1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
16 #include <machine/joystick.h>
30 void SetDrawtoField(int mode)
32 if (mode == DRAW_BUFFERED && soft_scrolling_on)
43 drawto_field = fieldbuffer;
45 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
56 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
63 Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
65 if (direct_draw_on && game_status == PLAYING)
66 redraw_mask &= ~REDRAW_MAIN;
68 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
69 redraw_mask |= REDRAW_FIELD;
71 if (redraw_mask & REDRAW_FIELD)
72 redraw_mask &= ~REDRAW_TILES;
77 if (redraw_mask & REDRAW_ALL)
79 XCopyArea(display,backbuffer,window,gc,
80 0,0, WIN_XSIZE,WIN_YSIZE,
85 if (redraw_mask & REDRAW_FIELD)
87 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
88 XCopyArea(display,backbuffer,window,gc,
89 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
95 if (soft_scrolling_on)
97 fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
98 fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
101 XCopyArea(display,buffer,window,gc,
102 fx,fy, SXSIZE,SYSIZE,
105 redraw_mask &= ~REDRAW_MAIN;
108 if (redraw_mask & REDRAW_DOORS)
110 if (redraw_mask & REDRAW_DOOR_1)
111 XCopyArea(display,backbuffer,window,gc,
112 DX,DY, DXSIZE,DYSIZE,
114 if (redraw_mask & REDRAW_DOOR_2)
116 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
117 XCopyArea(display,backbuffer,window,gc,
118 VX,VY, VXSIZE,VYSIZE,
122 if (redraw_mask & REDRAW_VIDEO_1)
123 XCopyArea(display,backbuffer,window,gc,
124 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
125 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
126 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
127 if (redraw_mask & REDRAW_VIDEO_2)
128 XCopyArea(display,backbuffer,window,gc,
129 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
130 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
131 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
132 if (redraw_mask & REDRAW_VIDEO_3)
133 XCopyArea(display,backbuffer,window,gc,
134 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
135 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
136 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
139 redraw_mask &= ~REDRAW_DOORS;
142 if (redraw_mask & REDRAW_MICROLEV)
144 XCopyArea(display,backbuffer,window,gc,
145 MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
146 MICROLEV_XPOS,MICROLEV_YPOS);
147 XCopyArea(display,backbuffer,window,gc,
148 SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
150 redraw_mask &= ~REDRAW_MICROLEV;
153 if (redraw_mask & REDRAW_TILES)
155 for(x=0; x<SCR_FIELDX; x++)
156 for(y=0; y<SCR_FIELDY; y++)
157 if (redraw[redraw_x1 + x][redraw_y1 + y])
158 XCopyArea(display,buffer,window,gc,
159 FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
160 SX+x*TILEX,SY+y*TILEY);
165 for(x=0; x<MAX_BUF_XSIZE; x++)
166 for(y=0; y<MAX_BUF_YSIZE; y++)
175 long fading_delay = 300000;
177 if (fading_on && (redraw_mask & REDRAW_FIELD))
184 XFillRectangle(display,window,gc,
185 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
188 for(i=0;i<2*FULL_SYSIZE;i++)
190 for(y=0;y<FULL_SYSIZE;y++)
192 XCopyArea(display,backbuffer,window,gc,
193 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
201 for(i=1;i<FULL_SYSIZE;i+=2)
202 XCopyArea(display,backbuffer,window,gc,
203 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
209 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
210 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
211 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
215 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
216 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
217 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
221 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
222 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
223 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
227 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
228 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
229 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
233 redraw_mask &= ~REDRAW_MAIN;
242 XFillRectangle(display,backbuffer,gc,
243 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
245 if (soft_scrolling_on && game_status==PLAYING)
247 XFillRectangle(display,fieldbuffer,gc,
249 SetDrawtoField(DRAW_BUFFERED);
252 SetDrawtoField(DRAW_BACKBUFFER);
254 if (direct_draw_on && game_status==PLAYING)
256 XFillRectangle(display,window,gc,
257 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
258 SetDrawtoField(DRAW_DIRECT);
261 redraw_mask |= REDRAW_FIELD;
264 void DrawText(int x, int y, char *text, int font, int col)
266 DrawTextExt(drawto, gc, x, y, text, font, col);
268 redraw_mask |= REDRAW_FIELD;
270 redraw_mask |= REDRAW_DOOR_1;
273 void DrawTextExt(Drawable d, GC gc, int x, int y,
274 char *text, int font, int font_color)
276 int font_width, font_height, font_start;
279 if (font!=FS_SMALL && font!=FS_BIG)
281 if (font_color<FC_RED || font_color>FC_SPECIAL2)
