1504 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1505 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1507 MarkTileDirty(xx, yy);
1512 void DrawScreenElement(int x, int y, int element)
1514 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1515 DrawCrumbledSand(x, y);
1518 void DrawLevelElement(int x, int y, int element)
1520 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1521 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1524 void DrawScreenField(int x, int y)
1526 int ux = LEVELX(x), uy = LEVELY(y);
1527 int element, content;
1529 if (!IN_LEV_FIELD(ux, uy))
1531 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1534 element = BorderElement;
1536 DrawScreenElement(x, y, element);
1540 element = Feld[ux][uy];
1541 content = Store[ux][uy];
1543 if (IS_MOVING(ux, uy))
1545 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1546 boolean cut_mode = NO_CUTTING;
1548 if (element == EL_QUICKSAND_EMPTYING ||
1549 element == EL_MAGIC_WALL_EMPTYING ||
1550 element == EL_BD_MAGIC_WALL_EMPTYING ||
1551 element == EL_AMOEBA_DRIPPING)
1552 cut_mode = CUT_ABOVE;
1553 else if (element == EL_QUICKSAND_FILLING ||
1554 element == EL_MAGIC_WALL_FILLING ||
1555 element == EL_BD_MAGIC_WALL_FILLING)
1556 cut_mode = CUT_BELOW;
1558 if (cut_mode == CUT_ABOVE)
1559 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1561 DrawScreenElement(x, y, EL_EMPTY);
1564 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1565 else if (cut_mode == NO_CUTTING)
1566 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1568 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1570 if (content == EL_ACID)
1571 DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
1573 else if (IS_BLOCKED(ux, uy))
1578 boolean cut_mode = NO_CUTTING;
1579 int element_old, content_old;
1581 Blocked2Moving(ux, uy, &oldx, &oldy);
1584 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1585 MovDir[oldx][oldy] == MV_RIGHT);
1587 element_old = Feld[oldx][oldy];
1588 content_old = Store[oldx][oldy];
1590 if (element_old == EL_QUICKSAND_EMPTYING ||
1591 element_old == EL_MAGIC_WALL_EMPTYING ||
1592 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1593 element_old == EL_AMOEBA_DRIPPING)
1594 cut_mode = CUT_ABOVE;
1596 DrawScreenElement(x, y, EL_EMPTY);
1599 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1601 else if (cut_mode == NO_CUTTING)
1602 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1605 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1608 else if (IS_DRAWABLE(element))
1609 DrawScreenElement(x, y, element);
1611 DrawScreenElement(x, y, EL_EMPTY);
1614 void DrawLevelField(int x, int y)
1616 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1617 DrawScreenField(SCREENX(x), SCREENY(y));
1618 else if (IS_MOVING(x, y))
1622 Moving2Blocked(x, y, &newx, &newy);
1623 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1624 DrawScreenField(SCREENX(newx), SCREENY(newy));
1626 else if (IS_BLOCKED(x, y))
1630 Blocked2Moving(x, y, &oldx, &oldy);
1631 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1632 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1636 void DrawMiniElement(int x, int y, int element)
1640 graphic = el2img(element);
1641 DrawMiniGraphic(x, y, graphic);
1644 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1646 int x = sx + scroll_x, y = sy + scroll_y;
1648 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1649 DrawMiniElement(sx, sy, EL_EMPTY);
1650 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1651 DrawMiniElement(sx, sy, Feld[x][y]);
1654 int steel_type, steel_position;
1657 { IMG_STEELWALL_TOPLEFT, IMG_INVISIBLE_STEELWALL_TOPLEFT },
1658 { IMG_STEELWALL_TOPRIGHT, IMG_INVISIBLE_STEELWALL_TOPRIGHT },
1659 { IMG_STEELWALL_BOTTOMLEFT, IMG_INVISIBLE_STEELWALL_BOTTOMLEFT },
1660 { IMG_STEELWALL_BOTTOMRIGHT, IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
1661 { IMG_STEELWALL_VERTICAL, IMG_INVISIBLE_STEELWALL_VERTICAL },
1662 { IMG_STEELWALL_HORIZONTAL, IMG_INVISIBLE_STEELWALL_HORIZONTAL }
1665 steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
1666 steel_position = (x == -1 && y == -1 ? 0 :
1667 x == lev_fieldx && y == -1 ? 1 :
1668 x == -1 && y == lev_fieldy ? 2 :
1669 x == lev_fieldx && y == lev_fieldy ? 3 :
1670 x == -1 || x == lev_fieldx ? 4 :
1671 y == -1 || y == lev_fieldy ? 5 : -1);
1673 if (steel_position != -1)
