1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
2469 int x, int y, int xsize, int ysize, int font_nr)
2471 int font_width = getFontWidth(font_nr);
2472 int font_height = getFontHeight(font_nr);
2473 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2476 int dst_x = SX + startx + x * font_width;
2477 int dst_y = SY + starty + y * font_height;
2478 int width = graphic_info[graphic].width;
2479 int height = graphic_info[graphic].height;
2480 int inner_width = MAX(width - 2 * font_width, font_width);
2481 int inner_height = MAX(height - 2 * font_height, font_height);
2482 int inner_sx = (width >= 3 * font_width ? font_width : 0);
2483 int inner_sy = (height >= 3 * font_height ? font_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < font_width || height < font_height)
2490 ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
2495 inner_sx + (x - 1) * font_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
2497 inner_sy + (y - 1) * font_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
2511 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2513 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2514 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2515 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2516 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2517 boolean no_delay = (tape.warp_forward);
2518 unsigned int anim_delay = 0;
2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2521 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2522 int font_width = getFontWidth(font_nr);
2523 int font_height = getFontHeight(font_nr);
2524 int max_xsize = level.envelope[envelope_nr].xsize;
2525 int max_ysize = level.envelope[envelope_nr].ysize;
2526 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2527 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2528 int xend = max_xsize;
2529 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2530 int xstep = (xstart < xend ? 1 : 0);
2531 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2534 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2536 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2537 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2538 int sx = (SXSIZE - xsize * font_width) / 2;
2539 int sy = (SYSIZE - ysize * font_height) / 2;
2542 SetDrawtoField(DRAW_BUFFERED);
2544 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2546 SetDrawtoField(DRAW_BACKBUFFER);
2548 for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
2549 DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
2552 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
2553 level.envelope[envelope_nr].text, font_nr, max_xsize,
2554 xsize - 2, ysize - 2, 0, mask_mode,
2555 level.envelope[envelope_nr].autowrap,
2556 level.envelope[envelope_nr].centered, FALSE);
2558 DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
2559 level.envelope[envelope_nr].text, font_nr, max_xsize,
2560 xsize - 2, ysize - 2, mask_mode);
2563 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2566 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2570 void AnimateEnvelopeDoor(char *text, int anim_mode, int action)
2573 int envelope_nr = 0;
2575 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2576 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2577 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2578 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2579 boolean no_delay = (tape.warp_forward);
2580 unsigned int anim_delay = 0;
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2584 int max_word_len = maxWordLengthInString(text);
2585 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2587 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2589 int font_width = getFontWidth(font_nr);
2590 int font_height = getFontHeight(font_nr);
2594 int max_xsize = DXSIZE / font_width;
2595 int max_ysize = DYSIZE / font_height;
2597 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2598 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2602 int max_xsize = level.envelope[envelope_nr].xsize;
2603 int max_ysize = level.envelope[envelope_nr].ysize;
2605 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2606 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2607 int xend = max_xsize;
2608 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2609 int xstep = (xstart < xend ? 1 : 0);
2610 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2615 char *text_copy = getStringCopy(text);
2618 font_nr = FONT_TEXT_2;
2620 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2622 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2623 font_nr = FONT_TEXT_1;
2626 int max_word_len = 0;
2628 char *text_copy = getStringCopy(text);
2630 font_nr = FONT_TEXT_2;
2632 for (text_ptr = text; *text_ptr; text_ptr++)
2634 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2636 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2638 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2639 font_nr = FONT_TEXT_1;
2648 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2649 if (*text_ptr == ' ')
2654 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2655 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2657 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2658 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2661 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2663 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2664 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2665 int sx = (SXSIZE - xsize * font_width) / 2;
2666 int sy = (SYSIZE - ysize * font_height) / 2;
2670 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2672 SetDrawtoField(DRAW_BUFFERED);
2674 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2676 SetDrawtoField(DRAW_BACKBUFFER);
2679 for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
2680 DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
2685 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
2686 text_copy, font_nr, max_xsize,
2687 xsize - 2, ysize - 2, 2, mask_mode,
2688 FALSE, TRUE, FALSE);
2690 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
2691 level.envelope[envelope_nr].text, font_nr, max_xsize,
2692 xsize - 2, ysize - 2, 0, mask_mode,
2693 level.envelope[envelope_nr].autowrap,
2694 level.envelope[envelope_nr].centered, FALSE);
2698 DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
2699 level.envelope[envelope_nr].text, font_nr, max_xsize,
2700 xsize - 2, ysize - 2, mask_mode);
2703 /* copy request gadgets to door backbuffer */
2705 if ((ysize - 2) > 13)
2706 BlitBitmap(bitmap_db_door, drawto,
2707 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
2708 DOOR_GFX_PAGEY1 + 13 * font_height,