285 (font==FS_BIG ? FONT1_XSIZE :
286 font_color<FC_SPECIAL1 ? FONT2_XSIZE :
287 font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
289 (font==FS_BIG ? FONT1_XSIZE :
290 font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
291 font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
293 font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
299 if (c>='a' && c<='z')
301 else if (c=='ä' || c=='Ä')
303 else if (c=='ö' || c=='Ö')
305 else if (c=='ü' || c=='Ü')
309 XCopyArea(display,pix[font_pixmap],d,gc,
310 ((c-32) % FONT_CHARS_PER_LINE)*font_width,
311 ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
312 font_width,font_height, x,y);
318 void DrawPlayerField()
321 int sx = SCROLLX(x), sy = SCROLLY(y);
323 int sxx = 0, syy = 0;
325 int element = Feld[x][y];
327 BOOL draw_thru_mask = FALSE;
333 if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
335 printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
336 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
337 printf("DrawPlayerField(): This should never happen!\n");
342 if (element == EL_EXPLODING)
346 SetDrawtoField(DRAW_BUFFERED);
348 /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
359 DrawGraphic(sx,sy, el2gfx(Store[x][y]));
360 draw_thru_mask = TRUE;
362 else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB)
365 draw_thru_mask = TRUE;
369 else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
372 draw_thru_mask = TRUE;
377 draw_thru_mask = TRUE;
382 /* draw player himself */
384 if (PlayerMovDir==MV_LEFT)
385 graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
386 else if (PlayerMovDir==MV_RIGHT)
387 graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
388 else if (PlayerMovDir==MV_UP)
389 graphic = GFX_SPIELER_UP;
390 else /* MV_DOWN || MV_NO_MOVING */
391 graphic = GFX_SPIELER_DOWN;
393 graphic += PlayerFrame;
398 if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
405 if (!soft_scrolling_on && ScreenMovPos)
411 DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
413 DrawGraphicThruMask(sx, sy, graphic);
416 DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
418 DrawGraphic(sx, sy, graphic);
423 if (PlayerPushing && PlayerMovPos)
425 int nextJX = JX + (JX - lastJX);
426 int nextJY = JY + (JY - lastJY);
427 int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
429 if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
430 Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
431 DrawGraphicShiftedThruMask(px,py,sxx,syy,
436 int element = Feld[nextJX][nextJY];
437 int graphic = el2gfx(element);
439 if (element == EL_FELSBROCKEN && sxx)
441 int phase = PlayerMovPos / (TILEX/4);
443 if (PlayerMovDir == MV_LEFT)
449 DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING);
455 /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
457 if (element == EL_DYNAMIT || element == EL_DYNABOMB)
459 graphic = el2gfx(element);
461 if (element == EL_DYNAMIT)
463 if ((phase = (48-MovDelay[x][y])/6) > 6)
468 if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
472 DrawGraphicThruMask(sx,sy, graphic + phase);
477 int dest_x = SX+SCROLLX(x)*TILEX;
478 int dest_y = SY+SCROLLY(y)*TILEY;
484 dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX;
485 dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY;
486 x_size = TILEX * (1 + ABS(JX - lastJX));
487 y_size = TILEY * (1 + ABS(JY - lastJY));
490 XCopyArea(display,drawto_field,window,gc,
491 dest_x,dest_y, x_size,y_size, dest_x,dest_y);
492 SetDrawtoField(DRAW_DIRECT);
496 static int getGraphicAnimationPhase(int frames, int delay, int mode)
500 if (mode == ANIM_OSCILLATE)
502 int max_anim_frames = frames*2 - 2;
503 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
504 phase = (phase < frames ? phase : max_anim_frames - phase);
507 phase = (FrameCounter % (delay * frames)) / delay;
512 void DrawGraphicAnimation(int x, int y, int graphic,
513 int frames, int delay, int mode)
515 int phase = getGraphicAnimationPhase(frames, delay, mode);
520 if (mode == ANIM_OSCILLATE)
522 int max_anim_frames = frames*2 - 2;
523 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
524 phase = (phase < frames ? phase : max_anim_frames - phase);
527 phase = (FrameCounter % (delay * frames)) / delay;
530 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
531 DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
534 void DrawGraphic(int x, int y, int graphic)
538 if (!IN_SCR_FIELD(x,y))
540 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
541 printf("DrawGraphic(): This should never happen!\n");
546 DrawGraphicExt(drawto_field, gc, x, y, graphic);
548 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
549 redraw_mask |= REDRAW_TILES;
552 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
554 DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
557 void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
559 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
561 graphic -= GFX_START_ROCKSSCREEN;
562 XCopyArea(display,pix[PIX_BACK],d,gc,
563 SX+(graphic % GFX_PER_LINE)*TILEX,