1674 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1678 void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1680 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
1681 int mini_startx = src_bitmap->width * 3 / 4;
1682 int mini_starty = src_bitmap->height * 2 / 3;
1683 int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
1684 int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
1686 *bitmap = src_bitmap;
1691 void DrawMicroElement(int xpos, int ypos, int element)
1697 if (element == EL_EMPTY)
1700 graphic = el2img(element);
1702 getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1703 BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
1713 for(x=BX1; x<=BX2; x++)
1714 for(y=BY1; y<=BY2; y++)
1715 DrawScreenField(x, y);
1717 redraw_mask |= REDRAW_FIELD;
1720 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1724 for(x=0; x<size_x; x++)
1725 for(y=0; y<size_y; y++)
1726 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1728 redraw_mask |= REDRAW_FIELD;
1731 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1735 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1737 if (lev_fieldx < STD_LEV_FIELDX)
1738 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1739 if (lev_fieldy < STD_LEV_FIELDY)
1740 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1742 xpos += MICRO_TILEX;
1743 ypos += MICRO_TILEY;
1745 for(x=-1; x<=STD_LEV_FIELDX; x++)
1747 for(y=-1; y<=STD_LEV_FIELDY; y++)
1749 int lx = from_x + x, ly = from_y + y;
1751 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1752 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1754 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1755 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1760 redraw_mask |= REDRAW_MICROLEVEL;
1763 #define MICROLABEL_EMPTY 0
1764 #define MICROLABEL_LEVEL_NAME 1
1765 #define MICROLABEL_CREATED_BY 2
1766 #define MICROLABEL_LEVEL_AUTHOR 3
1767 #define MICROLABEL_IMPORTED_FROM 4
1768 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1770 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1772 static void DrawMicroLevelLabelExt(int mode)
1774 char label_text[MAX_MICROLABEL_SIZE + 1];
1776 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1778 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1779 mode == MICROLABEL_CREATED_BY ? "created by" :
1780 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1781 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1782 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1783 leveldir_current->imported_from : ""),
1784 MAX_MICROLABEL_SIZE);
1785 label_text[MAX_MICROLABEL_SIZE] = '\0';
1787 if (strlen(label_text) > 0)
1789 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1790 int lypos = MICROLABEL_YPOS;
1792 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1795 redraw_mask |= REDRAW_MICROLEVEL;
1798 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1800 static unsigned long scroll_delay = 0;
1801 static unsigned long label_delay = 0;
1802 static int from_x, from_y, scroll_direction;
1803 static int label_state, label_counter;
1807 from_x = from_y = 0;
1808 scroll_direction = MV_RIGHT;
1812 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1813 DrawMicroLevelLabelExt(label_state);
1815 /* initialize delay counters */
1816 DelayReached(&scroll_delay, 0);
1817 DelayReached(&label_delay, 0);
1822 /* scroll micro level, if needed */
1823 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1824 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1826 switch (scroll_direction)
1832 scroll_direction = MV_UP;
1836 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1839 scroll_direction = MV_DOWN;
1846 scroll_direction = MV_RIGHT;
1850 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1853 scroll_direction = MV_LEFT;
1860 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1863 /* redraw micro level label, if needed */
1864 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1865 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1866 strcmp(level.author, leveldir_current->name) != 0 &&
1867 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1869 int max_label_counter = 23;
1871 if (leveldir_current->imported_from != NULL)
1872 max_label_counter += 14;
1874 label_counter = (label_counter + 1) % max_label_counter;
1875 label_state = (label_counter >= 0 && label_counter <= 7 ?
