rnd-20030902-1-src
[rocksndiamonds.git] / src / tools.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * tools.c                                                  *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "tools.h"
17 #include "game.h"
18 #include "events.h"
19 #include "cartoons.h"
20 #include "network.h"
21 #include "tape.h"
22
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES        0
25 #define TOOL_CTRL_ID_NO         1
26 #define TOOL_CTRL_ID_CONFIRM    2
27 #define TOOL_CTRL_ID_PLAYER_1   3
28 #define TOOL_CTRL_ID_PLAYER_2   4
29 #define TOOL_CTRL_ID_PLAYER_3   5
30 #define TOOL_CTRL_ID_PLAYER_4   6
31
32 #define NUM_TOOL_BUTTONS        7
33
34 /* forward declaration for internal use */
35 static void UnmapToolButtons();
36 static void HandleToolButtons(struct GadgetInfo *);
37 static int el_act_dir2crm(int, int, int);
38
39 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
40 static int request_gadget_id = -1;
41
42 void SetDrawtoField(int mode)
43 {
44   if (mode == DRAW_BUFFERED && setup.soft_scrolling)
45   {
46     FX = TILEX;
47     FY = TILEY;
48     BX1 = -1;
49     BY1 = -1;
50     BX2 = SCR_FIELDX;
51     BY2 = SCR_FIELDY;
52     redraw_x1 = 1;
53     redraw_y1 = 1;
54
55     drawto_field = fieldbuffer;
56   }
57   else  /* DRAW_DIRECT, DRAW_BACKBUFFER */
58   {
59     FX = SX;
60     FY = SY;
61     BX1 = 0;
62     BY1 = 0;
63     BX2 = SCR_FIELDX - 1;
64     BY2 = SCR_FIELDY - 1;
65     redraw_x1 = 0;
66     redraw_y1 = 0;
67
68     drawto_field = (mode == DRAW_DIRECT ? window :  backbuffer);
69   }
70 }
71
72 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
73 {
74   if (game_status == GAME_MODE_PLAYING)
75   {
76     if (force_redraw)
77     {
78       x = gfx.sx - TILEX;
79       y = gfx.sy - TILEY;
80       width = gfx.sxsize + 2 * TILEX;
81       height = gfx.sysize + 2 * TILEY;
82     }
83
84     if (force_redraw || setup.direct_draw)
85     {
86       int xx, yy;
87       int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
88       int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
89
90       if (setup.direct_draw)
91         SetDrawtoField(DRAW_BACKBUFFER);
92
93       for(xx=BX1; xx<=BX2; xx++)
94         for(yy=BY1; yy<=BY2; yy++)
95           if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
96             DrawScreenField(xx, yy);
97       DrawAllPlayers();
98
99       if (setup.direct_draw)
100         SetDrawtoField(DRAW_DIRECT);
101     }
102
103     if (setup.soft_scrolling)
104     {
105       int fx = FX, fy = FY;
106
107       fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
108       fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
109
110       BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
111     }
112   }
113
114   BlitBitmap(drawto, window, x, y, width, height, x, y);
115 }
116
117 void BackToFront()
118 {
119   int x,y;
120   DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
121
122   if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
123     redraw_mask &= ~REDRAW_MAIN;
124
125   if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
126     redraw_mask |= REDRAW_FIELD;
127
128   if (redraw_mask & REDRAW_FIELD)
129     redraw_mask &= ~REDRAW_TILES;
130
131   if (redraw_mask == REDRAW_NONE)
132     return;
133
134   if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
135   {
136     static boolean last_frame_skipped = FALSE;
137     boolean skip_even_when_not_scrolling = TRUE;
138     boolean just_scrolling = (ScreenMovDir != 0);
139     boolean verbose = FALSE;
140
141     if (global.fps_slowdown_factor > 1 &&
142         (FrameCounter % global.fps_slowdown_factor) &&
143         (just_scrolling || skip_even_when_not_scrolling))
144     {
145       redraw_mask &= ~REDRAW_MAIN;
146
147       last_frame_skipped = TRUE;
148
149       if (verbose)
150         printf("FRAME SKIPPED\n");
151     }
152     else
153     {
154       if (last_frame_skipped)
155         redraw_mask |= REDRAW_FIELD;
156
157       last_frame_skipped = FALSE;
158
159       if (verbose)
160         printf("frame not skipped\n");
161     }
162   }
163
164   /* synchronize X11 graphics at this point; if we would synchronize the
165      display immediately after the buffer switching (after the XFlush),
166      this could mean that we have to wait for the graphics to complete,
167      although we could go on doing calculations for the next frame */
168
169   SyncDisplay();
170
171   if (redraw_mask & REDRAW_ALL)
172   {
173     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
174     redraw_mask = 0;
175   }
176
177   if (redraw_mask & REDRAW_FIELD)
178   {
179     if (game_status != GAME_MODE_PLAYING ||
180         redraw_mask & REDRAW_FROM_BACKBUFFER)
181     {
182       BlitBitmap(backbuffer, window,
183                  REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
184     }
185     else
186     {
187       int fx = FX, fy = FY;
188
189       if (setup.soft_scrolling)
190       {
191         fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
192         fy += (ScreenMovDir & (MV_UP | MV_DOWN)    ? ScreenGfxPos : 0);
193       }
194
195       if (setup.soft_scrolling ||
196           ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
197           ABS(ScreenMovPos) == ScrollStepSize ||
198           redraw_tiles > REDRAWTILES_THRESHOLD)
199       {
200         BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
201
202 #ifdef DEBUG
203 #if 0
204         printf("redrawing all (ScreenGfxPos == %d) because %s\n",
205                ScreenGfxPos,
206                (setup.soft_scrolling ?
207                 "setup.soft_scrolling" :
208                 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
209                 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
210                 ABS(ScreenGfxPos) == ScrollStepSize ?
211                 "ABS(ScreenGfxPos) == ScrollStepSize" :
212                 "redraw_tiles > REDRAWTILES_THRESHOLD"));
213 #endif
214 #endif
215       }
216     }
217
218     redraw_mask &= ~REDRAW_MAIN;
219   }
220
221   if (redraw_mask & REDRAW_DOORS)
222   {
223     if (redraw_mask & REDRAW_DOOR_1)
224       BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
225     if (redraw_mask & REDRAW_DOOR_2)
226     {
227       if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
228         BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
229       else
230       {
231         if (redraw_mask & REDRAW_VIDEO_1)
232           BlitBitmap(backbuffer, window,
233                      VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
234                      VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
235                      VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
236         if (redraw_mask & REDRAW_VIDEO_2)
237           BlitBitmap(backbuffer, window,
238                      VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
239                      VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
240                      VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
241         if (redraw_mask & REDRAW_VIDEO_3)
242           BlitBitmap(backbuffer, window,
243                      VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
244                      VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
245                      VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
246       }
247     }
248
249     if (redraw_mask & REDRAW_DOOR_3)
250       BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251
252     redraw_mask &= ~REDRAW_DOORS;
253   }
254
255   if (redraw_mask & REDRAW_MICROLEVEL)
256   {
257     BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
258                SX, SY + 10 * TILEY);
259
260     redraw_mask &= ~REDRAW_MICROLEVEL;
261   }
262
263   if (redraw_mask & REDRAW_TILES)
264   {
265     for(x=0; x<SCR_FIELDX; x++)
266       for(y=0; y<SCR_FIELDY; y++)
267         if (redraw[redraw_x1 + x][redraw_y1 + y])
268           BlitBitmap(buffer, window,
269                      FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
270                      SX + x * TILEX, SY + y * TILEY);
271   }
272
273   if (redraw_mask & REDRAW_FPS)         /* display frames per second */
274   {
275     char text[100];
276     char info1[100];
277
278     sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
279     if (!global.fps_slowdown)
280       info1[0] = '\0';
281
282     sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
283     DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
284   }
285
286   FlushDisplay();
287
288   for(x=0; x<MAX_BUF_XSIZE; x++)
289     for(y=0; y<MAX_BUF_YSIZE; y++)
290       redraw[x][y] = 0;
291   redraw_tiles = 0;
292   redraw_mask = REDRAW_NONE;
293 }
294
295 void FadeToFront()
296 {
297 #if 0
298   long fading_delay = 300;
299
300   if (setup.fading && (redraw_mask & REDRAW_FIELD))
301   {
302 #endif
303
304 #if 0
305     int x,y;
306
307     ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
308     FlushDisplay();
309
310     for(i=0;i<2*FULL_SYSIZE;i++)
311     {
312       for(y=0;y<FULL_SYSIZE;y++)
313       {
314         BlitBitmap(backbuffer, window,
315                    REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
316       }
317       FlushDisplay();
318       Delay(10);
319     }
320 #endif
321
322 #if 0
323     for(i=1;i<FULL_SYSIZE;i+=2)
324       BlitBitmap(backbuffer, window,
325                  REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
326     FlushDisplay();
327     Delay(fading_delay);
328 #endif
329
330 #if 0
331     SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
332     BlitBitmapMasked(backbuffer, window,
333                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
334                      REAL_SX,REAL_SY);
335     FlushDisplay();
336     Delay(fading_delay);
337
338     SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
339     BlitBitmapMasked(backbuffer, window,
340                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
341                      REAL_SX,REAL_SY);
342     FlushDisplay();
343     Delay(fading_delay);
344
345     SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
346     BlitBitmapMasked(backbuffer, window,
347                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
348                      REAL_SX,REAL_SY);
349     FlushDisplay();
350     Delay(fading_delay);
351
352     SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
353     BlitBitmapMasked(backbuffer, window,
354                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
355                      REAL_SX,REAL_SY);
356     FlushDisplay();
357     Delay(fading_delay);
358
359     redraw_mask &= ~REDRAW_MAIN;
360   }
361 #endif
362
363   BackToFront();
364 }
365
366 void SetMainBackgroundImage(int graphic)
367 {
368   SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
369                           graphic_info[graphic].bitmap ?