564 SY+(graphic / GFX_PER_LINE)*TILEY,
567 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
569 graphic -= GFX_START_ROCKSHEROES;
570 XCopyArea(display,pix[PIX_HEROES],d,gc,
571 (graphic % HEROES_PER_LINE)*TILEX,
572 (graphic / HEROES_PER_LINE)*TILEY,
575 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
577 graphic -= GFX_START_ROCKSFONT;
578 XCopyArea(display,pix[PIX_BIGFONT],d,gc,
579 (graphic % FONT_CHARS_PER_LINE)*TILEX,
580 (graphic / FONT_CHARS_PER_LINE)*TILEY +
581 FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
585 XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
588 void DrawGraphicThruMask(int x, int y, int graphic)
590 int src_x,src_y, dest_x,dest_y;
593 if (!IN_SCR_FIELD(x,y))
595 printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
596 printf("DrawGraphicThruMask(): This should never happen!\n");
601 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
603 graphic -= GFX_START_ROCKSSCREEN;
604 src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
605 src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
609 XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
610 XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
611 src_x,src_y, TILEX,TILEY, dest_x,dest_y);
613 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
615 graphic -= GFX_START_ROCKSHEROES;
616 src_x = (graphic % HEROES_PER_LINE)*TILEX;
617 src_y = (graphic / HEROES_PER_LINE)*TILEY;
621 XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
622 XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
623 src_x,src_y, TILEX,TILEY, dest_x,dest_y);
627 DrawGraphic(x,y,graphic);
632 redraw[redraw_x1 + x][redraw_y1 + y]=TRUE;
633 redraw_mask|=REDRAW_TILES;
636 void DrawElementThruMask(int x, int y, int element)
638 DrawGraphicThruMask(x,y,el2gfx(element));
641 void DrawMiniGraphic(int x, int y, int graphic)
643 DrawMiniGraphicExt(drawto, gc, x, y, graphic);
645 redraw[x/2][y/2]=TRUE;
646 redraw_mask|=REDRAW_TILES;
649 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
651 DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
654 void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
656 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
658 graphic -= GFX_START_ROCKSSCREEN;
659 XCopyArea(display,pix[PIX_BACK],d,gc,
660 MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
661 MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
662 MINI_TILEX,MINI_TILEY, x,y);
664 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
666 graphic -= GFX_START_ROCKSFONT;
667 XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
668 (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
669 (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
670 FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
671 MINI_TILEX,MINI_TILEY, x,y);
674 XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
677 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
679 int width = TILEX, height = TILEY;
684 DrawGraphic(x,y,graphic);
688 if (dx || dy) /* Verschiebung der Grafik? */
690 if (x < BX1) /* Element kommt von links ins Bild */
697 else if (x > BX2) /* Element kommt von rechts ins Bild */
703 else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
709 else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
711 else if (dx) /* allg. Bewegung in x-Richtung */
712 redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
714 if (y < BY1) /* Element kommt von oben ins Bild */
716 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
724 else if (y > BY2) /* Element kommt von unten ins Bild */
730 else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
736 else if (dy > 0 && cut_mode==CUT_ABOVE)
738 if (y == BY2) /* Element unterhalb des Bildes */
744 redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
745 } /* Element verläßt unten das Bild */
746 else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
748 else if (dy) /* allg. Bewegung in y-Richtung */
749 redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
752 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
754 graphic -= GFX_START_ROCKSSCREEN;
755 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
756 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
757 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
758 width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
760 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
762 graphic -= GFX_START_ROCKSHEROES;
763 XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
764 (graphic % HEROES_PER_LINE)*TILEX+cx,
765 (graphic / HEROES_PER_LINE)*TILEY+cy,
766 width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
770 if (!IN_SCR_FIELD(x,y))
772 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
773 printf("DrawGraphicShifted(): This should never happen!\n");
779 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
780 redraw_mask |= REDRAW_TILES;
783 void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
785 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
786 int graphic = el2gfx(element);
