1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2469 int x, int y, int xsize, int ysize,
2470 int tile_width, int tile_height)
2474 int dst_x = startx + x * tile_width;
2475 int dst_y = starty + y * tile_height;
2476 int width = graphic_info[graphic].width;
2477 int height = graphic_info[graphic].height;
2478 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2479 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2480 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2481 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2482 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2483 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2490 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2495 inner_sx + (x - 1) * tile_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2497 inner_sy + (y - 1) * tile_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2511 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2512 int x, int y, int xsize, int ysize, int font_nr)
2514 int font_width = getFontWidth(font_nr);
2515 int font_height = getFontHeight(font_nr);
2517 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2518 font_width, font_height);
2521 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2523 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2524 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2525 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2526 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2527 boolean no_delay = (tape.warp_forward);
2528 unsigned int anim_delay = 0;
2529 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2530 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2531 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2532 int font_width = getFontWidth(font_nr);
2533 int font_height = getFontHeight(font_nr);
2534 int max_xsize = level.envelope[envelope_nr].xsize;
2535 int max_ysize = level.envelope[envelope_nr].ysize;
2536 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2537 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2538 int xend = max_xsize;
2539 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2540 int xstep = (xstart < xend ? 1 : 0);
2541 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2544 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2546 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2547 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2548 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2549 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2552 SetDrawtoField(DRAW_BUFFERED);
2555 BlitScreenToBitmap(backbuffer);
2557 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2560 SetDrawtoField(DRAW_BACKBUFFER);
2562 for (yy = 0; yy < ysize; yy++)
2563 for (xx = 0; xx < xsize; xx++)
2564 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2567 DrawTextBuffer(sx + font_width, sy + font_height,
2568 level.envelope[envelope_nr].text, font_nr, max_xsize,
2569 xsize - 2, ysize - 2, 0, mask_mode,
2570 level.envelope[envelope_nr].autowrap,
2571 level.envelope[envelope_nr].centered, FALSE);
2573 DrawTextToTextArea(sx + font_width, sy + font_height,
2574 level.envelope[envelope_nr].text, font_nr, max_xsize,
2575 xsize - 2, ysize - 2, mask_mode);
2578 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2581 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2585 void ShowEnvelope(int envelope_nr)
2587 int element = EL_ENVELOPE_1 + envelope_nr;
2588 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2589 int sound_opening = element_info[element].sound[ACTION_OPENING];
2590 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2591 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2592 boolean no_delay = (tape.warp_forward);
2593 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2594 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2595 int anim_mode = graphic_info[graphic].anim_mode;
2596 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2597 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2599 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2601 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2603 if (anim_mode == ANIM_DEFAULT)
2604 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2606 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2609 Delay(wait_delay_value);
2611 WaitForEventToContinue();
2613 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2615 if (anim_mode != ANIM_NONE)
2616 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2618 if (anim_mode == ANIM_DEFAULT)
2619 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2621 game.envelope_active = FALSE;
2623 SetDrawtoField(DRAW_BUFFERED);
2625 redraw_mask |= REDRAW_FIELD;
2629 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2633 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2634 int sx = sx_center - request.width / 2;
2635 int sy = sy_center - request.height / 2;
2637 if (add_border_size)
2647 void DrawEnvelopeRequest(char *text)
2649 char *text_final = text;
2650 char *text_door_style = NULL;
2651 int graphic = IMG_BACKGROUND_REQUEST;
2652 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2653 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2654 int font_nr = FONT_REQUEST;
2655 int font_width = getFontWidth(font_nr);
2656 int font_height = getFontHeight(font_nr);
2657 int border_size = request.border_size;
2658 int line_spacing = request.line_spacing;
2659 int line_height = font_height + line_spacing;
2660 int text_width = request.width - 2 * border_size;
2661 int text_height = request.height - 2 * border_size;
2662 int line_length = text_width / font_width;
2663 int max_lines = text_height / line_height;
2664 int width = request.width;
2665 int height = request.height;
2666 int tile_size = request.step_offset;
2667 int x_steps = width / tile_size;
2668 int y_steps = height / tile_size;
2672 if (request.wrap_single_words)
2674 char *src_text_ptr, *dst_text_ptr;
2676 text_door_style = checked_malloc(2 * strlen(text) + 1);
2678 src_text_ptr = text;
2679 dst_text_ptr = text_door_style;
2681 while (*src_text_ptr)
2683 if (*src_text_ptr == ' ' ||
2684 *src_text_ptr == '?' ||
2685 *src_text_ptr == '!')
2686 *dst_text_ptr++ = '\n';
2688 if (*src_text_ptr != ' ')
2689 *dst_text_ptr++ = *src_text_ptr;
2694 *dst_text_ptr = '\0';
2696 text_final = text_door_style;
2699 setRequestPosition(&sx, &sy, FALSE);
2701 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2703 for (y = 0; y < y_steps; y++)
2704 for (x = 0; x < x_steps; x++)
2705 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2706 x, y, x_steps, y_steps,
2707 tile_size, tile_size);
2709 DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
2710 line_length, -1, max_lines, line_spacing, mask_mode,
2711 request.autowrap, request.centered, FALSE);
2713 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2714 RedrawGadget(tool_gadget[i]);
2716 // store readily prepared envelope request for later use when animating
2717 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2721 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2722 BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
2724 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2729 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2731 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2737 if (text_door_style)
2738 free(text_door_style);
2743 void AnimateEnvelopeRequest(int anim_mode, int action)
2745 int graphic = IMG_BACKGROUND_REQUEST;
2746 boolean draw_masked = graphic_info[graphic].draw_masked;
2748 int delay_value_normal = request.step_delay;
2749 int delay_value_fast = delay_value_normal / 2;
2751 int delay_value_normal = GameFrameDelay;
2752 int delay_value_fast = FfwdFrameDelay;
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2757 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
2758 unsigned int anim_delay = 0;
2760 int width = request.width;
2761 int height = request.height;
2762 int tile_size = request.step_offset;
2763 int max_xsize = width / tile_size;
2764 int max_ysize = height / tile_size;
2765 int max_xsize_inner = max_xsize - 2;
2766 int max_ysize_inner = max_ysize - 2;
2768 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2769 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2770 int xend = max_xsize_inner;
2771 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2772 int xstep = (xstart < xend ? 1 : 0);
2773 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2776 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2778 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2779 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2780 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2781 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2782 int src_x = sx_center - width / 2;
2783 int src_y = sy_center - height / 2;
2784 int dst_x = sx_center - xsize * tile_size / 2;
2785 int dst_y = sy_center - ysize * tile_size / 2;
2786 int xsize_size_left = (xsize - 1) * tile_size;
2787 int ysize_size_top = (ysize - 1) * tile_size;
2788 int max_xsize_pos = (max_xsize - 1) * tile_size;
2789 int max_ysize_pos = (max_ysize - 1) * tile_size;
2792 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2795 for (yy = 0; yy < 2; yy++)
2797 for (xx = 0; xx < 2; xx++)
2799 int src_xx = src_x + xx * max_xsize_pos;
2800 int src_yy = src_y + yy * max_ysize_pos;
2801 int dst_xx = dst_x + xx * xsize_size_left;
2802 int dst_yy = dst_y + yy * ysize_size_top;
2803 int xx_size = (xx ? tile_size : xsize_size_left);
2804 int yy_size = (yy ? tile_size : ysize_size_top);
2807 BlitBitmapMasked(bitmap_db_cross, backbuffer,
2808 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2810 BlitBitmap(bitmap_db_cross, backbuffer,
2811 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2815 BlitBitmap(bitmap_db_cross, backbuffer,
2817 xsize_size_left, ysize_size_top,
2819 BlitBitmap(bitmap_db_cross, backbuffer,
2820 src_x + max_xsize_pos, src_y,
2821 tile_size, ysize_size_top,
2822 dst_x + xsize_size_left, dst_y);
2823 BlitBitmap(bitmap_db_cross, backbuffer,
2824 src_x, src_y + max_ysize_pos,
2825 xsize_size_left, tile_size,
2826 dst_x, dst_y + ysize_size_top);
2827 BlitBitmap(bitmap_db_cross, backbuffer,
2828 src_x + max_xsize_pos, src_y + max_ysize_pos,
2829 tile_size, tile_size,
2830 dst_x + xsize_size_left, dst_y + ysize_size_top);
2834 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2835 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2837 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2847 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2853 void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
2856 int envelope_nr = 0;
2859 int graphic = IMG_BACKGROUND_REQUEST;
2861 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2863 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2864 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2865 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2866 boolean no_delay = (tape.warp_forward);
2867 unsigned int anim_delay = 0;
2868 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2869 int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
2871 int max_word_len = maxWordLengthInString(text);
2872 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2874 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2876 int font_width = getFontWidth(font_nr);
2877 int font_height = getFontHeight(font_nr);
2878 int line_spacing = 2 * 1;
2882 int max_xsize = DXSIZE / font_width;
2883 // int max_ysize = DYSIZE / font_height;
2884 int max_ysize = DYSIZE / (font_height + line_spacing);
2886 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2887 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2891 int max_xsize = level.envelope[envelope_nr].xsize;
2892 int max_ysize = level.envelope[envelope_nr].ysize;
2894 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2895 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2896 int xend = max_xsize;
2897 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2898 int xstep = (xstart < xend ? 1 : 0);
2899 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2904 char *text_copy = getStringCopy(text);
2907 font_nr = FONT_TEXT_2;
2909 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2911 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2912 font_nr = FONT_TEXT_1;
2915 int max_word_len = 0;
2917 char *text_copy = getStringCopy(text);
2919 font_nr = FONT_TEXT_2;
2921 for (text_ptr = text; *text_ptr; text_ptr++)
2923 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2925 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2927 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2928 font_nr = FONT_TEXT_1;
2937 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2938 if (*text_ptr == ' ')
2943 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2944 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2946 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2947 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2950 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2952 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2953 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2954 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2955 // int sy = SX + (SYSIZE - ysize * font_height) / 2;
2956 int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
2960 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2962 SetDrawtoField(DRAW_BUFFERED);
2965 BlitScreenToBitmap(backbuffer);
2967 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2970 SetDrawtoField(DRAW_BACKBUFFER);
2973 for (yy = 0; yy < ysize; yy++)
2974 for (xx = 0; xx < xsize; xx++)
2975 DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
2976 getFontWidth(font_nr),
2977 getFontHeight(font_nr) + line_spacing);
2982 DrawTextBuffer(sx + font_width, sy + font_height + 8,
2983 text_copy, font_nr, max_xsize,
2984 xsize - 2, ysize - 2, line_spacing, mask_mode,
2985 FALSE, TRUE, FALSE);
2987 DrawTextBuffer(sx + font_width, sy + font_height,
2988 level.envelope[envelope_nr].text, font_nr, max_xsize,
2989 xsize - 2, ysize - 2, 0, mask_mode,
2990 level.envelope[envelope_nr].autowrap,
2991 level.envelope[envelope_nr].centered, FALSE);
2995 DrawTextToTextArea(sx + font_width, sy + font_height,
2996 level.envelope[envelope_nr].text, font_nr, max_xsize,
2997 xsize - 2, ysize - 2, mask_mode);
3000 /* copy request gadgets to door backbuffer */
3003 if ((ysize - 2) > 13)
3004 BlitBitmap(bitmap_db_door, drawto,
3005 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3006 DOOR_GFX_PAGEY1 + 13 * font_height,
3007 (xsize - 2) * font_width,
3008 (ysize - 2 - 13) * font_height,
3010 sy + font_height * (1 + 13));
3012 if ((ysize - 2) > 13)
3013 BlitBitmap(bitmap_db_door, drawto,
3014 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3015 DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
3016 (xsize - 2) * font_width,
3017 (ysize - 2 - 13) * (font_height + line_spacing),
3019 sy + (font_height + line_spacing) * (1 + 13));
3021 if ((ysize - 2) > 13)
3022 BlitBitmap(bitmap_db_door, drawto,
3023 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3024 DOOR_GFX_PAGEY1 + 13 * font_height,
3025 (xsize - 2) * font_width,
3026 (ysize - 2 - 13) * font_height,
3028 sy + font_height * (1 + 13));
3032 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3033 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
3035 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3045 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
3055 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3058 int last_game_status = game_status; /* save current game status */
3059 // int last_draw_background_mask = gfx.draw_background_mask;
3062 int graphic = IMG_BACKGROUND_REQUEST;
3063 int sound_opening = SND_REQUEST_OPENING;
3064 int sound_closing = SND_REQUEST_CLOSING;
3066 int envelope_nr = 0;
3067 int element = EL_ENVELOPE_1 + envelope_nr;
3068 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3069 int sound_opening = element_info[element].sound[ACTION_OPENING];
3070 int sound_closing = element_info[element].sound[ACTION_CLOSING];
3073 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3074 boolean no_delay = (tape.warp_forward);
3075 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
3076 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
3078 int anim_mode = graphic_info[graphic].anim_mode;
3079 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3080 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3082 char *text_copy = getStringCopy(text);
3085 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3086 if (*text_ptr == ' ')
3091 if (game_status == GAME_MODE_PLAYING)
3093 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3094 BlitScreenToBitmap_EM(backbuffer);
3095 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3096 BlitScreenToBitmap_SP(backbuffer);
3099 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3103 SetDrawtoField(DRAW_BACKBUFFER);
3105 // SetDrawBackgroundMask(REDRAW_NONE);
3107 if (action == ACTION_OPENING)
3109 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3112 if (req_state & REQ_ASK)
3114 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3115 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3117 else if (req_state & REQ_CONFIRM)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3121 else if (req_state & REQ_PLAYER)
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3125 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3131 DrawEnvelopeRequest(text);
3133 DrawEnvelopeRequest(text_copy);
3136 if (game_status != GAME_MODE_MAIN)
3140 /* force DOOR font inside door area */
3141 game_status = GAME_MODE_PSEUDO_DOOR;
3144 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3146 if (action == ACTION_OPENING)
3148 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3150 if (anim_mode == ANIM_DEFAULT)
3151 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3153 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3157 Delay(wait_delay_value);
3159 WaitForEventToContinue();
3164 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3166 if (anim_mode != ANIM_NONE)
3167 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3169 if (anim_mode == ANIM_DEFAULT)
3170 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3173 game.envelope_active = FALSE;
3176 // game_status = last_game_status; /* restore current game status */
3178 if (action == ACTION_CLOSING)
3180 if (game_status != GAME_MODE_MAIN)
3183 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3186 SetDrawtoField(DRAW_BUFFERED);
3189 // SetDrawBackgroundMask(last_draw_background_mask);
3192 redraw_mask = REDRAW_FIELD;
3193 // redraw_mask |= REDRAW_ALL;
3195 redraw_mask |= REDRAW_FIELD;
3199 if (game_status == GAME_MODE_MAIN)
3204 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
3205 game_status = last_game_status; /* restore current game status */
3208 if (action == ACTION_CLOSING &&
3209 game_status == GAME_MODE_PLAYING &&
3210 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3211 SetDrawtoField(DRAW_BUFFERED);
3213 if (game_status == GAME_MODE_PLAYING &&
3214 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3215 SetDrawtoField(DRAW_BUFFERED);
3227 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3231 int graphic = el2preimg(element);
3233 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3234 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
3242 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3243 SetDrawBackgroundMask(REDRAW_FIELD);
3245 SetDrawBackgroundMask(REDRAW_NONE);
3250 for (x = BX1; x <= BX2; x++)
3251 for (y = BY1; y <= BY2; y++)
3252 DrawScreenField(x, y);
3254 redraw_mask |= REDRAW_FIELD;
3257 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3261 for (x = 0; x < size_x; x++)
3262 for (y = 0; y < size_y; y++)
3263 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3265 redraw_mask |= REDRAW_FIELD;
3268 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
3270 boolean show_level_border = (BorderElement != EL_EMPTY);
3271 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3272 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3273 int tile_size = preview.tile_size;
3274 int preview_width = preview.xsize * tile_size;
3275 int preview_height = preview.ysize * tile_size;
3276 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3277 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3278 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3279 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3282 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3284 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
3285 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
3287 for (x = 0; x < real_preview_xsize; x++)
3289 for (y = 0; y < real_preview_ysize; y++)
3291 int lx = from_x + x + (show_level_border ? -1 : 0);
3292 int ly = from_y + y + (show_level_border ? -1 : 0);
3293 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3294 getBorderElement(lx, ly));
3296 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3297 element, tile_size);
3301 redraw_mask |= REDRAW_MICROLEVEL;
3304 #define MICROLABEL_EMPTY 0
3305 #define MICROLABEL_LEVEL_NAME 1
3306 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3307 #define MICROLABEL_LEVEL_AUTHOR 3
3308 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3309 #define MICROLABEL_IMPORTED_FROM 5
3310 #define MICROLABEL_IMPORTED_BY_HEAD 6
3311 #define MICROLABEL_IMPORTED_BY 7
3313 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3315 int max_text_width = SXSIZE;
3316 int font_width = getFontWidth(font_nr);
3318 if (pos->align == ALIGN_CENTER)
3319 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3320 else if (pos->align == ALIGN_RIGHT)
3321 max_text_width = pos->x;
3323 max_text_width = SXSIZE - pos->x;
3325 return max_text_width / font_width;
3328 static void DrawPreviewLevelLabelExt(int mode)
3330 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3331 char label_text[MAX_OUTPUT_LINESIZE + 1];
3332 int max_len_label_text;
3334 int font_nr = pos->font;
3337 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3338 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3339 mode == MICROLABEL_IMPORTED_BY_HEAD)
3340 font_nr = pos->font_alt;
3342 int font_nr = FONT_TEXT_2;
3345 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3346 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3347 mode == MICROLABEL_IMPORTED_BY_HEAD)
3348 font_nr = FONT_TEXT_3;
3352 max_len_label_text = getMaxTextLength(pos, font_nr);
3354 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3358 if (pos->size != -1)
3359 max_len_label_text = pos->size;
3362 for (i = 0; i < max_len_label_text; i++)
3363 label_text[i] = ' ';
3364 label_text[max_len_label_text] = '\0';
3366 if (strlen(label_text) > 0)
3369 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3371 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3372 int lypos = MICROLABEL2_YPOS;
3374 DrawText(lxpos, lypos, label_text, font_nr);
3379 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3380 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3381 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3382 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3383 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3384 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3385 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3386 max_len_label_text);
3387 label_text[max_len_label_text] = '\0';
3389 if (strlen(label_text) > 0)
3392 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3394 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3395 int lypos = MICROLABEL2_YPOS;
3397 DrawText(lxpos, lypos, label_text, font_nr);
3401 redraw_mask |= REDRAW_MICROLEVEL;
3404 static void DrawPreviewLevelExt(boolean restart)
3406 static unsigned int scroll_delay = 0;
3407 static unsigned int label_delay = 0;
3408 static int from_x, from_y, scroll_direction;
3409 static int label_state, label_counter;
3410 unsigned int scroll_delay_value = preview.step_delay;
3411 boolean show_level_border = (BorderElement != EL_EMPTY);
3412 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3413 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3414 int last_game_status = game_status; /* save current game status */
3417 /* force PREVIEW font on preview level */
3418 game_status = GAME_MODE_PSEUDO_PREVIEW;
3426 if (preview.anim_mode == ANIM_CENTERED)
3428 if (level_xsize > preview.xsize)
3429 from_x = (level_xsize - preview.xsize) / 2;
3430 if (level_ysize > preview.ysize)
3431 from_y = (level_ysize - preview.ysize) / 2;
3434 from_x += preview.xoffset;
3435 from_y += preview.yoffset;
3437 scroll_direction = MV_RIGHT;
3441 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3442 DrawPreviewLevelLabelExt(label_state);
3444 /* initialize delay counters */
3445 DelayReached(&scroll_delay, 0);
3446 DelayReached(&label_delay, 0);
3448 if (leveldir_current->name)
3450 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3451 char label_text[MAX_OUTPUT_LINESIZE + 1];
3453 int font_nr = pos->font;
3455 int font_nr = FONT_TEXT_1;
3458 int max_len_label_text = getMaxTextLength(pos, font_nr);
3460 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3468 if (pos->size != -1)
3469 max_len_label_text = pos->size;
3472 strncpy(label_text, leveldir_current->name, max_len_label_text);
3473 label_text[max_len_label_text] = '\0';
3476 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3478 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3479 lypos = SY + MICROLABEL1_YPOS;
3481 DrawText(lxpos, lypos, label_text, font_nr);
3485 game_status = last_game_status; /* restore current game status */
3490 /* scroll preview level, if needed */
3491 if (preview.anim_mode != ANIM_NONE &&
3492 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3493 DelayReached(&scroll_delay, scroll_delay_value))
3495 switch (scroll_direction)
3500 from_x -= preview.step_offset;
3501 from_x = (from_x < 0 ? 0 : from_x);
3504 scroll_direction = MV_UP;
3508 if (from_x < level_xsize - preview.xsize)
3510 from_x += preview.step_offset;
3511 from_x = (from_x > level_xsize - preview.xsize ?
3512 level_xsize - preview.xsize : from_x);
3515 scroll_direction = MV_DOWN;
3521 from_y -= preview.step_offset;
3522 from_y = (from_y < 0 ? 0 : from_y);
3525 scroll_direction = MV_RIGHT;
3529 if (from_y < level_ysize - preview.ysize)
3531 from_y += preview.step_offset;
3532 from_y = (from_y > level_ysize - preview.ysize ?