1876 MICROLABEL_LEVEL_NAME :
1877 label_counter >= 9 && label_counter <= 12 ?
1878 MICROLABEL_CREATED_BY :
1879 label_counter >= 14 && label_counter <= 21 ?
1880 MICROLABEL_LEVEL_AUTHOR :
1881 label_counter >= 23 && label_counter <= 26 ?
1882 MICROLABEL_IMPORTED_FROM :
1883 label_counter >= 28 && label_counter <= 35 ?
1884 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1885 DrawMicroLevelLabelExt(label_state);
1889 int REQ_in_range(int x, int y)
1891 if (y > DY+249 && y < DY+278)
1893 if (x > DX+1 && x < DX+48)
1895 else if (x > DX+51 && x < DX+98)
1901 #define MAX_REQUEST_LINES 13
1902 #define MAX_REQUEST_LINE_LEN 7
1904 boolean Request(char *text, unsigned int req_state)
1906 int mx, my, ty, result = -1;
1907 unsigned int old_door_state;
1909 #if defined(PLATFORM_UNIX)
1910 /* pause network game while waiting for request to answer */
1911 if (options.network &&
1912 game_status == PLAYING &&
1913 req_state & REQUEST_WAIT_FOR)
1914 SendToServer_PausePlaying();
1917 old_door_state = GetDoorState();
1921 CloseDoor(DOOR_CLOSE_1);
1923 /* save old door content */
1924 BlitBitmap(bitmap_db_door, bitmap_db_door,
1925 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1926 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1928 /* clear door drawing field */
1929 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
1931 /* write text for request */
1932 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
1934 char text_line[MAX_REQUEST_LINE_LEN + 1];
1940 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
1943 if (!tc || tc == ' ')
1954 strncpy(text_line, text, tl);
1957 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
1958 text_line, FS_SMALL, FC_YELLOW);
1960 text += tl + (tc == ' ' ? 1 : 0);
1963 if (req_state & REQ_ASK)
1965 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1966 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1968 else if (req_state & REQ_CONFIRM)
1970 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1972 else if (req_state & REQ_PLAYER)
1974 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1975 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1976 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1977 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1980 /* copy request gadgets to door backbuffer */
1981 BlitBitmap(drawto, bitmap_db_door,
1982 DX, DY, DXSIZE, DYSIZE,
1983 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1985 OpenDoor(DOOR_OPEN_1);
1991 if (!(req_state & REQUEST_WAIT_FOR))
1994 if (game_status != MAINMENU)
1997 button_status = MB_RELEASED;
1999 request_gadget_id = -1;
2011 case EVENT_BUTTONPRESS:
2012 case EVENT_BUTTONRELEASE:
2013 case EVENT_MOTIONNOTIFY:
2015 if (event.type == EVENT_MOTIONNOTIFY)
2017 if (!PointerInWindow(window))
2018 continue; /* window and pointer are on different screens */
2023 motion_status = TRUE;
2024 mx = ((MotionEvent *) &event)->x;
2025 my = ((MotionEvent *) &event)->y;
2029 motion_status = FALSE;
2030 mx = ((ButtonEvent *) &event)->x;
2031 my = ((ButtonEvent *) &event)->y;
2032 if (event.type == EVENT_BUTTONPRESS)
2033 button_status = ((ButtonEvent *) &event)->button;
2035 button_status = MB_RELEASED;
2038 /* this sets 'request_gadget_id' */
2039 HandleGadgets(mx, my, button_status);
2041 switch(request_gadget_id)
2043 case TOOL_CTRL_ID_YES:
2046 case TOOL_CTRL_ID_NO:
2049 case TOOL_CTRL_ID_CONFIRM:
2050 result = TRUE | FALSE;
2053 case TOOL_CTRL_ID_PLAYER_1:
2056 case TOOL_CTRL_ID_PLAYER_2:
2059 case TOOL_CTRL_ID_PLAYER_3:
2062 case TOOL_CTRL_ID_PLAYER_4:
2073 case EVENT_KEYPRESS:
2074 switch(GetEventKey((KeyEvent *)&event, TRUE))
2087 if (req_state & REQ_PLAYER)
2091 case EVENT_KEYRELEASE:
2092 ClearPlayerAction();
2096 HandleOtherEvents(&event);
2100 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2102 int joy = AnyJoystick();
2104 if (joy & JOY_BUTTON_1)
2106 else if (joy & JOY_BUTTON_2)
2112 /* don't eat all CPU time */
2116 if (game_status != MAINMENU)
2121 if (!(req_state & REQ_STAY_OPEN))
2123 CloseDoor(DOOR_CLOSE_1);
2125 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2127 BlitBitmap(bitmap_db_door, bitmap_db_door,
2128 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2129 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2130 OpenDoor(DOOR_OPEN_1);
2136 #if defined(PLATFORM_UNIX)
2137 /* continue network game after request */
2138 if (options.network &&
2139 game_status == PLAYING &&
2140 req_state & REQUEST_WAIT_FOR)
2141 SendToServer_ContinuePlaying();
2147 unsigned int OpenDoor(unsigned int door_state)
2149 unsigned int new_door_state;
2151 if (door_state & DOOR_COPY_BACK)
2153 BlitBitmap(bitmap_db_door, bitmap_db_door,
2154 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2155 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2156 door_state &= ~DOOR_COPY_BACK;
2159 new_door_state = MoveDoor(door_state);
2161 return(new_door_state);
2164 unsigned int CloseDoor(unsigned int door_state)
2166 unsigned int new_door_state;
2168 BlitBitmap(backbuffer, bitmap_db_door,
2169 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2170 BlitBitmap(backbuffer, bitmap_db_door,
2171 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2173 new_door_state = MoveDoor(door_state);
2175 return(new_door_state);
2178 unsigned int GetDoorState()
2180 return MoveDoor(DOOR_GET_STATE);
2183 unsigned int SetDoorState(unsigned int door_state)
2185 return MoveDoor(door_state | DOOR_SET_STATE);
2188 unsigned int MoveDoor(unsigned int door_state)
2190 static int door1 = DOOR_OPEN_1;
2191 static int door2 = DOOR_CLOSE_2;