2709 (xsize - 2) * font_width,
2710 (ysize - 2 - 13) * font_height,
2711 SX + sx + font_width,
2712 SY + sy + font_height * (1 + 13));
2714 if ((ysize - 2) > 13)
2715 BlitBitmap(bitmap_db_door, drawto,
2716 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
2717 DOOR_GFX_PAGEY1 + 13 * font_height,
2718 (xsize - 2) * font_width,
2719 (ysize - 2 - 13) * font_height,
2720 SX + sx + font_width,
2721 SY + sy + font_height * (1 + 13));
2725 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2726 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2728 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2738 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2746 void ShowEnvelope(int envelope_nr)
2748 int element = EL_ENVELOPE_1 + envelope_nr;
2749 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2750 int sound_opening = element_info[element].sound[ACTION_OPENING];
2751 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2752 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2753 boolean no_delay = (tape.warp_forward);
2754 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2755 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2756 int anim_mode = graphic_info[graphic].anim_mode;
2757 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2758 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2760 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2762 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2764 if (anim_mode == ANIM_DEFAULT)
2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2770 Delay(wait_delay_value);
2772 WaitForEventToContinue();
2774 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2776 if (anim_mode != ANIM_NONE)
2777 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2779 if (anim_mode == ANIM_DEFAULT)
2780 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2782 game.envelope_active = FALSE;
2784 SetDrawtoField(DRAW_BUFFERED);
2786 redraw_mask |= REDRAW_FIELD;
2790 void ShowEnvelopeDoor(char *text, int action)
2793 int last_game_status = game_status; /* save current game status */
2794 // int last_draw_background_mask = gfx.draw_background_mask;
2795 int envelope_nr = 0;
2797 int element = EL_ENVELOPE_1 + envelope_nr;
2798 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2799 int sound_opening = element_info[element].sound[ACTION_OPENING];
2800 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2802 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2803 boolean no_delay = (tape.warp_forward);
2804 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2805 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2807 int anim_mode = graphic_info[graphic].anim_mode;
2808 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2809 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2812 if (game_status == GAME_MODE_PLAYING)
2814 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2815 BlitScreenToBitmap_EM(backbuffer);
2816 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
2817 BlitScreenToBitmap_SP(backbuffer);
2820 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2824 SetDrawtoField(DRAW_BACKBUFFER);
2826 // SetDrawBackgroundMask(REDRAW_NONE);
2828 if (action == ACTION_OPENING)
2830 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2832 if (game_status != GAME_MODE_MAIN)
2836 /* force DOOR font inside door area */
2837 game_status = GAME_MODE_PSEUDO_DOOR;
2840 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2842 if (action == ACTION_OPENING)
2844 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2846 if (anim_mode == ANIM_DEFAULT)
2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING);
2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING);
2853 Delay(wait_delay_value);
2855 WaitForEventToContinue();
2860 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2862 if (anim_mode != ANIM_NONE)
2863 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING);
2865 if (anim_mode == ANIM_DEFAULT)
2866 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING);
2869 game.envelope_active = FALSE;
2872 // game_status = last_game_status; /* restore current game status */
2874 if (action == ACTION_CLOSING)
2876 if (game_status != GAME_MODE_MAIN)
2879 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2882 SetDrawtoField(DRAW_BUFFERED);
2885 // SetDrawBackgroundMask(last_draw_background_mask);
2888 redraw_mask = REDRAW_FIELD;
2889 // redraw_mask |= REDRAW_ALL;
2891 redraw_mask |= REDRAW_FIELD;
2895 if (game_status == GAME_MODE_MAIN)
2900 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
2901 game_status = last_game_status; /* restore current game status */
2903 if (game_status == GAME_MODE_PLAYING &&
2904 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2905 SetDrawtoField(DRAW_BUFFERED);
2911 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2915 int graphic = el2preimg(element);
2917 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2918 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2926 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2927 SetDrawBackgroundMask(REDRAW_FIELD);
2929 SetDrawBackgroundMask(REDRAW_NONE);
2934 for (x = BX1; x <= BX2; x++)
2935 for (y = BY1; y <= BY2; y++)
2936 DrawScreenField(x, y);
2938 redraw_mask |= REDRAW_FIELD;
2941 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2945 for (x = 0; x < size_x; x++)
2946 for (y = 0; y < size_y; y++)
2947 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2949 redraw_mask |= REDRAW_FIELD;
2952 static void DrawPreviewLevelExt(int from_x, int from_y)
2954 boolean show_level_border = (BorderElement != EL_EMPTY);
2955 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2956 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2957 int tile_size = preview.tile_size;
2958 int preview_width = preview.xsize * tile_size;
2959 int preview_height = preview.ysize * tile_size;
2960 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2961 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2962 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2963 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2966 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2968 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
2969 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
2971 for (x = 0; x < real_preview_xsize; x++)
2973 for (y = 0; y < real_preview_ysize; y++)
2975 int lx = from_x + x + (show_level_border ? -1 : 0);
2976 int ly = from_y + y + (show_level_border ? -1 : 0);
2977 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
2978 getBorderElement(lx, ly));
2980 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
2981 element, tile_size);