370                           graphic_info[graphic].bitmap :
371                           graphic_info[IMG_BACKGROUND].bitmap);
372 }
373
374 void SetDoorBackgroundImage(int graphic)
375 {
376   SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
377                           graphic_info[graphic].bitmap ?
378                           graphic_info[graphic].bitmap :
379                           graphic_info[IMG_BACKGROUND].bitmap);
380 }
381
382 void DrawBackground(int dest_x, int dest_y, int width, int height)
383 {
384   ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
385
386   redraw_mask |= REDRAW_FIELD;
387 }
388
389 void ClearWindow()
390 {
391   DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
392
393   if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
394   {
395     ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
396     SetDrawtoField(DRAW_BUFFERED);
397   }
398   else
399     SetDrawtoField(DRAW_BACKBUFFER);
400
401   if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
402   {
403     ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
404     SetDrawtoField(DRAW_DIRECT);
405   }
406 }
407
408 void MarkTileDirty(int x, int y)
409 {
410   int xx = redraw_x1 + x;
411   int yy = redraw_y1 + y;
412
413   if (!redraw[xx][yy])
414     redraw_tiles++;
415
416   redraw[xx][yy] = TRUE;
417   redraw_mask |= REDRAW_TILES;
418 }
419
420 void SetBorderElement()
421 {
422   int x, y;
423
424   BorderElement = EL_EMPTY;
425
426   for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
427   {
428     for(x=0; x<lev_fieldx; x++)
429     {
430       if (!IS_INDESTRUCTIBLE(Feld[x][y]))
431         BorderElement = EL_STEELWALL;
432
433       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
434         x = lev_fieldx - 2;
435     }
436   }
437 }
438
439 void SetRandomAnimationValue(int x, int y)
440 {
441   gfx.anim_random_frame = GfxRandom[x][y];
442 }
443
444 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
445 {
446   /* animation synchronized with global frame counter, not move position */
447   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
448     sync_frame = FrameCounter;
449
450   return getAnimationFrame(graphic_info[graphic].anim_frames,
451                            graphic_info[graphic].anim_delay,
452                            graphic_info[graphic].anim_mode,
453                            graphic_info[graphic].anim_start_frame,
454                            sync_frame);
455 }
456
457 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
458                                     int graphic, int sync_frame, int mask_mode)
459 {
460   int frame = getGraphicAnimationFrame(graphic, sync_frame);
461
462   if (mask_mode == USE_MASKING)
463     DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
464   else
465     DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
466 }
467
468 inline void DrawGraphicAnimation(int x, int y, int graphic)
469 {
470   int lx = LEVELX(x), ly = LEVELY(y);
471
472   if (!IN_SCR_FIELD(x, y))
473     return;
474
475   DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
476                           graphic, GfxFrame[lx][ly], NO_MASKING);
477   MarkTileDirty(x, y);
478 }
479
480 void DrawLevelGraphicAnimation(int x, int y, int graphic)
481 {
482   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
483 }
484
485 void DrawLevelElementAnimation(int x, int y, int element)
486 {
487 #if 1
488   int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
489
490   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
491 #else
492   DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
493 #endif
494 }
495
496 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
497 {
498   int sx = SCREENX(x), sy = SCREENY(y);
499
500   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
501     return;
502
503   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
504     return;
505
506   DrawGraphicAnimation(sx, sy, graphic);
507
508   if (CAN_BE_CRUMBLED(Feld[x][y]))
509     DrawLevelFieldCrumbledSand(x, y);
510 }
511
512 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
513 {
514   int sx = SCREENX(x), sy = SCREENY(y);
515   int graphic;
516
517   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
518     return;
519
520   graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
521
522   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
523     return;
524
525   DrawGraphicAnimation(sx, sy, graphic);
526
527   if (CAN_BE_CRUMBLED(element))
528     DrawLevelFieldCrumbledSand(x, y);
529 }
530
531 void DrawAllPlayers()
532 {
533   int i;
534
535   for(i=0; i<MAX_PLAYERS; i++)
536     if (stored_player[i].active)
537       DrawPlayer(&stored_player[i]);
538 }
539
540 void DrawPlayerField(int x, int y)
541 {
542   if (!IS_PLAYER(x, y))
543     return;
544
545   DrawPlayer(PLAYERINFO(x, y));
546 }
547
548 void DrawPlayer(struct PlayerInfo *player)
549 {
550 #if 0
551   int jx = player->jx, jy = player->jy;
552   int last_jx = player->last_jx, last_jy = player->last_jy;
553   int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
554   int sx = SCREENX(jx), sy = SCREENY(jy);
555   int sxx = 0, syy = 0;
556   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
557   int graphic;
558   int frame = 0;
559   boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
560   int move_dir = player->MovDir;
561   int action = ACTION_DEFAULT;
562 #else
563   int jx = player->jx, jy = player->jy;
564   int move_dir = player->MovDir;
565   int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
566   int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
567   int last_jx = (player->is_moving ? jx - dx : jx);
568   int last_jy = (player->is_moving ? jy - dy : jy);
569   int next_jx = jx + dx;
570   int next_jy = jy + dy;
571   int sx = SCREENX(jx), sy = SCREENY(jy);
572   int sxx = 0, syy = 0;
573   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
574   int graphic;
575   int frame = 0;
576   boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
577   int action = ACTION_DEFAULT;
578 #endif
579
580   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
581     return;
582
583 #if DEBUG
584   if (!IN_LEV_FIELD(jx,jy))
585   {
586     printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
587     printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
588     printf("DrawPlayerField(): This should never happen!\n");
589     return;
590   }
591 #endif
592
593   if (element == EL_EXPLOSION)
594     return;
595
596   action = (player->Pushing ? ACTION_PUSHING :
597             player->is_digging ? ACTION_DIGGING :
598             player->is_collecting ? ACTION_COLLECTING :
599             player->is_moving ? ACTION_MOVING :
600             player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
601
602 #if 0
603   printf("::: '%s'\n", element_action_info[action].suffix);
604 #endif
605
606   InitPlayerGfxAnimation(player, action, move_dir);
607
608   /* ----------------------------------------------------------------------- */
609   /* draw things in the field the player is leaving, if needed               */
610   /* ----------------------------------------------------------------------- */
611
612 #if 1
613   if (player->is_moving)
614 #else
615   if (player_is_moving)
616 #endif
617   {
618     if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
619     {
620       DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
621
622       if (last_element == EL_DYNAMITE_ACTIVE ||
623           last_element == EL_SP_DISK_RED_ACTIVE)
624         DrawDynamite(last_jx, last_jy);
625       else
626         DrawLevelFieldThruMask(last_jx, last_jy);
627     }
628     else if (last_element == EL_DYNAMITE_ACTIVE ||
629              last_element == EL_SP_DISK_RED_ACTIVE)
630       DrawDynamite(last_jx, last_jy);
631     else
632       DrawLevelField(last_jx, last_jy);
633
634     if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
635     {
636 #if 1
637 #if 1
638       DrawLevelElement(next_jx, next_jy, EL_EMPTY);
639 #else
640       if (player->GfxPos)
641       {
642         if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
643           DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
644         else
645           DrawLevelElement(next_jx, next_jy, EL_EMPTY);
646       }
647       else
648         DrawLevelField(next_jx, next_jy);
649 #endif
650 #endif
651     }
652   }
653
654   if (!IN_SCR_FIELD(sx, sy))
655     return;
656
657   if (setup.direct_draw)
658     SetDrawtoField(DRAW_BUFFERED);
659
660   /* ----------------------------------------------------------------------- */
661   /* draw things behind the player, if needed                                */
662   /* ----------------------------------------------------------------------- */
663
664   if (Back[jx][jy])
665     DrawLevelElement(jx, jy, Back[jx][jy]);
666   else if (IS_ACTIVE_BOMB(element))
667     DrawLevelElement(jx, jy, EL_EMPTY);
668   else
669   {
670     if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
671     {
672 #if 1
673       if (CAN_BE_CRUMBLED(GfxElement[jx][jy]))
674         DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
675 #else
676       if (GfxElement[jx][jy] == EL_SAND)
677         DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
678 #endif
679       else
680       {
681         int old_element = GfxElement[jx][jy];
682         int old_graphic = el_act_dir2img(old_element, action, move_dir);
683         int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
684
685         DrawGraphic(sx, sy, old_graphic, frame);
686       }
687     }
688     else
689     {
690       GfxElement[jx][jy] = EL_UNDEFINED;
691
692       DrawLevelField(jx, jy);
693     }
694   }
695
696   /* ----------------------------------------------------------------------- */
697   /* draw player himself                                                     */
698   /* ----------------------------------------------------------------------- */
699
700   if (player->use_murphy_graphic)
701   {
702     static int last_horizontal_dir = MV_LEFT;
703     int direction;
704