787 int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
788 int phase = phase4 / 2;
789 int dir = MovDir[ux][uy];
791 if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
797 else if (dir == MV_LEFT)
799 else if (dir == MV_DOWN)
802 else if (element==EL_MAULWURF || element==EL_PINGUIN ||
803 element==EL_SCHWEIN || element==EL_DRACHE)
806 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
807 element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
808 element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
809 else if (dir==MV_RIGHT)
810 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
811 element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
812 element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
814 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
815 element==EL_PINGUIN ? GFX_PINGUIN_UP :
816 element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
818 graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
819 element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
820 element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
824 else if (element==EL_SONDE)
826 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
828 else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
832 else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
834 graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
836 else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
837 element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
839 graphic += 3-(SiebAktiv%8)/2;
841 else if (IS_AMOEBOID(element))
843 graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
844 graphic += (x+2*y) % 4;
846 else if (element==EL_MAUER_LEBT)
848 BOOL links_massiv = FALSE, rechts_massiv = FALSE;
850 if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
852 if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
853 rechts_massiv = TRUE;
855 if (links_massiv && rechts_massiv)
856 graphic = GFX_MAUERWERK;
857 else if (links_massiv)
858 graphic = GFX_MAUER_R;
859 else if (rechts_massiv)
860 graphic = GFX_MAUER_L;
864 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
866 DrawGraphic(x,y, graphic);
869 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
872 int width = TILEX, height = TILEY;
874 int src_x,src_y, dest_x,dest_y;
878 DrawGraphic(x,y,graphic);
882 if (dx || dy) /* Verschiebung der Grafik? */
884 if (x < BX1) /* Element kommt von links ins Bild */
891 else if (x > BX2) /* Element kommt von rechts ins Bild */
897 else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
903 else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
905 else if (dx) /* allg. Bewegung in x-Richtung */
906 redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
908 if (y < BY1) /* Element kommt von oben ins Bild */
910 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
918 else if (y > BY2) /* Element kommt von unten ins Bild */
924 else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
930 else if (dy > 0 && cut_mode==CUT_ABOVE)
932 if (y == BY2) /* Element unterhalb des Bildes */
938 redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
939 } /* Element verläßt unten das Bild */
940 else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
942 else if (dy) /* allg. Bewegung in y-Richtung */
943 redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
946 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
948 graphic -= GFX_START_ROCKSSCREEN;
949 src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
950 src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
951 dest_x = FX+x*TILEX+dx;
952 dest_y = FY+y*TILEY+dy;
954 XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
955 XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
956 src_x,src_y, width,height, dest_x,dest_y);
958 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
960 graphic -= GFX_START_ROCKSHEROES;
961 src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
962 src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
963 dest_x = FX+x*TILEX+dx;
964 dest_y = FY+y*TILEY+dy;
966 XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
967 XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
968 src_x,src_y, width,height, dest_x,dest_y);
972 if (!IN_SCR_FIELD(x,y))
974 printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n",
976 printf("DrawGraphicShifted(): This should never happen!\n");
982 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
983 redraw_mask |= REDRAW_TILES;
986 void ErdreichAnbroeckeln(int x, int y)
988 int i, width, height, cx,cy;
989 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
990 int element, graphic;
992 static int xy[4][2] =
1000 if (!IN_LEV_FIELD(ux,uy))
1003 element = Feld[ux][uy];
1005 if (element==EL_ERDREICH)
1007 if (!IN_SCR_FIELD(x,y))
1010 graphic = GFX_ERDENRAND;
1018 if (!IN_LEV_FIELD(uxx,uyy))
1021 element = Feld[uxx][uyy];
1024 if (element==EL_ERDREICH || IS_SOLID(element))
1027 if (element==EL_ERDREICH)
1034 cx = (i==2 ? TILEX-snip : 0);
1042 cy = (i==3 ? TILEY-snip : 0);