2985 redraw_mask |= REDRAW_MICROLEVEL;
2988 #define MICROLABEL_EMPTY 0
2989 #define MICROLABEL_LEVEL_NAME 1
2990 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
2991 #define MICROLABEL_LEVEL_AUTHOR 3
2992 #define MICROLABEL_IMPORTED_FROM_HEAD 4
2993 #define MICROLABEL_IMPORTED_FROM 5
2994 #define MICROLABEL_IMPORTED_BY_HEAD 6
2995 #define MICROLABEL_IMPORTED_BY 7
2997 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
2999 int max_text_width = SXSIZE;
3000 int font_width = getFontWidth(font_nr);
3002 if (pos->align == ALIGN_CENTER)
3003 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3004 else if (pos->align == ALIGN_RIGHT)
3005 max_text_width = pos->x;
3007 max_text_width = SXSIZE - pos->x;
3009 return max_text_width / font_width;
3012 static void DrawPreviewLevelLabelExt(int mode)
3014 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3015 char label_text[MAX_OUTPUT_LINESIZE + 1];
3016 int max_len_label_text;
3018 int font_nr = pos->font;
3021 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3022 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3023 mode == MICROLABEL_IMPORTED_BY_HEAD)
3024 font_nr = pos->font_alt;
3026 int font_nr = FONT_TEXT_2;
3029 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3030 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3031 mode == MICROLABEL_IMPORTED_BY_HEAD)
3032 font_nr = FONT_TEXT_3;
3036 max_len_label_text = getMaxTextLength(pos, font_nr);
3038 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3042 if (pos->size != -1)
3043 max_len_label_text = pos->size;
3046 for (i = 0; i < max_len_label_text; i++)
3047 label_text[i] = ' ';
3048 label_text[max_len_label_text] = '\0';
3050 if (strlen(label_text) > 0)
3053 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3055 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3056 int lypos = MICROLABEL2_YPOS;
3058 DrawText(lxpos, lypos, label_text, font_nr);
3063 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3064 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3065 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3066 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3067 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3068 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3069 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3070 max_len_label_text);
3071 label_text[max_len_label_text] = '\0';
3073 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3079 int lypos = MICROLABEL2_YPOS;
3081 DrawText(lxpos, lypos, label_text, font_nr);
3085 redraw_mask |= REDRAW_MICROLEVEL;
3088 void DrawPreviewLevel(boolean restart)
3090 static unsigned int scroll_delay = 0;
3091 static unsigned int label_delay = 0;
3092 static int from_x, from_y, scroll_direction;
3093 static int label_state, label_counter;
3094 unsigned int scroll_delay_value = preview.step_delay;
3095 boolean show_level_border = (BorderElement != EL_EMPTY);
3096 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3097 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3098 int last_game_status = game_status; /* save current game status */
3101 /* force PREVIEW font on preview level */
3102 game_status = GAME_MODE_PSEUDO_PREVIEW;
3110 if (preview.anim_mode == ANIM_CENTERED)
3112 if (level_xsize > preview.xsize)
3113 from_x = (level_xsize - preview.xsize) / 2;
3114 if (level_ysize > preview.ysize)
3115 from_y = (level_ysize - preview.ysize) / 2;
3118 from_x += preview.xoffset;
3119 from_y += preview.yoffset;
3121 scroll_direction = MV_RIGHT;
3125 DrawPreviewLevelExt(from_x, from_y);
3126 DrawPreviewLevelLabelExt(label_state);
3128 /* initialize delay counters */
3129 DelayReached(&scroll_delay, 0);
3130 DelayReached(&label_delay, 0);
3132 if (leveldir_current->name)
3134 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3135 char label_text[MAX_OUTPUT_LINESIZE + 1];
3137 int font_nr = pos->font;
3139 int font_nr = FONT_TEXT_1;
3142 int max_len_label_text = getMaxTextLength(pos, font_nr);
3144 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3152 if (pos->size != -1)
3153 max_len_label_text = pos->size;
3156 strncpy(label_text, leveldir_current->name, max_len_label_text);
3157 label_text[max_len_label_text] = '\0';
3160 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3162 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3163 lypos = SY + MICROLABEL1_YPOS;
3165 DrawText(lxpos, lypos, label_text, font_nr);
3169 game_status = last_game_status; /* restore current game status */
3174 /* scroll preview level, if needed */
3175 if (preview.anim_mode != ANIM_NONE &&
3176 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3177 DelayReached(&scroll_delay, scroll_delay_value))
3179 switch (scroll_direction)
3184 from_x -= preview.step_offset;
3185 from_x = (from_x < 0 ? 0 : from_x);
3188 scroll_direction = MV_UP;
3192 if (from_x < level_xsize - preview.xsize)
3194 from_x += preview.step_offset;
3195 from_x = (from_x > level_xsize - preview.xsize ?
3196 level_xsize - preview.xsize : from_x);
3199 scroll_direction = MV_DOWN;
3205 from_y -= preview.step_offset;
3206 from_y = (from_y < 0 ? 0 : from_y);
3209 scroll_direction = MV_RIGHT;
3213 if (from_y < level_ysize - preview.ysize)
3215 from_y += preview.step_offset;
3216 from_y = (from_y > level_ysize - preview.ysize ?
3217 level_ysize - preview.ysize : from_y);
3220 scroll_direction = MV_LEFT;
3227 DrawPreviewLevelExt(from_x, from_y);
3230 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3231 /* redraw micro level label, if needed */
3232 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3233 !strEqual(level.author, ANONYMOUS_NAME) &&
3234 !strEqual(level.author, leveldir_current->name) &&
3235 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3237 int max_label_counter = 23;
3239 if (leveldir_current->imported_from != NULL &&
3240 strlen(leveldir_current->imported_from) > 0)
3241 max_label_counter += 14;
3242 if (leveldir_current->imported_by != NULL &&
3243 strlen(leveldir_current->imported_by) > 0)
3244 max_label_counter += 14;
3246 label_counter = (label_counter + 1) % max_label_counter;
3247 label_state = (label_counter >= 0 && label_counter <= 7 ?
3248 MICROLABEL_LEVEL_NAME :
3249 label_counter >= 9 && label_counter <= 12 ?
3250 MICROLABEL_LEVEL_AUTHOR_HEAD :
3251 label_counter >= 14 && label_counter <= 21 ?
3252 MICROLABEL_LEVEL_AUTHOR :
3253 label_counter >= 23 && label_counter <= 26 ?
3254 MICROLABEL_IMPORTED_FROM_HEAD :
3255 label_counter >= 28 && label_counter <= 35 ?
3256 MICROLABEL_IMPORTED_FROM :
3257 label_counter >= 37 && label_counter <= 40 ?
3258 MICROLABEL_IMPORTED_BY_HEAD :
3259 label_counter >= 42 && label_counter <= 49 ?