705     if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
706       last_horizontal_dir = move_dir;
707
708     direction = (player->snapped ? move_dir : last_horizontal_dir);
709
710     graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
711   }
712   else
713     graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
714
715   frame = getGraphicAnimationFrame(graphic, player->Frame);
716
717   if (player->GfxPos)
718   {
719     if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
720       sxx = player->GfxPos;
721     else
722       syy = player->GfxPos;
723   }
724
725   if (!setup.soft_scrolling && ScreenMovPos)
726     sxx = syy = 0;
727
728   DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
729
730   if (SHIELD_ON(player))
731   {
732     int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
733                    IMG_SHIELD_NORMAL_ACTIVE);
734     int frame = getGraphicAnimationFrame(graphic, -1);
735
736     DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
737   }
738
739   /* ----------------------------------------------------------------------- */
740   /* draw things the player is pushing, if needed                            */
741   /* ----------------------------------------------------------------------- */
742
743 #if 0
744   printf("::: %d, %d [%d, %d] [%d]\n",
745          player->Pushing, player_is_moving, player->GfxAction,
746          player->is_moving, player_is_moving);
747 #endif
748
749 #if 1
750   if (player->Pushing && player->is_moving)
751 #else
752   if (player->Pushing && player_is_moving)
753 #endif
754   {
755     int px = SCREENX(next_jx), py = SCREENY(next_jy);
756
757     if (Back[next_jx][next_jy])
758       DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
759
760 #if 1
761     if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
762       DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
763                                  NO_CUTTING);
764 #else
765     if ((sxx || syy) &&
766         (element == EL_SOKOBAN_FIELD_EMPTY ||
767          Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
768       DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
769                                  NO_CUTTING);
770 #endif
771     else
772     {
773 #if 1
774       int element = MovingOrBlocked2Element(next_jx, next_jy);
775 #else
776 #if 1
777       int element = Feld[jx][jy];
778 #else
779       int element = Feld[next_jx][next_jy];
780 #endif
781 #endif
782
783 #if 1
784       int graphic = el2img(element);
785       int frame = 0;
786
787 #if 0
788       if ((sxx || syy) && IS_PUSHABLE(element))
789 #endif
790       {
791         graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
792         frame = getGraphicAnimationFrame(graphic, player->Frame);
793       }
794
795 #if 0
796       printf("::: pushing %d: %d ...\n", sxx, frame);
797 #endif
798
799       DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
800                          NO_CUTTING, NO_MASKING);
801 #endif
802     }
803   }
804
805   /* ----------------------------------------------------------------------- */
806   /* draw things in front of player (active dynamite or dynabombs)           */
807   /* ----------------------------------------------------------------------- */
808
809   if (IS_ACTIVE_BOMB(element))
810   {
811     graphic = el2img(element);
812     frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
813
814     if (game.emulation == EMU_SUPAPLEX)
815       DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
816     else
817       DrawGraphicThruMask(sx, sy, graphic, frame);
818   }
819
820   if (player_is_moving && last_element == EL_EXPLOSION)
821   {
822 #if 1
823     int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
824 #else
825     int stored = Store[last_jx][last_jy];
826     int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
827                    stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
828                    IMG_SP_EXPLOSION);
829 #endif
830     int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
831     int phase = ExplodePhase[last_jx][last_jy] - 1;
832     int frame = getGraphicAnimationFrame(graphic, phase - delay);
833
834     if (phase >= delay)
835       DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
836   }
837
838   /* ----------------------------------------------------------------------- */
839   /* draw elements the player is just walking/passing through/under          */
840   /* ----------------------------------------------------------------------- */
841
842   /* handle the field the player is leaving ... */
843   if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
844     DrawLevelField(last_jx, last_jy);
845   else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
846     DrawLevelFieldThruMask(last_jx, last_jy);
847
848   /* ... and the field the player is entering */
849   if (IS_ACCESSIBLE_INSIDE(element))
850     DrawLevelField(jx, jy);
851   else if (IS_ACCESSIBLE_UNDER(element))
852     DrawLevelFieldThruMask(jx, jy);
853
854   if (setup.direct_draw)
855   {
856     int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
857     int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
858     int x_size = TILEX * (1 + ABS(jx - last_jx));
859     int y_size = TILEY * (1 + ABS(jy - last_jy));
860
861     BlitBitmap(drawto_field, window,
862                dest_x, dest_y, x_size, y_size, dest_x, dest_y);
863     SetDrawtoField(DRAW_DIRECT);
864   }
865
866   MarkTileDirty(sx,sy);
867 }
868
869 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
870 {
871   struct GraphicInfo *g = &graphic_info[graphic];
872
873   *bitmap = g->bitmap;
874
875   if (g->offset_y == 0)         /* frames are ordered horizontally */
876   {
877     int max_width = g->anim_frames_per_line * g->width;
878
879     *x = (g->src_x + frame * g->offset_x) % max_width;
880     *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
881   }
882   else if (g->offset_x == 0)    /* frames are ordered vertically */
883   {
884     int max_height = g->anim_frames_per_line * g->height;
885
886     *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
887     *y = (g->src_y + frame * g->offset_y) % max_height;
888   }
889   else                          /* frames are ordered diagonally */
890   {
891     *x = g->src_x + frame * g->offset_x;
892     *y = g->src_y + frame * g->offset_y;
893   }
894 }
895
896 void DrawGraphic(int x, int y, int graphic, int frame)
897 {
898 #if DEBUG
899   if (!IN_SCR_FIELD(x, y))
900   {
901     printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
902     printf("DrawGraphic(): This should never happen!\n");
903     return;
904   }
905 #endif
906
907   DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
908   MarkTileDirty(x, y);
909 }
910
911 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
912                     int frame)
913 {
914   Bitmap *src_bitmap;
915   int src_x, src_y;
916
917   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
918   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
919 }
920
921 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
922 {
923 #if DEBUG
924   if (!IN_SCR_FIELD(x, y))
925   {
926     printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
927     printf("DrawGraphicThruMask(): This should never happen!\n");
928     return;
929   }
930 #endif
931
932   DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
933                          frame);
934   MarkTileDirty(x, y);
935 }
936
937 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
938                             int frame)
939 {
940 #if 1
941   Bitmap *src_bitmap;
942   int src_x, src_y;
943   GC drawing_gc;
944
945   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
946   drawing_gc = src_bitmap->stored_clip_gc;
947 #else
948   GC drawing_gc = src_bitmap->stored_clip_gc;
949   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
950   int src_x = graphic_info[graphic].src_x;
951   int src_y = graphic_info[graphic].src_y;
952   int offset_x = graphic_info[graphic].offset_x;
953   int offset_y = graphic_info[graphic].offset_y;
954
955   src_x += frame * offset_x;
956   src_y += frame * offset_y;
957
958 #endif
959
960   SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
961   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
962 }
963
964 void DrawMiniGraphic(int x, int y, int graphic)
965 {
966   DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
967   MarkTileDirty(x / 2, y / 2);
968 }
969
970 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
971 {
972   struct GraphicInfo *g = &graphic_info[graphic];
973   int mini_startx = 0;
974   int mini_starty = g->bitmap->height * 2 / 3;
975
976   *bitmap = g->bitmap;
977   *x = mini_startx + g->src_x / 2;
978   *y = mini_starty + g->src_y / 2;
979 }
980
981 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
982 {
983   Bitmap *src_bitmap;
984   int src_x, src_y;
985
986   getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
987   BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
988 }
989
990 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
991                         int cut_mode, int mask_mode)
992 {
993   Bitmap *src_bitmap;
994   GC drawing_gc;
995   int src_x, src_y;
996   int width = TILEX, height = TILEY;
997   int cx = 0, cy = 0;
998   int dest_x, dest_y;
999
1000   if (graphic < 0)
1001   {
1002     DrawGraphic(x, y, graphic, frame);
1003     return;
1004   }
1005
1006   if (dx || dy)                 /* shifted graphic */
1007   {
1008     if (x < BX1)                /* object enters playfield from the left */
1009     {
1010       x = BX1;
1011       width = dx;
1012       cx = TILEX - dx;
1013       dx = 0;
1014     }
1015     else if (x > BX2)           /* object enters playfield from the right */
1016     {
1017       x = BX2;
1018       width = -dx;
1019       dx = TILEX + dx;
1020     }
1021     else if (x==BX1 && dx < 0)  /* object leaves playfield to the left */
1022     {
1023       width += dx;
1024       cx = -dx;
1025       dx = 0;
1026     }
1027     else if (x==BX2 && dx > 0)  /* object leaves playfield to the right */