1045 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
1046 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
1047 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
1048 width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
1052 redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
1056 graphic = GFX_ERDENRAND;
1067 if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
1068 !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
1072 if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
1073 !IN_SCR_FIELD(xx,yy))
1080 cx = (i==1 ? TILEX-snip : 0);
1088 cy = (i==0 ? TILEY-snip : 0);
1091 XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
1092 SX+(graphic % GFX_PER_LINE)*TILEX+cx,
1093 SY+(graphic / GFX_PER_LINE)*TILEY+cy,
1094 width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
1097 redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE;
1102 void DrawScreenElement(int x, int y, int element)
1104 DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
1105 ErdreichAnbroeckeln(x,y);
1108 void DrawLevelElement(int x, int y, int element)
1110 if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
1111 DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
1114 void DrawScreenField(int x, int y)
1116 int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
1119 if (!IN_LEV_FIELD(ux,uy))
1121 DrawScreenElement(x,y,EL_BETON);
1125 element = Feld[ux][uy];
1127 if (IS_MOVING(ux,uy))
1129 int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
1130 BOOL cut_mode = CUT_NO_CUTTING;
1132 if (Store[ux][uy]==EL_MORAST_LEER ||
1133 Store[ux][uy]==EL_SIEB_LEER ||
1134 Store[ux][uy]==EL_SIEB2_LEER ||
1135 Store[ux][uy]==EL_AMOEBE_NASS)
1136 cut_mode = CUT_ABOVE;
1137 else if (Store[ux][uy]==EL_MORAST_VOLL ||
1138 Store[ux][uy]==EL_SIEB_VOLL ||
1139 Store[ux][uy]==EL_SIEB2_VOLL ||
1140 Store[ux][uy]==EL_SALZSAEURE)
1141 cut_mode = CUT_BELOW;
1143 if (cut_mode==CUT_ABOVE)
1144 DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
1146 DrawScreenElement(x,y,EL_LEERRAUM);
1149 DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
1151 DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
1153 else if (IS_BLOCKED(ux,uy))
1158 BOOL cut_mode = CUT_NO_CUTTING;
1160 Blocked2Moving(ux,uy,&oldx,&oldy);
1163 horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
1165 if (Store[oldx][oldy]==EL_MORAST_LEER ||
1166 Store[oldx][oldy]==EL_SIEB_LEER ||
1167 Store[oldx][oldy]==EL_SIEB2_LEER ||
1168 Store[oldx][oldy]==EL_AMOEBE_NASS)
1169 cut_mode = CUT_ABOVE;
1171 DrawScreenElement(x,y,EL_LEERRAUM);
1172 element = Feld[oldx][oldy];
1175 DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
1177 DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
1179 else if (IS_DRAWABLE(element))
1180 DrawScreenElement(x,y,element);
1182 DrawScreenElement(x,y,EL_LEERRAUM);
1185 void DrawLevelField(int x, int y)
1187 if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
1188 DrawScreenField(SCROLLX(x),SCROLLY(y));
1189 else if (IS_MOVING(x,y))
1193 Moving2Blocked(x,y,&newx,&newy);
1194 if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
1195 DrawScreenField(SCROLLX(newx),SCROLLY(newy));
1197 else if (IS_BLOCKED(x,y))
1201 Blocked2Moving(x,y,&oldx,&oldy);
1202 if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
1203 DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
1207 void DrawMiniElement(int x, int y, int element)
1213 DrawMiniGraphic(x,y,-1);
1217 graphic = el2gfx(element);
1218 DrawMiniGraphic(x,y,graphic);
1221 redraw[x/2][y/2]=TRUE;
1222 redraw_mask|=REDRAW_TILES;
1225 void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
1227 if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
1228 y+scroll_y<-1 || y+scroll_y>lev_fieldy)
1229 DrawMiniElement(x,y,EL_LEERRAUM);
1230 else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
1231 y+scroll_y==-1 || y+scroll_y==lev_fieldy)
1232 DrawMiniElement(x,y,EL_BETON);
1234 DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
1237 void DrawMicroElement(int xpos, int ypos, int element)
1241 if (element==EL_LEERRAUM)
1244 graphic = el2gfx(element);
1246 XCopyArea(display,pix[PIX_BACK],drawto,gc,
1247 MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
1248 MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
1249 MICRO_TILEX,MICRO_TILEY, xpos,ypos);
1258 for(x=BX1; x<=BX2; x++)
1259 for(y=BY1; y<=BY2; y++)
1260 DrawScreenField(x,y);
1262 if (soft_scrolling_on)
1263 XCopyArea(display,fieldbuffer,backbuffer,gc,
1264 FX,FY, SXSIZE,SYSIZE,
1267 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
1270 void DrawMiniLevel(int scroll_x, int scroll_y)
1276 for(x=0;x<2*SCR_FIELDX;x++)
1277 for(y=0;y<2*SCR_FIELDY;y++)
1278 DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
1280 redraw_mask |= REDRAW_FIELD;
1283 void DrawMicroLevel(int xpos, int ypos)
1287 XFillRectangle(display,drawto,gc,
1288 xpos-MICRO_TILEX,ypos-MICRO_TILEY,
1289 MICRO_TILEX*(STD_LEV_FIELDX+2),
1290 MICRO_TILEY*(STD_LEV_FIELDY+2));
1291 if (lev_fieldx < STD_LEV_FIELDX)