2192 static unsigned long door_delay = 0;
2193 int x, start, stepsize = 2;
2194 unsigned long door_delay_value = stepsize * 5;
2196 if (door_state == DOOR_GET_STATE)
2197 return(door1 | door2);
2199 if (door_state & DOOR_SET_STATE)
2201 if (door_state & DOOR_ACTION_1)
2202 door1 = door_state & DOOR_ACTION_1;
2203 if (door_state & DOOR_ACTION_2)
2204 door2 = door_state & DOOR_ACTION_2;
2206 return(door1 | door2);
2209 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2210 door_state &= ~DOOR_OPEN_1;
2211 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2212 door_state &= ~DOOR_CLOSE_1;
2213 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2214 door_state &= ~DOOR_OPEN_2;
2215 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2216 door_state &= ~DOOR_CLOSE_2;
2218 if (setup.quick_doors)
2221 door_delay_value = 0;
2222 StopSound(SND_MENU_DOOR_OPENING);
2223 StopSound(SND_MENU_DOOR_CLOSING);
2226 if (door_state & DOOR_ACTION)
2228 if (!(door_state & DOOR_NO_DELAY))
2230 /* opening door sound has priority over simultaneously closing door */
2231 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2232 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2233 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2234 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2237 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2239 for(x=start; x<=DXSIZE; x+=stepsize)
2241 Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
2242 GC gc = bitmap->stored_clip_gc;
2244 WaitUntilDelayReached(&door_delay, door_delay_value);
2246 if (door_state & DOOR_ACTION_1)
2248 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2249 int j = (DXSIZE - i) / 3;
2251 BlitBitmap(bitmap_db_door, drawto,
2252 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2253 DXSIZE,DYSIZE - i/2, DX, DY);
2255 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2257 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2258 BlitBitmapMasked(bitmap, drawto,
2259 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2260 DX + DXSIZE - i, DY + j);
2261 BlitBitmapMasked(bitmap, drawto,
2262 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2263 DX + DXSIZE - i, DY + 140 + j);
2264 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2265 BlitBitmapMasked(bitmap, drawto,
2266 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2268 BlitBitmapMasked(bitmap, drawto,
2269 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2272 BlitBitmapMasked(bitmap, drawto,
2273 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2275 BlitBitmapMasked(bitmap, drawto,
2276 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2278 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2279 BlitBitmapMasked(bitmap, drawto,
2280 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2281 DX + DXSIZE - i, DY + 77 + j);
2282 BlitBitmapMasked(bitmap, drawto,
2283 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2284 DX + DXSIZE - i, DY + 203 + j);
2286 redraw_mask |= REDRAW_DOOR_1;
2289 if (door_state & DOOR_ACTION_2)
2291 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2292 int j = (VXSIZE - i) / 3;
2294 BlitBitmap(bitmap_db_door, drawto,
2295 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2296 VXSIZE, VYSIZE - i/2, VX, VY);
2298 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2300 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2301 BlitBitmapMasked(bitmap, drawto,
2302 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2303 VX + VXSIZE-i, VY+j);
2304 SetClipOrigin(bitmap, gc,
2305 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2306 BlitBitmapMasked(bitmap, drawto,
2307 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2310 BlitBitmapMasked(bitmap, drawto,
2311 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2312 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2313 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2314 BlitBitmapMasked(bitmap, drawto,
2315 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2317 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2319 redraw_mask |= REDRAW_DOOR_2;
2324 if (game_status == MAINMENU)
2329 if (setup.quick_doors)
2331 StopSound(SND_MENU_DOOR_OPENING);
2332 StopSound(SND_MENU_DOOR_CLOSING);
2335 if (door_state & DOOR_ACTION_1)
2336 door1 = door_state & DOOR_ACTION_1;
2337 if (door_state & DOOR_ACTION_2)
2338 door2 = door_state & DOOR_ACTION_2;
2340 return (door1 | door2);
2343 void DrawSpecialEditorDoor()
2345 /* draw bigger toolbox window */
2346 BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
2347 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2349 redraw_mask |= REDRAW_ALL;
2352 void UndrawSpecialEditorDoor()
2354 /* draw normal tape recorder window */
2355 BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
2356 562, 344, 108, 56, EX - 4, EY - 12);
2358 redraw_mask |= REDRAW_ALL;
2362 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2364 XImage *pixel_image;
2365 unsigned long pixel_value;
2367 pixel_image = XGetImage(display, bitmap->drawable,
2368 x, y, 1, 1, AllPlanes, ZPixmap);
2369 pixel_value = XGetPixel(pixel_image, 0, 0);
2371 XDestroyImage(pixel_image);
2377 /* ---------- new tool button stuff ---------------------------------------- */
2379 /* graphic position values for tool buttons */
2380 #define TOOL_BUTTON_YES_XPOS 2
2381 #define TOOL_BUTTON_YES_YPOS 250
2382 #define TOOL_BUTTON_YES_GFX_YPOS 0
2383 #define TOOL_BUTTON_YES_XSIZE 46
2384 #define TOOL_BUTTON_YES_YSIZE 28
2385 #define TOOL_BUTTON_NO_XPOS 52