3533 level_ysize - preview.ysize : from_y);
3536 scroll_direction = MV_LEFT;
3543 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3546 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3547 /* redraw micro level label, if needed */
3548 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3549 !strEqual(level.author, ANONYMOUS_NAME) &&
3550 !strEqual(level.author, leveldir_current->name) &&
3551 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3553 int max_label_counter = 23;
3555 if (leveldir_current->imported_from != NULL &&
3556 strlen(leveldir_current->imported_from) > 0)
3557 max_label_counter += 14;
3558 if (leveldir_current->imported_by != NULL &&
3559 strlen(leveldir_current->imported_by) > 0)
3560 max_label_counter += 14;
3562 label_counter = (label_counter + 1) % max_label_counter;
3563 label_state = (label_counter >= 0 && label_counter <= 7 ?
3564 MICROLABEL_LEVEL_NAME :
3565 label_counter >= 9 && label_counter <= 12 ?
3566 MICROLABEL_LEVEL_AUTHOR_HEAD :
3567 label_counter >= 14 && label_counter <= 21 ?
3568 MICROLABEL_LEVEL_AUTHOR :
3569 label_counter >= 23 && label_counter <= 26 ?
3570 MICROLABEL_IMPORTED_FROM_HEAD :
3571 label_counter >= 28 && label_counter <= 35 ?
3572 MICROLABEL_IMPORTED_FROM :
3573 label_counter >= 37 && label_counter <= 40 ?
3574 MICROLABEL_IMPORTED_BY_HEAD :
3575 label_counter >= 42 && label_counter <= 49 ?
3576 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3578 if (leveldir_current->imported_from == NULL &&
3579 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3580 label_state == MICROLABEL_IMPORTED_FROM))
3581 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3582 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3584 DrawPreviewLevelLabelExt(label_state);
3587 game_status = last_game_status; /* restore current game status */
3590 void DrawPreviewLevelInitial()
3592 DrawPreviewLevelExt(TRUE);
3595 void DrawPreviewLevelAnimation()
3597 DrawPreviewLevelExt(FALSE);
3600 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3601 int graphic, int sync_frame, int mask_mode)
3603 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3605 if (mask_mode == USE_MASKING)
3606 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3608 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3611 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3612 int graphic, int sync_frame,
3615 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3617 if (mask_mode == USE_MASKING)
3618 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3620 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3623 inline void DrawGraphicAnimation(int x, int y, int graphic)
3625 int lx = LEVELX(x), ly = LEVELY(y);
3627 if (!IN_SCR_FIELD(x, y))
3631 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3632 graphic, GfxFrame[lx][ly], NO_MASKING);
3634 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3635 graphic, GfxFrame[lx][ly], NO_MASKING);
3637 MarkTileDirty(x, y);
3640 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3642 int lx = LEVELX(x), ly = LEVELY(y);
3644 if (!IN_SCR_FIELD(x, y))
3647 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3648 graphic, GfxFrame[lx][ly], NO_MASKING);
3649 MarkTileDirty(x, y);
3652 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3654 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3657 void DrawLevelElementAnimation(int x, int y, int element)
3659 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3661 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3664 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3666 int sx = SCREENX(x), sy = SCREENY(y);
3668 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3671 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3674 DrawGraphicAnimation(sx, sy, graphic);
3677 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3678 DrawLevelFieldCrumbled(x, y);
3680 if (GFX_CRUMBLED(Feld[x][y]))
3681 DrawLevelFieldCrumbled(x, y);
3685 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3687 int sx = SCREENX(x), sy = SCREENY(y);
3690 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3693 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3695 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3698 DrawGraphicAnimation(sx, sy, graphic);
3700 if (GFX_CRUMBLED(element))
3701 DrawLevelFieldCrumbled(x, y);
3704 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3706 if (player->use_murphy)
3708 /* this works only because currently only one player can be "murphy" ... */
3709 static int last_horizontal_dir = MV_LEFT;
3710 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3712 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3713 last_horizontal_dir = move_dir;
3715 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3717 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3719 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3725 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3728 static boolean equalGraphics(int graphic1, int graphic2)
3730 struct GraphicInfo *g1 = &graphic_info[graphic1];
3731 struct GraphicInfo *g2 = &graphic_info[graphic2];
3733 return (g1->bitmap == g2->bitmap &&
3734 g1->src_x == g2->src_x &&
3735 g1->src_y == g2->src_y &&
3736 g1->anim_frames == g2->anim_frames &&
3737 g1->anim_delay == g2->anim_delay &&
3738 g1->anim_mode == g2->anim_mode);
3741 void DrawAllPlayers()
3745 for (i = 0; i < MAX_PLAYERS; i++)
3746 if (stored_player[i].active)
3747 DrawPlayer(&stored_player[i]);
3750 void DrawPlayerField(int x, int y)
3752 if (!IS_PLAYER(x, y))
3755 DrawPlayer(PLAYERINFO(x, y));
3758 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3760 void DrawPlayer(struct PlayerInfo *player)
3762 int jx = player->jx;
3763 int jy = player->jy;
3764 int move_dir = player->MovDir;
3765 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3766 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3767 int last_jx = (player->is_moving ? jx - dx : jx);
3768 int last_jy = (player->is_moving ? jy - dy : jy);
3769 int next_jx = jx + dx;
3770 int next_jy = jy + dy;
3771 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3772 boolean player_is_opaque = FALSE;
3773 int sx = SCREENX(jx), sy = SCREENY(jy);
3774 int sxx = 0, syy = 0;
3775 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3777 int action = ACTION_DEFAULT;
3778 int last_player_graphic = getPlayerGraphic(player, move_dir);
3779 int last_player_frame = player->Frame;
3782 /* GfxElement[][] is set to the element the player is digging or collecting;
3783 remove also for off-screen player if the player is not moving anymore */
3784 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3785 GfxElement[jx][jy] = EL_UNDEFINED;
3787 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3791 if (!IN_LEV_FIELD(jx, jy))
3793 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3794 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3795 printf("DrawPlayerField(): This should never happen!\n");
3800 if (element == EL_EXPLOSION)
3803 action = (player->is_pushing ? ACTION_PUSHING :
3804 player->is_digging ? ACTION_DIGGING :
3805 player->is_collecting ? ACTION_COLLECTING :
3806 player->is_moving ? ACTION_MOVING :
3807 player->is_snapping ? ACTION_SNAPPING :
3808 player->is_dropping ? ACTION_DROPPING :
3809 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3811 if (player->is_waiting)
3812 move_dir = player->dir_waiting;
3814 InitPlayerGfxAnimation(player, action, move_dir);
3816 /* ----------------------------------------------------------------------- */
3817 /* draw things in the field the player is leaving, if needed */
3818 /* ----------------------------------------------------------------------- */
3820 if (player->is_moving)
3822 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3824 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3826 if (last_element == EL_DYNAMITE_ACTIVE ||
3827 last_element == EL_EM_DYNAMITE_ACTIVE ||
3828 last_element == EL_SP_DISK_RED_ACTIVE)
3829 DrawDynamite(last_jx, last_jy);
3831 DrawLevelFieldThruMask(last_jx, last_jy);
3833 else if (last_element == EL_DYNAMITE_ACTIVE ||
3834 last_element == EL_EM_DYNAMITE_ACTIVE ||
3835 last_element == EL_SP_DISK_RED_ACTIVE)
3836 DrawDynamite(last_jx, last_jy);
3838 /* !!! this is not enough to prevent flickering of players which are
3839 moving next to each others without a free tile between them -- this
3840 can only be solved by drawing all players layer by layer (first the
3841 background, then the foreground etc.) !!! => TODO */
3842 else if (!IS_PLAYER(last_jx, last_jy))
3843 DrawLevelField(last_jx, last_jy);
3846 DrawLevelField(last_jx, last_jy);
3849 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3850 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3853 if (!IN_SCR_FIELD(sx, sy))
3856 /* ----------------------------------------------------------------------- */
3857 /* draw things behind the player, if needed */
3858 /* ----------------------------------------------------------------------- */
3861 DrawLevelElement(jx, jy, Back[jx][jy]);
3862 else if (IS_ACTIVE_BOMB(element))
3863 DrawLevelElement(jx, jy, EL_EMPTY);
3866 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3868 int old_element = GfxElement[jx][jy];
3869 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3870 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3872 if (GFX_CRUMBLED(old_element))
3873 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3875 DrawGraphic(sx, sy, old_graphic, frame);
3877 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3878 player_is_opaque = TRUE;
3882 GfxElement[jx][jy] = EL_UNDEFINED;
3884 /* make sure that pushed elements are drawn with correct frame rate */
3886 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3888 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3889 GfxFrame[jx][jy] = player->StepFrame;
3891 if (player->is_pushing && player->is_moving)
3892 GfxFrame[jx][jy] = player->StepFrame;
3895 DrawLevelField(jx, jy);
3899 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3900 /* ----------------------------------------------------------------------- */
3901 /* draw player himself */
3902 /* ----------------------------------------------------------------------- */
3904 graphic = getPlayerGraphic(player, move_dir);
3906 /* in the case of changed player action or direction, prevent the current
3907 animation frame from being restarted for identical animations */
3908 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3909 player->Frame = last_player_frame;
3911 frame = getGraphicAnimationFrame(graphic, player->Frame);
3915 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3916 sxx = player->GfxPos;
3918 syy = player->GfxPos;
3921 if (!setup.soft_scrolling && ScreenMovPos)
3924 if (player_is_opaque)
3925 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3927 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3929 if (SHIELD_ON(player))
3931 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3932 IMG_SHIELD_NORMAL_ACTIVE);
3933 int frame = getGraphicAnimationFrame(graphic, -1);
3935 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3942 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3943 sxx = player->GfxPos;
3945 syy = player->GfxPos;
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things the player is pushing, if needed */
3951 /* ----------------------------------------------------------------------- */
3954 printf("::: %d, %d [%d, %d] [%d]\n",
3955 player->is_pushing, player_is_moving, player->GfxAction,
3956 player->is_moving, player_is_moving);
3960 if (player->is_pushing && player->is_moving)
3962 int px = SCREENX(jx), py = SCREENY(jy);
3963 int pxx = (TILEX - ABS(sxx)) * dx;
3964 int pyy = (TILEY - ABS(syy)) * dy;
3965 int gfx_frame = GfxFrame[jx][jy];
3971 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3973 element = Feld[next_jx][next_jy];
3974 gfx_frame = GfxFrame[next_jx][next_jy];
3977 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3980 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3981 frame = getGraphicAnimationFrame(graphic, sync_frame);
3983 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3986 /* draw background element under pushed element (like the Sokoban field) */
3988 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3990 /* this allows transparent pushing animation over non-black background */
3993 DrawLevelElement(jx, jy, Back[jx][jy]);
3995 DrawLevelElement(jx, jy, EL_EMPTY);
3997 if (Back[next_jx][next_jy])
3998 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4000 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4002 else if (Back[next_jx][next_jy])
4003 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4005 if (Back[next_jx][next_jy])
4006 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4010 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
4011 jx, px, player->GfxPos, player->StepFrame,
4016 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
4020 /* do not draw (EM style) pushing animation when pushing is finished */
4021 /* (two-tile animations usually do not contain start and end frame) */
4022 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4023 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4025 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4027 /* masked drawing is needed for EMC style (double) movement graphics */
4028 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
4029 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4034 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4035 /* ----------------------------------------------------------------------- */
4036 /* draw player himself */
4037 /* ----------------------------------------------------------------------- */
4039 graphic = getPlayerGraphic(player, move_dir);
4041 /* in the case of changed player action or direction, prevent the current
4042 animation frame from being restarted for identical animations */
4043 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4044 player->Frame = last_player_frame;
4046 frame = getGraphicAnimationFrame(graphic, player->Frame);
4050 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4051 sxx = player->GfxPos;
4053 syy = player->GfxPos;
4056 if (!setup.soft_scrolling && ScreenMovPos)
4059 if (player_is_opaque)
4060 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4062 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4064 if (SHIELD_ON(player))
4066 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4067 IMG_SHIELD_NORMAL_ACTIVE);
4068 int frame = getGraphicAnimationFrame(graphic, -1);
4070 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4074 /* ----------------------------------------------------------------------- */
4075 /* draw things in front of player (active dynamite or dynabombs) */
4076 /* ----------------------------------------------------------------------- */
4078 if (IS_ACTIVE_BOMB(element))
4080 graphic = el2img(element);
4081 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4083 if (game.emulation == EMU_SUPAPLEX)
4084 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4086 DrawGraphicThruMask(sx, sy, graphic, frame);
4089 if (player_is_moving && last_element == EL_EXPLOSION)
4091 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4092 GfxElement[last_jx][last_jy] : EL_EMPTY);
4093 int graphic = el_act2img(element, ACTION_EXPLODING);
4094 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4095 int phase = ExplodePhase[last_jx][last_jy] - 1;
4096 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4099 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4102 /* ----------------------------------------------------------------------- */
4103 /* draw elements the player is just walking/passing through/under */
4104 /* ----------------------------------------------------------------------- */
4106 if (player_is_moving)
4108 /* handle the field the player is leaving ... */
4109 if (IS_ACCESSIBLE_INSIDE(last_element))
4110 DrawLevelField(last_jx, last_jy);
4111 else if (IS_ACCESSIBLE_UNDER(last_element))
4112 DrawLevelFieldThruMask(last_jx, last_jy);
4115 /* do not redraw accessible elements if the player is just pushing them */
4116 if (!player_is_moving || !player->is_pushing)
4118 /* ... and the field the player is entering */
4119 if (IS_ACCESSIBLE_INSIDE(element))
4120 DrawLevelField(jx, jy);
4121 else if (IS_ACCESSIBLE_UNDER(element))
4122 DrawLevelFieldThruMask(jx, jy);
4125 MarkTileDirty(sx, sy);
4128 /* ------------------------------------------------------------------------- */
4130 void WaitForEventToContinue()
4132 boolean still_wait = TRUE;
4134 /* simulate releasing mouse button over last gadget, if still pressed */
4136 HandleGadgets(-1, -1, 0);
4138 button_status = MB_RELEASED;
4154 case EVENT_BUTTONPRESS:
4155 case EVENT_KEYPRESS:
4159 case EVENT_KEYRELEASE:
4160 ClearPlayerAction();
4164 HandleOtherEvents(&event);
4168 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4175 /* don't eat all CPU time */
4180 #define MAX_REQUEST_LINES 13
4181 #define MAX_REQUEST_LINE_FONT1_LEN 7
4182 #define MAX_REQUEST_LINE_FONT2_LEN 10
4186 static int RequestHandleEvents(unsigned int req_state)
4188 int last_game_status = game_status; /* save current game status */
4192 button_status = MB_RELEASED;
4194 request_gadget_id = -1;
4207 case EVENT_BUTTONPRESS:
4208 case EVENT_BUTTONRELEASE:
4209 case EVENT_MOTIONNOTIFY:
4211 if (event.type == EVENT_MOTIONNOTIFY)
4213 if (!PointerInWindow(window))
4214 continue; /* window and pointer are on different screens */
4219 motion_status = TRUE;
4220 mx = ((MotionEvent *) &event)->x;
4221 my = ((MotionEvent *) &event)->y;
4225 motion_status = FALSE;
4226 mx = ((ButtonEvent *) &event)->x;
4227 my = ((ButtonEvent *) &event)->y;
4228 if (event.type == EVENT_BUTTONPRESS)
4229 button_status = ((ButtonEvent *) &event)->button;
4231 button_status = MB_RELEASED;
4234 /* this sets 'request_gadget_id' */
4235 HandleGadgets(mx, my, button_status);
4237 switch (request_gadget_id)
4239 case TOOL_CTRL_ID_YES:
4242 case TOOL_CTRL_ID_NO:
4245 case TOOL_CTRL_ID_CONFIRM:
4246 result = TRUE | FALSE;
4249 case TOOL_CTRL_ID_PLAYER_1:
4252 case TOOL_CTRL_ID_PLAYER_2:
4255 case TOOL_CTRL_ID_PLAYER_3:
4258 case TOOL_CTRL_ID_PLAYER_4:
4269 case EVENT_KEYPRESS:
4270 switch (GetEventKey((KeyEvent *)&event, TRUE))
4273 if (req_state & REQ_CONFIRM)
4282 #if defined(TARGET_SDL2)
4292 if (req_state & REQ_PLAYER)
4296 case EVENT_KEYRELEASE:
4297 ClearPlayerAction();
4301 HandleOtherEvents(&event);
4305 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4307 int joy = AnyJoystick();
4309 if (joy & JOY_BUTTON_1)
4311 else if (joy & JOY_BUTTON_2)
4317 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4319 HandleGameActions();
4325 if (!PendingEvent()) /* delay only if no pending events */
4330 game_status = GAME_MODE_PSEUDO_DOOR;
4336 game_status = last_game_status; /* restore current game status */
4344 if (!PendingEvent()) /* delay only if no pending events */
4347 /* don't eat all CPU time */
4357 static boolean RequestDoor(char *text, unsigned int req_state)
4359 unsigned int old_door_state;
4360 int last_game_status = game_status; /* save current game status */
4361 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4362 int font_nr = FONT_TEXT_2;
4367 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4369 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4370 font_nr = FONT_TEXT_1;
4373 if (game_status == GAME_MODE_PLAYING)
4375 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4376 BlitScreenToBitmap_EM(backbuffer);
4377 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4378 BlitScreenToBitmap_SP(backbuffer);
4381 /* disable deactivated drawing when quick-loading level tape recording */
4382 if (tape.playing && tape.deactivate_display)
4383 TapeDeactivateDisplayOff(TRUE);
4385 SetMouseCursor(CURSOR_DEFAULT);
4387 #if defined(NETWORK_AVALIABLE)
4388 /* pause network game while waiting for request to answer */
4389 if (options.network &&
4390 game_status == GAME_MODE_PLAYING &&
4391 req_state & REQUEST_WAIT_FOR_INPUT)
4392 SendToServer_PausePlaying();
4395 old_door_state = GetDoorState();
4397 /* simulate releasing mouse button over last gadget, if still pressed */
4399 HandleGadgets(-1, -1, 0);
4403 /* draw released gadget before proceeding */
4406 if (old_door_state & DOOR_OPEN_1)
4408 CloseDoor(DOOR_CLOSE_1);
4410 /* save old door content */
4411 BlitBitmap(bitmap_db_door, bitmap_db_door,
4412 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4413 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4416 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4417 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4419 /* clear door drawing field */
4420 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4422 /* force DOOR font inside door area */
4423 game_status = GAME_MODE_PSEUDO_DOOR;
4425 /* write text for request */
4426 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4428 char text_line[max_request_line_len + 1];