1292 xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
1293 if (lev_fieldy < STD_LEV_FIELDY)
1294 ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
1296 for(x=-1;x<=STD_LEV_FIELDX;x++)
1297 for(y=-1;y<=STD_LEV_FIELDY;y++)
1298 if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
1299 DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
1300 Feld[x][y]=Ur[x][y]);
1301 else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
1302 DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
1305 XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
1309 int len = strlen(level.name);
1310 int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
1311 int lypos = MICROLABEL_YPOS;
1313 DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
1316 redraw_mask |= REDRAW_MICROLEV;
1319 int AYS_in_range(int x, int y)
1321 if (y>DY+249 && y<DY+278)
1323 if (x>DX+1 && x<DX+48)
1325 else if (x>DX+51 && x<DX+98)
1331 BOOL AreYouSure(char *text, unsigned int ays_state)
1333 int mx,my, ty, result = -1;
1334 unsigned int old_door_state;
1336 old_door_state = GetDoorState();
1338 CloseDoor(DOOR_CLOSE_1);
1340 /* Alten Türinhalt sichern */
1341 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1342 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1343 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
1345 /* Fragetext schreiben */
1346 XFillRectangle(display,pix[PIX_DB_DOOR],gc,
1347 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
1349 for(ty=0;ty<13;ty++)
1356 for(tl=0,tx=0;tx<7;tl++,tx++)
1370 DrawTextExt(pix[PIX_DB_DOOR],gc,
1371 DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
1372 text+=(tl+(tc==32));
1375 if (ays_state & AYS_ASK)
1376 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1377 DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
1378 DXSIZE,OK_BUTTON_YSIZE,
1379 DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
1380 else if (ays_state & AYS_CONFIRM)
1381 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1382 DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
1383 DXSIZE,CONFIRM_BUTTON_YSIZE,
1384 DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
1386 OpenDoor(DOOR_OPEN_1);
1389 if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
1392 if (game_status != MAINMENU)
1395 button_status = MB_RELEASED;
1402 if (XPending(display))
1406 XNextEvent(display, &event);
1410 HandleExposeEvent((XExposeEvent *) &event);
1413 SleepWhileUnmapped();
1421 if (event.type == MotionNotify)
1423 motion_status = TRUE;
1424 mx = ((XMotionEvent *) &event)->x;
1425 my = ((XMotionEvent *) &event)->y;
1429 motion_status = FALSE;
1430 mx = ((XButtonEvent *) &event)->x;
1431 my = ((XButtonEvent *) &event)->y;
1432 if (event.type==ButtonPress)
1433 button_status = ((XButtonEvent *) &event)->button;
1435 button_status = MB_RELEASED;
1438 if (ays_state & AYS_ASK)
1439 choice = CheckChooseButtons(mx,my,button_status);
1441 choice = CheckConfirmButton(mx,my,button_status);
1451 case BUTTON_CONFIRM:
1452 result = TRUE|FALSE;
1460 switch(XLookupKeysym((XKeyEvent *)&event,
1461 ((XKeyEvent *)&event)->state))
1473 HandleFocusEvent((XFocusChangeEvent *) &event);
1479 else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
1483 if (joy & JOY_BUTTON_1)
1485 else if (joy & JOY_BUTTON_2)
1490 if (game_status != MAINMENU)
1493 if (!(ays_state & AYS_STAY_OPEN))
1495 CloseDoor(DOOR_CLOSE_1);
1497 if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1499 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1500 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1501 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1502 OpenDoor(DOOR_OPEN_1);
1509 unsigned int OpenDoor(unsigned int door_state)
1511 unsigned int new_door_state;
1513 if (door_state & DOOR_COPY_BACK)
1515 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1516 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
1517 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1518 door_state &= ~DOOR_COPY_BACK;
1521 new_door_state = MoveDoor(door_state);
1527 return(new_door_state);
1530 unsigned int CloseDoor(unsigned int door_state)
1532 unsigned int new_door_state;
1534 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
1535 DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1536 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
1537 VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1539 new_door_state = MoveDoor(door_state);
1545 return(new_door_state);
1548 unsigned int GetDoorState()
1550 return(MoveDoor(DOOR_GET_STATE));
1553 unsigned int MoveDoor(unsigned int door_state)
1555 static unsigned int door1 = DOOR_OPEN_1;
1556 static unsigned int door2 = DOOR_CLOSE_2;
1557 int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
1559 if (door_state == DOOR_GET_STATE)
1560 return(door1 | door2);
1562 if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
1563 door_state &= ~DOOR_OPEN_1;
1564 else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
1565 door_state &= ~DOOR_CLOSE_1;
1566 if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
1567 door_state &= ~DOOR_OPEN_2;