3260 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3262 if (leveldir_current->imported_from == NULL &&
3263 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3264 label_state == MICROLABEL_IMPORTED_FROM))
3265 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3266 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3268 DrawPreviewLevelLabelExt(label_state);
3271 game_status = last_game_status; /* restore current game status */
3274 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3275 int graphic, int sync_frame, int mask_mode)
3277 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3279 if (mask_mode == USE_MASKING)
3280 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3282 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3285 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3286 int graphic, int sync_frame,
3289 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3291 if (mask_mode == USE_MASKING)
3292 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3294 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3297 inline void DrawGraphicAnimation(int x, int y, int graphic)
3299 int lx = LEVELX(x), ly = LEVELY(y);
3301 if (!IN_SCR_FIELD(x, y))
3305 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3306 graphic, GfxFrame[lx][ly], NO_MASKING);
3308 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3309 graphic, GfxFrame[lx][ly], NO_MASKING);
3311 MarkTileDirty(x, y);
3314 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3316 int lx = LEVELX(x), ly = LEVELY(y);
3318 if (!IN_SCR_FIELD(x, y))
3321 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3322 graphic, GfxFrame[lx][ly], NO_MASKING);
3323 MarkTileDirty(x, y);
3326 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3328 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3331 void DrawLevelElementAnimation(int x, int y, int element)
3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3335 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3338 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3340 int sx = SCREENX(x), sy = SCREENY(y);
3342 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3345 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3348 DrawGraphicAnimation(sx, sy, graphic);
3351 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3352 DrawLevelFieldCrumbled(x, y);
3354 if (GFX_CRUMBLED(Feld[x][y]))
3355 DrawLevelFieldCrumbled(x, y);
3359 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3361 int sx = SCREENX(x), sy = SCREENY(y);
3364 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3369 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3372 DrawGraphicAnimation(sx, sy, graphic);
3374 if (GFX_CRUMBLED(element))
3375 DrawLevelFieldCrumbled(x, y);
3378 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3380 if (player->use_murphy)
3382 /* this works only because currently only one player can be "murphy" ... */
3383 static int last_horizontal_dir = MV_LEFT;
3384 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3386 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3387 last_horizontal_dir = move_dir;
3389 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3391 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3393 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3399 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3402 static boolean equalGraphics(int graphic1, int graphic2)
3404 struct GraphicInfo *g1 = &graphic_info[graphic1];
3405 struct GraphicInfo *g2 = &graphic_info[graphic2];
3407 return (g1->bitmap == g2->bitmap &&
3408 g1->src_x == g2->src_x &&
3409 g1->src_y == g2->src_y &&
3410 g1->anim_frames == g2->anim_frames &&
3411 g1->anim_delay == g2->anim_delay &&
3412 g1->anim_mode == g2->anim_mode);
3415 void DrawAllPlayers()
3419 for (i = 0; i < MAX_PLAYERS; i++)
3420 if (stored_player[i].active)
3421 DrawPlayer(&stored_player[i]);
3424 void DrawPlayerField(int x, int y)
3426 if (!IS_PLAYER(x, y))
3429 DrawPlayer(PLAYERINFO(x, y));
3432 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3434 void DrawPlayer(struct PlayerInfo *player)
3436 int jx = player->jx;
3437 int jy = player->jy;
3438 int move_dir = player->MovDir;
3439 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3440 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3441 int last_jx = (player->is_moving ? jx - dx : jx);
3442 int last_jy = (player->is_moving ? jy - dy : jy);
3443 int next_jx = jx + dx;
3444 int next_jy = jy + dy;
3445 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3446 boolean player_is_opaque = FALSE;
3447 int sx = SCREENX(jx), sy = SCREENY(jy);
3448 int sxx = 0, syy = 0;
3449 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3451 int action = ACTION_DEFAULT;
3452 int last_player_graphic = getPlayerGraphic(player, move_dir);
3453 int last_player_frame = player->Frame;
3456 /* GfxElement[][] is set to the element the player is digging or collecting;
3457 remove also for off-screen player if the player is not moving anymore */
3458 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3459 GfxElement[jx][jy] = EL_UNDEFINED;
3461 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3465 if (!IN_LEV_FIELD(jx, jy))
3467 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3468 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3469 printf("DrawPlayerField(): This should never happen!\n");
3474 if (element == EL_EXPLOSION)
3477 action = (player->is_pushing ? ACTION_PUSHING :
3478 player->is_digging ? ACTION_DIGGING :
3479 player->is_collecting ? ACTION_COLLECTING :
3480 player->is_moving ? ACTION_MOVING :
3481 player->is_snapping ? ACTION_SNAPPING :
3482 player->is_dropping ? ACTION_DROPPING :
3483 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3485 if (player->is_waiting)
3486 move_dir = player->dir_waiting;
3488 InitPlayerGfxAnimation(player, action, move_dir);
3490 /* ----------------------------------------------------------------------- */
3491 /* draw things in the field the player is leaving, if needed */
3492 /* ----------------------------------------------------------------------- */
3494 if (player->is_moving)
3496 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3498 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3500 if (last_element == EL_DYNAMITE_ACTIVE ||
3501 last_element == EL_EM_DYNAMITE_ACTIVE ||
3502 last_element == EL_SP_DISK_RED_ACTIVE)
3503 DrawDynamite(last_jx, last_jy);
3505 DrawLevelFieldThruMask(last_jx, last_jy);
3507 else if (last_element == EL_DYNAMITE_ACTIVE ||
3508 last_element == EL_EM_DYNAMITE_ACTIVE ||
3509 last_element == EL_SP_DISK_RED_ACTIVE)
3510 DrawDynamite(last_jx, last_jy);
3512 /* !!! this is not enough to prevent flickering of players which are
3513 moving next to each others without a free tile between them -- this
3514 can only be solved by drawing all players layer by layer (first the