4434 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4436 tc = *(text_ptr + tx);
4437 // if (!tc || tc == ' ')
4438 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4442 if ((tc == '?' || tc == '!') && tl == 0)
4452 strncpy(text_line, text_ptr, tl);
4455 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4456 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4457 text_line, font_nr);
4459 text_ptr += tl + (tc == ' ' ? 1 : 0);
4460 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4463 game_status = last_game_status; /* restore current game status */
4465 if (req_state & REQ_ASK)
4467 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4468 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4470 else if (req_state & REQ_CONFIRM)
4472 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4474 else if (req_state & REQ_PLAYER)
4476 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4477 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4478 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4479 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4482 /* copy request gadgets to door backbuffer */
4483 BlitBitmap(drawto, bitmap_db_door,
4484 DX, DY, DXSIZE, DYSIZE,
4485 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4487 OpenDoor(DOOR_OPEN_1);
4489 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4491 if (game_status == GAME_MODE_PLAYING)
4493 SetPanelBackground();
4494 SetDrawBackgroundMask(REDRAW_DOOR_1);
4498 SetDrawBackgroundMask(REDRAW_FIELD);
4504 if (game_status != GAME_MODE_MAIN)
4507 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4509 // ---------- handle request buttons ----------
4510 result = RequestHandleEvents(req_state);
4512 if (game_status != GAME_MODE_MAIN)
4517 if (!(req_state & REQ_STAY_OPEN))
4519 CloseDoor(DOOR_CLOSE_1);
4521 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4522 (req_state & REQ_REOPEN))
4523 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4528 if (game_status == GAME_MODE_PLAYING)
4530 SetPanelBackground();
4531 SetDrawBackgroundMask(REDRAW_DOOR_1);
4535 SetDrawBackgroundMask(REDRAW_FIELD);
4538 #if defined(NETWORK_AVALIABLE)
4539 /* continue network game after request */
4540 if (options.network &&
4541 game_status == GAME_MODE_PLAYING &&
4542 req_state & REQUEST_WAIT_FOR_INPUT)
4543 SendToServer_ContinuePlaying();
4546 /* restore deactivated drawing when quick-loading level tape recording */
4547 if (tape.playing && tape.deactivate_display)
4548 TapeDeactivateDisplayOn();
4553 static boolean RequestEnvelope(char *text, unsigned int req_state)
4560 if (game_status == GAME_MODE_PLAYING)
4562 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4563 BlitScreenToBitmap_EM(backbuffer);
4564 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4565 BlitScreenToBitmap_SP(backbuffer);
4568 /* disable deactivated drawing when quick-loading level tape recording */
4569 if (tape.playing && tape.deactivate_display)
4570 TapeDeactivateDisplayOff(TRUE);
4572 SetMouseCursor(CURSOR_DEFAULT);
4574 #if defined(NETWORK_AVALIABLE)
4575 /* pause network game while waiting for request to answer */
4576 if (options.network &&
4577 game_status == GAME_MODE_PLAYING &&
4578 req_state & REQUEST_WAIT_FOR_INPUT)
4579 SendToServer_PausePlaying();
4582 /* simulate releasing mouse button over last gadget, if still pressed */
4584 HandleGadgets(-1, -1, 0);
4588 // (replace with setting corresponding request background)
4589 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4590 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4592 /* clear door drawing field */
4593 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4596 if (global.use_envelope_request)
4600 CreateToolButtons();
4606 if (req_state & REQ_ASK)
4608 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
4609 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
4611 else if (req_state & REQ_CONFIRM)
4613 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
4615 else if (req_state & REQ_PLAYER)
4617 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
4618 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
4619 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
4620 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
4623 if (req_state & REQ_ASK)
4625 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4626 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4628 else if (req_state & REQ_CONFIRM)
4630 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4632 else if (req_state & REQ_PLAYER)
4634 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4635 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4636 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4637 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4642 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4645 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4647 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4648 i == TOOL_CTRL_ID_NO)) ||
4649 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4650 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4651 i == TOOL_CTRL_ID_PLAYER_2 &&
4652 i == TOOL_CTRL_ID_PLAYER_3 &&
4653 i == TOOL_CTRL_ID_PLAYER_4)))
4655 int x = tool_gadget[i]->x + dDX;
4656 int y = tool_gadget[i]->y + dDY;
4658 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4663 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4665 if (game_status == GAME_MODE_PLAYING)
4667 SetPanelBackground();
4668 SetDrawBackgroundMask(REDRAW_DOOR_1);
4672 SetDrawBackgroundMask(REDRAW_FIELD);
4679 if (game_status != GAME_MODE_MAIN)
4683 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4685 // ---------- handle request buttons ----------
4686 result = RequestHandleEvents(req_state);
4688 if (game_status != GAME_MODE_MAIN)
4693 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4697 if (game_status == GAME_MODE_PLAYING)
4699 SetPanelBackground();
4700 SetDrawBackgroundMask(REDRAW_DOOR_1);
4704 SetDrawBackgroundMask(REDRAW_FIELD);
4707 #if defined(NETWORK_AVALIABLE)
4708 /* continue network game after request */
4709 if (options.network &&
4710 game_status == GAME_MODE_PLAYING &&
4711 req_state & REQUEST_WAIT_FOR_INPUT)
4712 SendToServer_ContinuePlaying();
4715 /* restore deactivated drawing when quick-loading level tape recording */
4716 if (tape.playing && tape.deactivate_display)
4717 TapeDeactivateDisplayOn();
4722 boolean Request(char *text, unsigned int req_state)
4724 if (global.use_envelope_request)
4725 return RequestEnvelope(text, req_state);
4727 return RequestDoor(text, req_state);
4730 #else // =====================================================================
4732 boolean Request(char *text, unsigned int req_state)
4734 int mx, my, ty, result = -1;
4735 unsigned int old_door_state;
4736 int last_game_status = game_status; /* save current game status */
4737 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4738 int font_nr = FONT_TEXT_2;
4740 int max_word_len = 0;
4746 global.use_envelope_request = 1;
4750 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4752 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4753 font_nr = FONT_TEXT_1;
4756 for (text_ptr = text; *text_ptr; text_ptr++)
4758 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
4760 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
4762 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4764 font_nr = FONT_TEXT_1;
4766 font_nr = FONT_LEVEL_NUMBER;
4774 if (game_status == GAME_MODE_PLAYING)
4776 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4777 BlitScreenToBitmap_EM(backbuffer);
4778 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4779 BlitScreenToBitmap_SP(backbuffer);
4782 /* disable deactivated drawing when quick-loading level tape recording */
4783 if (tape.playing && tape.deactivate_display)
4784 TapeDeactivateDisplayOff(TRUE);
4786 SetMouseCursor(CURSOR_DEFAULT);
4788 #if defined(NETWORK_AVALIABLE)
4789 /* pause network game while waiting for request to answer */
4790 if (options.network &&
4791 game_status == GAME_MODE_PLAYING &&
4792 req_state & REQUEST_WAIT_FOR_INPUT)
4793 SendToServer_PausePlaying();
4796 old_door_state = GetDoorState();
4798 /* simulate releasing mouse button over last gadget, if still pressed */
4800 HandleGadgets(-1, -1, 0);
4804 /* draw released gadget before proceeding */
4808 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
4810 if (old_door_state & DOOR_OPEN_1)
4814 if (!global.use_envelope_request)
4815 CloseDoor(DOOR_CLOSE_1);
4817 CloseDoor(DOOR_CLOSE_1);
4820 /* save old door content */
4821 BlitBitmap(bitmap_db_door, bitmap_db_door,
4822 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4823 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4827 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4830 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4832 /* clear door drawing field */
4833 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4835 /* force DOOR font inside door area */
4836 game_status = GAME_MODE_PSEUDO_DOOR;
4838 /* write text for request */
4839 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4841 char text_line[max_request_line_len + 1];
4847 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4849 tc = *(text_ptr + tx);
4850 if (!tc || tc == ' ')
4861 strncpy(text_line, text_ptr, tl);
4864 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4865 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4866 text_line, font_nr);
4868 text_ptr += tl + (tc == ' ' ? 1 : 0);
4871 game_status = last_game_status; /* restore current game status */
4874 if (global.use_envelope_request)
4878 CreateToolButtons();
4882 if (req_state & REQ_ASK)
4884 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4885 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4887 else if (req_state & REQ_CONFIRM)
4889 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4891 else if (req_state & REQ_PLAYER)
4893 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4894 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4895 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4896 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4899 /* copy request gadgets to door backbuffer */
4900 BlitBitmap(drawto, bitmap_db_door,
4901 DX, DY, DXSIZE, DYSIZE,
4902 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4905 if (global.use_envelope_request)
4907 ShowEnvelopeRequest(text, ACTION_OPENING);
4909 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4911 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4912 i == TOOL_CTRL_ID_NO)) ||
4913 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4914 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4915 i == TOOL_CTRL_ID_PLAYER_2 &&
4916 i == TOOL_CTRL_ID_PLAYER_3 &&
4917 i == TOOL_CTRL_ID_PLAYER_4)))
4919 int x = tool_gadget[i]->x + dDX;
4920 int y = tool_gadget[i]->y + dDY;
4922 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4929 if (!global.use_envelope_request)
4930 OpenDoor(DOOR_OPEN_1);
4932 OpenDoor(DOOR_OPEN_1);
4935 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4937 if (game_status == GAME_MODE_PLAYING)
4939 SetPanelBackground();
4940 SetDrawBackgroundMask(REDRAW_DOOR_1);
4944 SetDrawBackgroundMask(REDRAW_FIELD);
4951 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4954 if (game_status != GAME_MODE_MAIN)
4958 button_status = MB_RELEASED;
4960 request_gadget_id = -1;
4962 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4974 case EVENT_BUTTONPRESS:
4975 case EVENT_BUTTONRELEASE:
4976 case EVENT_MOTIONNOTIFY:
4978 if (event.type == EVENT_MOTIONNOTIFY)
4980 if (!PointerInWindow(window))
4981 continue; /* window and pointer are on different screens */
4986 motion_status = TRUE;
4987 mx = ((MotionEvent *) &event)->x;
4988 my = ((MotionEvent *) &event)->y;
4992 motion_status = FALSE;
4993 mx = ((ButtonEvent *) &event)->x;
4994 my = ((ButtonEvent *) &event)->y;
4995 if (event.type == EVENT_BUTTONPRESS)
4996 button_status = ((ButtonEvent *) &event)->button;
4998 button_status = MB_RELEASED;
5001 /* this sets 'request_gadget_id' */
5002 HandleGadgets(mx, my, button_status);
5004 switch (request_gadget_id)
5006 case TOOL_CTRL_ID_YES:
5009 case TOOL_CTRL_ID_NO:
5012 case TOOL_CTRL_ID_CONFIRM:
5013 result = TRUE | FALSE;
5016 case TOOL_CTRL_ID_PLAYER_1:
5019 case TOOL_CTRL_ID_PLAYER_2:
5022 case TOOL_CTRL_ID_PLAYER_3:
5025 case TOOL_CTRL_ID_PLAYER_4:
5036 case EVENT_KEYPRESS:
5037 switch (GetEventKey((KeyEvent *)&event, TRUE))
5040 if (req_state & REQ_CONFIRM)
5049 #if defined(TARGET_SDL2)
5059 if (req_state & REQ_PLAYER)
5063 case EVENT_KEYRELEASE:
5064 ClearPlayerAction();
5068 HandleOtherEvents(&event);
5072 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
5074 int joy = AnyJoystick();
5076 if (joy & JOY_BUTTON_1)
5078 else if (joy & JOY_BUTTON_2)
5084 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
5086 HandleGameActions();
5092 if (!PendingEvent()) /* delay only if no pending events */
5097 game_status = GAME_MODE_PSEUDO_DOOR;
5103 game_status = last_game_status; /* restore current game status */
5111 if (!PendingEvent()) /* delay only if no pending events */
5114 /* don't eat all CPU time */
5121 if (game_status != GAME_MODE_MAIN)
5127 if (global.use_envelope_request)
5128 ShowEnvelopeRequest(text, ACTION_CLOSING);
5132 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
5134 if (!(req_state & REQ_STAY_OPEN))
5137 CloseDoor(DOOR_CLOSE_1);
5139 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5140 (req_state & REQ_REOPEN))
5141 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5146 if (game_status == GAME_MODE_PLAYING)
5148 SetPanelBackground();
5149 SetDrawBackgroundMask(REDRAW_DOOR_1);
5153 SetDrawBackgroundMask(REDRAW_FIELD);
5156 #if defined(NETWORK_AVALIABLE)
5157 /* continue network game after request */
5158 if (options.network &&
5159 game_status == GAME_MODE_PLAYING &&
5160 req_state & REQUEST_WAIT_FOR_INPUT)
5161 SendToServer_ContinuePlaying();
5164 /* restore deactivated drawing when quick-loading level tape recording */
5165 if (tape.playing && tape.deactivate_display)
5166 TapeDeactivateDisplayOn();
5173 unsigned int OpenDoor(unsigned int door_state)
5175 if (door_state & DOOR_COPY_BACK)
5177 if (door_state & DOOR_OPEN_1)
5178 BlitBitmap(bitmap_db_door, bitmap_db_door,
5179 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
5180 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5182 if (door_state & DOOR_OPEN_2)
5183 BlitBitmap(bitmap_db_door, bitmap_db_door,
5184 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
5185 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5187 door_state &= ~DOOR_COPY_BACK;
5190 return MoveDoor(door_state);
5193 unsigned int CloseDoor(unsigned int door_state)
5195 unsigned int old_door_state = GetDoorState();
5197 if (!(door_state & DOOR_NO_COPY_BACK))
5199 if (old_door_state & DOOR_OPEN_1)
5200 BlitBitmap(backbuffer, bitmap_db_door,
5201 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5203 if (old_door_state & DOOR_OPEN_2)
5204 BlitBitmap(backbuffer, bitmap_db_door,
5205 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5207 door_state &= ~DOOR_NO_COPY_BACK;
5210 return MoveDoor(door_state);
5213 unsigned int GetDoorState()
5215 return MoveDoor(DOOR_GET_STATE);
5218 unsigned int SetDoorState(unsigned int door_state)
5220 return MoveDoor(door_state | DOOR_SET_STATE);
5223 unsigned int MoveDoor(unsigned int door_state)
5225 static int door1 = DOOR_OPEN_1;
5226 static int door2 = DOOR_CLOSE_2;
5227 unsigned int door_delay = 0;
5228 unsigned int door_delay_value;
5231 if (door_1.width < 0 || door_1.width > DXSIZE)
5232 door_1.width = DXSIZE;
5233 if (door_1.height < 0 || door_1.height > DYSIZE)
5234 door_1.height = DYSIZE;
5235 if (door_2.width < 0 || door_2.width > VXSIZE)
5236 door_2.width = VXSIZE;
5237 if (door_2.height < 0 || door_2.height > VYSIZE)
5238 door_2.height = VYSIZE;
5240 if (door_state == DOOR_GET_STATE)
5241 return (door1 | door2);
5243 if (door_state & DOOR_SET_STATE)
5245 if (door_state & DOOR_ACTION_1)
5246 door1 = door_state & DOOR_ACTION_1;
5247 if (door_state & DOOR_ACTION_2)
5248 door2 = door_state & DOOR_ACTION_2;
5250 return (door1 | door2);
5253 if (!(door_state & DOOR_FORCE_REDRAW))
5255 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5256 door_state &= ~DOOR_OPEN_1;
5257 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5258 door_state &= ~DOOR_CLOSE_1;
5259 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5260 door_state &= ~DOOR_OPEN_2;
5261 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5262 door_state &= ~DOOR_CLOSE_2;
5265 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5268 if (setup.quick_doors)
5270 stepsize = 20; /* must be chosen to always draw last frame */
5271 door_delay_value = 0;
5274 if (global.autoplay_leveldir)
5276 door_state |= DOOR_NO_DELAY;
5277 door_state &= ~DOOR_CLOSE_ALL;
5281 if (game_status == GAME_MODE_EDITOR)
5282 door_state |= DOOR_NO_DELAY;
5285 if (door_state & DOOR_ACTION)
5287 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
5288 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
5289 boolean door_1_done = (!handle_door_1);
5290 boolean door_2_done = (!handle_door_2);
5291 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
5292 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
5293 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
5294 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
5295 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5296 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5297 int door_size = (handle_door_1 ? door_size_1 : door_size_2);
5298 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
5299 int door_skip = max_door_size - door_size;
5300 int end = door_size;
5301 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
5304 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
5306 /* opening door sound has priority over simultaneously closing door */
5307 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5308 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5309 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5310 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5313 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
5316 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5317 GC gc = bitmap->stored_clip_gc;
5319 if (door_state & DOOR_ACTION_1)
5321 int a = MIN(x * door_1.step_offset, end);
5322 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
5323 int i = p + door_skip;
5325 if (door_1.anim_mode & ANIM_STATIC_PANEL)
5327 BlitBitmap(bitmap_db_door, drawto,
5328 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
5329 DXSIZE, DYSIZE, DX, DY);
5333 BlitBitmap(bitmap_db_door, drawto,
5334 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
5335 DXSIZE, DYSIZE - p / 2, DX, DY);
5337 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
5340 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
5342 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5343 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5344 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5345 int dst2_x = DX, dst2_y = DY;
5346 int width = i, height = DYSIZE;
5348 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5349 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5352 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5353 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5356 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
5358 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5359 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
5360 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
5361 int dst2_x = DX, dst2_y = DY;
5362 int width = DXSIZE, height = i;
5364 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5365 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5368 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5369 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5372 else if (x <= DXSIZE) /* ANIM_DEFAULT */
5374 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
5376 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5377 BlitBitmapMasked(bitmap, drawto,
5378 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
5379 DX + DXSIZE - i, DY + j);
5380 BlitBitmapMasked(bitmap, drawto,
5381 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
5382 DX + DXSIZE - i, DY + 140 + j);
5383 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
5384 DY - (DOOR_GFX_PAGEY1 + j));
5385 BlitBitmapMasked(bitmap, drawto,
5386 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
5388 BlitBitmapMasked(bitmap, drawto,
5389 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
5392 BlitBitmapMasked(bitmap, drawto,
5393 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
5395 BlitBitmapMasked(bitmap, drawto,
5396 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
5398 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5399 BlitBitmapMasked(bitmap, drawto,