1568 else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
1569 door_state &= ~DOOR_CLOSE_2;
1574 door_anim_delay = 0;
1575 StopSound(SND_OEFFNEN);
1578 if (door_state & DOOR_ACTION)
1580 if (!(door_state & DOOR_NO_DELAY))
1581 PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
1583 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
1585 for(x=start;x<=DXSIZE;x+=stepsize)
1587 if (door_state & DOOR_ACTION_1)
1589 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
1590 int j = (DXSIZE - i)/3;
1592 XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
1593 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
1594 DXSIZE,DYSIZE-i/2, DX,DY);
1596 XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
1598 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1599 DX-i,(DY+j)-DOOR_GFX_PAGEY1);
1600 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1601 DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
1602 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1603 DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
1604 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1605 DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
1606 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1607 DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
1608 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1609 DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
1611 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1612 DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
1614 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1615 DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
1617 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1618 DX-i,(DY+j)-DOOR_GFX_PAGEY1);
1619 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1620 DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
1621 DX+DXSIZE-i,DY+77+j);
1622 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1623 DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
1624 DX+DXSIZE-i,DY+203+j);
1626 redraw_mask |= REDRAW_DOOR_1;
1629 if (door_state & DOOR_ACTION_2)
1631 int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
1632 int j = (VXSIZE - i)/3;
1634 XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
1635 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
1636 VXSIZE,VYSIZE-i/2, VX,VY);
1638 XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
1640 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1641 VX-i,(VY+j)-DOOR_GFX_PAGEY2);
1642 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1643 VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
1644 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1645 VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
1646 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1647 VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
1649 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1650 VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
1652 XSetClipOrigin(display,clip_gc[PIX_DOOR],
1653 VX-i,(VY+j)-DOOR_GFX_PAGEY2);
1654 XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
1655 VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
1656 VX+VXSIZE-i,VY+VYSIZE/2+j);
1658 redraw_mask |= REDRAW_DOOR_2;
1662 Delay(door_anim_delay);
1664 if (game_status==MAINMENU)
1669 if (door_state & DOOR_ACTION_1)
1670 door1 = door_state & DOOR_ACTION_1;
1671 if (door_state & DOOR_ACTION_2)
1672 door2 = door_state & DOOR_ACTION_2;
1674 return(door1 | door2);
1677 int ReadPixel(Drawable d, int x, int y)
1679 static XImage *pixelimage;
1681 pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
1682 return(XGetPixel(pixelimage,0,0));
1685 int el2gfx(int element)
1689 case EL_LEERRAUM: return(-1);
1690 case EL_ERDREICH: return(GFX_ERDREICH);
1691 case EL_MAUERWERK: return(GFX_MAUERWERK);
1692 case EL_FELSBODEN: return(GFX_FELSBODEN);
1693 case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
1694 case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
1695 case EL_EDELSTEIN: return(GFX_EDELSTEIN);
1696 case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
1697 case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
1698 case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
1699 case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
1700 case EL_SPIELER1: return(GFX_SPIELER1);
1701 case EL_SPIELER2: return(GFX_SPIELER2);
1702 case EL_SPIELER3: return(GFX_SPIELER3);
1703 case EL_SPIELER4: return(GFX_SPIELER4);
1704 case EL_KAEFER: return(GFX_KAEFER);
1705 case EL_KAEFER_R: return(GFX_KAEFER_R);
1706 case EL_KAEFER_O: return(GFX_KAEFER_O);
1707 case EL_KAEFER_L: return(GFX_KAEFER_L);
1708 case EL_KAEFER_U: return(GFX_KAEFER_U);
1709 case EL_FLIEGER: return(GFX_FLIEGER);
1710 case EL_FLIEGER_R: return(GFX_FLIEGER_R);
1711 case EL_FLIEGER_O: return(GFX_FLIEGER_O);
1712 case EL_FLIEGER_L: return(GFX_FLIEGER_L);
1713 case EL_FLIEGER_U: return(GFX_FLIEGER_U);
1714 case EL_BUTTERFLY: return(GFX_BUTTERFLY);
1715 case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