1028       width -= dx;
1029     else if (dx)                /* general horizontal movement */
1030       MarkTileDirty(x + SIGN(dx), y);
1031
1032     if (y < BY1)                /* object enters playfield from the top */
1033     {
1034       if (cut_mode==CUT_BELOW)  /* object completely above top border */
1035         return;
1036
1037       y = BY1;
1038       height = dy;
1039       cy = TILEY - dy;
1040       dy = 0;
1041     }
1042     else if (y > BY2)           /* object enters playfield from the bottom */
1043     {
1044       y = BY2;
1045       height = -dy;
1046       dy = TILEY + dy;
1047     }
1048     else if (y==BY1 && dy < 0)  /* object leaves playfield to the top */
1049     {
1050       height += dy;
1051       cy = -dy;
1052       dy = 0;
1053     }
1054     else if (dy > 0 && cut_mode == CUT_ABOVE)
1055     {
1056       if (y == BY2)             /* object completely above bottom border */
1057         return;
1058
1059       height = dy;
1060       cy = TILEY - dy;
1061       dy = TILEY;
1062       MarkTileDirty(x, y + 1);
1063     }                           /* object leaves playfield to the bottom */
1064     else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1065       height -= dy;
1066     else if (dy)                /* general vertical movement */
1067       MarkTileDirty(x, y + SIGN(dy));
1068   }
1069
1070 #if 1
1071   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1072 #else
1073   src_bitmap = graphic_info[graphic].bitmap;
1074   src_x = graphic_info[graphic].src_x;
1075   src_y = graphic_info[graphic].src_y;
1076   offset_x = graphic_info[graphic].offset_x;
1077   offset_y = graphic_info[graphic].offset_y;
1078
1079   src_x += frame * offset_x;
1080   src_y += frame * offset_y;
1081 #endif
1082
1083   drawing_gc = src_bitmap->stored_clip_gc;
1084
1085   src_x += cx;
1086   src_y += cy;
1087
1088   dest_x = FX + x * TILEX + dx;
1089   dest_y = FY + y * TILEY + dy;
1090
1091 #if DEBUG
1092   if (!IN_SCR_FIELD(x,y))
1093   {
1094     printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1095     printf("DrawGraphicShifted(): This should never happen!\n");
1096     return;
1097   }
1098 #endif
1099
1100   if (mask_mode == USE_MASKING)
1101   {
1102     SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1103     BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1104                      dest_x, dest_y);
1105   }
1106   else
1107     BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1108                dest_x, dest_y);
1109
1110   MarkTileDirty(x,y);
1111 }
1112
1113 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1114                                 int frame, int cut_mode)
1115 {
1116   DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1117 }
1118
1119 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1120                           int cut_mode, int mask_mode)
1121 {
1122   int lx = LEVELX(x), ly = LEVELY(y);
1123   int graphic;
1124   int frame;
1125
1126   if (IN_LEV_FIELD(lx, ly))
1127   {
1128     SetRandomAnimationValue(lx, ly);
1129
1130     graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
1131     frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1132   }
1133   else  /* border element */
1134   {
1135     graphic = el2img(element);
1136     frame = getGraphicAnimationFrame(graphic, -1);
1137   }
1138
1139   if (element == EL_EXPANDABLE_WALL)
1140   {
1141     boolean left_stopped = FALSE, right_stopped = FALSE;
1142
1143     if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1144       left_stopped = TRUE;
1145     if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1146       right_stopped = TRUE;
1147
1148     if (left_stopped && right_stopped)
1149       graphic = IMG_WALL;
1150     else if (left_stopped)
1151     {
1152       graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1153       frame = graphic_info[graphic].anim_frames - 1;
1154     }
1155     else if (right_stopped)
1156     {
1157       graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1158       frame = graphic_info[graphic].anim_frames - 1;
1159     }
1160   }
1161
1162   if (dx || dy)
1163     DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1164   else if (mask_mode == USE_MASKING)
1165     DrawGraphicThruMask(x, y, graphic, frame);
1166   else
1167     DrawGraphic(x, y, graphic, frame);
1168 }
1169
1170 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1171                          int cut_mode, int mask_mode)
1172 {
1173   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1174     DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1175                          cut_mode, mask_mode);
1176 }
1177
1178 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1179                               int cut_mode)
1180 {
1181   DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1182 }
1183
1184 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1185                              int cut_mode)
1186 {
1187   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1188 }
1189
1190 void DrawLevelElementThruMask(int x, int y, int element)
1191 {
1192   DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1193 }
1194
1195 void DrawLevelFieldThruMask(int x, int y)
1196 {
1197   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1198 }
1199
1200 static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
1201 {
1202   Bitmap *src_bitmap;
1203   int src_x, src_y;
1204   int sx = SCREENX(x), sy = SCREENY(y);
1205   int element;
1206   int width, height, cx, cy, i;
1207   int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
1208   static int xy[4][2] =
1209   {
1210     { 0, -1 },
1211     { -1, 0 },
1212     { +1, 0 },
1213     { 0, +1 }
1214   };
1215
1216   if (!IN_LEV_FIELD(x, y))
1217     return;
1218
1219   element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
1220              GfxElement[x][y] : Feld[x][y]);
1221
1222   /* crumble field itself */
1223   if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y))
1224   {
1225     if (!IN_SCR_FIELD(sx, sy))
1226       return;
1227
1228     getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1229
1230     for(i=0; i<4; i++)
1231     {
1232       int xx = x + xy[i][0];
1233       int yy = y + xy[i][1];
1234
1235       element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
1236
1237       /* check if neighbour field is of same type */
1238       if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy))
1239         continue;
1240
1241 #if 0
1242       if (Feld[x][y] == EL_CUSTOM_START + 123)
1243         printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
1244                i, Feld[x][y], element,
1245                CAN_BE_CRUMBLED(element), IS_MOVING(x, y));
1246 #endif
1247
1248       if (i == 1 || i == 2)
1249       {
1250         width = snip;
1251         height = TILEY;
1252         cx = (i == 2 ? TILEX - snip : 0);
1253         cy = 0;
1254       }
1255       else
1256       {
1257         width = TILEX;
1258         height = snip;
1259         cx = 0;
1260         cy = (i == 3 ? TILEY - snip : 0);
1261       }
1262
1263       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1264                  width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1265     }
1266
1267     MarkTileDirty(sx, sy);
1268   }
1269   else          /* crumble neighbour fields */
1270   {
1271     getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1272
1273     for(i=0; i<4; i++)
1274     {
1275       int xx = x + xy[i][0];
1276       int yy = y + xy[i][1];
1277       int sxx = sx + xy[i][0];
1278       int syy = sy + xy[i][1];
1279
1280       if (!IN_LEV_FIELD(xx, yy) ||
1281           !IN_SCR_FIELD(sxx, syy) ||
1282           !CAN_BE_CRUMBLED(Feld[xx][yy]) ||
1283           IS_MOVING(xx, yy))
1284         continue;
1285
1286       if (i == 1 || i == 2)
1287       {
1288         width = snip;
1289         height = TILEY;
1290         cx = (i == 1 ? TILEX - snip : 0);
1291         cy = 0;
1292       }
1293       else
1294       {
1295         width = TILEX;
1296         height = snip;
1297         cx = 0;
1298         cy = (i==0 ? TILEY-snip : 0);
1299       }
1300
1301       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1302                  width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
1303
1304       MarkTileDirty(sxx, syy);
1305     }
1306   }
1307 }
1308
1309 void DrawLevelFieldCrumbledSand(int x, int y)
1310 {
1311   DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
1312 }
1313
1314 void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
1315                                        int step_frame)
1316 {
1317 #if 1
1318   int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
1319   int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
1320 #else
1321   int graphic1 = el_act_dir2img(EL_SAND,          ACTION_DIGGING, direction);
1322   int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
1323 #endif
1324   int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
1325   int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
1326   int sx = SCREENX(x), sy = SCREENY(y);
1327
1328   DrawGraphic(sx, sy, graphic1, frame1);
1329   DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
1330 }
1331
1332 void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
1333 {
1334   int sx = SCREENX(x), sy = SCREENY(y);
1335   static int xy[4][2] =
1336   {
1337     { 0, -1 },
1338     { -1, 0 },
1339     { +1, 0 },
1340     { 0, +1 }
1341   };
1342   int i;
1343
1344   for(i=0; i<4; i++)
1345   {
1346     int xx = x + xy[i][0];
1347     int yy = y + xy[i][1];
1348     int sxx = sx + xy[i][0];
1349     int syy = sy + xy[i][1];
1350
1351     if (!IN_LEV_FIELD(xx, yy) ||
1352         !IN_SCR_FIELD(sxx, syy) ||
1353         !CAN_BE_CRUMBLED(Feld[xx][yy]) ||
1354         IS_MOVING(xx, yy))
1355       continue;
1356
1357     DrawLevelField(xx, yy);
1358   }
1359 }
1360
1361 static int getBorderElement(int x, int y)
1362 {
1363   int border[7][2] =
1364   {
1365     { EL_STEELWALL_TOPLEFT,             EL_INVISIBLE_STEELWALL_TOPLEFT     },