3515 background, then the foreground etc.) !!! => TODO */
3516 else if (!IS_PLAYER(last_jx, last_jy))
3517 DrawLevelField(last_jx, last_jy);
3520 DrawLevelField(last_jx, last_jy);
3523 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3524 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3527 if (!IN_SCR_FIELD(sx, sy))
3530 /* ----------------------------------------------------------------------- */
3531 /* draw things behind the player, if needed */
3532 /* ----------------------------------------------------------------------- */
3535 DrawLevelElement(jx, jy, Back[jx][jy]);
3536 else if (IS_ACTIVE_BOMB(element))
3537 DrawLevelElement(jx, jy, EL_EMPTY);
3540 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3542 int old_element = GfxElement[jx][jy];
3543 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3544 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3546 if (GFX_CRUMBLED(old_element))
3547 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3549 DrawGraphic(sx, sy, old_graphic, frame);
3551 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3552 player_is_opaque = TRUE;
3556 GfxElement[jx][jy] = EL_UNDEFINED;
3558 /* make sure that pushed elements are drawn with correct frame rate */
3560 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3562 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3563 GfxFrame[jx][jy] = player->StepFrame;
3565 if (player->is_pushing && player->is_moving)
3566 GfxFrame[jx][jy] = player->StepFrame;
3569 DrawLevelField(jx, jy);
3573 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3574 /* ----------------------------------------------------------------------- */
3575 /* draw player himself */
3576 /* ----------------------------------------------------------------------- */
3578 graphic = getPlayerGraphic(player, move_dir);
3580 /* in the case of changed player action or direction, prevent the current
3581 animation frame from being restarted for identical animations */
3582 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3583 player->Frame = last_player_frame;
3585 frame = getGraphicAnimationFrame(graphic, player->Frame);
3589 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3590 sxx = player->GfxPos;
3592 syy = player->GfxPos;
3595 if (!setup.soft_scrolling && ScreenMovPos)
3598 if (player_is_opaque)
3599 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3601 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3603 if (SHIELD_ON(player))
3605 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3606 IMG_SHIELD_NORMAL_ACTIVE);
3607 int frame = getGraphicAnimationFrame(graphic, -1);
3609 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3613 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3616 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3617 sxx = player->GfxPos;
3619 syy = player->GfxPos;
3623 /* ----------------------------------------------------------------------- */
3624 /* draw things the player is pushing, if needed */
3625 /* ----------------------------------------------------------------------- */
3628 printf("::: %d, %d [%d, %d] [%d]\n",
3629 player->is_pushing, player_is_moving, player->GfxAction,
3630 player->is_moving, player_is_moving);
3634 if (player->is_pushing && player->is_moving)
3636 int px = SCREENX(jx), py = SCREENY(jy);
3637 int pxx = (TILEX - ABS(sxx)) * dx;
3638 int pyy = (TILEY - ABS(syy)) * dy;
3639 int gfx_frame = GfxFrame[jx][jy];
3645 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3647 element = Feld[next_jx][next_jy];
3648 gfx_frame = GfxFrame[next_jx][next_jy];
3651 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3654 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3655 frame = getGraphicAnimationFrame(graphic, sync_frame);
3657 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3660 /* draw background element under pushed element (like the Sokoban field) */
3662 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3664 /* this allows transparent pushing animation over non-black background */
3667 DrawLevelElement(jx, jy, Back[jx][jy]);
3669 DrawLevelElement(jx, jy, EL_EMPTY);
3671 if (Back[next_jx][next_jy])
3672 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3674 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3676 else if (Back[next_jx][next_jy])
3677 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3679 if (Back[next_jx][next_jy])
3680 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3684 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
3685 jx, px, player->GfxPos, player->StepFrame,
3690 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
3694 /* do not draw (EM style) pushing animation when pushing is finished */
3695 /* (two-tile animations usually do not contain start and end frame) */
3696 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3697 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3699 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3701 /* masked drawing is needed for EMC style (double) movement graphics */
3702 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3703 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3708 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3709 /* ----------------------------------------------------------------------- */
3710 /* draw player himself */
3711 /* ----------------------------------------------------------------------- */
3713 graphic = getPlayerGraphic(player, move_dir);
3715 /* in the case of changed player action or direction, prevent the current
3716 animation frame from being restarted for identical animations */
3717 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3718 player->Frame = last_player_frame;
3720 frame = getGraphicAnimationFrame(graphic, player->Frame);
3724 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3725 sxx = player->GfxPos;
3727 syy = player->GfxPos;
3730 if (!setup.soft_scrolling && ScreenMovPos)
3733 if (player_is_opaque)
3734 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3736 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3738 if (SHIELD_ON(player))
3740 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3741 IMG_SHIELD_NORMAL_ACTIVE);
3742 int frame = getGraphicAnimationFrame(graphic, -1);
3744 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3748 /* ----------------------------------------------------------------------- */
3749 /* draw things in front of player (active dynamite or dynabombs) */
3750 /* ----------------------------------------------------------------------- */
3752 if (IS_ACTIVE_BOMB(element))
3754 graphic = el2img(element);
3755 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3757 if (game.emulation == EMU_SUPAPLEX)
3758 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3760 DrawGraphicThruMask(sx, sy, graphic, frame);
3763 if (player_is_moving && last_element == EL_EXPLOSION)