1716 case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
1717 case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
1718 case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
1719 case EL_FIREFLY: return(GFX_FIREFLY);
1720 case EL_FIREFLY_R: return(GFX_FIREFLY_R);
1721 case EL_FIREFLY_O: return(GFX_FIREFLY_O);
1722 case EL_FIREFLY_L: return(GFX_FIREFLY_L);
1723 case EL_FIREFLY_U: return(GFX_FIREFLY_U);
1724 case EL_MAMPFER: return(GFX_MAMPFER);
1725 case EL_ROBOT: return(GFX_ROBOT);
1726 case EL_BETON: return(GFX_BETON);
1727 case EL_DIAMANT: return(GFX_DIAMANT);
1728 case EL_MORAST_LEER: return(GFX_MORAST_LEER);
1729 case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
1730 case EL_TROPFEN: return(GFX_TROPFEN);
1731 case EL_BOMBE: return(GFX_BOMBE);
1732 case EL_SIEB_LEER: return(GFX_SIEB_LEER);
1733 case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
1734 case EL_SIEB_TOT: return(GFX_SIEB_TOT);
1735 case EL_SALZSAEURE: return(GFX_SALZSAEURE);
1736 case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
1737 case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
1738 case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
1739 case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
1740 case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
1741 case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
1742 case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
1743 case EL_LIFE: return(GFX_LIFE);
1744 case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
1745 case EL_DYNAMIT: return(GFX_DYNAMIT);
1746 case EL_BADEWANNE: return(GFX_BADEWANNE);
1747 case EL_BADEWANNE1: return(GFX_BADEWANNE1);
1748 case EL_BADEWANNE2: return(GFX_BADEWANNE2);
1749 case EL_BADEWANNE3: return(GFX_BADEWANNE3);
1750 case EL_BADEWANNE4: return(GFX_BADEWANNE4);
1751 case EL_BADEWANNE5: return(GFX_BADEWANNE5);
1752 case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
1753 case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
1754 case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
1755 case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
1756 case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
1757 case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
1758 case EL_PFORTE1: return(GFX_PFORTE1);
1759 case EL_PFORTE2: return(GFX_PFORTE2);
1760 case EL_PFORTE3: return(GFX_PFORTE3);
1761 case EL_PFORTE4: return(GFX_PFORTE4);
1762 case EL_PFORTE1X: return(GFX_PFORTE1X);
1763 case EL_PFORTE2X: return(GFX_PFORTE2X);
1764 case EL_PFORTE3X: return(GFX_PFORTE3X);
1765 case EL_PFORTE4X: return(GFX_PFORTE4X);
1766 case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
1767 case EL_PACMAN: return(GFX_PACMAN);
1768 case EL_PACMAN_R: return(GFX_PACMAN_R);
1769 case EL_PACMAN_O: return(GFX_PACMAN_O);
1770 case EL_PACMAN_L: return(GFX_PACMAN_L);
1771 case EL_PACMAN_U: return(GFX_PACMAN_U);
1772 case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
1773 case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
1774 case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
1775 case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
1776 case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
1777 case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
1778 case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
1779 case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
1780 case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
1781 case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
1782 case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
1783 case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
1784 case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
1785 case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
1786 case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
1787 case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
1788 case EL_MAMPFER2: return(GFX_MAMPFER2);
1789 case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
1790 case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
1791 case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
1792 case EL_DYNABOMB: return(GFX_DYNABOMB);
1793 case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
1794 case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
1795 case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
1796 case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
1797 case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
1798 case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
1799 case EL_MAULWURF: return(GFX_MAULWURF);
1800 case EL_PINGUIN: return(GFX_PINGUIN);
1801 case EL_SCHWEIN: return(GFX_SCHWEIN);
1802 case EL_DRACHE: return(GFX_DRACHE);
1803 case EL_SONDE: return(GFX_SONDE);
1804 case EL_PFEIL_L: return(GFX_PFEIL_L);
1805 case EL_PFEIL_R: return(GFX_PFEIL_R);
1806 case EL_PFEIL_O: return(GFX_PFEIL_O);
1807 case EL_PFEIL_U: return(GFX_PFEIL_U);
1810 if (IS_CHAR(element))
1811 return(GFX_CHAR_START + (element-EL_CHAR_START));