1366     { EL_STEELWALL_TOPRIGHT,            EL_INVISIBLE_STEELWALL_TOPRIGHT    },
1367     { EL_STEELWALL_BOTTOMLEFT,          EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
1368     { EL_STEELWALL_BOTTOMRIGHT,         EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
1369     { EL_STEELWALL_VERTICAL,            EL_INVISIBLE_STEELWALL_VERTICAL    },
1370     { EL_STEELWALL_HORIZONTAL,          EL_INVISIBLE_STEELWALL_HORIZONTAL  },
1371     { EL_STEELWALL,                     EL_INVISIBLE_STEELWALL             }
1372   };
1373   int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
1374   int steel_position = (x == -1         && y == -1              ? 0 :
1375                         x == lev_fieldx && y == -1              ? 1 :
1376                         x == -1         && y == lev_fieldy      ? 2 :
1377                         x == lev_fieldx && y == lev_fieldy      ? 3 :
1378                         x == -1         || x == lev_fieldx      ? 4 :
1379                         y == -1         || y == lev_fieldy      ? 5 : 6);
1380
1381   return border[steel_position][steel_type];
1382 }
1383
1384 void DrawScreenElement(int x, int y, int element)
1385 {
1386   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1387   DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
1388 }
1389
1390 void DrawLevelElement(int x, int y, int element)
1391 {
1392   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1393     DrawScreenElement(SCREENX(x), SCREENY(y), element);
1394 }
1395
1396 void DrawScreenField(int x, int y)
1397 {
1398   int lx = LEVELX(x), ly = LEVELY(y);
1399   int element, content;
1400
1401   if (!IN_LEV_FIELD(lx, ly))
1402   {
1403     if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
1404       element = EL_EMPTY;
1405     else
1406       element = getBorderElement(lx, ly);
1407
1408     DrawScreenElement(x, y, element);
1409     return;
1410   }
1411
1412   element = Feld[lx][ly];
1413   content = Store[lx][ly];
1414
1415   if (IS_MOVING(lx, ly))
1416   {
1417     int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
1418     boolean cut_mode = NO_CUTTING;
1419
1420     if (element == EL_QUICKSAND_EMPTYING ||
1421         element == EL_MAGIC_WALL_EMPTYING ||
1422         element == EL_BD_MAGIC_WALL_EMPTYING ||
1423         element == EL_AMOEBA_DROPPING)
1424       cut_mode = CUT_ABOVE;
1425     else if (element == EL_QUICKSAND_FILLING ||
1426              element == EL_MAGIC_WALL_FILLING ||
1427              element == EL_BD_MAGIC_WALL_FILLING)
1428       cut_mode = CUT_BELOW;
1429
1430     if (cut_mode == CUT_ABOVE)
1431       DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1432     else
1433       DrawScreenElement(x, y, EL_EMPTY);
1434
1435     if (horiz_move)
1436       DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
1437     else if (cut_mode == NO_CUTTING)
1438       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
1439     else
1440       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
1441
1442     if (content == EL_ACID)
1443       DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
1444   }
1445   else if (IS_BLOCKED(lx, ly))
1446   {
1447     int oldx, oldy;
1448     int sx, sy;
1449     int horiz_move;
1450     boolean cut_mode = NO_CUTTING;
1451     int element_old, content_old;
1452
1453     Blocked2Moving(lx, ly, &oldx, &oldy);
1454     sx = SCREENX(oldx);
1455     sy = SCREENY(oldy);
1456     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1457                   MovDir[oldx][oldy] == MV_RIGHT);
1458
1459     element_old = Feld[oldx][oldy];
1460     content_old = Store[oldx][oldy];
1461
1462     if (element_old == EL_QUICKSAND_EMPTYING ||
1463         element_old == EL_MAGIC_WALL_EMPTYING ||
1464         element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1465         element_old == EL_AMOEBA_DROPPING)
1466       cut_mode = CUT_ABOVE;
1467
1468     DrawScreenElement(x, y, EL_EMPTY);
1469
1470     if (horiz_move)
1471       DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1472                                NO_CUTTING);
1473     else if (cut_mode == NO_CUTTING)
1474       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1475                                cut_mode);
1476     else
1477       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1478                                cut_mode);
1479   }
1480   else if (IS_DRAWABLE(element))
1481     DrawScreenElement(x, y, element);
1482   else
1483     DrawScreenElement(x, y, EL_EMPTY);
1484 }
1485
1486 void DrawLevelField(int x, int y)
1487 {
1488   if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1489     DrawScreenField(SCREENX(x), SCREENY(y));
1490   else if (IS_MOVING(x, y))
1491   {
1492     int newx,newy;
1493
1494     Moving2Blocked(x, y, &newx, &newy);
1495     if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1496       DrawScreenField(SCREENX(newx), SCREENY(newy));
1497   }
1498   else if (IS_BLOCKED(x, y))
1499   {
1500     int oldx, oldy;
1501
1502     Blocked2Moving(x, y, &oldx, &oldy);
1503     if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1504       DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1505   }
1506 }
1507
1508 void DrawMiniElement(int x, int y, int element)
1509 {
1510   int graphic;
1511
1512   graphic = el2edimg(element);
1513   DrawMiniGraphic(x, y, graphic);
1514 }
1515
1516 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1517 {
1518   int x = sx + scroll_x, y = sy + scroll_y;
1519
1520   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1521     DrawMiniElement(sx, sy, EL_EMPTY);
1522   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1523     DrawMiniElement(sx, sy, Feld[x][y]);
1524   else
1525     DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
1526 }
1527
1528 void DrawEnvelopeBorder(int sx, int sy, int ex, int ey)
1529 {
1530   int border[8][2] =
1531   {
1532     { EL_STEELWALL_TOPLEFT,             EL_INVISIBLE_STEELWALL_TOPLEFT     },
1533     { EL_STEELWALL_TOPRIGHT,            EL_INVISIBLE_STEELWALL_TOPRIGHT    },
1534     { EL_STEELWALL_BOTTOMLEFT,          EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
1535     { EL_STEELWALL_BOTTOMRIGHT,         EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
1536     { EL_STEELWALL_VERTICAL,            EL_INVISIBLE_STEELWALL_VERTICAL    },
1537     { EL_STEELWALL_HORIZONTAL,          EL_INVISIBLE_STEELWALL_HORIZONTAL  },
1538     { EL_STEELWALL,                     EL_INVISIBLE_STEELWALL             },
1539     { EL_EMPTY,                         EL_EMPTY                           }
1540   };
1541   int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
1542   int steel_position = (ex == -1 && ey == -1 ? 0 :
1543                         ex == +1 && ey == -1 ? 1 :
1544                         ex == -1 && ey == +1 ? 2 :
1545                         ex == +1 && ey == +1 ? 3 :
1546                         ex == -1 || ex == +1 ? 4 :
1547                         ey == -1 || ey == +1 ? 5 : 7);
1548   int element = border[steel_position][steel_type];
1549
1550   DrawMiniGraphic(sx, sy, el2edimg(element));
1551 }
1552
1553 void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1554 {
1555   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
1556   int mini_startx = src_bitmap->width * 3 / 4;
1557   int mini_starty = src_bitmap->height * 2 / 3;
1558   int src_x = mini_startx + graphic_info[graphic].src_x / 8;
1559   int src_y = mini_starty + graphic_info[graphic].src_y / 8;
1560
1561   *bitmap = src_bitmap;
1562   *x = src_x;
1563   *y = src_y;
1564 }
1565
1566 void DrawMicroElement(int xpos, int ypos, int element)
1567 {
1568   Bitmap *src_bitmap;
1569   int src_x, src_y;
1570   int graphic = el2preimg(element);
1571
1572   getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1573   BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
1574              xpos, ypos);
1575 }
1576
1577 void DrawLevel()
1578 {
1579   int x,y;
1580
1581   SetDrawBackgroundMask(REDRAW_NONE);
1582   ClearWindow();
1583
1584   for(x=BX1; x<=BX2; x++)
1585     for(y=BY1; y<=BY2; y++)
1586       DrawScreenField(x, y);
1587
1588   redraw_mask |= REDRAW_FIELD;
1589 }
1590
1591 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1592 {
1593   int x,y;
1594
1595   for(x=0; x<size_x; x++)
1596     for(y=0; y<size_y; y++)
1597       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1598
1599   redraw_mask |= REDRAW_FIELD;
1600 }
1601
1602 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1603 {
1604   int x, y;
1605
1606   DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1607
1608   if (lev_fieldx < STD_LEV_FIELDX)
1609     xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1610   if (lev_fieldy < STD_LEV_FIELDY)
1611     ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1612
1613   xpos += MICRO_TILEX;
1614   ypos += MICRO_TILEY;
1615
1616   for(x=-1; x<=STD_LEV_FIELDX; x++)
1617   {
1618     for(y=-1; y<=STD_LEV_FIELDY; y++)
1619     {
1620       int lx = from_x + x, ly = from_y + y;
1621
1622       if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1623         DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1624                          level.field[lx][ly]);
1625       else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
1626                && BorderElement != EL_EMPTY)
1627         DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1628                          getBorderElement(lx, ly));
1629     }
1630   }
1631
1632   redraw_mask |= REDRAW_MICROLEVEL;
1633 }
1634
1635 #define MICROLABEL_EMPTY                0
1636 #define MICROLABEL_LEVEL_NAME           1
1637 #define MICROLABEL_CREATED_BY           2
1638 #define MICROLABEL_LEVEL_AUTHOR         3
1639 #define MICROLABEL_IMPORTED_FROM        4
1640 #define MICROLABEL_LEVEL_IMPORT_INFO    5
1641
1642 static void DrawMicroLevelLabelExt(int mode)
1643 {
1644   char label_text[MAX_OUTPUT_LINESIZE + 1];
1645   int max_len_label_text;
1646   int font_nr = FONT_TEXT_2;
1647
1648   if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
1649     font_nr = FONT_TEXT_3;
1650
1651   max_len_label_text = SXSIZE / getFontWidth(font_nr);
1652