3765 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3766 GfxElement[last_jx][last_jy] : EL_EMPTY);
3767 int graphic = el_act2img(element, ACTION_EXPLODING);
3768 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3769 int phase = ExplodePhase[last_jx][last_jy] - 1;
3770 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3773 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3776 /* ----------------------------------------------------------------------- */
3777 /* draw elements the player is just walking/passing through/under */
3778 /* ----------------------------------------------------------------------- */
3780 if (player_is_moving)
3782 /* handle the field the player is leaving ... */
3783 if (IS_ACCESSIBLE_INSIDE(last_element))
3784 DrawLevelField(last_jx, last_jy);
3785 else if (IS_ACCESSIBLE_UNDER(last_element))
3786 DrawLevelFieldThruMask(last_jx, last_jy);
3789 /* do not redraw accessible elements if the player is just pushing them */
3790 if (!player_is_moving || !player->is_pushing)
3792 /* ... and the field the player is entering */
3793 if (IS_ACCESSIBLE_INSIDE(element))
3794 DrawLevelField(jx, jy);
3795 else if (IS_ACCESSIBLE_UNDER(element))
3796 DrawLevelFieldThruMask(jx, jy);
3799 MarkTileDirty(sx, sy);
3802 /* ------------------------------------------------------------------------- */
3804 void WaitForEventToContinue()
3806 boolean still_wait = TRUE;
3808 /* simulate releasing mouse button over last gadget, if still pressed */
3810 HandleGadgets(-1, -1, 0);
3812 button_status = MB_RELEASED;
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_KEYPRESS:
3833 case EVENT_KEYRELEASE:
3834 ClearPlayerAction();
3838 HandleOtherEvents(&event);
3842 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3849 /* don't eat all CPU time */
3854 #define MAX_REQUEST_LINES 13
3855 #define MAX_REQUEST_LINE_FONT1_LEN 7
3856 #define MAX_REQUEST_LINE_FONT2_LEN 10
3858 boolean Request(char *text, unsigned int req_state)
3860 int mx, my, ty, result = -1;
3861 unsigned int old_door_state;
3862 int last_game_status = game_status; /* save current game status */
3863 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
3864 int font_nr = FONT_TEXT_2;
3866 int max_word_len = 0;
3872 global.use_envelope_request = 0;
3876 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
3878 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3879 font_nr = FONT_TEXT_1;
3882 for (text_ptr = text; *text_ptr; text_ptr++)
3884 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
3886 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
3888 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3890 font_nr = FONT_TEXT_1;
3892 font_nr = FONT_LEVEL_NUMBER;
3900 if (game_status == GAME_MODE_PLAYING)
3902 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3903 BlitScreenToBitmap_EM(backbuffer);
3904 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3905 BlitScreenToBitmap_SP(backbuffer);
3908 /* disable deactivated drawing when quick-loading level tape recording */
3909 if (tape.playing && tape.deactivate_display)
3910 TapeDeactivateDisplayOff(TRUE);
3912 SetMouseCursor(CURSOR_DEFAULT);
3914 #if defined(NETWORK_AVALIABLE)
3915 /* pause network game while waiting for request to answer */
3916 if (options.network &&
3917 game_status == GAME_MODE_PLAYING &&
3918 req_state & REQUEST_WAIT_FOR_INPUT)
3919 SendToServer_PausePlaying();
3922 old_door_state = GetDoorState();
3924 /* simulate releasing mouse button over last gadget, if still pressed */
3926 HandleGadgets(-1, -1, 0);
3930 /* draw released gadget before proceeding */
3934 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
3936 if (old_door_state & DOOR_OPEN_1)
3940 if (!global.use_envelope_request)
3941 CloseDoor(DOOR_CLOSE_1);
3943 CloseDoor(DOOR_CLOSE_1);
3946 /* save old door content */
3947 BlitBitmap(bitmap_db_door, bitmap_db_door,
3948 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
3949 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
3953 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
3956 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
3958 /* clear door drawing field */
3959 DrawBackground(DX, DY, DXSIZE, DYSIZE);
3961 /* force DOOR font inside door area */
3962 game_status = GAME_MODE_PSEUDO_DOOR;
3964 /* write text for request */
3965 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
3967 char text_line[max_request_line_len + 1];
3973 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
3975 tc = *(text_ptr + tx);
3976 if (!tc || tc == ' ')
3987 strncpy(text_line, text_ptr, tl);
3990 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
3991 DY + 8 + ty * (getFontHeight(font_nr) + 2),
3992 text_line, font_nr);
3994 text_ptr += tl + (tc == ' ' ? 1 : 0);
3997 game_status = last_game_status; /* restore current game status */
4000 if (global.use_envelope_request)
4004 CreateToolButtons();
4008 if (req_state & REQ_ASK)
4010 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4011 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4013 else if (req_state & REQ_CONFIRM)
4015 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4017 else if (req_state & REQ_PLAYER)
4019 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4020 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4021 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4022 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4025 /* copy request gadgets to door backbuffer */
4026 BlitBitmap(drawto, bitmap_db_door,
4027 DX, DY, DXSIZE, DYSIZE,
4028 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4031 if (global.use_envelope_request)
4033 ShowEnvelopeDoor(text, ACTION_OPENING);
4035 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4037 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4038 i == TOOL_CTRL_ID_NO)) ||
4039 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4040 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4041 i == TOOL_CTRL_ID_PLAYER_2 &&
4042 i == TOOL_CTRL_ID_PLAYER_3 &&
4043 i == TOOL_CTRL_ID_PLAYER_4)))
4045 int x = tool_gadget[i]->x + dDX;
4046 int y = tool_gadget[i]->y + dDY;
4048 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4055 if (!global.use_envelope_request)
4056 OpenDoor(DOOR_OPEN_1);
4058 OpenDoor(DOOR_OPEN_1);
4061 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4063 if (game_status == GAME_MODE_PLAYING)
4065 SetPanelBackground();
4066 SetDrawBackgroundMask(REDRAW_DOOR_1);
4070 SetDrawBackgroundMask(REDRAW_FIELD);
4077 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4080 if (game_status != GAME_MODE_MAIN)
4084 button_status = MB_RELEASED;
4086 request_gadget_id = -1;
4088 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4100 case EVENT_BUTTONPRESS:
4101 case EVENT_BUTTONRELEASE:
4102 case EVENT_MOTIONNOTIFY:
4104 if (event.type == EVENT_MOTIONNOTIFY)