5400 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
5401 DX + DXSIZE - i, DY + 77 + j);
5402 BlitBitmapMasked(bitmap, drawto,
5403 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
5404 DX + DXSIZE - i, DY + 203 + j);
5407 redraw_mask |= REDRAW_DOOR_1;
5408 door_1_done = (a == end);
5411 if (door_state & DOOR_ACTION_2)
5413 int a = MIN(x * door_2.step_offset, door_size);
5414 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
5415 int i = p + door_skip;
5417 if (door_2.anim_mode & ANIM_STATIC_PANEL)
5419 BlitBitmap(bitmap_db_door, drawto,
5420 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
5421 VXSIZE, VYSIZE, VX, VY);
5423 else if (x <= VYSIZE)
5425 BlitBitmap(bitmap_db_door, drawto,
5426 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
5427 VXSIZE, VYSIZE - p / 2, VX, VY);
5429 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
5432 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
5434 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5435 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
5436 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
5437 int dst2_x = VX, dst2_y = VY;
5438 int width = i, height = VYSIZE;
5440 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5441 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5444 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5445 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5448 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
5450 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5451 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
5452 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
5453 int dst2_x = VX, dst2_y = VY;
5454 int width = VXSIZE, height = i;
5456 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5457 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5460 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5461 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5464 else if (x <= VXSIZE) /* ANIM_DEFAULT */
5466 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
5468 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5469 BlitBitmapMasked(bitmap, drawto,
5470 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
5471 VX + VXSIZE - i, VY + j);
5472 SetClipOrigin(bitmap, gc,
5473 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
5474 BlitBitmapMasked(bitmap, drawto,
5475 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
5478 BlitBitmapMasked(bitmap, drawto,
5479 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5480 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
5481 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5482 BlitBitmapMasked(bitmap, drawto,
5483 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5485 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
5488 redraw_mask |= REDRAW_DOOR_2;
5489 door_2_done = (a == VXSIZE);
5492 if (!(door_state & DOOR_NO_DELAY))
5496 if (game_status == GAME_MODE_MAIN)
5499 WaitUntilDelayReached(&door_delay, door_delay_value);
5504 if (door_state & DOOR_ACTION_1)
5505 door1 = door_state & DOOR_ACTION_1;
5506 if (door_state & DOOR_ACTION_2)
5507 door2 = door_state & DOOR_ACTION_2;
5509 return (door1 | door2);
5512 void DrawSpecialEditorDoor()
5514 /* draw bigger toolbox window */
5515 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
5516 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
5518 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5519 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
5522 redraw_mask |= REDRAW_ALL;
5525 void UndrawSpecialEditorDoor()
5527 /* draw normal tape recorder window */
5528 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5529 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
5532 redraw_mask |= REDRAW_ALL;
5536 /* ---------- new tool button stuff ---------------------------------------- */
5543 struct TextPosInfo *pos;
5546 } toolbutton_info[NUM_TOOL_BUTTONS] =
5549 IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
5550 TOOL_CTRL_ID_YES, "yes"
5553 IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
5554 TOOL_CTRL_ID_NO, "no"
5557 IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
5558 TOOL_CTRL_ID_CONFIRM, "confirm"
5561 IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
5562 TOOL_CTRL_ID_PLAYER_1, "player 1"
5565 IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
5566 TOOL_CTRL_ID_PLAYER_2, "player 2"
5569 IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
5570 TOOL_CTRL_ID_PLAYER_3, "player 3"
5573 IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
5574 TOOL_CTRL_ID_PLAYER_4, "player 4"
5578 void CreateToolButtons()
5582 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5584 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5585 struct TextPosInfo *pos = toolbutton_info[i].pos;
5586 struct GadgetInfo *gi;
5587 Bitmap *deco_bitmap = None;
5588 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5589 unsigned int event_mask = GD_EVENT_RELEASED;
5592 int gd_x = gfx->src_x;
5593 int gd_y = gfx->src_y;
5594 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5595 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5598 if (global.use_envelope_request)
5599 setRequestPosition(&dx, &dy, TRUE);
5601 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5603 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5605 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5606 pos->size, &deco_bitmap, &deco_x, &deco_y);
5607 deco_xpos = (gfx->width - pos->size) / 2;
5608 deco_ypos = (gfx->height - pos->size) / 2;
5611 gi = CreateGadget(GDI_CUSTOM_ID, id,
5612 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5615 GDI_WIDTH, gfx->width,
5616 GDI_HEIGHT, gfx->height,
5617 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5618 GDI_STATE, GD_BUTTON_UNPRESSED,
5619 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5620 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5621 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5622 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5623 GDI_DECORATION_SIZE, pos->size, pos->size,
5624 GDI_DECORATION_SHIFTING, 1, 1,
5625 GDI_DIRECT_DRAW, FALSE,
5626 GDI_EVENT_MASK, event_mask,
5627 GDI_CALLBACK_ACTION, HandleToolButtons,
5631 Error(ERR_EXIT, "cannot create gadget");
5633 tool_gadget[id] = gi;
5639 /* graphic position values for tool buttons */
5640 #define TOOL_BUTTON_YES_XPOS 2
5641 #define TOOL_BUTTON_YES_YPOS 250
5642 #define TOOL_BUTTON_YES_GFX_YPOS 0
5643 #define TOOL_BUTTON_YES_XSIZE 46
5644 #define TOOL_BUTTON_YES_YSIZE 28
5645 #define TOOL_BUTTON_NO_XPOS 52
5646 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
5647 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
5648 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
5649 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
5650 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
5651 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
5652 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
5653 #define TOOL_BUTTON_CONFIRM_XSIZE 96
5654 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
5655 #define TOOL_BUTTON_PLAYER_XSIZE 30
5656 #define TOOL_BUTTON_PLAYER_YSIZE 30
5657 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
5658 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
5659 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
5660 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
5661 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5662 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
5663 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5664 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
5665 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5666 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
5667 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5668 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
5669 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5670 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
5671 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5672 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
5673 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5674 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
5675 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5676 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
5685 } toolbutton_info[NUM_TOOL_BUTTONS] =
5688 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
5689 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
5690 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
5695 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
5696 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
5697 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
5702 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
5703 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
5704 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
5705 TOOL_CTRL_ID_CONFIRM,
5709 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5710 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
5711 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5712 TOOL_CTRL_ID_PLAYER_1,
5716 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5717 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
5718 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5719 TOOL_CTRL_ID_PLAYER_2,
5723 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5724 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
5725 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5726 TOOL_CTRL_ID_PLAYER_3,
5730 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5731 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
5732 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5733 TOOL_CTRL_ID_PLAYER_4,
5738 void CreateToolButtons()
5742 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5744 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5745 Bitmap *deco_bitmap = None;
5746 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5747 struct GadgetInfo *gi;
5748 unsigned int event_mask;
5749 int gd_xoffset, gd_yoffset;
5750 int gd_x1, gd_x2, gd_y;
5753 event_mask = GD_EVENT_RELEASED;
5755 gd_xoffset = toolbutton_info[i].xpos;
5756 gd_yoffset = toolbutton_info[i].ypos;
5757 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
5758 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
5759 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
5761 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5763 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5765 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
5766 &deco_bitmap, &deco_x, &deco_y);
5767 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
5768 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
5771 gi = CreateGadget(GDI_CUSTOM_ID, id,
5772 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5773 GDI_X, DX + toolbutton_info[i].x,
5774 GDI_Y, DY + toolbutton_info[i].y,
5775 GDI_WIDTH, toolbutton_info[i].width,
5776 GDI_HEIGHT, toolbutton_info[i].height,
5777 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5778 GDI_STATE, GD_BUTTON_UNPRESSED,
5779 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
5780 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
5781 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5782 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5783 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
5784 GDI_DECORATION_SHIFTING, 1, 1,
5785 GDI_DIRECT_DRAW, FALSE,
5786 GDI_EVENT_MASK, event_mask,
5787 GDI_CALLBACK_ACTION, HandleToolButtons,
5791 Error(ERR_EXIT, "cannot create gadget");
5793 tool_gadget[id] = gi;
5799 void FreeToolButtons()
5803 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5804 FreeGadget(tool_gadget[i]);
5807 static void UnmapToolButtons()
5811 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5812 UnmapGadget(tool_gadget[i]);
5815 static void HandleToolButtons(struct GadgetInfo *gi)
5817 request_gadget_id = gi->custom_id;
5820 static struct Mapping_EM_to_RND_object
5823 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5824 boolean is_backside; /* backside of moving element */
5830 em_object_mapping_list[] =
5833 Xblank, TRUE, FALSE,
5837 Yacid_splash_eB, FALSE, FALSE,
5838 EL_ACID_SPLASH_RIGHT, -1, -1
5841 Yacid_splash_wB, FALSE, FALSE,
5842 EL_ACID_SPLASH_LEFT, -1, -1
5845 #ifdef EM_ENGINE_BAD_ROLL
5847 Xstone_force_e, FALSE, FALSE,
5848 EL_ROCK, -1, MV_BIT_RIGHT
5851 Xstone_force_w, FALSE, FALSE,
5852 EL_ROCK, -1, MV_BIT_LEFT
5855 Xnut_force_e, FALSE, FALSE,
5856 EL_NUT, -1, MV_BIT_RIGHT
5859 Xnut_force_w, FALSE, FALSE,
5860 EL_NUT, -1, MV_BIT_LEFT
5863 Xspring_force_e, FALSE, FALSE,
5864 EL_SPRING, -1, MV_BIT_RIGHT
5867 Xspring_force_w, FALSE, FALSE,
5868 EL_SPRING, -1, MV_BIT_LEFT
5871 Xemerald_force_e, FALSE, FALSE,
5872 EL_EMERALD, -1, MV_BIT_RIGHT
5875 Xemerald_force_w, FALSE, FALSE,
5876 EL_EMERALD, -1, MV_BIT_LEFT
5879 Xdiamond_force_e, FALSE, FALSE,
5880 EL_DIAMOND, -1, MV_BIT_RIGHT
5883 Xdiamond_force_w, FALSE, FALSE,
5884 EL_DIAMOND, -1, MV_BIT_LEFT
5887 Xbomb_force_e, FALSE, FALSE,
5888 EL_BOMB, -1, MV_BIT_RIGHT
5891 Xbomb_force_w, FALSE, FALSE,
5892 EL_BOMB, -1, MV_BIT_LEFT
5894 #endif /* EM_ENGINE_BAD_ROLL */
5897 Xstone, TRUE, FALSE,
5901 Xstone_pause, FALSE, FALSE,
5905 Xstone_fall, FALSE, FALSE,
5909 Ystone_s, FALSE, FALSE,
5910 EL_ROCK, ACTION_FALLING, -1
5913 Ystone_sB, FALSE, TRUE,
5914 EL_ROCK, ACTION_FALLING, -1
5917 Ystone_e, FALSE, FALSE,
5918 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5921 Ystone_eB, FALSE, TRUE,
5922 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5925 Ystone_w, FALSE, FALSE,
5926 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5929 Ystone_wB, FALSE, TRUE,
5930 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5937 Xnut_pause, FALSE, FALSE,
5941 Xnut_fall, FALSE, FALSE,
5945 Ynut_s, FALSE, FALSE,
5946 EL_NUT, ACTION_FALLING, -1
5949 Ynut_sB, FALSE, TRUE,
5950 EL_NUT, ACTION_FALLING, -1
5953 Ynut_e, FALSE, FALSE,
5954 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5957 Ynut_eB, FALSE, TRUE,
5958 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5961 Ynut_w, FALSE, FALSE,
5962 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5965 Ynut_wB, FALSE, TRUE,
5966 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5969 Xbug_n, TRUE, FALSE,
5973 Xbug_e, TRUE, FALSE,
5974 EL_BUG_RIGHT, -1, -1
5977 Xbug_s, TRUE, FALSE,
5981 Xbug_w, TRUE, FALSE,
5985 Xbug_gon, FALSE, FALSE,
5989 Xbug_goe, FALSE, FALSE,
5990 EL_BUG_RIGHT, -1, -1
5993 Xbug_gos, FALSE, FALSE,
5997 Xbug_gow, FALSE, FALSE,
6001 Ybug_n, FALSE, FALSE,
6002 EL_BUG, ACTION_MOVING, MV_BIT_UP
6005 Ybug_nB, FALSE, TRUE,
6006 EL_BUG, ACTION_MOVING, MV_BIT_UP
6009 Ybug_e, FALSE, FALSE,
6010 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6013 Ybug_eB, FALSE, TRUE,
6014 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6017 Ybug_s, FALSE, FALSE,
6018 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6021 Ybug_sB, FALSE, TRUE,
6022 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6025 Ybug_w, FALSE, FALSE,
6026 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6029 Ybug_wB, FALSE, TRUE,
6030 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6033 Ybug_w_n, FALSE, FALSE,
6034 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6037 Ybug_n_e, FALSE, FALSE,
6038 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6041 Ybug_e_s, FALSE, FALSE,
6042 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6045 Ybug_s_w, FALSE, FALSE,
6046 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6049 Ybug_e_n, FALSE, FALSE,
6050 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6053 Ybug_s_e, FALSE, FALSE,
6054 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6057 Ybug_w_s, FALSE, FALSE,
6058 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6061 Ybug_n_w, FALSE, FALSE,
6062 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6065 Ybug_stone, FALSE, FALSE,
6066 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6069 Ybug_spring, FALSE, FALSE,
6070 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6073 Xtank_n, TRUE, FALSE,
6074 EL_SPACESHIP_UP, -1, -1
6077 Xtank_e, TRUE, FALSE,
6078 EL_SPACESHIP_RIGHT, -1, -1
6081 Xtank_s, TRUE, FALSE,
6082 EL_SPACESHIP_DOWN, -1, -1
6085 Xtank_w, TRUE, FALSE,
6086 EL_SPACESHIP_LEFT, -1, -1
6089 Xtank_gon, FALSE, FALSE,
6090 EL_SPACESHIP_UP, -1, -1
6093 Xtank_goe, FALSE, FALSE,
6094 EL_SPACESHIP_RIGHT, -1, -1
6097 Xtank_gos, FALSE, FALSE,
6098 EL_SPACESHIP_DOWN, -1, -1
6101 Xtank_gow, FALSE, FALSE,
6102 EL_SPACESHIP_LEFT, -1, -1
6105 Ytank_n, FALSE, FALSE,
6106 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6109 Ytank_nB, FALSE, TRUE,
6110 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6113 Ytank_e, FALSE, FALSE,
6114 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6117 Ytank_eB, FALSE, TRUE,
6118 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6121 Ytank_s, FALSE, FALSE,
6122 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6125 Ytank_sB, FALSE, TRUE,
6126 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6129 Ytank_w, FALSE, FALSE,
6130 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6133 Ytank_wB, FALSE, TRUE,
6134 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6137 Ytank_w_n, FALSE, FALSE,
6138 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6141 Ytank_n_e, FALSE, FALSE,
6142 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6145 Ytank_e_s, FALSE, FALSE,
6146 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6149 Ytank_s_w, FALSE, FALSE,
6150 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6153 Ytank_e_n, FALSE, FALSE,
6154 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6157 Ytank_s_e, FALSE, FALSE,
6158 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6161 Ytank_w_s, FALSE, FALSE,
6162 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6165 Ytank_n_w, FALSE, FALSE,
6166 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6169 Ytank_stone, FALSE, FALSE,
6170 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6173 Ytank_spring, FALSE, FALSE,
6174 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6177 Xandroid, TRUE, FALSE,
6178 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6181 Xandroid_1_n, FALSE, FALSE,
6182 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6185 Xandroid_2_n, FALSE, FALSE,
6186 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6189 Xandroid_1_e, FALSE, FALSE,
6190 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6193 Xandroid_2_e, FALSE, FALSE,
6194 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6197 Xandroid_1_w, FALSE, FALSE,
6198 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6201 Xandroid_2_w, FALSE, FALSE,
6202 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6205 Xandroid_1_s, FALSE, FALSE,
6206 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6209 Xandroid_2_s, FALSE, FALSE,
6210 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6213 Yandroid_n, FALSE, FALSE,
6214 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6217 Yandroid_nB, FALSE, TRUE,
6218 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6221 Yandroid_ne, FALSE, FALSE,
6222 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6225 Yandroid_neB, FALSE, TRUE,
6226 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6229 Yandroid_e, FALSE, FALSE,
6230 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6233 Yandroid_eB, FALSE, TRUE,
6234 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6237 Yandroid_se, FALSE, FALSE,
6238 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6241 Yandroid_seB, FALSE, TRUE,
6242 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6245 Yandroid_s, FALSE, FALSE,
6246 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6249 Yandroid_sB, FALSE, TRUE,
6250 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6253 Yandroid_sw, FALSE, FALSE,
6254 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6257 Yandroid_swB, FALSE, TRUE,
6258 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6261 Yandroid_w, FALSE, FALSE,
6262 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6265 Yandroid_wB, FALSE, TRUE,
6266 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6269 Yandroid_nw, FALSE, FALSE,
6270 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6273 Yandroid_nwB, FALSE, TRUE,
6274 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6277 Xspring, TRUE, FALSE,
6281 Xspring_pause, FALSE, FALSE,
6285 Xspring_e, FALSE, FALSE,
6289 Xspring_w, FALSE, FALSE,
6293 Xspring_fall, FALSE, FALSE,
6297 Yspring_s, FALSE, FALSE,
6298 EL_SPRING, ACTION_FALLING, -1
6301 Yspring_sB, FALSE, TRUE,
6302 EL_SPRING, ACTION_FALLING, -1
6305 Yspring_e, FALSE, FALSE,
6306 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6309 Yspring_eB, FALSE, TRUE,
6310 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6313 Yspring_w, FALSE, FALSE,
6314 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6317 Yspring_wB, FALSE, TRUE,
6318 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6321 Yspring_kill_e, FALSE, FALSE,