2386 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2387 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2388 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2389 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2390 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2391 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2392 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2393 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2394 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2395 #define TOOL_BUTTON_PLAYER_XSIZE 30
2396 #define TOOL_BUTTON_PLAYER_YSIZE 30
2397 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2398 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2399 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2400 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2401 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2402 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2403 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2404 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2405 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2406 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2407 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2408 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2409 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2410 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2411 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2412 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2413 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2414 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2415 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2416 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2425 } toolbutton_info[NUM_TOOL_BUTTONS] =
2428 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2429 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2430 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2435 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2436 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2437 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2442 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2443 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2444 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2445 TOOL_CTRL_ID_CONFIRM,
2449 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2450 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2451 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2452 TOOL_CTRL_ID_PLAYER_1,
2456 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2457 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2458 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2459 TOOL_CTRL_ID_PLAYER_2,
2463 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2464 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2465 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2466 TOOL_CTRL_ID_PLAYER_3,
2470 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2471 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2472 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2473 TOOL_CTRL_ID_PLAYER_4,
2478 void CreateToolButtons()
2482 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2484 Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
2485 Bitmap *deco_bitmap = None;
2486 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2487 struct GadgetInfo *gi;
2488 unsigned long event_mask;
2489 int gd_xoffset, gd_yoffset;
2490 int gd_x1, gd_x2, gd_y;
2493 event_mask = GD_EVENT_RELEASED;
2495 gd_xoffset = toolbutton_info[i].xpos;
2496 gd_yoffset = toolbutton_info[i].ypos;
2497 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2498 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2499 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2501 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2503 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
2505 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
2506 &deco_bitmap, &deco_x, &deco_y);
2507 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2508 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2511 gi = CreateGadget(GDI_CUSTOM_ID, id,
2512 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2513 GDI_X, DX + toolbutton_info[i].x,
2514 GDI_Y, DY + toolbutton_info[i].y,
2515 GDI_WIDTH, toolbutton_info[i].width,
2516 GDI_HEIGHT, toolbutton_info[i].height,
2517 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2518 GDI_STATE, GD_BUTTON_UNPRESSED,
2519 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2520 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2521 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2522 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2523 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2524 GDI_DECORATION_SHIFTING, 1, 1,
2525 GDI_EVENT_MASK, event_mask,
2526 GDI_CALLBACK_ACTION, HandleToolButtons,
2530 Error(ERR_EXIT, "cannot create gadget");
2532 tool_gadget[id] = gi;
2536 static void UnmapToolButtons()
2540 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2541 UnmapGadget(tool_gadget[i]);
2544 static void HandleToolButtons(struct GadgetInfo *gi)
2546 request_gadget_id = gi->custom_id;
2549 int get_next_element(int element)
2553 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
2554 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
2555 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
2556 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
2557 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
2558 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