1653   DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
1654
1655   strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1656                        mode == MICROLABEL_CREATED_BY ? "created by" :
1657                        mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1658                        mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1659                        mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1660                        leveldir_current->imported_from : ""),
1661           max_len_label_text);
1662   label_text[max_len_label_text] = '\0';
1663
1664   if (strlen(label_text) > 0)
1665   {
1666     int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
1667     int lypos = MICROLABEL_YPOS;
1668
1669     DrawText(lxpos, lypos, label_text, font_nr);
1670   }
1671
1672   redraw_mask |= REDRAW_MICROLEVEL;
1673 }
1674
1675 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1676 {
1677   static unsigned long scroll_delay = 0;
1678   static unsigned long label_delay = 0;
1679   static int from_x, from_y, scroll_direction;
1680   static int label_state, label_counter;
1681   int last_game_status = game_status;   /* save current game status */
1682
1683   /* force PREVIEW font on preview level */
1684   game_status = GAME_MODE_PSEUDO_PREVIEW;
1685
1686   if (restart)
1687   {
1688     from_x = from_y = 0;
1689     scroll_direction = MV_RIGHT;
1690     label_state = 1;
1691     label_counter = 0;
1692
1693     DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1694     DrawMicroLevelLabelExt(label_state);
1695
1696     /* initialize delay counters */
1697     DelayReached(&scroll_delay, 0);
1698     DelayReached(&label_delay, 0);
1699
1700     if (leveldir_current->name)
1701     {
1702       int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
1703       int lxpos = SX + (SXSIZE - text_width) / 2;
1704       int lypos = SY + 352;
1705
1706       DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
1707     }
1708
1709     game_status = last_game_status;     /* restore current game status */
1710
1711     return;
1712   }
1713
1714   /* scroll micro level, if needed */
1715   if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1716       DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1717   {
1718     switch (scroll_direction)
1719     {
1720       case MV_LEFT:
1721         if (from_x > 0)
1722           from_x--;
1723         else
1724           scroll_direction = MV_UP;
1725         break;
1726
1727       case MV_RIGHT:
1728         if (from_x < lev_fieldx - STD_LEV_FIELDX)
1729           from_x++;
1730         else
1731           scroll_direction = MV_DOWN;
1732         break;
1733
1734       case MV_UP:
1735         if (from_y > 0)
1736           from_y--;
1737         else
1738           scroll_direction = MV_RIGHT;
1739         break;
1740
1741       case MV_DOWN:
1742         if (from_y < lev_fieldy - STD_LEV_FIELDY)
1743           from_y++;
1744         else
1745           scroll_direction = MV_LEFT;
1746         break;
1747
1748       default:
1749         break;
1750     }
1751
1752     DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1753   }
1754
1755   /* redraw micro level label, if needed */
1756   if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1757       strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1758       strcmp(level.author, leveldir_current->name) != 0 &&
1759       DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1760   {
1761     int max_label_counter = 23;
1762
1763     if (leveldir_current->imported_from != NULL)
1764       max_label_counter += 14;
1765
1766     label_counter = (label_counter + 1) % max_label_counter;
1767     label_state = (label_counter >= 0 && label_counter <= 7 ?
1768                    MICROLABEL_LEVEL_NAME :
1769                    label_counter >= 9 && label_counter <= 12 ?
1770                    MICROLABEL_CREATED_BY :
1771                    label_counter >= 14 && label_counter <= 21 ?
1772                    MICROLABEL_LEVEL_AUTHOR :
1773                    label_counter >= 23 && label_counter <= 26 ?
1774                    MICROLABEL_IMPORTED_FROM :
1775                    label_counter >= 28 && label_counter <= 35 ?
1776                    MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1777     DrawMicroLevelLabelExt(label_state);
1778   }
1779
1780   game_status = last_game_status;       /* restore current game status */
1781 }
1782
1783 int REQ_in_range(int x, int y)
1784 {
1785   if (y > DY+249 && y < DY+278)
1786   {
1787     if (x > DX+1 && x < DX+48)
1788       return 1;
1789     else if (x > DX+51 && x < DX+98) 
1790       return 2;
1791   }
1792   return 0;
1793 }
1794
1795 #define MAX_REQUEST_LINES               13
1796 #define MAX_REQUEST_LINE_LEN            7
1797
1798 boolean Request(char *text, unsigned int req_state)
1799 {
1800   int mx, my, ty, result = -1;
1801   unsigned int old_door_state;
1802   int last_game_status = game_status;   /* save current game status */
1803
1804 #if 1
1805   SetMouseCursor(CURSOR_DEFAULT);
1806 #endif
1807
1808 #if defined(PLATFORM_UNIX)
1809   /* pause network game while waiting for request to answer */
1810   if (options.network &&
1811       game_status == GAME_MODE_PLAYING &&
1812       req_state & REQUEST_WAIT_FOR)
1813     SendToServer_PausePlaying();
1814 #endif
1815
1816   old_door_state = GetDoorState();
1817
1818   /* simulate releasing mouse button over last gadget, if still pressed */
1819   if (button_status)
1820     HandleGadgets(-1, -1, 0);
1821
1822   UnmapAllGadgets();
1823
1824   CloseDoor(DOOR_CLOSE_1);
1825
1826   /* save old door content */
1827   BlitBitmap(bitmap_db_door, bitmap_db_door,
1828              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1829              DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1830
1831   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
1832
1833   /* clear door drawing field */
1834   DrawBackground(DX, DY, DXSIZE, DYSIZE);
1835
1836   /* force DOOR font on preview level */
1837   game_status = GAME_MODE_PSEUDO_DOOR;
1838
1839   /* write text for request */
1840   for(ty=0; ty < MAX_REQUEST_LINES; ty++)
1841   {
1842     char text_line[MAX_REQUEST_LINE_LEN + 1];
1843     int tx, tl, tc;
1844
1845     if (!*text)
1846       break;
1847
1848     for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
1849     {
1850       tc = *(text + tx);
1851       if (!tc || tc == ' ')
1852         break;
1853     }
1854
1855     if (!tl)
1856     { 
1857       text++; 
1858       ty--; 
1859       continue; 
1860     }
1861
1862     strncpy(text_line, text, tl);
1863     text_line[tl] = 0;
1864
1865     DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2,
1866              DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2),
1867              text_line, FONT_TEXT_2);
1868
1869     text += tl + (tc == ' ' ? 1 : 0);
1870   }
1871
1872   game_status = last_game_status;       /* restore current game status */
1873
1874   if (req_state & REQ_ASK)
1875   {
1876     MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1877     MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1878   }
1879   else if (req_state & REQ_CONFIRM)
1880   {
1881     MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1882   }
1883   else if (req_state & REQ_PLAYER)
1884   {
1885     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1886     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1887     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1888     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1889   }
1890
1891   /* copy request gadgets to door backbuffer */
1892   BlitBitmap(drawto, bitmap_db_door,
1893              DX, DY, DXSIZE, DYSIZE,
1894              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1895
1896   OpenDoor(DOOR_OPEN_1);
1897
1898 #if 0
1899   ClearEventQueue();
1900 #endif
1901
1902   if (!(req_state & REQUEST_WAIT_FOR))
1903   {
1904     SetDrawBackgroundMask(REDRAW_FIELD);
1905
1906     return FALSE;
1907   }
1908
1909   if (game_status != GAME_MODE_MAIN)
1910     InitAnimation();
1911
1912   button_status = MB_RELEASED;
1913
1914   request_gadget_id = -1;
1915
1916   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
1917
1918 #if 0
1919   SetMouseCursor(CURSOR_DEFAULT);
1920 #endif
1921
1922   while(result < 0)
1923   {
1924     if (PendingEvent())
1925     {
1926       Event event;
1927
1928       NextEvent(&event);
1929
1930       switch(event.type)
1931       {
1932         case EVENT_BUTTONPRESS:
1933         case EVENT_BUTTONRELEASE:
1934         case EVENT_MOTIONNOTIFY:
1935         {
1936           if (event.type == EVENT_MOTIONNOTIFY)
1937           {
1938             if (!PointerInWindow(window))
1939               continue; /* window and pointer are on different screens */
1940
1941             if (!button_status)
1942               continue;
1943
1944             motion_status = TRUE;
1945             mx = ((MotionEvent *) &event)->x;
1946             my = ((MotionEvent *) &event)->y;
1947           }
1948           else
1949           {
1950             motion_status = FALSE;
1951             mx = ((ButtonEvent *) &event)->x;
1952             my = ((ButtonEvent *) &event)->y;
1953             if (event.type == EVENT_BUTTONPRESS)
1954               button_status = ((ButtonEvent *) &event)->button;
1955             else
1956               button_status = MB_RELEASED;
1957           }
1958
1959           /* this sets 'request_gadget_id' */
1960           HandleGadgets(mx, my, button_status);
1961
1962           switch(request_gadget_id)
1963           {
1964             case TOOL_CTRL_ID_YES:
1965               result = TRUE;
1966               break;
1967             case TOOL_CTRL_ID_NO:
1968               result = FALSE;
1969               break;
1970             case TOOL_CTRL_ID_CONFIRM:
1971               result = TRUE | FALSE;
1972               break;
1973
1974             case TOOL_CTRL_ID_PLAYER_1:
1975               result = 1;
1976               break;
1977             case TOOL_CTRL_ID_PLAYER_2:
1978               result = 2;