6322 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6325 Yspring_kill_eB, FALSE, TRUE,
6326 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6329 Yspring_kill_w, FALSE, FALSE,
6330 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6333 Yspring_kill_wB, FALSE, TRUE,
6334 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6337 Xeater_n, TRUE, FALSE,
6338 EL_YAMYAM_UP, -1, -1
6341 Xeater_e, TRUE, FALSE,
6342 EL_YAMYAM_RIGHT, -1, -1
6345 Xeater_w, TRUE, FALSE,
6346 EL_YAMYAM_LEFT, -1, -1
6349 Xeater_s, TRUE, FALSE,
6350 EL_YAMYAM_DOWN, -1, -1
6353 Yeater_n, FALSE, FALSE,
6354 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6357 Yeater_nB, FALSE, TRUE,
6358 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6361 Yeater_e, FALSE, FALSE,
6362 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6365 Yeater_eB, FALSE, TRUE,
6366 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6369 Yeater_s, FALSE, FALSE,
6370 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6373 Yeater_sB, FALSE, TRUE,
6374 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6377 Yeater_w, FALSE, FALSE,
6378 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6381 Yeater_wB, FALSE, TRUE,
6382 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6385 Yeater_stone, FALSE, FALSE,
6386 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6389 Yeater_spring, FALSE, FALSE,
6390 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6393 Xalien, TRUE, FALSE,
6397 Xalien_pause, FALSE, FALSE,
6401 Yalien_n, FALSE, FALSE,
6402 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6405 Yalien_nB, FALSE, TRUE,
6406 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6409 Yalien_e, FALSE, FALSE,
6410 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6413 Yalien_eB, FALSE, TRUE,
6414 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6417 Yalien_s, FALSE, FALSE,
6418 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6421 Yalien_sB, FALSE, TRUE,
6422 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6425 Yalien_w, FALSE, FALSE,
6426 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6429 Yalien_wB, FALSE, TRUE,
6430 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6433 Yalien_stone, FALSE, FALSE,
6434 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6437 Yalien_spring, FALSE, FALSE,
6438 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6441 Xemerald, TRUE, FALSE,
6445 Xemerald_pause, FALSE, FALSE,
6449 Xemerald_fall, FALSE, FALSE,
6453 Xemerald_shine, FALSE, FALSE,
6454 EL_EMERALD, ACTION_TWINKLING, -1
6457 Yemerald_s, FALSE, FALSE,
6458 EL_EMERALD, ACTION_FALLING, -1
6461 Yemerald_sB, FALSE, TRUE,
6462 EL_EMERALD, ACTION_FALLING, -1
6465 Yemerald_e, FALSE, FALSE,
6466 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6469 Yemerald_eB, FALSE, TRUE,
6470 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6473 Yemerald_w, FALSE, FALSE,
6474 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6477 Yemerald_wB, FALSE, TRUE,
6478 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6481 Yemerald_eat, FALSE, FALSE,
6482 EL_EMERALD, ACTION_COLLECTING, -1
6485 Yemerald_stone, FALSE, FALSE,
6486 EL_NUT, ACTION_BREAKING, -1
6489 Xdiamond, TRUE, FALSE,
6493 Xdiamond_pause, FALSE, FALSE,
6497 Xdiamond_fall, FALSE, FALSE,
6501 Xdiamond_shine, FALSE, FALSE,
6502 EL_DIAMOND, ACTION_TWINKLING, -1
6505 Ydiamond_s, FALSE, FALSE,
6506 EL_DIAMOND, ACTION_FALLING, -1
6509 Ydiamond_sB, FALSE, TRUE,
6510 EL_DIAMOND, ACTION_FALLING, -1
6513 Ydiamond_e, FALSE, FALSE,
6514 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6517 Ydiamond_eB, FALSE, TRUE,
6518 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6521 Ydiamond_w, FALSE, FALSE,
6522 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6525 Ydiamond_wB, FALSE, TRUE,
6526 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6529 Ydiamond_eat, FALSE, FALSE,
6530 EL_DIAMOND, ACTION_COLLECTING, -1
6533 Ydiamond_stone, FALSE, FALSE,
6534 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6537 Xdrip_fall, TRUE, FALSE,
6538 EL_AMOEBA_DROP, -1, -1
6541 Xdrip_stretch, FALSE, FALSE,
6542 EL_AMOEBA_DROP, ACTION_FALLING, -1
6545 Xdrip_stretchB, FALSE, TRUE,
6546 EL_AMOEBA_DROP, ACTION_FALLING, -1
6549 Xdrip_eat, FALSE, FALSE,
6550 EL_AMOEBA_DROP, ACTION_GROWING, -1
6553 Ydrip_s1, FALSE, FALSE,
6554 EL_AMOEBA_DROP, ACTION_FALLING, -1
6557 Ydrip_s1B, FALSE, TRUE,
6558 EL_AMOEBA_DROP, ACTION_FALLING, -1
6561 Ydrip_s2, FALSE, FALSE,
6562 EL_AMOEBA_DROP, ACTION_FALLING, -1
6565 Ydrip_s2B, FALSE, TRUE,
6566 EL_AMOEBA_DROP, ACTION_FALLING, -1
6573 Xbomb_pause, FALSE, FALSE,
6577 Xbomb_fall, FALSE, FALSE,
6581 Ybomb_s, FALSE, FALSE,
6582 EL_BOMB, ACTION_FALLING, -1
6585 Ybomb_sB, FALSE, TRUE,
6586 EL_BOMB, ACTION_FALLING, -1
6589 Ybomb_e, FALSE, FALSE,
6590 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6593 Ybomb_eB, FALSE, TRUE,
6594 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6597 Ybomb_w, FALSE, FALSE,
6598 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6601 Ybomb_wB, FALSE, TRUE,
6602 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6605 Ybomb_eat, FALSE, FALSE,
6606 EL_BOMB, ACTION_ACTIVATING, -1
6609 Xballoon, TRUE, FALSE,
6613 Yballoon_n, FALSE, FALSE,
6614 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6617 Yballoon_nB, FALSE, TRUE,
6618 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6621 Yballoon_e, FALSE, FALSE,
6622 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6625 Yballoon_eB, FALSE, TRUE,
6626 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6629 Yballoon_s, FALSE, FALSE,
6630 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6633 Yballoon_sB, FALSE, TRUE,
6634 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6637 Yballoon_w, FALSE, FALSE,
6638 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6641 Yballoon_wB, FALSE, TRUE,
6642 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6645 Xgrass, TRUE, FALSE,
6646 EL_EMC_GRASS, -1, -1
6649 Ygrass_nB, FALSE, FALSE,
6650 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6653 Ygrass_eB, FALSE, FALSE,
6654 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6657 Ygrass_sB, FALSE, FALSE,
6658 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6661 Ygrass_wB, FALSE, FALSE,
6662 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6669 Ydirt_nB, FALSE, FALSE,
6670 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6673 Ydirt_eB, FALSE, FALSE,
6674 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6677 Ydirt_sB, FALSE, FALSE,
6678 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6681 Ydirt_wB, FALSE, FALSE,
6682 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6685 Xacid_ne, TRUE, FALSE,
6686 EL_ACID_POOL_TOPRIGHT, -1, -1
6689 Xacid_se, TRUE, FALSE,
6690 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6693 Xacid_s, TRUE, FALSE,
6694 EL_ACID_POOL_BOTTOM, -1, -1
6697 Xacid_sw, TRUE, FALSE,
6698 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6701 Xacid_nw, TRUE, FALSE,
6702 EL_ACID_POOL_TOPLEFT, -1, -1
6705 Xacid_1, TRUE, FALSE,
6709 Xacid_2, FALSE, FALSE,
6713 Xacid_3, FALSE, FALSE,
6717 Xacid_4, FALSE, FALSE,
6721 Xacid_5, FALSE, FALSE,
6725 Xacid_6, FALSE, FALSE,
6729 Xacid_7, FALSE, FALSE,
6733 Xacid_8, FALSE, FALSE,
6737 Xball_1, TRUE, FALSE,
6738 EL_EMC_MAGIC_BALL, -1, -1
6741 Xball_1B, FALSE, FALSE,
6742 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6745 Xball_2, FALSE, FALSE,
6746 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6749 Xball_2B, FALSE, FALSE,
6750 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6753 Yball_eat, FALSE, FALSE,
6754 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6757 Ykey_1_eat, FALSE, FALSE,
6758 EL_EM_KEY_1, ACTION_COLLECTING, -1
6761 Ykey_2_eat, FALSE, FALSE,
6762 EL_EM_KEY_2, ACTION_COLLECTING, -1
6765 Ykey_3_eat, FALSE, FALSE,
6766 EL_EM_KEY_3, ACTION_COLLECTING, -1
6769 Ykey_4_eat, FALSE, FALSE,
6770 EL_EM_KEY_4, ACTION_COLLECTING, -1
6773 Ykey_5_eat, FALSE, FALSE,
6774 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6777 Ykey_6_eat, FALSE, FALSE,
6778 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6781 Ykey_7_eat, FALSE, FALSE,
6782 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6785 Ykey_8_eat, FALSE, FALSE,
6786 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6789 Ylenses_eat, FALSE, FALSE,
6790 EL_EMC_LENSES, ACTION_COLLECTING, -1
6793 Ymagnify_eat, FALSE, FALSE,
6794 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6797 Ygrass_eat, FALSE, FALSE,
6798 EL_EMC_GRASS, ACTION_SNAPPING, -1
6801 Ydirt_eat, FALSE, FALSE,
6802 EL_SAND, ACTION_SNAPPING, -1
6805 Xgrow_ns, TRUE, FALSE,
6806 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6809 Ygrow_ns_eat, FALSE, FALSE,
6810 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6813 Xgrow_ew, TRUE, FALSE,
6814 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6817 Ygrow_ew_eat, FALSE, FALSE,
6818 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6821 Xwonderwall, TRUE, FALSE,
6822 EL_MAGIC_WALL, -1, -1
6825 XwonderwallB, FALSE, FALSE,
6826 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6829 Xamoeba_1, TRUE, FALSE,
6830 EL_AMOEBA_DRY, ACTION_OTHER, -1
6833 Xamoeba_2, FALSE, FALSE,
6834 EL_AMOEBA_DRY, ACTION_OTHER, -1
6837 Xamoeba_3, FALSE, FALSE,
6838 EL_AMOEBA_DRY, ACTION_OTHER, -1
6841 Xamoeba_4, FALSE, FALSE,
6842 EL_AMOEBA_DRY, ACTION_OTHER, -1
6845 Xamoeba_5, TRUE, FALSE,
6846 EL_AMOEBA_WET, ACTION_OTHER, -1
6849 Xamoeba_6, FALSE, FALSE,
6850 EL_AMOEBA_WET, ACTION_OTHER, -1
6853 Xamoeba_7, FALSE, FALSE,
6854 EL_AMOEBA_WET, ACTION_OTHER, -1
6857 Xamoeba_8, FALSE, FALSE,
6858 EL_AMOEBA_WET, ACTION_OTHER, -1
6861 Xdoor_1, TRUE, FALSE,
6862 EL_EM_GATE_1, -1, -1
6865 Xdoor_2, TRUE, FALSE,
6866 EL_EM_GATE_2, -1, -1
6869 Xdoor_3, TRUE, FALSE,
6870 EL_EM_GATE_3, -1, -1
6873 Xdoor_4, TRUE, FALSE,
6874 EL_EM_GATE_4, -1, -1
6877 Xdoor_5, TRUE, FALSE,
6878 EL_EMC_GATE_5, -1, -1
6881 Xdoor_6, TRUE, FALSE,
6882 EL_EMC_GATE_6, -1, -1
6885 Xdoor_7, TRUE, FALSE,
6886 EL_EMC_GATE_7, -1, -1
6889 Xdoor_8, TRUE, FALSE,
6890 EL_EMC_GATE_8, -1, -1
6893 Xkey_1, TRUE, FALSE,
6897 Xkey_2, TRUE, FALSE,
6901 Xkey_3, TRUE, FALSE,
6905 Xkey_4, TRUE, FALSE,
6909 Xkey_5, TRUE, FALSE,
6910 EL_EMC_KEY_5, -1, -1
6913 Xkey_6, TRUE, FALSE,
6914 EL_EMC_KEY_6, -1, -1
6917 Xkey_7, TRUE, FALSE,
6918 EL_EMC_KEY_7, -1, -1
6921 Xkey_8, TRUE, FALSE,
6922 EL_EMC_KEY_8, -1, -1
6925 Xwind_n, TRUE, FALSE,
6926 EL_BALLOON_SWITCH_UP, -1, -1
6929 Xwind_e, TRUE, FALSE,
6930 EL_BALLOON_SWITCH_RIGHT, -1, -1
6933 Xwind_s, TRUE, FALSE,
6934 EL_BALLOON_SWITCH_DOWN, -1, -1
6937 Xwind_w, TRUE, FALSE,
6938 EL_BALLOON_SWITCH_LEFT, -1, -1
6941 Xwind_nesw, TRUE, FALSE,
6942 EL_BALLOON_SWITCH_ANY, -1, -1
6945 Xwind_stop, TRUE, FALSE,
6946 EL_BALLOON_SWITCH_NONE, -1, -1
6950 EL_EM_EXIT_CLOSED, -1, -1
6953 Xexit_1, TRUE, FALSE,
6954 EL_EM_EXIT_OPEN, -1, -1
6957 Xexit_2, FALSE, FALSE,
6958 EL_EM_EXIT_OPEN, -1, -1
6961 Xexit_3, FALSE, FALSE,
6962 EL_EM_EXIT_OPEN, -1, -1
6965 Xdynamite, TRUE, FALSE,
6966 EL_EM_DYNAMITE, -1, -1
6969 Ydynamite_eat, FALSE, FALSE,
6970 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6973 Xdynamite_1, TRUE, FALSE,
6974 EL_EM_DYNAMITE_ACTIVE, -1, -1
6977 Xdynamite_2, FALSE, FALSE,
6978 EL_EM_DYNAMITE_ACTIVE, -1, -1
6981 Xdynamite_3, FALSE, FALSE,
6982 EL_EM_DYNAMITE_ACTIVE, -1, -1
6985 Xdynamite_4, FALSE, FALSE,
6986 EL_EM_DYNAMITE_ACTIVE, -1, -1
6989 Xbumper, TRUE, FALSE,
6990 EL_EMC_SPRING_BUMPER, -1, -1
6993 XbumperB, FALSE, FALSE,
6994 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6997 Xwheel, TRUE, FALSE,
6998 EL_ROBOT_WHEEL, -1, -1
7001 XwheelB, FALSE, FALSE,
7002 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7005 Xswitch, TRUE, FALSE,
7006 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7009 XswitchB, FALSE, FALSE,
7010 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7014 EL_QUICKSAND_EMPTY, -1, -1
7017 Xsand_stone, TRUE, FALSE,
7018 EL_QUICKSAND_FULL, -1, -1
7021 Xsand_stonein_1, FALSE, TRUE,
7022 EL_ROCK, ACTION_FILLING, -1
7025 Xsand_stonein_2, FALSE, TRUE,
7026 EL_ROCK, ACTION_FILLING, -1
7029 Xsand_stonein_3, FALSE, TRUE,
7030 EL_ROCK, ACTION_FILLING, -1
7033 Xsand_stonein_4, FALSE, TRUE,
7034 EL_ROCK, ACTION_FILLING, -1
7038 Xsand_stonesand_1, FALSE, FALSE,
7039 EL_QUICKSAND_EMPTYING, -1, -1
7042 Xsand_stonesand_2, FALSE, FALSE,
7043 EL_QUICKSAND_EMPTYING, -1, -1
7046 Xsand_stonesand_3, FALSE, FALSE,
7047 EL_QUICKSAND_EMPTYING, -1, -1
7050 Xsand_stonesand_4, FALSE, FALSE,
7051 EL_QUICKSAND_EMPTYING, -1, -1
7054 Xsand_stonesand_quickout_1, FALSE, FALSE,
7055 EL_QUICKSAND_EMPTYING, -1, -1
7058 Xsand_stonesand_quickout_2, FALSE, FALSE,
7059 EL_QUICKSAND_EMPTYING, -1, -1
7063 Xsand_stonesand_1, FALSE, FALSE,
7064 EL_QUICKSAND_FULL, -1, -1
7067 Xsand_stonesand_2, FALSE, FALSE,
7068 EL_QUICKSAND_FULL, -1, -1
7071 Xsand_stonesand_3, FALSE, FALSE,
7072 EL_QUICKSAND_FULL, -1, -1
7075 Xsand_stonesand_4, FALSE, FALSE,
7076 EL_QUICKSAND_FULL, -1, -1
7080 Xsand_stoneout_1, FALSE, FALSE,
7081 EL_ROCK, ACTION_EMPTYING, -1
7084 Xsand_stoneout_2, FALSE, FALSE,
7085 EL_ROCK, ACTION_EMPTYING, -1
7089 Xsand_sandstone_1, FALSE, FALSE,
7090 EL_QUICKSAND_FILLING, -1, -1
7093 Xsand_sandstone_2, FALSE, FALSE,
7094 EL_QUICKSAND_FILLING, -1, -1
7097 Xsand_sandstone_3, FALSE, FALSE,
7098 EL_QUICKSAND_FILLING, -1, -1
7101 Xsand_sandstone_4, FALSE, FALSE,
7102 EL_QUICKSAND_FILLING, -1, -1
7106 Xsand_sandstone_1, FALSE, FALSE,
7107 EL_QUICKSAND_FULL, -1, -1
7110 Xsand_sandstone_2, FALSE, FALSE,
7111 EL_QUICKSAND_FULL, -1, -1
7114 Xsand_sandstone_3, FALSE, FALSE,
7115 EL_QUICKSAND_FULL, -1, -1
7118 Xsand_sandstone_4, FALSE, FALSE,
7119 EL_QUICKSAND_FULL, -1, -1
7123 Xplant, TRUE, FALSE,
7124 EL_EMC_PLANT, -1, -1
7127 Yplant, FALSE, FALSE,
7128 EL_EMC_PLANT, -1, -1
7131 Xlenses, TRUE, FALSE,
7132 EL_EMC_LENSES, -1, -1
7135 Xmagnify, TRUE, FALSE,
7136 EL_EMC_MAGNIFIER, -1, -1
7139 Xdripper, TRUE, FALSE,
7140 EL_EMC_DRIPPER, -1, -1
7143 XdripperB, FALSE, FALSE,
7144 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7147 Xfake_blank, TRUE, FALSE,
7148 EL_INVISIBLE_WALL, -1, -1
7151 Xfake_blankB, FALSE, FALSE,
7152 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7155 Xfake_grass, TRUE, FALSE,
7156 EL_EMC_FAKE_GRASS, -1, -1
7159 Xfake_grassB, FALSE, FALSE,
7160 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7163 Xfake_door_1, TRUE, FALSE,
7164 EL_EM_GATE_1_GRAY, -1, -1
7167 Xfake_door_2, TRUE, FALSE,
7168 EL_EM_GATE_2_GRAY, -1, -1
7171 Xfake_door_3, TRUE, FALSE,
7172 EL_EM_GATE_3_GRAY, -1, -1
7175 Xfake_door_4, TRUE, FALSE,
7176 EL_EM_GATE_4_GRAY, -1, -1
7179 Xfake_door_5, TRUE, FALSE,
7180 EL_EMC_GATE_5_GRAY, -1, -1
7183 Xfake_door_6, TRUE, FALSE,
7184 EL_EMC_GATE_6_GRAY, -1, -1
7187 Xfake_door_7, TRUE, FALSE,
7188 EL_EMC_GATE_7_GRAY, -1, -1
7191 Xfake_door_8, TRUE, FALSE,
7192 EL_EMC_GATE_8_GRAY, -1, -1
7195 Xfake_acid_1, TRUE, FALSE,
7196 EL_EMC_FAKE_ACID, -1, -1
7199 Xfake_acid_2, FALSE, FALSE,
7200 EL_EMC_FAKE_ACID, -1, -1
7203 Xfake_acid_3, FALSE, FALSE,
7204 EL_EMC_FAKE_ACID, -1, -1
7207 Xfake_acid_4, FALSE, FALSE,
7208 EL_EMC_FAKE_ACID, -1, -1
7211 Xfake_acid_5, FALSE, FALSE,
7212 EL_EMC_FAKE_ACID, -1, -1
7215 Xfake_acid_6, FALSE, FALSE,
7216 EL_EMC_FAKE_ACID, -1, -1
7219 Xfake_acid_7, FALSE, FALSE,
7220 EL_EMC_FAKE_ACID, -1, -1
7223 Xfake_acid_8, FALSE, FALSE,
7224 EL_EMC_FAKE_ACID, -1, -1
7227 Xsteel_1, TRUE, FALSE,
7228 EL_STEELWALL, -1, -1
7231 Xsteel_2, TRUE, FALSE,
7232 EL_EMC_STEELWALL_2, -1, -1
7235 Xsteel_3, TRUE, FALSE,
7236 EL_EMC_STEELWALL_3, -1, -1
7239 Xsteel_4, TRUE, FALSE,
7240 EL_EMC_STEELWALL_4, -1, -1
7243 Xwall_1, TRUE, FALSE,
7247 Xwall_2, TRUE, FALSE,
7248 EL_EMC_WALL_14, -1, -1
7251 Xwall_3, TRUE, FALSE,
7252 EL_EMC_WALL_15, -1, -1
7255 Xwall_4, TRUE, FALSE,
7256 EL_EMC_WALL_16, -1, -1
7259 Xround_wall_1, TRUE, FALSE,
7260 EL_WALL_SLIPPERY, -1, -1
7263 Xround_wall_2, TRUE, FALSE,
7264 EL_EMC_WALL_SLIPPERY_2, -1, -1
7267 Xround_wall_3, TRUE, FALSE,
7268 EL_EMC_WALL_SLIPPERY_3, -1, -1
7271 Xround_wall_4, TRUE, FALSE,
7272 EL_EMC_WALL_SLIPPERY_4, -1, -1
7275 Xdecor_1, TRUE, FALSE,
7276 EL_EMC_WALL_8, -1, -1
7279 Xdecor_2, TRUE, FALSE,
7280 EL_EMC_WALL_6, -1, -1
7283 Xdecor_3, TRUE, FALSE,
7284 EL_EMC_WALL_4, -1, -1
7287 Xdecor_4, TRUE, FALSE,
7288 EL_EMC_WALL_7, -1, -1
7291 Xdecor_5, TRUE, FALSE,
7292 EL_EMC_WALL_5, -1, -1
7295 Xdecor_6, TRUE, FALSE,
7296 EL_EMC_WALL_9, -1, -1
7299 Xdecor_7, TRUE, FALSE,
7300 EL_EMC_WALL_10, -1, -1
7303 Xdecor_8, TRUE, FALSE,
7304 EL_EMC_WALL_1, -1, -1
7307 Xdecor_9, TRUE, FALSE,
7308 EL_EMC_WALL_2, -1, -1
7311 Xdecor_10, TRUE, FALSE,
7312 EL_EMC_WALL_3, -1, -1
7315 Xdecor_11, TRUE, FALSE,
7316 EL_EMC_WALL_11, -1, -1
7319 Xdecor_12, TRUE, FALSE,
7320 EL_EMC_WALL_12, -1, -1
7323 Xalpha_0, TRUE, FALSE,
7324 EL_CHAR('0'), -1, -1
7327 Xalpha_1, TRUE, FALSE,
7328 EL_CHAR('1'), -1, -1
7331 Xalpha_2, TRUE, FALSE,
7332 EL_CHAR('2'), -1, -1
7335 Xalpha_3, TRUE, FALSE,
7336 EL_CHAR('3'), -1, -1
7339 Xalpha_4, TRUE, FALSE,
7340 EL_CHAR('4'), -1, -1
7343 Xalpha_5, TRUE, FALSE,
7344 EL_CHAR('5'), -1, -1
7347 Xalpha_6, TRUE, FALSE,
7348 EL_CHAR('6'), -1, -1
7351 Xalpha_7, TRUE, FALSE,
7352 EL_CHAR('7'), -1, -1
7355 Xalpha_8, TRUE, FALSE,
7356 EL_CHAR('8'), -1, -1
7359 Xalpha_9, TRUE, FALSE,
7360 EL_CHAR('9'), -1, -1
7363 Xalpha_excla, TRUE, FALSE,
7364 EL_CHAR('!'), -1, -1
7367 Xalpha_quote, TRUE, FALSE,
7368 EL_CHAR('"'), -1, -1
7371 Xalpha_comma, TRUE, FALSE,
7372 EL_CHAR(','), -1, -1
7375 Xalpha_minus, TRUE, FALSE,
7376 EL_CHAR('-'), -1, -1
7379 Xalpha_perio, TRUE, FALSE,
7380 EL_CHAR('.'), -1, -1
7383 Xalpha_colon, TRUE, FALSE,
7384 EL_CHAR(':'), -1, -1
7387 Xalpha_quest, TRUE, FALSE,
7388 EL_CHAR('?'), -1, -1
7391 Xalpha_a, TRUE, FALSE,
7392 EL_CHAR('A'), -1, -1
7395 Xalpha_b, TRUE, FALSE,
7396 EL_CHAR('B'), -1, -1
7399 Xalpha_c, TRUE, FALSE,
7400 EL_CHAR('C'), -1, -1
7403 Xalpha_d, TRUE, FALSE,
7404 EL_CHAR('D'), -1, -1
7407 Xalpha_e, TRUE, FALSE,
7408 EL_CHAR('E'), -1, -1
7411 Xalpha_f, TRUE, FALSE,
7412 EL_CHAR('F'), -1, -1
7415 Xalpha_g, TRUE, FALSE,
7416 EL_CHAR('G'), -1, -1
7419 Xalpha_h, TRUE, FALSE,
7420 EL_CHAR('H'), -1, -1
7423 Xalpha_i, TRUE, FALSE,
7424 EL_CHAR('I'), -1, -1
7427 Xalpha_j, TRUE, FALSE,
7428 EL_CHAR('J'), -1, -1
7431 Xalpha_k, TRUE, FALSE,
7432 EL_CHAR('K'), -1, -1
7435 Xalpha_l, TRUE, FALSE,
7436 EL_CHAR('L'), -1, -1
7439 Xalpha_m, TRUE, FALSE,
7440 EL_CHAR('M'), -1, -1
7443 Xalpha_n, TRUE, FALSE,
7444 EL_CHAR('N'), -1, -1
7447 Xalpha_o, TRUE, FALSE,
7448 EL_CHAR('O'), -1, -1
7451 Xalpha_p, TRUE, FALSE,
7452 EL_CHAR('P'), -1, -1
7455 Xalpha_q, TRUE, FALSE,
7456 EL_CHAR('Q'), -1, -1
7459 Xalpha_r, TRUE, FALSE,
7460 EL_CHAR('R'), -1, -1
7463 Xalpha_s, TRUE, FALSE,
7464 EL_CHAR('S'), -1, -1
7467 Xalpha_t, TRUE, FALSE,
7468 EL_CHAR('T'), -1, -1
7471 Xalpha_u, TRUE, FALSE,
7472 EL_CHAR('U'), -1, -1
7475 Xalpha_v, TRUE, FALSE,
7476 EL_CHAR('V'), -1, -1
7479 Xalpha_w, TRUE, FALSE,
7480 EL_CHAR('W'), -1, -1
7483 Xalpha_x, TRUE, FALSE,
7484 EL_CHAR('X'), -1, -1
7487 Xalpha_y, TRUE, FALSE,
7488 EL_CHAR('Y'), -1, -1
7491 Xalpha_z, TRUE, FALSE,
7492 EL_CHAR('Z'), -1, -1
7495 Xalpha_arrow_e, TRUE, FALSE,
7496 EL_CHAR('>'), -1, -1
7499 Xalpha_arrow_w, TRUE, FALSE,
7500 EL_CHAR('<'), -1, -1
7503 Xalpha_copyr, TRUE, FALSE,
7504 EL_CHAR('©'), -1, -1
7508 Xboom_bug, FALSE, FALSE,
7509 EL_BUG, ACTION_EXPLODING, -1
7512 Xboom_bomb, FALSE, FALSE,
7513 EL_BOMB, ACTION_EXPLODING, -1
7516 Xboom_android, FALSE, FALSE,
7517 EL_EMC_ANDROID, ACTION_OTHER, -1
7520 Xboom_1, FALSE, FALSE,
7521 EL_DEFAULT, ACTION_EXPLODING, -1
7524 Xboom_2, FALSE, FALSE,
7525 EL_DEFAULT, ACTION_EXPLODING, -1
7528 Znormal, FALSE, FALSE,
7532 Zdynamite, FALSE, FALSE,
7536 Zplayer, FALSE, FALSE,
7540 ZBORDER, FALSE, FALSE,
7550 static struct Mapping_EM_to_RND_player
7559 em_player_mapping_list[] =
7563 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7567 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7571 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7575 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7579 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7583 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7587 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7591 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7595 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7599 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7603 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7607 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7611 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7615 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7619 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7623 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7627 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7631 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7635 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7639 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7643 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7647 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7651 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7655 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7659 EL_PLAYER_1, ACTION_DEFAULT, -1,
7663 EL_PLAYER_2, ACTION_DEFAULT, -1,
7667 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7671 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7675 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7679 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7683 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7687 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7691 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7695 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7699 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7703 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7707 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7711 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7715 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7719 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7723 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7727 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7731 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7735 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7739 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7743 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7747 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7751 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7755 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7759 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7763 EL_PLAYER_3, ACTION_DEFAULT, -1,
7767 EL_PLAYER_4, ACTION_DEFAULT, -1,
7776 int map_element_RND_to_EM(int element_rnd)
7778 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7779 static boolean mapping_initialized = FALSE;
7781 if (!mapping_initialized)
7785 /* return "Xalpha_quest" for all undefined elements in mapping array */
7786 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7787 mapping_RND_to_EM[i] = Xalpha_quest;
7789 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7790 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7791 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7792 em_object_mapping_list[i].element_em;
7794 mapping_initialized = TRUE;
7797 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7798 return mapping_RND_to_EM[element_rnd];
7800 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7805 int map_element_EM_to_RND(int element_em)
7807 static unsigned short mapping_EM_to_RND[TILE_MAX];
7808 static boolean mapping_initialized = FALSE;
7810 if (!mapping_initialized)
7814 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7815 for (i = 0; i < TILE_MAX; i++)
7816 mapping_EM_to_RND[i] = EL_UNKNOWN;
7818 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7819 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7820 em_object_mapping_list[i].element_rnd;
7822 mapping_initialized = TRUE;
7825 if (element_em >= 0 && element_em < TILE_MAX)
7826 return mapping_EM_to_RND[element_em];
7828 Error(ERR_WARN, "invalid EM level element %d", element_em);
7833 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7835 struct LevelInfo_EM *level_em = level->native_em_level;
7836 struct LEVEL *lev = level_em->lev;
7839 for (i = 0; i < TILE_MAX; i++)
7840 lev->android_array[i] = Xblank;
7842 for (i = 0; i < level->num_android_clone_elements; i++)
7844 int element_rnd = level->android_clone_element[i];
7845 int element_em = map_element_RND_to_EM(element_rnd);
7847 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7848 if (em_object_mapping_list[j].element_rnd == element_rnd)
7849 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7853 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7855 struct LevelInfo_EM *level_em = level->native_em_level;
7856 struct LEVEL *lev = level_em->lev;
7859 level->num_android_clone_elements = 0;
7861 for (i = 0; i < TILE_MAX; i++)
7863 int element_em = lev->android_array[i];
7865 boolean element_found = FALSE;
7867 if (element_em == Xblank)
7870 element_rnd = map_element_EM_to_RND(element_em);
7872 for (j = 0; j < level->num_android_clone_elements; j++)
7873 if (level->android_clone_element[j] == element_rnd)
7874 element_found = TRUE;
7878 level->android_clone_element[level->num_android_clone_elements++] =
7881 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7886 if (level->num_android_clone_elements == 0)
7888 level->num_android_clone_elements = 1;
7889 level->android_clone_element[0] = EL_EMPTY;
7893 int map_direction_RND_to_EM(int direction)
7895 return (direction == MV_UP ? 0 :
7896 direction == MV_RIGHT ? 1 :
7897 direction == MV_DOWN ? 2 :
7898 direction == MV_LEFT ? 3 :
7902 int map_direction_EM_to_RND(int direction)
7904 return (direction == 0 ? MV_UP :
7905 direction == 1 ? MV_RIGHT :
7906 direction == 2 ? MV_DOWN :
7907 direction == 3 ? MV_LEFT :
7911 int map_element_RND_to_SP(int element_rnd)
7913 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7915 if (element_rnd >= EL_SP_START &&
7916 element_rnd <= EL_SP_END)
7917 element_sp = element_rnd - EL_SP_START;
7918 else if (element_rnd == EL_EMPTY_SPACE)
7920 else if (element_rnd == EL_INVISIBLE_WALL)
7926 int map_element_SP_to_RND(int element_sp)
7928 int element_rnd = EL_UNKNOWN;
7930 if (element_sp >= 0x00 &&
7932 element_rnd = EL_SP_START + element_sp;
7933 else if (element_sp == 0x28)
7934 element_rnd = EL_INVISIBLE_WALL;
7939 int map_action_SP_to_RND(int action_sp)
7943 case actActive: return ACTION_ACTIVE;
7944 case actImpact: return ACTION_IMPACT;
7945 case actExploding: return ACTION_EXPLODING;
7946 case actDigging: return ACTION_DIGGING;
7947 case actSnapping: return ACTION_SNAPPING;
7948 case actCollecting: return ACTION_COLLECTING;
7949 case actPassing: return ACTION_PASSING;
7950 case actPushing: return ACTION_PUSHING;
7951 case actDropping: return ACTION_DROPPING;
7953 default: return ACTION_DEFAULT;
7957 int get_next_element(int element)
7961 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7962 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7963 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7964 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7965 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7966 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7967 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7968 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7969 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7970 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7971 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7973 default: return element;
7978 int el_act_dir2img(int element, int action, int direction)
7980 element = GFX_ELEMENT(element);
7982 if (direction == MV_NONE)
7983 return element_info[element].graphic[action];
7985 direction = MV_DIR_TO_BIT(direction);
7987 return element_info[element].direction_graphic[action][direction];
7990 int el_act_dir2img(int element, int action, int direction)
7992 element = GFX_ELEMENT(element);
7993 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7995 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7996 return element_info[element].direction_graphic[action][direction];
8001 static int el_act_dir2crm(int element, int action, int direction)
8003 element = GFX_ELEMENT(element);
8005 if (direction == MV_NONE)
8006 return element_info[element].crumbled[action];
8008 direction = MV_DIR_TO_BIT(direction);
8010 return element_info[element].direction_crumbled[action][direction];
8013 static int el_act_dir2crm(int element, int action, int direction)
8015 element = GFX_ELEMENT(element);
8016 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8018 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8019 return element_info[element].direction_crumbled[action][direction];
8023 int el_act2img(int element, int action)
8025 element = GFX_ELEMENT(element);
8027 return element_info[element].graphic[action];
8030 int el_act2crm(int element, int action)
8032 element = GFX_ELEMENT(element);
8034 return element_info[element].crumbled[action];
8037 int el_dir2img(int element, int direction)
8039 element = GFX_ELEMENT(element);
8041 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8044 int el2baseimg(int element)
8046 return element_info[element].graphic[ACTION_DEFAULT];
8049 int el2img(int element)
8051 element = GFX_ELEMENT(element);
8053 return element_info[element].graphic[ACTION_DEFAULT];
8056 int el2edimg(int element)
8058 element = GFX_ELEMENT(element);
8060 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8063 int el2preimg(int element)
8065 element = GFX_ELEMENT(element);
8067 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8070 int el2panelimg(int element)
8072 element = GFX_ELEMENT(element);
8074 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8077 int font2baseimg(int font_nr)
8079 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8082 int getBeltNrFromBeltElement(int element)
8084 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8085 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8086 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8089 int getBeltNrFromBeltActiveElement(int element)
8091 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8092 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8093 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8096 int getBeltNrFromBeltSwitchElement(int element)
8098 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8099 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8100 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8103 int getBeltDirNrFromBeltElement(int element)
8105 static int belt_base_element[4] =
8107 EL_CONVEYOR_BELT_1_LEFT,
8108 EL_CONVEYOR_BELT_2_LEFT,
8109 EL_CONVEYOR_BELT_3_LEFT,
8110 EL_CONVEYOR_BELT_4_LEFT
8113 int belt_nr = getBeltNrFromBeltElement(element);
8114 int belt_dir_nr = element - belt_base_element[belt_nr];
8116 return (belt_dir_nr % 3);
8119 int getBeltDirNrFromBeltSwitchElement(int element)
8121 static int belt_base_element[4] =
8123 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8124 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8125 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8126 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8129 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8130 int belt_dir_nr = element - belt_base_element[belt_nr];
8132 return (belt_dir_nr % 3);
8135 int getBeltDirFromBeltElement(int element)
8137 static int belt_move_dir[3] =
8144 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8146 return belt_move_dir[belt_dir_nr];
8149 int getBeltDirFromBeltSwitchElement(int element)
8151 static int belt_move_dir[3] =
8158 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8160 return belt_move_dir[belt_dir_nr];
8163 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8165 static int belt_base_element[4] =
8167 EL_CONVEYOR_BELT_1_LEFT,
8168 EL_CONVEYOR_BELT_2_LEFT,
8169 EL_CONVEYOR_BELT_3_LEFT,
8170 EL_CONVEYOR_BELT_4_LEFT
8173 return belt_base_element[belt_nr] + belt_dir_nr;
8176 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8178 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8180 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8183 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8185 static int belt_base_element[4] =
8187 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8188 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8189 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8190 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8193 return belt_base_element[belt_nr] + belt_dir_nr;
8196 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8198 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8200 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8203 int getNumActivePlayers_EM()
8205 int num_players = 0;
8211 for (i = 0; i < MAX_PLAYERS; i++)
8212 if (tape.player_participates[i])
8218 int getGameFrameDelay_EM(int native_em_game_frame_delay)
8220 int game_frame_delay_value;
8222 game_frame_delay_value =
8223 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
8224 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
8227 if (tape.playing && tape.warp_forward && !tape.pausing)
8228 game_frame_delay_value = 0;
8230 return game_frame_delay_value;
8233 unsigned int InitRND(int seed)
8235 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8236 return InitEngineRandom_EM(seed);
8237 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8238 return InitEngineRandom_SP(seed);
8240 return InitEngineRandom_RND(seed);
8244 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8245 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
8248 inline static int get_effective_element_EM(int tile, int frame_em)
8250 int element = object_mapping[tile].element_rnd;
8251 int action = object_mapping[tile].action;
8252 boolean is_backside = object_mapping[tile].is_backside;
8253 boolean action_removing = (action == ACTION_DIGGING ||
8254 action == ACTION_SNAPPING ||
8255 action == ACTION_COLLECTING);
8261 case Yacid_splash_eB:
8262 case Yacid_splash_wB:
8263 return (frame_em > 5 ? EL_EMPTY : element);
8267 case Ydiamond_stone:
8268 // if (!game.use_native_emc_graphics_engine)
8276 else /* frame_em == 7 */
8280 case Yacid_splash_eB:
8281 case Yacid_splash_wB:
8284 case Yemerald_stone:
8287 case Ydiamond_stone:
8291 case Xdrip_stretchB:
8310 case Xsand_stonein_1:
8311 case Xsand_stonein_2:
8312 case Xsand_stonein_3:
8313 case Xsand_stonein_4:
8317 return (is_backside || action_removing ? EL_EMPTY : element);
8322 inline static boolean check_linear_animation_EM(int tile)
8326 case Xsand_stonesand_1:
8327 case Xsand_stonesand_quickout_1:
8328 case Xsand_sandstone_1:
8329 case Xsand_stonein_1:
8330 case Xsand_stoneout_1:
8350 case Yacid_splash_eB:
8351 case Yacid_splash_wB:
8352 case Yemerald_stone:
8360 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8361 boolean has_crumbled_graphics,
8362 int crumbled, int sync_frame)
8364 /* if element can be crumbled, but certain action graphics are just empty
8365 space (like instantly snapping sand to empty space in 1 frame), do not
8366 treat these empty space graphics as crumbled graphics in EMC engine */
8367 if (crumbled == IMG_EMPTY_SPACE)
8368 has_crumbled_graphics = FALSE;
8370 if (has_crumbled_graphics)
8372 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8373 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8374 g_crumbled->anim_delay,
8375 g_crumbled->anim_mode,
8376 g_crumbled->anim_start_frame,
8379 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8380 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8382 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8384 g_em->has_crumbled_graphics = TRUE;
8388 g_em->crumbled_bitmap = NULL;
8389 g_em->crumbled_src_x = 0;
8390 g_em->crumbled_src_y = 0;
8391 g_em->crumbled_border_size = 0;
8393 g_em->has_crumbled_graphics = FALSE;
8397 void ResetGfxAnimation_EM(int x, int y, int tile)
8402 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8403 int tile, int frame_em, int x, int y)
8405 int action = object_mapping[tile].action;
8407 int direction = object_mapping[tile].direction;
8408 int effective_element = get_effective_element_EM(tile, frame_em);
8409 int graphic = (direction == MV_NONE ?
8410 el_act2img(effective_element, action) :
8411 el_act_dir2img(effective_element, action, direction));
8412 struct GraphicInfo *g = &graphic_info[graphic];
8415 boolean action_removing = (action == ACTION_DIGGING ||
8416 action == ACTION_SNAPPING ||
8417 action == ACTION_COLLECTING);
8418 boolean action_moving = (action == ACTION_FALLING ||
8419 action == ACTION_MOVING ||
8420 action == ACTION_PUSHING ||
8421 action == ACTION_EATING ||
8422 action == ACTION_FILLING ||
8423 action == ACTION_EMPTYING);
8424 boolean action_falling = (action == ACTION_FALLING ||
8425 action == ACTION_FILLING ||
8426 action == ACTION_EMPTYING);
8428 /* special case: graphic uses "2nd movement tile" and has defined
8429 7 frames for movement animation (or less) => use default graphic
8430 for last (8th) frame which ends the movement animation */
8431 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8433 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8434 graphic = (direction == MV_NONE ?
8435 el_act2img(effective_element, action) :
8436 el_act_dir2img(effective_element, action, direction));
8438 g = &graphic_info[graphic];
8442 if (tile == Xsand_stonesand_1 ||
8443 tile == Xsand_stonesand_2 ||
8444 tile == Xsand_stonesand_3 ||
8445 tile == Xsand_stonesand_4)
8446 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8450 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8454 // printf("::: resetting... [%d]\n", tile);
8457 if (action_removing || check_linear_animation_EM(tile))
8459 GfxFrame[x][y] = frame_em;
8461 // printf("::: resetting... [%d]\n", tile);
8464 else if (action_moving)
8466 boolean is_backside = object_mapping[tile].is_backside;
8470 int direction = object_mapping[tile].direction;
8471 int move_dir = (action_falling ? MV_DOWN : direction);
8476 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8477 if (g->double_movement && frame_em == 0)
8481 // printf("::: resetting... [%d]\n", tile);
8485 if (move_dir == MV_LEFT)
8486 GfxFrame[x - 1][y] = GfxFrame[x][y];
8487 else if (move_dir == MV_RIGHT)
8488 GfxFrame[x + 1][y] = GfxFrame[x][y];
8489 else if (move_dir == MV_UP)
8490 GfxFrame[x][y - 1] = GfxFrame[x][y];
8491 else if (move_dir == MV_DOWN)
8492 GfxFrame[x][y + 1] = GfxFrame[x][y];
8499 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8500 if (tile == Xsand_stonesand_quickout_1 ||
8501 tile == Xsand_stonesand_quickout_2)
8506 if (tile == Xsand_stonesand_1 ||
8507 tile == Xsand_stonesand_2 ||
8508 tile == Xsand_stonesand_3 ||
8509 tile == Xsand_stonesand_4)
8510 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8514 if (graphic_info[graphic].anim_global_sync)
8515 sync_frame = FrameCounter;
8516 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8517 sync_frame = GfxFrame[x][y];
8519 sync_frame = 0; /* playfield border (pseudo steel) */
8521 SetRandomAnimationValue(x, y);
8523 int frame = getAnimationFrame(g->anim_frames,
8526 g->anim_start_frame,
8529 g_em->unique_identifier =
8530 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8534 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8535 int tile, int frame_em, int x, int y)
8537 int action = object_mapping[tile].action;
8538 int direction = object_mapping[tile].direction;
8539 boolean is_backside = object_mapping[tile].is_backside;
8540 int effective_element = get_effective_element_EM(tile, frame_em);
8542 int effective_action = action;
8544 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
8546 int graphic = (direction == MV_NONE ?
8547 el_act2img(effective_element, effective_action) :
8548 el_act_dir2img(effective_element, effective_action,
8550 int crumbled = (direction == MV_NONE ?
8551 el_act2crm(effective_element, effective_action) :
8552 el_act_dir2crm(effective_element, effective_action,
8554 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8555 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8556 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8557 struct GraphicInfo *g = &graphic_info[graphic];
8559 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8563 /* special case: graphic uses "2nd movement tile" and has defined
8564 7 frames for movement animation (or less) => use default graphic
8565 for last (8th) frame which ends the movement animation */
8566 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8568 effective_action = ACTION_DEFAULT;
8569 graphic = (direction == MV_NONE ?
8570 el_act2img(effective_element, effective_action) :
8571 el_act_dir2img(effective_element, effective_action,
8573 crumbled = (direction == MV_NONE ?
8574 el_act2crm(effective_element, effective_action) :
8575 el_act_dir2crm(effective_element, effective_action,
8578 g = &graphic_info[graphic];
8588 if (frame_em == 0) /* reset animation frame for certain elements */
8590 if (check_linear_animation_EM(tile))
8595 if (graphic_info[graphic].anim_global_sync)
8596 sync_frame = FrameCounter;
8597 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8598 sync_frame = GfxFrame[x][y];
8600 sync_frame = 0; /* playfield border (pseudo steel) */
8602 SetRandomAnimationValue(x, y);
8607 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
8608 i == Xdrip_stretchB ? 7 :
8609 i == Ydrip_s2 ? j + 8 :
8610 i == Ydrip_s2B ? j + 8 :
8619 i == Xfake_acid_1 ? 0 :
8620 i == Xfake_acid_2 ? 10 :
8621 i == Xfake_acid_3 ? 20 :
8622 i == Xfake_acid_4 ? 30 :
8623 i == Xfake_acid_5 ? 40 :
8624 i == Xfake_acid_6 ? 50 :
8625 i == Xfake_acid_7 ? 60 :
8626 i == Xfake_acid_8 ? 70 :
8628 i == Xball_2B ? j + 8 :
8629 i == Yball_eat ? j + 1 :
8630 i == Ykey_1_eat ? j + 1 :
8631 i == Ykey_2_eat ? j + 1 :
8632 i == Ykey_3_eat ? j + 1 :
8633 i == Ykey_4_eat ? j + 1 :
8634 i == Ykey_5_eat ? j + 1 :
8635 i == Ykey_6_eat ? j + 1 :
8636 i == Ykey_7_eat ? j + 1 :
8637 i == Ykey_8_eat ? j + 1 :
8638 i == Ylenses_eat ? j + 1 :
8639 i == Ymagnify_eat ? j + 1 :
8640 i == Ygrass_eat ? j + 1 :
8641 i == Ydirt_eat ? j + 1 :
8642 i == Xamoeba_1 ? 0 :
8643 i == Xamoeba_2 ? 1 :
8644 i == Xamoeba_3 ? 2 :
8645 i == Xamoeba_4 ? 3 :
8646 i == Xamoeba_5 ? 0 :
8647 i == Xamoeba_6 ? 1 :
8648 i == Xamoeba_7 ? 2 :
8649 i == Xamoeba_8 ? 3 :
8650 i == Xexit_2 ? j + 8 :
8651 i == Xexit_3 ? j + 16 :
8652 i == Xdynamite_1 ? 0 :
8653 i == Xdynamite_2 ? 8 :
8654 i == Xdynamite_3 ? 16 :
8655 i == Xdynamite_4 ? 24 :
8656 i == Xsand_stonein_1 ? j + 1 :
8657 i == Xsand_stonein_2 ? j + 9 :
8658 i == Xsand_stonein_3 ? j + 17 :
8659 i == Xsand_stonein_4 ? j + 25 :
8660 i == Xsand_stoneout_1 && j == 0 ? 0 :
8661 i == Xsand_stoneout_1 && j == 1 ? 0 :
8662 i == Xsand_stoneout_1 && j == 2 ? 1 :
8663 i == Xsand_stoneout_1 && j == 3 ? 2 :
8664 i == Xsand_stoneout_1 && j == 4 ? 2 :
8665 i == Xsand_stoneout_1 && j == 5 ? 3 :
8666 i == Xsand_stoneout_1 && j == 6 ? 4 :
8667 i == Xsand_stoneout_1 && j == 7 ? 4 :
8668 i == Xsand_stoneout_2 && j == 0 ? 5 :
8669 i == Xsand_stoneout_2 && j == 1 ? 6 :
8670 i == Xsand_stoneout_2 && j == 2 ? 7 :
8671 i == Xsand_stoneout_2 && j == 3 ? 8 :
8672 i == Xsand_stoneout_2 && j == 4 ? 9 :
8673 i == Xsand_stoneout_2 && j == 5 ? 11 :
8674 i == Xsand_stoneout_2 && j == 6 ? 13 :
8675 i == Xsand_stoneout_2 && j == 7 ? 15 :
8676 i == Xboom_bug && j == 1 ? 2 :
8677 i == Xboom_bug && j == 2 ? 2 :
8678 i == Xboom_bug && j == 3 ? 4 :
8679 i == Xboom_bug && j == 4 ? 4 :
8680 i == Xboom_bug && j == 5 ? 2 :
8681 i == Xboom_bug && j == 6 ? 2 :
8682 i == Xboom_bug && j == 7 ? 0 :
8683 i == Xboom_bomb && j == 1 ? 2 :
8684 i == Xboom_bomb && j == 2 ? 2 :
8685 i == Xboom_bomb && j == 3 ? 4 :
8686 i == Xboom_bomb && j == 4 ? 4 :
8687 i == Xboom_bomb && j == 5 ? 2 :
8688 i == Xboom_bomb && j == 6 ? 2 :
8689 i == Xboom_bomb && j == 7 ? 0 :
8690 i == Xboom_android && j == 7 ? 6 :
8691 i == Xboom_1 && j == 1 ? 2 :
8692 i == Xboom_1 && j == 2 ? 2 :
8693 i == Xboom_1 && j == 3 ? 4 :
8694 i == Xboom_1 && j == 4 ? 4 :
8695 i == Xboom_1 && j == 5 ? 6 :
8696 i == Xboom_1 && j == 6 ? 6 :
8697 i == Xboom_1 && j == 7 ? 8 :
8698 i == Xboom_2 && j == 0 ? 8 :
8699 i == Xboom_2 && j == 1 ? 8 :
8700 i == Xboom_2 && j == 2 ? 10 :
8701 i == Xboom_2 && j == 3 ? 10 :
8702 i == Xboom_2 && j == 4 ? 10 :
8703 i == Xboom_2 && j == 5 ? 12 :
8704 i == Xboom_2 && j == 6 ? 12 :
8705 i == Xboom_2 && j == 7 ? 12 :
8707 special_animation && j == 4 ? 3 :
8708 effective_action != action ? 0 :
8714 int xxx_effective_action;
8715 int xxx_has_action_graphics;
8718 int element = object_mapping[i].element_rnd;
8719 int action = object_mapping[i].action;
8720 int direction = object_mapping[i].direction;
8721 boolean is_backside = object_mapping[i].is_backside;
8723 boolean action_removing = (action == ACTION_DIGGING ||
8724 action == ACTION_SNAPPING ||
8725 action == ACTION_COLLECTING);
8727 boolean action_exploding = ((action == ACTION_EXPLODING ||
8728 action == ACTION_SMASHED_BY_ROCK ||
8729 action == ACTION_SMASHED_BY_SPRING) &&
8730 element != EL_DIAMOND);
8731 boolean action_active = (action == ACTION_ACTIVE);
8732 boolean action_other = (action == ACTION_OTHER);
8736 int effective_element = get_effective_element_EM(i, j);
8738 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
8739 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
8741 i == Xdrip_stretch ? element :
8742 i == Xdrip_stretchB ? element :
8743 i == Ydrip_s1 ? element :
8744 i == Ydrip_s1B ? element :
8745 i == Xball_1B ? element :
8746 i == Xball_2 ? element :
8747 i == Xball_2B ? element :
8748 i == Yball_eat ? element :
8749 i == Ykey_1_eat ? element :
8750 i == Ykey_2_eat ? element :
8751 i == Ykey_3_eat ? element :
8752 i == Ykey_4_eat ? element :
8753 i == Ykey_5_eat ? element :
8754 i == Ykey_6_eat ? element :
8755 i == Ykey_7_eat ? element :
8756 i == Ykey_8_eat ? element :
8757 i == Ylenses_eat ? element :
8758 i == Ymagnify_eat ? element :
8759 i == Ygrass_eat ? element :
8760 i == Ydirt_eat ? element :
8761 i == Yemerald_stone ? EL_EMERALD :
8762 i == Ydiamond_stone ? EL_ROCK :
8763 i == Xsand_stonein_1 ? element :
8764 i == Xsand_stonein_2 ? element :
8765 i == Xsand_stonein_3 ? element :
8766 i == Xsand_stonein_4 ? element :
8767 is_backside ? EL_EMPTY :
8768 action_removing ? EL_EMPTY :
8771 int effective_action = (j < 7 ? action :
8772 i == Xdrip_stretch ? action :
8773 i == Xdrip_stretchB ? action :
8774 i == Ydrip_s1 ? action :
8775 i == Ydrip_s1B ? action :
8776 i == Xball_1B ? action :
8777 i == Xball_2 ? action :
8778 i == Xball_2B ? action :
8779 i == Yball_eat ? action :
8780 i == Ykey_1_eat ? action :
8781 i == Ykey_2_eat ? action :
8782 i == Ykey_3_eat ? action :
8783 i == Ykey_4_eat ? action :
8784 i == Ykey_5_eat ? action :
8785 i == Ykey_6_eat ? action :
8786 i == Ykey_7_eat ? action :
8787 i == Ykey_8_eat ? action :
8788 i == Ylenses_eat ? action :
8789 i == Ymagnify_eat ? action :
8790 i == Ygrass_eat ? action :
8791 i == Ydirt_eat ? action :
8792 i == Xsand_stonein_1 ? action :
8793 i == Xsand_stonein_2 ? action :
8794 i == Xsand_stonein_3 ? action :
8795 i == Xsand_stonein_4 ? action :
8796 i == Xsand_stoneout_1 ? action :
8797 i == Xsand_stoneout_2 ? action :
8798 i == Xboom_android ? ACTION_EXPLODING :
8799 action_exploding ? ACTION_EXPLODING :
8800 action_active ? action :
8801 action_other ? action :
8803 int graphic = (el_act_dir2img(effective_element, effective_action,
8805 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8807 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8808 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8809 boolean has_action_graphics = (graphic != base_graphic);
8810 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8811 struct GraphicInfo *g = &graphic_info[graphic];
8813 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8815 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8818 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8819 boolean special_animation = (action != ACTION_DEFAULT &&
8820 g->anim_frames == 3 &&
8821 g->anim_delay == 2 &&
8822 g->anim_mode & ANIM_LINEAR);
8823 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
8824 i == Xdrip_stretchB ? 7 :
8825 i == Ydrip_s2 ? j + 8 :
8826 i == Ydrip_s2B ? j + 8 :
8835 i == Xfake_acid_1 ? 0 :
8836 i == Xfake_acid_2 ? 10 :
8837 i == Xfake_acid_3 ? 20 :
8838 i == Xfake_acid_4 ? 30 :
8839 i == Xfake_acid_5 ? 40 :
8840 i == Xfake_acid_6 ? 50 :
8841 i == Xfake_acid_7 ? 60 :
8842 i == Xfake_acid_8 ? 70 :
8844 i == Xball_2B ? j + 8 :
8845 i == Yball_eat ? j + 1 :
8846 i == Ykey_1_eat ? j + 1 :
8847 i == Ykey_2_eat ? j + 1 :
8848 i == Ykey_3_eat ? j + 1 :
8849 i == Ykey_4_eat ? j + 1 :
8850 i == Ykey_5_eat ? j + 1 :
8851 i == Ykey_6_eat ? j + 1 :
8852 i == Ykey_7_eat ? j + 1 :
8853 i == Ykey_8_eat ? j + 1 :
8854 i == Ylenses_eat ? j + 1 :
8855 i == Ymagnify_eat ? j + 1 :
8856 i == Ygrass_eat ? j + 1 :
8857 i == Ydirt_eat ? j + 1 :
8858 i == Xamoeba_1 ? 0 :
8859 i == Xamoeba_2 ? 1 :
8860 i == Xamoeba_3 ? 2 :
8861 i == Xamoeba_4 ? 3 :
8862 i == Xamoeba_5 ? 0 :
8863 i == Xamoeba_6 ? 1 :
8864 i == Xamoeba_7 ? 2 :
8865 i == Xamoeba_8 ? 3 :
8866 i == Xexit_2 ? j + 8 :
8867 i == Xexit_3 ? j + 16 :
8868 i == Xdynamite_1 ? 0 :
8869 i == Xdynamite_2 ? 8 :
8870 i == Xdynamite_3 ? 16 :
8871 i == Xdynamite_4 ? 24 :
8872 i == Xsand_stonein_1 ? j + 1 :
8873 i == Xsand_stonein_2 ? j + 9 :
8874 i == Xsand_stonein_3 ? j + 17 :
8875 i == Xsand_stonein_4 ? j + 25 :
8876 i == Xsand_stoneout_1 && j == 0 ? 0 :
8877 i == Xsand_stoneout_1 && j == 1 ? 0 :
8878 i == Xsand_stoneout_1 && j == 2 ? 1 :
8879 i == Xsand_stoneout_1 && j == 3 ? 2 :
8880 i == Xsand_stoneout_1 && j == 4 ? 2 :
8881 i == Xsand_stoneout_1 && j == 5 ? 3 :
8882 i == Xsand_stoneout_1 && j == 6 ? 4 :
8883 i == Xsand_stoneout_1 && j == 7 ? 4 :
8884 i == Xsand_stoneout_2 && j == 0 ? 5 :
8885 i == Xsand_stoneout_2 && j == 1 ? 6 :
8886 i == Xsand_stoneout_2 && j == 2 ? 7 :
8887 i == Xsand_stoneout_2 && j == 3 ? 8 :
8888 i == Xsand_stoneout_2 && j == 4 ? 9 :
8889 i == Xsand_stoneout_2 && j == 5 ? 11 :
8890 i == Xsand_stoneout_2 && j == 6 ? 13 :
8891 i == Xsand_stoneout_2 && j == 7 ? 15 :
8892 i == Xboom_bug && j == 1 ? 2 :
8893 i == Xboom_bug && j == 2 ? 2 :
8894 i == Xboom_bug && j == 3 ? 4 :
8895 i == Xboom_bug && j == 4 ? 4 :
8896 i == Xboom_bug && j == 5 ? 2 :
8897 i == Xboom_bug && j == 6 ? 2 :
8898 i == Xboom_bug && j == 7 ? 0 :
8899 i == Xboom_bomb && j == 1 ? 2 :
8900 i == Xboom_bomb && j == 2 ? 2 :
8901 i == Xboom_bomb && j == 3 ? 4 :
8902 i == Xboom_bomb && j == 4 ? 4 :
8903 i == Xboom_bomb && j == 5 ? 2 :
8904 i == Xboom_bomb && j == 6 ? 2 :
8905 i == Xboom_bomb && j == 7 ? 0 :
8906 i == Xboom_android && j == 7 ? 6 :
8907 i == Xboom_1 && j == 1 ? 2 :
8908 i == Xboom_1 && j == 2 ? 2 :
8909 i == Xboom_1 && j == 3 ? 4 :
8910 i == Xboom_1 && j == 4 ? 4 :
8911 i == Xboom_1 && j == 5 ? 6 :
8912 i == Xboom_1 && j == 6 ? 6 :
8913 i == Xboom_1 && j == 7 ? 8 :
8914 i == Xboom_2 && j == 0 ? 8 :
8915 i == Xboom_2 && j == 1 ? 8 :
8916 i == Xboom_2 && j == 2 ? 10 :
8917 i == Xboom_2 && j == 3 ? 10 :
8918 i == Xboom_2 && j == 4 ? 10 :
8919 i == Xboom_2 && j == 5 ? 12 :
8920 i == Xboom_2 && j == 6 ? 12 :
8921 i == Xboom_2 && j == 7 ? 12 :
8922 special_animation && j == 4 ? 3 :
8923 effective_action != action ? 0 :
8926 xxx_effective_action = effective_action;
8927 xxx_has_action_graphics = has_action_graphics;
8932 int frame = getAnimationFrame(g->anim_frames,
8935 g->anim_start_frame,
8949 int old_src_x = g_em->src_x;
8950 int old_src_y = g_em->src_y;
8954 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8955 g->double_movement && is_backside);
8957 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8958 &g_em->src_x, &g_em->src_y, FALSE);
8963 if (tile == Ydiamond_stone)
8964 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
8969 g->anim_start_frame,
8972 g_em->src_x, g_em->src_y,
8973 g_em->src_offset_x, g_em->src_offset_y,
8974 g_em->dst_offset_x, g_em->dst_offset_y,
8986 if (graphic == IMG_BUG_MOVING_RIGHT)
8987 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
8988 g->double_movement, is_backside,
8989 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
8997 g_em->src_offset_x = 0;
8998 g_em->src_offset_y = 0;
8999 g_em->dst_offset_x = 0;
9000 g_em->dst_offset_y = 0;
9001 g_em->width = TILEX;
9002 g_em->height = TILEY;
9004 g_em->preserve_background = FALSE;
9007 /* (updating the "crumbled" graphic definitions is probably not really needed,
9008 as animations for crumbled graphics can't be longer than one EMC cycle) */
9010 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9015 g_em->crumbled_bitmap = NULL;
9016 g_em->crumbled_src_x = 0;
9017 g_em->crumbled_src_y = 0;
9019 g_em->has_crumbled_graphics = FALSE;
9021 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9023 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9024 g_crumbled->anim_delay,
9025 g_crumbled->anim_mode,
9026 g_crumbled->anim_start_frame,
9029 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9030 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9032 g_em->has_crumbled_graphics = TRUE;
9038 int effective_action = xxx_effective_action;
9039 int has_action_graphics = xxx_has_action_graphics;
9041 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9042 effective_action == ACTION_MOVING ||
9043 effective_action == ACTION_PUSHING ||
9044 effective_action == ACTION_EATING)) ||
9045 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9046 effective_action == ACTION_EMPTYING)))
9049 (effective_action == ACTION_FALLING ||
9050 effective_action == ACTION_FILLING ||
9051 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9052 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9053 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9054 int num_steps = (i == Ydrip_s1 ? 16 :
9055 i == Ydrip_s1B ? 16 :
9056 i == Ydrip_s2 ? 16 :
9057 i == Ydrip_s2B ? 16 :
9058 i == Xsand_stonein_1 ? 32 :
9059 i == Xsand_stonein_2 ? 32 :
9060 i == Xsand_stonein_3 ? 32 :
9061 i == Xsand_stonein_4 ? 32 :
9062 i == Xsand_stoneout_1 ? 16 :
9063 i == Xsand_stoneout_2 ? 16 : 8);
9064 int cx = ABS(dx) * (TILEX / num_steps);
9065 int cy = ABS(dy) * (TILEY / num_steps);
9066 int step_frame = (i == Ydrip_s2 ? j + 8 :
9067 i == Ydrip_s2B ? j + 8 :
9068 i == Xsand_stonein_2 ? j + 8 :
9069 i == Xsand_stonein_3 ? j + 16 :
9070 i == Xsand_stonein_4 ? j + 24 :
9071 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9072 int step = (is_backside ? step_frame : num_steps - step_frame);
9074 if (is_backside) /* tile where movement starts */
9076 if (dx < 0 || dy < 0)
9078 g_em->src_offset_x = cx * step;
9079 g_em->src_offset_y = cy * step;
9083 g_em->dst_offset_x = cx * step;
9084 g_em->dst_offset_y = cy * step;
9087 else /* tile where movement ends */
9089 if (dx < 0 || dy < 0)
9091 g_em->dst_offset_x = cx * step;
9092 g_em->dst_offset_y = cy * step;
9096 g_em->src_offset_x = cx * step;
9097 g_em->src_offset_y = cy * step;
9101 g_em->width = TILEX - cx * step;
9102 g_em->height = TILEY - cy * step;
9105 /* create unique graphic identifier to decide if tile must be redrawn */
9106 /* bit 31 - 16 (16 bit): EM style graphic
9107 bit 15 - 12 ( 4 bit): EM style frame
9108 bit 11 - 6 ( 6 bit): graphic width
9109 bit 5 - 0 ( 6 bit): graphic height */
9110 g_em->unique_identifier =
9111 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9117 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
9118 int player_nr, int anim, int frame_em)
9120 int element = player_mapping[player_nr][anim].element_rnd;
9121 int action = player_mapping[player_nr][anim].action;
9122 int direction = player_mapping[player_nr][anim].direction;
9123 int graphic = (direction == MV_NONE ?
9124 el_act2img(element, action) :
9125 el_act_dir2img(element, action, direction));
9126 struct GraphicInfo *g = &graphic_info[graphic];
9129 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
9131 stored_player[player_nr].StepFrame = frame_em;
9133 sync_frame = stored_player[player_nr].Frame;
9135 int frame = getAnimationFrame(g->anim_frames,
9138 g->anim_start_frame,
9141 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9142 &g_em->src_x, &g_em->src_y, FALSE);
9145 printf("::: %d: %d, %d [%d]\n",
9147 stored_player[player_nr].Frame,
9148 stored_player[player_nr].StepFrame,
9153 void InitGraphicInfo_EM(void)
9156 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
9157 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
9162 int num_em_gfx_errors = 0;
9164 if (graphic_info_em_object[0][0].bitmap == NULL)
9166 /* EM graphics not yet initialized in em_open_all() */
9171 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
9174 /* always start with reliable default values */
9175 for (i = 0; i < TILE_MAX; i++)
9177 object_mapping[i].element_rnd = EL_UNKNOWN;
9178 object_mapping[i].is_backside = FALSE;
9179 object_mapping[i].action = ACTION_DEFAULT;
9180 object_mapping[i].direction = MV_NONE;
9183 /* always start with reliable default values */
9184 for (p = 0; p < MAX_PLAYERS; p++)
9186 for (i = 0; i < SPR_MAX; i++)
9188 player_mapping[p][i].element_rnd = EL_UNKNOWN;
9189 player_mapping[p][i].action = ACTION_DEFAULT;
9190 player_mapping[p][i].direction = MV_NONE;
9194 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9196 int e = em_object_mapping_list[i].element_em;
9198 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
9199 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
9201 if (em_object_mapping_list[i].action != -1)
9202 object_mapping[e].action = em_object_mapping_list[i].action;
9204 if (em_object_mapping_list[i].direction != -1)
9205 object_mapping[e].direction =
9206 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
9209 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
9211 int a = em_player_mapping_list[i].action_em;
9212 int p = em_player_mapping_list[i].player_nr;
9214 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
9216 if (em_player_mapping_list[i].action != -1)
9217 player_mapping[p][a].action = em_player_mapping_list[i].action;
9219 if (em_player_mapping_list[i].direction != -1)
9220 player_mapping[p][a].direction =
9221 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
9224 for (i = 0; i < TILE_MAX; i++)
9226 int element = object_mapping[i].element_rnd;
9227 int action = object_mapping[i].action;
9228 int direction = object_mapping[i].direction;
9229 boolean is_backside = object_mapping[i].is_backside;
9231 boolean action_removing = (action == ACTION_DIGGING ||
9232 action == ACTION_SNAPPING ||
9233 action == ACTION_COLLECTING);
9235 boolean action_exploding = ((action == ACTION_EXPLODING ||
9236 action == ACTION_SMASHED_BY_ROCK ||
9237 action == ACTION_SMASHED_BY_SPRING) &&
9238 element != EL_DIAMOND);
9239 boolean action_active = (action == ACTION_ACTIVE);
9240 boolean action_other = (action == ACTION_OTHER);
9242 for (j = 0; j < 8; j++)
9245 int effective_element = get_effective_element_EM(i, j);
9247 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9248 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9250 i == Xdrip_stretch ? element :
9251 i == Xdrip_stretchB ? element :
9252 i == Ydrip_s1 ? element :
9253 i == Ydrip_s1B ? element :
9254 i == Xball_1B ? element :
9255 i == Xball_2 ? element :
9256 i == Xball_2B ? element :
9257 i == Yball_eat ? element :
9258 i == Ykey_1_eat ? element :
9259 i == Ykey_2_eat ? element :
9260 i == Ykey_3_eat ? element :
9261 i == Ykey_4_eat ? element :
9262 i == Ykey_5_eat ? element :
9263 i == Ykey_6_eat ? element :
9264 i == Ykey_7_eat ? element :
9265 i == Ykey_8_eat ? element :
9266 i == Ylenses_eat ? element :
9267 i == Ymagnify_eat ? element :
9268 i == Ygrass_eat ? element :
9269 i == Ydirt_eat ? element :
9270 i == Yemerald_stone ? EL_EMERALD :
9271 i == Ydiamond_stone ? EL_ROCK :
9272 i == Xsand_stonein_1 ? element :
9273 i == Xsand_stonein_2 ? element :
9274 i == Xsand_stonein_3 ? element :
9275 i == Xsand_stonein_4 ? element :
9276 is_backside ? EL_EMPTY :
9277 action_removing ? EL_EMPTY :
9280 int effective_action = (j < 7 ? action :
9281 i == Xdrip_stretch ? action :
9282 i == Xdrip_stretchB ? action :
9283 i == Ydrip_s1 ? action :
9284 i == Ydrip_s1B ? action :
9285 i == Xball_1B ? action :
9286 i == Xball_2 ? action :
9287 i == Xball_2B ? action :
9288 i == Yball_eat ? action :
9289 i == Ykey_1_eat ? action :
9290 i == Ykey_2_eat ? action :
9291 i == Ykey_3_eat ? action :
9292 i == Ykey_4_eat ? action :
9293 i == Ykey_5_eat ? action :
9294 i == Ykey_6_eat ? action :
9295 i == Ykey_7_eat ? action :
9296 i == Ykey_8_eat ? action :
9297 i == Ylenses_eat ? action :
9298 i == Ymagnify_eat ? action :
9299 i == Ygrass_eat ? action :
9300 i == Ydirt_eat ? action :
9301 i == Xsand_stonein_1 ? action :
9302 i == Xsand_stonein_2 ? action :
9303 i == Xsand_stonein_3 ? action :
9304 i == Xsand_stonein_4 ? action :
9305 i == Xsand_stoneout_1 ? action :
9306 i == Xsand_stoneout_2 ? action :
9307 i == Xboom_android ? ACTION_EXPLODING :
9308 action_exploding ? ACTION_EXPLODING :
9309 action_active ? action :
9310 action_other ? action :
9312 int graphic = (el_act_dir2img(effective_element, effective_action,
9314 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9316 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9317 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9318 boolean has_action_graphics = (graphic != base_graphic);
9319 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9320 struct GraphicInfo *g = &graphic_info[graphic];
9322 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9324 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9327 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9328 boolean special_animation = (action != ACTION_DEFAULT &&
9329 g->anim_frames == 3 &&
9330 g->anim_delay == 2 &&
9331 g->anim_mode & ANIM_LINEAR);
9332 int sync_frame = (i == Xdrip_stretch ? 7 :
9333 i == Xdrip_stretchB ? 7 :
9334 i == Ydrip_s2 ? j + 8 :
9335 i == Ydrip_s2B ? j + 8 :
9344 i == Xfake_acid_1 ? 0 :
9345 i == Xfake_acid_2 ? 10 :
9346 i == Xfake_acid_3 ? 20 :
9347 i == Xfake_acid_4 ? 30 :
9348 i == Xfake_acid_5 ? 40 :
9349 i == Xfake_acid_6 ? 50 :
9350 i == Xfake_acid_7 ? 60 :
9351 i == Xfake_acid_8 ? 70 :
9353 i == Xball_2B ? j + 8 :
9354 i == Yball_eat ? j + 1 :
9355 i == Ykey_1_eat ? j + 1 :
9356 i == Ykey_2_eat ? j + 1 :
9357 i == Ykey_3_eat ? j + 1 :
9358 i == Ykey_4_eat ? j + 1 :
9359 i == Ykey_5_eat ? j + 1 :
9360 i == Ykey_6_eat ? j + 1 :
9361 i == Ykey_7_eat ? j + 1 :
9362 i == Ykey_8_eat ? j + 1 :
9363 i == Ylenses_eat ? j + 1 :
9364 i == Ymagnify_eat ? j + 1 :
9365 i == Ygrass_eat ? j + 1 :
9366 i == Ydirt_eat ? j + 1 :
9367 i == Xamoeba_1 ? 0 :
9368 i == Xamoeba_2 ? 1 :
9369 i == Xamoeba_3 ? 2 :
9370 i == Xamoeba_4 ? 3 :
9371 i == Xamoeba_5 ? 0 :
9372 i == Xamoeba_6 ? 1 :
9373 i == Xamoeba_7 ? 2 :
9374 i == Xamoeba_8 ? 3 :
9375 i == Xexit_2 ? j + 8 :
9376 i == Xexit_3 ? j + 16 :
9377 i == Xdynamite_1 ? 0 :
9378 i == Xdynamite_2 ? 8 :
9379 i == Xdynamite_3 ? 16 :
9380 i == Xdynamite_4 ? 24 :
9381 i == Xsand_stonein_1 ? j + 1 :
9382 i == Xsand_stonein_2 ? j + 9 :
9383 i == Xsand_stonein_3 ? j + 17 :
9384 i == Xsand_stonein_4 ? j + 25 :
9385 i == Xsand_stoneout_1 && j == 0 ? 0 :
9386 i == Xsand_stoneout_1 && j == 1 ? 0 :
9387 i == Xsand_stoneout_1 && j == 2 ? 1 :
9388 i == Xsand_stoneout_1 && j == 3 ? 2 :
9389 i == Xsand_stoneout_1 && j == 4 ? 2 :
9390 i == Xsand_stoneout_1 && j == 5 ? 3 :
9391 i == Xsand_stoneout_1 && j == 6 ? 4 :
9392 i == Xsand_stoneout_1 && j == 7 ? 4 :
9393 i == Xsand_stoneout_2 && j == 0 ? 5 :
9394 i == Xsand_stoneout_2 && j == 1 ? 6 :
9395 i == Xsand_stoneout_2 && j == 2 ? 7 :
9396 i == Xsand_stoneout_2 && j == 3 ? 8 :
9397 i == Xsand_stoneout_2 && j == 4 ? 9 :
9398 i == Xsand_stoneout_2 && j == 5 ? 11 :
9399 i == Xsand_stoneout_2 && j == 6 ? 13 :
9400 i == Xsand_stoneout_2 && j == 7 ? 15 :
9401 i == Xboom_bug && j == 1 ? 2 :
9402 i == Xboom_bug && j == 2 ? 2 :
9403 i == Xboom_bug && j == 3 ? 4 :
9404 i == Xboom_bug && j == 4 ? 4 :
9405 i == Xboom_bug && j == 5 ? 2 :
9406 i == Xboom_bug && j == 6 ? 2 :
9407 i == Xboom_bug && j == 7 ? 0 :
9408 i == Xboom_bomb && j == 1 ? 2 :
9409 i == Xboom_bomb && j == 2 ? 2 :
9410 i == Xboom_bomb && j == 3 ? 4 :
9411 i == Xboom_bomb && j == 4 ? 4 :
9412 i == Xboom_bomb && j == 5 ? 2 :
9413 i == Xboom_bomb && j == 6 ? 2 :
9414 i == Xboom_bomb && j == 7 ? 0 :
9415 i == Xboom_android && j == 7 ? 6 :
9416 i == Xboom_1 && j == 1 ? 2 :
9417 i == Xboom_1 && j == 2 ? 2 :
9418 i == Xboom_1 && j == 3 ? 4 :
9419 i == Xboom_1 && j == 4 ? 4 :
9420 i == Xboom_1 && j == 5 ? 6 :
9421 i == Xboom_1 && j == 6 ? 6 :
9422 i == Xboom_1 && j == 7 ? 8 :
9423 i == Xboom_2 && j == 0 ? 8 :
9424 i == Xboom_2 && j == 1 ? 8 :
9425 i == Xboom_2 && j == 2 ? 10 :
9426 i == Xboom_2 && j == 3 ? 10 :
9427 i == Xboom_2 && j == 4 ? 10 :
9428 i == Xboom_2 && j == 5 ? 12 :
9429 i == Xboom_2 && j == 6 ? 12 :
9430 i == Xboom_2 && j == 7 ? 12 :
9431 special_animation && j == 4 ? 3 :
9432 effective_action != action ? 0 :
9436 Bitmap *debug_bitmap = g_em->bitmap;
9437 int debug_src_x = g_em->src_x;
9438 int debug_src_y = g_em->src_y;
9441 int frame = getAnimationFrame(g->anim_frames,
9444 g->anim_start_frame,
9447 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9448 g->double_movement && is_backside);
9450 g_em->bitmap = src_bitmap;
9451 g_em->src_x = src_x;
9452 g_em->src_y = src_y;
9453 g_em->src_offset_x = 0;
9454 g_em->src_offset_y = 0;
9455 g_em->dst_offset_x = 0;
9456 g_em->dst_offset_y = 0;
9457 g_em->width = TILEX;
9458 g_em->height = TILEY;
9460 g_em->preserve_background = FALSE;
9463 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9468 g_em->crumbled_bitmap = NULL;
9469 g_em->crumbled_src_x = 0;
9470 g_em->crumbled_src_y = 0;
9471 g_em->crumbled_border_size = 0;
9473 g_em->has_crumbled_graphics = FALSE;
9476 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
9477 printf("::: empty crumbled: %d [%s], %d, %d\n",
9478 effective_element, element_info[effective_element].token_name,
9479 effective_action, direction);
9482 /* if element can be crumbled, but certain action graphics are just empty
9483 space (like instantly snapping sand to empty space in 1 frame), do not
9484 treat these empty space graphics as crumbled graphics in EMC engine */
9485 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9487 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9488 g_crumbled->anim_delay,
9489 g_crumbled->anim_mode,
9490 g_crumbled->anim_start_frame,
9493 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
9495 g_em->has_crumbled_graphics = TRUE;
9496 g_em->crumbled_bitmap = src_bitmap;
9497 g_em->crumbled_src_x = src_x;
9498 g_em->crumbled_src_y = src_y;
9499 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9503 if (g_em == &graphic_info_em_object[207][0])
9504 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
9505 graphic_info_em_object[207][0].crumbled_src_x,
9506 graphic_info_em_object[207][0].crumbled_src_y,
9508 crumbled, frame, src_x, src_y,
9513 g->anim_start_frame,
9515 gfx.anim_random_frame,
9520 printf("::: EMC tile %d is crumbled\n", i);
9526 if (element == EL_ROCK &&
9527 effective_action == ACTION_FILLING)
9528 printf("::: has_action_graphics == %d\n", has_action_graphics);
9531 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9532 effective_action == ACTION_MOVING ||
9533 effective_action == ACTION_PUSHING ||
9534 effective_action == ACTION_EATING)) ||
9535 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9536 effective_action == ACTION_EMPTYING)))
9539 (effective_action == ACTION_FALLING ||
9540 effective_action == ACTION_FILLING ||
9541 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9542 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9543 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9544 int num_steps = (i == Ydrip_s1 ? 16 :
9545 i == Ydrip_s1B ? 16 :
9546 i == Ydrip_s2 ? 16 :
9547 i == Ydrip_s2B ? 16 :
9548 i == Xsand_stonein_1 ? 32 :
9549 i == Xsand_stonein_2 ? 32 :
9550 i == Xsand_stonein_3 ? 32 :
9551 i == Xsand_stonein_4 ? 32 :
9552 i == Xsand_stoneout_1 ? 16 :
9553 i == Xsand_stoneout_2 ? 16 : 8);
9554 int cx = ABS(dx) * (TILEX / num_steps);
9555 int cy = ABS(dy) * (TILEY / num_steps);
9556 int step_frame = (i == Ydrip_s2 ? j + 8 :
9557 i == Ydrip_s2B ? j + 8 :
9558 i == Xsand_stonein_2 ? j + 8 :
9559 i == Xsand_stonein_3 ? j + 16 :
9560 i == Xsand_stonein_4 ? j + 24 :
9561 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9562 int step = (is_backside ? step_frame : num_steps - step_frame);
9564 if (is_backside) /* tile where movement starts */
9566 if (dx < 0 || dy < 0)
9568 g_em->src_offset_x = cx * step;
9569 g_em->src_offset_y = cy * step;
9573 g_em->dst_offset_x = cx * step;
9574 g_em->dst_offset_y = cy * step;
9577 else /* tile where movement ends */
9579 if (dx < 0 || dy < 0)
9581 g_em->dst_offset_x = cx * step;
9582 g_em->dst_offset_y = cy * step;
9586 g_em->src_offset_x = cx * step;
9587 g_em->src_offset_y = cy * step;
9591 g_em->width = TILEX - cx * step;
9592 g_em->height = TILEY - cy * step;
9595 /* create unique graphic identifier to decide if tile must be redrawn */
9596 /* bit 31 - 16 (16 bit): EM style graphic
9597 bit 15 - 12 ( 4 bit): EM style frame
9598 bit 11 - 6 ( 6 bit): graphic width
9599 bit 5 - 0 ( 6 bit): graphic height */
9600 g_em->unique_identifier =
9601 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9605 /* skip check for EMC elements not contained in original EMC artwork */
9606 if (element == EL_EMC_FAKE_ACID)
9609 if (g_em->bitmap != debug_bitmap ||
9610 g_em->src_x != debug_src_x ||
9611 g_em->src_y != debug_src_y ||
9612 g_em->src_offset_x != 0 ||
9613 g_em->src_offset_y != 0 ||
9614 g_em->dst_offset_x != 0 ||
9615 g_em->dst_offset_y != 0 ||
9616 g_em->width != TILEX ||
9617 g_em->height != TILEY)
9619 static int last_i = -1;
9627 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
9628 i, element, element_info[element].token_name,
9629 element_action_info[effective_action].suffix, direction);
9631 if (element != effective_element)
9632 printf(" [%d ('%s')]",
9634 element_info[effective_element].token_name);
9638 if (g_em->bitmap != debug_bitmap)
9639 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
9640 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
9642 if (g_em->src_x != debug_src_x ||
9643 g_em->src_y != debug_src_y)
9644 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
9645 j, (is_backside ? 'B' : 'F'),
9646 g_em->src_x, g_em->src_y,
9647 g_em->src_x / 32, g_em->src_y / 32,
9648 debug_src_x, debug_src_y,
9649 debug_src_x / 32, debug_src_y / 32);
9651 if (g_em->src_offset_x != 0 ||
9652 g_em->src_offset_y != 0 ||
9653 g_em->dst_offset_x != 0 ||
9654 g_em->dst_offset_y != 0)
9655 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
9657 g_em->src_offset_x, g_em->src_offset_y,
9658 g_em->dst_offset_x, g_em->dst_offset_y);
9660 if (g_em->width != TILEX ||
9661 g_em->height != TILEY)
9662 printf(" %d (%d): size %d,%d should be %d,%d\n",
9664 g_em->width, g_em->height, TILEX, TILEY);
9666 num_em_gfx_errors++;
9673 for (i = 0; i < TILE_MAX; i++)
9675 for (j = 0; j < 8; j++)
9677 int element = object_mapping[i].element_rnd;
9678 int action = object_mapping[i].action;
9679 int direction = object_mapping[i].direction;
9680 boolean is_backside = object_mapping[i].is_backside;
9681 int graphic_action = el_act_dir2img(element, action, direction);
9682 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9684 if ((action == ACTION_SMASHED_BY_ROCK ||
9685 action == ACTION_SMASHED_BY_SPRING ||
9686 action == ACTION_EATING) &&
9687 graphic_action == graphic_default)
9689 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9690 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9691 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9692 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9695 /* no separate animation for "smashed by rock" -- use rock instead */
9696 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9697 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
9699 g_em->bitmap = g_xx->bitmap;
9700 g_em->src_x = g_xx->src_x;
9701 g_em->src_y = g_xx->src_y;
9702 g_em->src_offset_x = g_xx->src_offset_x;
9703 g_em->src_offset_y = g_xx->src_offset_y;
9704 g_em->dst_offset_x = g_xx->dst_offset_x;
9705 g_em->dst_offset_y = g_xx->dst_offset_y;
9706 g_em->width = g_xx->width;
9707 g_em->height = g_xx->height;
9708 g_em->unique_identifier = g_xx->unique_identifier;
9711 g_em->preserve_background = TRUE;
9716 for (p = 0; p < MAX_PLAYERS; p++)
9718 for (i = 0; i < SPR_MAX; i++)
9720 int element = player_mapping[p][i].element_rnd;
9721 int action = player_mapping[p][i].action;
9722 int direction = player_mapping[p][i].direction;
9724 for (j = 0; j < 8; j++)
9726 int effective_element = element;
9727 int effective_action = action;
9728 int graphic = (direction == MV_NONE ?
9729 el_act2img(effective_element, effective_action) :
9730 el_act_dir2img(effective_element, effective_action,
9732 struct GraphicInfo *g = &graphic_info[graphic];
9733 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
9739 Bitmap *debug_bitmap = g_em->bitmap;
9740 int debug_src_x = g_em->src_x;
9741 int debug_src_y = g_em->src_y;
9744 int frame = getAnimationFrame(g->anim_frames,
9747 g->anim_start_frame,
9750 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9752 g_em->bitmap = src_bitmap;
9753 g_em->src_x = src_x;
9754 g_em->src_y = src_y;
9755 g_em->src_offset_x = 0;
9756 g_em->src_offset_y = 0;
9757 g_em->dst_offset_x = 0;
9758 g_em->dst_offset_y = 0;
9759 g_em->width = TILEX;
9760 g_em->height = TILEY;
9764 /* skip check for EMC elements not contained in original EMC artwork */
9765 if (element == EL_PLAYER_3 ||
9766 element == EL_PLAYER_4)
9769 if (g_em->bitmap != debug_bitmap ||
9770 g_em->src_x != debug_src_x ||
9771 g_em->src_y != debug_src_y)
9773 static int last_i = -1;
9781 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
9782 p, i, element, element_info[element].token_name,
9783 element_action_info[effective_action].suffix, direction);
9785 if (element != effective_element)
9786 printf(" [%d ('%s')]",
9788 element_info[effective_element].token_name);
9792 if (g_em->bitmap != debug_bitmap)
9793 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
9794 j, (int)(g_em->bitmap), (int)(debug_bitmap));
9796 if (g_em->src_x != debug_src_x ||
9797 g_em->src_y != debug_src_y)
9798 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
9800 g_em->src_x, g_em->src_y,
9801 g_em->src_x / 32, g_em->src_y / 32,
9802 debug_src_x, debug_src_y,
9803 debug_src_x / 32, debug_src_y / 32);
9805 num_em_gfx_errors++;
9815 printf("::: [%d errors found]\n", num_em_gfx_errors);
9821 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9822 boolean any_player_moving,
9823 boolean player_is_dropping)
9825 if (tape.single_step && tape.recording && !tape.pausing)
9828 boolean active_players = FALSE;
9831 for (i = 0; i < MAX_PLAYERS; i++)
9832 if (action[i] != JOY_NO_ACTION)
9833 active_players = TRUE;
9837 if (frame == 0 && !player_is_dropping)
9838 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9842 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9843 boolean murphy_is_dropping)
9846 printf("::: waiting: %d, dropping: %d\n",
9847 murphy_is_waiting, murphy_is_dropping);
9850 if (tape.single_step && tape.recording && !tape.pausing)
9852 // if (murphy_is_waiting || murphy_is_dropping)
9853 if (murphy_is_waiting)
9856 printf("::: murphy is waiting -> pause mode\n");
9859 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9864 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9865 int graphic, int sync_frame, int x, int y)
9867 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9869 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9872 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9874 return (IS_NEXT_FRAME(sync_frame, graphic));
9877 int getGraphicInfo_Delay(int graphic)
9879 return graphic_info[graphic].anim_delay;
9882 void PlayMenuSoundExt(int sound)
9884 if (sound == SND_UNDEFINED)
9887 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9888 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9891 if (IS_LOOP_SOUND(sound))
9892 PlaySoundLoop(sound);
9897 void PlayMenuSound()
9899 PlayMenuSoundExt(menu.sound[game_status]);
9902 void PlayMenuSoundStereo(int sound, int stereo_position)
9904 if (sound == SND_UNDEFINED)
9907 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9908 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9911 if (IS_LOOP_SOUND(sound))
9912 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9914 PlaySoundStereo(sound, stereo_position);
9917 void PlayMenuSoundIfLoopExt(int sound)
9919 if (sound == SND_UNDEFINED)
9922 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9923 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9926 if (IS_LOOP_SOUND(sound))
9927 PlaySoundLoop(sound);
9930 void PlayMenuSoundIfLoop()
9932 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9935 void PlayMenuMusicExt(int music)
9937 if (music == MUS_UNDEFINED)
9940 if (!setup.sound_music)
9946 void PlayMenuMusic()
9948 PlayMenuMusicExt(menu.music[game_status]);
9951 void PlaySoundActivating()
9954 PlaySound(SND_MENU_ITEM_ACTIVATING);
9958 void PlaySoundSelecting()
9961 PlaySound(SND_MENU_ITEM_SELECTING);
9965 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
9967 boolean change_fullscreen = (setup.fullscreen !=
9968 video.fullscreen_enabled);
9969 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
9970 !strEqual(setup.fullscreen_mode,
9971 video.fullscreen_mode_current));
9972 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
9973 setup.window_scaling_percent !=
9974 video.window_scaling_percent);
9976 if (change_window_scaling_percent && video.fullscreen_enabled)
9979 if (!change_window_scaling_percent && !video.fullscreen_available)
9982 #if defined(TARGET_SDL2)
9983 if (change_window_scaling_percent)
9985 SDLSetWindowScaling(setup.window_scaling_percent);
9989 else if (change_fullscreen)
9991 SDLSetWindowFullscreen(setup.fullscreen);
9993 /* set setup value according to successfully changed fullscreen mode */
9994 setup.fullscreen = video.fullscreen_enabled;
10000 if (change_fullscreen ||
10001 change_fullscreen_mode ||
10002 change_window_scaling_percent)
10004 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10006 /* save backbuffer content which gets lost when toggling fullscreen mode */
10007 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10009 if (change_fullscreen_mode)
10011 /* keep fullscreen, but change fullscreen mode (screen resolution) */
10012 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
10015 if (change_window_scaling_percent)
10017 /* keep window mode, but change window scaling */
10018 video.fullscreen_enabled = TRUE; /* force new window scaling */
10021 /* toggle fullscreen */
10022 ChangeVideoModeIfNeeded(setup.fullscreen);
10024 /* set setup value according to successfully changed fullscreen mode */
10025 setup.fullscreen = video.fullscreen_enabled;
10027 /* restore backbuffer content from temporary backbuffer backup bitmap */
10028 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10030 FreeBitmap(tmp_backbuffer);
10033 /* update visible window/screen */
10034 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10036 redraw_mask = REDRAW_ALL;
10041 void ChangeViewportPropertiesIfNeeded()
10043 int *door_1_x = &DX;
10044 int *door_1_y = &DY;
10045 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
10046 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
10047 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
10048 game_status == GAME_MODE_EDITOR ? game_status :
10050 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
10051 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
10052 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
10053 int border_size = vp_playfield->border_size;
10054 int new_sx = vp_playfield->x + border_size;
10055 int new_sy = vp_playfield->y + border_size;
10056 int new_sxsize = vp_playfield->width - 2 * border_size;
10057 int new_sysize = vp_playfield->height - 2 * border_size;
10058 int new_real_sx = vp_playfield->x;
10059 int new_real_sy = vp_playfield->y;
10060 int new_full_sxsize = vp_playfield->width;
10061 int new_full_sysize = vp_playfield->height;
10063 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
10064 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
10065 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
10066 int new_scr_fieldx = new_sxsize / tilesize;
10067 int new_scr_fieldy = new_sysize / tilesize;
10068 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
10069 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
10071 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
10072 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
10074 boolean init_gfx_buffers = FALSE;
10075 boolean init_video_buffer = FALSE;
10076 boolean init_gadgets_and_toons = FALSE;
10079 /* !!! TEST ONLY !!! */
10080 // InitGfxBuffers();
10084 if (viewport.window.width != WIN_XSIZE ||
10085 viewport.window.height != WIN_YSIZE)
10087 WIN_XSIZE = viewport.window.width;
10088 WIN_YSIZE = viewport.window.height;
10091 init_video_buffer = TRUE;
10092 init_gfx_buffers = TRUE;
10094 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10098 SetDrawDeactivationMask(REDRAW_NONE);
10099 SetDrawBackgroundMask(REDRAW_FIELD);
10101 // RedrawBackground();
10105 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
10108 if (new_scr_fieldx != SCR_FIELDX ||
10109 new_scr_fieldy != SCR_FIELDY)
10111 /* this always toggles between MAIN and GAME when using small tile size */
10113 SCR_FIELDX = new_scr_fieldx;
10114 SCR_FIELDY = new_scr_fieldy;
10116 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
10120 if (new_tilesize_var != TILESIZE_VAR &&
10121 gfx_game_mode == GAME_MODE_PLAYING)
10123 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
10125 TILESIZE_VAR = new_tilesize_var;
10127 init_gfx_buffers = TRUE;
10129 // printf("::: tilesize: init_gfx_buffers\n");
10133 if (new_sx != SX ||
10135 new_sxsize != SXSIZE ||
10136 new_sysize != SYSIZE ||
10137 new_real_sx != REAL_SX ||
10138 new_real_sy != REAL_SY ||
10139 new_full_sxsize != FULL_SXSIZE ||
10140 new_full_sysize != FULL_SYSIZE ||
10141 new_tilesize_var != TILESIZE_VAR ||
10142 vp_door_1->x != *door_1_x ||
10143 vp_door_1->y != *door_1_y ||
10144 vp_door_2->x != *door_2_x ||
10145 vp_door_2->y != *door_2_y)
10149 SXSIZE = new_sxsize;
10150 SYSIZE = new_sysize;
10151 REAL_SX = new_real_sx;
10152 REAL_SY = new_real_sy;
10153 FULL_SXSIZE = new_full_sxsize;
10154 FULL_SYSIZE = new_full_sysize;
10155 TILESIZE_VAR = new_tilesize_var;
10158 printf("::: %d, %d, %d [%d]\n",
10159 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
10160 setup.small_game_graphics);
10163 *door_1_x = vp_door_1->x;
10164 *door_1_y = vp_door_1->y;
10165 *door_2_x = vp_door_2->x;
10166 *door_2_y = vp_door_2->y;
10169 init_gfx_buffers = TRUE;
10171 // printf("::: viewports: init_gfx_buffers\n");
10176 if (gfx_game_mode == GAME_MODE_MAIN)
10179 init_gadgets_and_toons = TRUE;
10181 // printf("::: viewports: init_gadgets_and_toons\n");
10189 if (init_gfx_buffers)
10191 // printf("::: init_gfx_buffers\n");
10193 SCR_FIELDX = new_scr_fieldx_buffers;
10194 SCR_FIELDY = new_scr_fieldy_buffers;
10198 SCR_FIELDX = new_scr_fieldx;
10199 SCR_FIELDY = new_scr_fieldy;
10202 if (init_video_buffer)
10204 // printf("::: init_video_buffer\n");
10206 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10208 SetDrawDeactivationMask(REDRAW_NONE);
10209 SetDrawBackgroundMask(REDRAW_FIELD);
10212 if (init_gadgets_and_toons)
10214 // printf("::: init_gadgets_and_toons\n");
10221 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);