4106 if (!PointerInWindow(window))
4107 continue; /* window and pointer are on different screens */
4112 motion_status = TRUE;
4113 mx = ((MotionEvent *) &event)->x;
4114 my = ((MotionEvent *) &event)->y;
4118 motion_status = FALSE;
4119 mx = ((ButtonEvent *) &event)->x;
4120 my = ((ButtonEvent *) &event)->y;
4121 if (event.type == EVENT_BUTTONPRESS)
4122 button_status = ((ButtonEvent *) &event)->button;
4124 button_status = MB_RELEASED;
4127 /* this sets 'request_gadget_id' */
4128 HandleGadgets(mx, my, button_status);
4130 switch (request_gadget_id)
4132 case TOOL_CTRL_ID_YES:
4135 case TOOL_CTRL_ID_NO:
4138 case TOOL_CTRL_ID_CONFIRM:
4139 result = TRUE | FALSE;
4142 case TOOL_CTRL_ID_PLAYER_1:
4145 case TOOL_CTRL_ID_PLAYER_2:
4148 case TOOL_CTRL_ID_PLAYER_3:
4151 case TOOL_CTRL_ID_PLAYER_4:
4162 case EVENT_KEYPRESS:
4163 switch (GetEventKey((KeyEvent *)&event, TRUE))
4166 if (req_state & REQ_CONFIRM)
4175 #if defined(TARGET_SDL2)
4185 if (req_state & REQ_PLAYER)
4189 case EVENT_KEYRELEASE:
4190 ClearPlayerAction();
4194 HandleOtherEvents(&event);
4198 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4200 int joy = AnyJoystick();
4202 if (joy & JOY_BUTTON_1)
4204 else if (joy & JOY_BUTTON_2)
4210 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4212 HandleGameActions();
4218 if (!PendingEvent()) /* delay only if no pending events */
4223 game_status = GAME_MODE_PSEUDO_DOOR;
4229 game_status = last_game_status; /* restore current game status */
4237 if (!PendingEvent()) /* delay only if no pending events */
4240 /* don't eat all CPU time */
4247 if (game_status != GAME_MODE_MAIN)
4253 if (global.use_envelope_request)
4254 ShowEnvelopeDoor(text, ACTION_CLOSING);
4258 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
4260 if (!(req_state & REQ_STAY_OPEN))
4263 CloseDoor(DOOR_CLOSE_1);
4265 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4266 (req_state & REQ_REOPEN))
4267 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4272 if (game_status == GAME_MODE_PLAYING)
4274 SetPanelBackground();
4275 SetDrawBackgroundMask(REDRAW_DOOR_1);
4279 SetDrawBackgroundMask(REDRAW_FIELD);
4282 #if defined(NETWORK_AVALIABLE)
4283 /* continue network game after request */
4284 if (options.network &&
4285 game_status == GAME_MODE_PLAYING &&
4286 req_state & REQUEST_WAIT_FOR_INPUT)
4287 SendToServer_ContinuePlaying();
4290 /* restore deactivated drawing when quick-loading level tape recording */
4291 if (tape.playing && tape.deactivate_display)
4292 TapeDeactivateDisplayOn();
4297 unsigned int OpenDoor(unsigned int door_state)
4299 if (door_state & DOOR_COPY_BACK)
4301 if (door_state & DOOR_OPEN_1)
4302 BlitBitmap(bitmap_db_door, bitmap_db_door,
4303 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4304 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4306 if (door_state & DOOR_OPEN_2)
4307 BlitBitmap(bitmap_db_door, bitmap_db_door,
4308 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
4309 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
4311 door_state &= ~DOOR_COPY_BACK;
4314 return MoveDoor(door_state);
4317 unsigned int CloseDoor(unsigned int door_state)
4319 unsigned int old_door_state = GetDoorState();
4321 if (!(door_state & DOOR_NO_COPY_BACK))
4323 if (old_door_state & DOOR_OPEN_1)
4324 BlitBitmap(backbuffer, bitmap_db_door,
4325 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4327 if (old_door_state & DOOR_OPEN_2)
4328 BlitBitmap(backbuffer, bitmap_db_door,
4329 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
4331 door_state &= ~DOOR_NO_COPY_BACK;
4334 return MoveDoor(door_state);
4337 unsigned int GetDoorState()
4339 return MoveDoor(DOOR_GET_STATE);
4342 unsigned int SetDoorState(unsigned int door_state)
4344 return MoveDoor(door_state | DOOR_SET_STATE);
4347 unsigned int MoveDoor(unsigned int door_state)
4349 static int door1 = DOOR_OPEN_1;
4350 static int door2 = DOOR_CLOSE_2;
4351 unsigned int door_delay = 0;
4352 unsigned int door_delay_value;
4355 if (door_1.width < 0 || door_1.width > DXSIZE)
4356 door_1.width = DXSIZE;
4357 if (door_1.height < 0 || door_1.height > DYSIZE)
4358 door_1.height = DYSIZE;
4359 if (door_2.width < 0 || door_2.width > VXSIZE)
4360 door_2.width = VXSIZE;
4361 if (door_2.height < 0 || door_2.height > VYSIZE)
4362 door_2.height = VYSIZE;
4364 if (door_state == DOOR_GET_STATE)
4365 return (door1 | door2);
4367 if (door_state & DOOR_SET_STATE)
4369 if (door_state & DOOR_ACTION_1)
4370 door1 = door_state & DOOR_ACTION_1;
4371 if (door_state & DOOR_ACTION_2)
4372 door2 = door_state & DOOR_ACTION_2;
4374 return (door1 | door2);
4377 if (!(door_state & DOOR_FORCE_REDRAW))
4379 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4380 door_state &= ~DOOR_OPEN_1;
4381 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4382 door_state &= ~DOOR_CLOSE_1;
4383 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4384 door_state &= ~DOOR_OPEN_2;
4385 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4386 door_state &= ~DOOR_CLOSE_2;
4389 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
4392 if (setup.quick_doors)
4394 stepsize = 20; /* must be chosen to always draw last frame */
4395 door_delay_value = 0;
4398 if (global.autoplay_leveldir)
4400 door_state |= DOOR_NO_DELAY;
4401 door_state &= ~DOOR_CLOSE_ALL;
4405 if (game_status == GAME_MODE_EDITOR)
4406 door_state |= DOOR_NO_DELAY;
4409 if (door_state & DOOR_ACTION)
4411 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
4412 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
4413 boolean door_1_done = (!handle_door_1);
4414 boolean door_2_done = (!handle_door_2);
4415 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
4416 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
4417 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
4418 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
4419 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
4420 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
4421 int door_size = (handle_door_1 ? door_size_1 : door_size_2);
4422 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
4423 int door_skip = max_door_size - door_size;
4424 int end = door_size;
4425 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
4428 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
4430 /* opening door sound has priority over simultaneously closing door */
4431 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4432 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4433 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4434 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4437 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
4440 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
4441 GC gc = bitmap->stored_clip_gc;
4443 if (door_state & DOOR_ACTION_1)
4445 int a = MIN(x * door_1.step_offset, end);