2559 case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
2561 default: return element;
2565 int el2gfx_OLD(int element)
2569 case EL_EMPTY: return -1;
2570 case EL_SAND: return GFX_ERDREICH;
2571 case EL_WALL: return GFX_MAUERWERK;
2572 case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
2573 case EL_ROCK: return GFX_FELSBROCKEN;
2574 case EL_EMERALD: return GFX_EDELSTEIN;
2575 case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
2576 case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
2577 case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
2578 case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
2579 case EL_PLAYER1: return GFX_SPIELER1;
2580 case EL_PLAYER2: return GFX_SPIELER2;
2581 case EL_PLAYER3: return GFX_SPIELER3;
2582 case EL_PLAYER4: return GFX_SPIELER4;
2583 case EL_BUG: return GFX_KAEFER;
2584 case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
2585 case EL_BUG_UP: return GFX_KAEFER_UP;
2586 case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
2587 case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
2588 case EL_SPACESHIP: return GFX_FLIEGER;
2589 case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
2590 case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
2591 case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
2592 case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
2593 case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
2594 case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2595 case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2596 case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2597 case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2598 case EL_BD_FIREFLY: return GFX_FIREFLY;
2599 case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2600 case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
2601 case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2602 case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2603 case EL_YAMYAM: return GFX_MAMPFER;
2604 case EL_ROBOT: return GFX_ROBOT;
2605 case EL_STEELWALL: return GFX_BETON;
2606 case EL_DIAMOND: return GFX_DIAMANT;
2607 case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
2608 case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
2609 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
2610 case EL_AMOEBA_DROP: return GFX_TROPFEN;
2611 case EL_BOMB: return GFX_BOMBE;
2612 case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
2613 case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
2614 case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
2615 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
2616 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
2617 case EL_ACID: return GFX_SALZSAEURE;
2618 case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
2619 case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
2620 case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
2621 case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
2622 case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
2623 case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
2624 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
2625 case EL_NUT: return GFX_KOKOSNUSS;
2626 case EL_GAMEOFLIFE: return GFX_LIFE;
2627 case EL_BIOMAZE: return GFX_LIFE_ASYNC;
2628 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2629 case EL_STONEBLOCK: return GFX_BADEWANNE;
2630 case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
2631 case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
2632 case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
2633 case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
2634 case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
2635 case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
2636 case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
2637 case EL_KEY1: return GFX_SCHLUESSEL1;
2638 case EL_KEY2: return GFX_SCHLUESSEL2;
2639 case EL_KEY3: return GFX_SCHLUESSEL3;
2640 case EL_KEY4: return GFX_SCHLUESSEL4;
2641 case EL_GATE1: return GFX_PFORTE1;
2642 case EL_GATE2: return GFX_PFORTE2;
2643 case EL_GATE3: return GFX_PFORTE3;
2644 case EL_GATE4: return GFX_PFORTE4;
2645 case EL_GATE1_GRAY: return GFX_PFORTE1X;
2646 case EL_GATE2_GRAY: return GFX_PFORTE2X;
2647 case EL_GATE3_GRAY: return GFX_PFORTE3X;
2648 case EL_GATE4_GRAY: return GFX_PFORTE4X;
2649 case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
2650 case EL_PACMAN: return GFX_PACMAN;
2651 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2652 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2653 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2654 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2655 case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
2656 case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
2657 case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
2658 case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
2659 case EL_LAMP: return GFX_BIRNE_AUS;
2660 case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
2661 case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
2662 case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
2663 case EL_WALL_GROWING: return GFX_MAUER_LEBT;
2664 case EL_WALL_GROWING_X: return GFX_MAUER_X;
2665 case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
2666 case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
2667 case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
2668 case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
2669 case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
2670 case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
2671 case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
2672 case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
2673 case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
2674 case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
2675 case EL_DARK_YAMYAM: return GFX_MAMPFER2;
2676 case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
2677 case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
2678 case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
2679 case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
2680 case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
2681 case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
2682 case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
2683 case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
2684 case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
2685 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2686 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2687 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2688 case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
2689 case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
2690 case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
2691 case EL_MOLE: return GFX_MOLE;
2692 case EL_PENGUIN: return GFX_PINGUIN;
2693 case EL_PIG: return GFX_SCHWEIN;
2694 case EL_DRAGON: return GFX_DRACHE;
2695 case EL_SATELLITE: return GFX_SONDE;
2696 case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
2697 case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
2698 case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
2699 case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
2700 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2701 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2702 case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
2703 case EL_SP_ZONK: return GFX_SP_ZONK;
2704 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2705 case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
2706 case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
2707 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2708 case EL_EM_GATE1: return GFX_EM_GATE_1;
2709 case EL_EM_GATE2: return GFX_EM_GATE_2;
2710 case EL_EM_GATE3: return GFX_EM_GATE_3;
2711 case EL_EM_GATE4: return GFX_EM_GATE_4;
2712 case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
2713 case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
2714 case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
2715 case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
2716 case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
2717 case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
2718 case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
2719 case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
2720 case EL_EM_KEY1: return GFX_EM_KEY_1;
2721 case EL_EM_KEY2: return GFX_EM_KEY_2;
2722 case EL_EM_KEY3: return GFX_EM_KEY_3;
2723 case EL_EM_KEY4: return GFX_EM_KEY_4;
2724 case EL_PEARL: return GFX_PEARL;
2725 case EL_CRYSTAL: return GFX_CRYSTAL;
2726 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2727 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2728 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2729 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2730 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2731 case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
2732 case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
2733 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2734 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2735 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2736 case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
2737 case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
2738 case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
2739 case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2740 case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2741 case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
2742 case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
2743 case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
2744 case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2745 case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2746 case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
2747 case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
2748 case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2749 case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2750 case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
2751 case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
2752 case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
2753 case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2754 case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2755 case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
2756 case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
2757 case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2758 case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2759 case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
2760 case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
2761 case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
2762 case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2763 case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2764 case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
2765 case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
2766 case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2767 case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2768 case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
2769 case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
2770 case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
2771 case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2772 case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2773 case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
2774 case EL_LANDMINE: return GFX_LANDMINE;
2775 case EL_ENVELOPE: return GFX_ENVELOPE;
2776 case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
2777 case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
2778 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2779 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2780 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2781 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2782 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2783 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2784 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2785 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2786 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2787 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2788 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2789 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2790 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2791 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2792 case EL_MOLE_UP: return GFX_MOLE_UP;
2793 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2794 case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
2795 case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
2796 case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
2797 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2798 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2799 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2800 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2801 case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
2802 case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
2803 case EL_BALLOON: return GFX_BALLOON;
2804 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2805 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2806 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2807 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2808 case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
2809 case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
2810 case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
2811 case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
2812 case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
2813 case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
2814 case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
2815 case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
2816 case EL_EMC_WALL4: return GFX_EMC_WALL_4;
2817 case EL_EMC_WALL5: return GFX_EMC_WALL_5;
2818 case EL_EMC_WALL6: return GFX_EMC_WALL_6;
2819 case EL_EMC_WALL7: return GFX_EMC_WALL_7;
2820 case EL_EMC_WALL8: return GFX_EMC_WALL_8;
2821 case EL_TUBE_ALL: return GFX_TUBE_CROSS;
2822 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2823 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2824 case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
2825 case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
2826 case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
2827 case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
2828 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2829 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2830 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2831 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2832 case EL_SPRING: return GFX_SPRING;
2833 case EL_TRAP: return GFX_TRAP_INACTIVE;
2834 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2835 case EL_BD_WALL: return GFX_BD_WALL;
2836 case EL_BD_ROCK: return GFX_BD_ROCK;
2837 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2838 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
2842 if (IS_CHAR(element))
2843 return GFX_CHAR_START + (element - EL_CHAR_START);
2844 else if (element >= EL_SP_START && element <= EL_SP_END)
2846 int nr_element = element - EL_SP_START;
2847 int gfx_per_line = 8;
2849 (nr_element / gfx_per_line) * SP_PER_LINE +
2850 (nr_element % gfx_per_line);
2852 return GFX_START_ROCKSSP + nr_graphic;
2860 int el2gfx(int element)
2863 int graphic_OLD = el2gfx_OLD(element);
2868 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
2871 int graphic_OLD = el2gfx_OLD(element);
2873 if (element >= MAX_ELEMENTS)
2875 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
2878 if (graphic_NEW != graphic_OLD)
2880 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
2881 graphic_NEW, graphic_OLD);
2889 int el2img(int element)
2891 int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
2895 Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
2902 int el_dir2img(int element, int direction)
2904 return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
2907 int el_dir_act2img(int element, int direction, int action)
2909 action = graphics_action_mapping[action];
2910 direction = MV_DIR_BIT(direction);
2912 return element_info[element].direction_graphic[action][direction];