1979               break;
1980             case TOOL_CTRL_ID_PLAYER_3:
1981               result = 3;
1982               break;
1983             case TOOL_CTRL_ID_PLAYER_4:
1984               result = 4;
1985               break;
1986
1987             default:
1988               break;
1989           }
1990
1991           break;
1992         }
1993
1994         case EVENT_KEYPRESS:
1995           switch(GetEventKey((KeyEvent *)&event, TRUE))
1996           {
1997             case KSYM_Return:
1998               result = 1;
1999               break;
2000
2001             case KSYM_Escape:
2002               result = 0;
2003               break;
2004
2005             default:
2006               break;
2007           }
2008           if (req_state & REQ_PLAYER)
2009             result = 0;
2010           break;
2011
2012         case EVENT_KEYRELEASE:
2013           ClearPlayerAction();
2014           break;
2015
2016         default:
2017           HandleOtherEvents(&event);
2018           break;
2019       }
2020     }
2021     else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2022     {
2023       int joy = AnyJoystick();
2024
2025       if (joy & JOY_BUTTON_1)
2026         result = 1;
2027       else if (joy & JOY_BUTTON_2)
2028         result = 0;
2029     }
2030
2031     DoAnimation();
2032
2033     /* don't eat all CPU time */
2034     Delay(10);
2035   }
2036
2037   if (game_status != GAME_MODE_MAIN)
2038     StopAnimation();
2039
2040   UnmapToolButtons();
2041
2042   if (!(req_state & REQ_STAY_OPEN))
2043   {
2044     CloseDoor(DOOR_CLOSE_1);
2045
2046     if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2047     {
2048       BlitBitmap(bitmap_db_door, bitmap_db_door,
2049                  DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2050                  DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2051       OpenDoor(DOOR_OPEN_1);
2052     }
2053   }
2054
2055   RemapAllGadgets();
2056
2057   SetDrawBackgroundMask(REDRAW_FIELD);
2058
2059 #if defined(PLATFORM_UNIX)
2060   /* continue network game after request */
2061   if (options.network &&
2062       game_status == GAME_MODE_PLAYING &&
2063       req_state & REQUEST_WAIT_FOR)
2064     SendToServer_ContinuePlaying();
2065 #endif
2066
2067   return result;
2068 }
2069
2070 unsigned int OpenDoor(unsigned int door_state)
2071 {
2072   unsigned int new_door_state;
2073
2074   if (door_state & DOOR_COPY_BACK)
2075   {
2076     BlitBitmap(bitmap_db_door, bitmap_db_door,
2077                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2078                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2079     door_state &= ~DOOR_COPY_BACK;
2080   }
2081
2082   new_door_state = MoveDoor(door_state);
2083
2084   return(new_door_state);
2085 }
2086
2087 unsigned int CloseDoor(unsigned int door_state)
2088 {
2089   unsigned int new_door_state;
2090
2091   BlitBitmap(backbuffer, bitmap_db_door,
2092              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2093   BlitBitmap(backbuffer, bitmap_db_door,
2094              VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2095
2096   new_door_state = MoveDoor(door_state);
2097
2098   return(new_door_state);
2099 }
2100
2101 unsigned int GetDoorState()
2102 {
2103   return MoveDoor(DOOR_GET_STATE);
2104 }
2105
2106 unsigned int SetDoorState(unsigned int door_state)
2107 {
2108   return MoveDoor(door_state | DOOR_SET_STATE);
2109 }
2110
2111 unsigned int MoveDoor(unsigned int door_state)
2112 {
2113   static int door1 = DOOR_OPEN_1;
2114   static int door2 = DOOR_CLOSE_2;
2115   static unsigned long door_delay = 0;
2116   int x, start, stepsize = door.step_offset;
2117   unsigned long door_delay_value = door.step_delay;
2118
2119   if (door_state == DOOR_GET_STATE)
2120     return(door1 | door2);
2121
2122   if (door_state & DOOR_SET_STATE)
2123   {
2124     if (door_state & DOOR_ACTION_1)
2125       door1 = door_state & DOOR_ACTION_1;
2126     if (door_state & DOOR_ACTION_2)
2127       door2 = door_state & DOOR_ACTION_2;
2128
2129     return(door1 | door2);
2130   }
2131
2132   if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2133     door_state &= ~DOOR_OPEN_1;
2134   else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2135     door_state &= ~DOOR_CLOSE_1;
2136   if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2137     door_state &= ~DOOR_OPEN_2;
2138   else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2139     door_state &= ~DOOR_CLOSE_2;
2140
2141   if (setup.quick_doors)
2142   {
2143     stepsize = 20;
2144     door_delay_value = 0;
2145
2146     StopSound(SND_DOOR_OPENING);
2147     StopSound(SND_DOOR_CLOSING);
2148   }
2149
2150   if (global.autoplay_leveldir)
2151   {
2152     door_state |= DOOR_NO_DELAY;
2153     door_state &= ~DOOR_CLOSE_ALL;
2154   }
2155
2156   if (door_state & DOOR_ACTION)
2157   {
2158     if (!(door_state & DOOR_NO_DELAY))
2159     {
2160       /* opening door sound has priority over simultaneously closing door */
2161       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2162         PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
2163       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2164         PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
2165     }
2166
2167     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2168
2169     for(x=start; x<=DXSIZE; x+=stepsize)
2170     {
2171       Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2172       GC gc = bitmap->stored_clip_gc;
2173
2174       if (!(door_state & DOOR_NO_DELAY))
2175         WaitUntilDelayReached(&door_delay, door_delay_value);
2176
2177       if (door_state & DOOR_ACTION_1)
2178       {
2179         int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2180         int j = (DXSIZE - i) / 3;
2181
2182         BlitBitmap(bitmap_db_door, drawto,
2183                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2184                    DXSIZE,DYSIZE - i/2, DX, DY);
2185
2186         ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2187
2188         SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2189         BlitBitmapMasked(bitmap, drawto,
2190                          DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2191                          DX + DXSIZE - i, DY + j);
2192         BlitBitmapMasked(bitmap, drawto,
2193                          DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2194                          DX + DXSIZE - i, DY + 140 + j);
2195         SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2196         BlitBitmapMasked(bitmap, drawto,
2197                          DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2198                          DX, DY);
2199         BlitBitmapMasked(bitmap, drawto,
2200                          DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2201                          DX, DY + 140 - j);
2202
2203         BlitBitmapMasked(bitmap, drawto,
2204                          DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2205                          DX, DY + 77 - j);
2206         BlitBitmapMasked(bitmap, drawto,
2207                          DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2208                          DX, DY + 203 - j);
2209         SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2210         BlitBitmapMasked(bitmap, drawto,
2211                          DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2212                          DX + DXSIZE - i, DY + 77 + j);
2213         BlitBitmapMasked(bitmap, drawto,
2214                          DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2215                          DX + DXSIZE - i, DY + 203 + j);
2216
2217         redraw_mask |= REDRAW_DOOR_1;
2218       }
2219
2220       if (door_state & DOOR_ACTION_2)
2221       {
2222         int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2223         int j = (VXSIZE - i) / 3;
2224
2225         BlitBitmap(bitmap_db_door, drawto,
2226                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2227                    VXSIZE, VYSIZE - i/2, VX, VY);
2228
2229         ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2230
2231         SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2232         BlitBitmapMasked(bitmap, drawto,
2233                          VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2234                          VX + VXSIZE-i, VY+j);
2235         SetClipOrigin(bitmap, gc,
2236                       VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2237         BlitBitmapMasked(bitmap, drawto,
2238                          VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2239                          VX, VY);
2240
2241         BlitBitmapMasked(bitmap, drawto,
2242                          VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2243                          i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2244         SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2245         BlitBitmapMasked(bitmap, drawto,
2246                          VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2247                          i, VYSIZE / 2 - j,
2248                          VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2249
2250         redraw_mask |= REDRAW_DOOR_2;
2251       }
2252
2253       BackToFront();
2254
2255       if (game_status == GAME_MODE_MAIN)
2256         DoAnimation();
2257     }
2258   }
2259
2260   if (setup.quick_doors)
2261   {
2262     StopSound(SND_DOOR_OPENING);
2263     StopSound(SND_DOOR_CLOSING);
2264   }
2265
2266   if (door_state & DOOR_ACTION_1)
2267     door1 = door_state & DOOR_ACTION_1;
2268   if (door_state & DOOR_ACTION_2)
2269     door2 = door_state & DOOR_ACTION_2;
2270
2271   return (door1 | door2);
2272 }
2273
2274 void DrawSpecialEditorDoor()
2275 {
2276   /* draw bigger toolbox window */
2277   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
2278              DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
2279              EX - 4, EY - 12);
2280   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
2281              EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
2282              EX - 4, EY - 4);
2283
2284   redraw_mask |= REDRAW_ALL;
2285 }
2286
2287 void UndrawSpecialEditorDoor()
2288 {
2289   /* draw normal tape recorder window */
2290   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
2291              EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
2292              EX - 4, EY - 12);
2293
2294   redraw_mask |= REDRAW_ALL;
2295 }
2296
2297
2298 /* ---------- new tool button stuff ---------------------------------------- */
2299
2300 /* graphic position values for tool buttons */
2301 #define TOOL_BUTTON_YES_XPOS            2
2302 #define TOOL_BUTTON_YES_YPOS            250
2303 #define TOOL_BUTTON_YES_GFX_YPOS        0
2304 #define TOOL_BUTTON_YES_XSIZE           46
2305 #define TOOL_BUTTON_YES_YSIZE           28
2306 #define TOOL_BUTTON_NO_XPOS             52
2307 #define TOOL_BUTTON_NO_YPOS             TOOL_BUTTON_YES_YPOS
2308 #define TOOL_BUTTON_NO_GFX_YPOS         TOOL_BUTTON_YES_GFX_YPOS
2309 #define TOOL_BUTTON_NO_XSIZE            TOOL_BUTTON_YES_XSIZE
2310 #define TOOL_BUTTON_NO_YSIZE            TOOL_BUTTON_YES_YSIZE
2311 #define TOOL_BUTTON_CONFIRM_XPOS        TOOL_BUTTON_YES_XPOS
2312 #define TOOL_BUTTON_CONFIRM_YPOS        TOOL_BUTTON_YES_YPOS
2313 #define TOOL_BUTTON_CONFIRM_GFX_YPOS    30
2314 #define TOOL_BUTTON_CONFIRM_XSIZE       96
2315 #define TOOL_BUTTON_CONFIRM_YSIZE       TOOL_BUTTON_YES_YSIZE
2316 #define TOOL_BUTTON_PLAYER_XSIZE        30
2317 #define TOOL_BUTTON_PLAYER_YSIZE        30
2318 #define TOOL_BUTTON_PLAYER_GFX_XPOS     5
2319 #define TOOL_BUTTON_PLAYER_GFX_YPOS     185
2320 #define TOOL_BUTTON_PLAYER_XPOS         (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2321 #define TOOL_BUTTON_PLAYER_YPOS         (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2322 #define TOOL_BUTTON_PLAYER1_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2323                                          + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2324 #define TOOL_BUTTON_PLAYER2_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2325                                          + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2326 #define TOOL_BUTTON_PLAYER3_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2327                                          + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2328 #define TOOL_BUTTON_PLAYER4_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2329                                          + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2330 #define TOOL_BUTTON_PLAYER1_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2331                                          + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2332 #define TOOL_BUTTON_PLAYER2_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2333                                          + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2334 #define TOOL_BUTTON_PLAYER3_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2335                                          + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2336 #define TOOL_BUTTON_PLAYER4_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2337                                          + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2338
2339 static struct
2340 {
2341   int xpos, ypos;
2342   int x, y;
2343   int width, height;
2344   int gadget_id;
2345   char *infotext;
2346 } toolbutton_info[NUM_TOOL_BUTTONS] =
2347 {
2348   {
2349     TOOL_BUTTON_YES_XPOS,       TOOL_BUTTON_YES_GFX_YPOS,
2350     TOOL_BUTTON_YES_XPOS,       TOOL_BUTTON_YES_YPOS,
2351     TOOL_BUTTON_YES_XSIZE,      TOOL_BUTTON_YES_YSIZE,
2352     TOOL_CTRL_ID_YES,
2353     "yes"
2354   },
2355   {
2356     TOOL_BUTTON_NO_XPOS,        TOOL_BUTTON_NO_GFX_YPOS,
2357     TOOL_BUTTON_NO_XPOS,        TOOL_BUTTON_NO_YPOS,
2358     TOOL_BUTTON_NO_XSIZE,       TOOL_BUTTON_NO_YSIZE,
2359     TOOL_CTRL_ID_NO,
2360     "no"
2361   },
2362   {
2363     TOOL_BUTTON_CONFIRM_XPOS,   TOOL_BUTTON_CONFIRM_GFX_YPOS,
2364     TOOL_BUTTON_CONFIRM_XPOS,   TOOL_BUTTON_CONFIRM_YPOS,
2365     TOOL_BUTTON_CONFIRM_XSIZE,  TOOL_BUTTON_CONFIRM_YSIZE,
2366     TOOL_CTRL_ID_CONFIRM,
2367     "confirm"
2368   },
2369   {
2370     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2371     TOOL_BUTTON_PLAYER1_XPOS,   TOOL_BUTTON_PLAYER1_YPOS,
2372     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2373     TOOL_CTRL_ID_PLAYER_1,
2374     "player 1"
2375   },
2376   {
2377     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2378     TOOL_BUTTON_PLAYER2_XPOS,   TOOL_BUTTON_PLAYER2_YPOS,
2379     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2380     TOOL_CTRL_ID_PLAYER_2,
2381     "player 2"
2382   },
2383   {
2384     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2385     TOOL_BUTTON_PLAYER3_XPOS,   TOOL_BUTTON_PLAYER3_YPOS,
2386     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2387     TOOL_CTRL_ID_PLAYER_3,
2388     "player 3"
2389   },
2390   {
2391     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2392     TOOL_BUTTON_PLAYER4_XPOS,   TOOL_BUTTON_PLAYER4_YPOS,
2393     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2394     TOOL_CTRL_ID_PLAYER_4,
2395     "player 4"
2396   }
2397 };
2398
2399 void CreateToolButtons()
2400 {
2401   int i;
2402
2403   for (i=0; i<NUM_TOOL_BUTTONS; i++)
2404   {
2405     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2406     Bitmap *deco_bitmap = None;
2407     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2408     struct GadgetInfo *gi;
2409     unsigned long event_mask;
2410     int gd_xoffset, gd_yoffset;
2411     int gd_x1, gd_x2, gd_y;
2412     int id = i;
2413
2414     event_mask = GD_EVENT_RELEASED;
2415
2416     gd_xoffset = toolbutton_info[i].xpos;
2417     gd_yoffset = toolbutton_info[i].ypos;
2418     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2419     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2420     gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2421
2422     if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2423     {
2424       int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
2425
2426       getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
2427                            &deco_bitmap, &deco_x, &deco_y);
2428       deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2429       deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2430     }
2431
2432     gi = CreateGadget(GDI_CUSTOM_ID, id,
2433                       GDI_INFO_TEXT, toolbutton_info[i].infotext,
2434                       GDI_X, DX + toolbutton_info[i].x,
2435                       GDI_Y, DY + toolbutton_info[i].y,
2436                       GDI_WIDTH, toolbutton_info[i].width,
2437                       GDI_HEIGHT, toolbutton_info[i].height,
2438                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2439                       GDI_STATE, GD_BUTTON_UNPRESSED,
2440                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2441                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2442                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2443                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2444                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2445                       GDI_DECORATION_SHIFTING, 1, 1,
2446                       GDI_EVENT_MASK, event_mask,
2447                       GDI_CALLBACK_ACTION, HandleToolButtons,
2448                       GDI_END);
2449
2450     if (gi == NULL)
2451       Error(ERR_EXIT, "cannot create gadget");
2452
2453     tool_gadget[id] = gi;
2454   }
2455 }
2456
2457 void FreeToolButtons()
2458 {
2459   int i;
2460
2461   for (i=0; i<NUM_TOOL_BUTTONS; i++)
2462     FreeGadget(tool_gadget[i]);
2463 }
2464
2465 static void UnmapToolButtons()
2466 {
2467   int i;
2468
2469   for (i=0; i<NUM_TOOL_BUTTONS; i++)
2470     UnmapGadget(tool_gadget[i]);
2471 }
2472
2473 static void HandleToolButtons(struct GadgetInfo *gi)
2474 {
2475   request_gadget_id = gi->custom_id;
2476 }
2477
2478 int get_next_element(int element)
2479 {
2480   switch(element)
2481   {
2482     case EL_QUICKSAND_FILLING:          return EL_QUICKSAND_FULL;
2483     case EL_QUICKSAND_EMPTYING:         return EL_QUICKSAND_EMPTY;
2484     case EL_MAGIC_WALL_FILLING:         return EL_MAGIC_WALL_FULL;
2485     case EL_MAGIC_WALL_EMPTYING:        return EL_MAGIC_WALL_ACTIVE;
2486     case EL_BD_MAGIC_WALL_FILLING:      return EL_BD_MAGIC_WALL_FULL;
2487     case EL_BD_MAGIC_WALL_EMPTYING:     return EL_BD_MAGIC_WALL_ACTIVE;
2488     case EL_AMOEBA_DROPPING:            return EL_AMOEBA_WET;
2489
2490     default:                            return element;
2491   }
2492 }
2493
2494 int el_act_dir2img(int element, int action, int direction)
2495 {
2496   element = GFX_ELEMENT(element);
2497   direction = MV_DIR_BIT(direction);
2498
2499   return element_info[element].direction_graphic[action][direction];
2500 }
2501
2502 static int el_act_dir2crm(int element, int action, int direction)
2503 {
2504   element = GFX_ELEMENT(element);
2505   direction = MV_DIR_BIT(direction);
2506
2507   return element_info[element].direction_crumbled[action][direction];
2508 }
2509
2510 int el_act2img(int element, int action)
2511 {
2512   element = GFX_ELEMENT(element);
2513
2514   return element_info[element].graphic[action];
2515 }
2516
2517 int el_dir2img(int element, int direction)
2518 {
2519   element = GFX_ELEMENT(element);
2520
2521   return el_act_dir2img(element, ACTION_DEFAULT, direction);
2522 }
2523
2524 int el2img(int element)
2525 {
2526   element = GFX_ELEMENT(element);
2527
2528   return element_info[element].graphic[ACTION_DEFAULT];
2529 }
2530
2531 int el2edimg(int element)
2532 {
2533   element = GFX_ELEMENT(element);
2534
2535   return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
2536 }
2537
2538 int el2preimg(int element)
2539 {
2540   element = GFX_ELEMENT(element);
2541
2542   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
2543 }