4446 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
4447 int i = p + door_skip;
4449 if (door_1.anim_mode & ANIM_STATIC_PANEL)
4451 BlitBitmap(bitmap_db_door, drawto,
4452 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
4453 DXSIZE, DYSIZE, DX, DY);
4457 BlitBitmap(bitmap_db_door, drawto,
4458 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
4459 DXSIZE, DYSIZE - p / 2, DX, DY);
4461 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
4464 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
4466 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
4467 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
4468 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
4469 int dst2_x = DX, dst2_y = DY;
4470 int width = i, height = DYSIZE;
4472 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4473 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4476 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4477 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4480 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
4482 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
4483 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
4484 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
4485 int dst2_x = DX, dst2_y = DY;
4486 int width = DXSIZE, height = i;
4488 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4489 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4492 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4493 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4496 else if (x <= DXSIZE) /* ANIM_DEFAULT */
4498 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
4500 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
4501 BlitBitmapMasked(bitmap, drawto,
4502 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
4503 DX + DXSIZE - i, DY + j);
4504 BlitBitmapMasked(bitmap, drawto,
4505 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
4506 DX + DXSIZE - i, DY + 140 + j);
4507 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
4508 DY - (DOOR_GFX_PAGEY1 + j));
4509 BlitBitmapMasked(bitmap, drawto,
4510 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
4512 BlitBitmapMasked(bitmap, drawto,
4513 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
4516 BlitBitmapMasked(bitmap, drawto,
4517 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
4519 BlitBitmapMasked(bitmap, drawto,
4520 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
4522 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
4523 BlitBitmapMasked(bitmap, drawto,
4524 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
4525 DX + DXSIZE - i, DY + 77 + j);
4526 BlitBitmapMasked(bitmap, drawto,
4527 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
4528 DX + DXSIZE - i, DY + 203 + j);
4531 redraw_mask |= REDRAW_DOOR_1;
4532 door_1_done = (a == end);
4535 if (door_state & DOOR_ACTION_2)
4537 int a = MIN(x * door_2.step_offset, door_size);
4538 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
4539 int i = p + door_skip;
4541 if (door_2.anim_mode & ANIM_STATIC_PANEL)
4543 BlitBitmap(bitmap_db_door, drawto,
4544 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
4545 VXSIZE, VYSIZE, VX, VY);
4547 else if (x <= VYSIZE)
4549 BlitBitmap(bitmap_db_door, drawto,
4550 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
4551 VXSIZE, VYSIZE - p / 2, VX, VY);
4553 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
4556 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
4558 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
4559 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
4560 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
4561 int dst2_x = VX, dst2_y = VY;
4562 int width = i, height = VYSIZE;
4564 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4565 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4568 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4569 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4572 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
4574 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
4575 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
4576 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
4577 int dst2_x = VX, dst2_y = VY;
4578 int width = VXSIZE, height = i;
4580 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4581 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4584 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4585 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4588 else if (x <= VXSIZE) /* ANIM_DEFAULT */
4590 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
4592 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
4593 BlitBitmapMasked(bitmap, drawto,
4594 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
4595 VX + VXSIZE - i, VY + j);
4596 SetClipOrigin(bitmap, gc,
4597 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
4598 BlitBitmapMasked(bitmap, drawto,
4599 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
4602 BlitBitmapMasked(bitmap, drawto,
4603 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
4604 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
4605 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
4606 BlitBitmapMasked(bitmap, drawto,
4607 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
4609 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
4612 redraw_mask |= REDRAW_DOOR_2;
4613 door_2_done = (a == VXSIZE);
4616 if (!(door_state & DOOR_NO_DELAY))
4620 if (game_status == GAME_MODE_MAIN)
4623 WaitUntilDelayReached(&door_delay, door_delay_value);
4628 if (door_state & DOOR_ACTION_1)
4629 door1 = door_state & DOOR_ACTION_1;
4630 if (door_state & DOOR_ACTION_2)
4631 door2 = door_state & DOOR_ACTION_2;
4633 return (door1 | door2);
4636 void DrawSpecialEditorDoor()
4638 /* draw bigger toolbox window */
4639 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
4640 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
4642 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4643 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
4646 redraw_mask |= REDRAW_ALL;
4649 void UndrawSpecialEditorDoor()
4651 /* draw normal tape recorder window */
4652 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4653 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
4656 redraw_mask |= REDRAW_ALL;
4660 /* ---------- new tool button stuff ---------------------------------------- */
4662 /* graphic position values for tool buttons */
4663 #define TOOL_BUTTON_YES_XPOS 2
4664 #define TOOL_BUTTON_YES_YPOS 250
4665 #define TOOL_BUTTON_YES_GFX_YPOS 0
4666 #define TOOL_BUTTON_YES_XSIZE 46
4667 #define TOOL_BUTTON_YES_YSIZE 28
4668 #define TOOL_BUTTON_NO_XPOS 52
4669 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
4670 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
4671 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE