1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
17 #include <machine/joystick.h>
31 extern boolean wait_for_vsync;
34 /* tool button identifiers */
35 #define TOOL_CTRL_ID_YES 0
36 #define TOOL_CTRL_ID_NO 1
37 #define TOOL_CTRL_ID_CONFIRM 2
38 #define TOOL_CTRL_ID_PLAYER_1 3
39 #define TOOL_CTRL_ID_PLAYER_2 4
40 #define TOOL_CTRL_ID_PLAYER_3 5
41 #define TOOL_CTRL_ID_PLAYER_4 6
43 #define NUM_TOOL_BUTTONS 7
45 /* forward declaration for internal use */
46 static int getGraphicAnimationPhase(int, int, int);
47 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
49 static void UnmapToolButtons();
50 static void HandleToolButtons(struct GadgetInfo *);
52 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
53 static int request_gadget_id = -1;
55 void SetDrawtoField(int mode)
57 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
68 drawto_field = fieldbuffer;
70 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
81 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
88 Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
90 if (setup.direct_draw && game_status == PLAYING)
91 redraw_mask &= ~REDRAW_MAIN;
93 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
94 redraw_mask |= REDRAW_FIELD;
96 if (redraw_mask & REDRAW_FIELD)
97 redraw_mask &= ~REDRAW_TILES;
102 /* synchronize X11 graphics at this point; if we would synchronize the
103 display immediately after the buffer switching (after the XFlush),
104 this could mean that we have to wait for the graphics to complete,
105 although we could go on doing calculations for the next frame */
107 XSync(display, FALSE);
109 if (redraw_mask & REDRAW_ALL)
111 XCopyArea(display, backbuffer, window, gc,
112 0, 0, WIN_XSIZE, WIN_YSIZE,
117 if (redraw_mask & REDRAW_FIELD)
119 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
121 XCopyArea(display, backbuffer, window, gc,
122 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
127 int fx = FX, fy = FY;
129 if (setup.soft_scrolling)
131 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
132 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
135 if (setup.soft_scrolling ||
136 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
137 ABS(ScreenMovPos) == ScrollStepSize ||
138 redraw_tiles > REDRAWTILES_THRESHOLD)
140 XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
144 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
146 (setup.soft_scrolling ?
147 "setup.soft_scrolling" :
148 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
149 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
150 ABS(ScreenGfxPos) == ScrollStepSize ?
151 "ABS(ScreenGfxPos) == ScrollStepSize" :
152 "redraw_tiles > REDRAWTILES_THRESHOLD"));
157 redraw_mask &= ~REDRAW_MAIN;
160 if (redraw_mask & REDRAW_DOORS)
162 if (redraw_mask & REDRAW_DOOR_1)
163 XCopyArea(display, backbuffer, window, gc,
164 DX, DY, DXSIZE, DYSIZE,
166 if (redraw_mask & REDRAW_DOOR_2)
168 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
169 XCopyArea(display,backbuffer,window,gc,
170 VX,VY, VXSIZE,VYSIZE,
174 if (redraw_mask & REDRAW_VIDEO_1)
175 XCopyArea(display,backbuffer,window,gc,
176 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
177 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
178 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
179 if (redraw_mask & REDRAW_VIDEO_2)
180 XCopyArea(display,backbuffer,window,gc,
181 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
182 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
183 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
184 if (redraw_mask & REDRAW_VIDEO_3)
185 XCopyArea(display,backbuffer,window,gc,
186 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
187 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
188 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
191 if (redraw_mask & REDRAW_DOOR_3)
192 XCopyArea(display, backbuffer, window, gc,
193 EX, EY, EXSIZE, EYSIZE,
195 redraw_mask &= ~REDRAW_DOORS;
198 if (redraw_mask & REDRAW_MICROLEVEL)
200 XCopyArea(display,backbuffer,window,gc,
201 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
202 MICROLEV_XPOS, MICROLEV_YPOS);
203 XCopyArea(display,backbuffer,window,gc,
204 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
205 SX, MICROLABEL_YPOS);
206 redraw_mask &= ~REDRAW_MICROLEVEL;
209 if (redraw_mask & REDRAW_TILES)
211 for(x=0; x<SCR_FIELDX; x++)
212 for(y=0; y<SCR_FIELDY; y++)
213 if (redraw[redraw_x1 + x][redraw_y1 + y])
214 XCopyArea(display, buffer, window, gc,
215 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
216 SX + x * TILEX, SY + y * TILEY);
221 for(x=0; x<MAX_BUF_XSIZE; x++)
222 for(y=0; y<MAX_BUF_YSIZE; y++)
231 long fading_delay = 300;
233 if (setup.fading && (redraw_mask & REDRAW_FIELD))
240 XFillRectangle(display,window,gc,
241 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
244 for(i=0;i<2*FULL_SYSIZE;i++)
246 for(y=0;y<FULL_SYSIZE;y++)
248 XCopyArea(display,backbuffer,window,gc,
249 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
257 for(i=1;i<FULL_SYSIZE;i+=2)
258 XCopyArea(display,backbuffer,window,gc,
259 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
265 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
266 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
267 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
271 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
272 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
273 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
277 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
278 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
279 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
283 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
284 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
285 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
289 redraw_mask &= ~REDRAW_MAIN;
298 XFillRectangle(display, backbuffer, gc,
299 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
301 if (setup.soft_scrolling && game_status == PLAYING)
303 XFillRectangle(display, fieldbuffer, gc, 0, 0, FXSIZE, FYSIZE);
304 SetDrawtoField(DRAW_BUFFERED);
307 SetDrawtoField(DRAW_BACKBUFFER);
309 if (setup.direct_draw && game_status == PLAYING)
311 XFillRectangle(display, window, gc,
312 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
313 SetDrawtoField(DRAW_DIRECT);
316 redraw_mask |= REDRAW_FIELD;
319 int getFontWidth(int font_size, int font_type)
321 return (font_size == FS_BIG ? FONT1_XSIZE :
322 font_size == FS_MEDIUM ? FONT6_XSIZE :
323 font_type == FC_SPECIAL1 ? FONT3_XSIZE :
324 font_type == FC_SPECIAL2 ? FONT4_XSIZE :
325 font_type == FC_SPECIAL3 ? FONT5_XSIZE :
329 int getFontHeight(int font_size, int font_type)
331 return (font_size == FS_BIG ? FONT1_YSIZE :
332 font_size == FS_MEDIUM ? FONT6_YSIZE :
333 font_type == FC_SPECIAL1 ? FONT3_YSIZE :
334 font_type == FC_SPECIAL2 ? FONT4_YSIZE :
335 font_type == FC_SPECIAL3 ? FONT5_YSIZE :
339 void DrawInitText(char *text, int ypos, int color)
341 if (display && window && pix[PIX_SMALLFONT])
343 XFillRectangle(display, window, gc, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
344 DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
345 ypos,text,FS_SMALL,color);
350 void DrawTextFCentered(int y, int font_type, char *format, ...)
352 char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
353 int font_width = getFontWidth(FS_SMALL, font_type);
356 va_start(ap, format);
357 vsprintf(buffer, format, ap);
360 DrawText(SX + (SXSIZE - strlen(buffer) * font_width) / 2, SY + y,
361 buffer, FS_SMALL, font_type);
364 void DrawTextF(int x, int y, int font_type, char *format, ...)
366 char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
369 va_start(ap, format);
370 vsprintf(buffer, format, ap);
373 DrawText(SX + x, SY + y, buffer, FS_SMALL, font_type);
376 void DrawText(int x, int y, char *text, int font_size, int font_type)
378 DrawTextExt(drawto, gc, x, y, text, font_size, font_type);
381 redraw_mask |= REDRAW_FIELD;
383 redraw_mask |= REDRAW_DOOR_1;
386 void DrawTextExt(Drawable d, GC gc, int x, int y,
387 char *text, int font_size, int font_type)
389 int font_width, font_height, font_start;
391 boolean print_inverse = FALSE;
393 if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM)
394 font_size = FS_SMALL;
395 if (font_type < FC_RED || font_type > FC_SPECIAL3)
398 font_width = getFontWidth(font_size, font_type);
399 font_height = getFontHeight(font_size, font_type);
401 font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT :
402 font_size == FS_MEDIUM ? PIX_MEDIUMFONT :
404 font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE :
405 font_size == FS_MEDIUM ? FONT6_YSIZE :
407 FONT_LINES_PER_FONT);
409 if (font_type == FC_SPECIAL3)
410 font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT;
416 if (c == '~' && font_size == FS_SMALL)
418 print_inverse = TRUE;
422 if (c >= 'a' && c <= 'z')
424 else if (c == 'ä' || c == 'Ä')
426 else if (c == 'ö' || c == 'Ö')
428 else if (c == 'ü' || c == 'Ü')
431 if (c >= 32 && c <= 95)
433 int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
434 int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
435 int dest_x = x, dest_y = y;
439 XCopyArea(display, pix[font_pixmap], d, gc,
440 FONT_CHARS_PER_LINE * font_width,
441 3 * font_height + font_start,
442 font_width, font_height, x, y);
444 XSetClipOrigin(display, clip_gc[font_pixmap],
445 dest_x - src_x, dest_y - src_y);
446 XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
447 0, 0, font_width, font_height, dest_x, dest_y);
450 XCopyArea(display, pix[font_pixmap], d, gc,
451 src_x, src_y, font_width, font_height, dest_x, dest_y);
458 void DrawAllPlayers()
462 for(i=0; i<MAX_PLAYERS; i++)
463 if (stored_player[i].active)
464 DrawPlayer(&stored_player[i]);
467 void DrawPlayerField(int x, int y)
469 if (!IS_PLAYER(x, y))
472 DrawPlayer(PLAYERINFO(x, y));
475 void DrawPlayer(struct PlayerInfo *player)
477 int jx = player->jx, jy = player->jy;
478 int last_jx = player->last_jx, last_jy = player->last_jy;
479 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
480 int sx = SCREENX(jx), sy = SCREENY(jy);
481 int sxx = 0, syy = 0;
482 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
484 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
486 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
490 if (!IN_LEV_FIELD(jx,jy))
492 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
493 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
494 printf("DrawPlayerField(): This should never happen!\n");
499 if (element == EL_EXPLODING)
502 /* draw things in the field the player is leaving, if needed */
504 if (player_is_moving)
506 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
508 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
509 DrawLevelFieldThruMask(last_jx, last_jy);
511 else if (last_element == EL_DYNAMITE_ACTIVE)
512 DrawDynamite(last_jx, last_jy);
514 DrawLevelField(last_jx, last_jy);
516 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
520 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
521 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
523 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
526 DrawLevelField(next_jx, next_jy);
530 if (!IN_SCR_FIELD(sx, sy))
533 if (setup.direct_draw)
534 SetDrawtoField(DRAW_BUFFERED);
536 /* draw things behind the player, if needed */
539 DrawLevelElement(jx, jy, Store[jx][jy]);
540 else if (!IS_ACTIVE_BOMB(element))
541 DrawLevelField(jx, jy);
543 /* draw player himself */
545 if (game.emulation == EMU_SUPAPLEX)
547 static int last_dir = MV_LEFT;
548 int action = (player->programmed_action ? player->programmed_action :
550 boolean action_moving =
552 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
553 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
555 graphic = GFX_SP_MURPHY;
559 if (player->MovDir == MV_LEFT)
560 graphic = GFX_MURPHY_PUSH_LEFT;
561 else if (player->MovDir == MV_RIGHT)
562 graphic = GFX_MURPHY_PUSH_RIGHT;
563 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
564 graphic = GFX_MURPHY_PUSH_LEFT;
565 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
566 graphic = GFX_MURPHY_PUSH_RIGHT;
568 else if (player->snapped)
570 if (player->MovDir == MV_LEFT)
571 graphic = GFX_MURPHY_SNAP_LEFT;
572 else if (player->MovDir == MV_RIGHT)
573 graphic = GFX_MURPHY_SNAP_RIGHT;
574 else if (player->MovDir == MV_UP)
575 graphic = GFX_MURPHY_SNAP_UP;
576 else if (player->MovDir == MV_DOWN)
577 graphic = GFX_MURPHY_SNAP_DOWN;
579 else if (action_moving)
581 if (player->MovDir == MV_LEFT)
582 graphic = GFX_MURPHY_GO_LEFT;
583 else if (player->MovDir == MV_RIGHT)
584 graphic = GFX_MURPHY_GO_RIGHT;
585 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
586 graphic = GFX_MURPHY_GO_LEFT;
587 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
588 graphic = GFX_MURPHY_GO_RIGHT;
590 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
593 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
594 last_dir = player->MovDir;
598 if (player->MovDir == MV_LEFT)
600 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
601 else if (player->MovDir == MV_RIGHT)
603 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
604 else if (player->MovDir == MV_UP)
605 graphic = GFX_SPIELER1_UP;
606 else /* MV_DOWN || MV_NO_MOVING */
607 graphic = GFX_SPIELER1_DOWN;
609 graphic += player->index_nr * 3 * HEROES_PER_LINE;
610 graphic += player->Frame;
615 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
616 sxx = player->GfxPos;
618 syy = player->GfxPos;
621 if (!setup.soft_scrolling && ScreenMovPos)
624 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
626 if (SHIELD_ON(player))
628 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
629 GFX2_SHIELD_PASSIVE);
631 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
632 3, 8, ANIM_OSCILLATE);
635 if (player->Pushing && player->GfxPos)
637 int px = SCREENX(next_jx), py = SCREENY(next_jy);
639 if (element == EL_SOKOBAN_FELD_LEER ||
640 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
641 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
645 int element = Feld[next_jx][next_jy];
646 int graphic = el2gfx(element);
648 if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK) && sxx)
650 int phase = (player->GfxPos / (TILEX / 4));
652 if (player->MovDir == MV_LEFT)
655 graphic += (phase + 4) % 4;
658 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
662 /* draw things in front of player (active dynamite or dynabombs) */
664 if (IS_ACTIVE_BOMB(element))
666 graphic = el2gfx(element);
668 if (element == EL_DYNAMITE_ACTIVE)
670 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
675 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
679 if (game.emulation == EMU_SUPAPLEX)
680 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
682 DrawGraphicThruMask(sx, sy, graphic + phase);
685 if (player_is_moving && last_element == EL_EXPLODING)
687 int phase = Frame[last_jx][last_jy];
691 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
692 GFX_EXPLOSION + ((phase - 1) / delay - 1));
695 /* draw elements that stay over the player */
696 /* handle the field the player is leaving ... */
697 if (player_is_moving && IS_OVER_PLAYER(last_element))
698 DrawLevelField(last_jx, last_jy);
699 /* ... and the field the player is entering */
700 if (IS_OVER_PLAYER(element))
701 DrawLevelField(jx, jy);
703 if (setup.direct_draw)
705 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
706 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
707 int x_size = TILEX * (1 + ABS(jx - last_jx));
708 int y_size = TILEY * (1 + ABS(jy - last_jy));
710 XCopyArea(display, drawto_field, window, gc,
711 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
712 SetDrawtoField(DRAW_DIRECT);
715 MarkTileDirty(sx,sy);
718 static int getGraphicAnimationPhase(int frames, int delay, int mode)
722 if (mode == ANIM_OSCILLATE)
724 int max_anim_frames = 2 * frames - 2;
725 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
726 phase = (phase < frames ? phase : max_anim_frames - phase);
729 phase = (FrameCounter % (delay * frames)) / delay;
731 if (mode == ANIM_REVERSE)
737 void DrawGraphicAnimationExt(int x, int y, int graphic,
738 int frames, int delay, int mode, int mask_mode)
740 int phase = getGraphicAnimationPhase(frames, delay, mode);
742 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
744 if (mask_mode == USE_MASKING)
745 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
747 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
751 void DrawGraphicAnimation(int x, int y, int graphic,
752 int frames, int delay, int mode)
754 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
757 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
758 int frames, int delay, int mode)
760 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
763 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
766 int frames, int delay,
769 int phase = getGraphicAnimationPhase(frames, delay, mode);
771 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
774 void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
776 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
778 graphic -= GFX_START_ROCKSSCREEN;
779 *pixmap_nr = PIX_BACK;
780 *x = SX + (graphic % GFX_PER_LINE) * TILEX;
781 *y = SY + (graphic / GFX_PER_LINE) * TILEY;
783 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
785 graphic -= GFX_START_ROCKSHEROES;
786 *pixmap_nr = PIX_HEROES;
787 *x = (graphic % HEROES_PER_LINE) * TILEX;
788 *y = (graphic / HEROES_PER_LINE) * TILEY;
790 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
792 graphic -= GFX_START_ROCKSSP;
794 *x = (graphic % SP_PER_LINE) * TILEX;
795 *y = (graphic / SP_PER_LINE) * TILEY;
797 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
799 graphic -= GFX_START_ROCKSDC;
801 *x = (graphic % DC_PER_LINE) * TILEX;
802 *y = (graphic / DC_PER_LINE) * TILEY;
804 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
806 graphic -= GFX_START_ROCKSMORE;
807 *pixmap_nr = PIX_MORE;
808 *x = (graphic % MORE_PER_LINE) * TILEX;
809 *y = (graphic / MORE_PER_LINE) * TILEY;
811 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
813 graphic -= GFX_START_ROCKSFONT;
814 *pixmap_nr = PIX_BIGFONT;
815 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
816 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
817 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
827 void DrawGraphic(int x, int y, int graphic)
830 if (!IN_SCR_FIELD(x,y))
832 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
833 printf("DrawGraphic(): This should never happen!\n");
838 DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
842 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
847 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
848 XCopyArea(display, pix[pixmap_nr], d, gc,
849 src_x, src_y, TILEX, TILEY, x, y);
852 void DrawGraphicThruMask(int x, int y, int graphic)
855 if (!IN_SCR_FIELD(x,y))
857 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
858 printf("DrawGraphicThruMask(): This should never happen!\n");
863 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
867 void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
875 if (graphic == GFX_LEERRAUM)
878 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
879 src_pixmap = pix[pixmap_nr];
880 drawing_gc = clip_gc[pixmap_nr];
882 if (tile_clipmask[tile] != None)
884 XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
885 XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
886 XCopyArea(display, src_pixmap, d, tile_clip_gc,
887 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
892 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
895 XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
896 XCopyArea(display, src_pixmap, d, drawing_gc,
897 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
901 void DrawMiniGraphic(int x, int y, int graphic)
903 DrawMiniGraphicExt(drawto,gc, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
904 MarkTileDirty(x/2, y/2);
907 void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
909 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
911 graphic -= GFX_START_ROCKSSCREEN;
912 *pixmap = pix[PIX_BACK];
913 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
914 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
916 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
918 graphic -= GFX_START_ROCKSSP;
919 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
920 *pixmap = pix[PIX_SP];
921 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
922 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
924 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
926 graphic -= GFX_START_ROCKSDC;
927 *pixmap = pix[PIX_DC];
928 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
929 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
931 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
933 graphic -= GFX_START_ROCKSFONT;
934 *pixmap = pix[PIX_SMALLFONT];
935 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
936 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
937 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
941 *pixmap = pix[PIX_SP];
947 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
952 getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
953 XCopyArea(display, pixmap, d, gc,
954 src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
957 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
958 int cut_mode, int mask_mode)
960 int width = TILEX, height = TILEY;
962 int src_x, src_y, dest_x, dest_y;
970 DrawGraphic(x, y, graphic);
974 if (dx || dy) /* Verschiebung der Grafik? */
976 if (x < BX1) /* Element kommt von links ins Bild */
983 else if (x > BX2) /* Element kommt von rechts ins Bild */
989 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
995 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
997 else if (dx) /* allg. Bewegung in x-Richtung */
998 MarkTileDirty(x + SIGN(dx), y);
1000 if (y < BY1) /* Element kommt von oben ins Bild */
1002 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1010 else if (y > BY2) /* Element kommt von unten ins Bild */
1016 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1022 else if (dy > 0 && cut_mode == CUT_ABOVE)
1024 if (y == BY2) /* Element unterhalb des Bildes */
1030 MarkTileDirty(x, y + 1);
1031 } /* Element verläßt unten das Bild */
1032 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1034 else if (dy) /* allg. Bewegung in y-Richtung */
1035 MarkTileDirty(x, y + SIGN(dy));
1038 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
1039 src_pixmap = pix[pixmap_nr];
1040 drawing_gc = clip_gc[pixmap_nr];
1045 dest_x = FX + x * TILEX + dx;
1046 dest_y = FY + y * TILEY + dy;
1049 if (!IN_SCR_FIELD(x,y))
1051 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1052 printf("DrawGraphicShifted(): This should never happen!\n");
1057 if (mask_mode == USE_MASKING)
1059 if (tile_clipmask[tile] != None)
1061 XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
1062 XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
1063 XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
1064 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1069 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1072 XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y);
1073 XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
1074 src_x, src_y, width, height, dest_x, dest_y);
1078 XCopyArea(display, src_pixmap, drawto_field, gc,
1079 src_x, src_y, width, height, dest_x, dest_y);
1084 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1087 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1090 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1091 int cut_mode, int mask_mode)
1093 int ux = LEVELX(x), uy = LEVELY(y);
1094 int graphic = el2gfx(element);
1095 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1096 int phase4 = phase8 / 2;
1097 int phase2 = phase8 / 4;
1098 int dir = MovDir[ux][uy];
1100 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1102 graphic += 4 * !phase2;
1106 else if (dir == MV_LEFT)
1108 else if (dir == MV_DOWN)
1111 else if (element == EL_SP_SNIKSNAK)
1114 graphic = GFX_SP_SNIKSNAK_LEFT;
1115 else if (dir == MV_RIGHT)
1116 graphic = GFX_SP_SNIKSNAK_RIGHT;
1117 else if (dir == MV_UP)
1118 graphic = GFX_SP_SNIKSNAK_UP;
1120 graphic = GFX_SP_SNIKSNAK_DOWN;
1122 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1124 else if (element == EL_SP_ELECTRON)
1126 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1128 else if (element == EL_MOLE || element == EL_PINGUIN ||
1129 element == EL_SCHWEIN || element == EL_DRACHE)
1132 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1133 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1134 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1135 else if (dir == MV_RIGHT)
1136 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1137 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1138 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1139 else if (dir == MV_UP)
1140 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1141 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1142 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1144 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1145 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1146 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1150 else if (element == EL_SONDE)
1152 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1154 else if (element == EL_SALZSAEURE)
1156 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1158 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1162 else if (element == EL_BALLOON)
1166 else if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK ||
1167 IS_GEM(element)) && !cut_mode)
1169 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1171 if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
1174 graphic += (4 - phase4) % 4;
1175 else if (dir == MV_RIGHT)
1178 graphic += phase2 * 2;
1180 else if (element != EL_SP_INFOTRON)
1184 else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
1185 element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
1187 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1189 else if (IS_AMOEBOID(element))
1191 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1192 graphic += (x + 2 * y + 4) % 4;
1194 else if (element == EL_MAUER_LEBT)
1196 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1198 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1199 links_massiv = TRUE;
1200 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1201 rechts_massiv = TRUE;
1203 if (links_massiv && rechts_massiv)
1204 graphic = GFX_MAUERWERK;
1205 else if (links_massiv)
1206 graphic = GFX_MAUER_R;
1207 else if (rechts_massiv)
1208 graphic = GFX_MAUER_L;
1210 else if ((element == EL_INVISIBLE_STEEL ||
1211 element == EL_UNSICHTBAR ||
1212 element == EL_SAND_INVISIBLE) && game.light_time_left)
1214 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1215 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1216 GFX_SAND_INVISIBLE_ON);
1220 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1221 else if (mask_mode == USE_MASKING)
1222 DrawGraphicThruMask(x, y, graphic);
1224 DrawGraphic(x, y, graphic);
1227 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1228 int cut_mode, int mask_mode)
1230 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1231 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1232 cut_mode, mask_mode);
1235 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1238 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1241 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1244 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1247 void DrawScreenElementThruMask(int x, int y, int element)
1249 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1252 void DrawLevelElementThruMask(int x, int y, int element)
1254 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1257 void DrawLevelFieldThruMask(int x, int y)
1259 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1262 void ErdreichAnbroeckeln(int x, int y)
1264 int i, width, height, cx,cy;
1265 int ux = LEVELX(x), uy = LEVELY(y);
1266 int element, graphic;
1268 static int xy[4][2] =
1276 if (!IN_LEV_FIELD(ux, uy))
1279 element = Feld[ux][uy];
1281 if (element == EL_ERDREICH || element == EL_LANDMINE)
1283 if (!IN_SCR_FIELD(x, y))
1286 graphic = GFX_ERDENRAND;
1292 uxx = ux + xy[i][0];
1293 uyy = uy + xy[i][1];
1294 if (!IN_LEV_FIELD(uxx, uyy))
1297 element = Feld[uxx][uyy];
1299 if (element == EL_ERDREICH || element == EL_LANDMINE)
1302 if (i == 1 || i == 2)
1306 cx = (i == 2 ? TILEX - snip : 0);
1314 cy = (i == 3 ? TILEY - snip : 0);
1317 XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
1318 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1319 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1320 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1323 MarkTileDirty(x, y);
1327 graphic = GFX_ERDENRAND;
1331 int xx, yy, uxx, uyy;
1335 uxx = ux + xy[i][0];
1336 uyy = uy + xy[i][1];
1338 if (!IN_LEV_FIELD(uxx, uyy) ||
1339 (Feld[uxx][uyy] != EL_ERDREICH && Feld[uxx][uyy] != EL_LANDMINE) ||
1340 !IN_SCR_FIELD(xx, yy))
1343 if (i == 1 || i == 2)
1347 cx = (i == 1 ? TILEX - snip : 0);
1355 cy = (i==0 ? TILEY-snip : 0);
1358 XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
1359 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1360 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1361 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1363 MarkTileDirty(xx, yy);
1368 void DrawScreenElement(int x, int y, int element)
1370 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1371 ErdreichAnbroeckeln(x, y);
1374 void DrawLevelElement(int x, int y, int element)
1376 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1377 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1380 void DrawScreenField(int x, int y)
1382 int ux = LEVELX(x), uy = LEVELY(y);
1385 if (!IN_LEV_FIELD(ux, uy))
1387 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1388 element = EL_LEERRAUM;
1390 element = BorderElement;
1392 DrawScreenElement(x, y, element);
1396 element = Feld[ux][uy];
1398 if (IS_MOVING(ux, uy))
1400 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1401 boolean cut_mode = NO_CUTTING;
1403 if (Store[ux][uy] == EL_MORAST_LEER ||
1404 Store[ux][uy] == EL_SIEB_LEER ||
1405 Store[ux][uy] == EL_SIEB2_LEER ||
1406 Store[ux][uy] == EL_AMOEBE_NASS)
1407 cut_mode = CUT_ABOVE;
1408 else if (Store[ux][uy] == EL_MORAST_VOLL ||
1409 Store[ux][uy] == EL_SIEB_VOLL ||
1410 Store[ux][uy] == EL_SIEB2_VOLL)
1411 cut_mode = CUT_BELOW;
1413 if (cut_mode == CUT_ABOVE)
1414 DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
1416 DrawScreenElement(x, y, EL_LEERRAUM);
1419 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1421 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1423 if (Store[ux][uy] == EL_SALZSAEURE)
1424 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1426 else if (IS_BLOCKED(ux, uy))
1431 boolean cut_mode = NO_CUTTING;
1433 Blocked2Moving(ux, uy, &oldx, &oldy);
1436 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1437 MovDir[oldx][oldy] == MV_RIGHT);
1439 if (Store[oldx][oldy] == EL_MORAST_LEER ||
1440 Store[oldx][oldy] == EL_SIEB_LEER ||
1441 Store[oldx][oldy] == EL_SIEB2_LEER ||
1442 Store[oldx][oldy] == EL_AMOEBE_NASS)
1443 cut_mode = CUT_ABOVE;
1445 DrawScreenElement(x, y, EL_LEERRAUM);
1446 element = Feld[oldx][oldy];
1449 DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
1451 DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
1453 else if (IS_DRAWABLE(element))
1454 DrawScreenElement(x, y, element);
1456 DrawScreenElement(x, y, EL_LEERRAUM);
1459 void DrawLevelField(int x, int y)
1461 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1462 DrawScreenField(SCREENX(x), SCREENY(y));
1463 else if (IS_MOVING(x, y))
1467 Moving2Blocked(x, y, &newx, &newy);
1468 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1469 DrawScreenField(SCREENX(newx), SCREENY(newy));
1471 else if (IS_BLOCKED(x, y))
1475 Blocked2Moving(x, y, &oldx, &oldy);
1476 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1477 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1481 void DrawMiniElement(int x, int y, int element)
1487 DrawMiniGraphic(x, y, -1);
1491 graphic = el2gfx(element);
1492 DrawMiniGraphic(x, y, graphic);
1495 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1497 int x = sx + scroll_x, y = sy + scroll_y;
1499 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1500 DrawMiniElement(sx, sy, EL_LEERRAUM);
1501 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1502 DrawMiniElement(sx, sy, Feld[x][y]);
1505 int steel_type, steel_position;
1508 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1509 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1510 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1511 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1512 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1513 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1516 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1517 steel_position = (x == -1 && y == -1 ? 0 :
1518 x == lev_fieldx && y == -1 ? 1 :
1519 x == -1 && y == lev_fieldy ? 2 :
1520 x == lev_fieldx && y == lev_fieldy ? 3 :
1521 x == -1 || x == lev_fieldx ? 4 :
1522 y == -1 || y == lev_fieldy ? 5 : -1);
1524 if (steel_position != -1)
1525 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1529 void DrawMicroElement(int xpos, int ypos, int element)
1533 if (element == EL_LEERRAUM)
1536 graphic = el2gfx(element);
1538 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1540 graphic -= GFX_START_ROCKSSP;
1541 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1542 XCopyArea(display, pix[PIX_SP], drawto, gc,
1543 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1544 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1545 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1547 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1549 graphic -= GFX_START_ROCKSDC;
1550 XCopyArea(display, pix[PIX_DC], drawto, gc,
1551 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1552 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1553 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1556 XCopyArea(display, pix[PIX_BACK], drawto, gc,
1557 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1558 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1559 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1568 for(x=BX1; x<=BX2; x++)
1569 for(y=BY1; y<=BY2; y++)
1570 DrawScreenField(x, y);
1572 redraw_mask |= REDRAW_FIELD;
1575 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1579 for(x=0; x<size_x; x++)
1580 for(y=0; y<size_y; y++)
1581 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1583 redraw_mask |= REDRAW_FIELD;
1586 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1590 XFillRectangle(display, drawto, gc,
1591 xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1593 if (lev_fieldx < STD_LEV_FIELDX)
1594 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1595 if (lev_fieldy < STD_LEV_FIELDY)
1596 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1598 xpos += MICRO_TILEX;
1599 ypos += MICRO_TILEY;
1601 for(x=-1; x<=STD_LEV_FIELDX; x++)
1603 for(y=-1; y<=STD_LEV_FIELDY; y++)
1605 int lx = from_x + x, ly = from_y + y;
1607 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1608 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1610 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1611 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1616 redraw_mask |= REDRAW_MICROLEVEL;
1619 #define MICROLABEL_EMPTY 0
1620 #define MICROLABEL_LEVEL_NAME 1
1621 #define MICROLABEL_CREATED_BY 2
1622 #define MICROLABEL_LEVEL_AUTHOR 3
1623 #define MICROLABEL_IMPORTED_FROM 4
1624 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1626 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1628 static void DrawMicroLevelLabelExt(int mode)
1630 char label_text[MAX_MICROLABEL_SIZE + 1];
1632 XFillRectangle(display, drawto,gc,
1633 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1635 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1636 mode == MICROLABEL_CREATED_BY ? "created by" :
1637 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1638 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1639 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1640 leveldir[leveldir_nr].imported_from : ""),
1641 MAX_MICROLABEL_SIZE);
1642 label_text[MAX_MICROLABEL_SIZE] = '\0';
1644 if (strlen(label_text) > 0)
1646 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1647 int lypos = MICROLABEL_YPOS;
1649 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1652 redraw_mask |= REDRAW_MICROLEVEL;
1655 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1657 static unsigned long scroll_delay = 0;
1658 static unsigned long label_delay = 0;
1659 static int from_x, from_y, scroll_direction;
1660 static int label_state, label_counter;
1664 from_x = from_y = 0;
1665 scroll_direction = MV_RIGHT;
1669 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1670 DrawMicroLevelLabelExt(label_state);
1672 /* initialize delay counters */
1673 DelayReached(&scroll_delay, 0);
1674 DelayReached(&label_delay, 0);
1679 /* scroll micro level, if needed */
1680 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1681 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1683 switch (scroll_direction)
1689 scroll_direction = MV_UP;
1693 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1696 scroll_direction = MV_DOWN;
1703 scroll_direction = MV_RIGHT;
1707 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1710 scroll_direction = MV_LEFT;
1717 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1720 /* redraw micro level label, if needed */
1721 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1722 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1723 strcmp(level.author, leveldir[leveldir_nr].name) != 0 &&
1724 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1726 int max_label_counter = 23;
1728 if (leveldir[leveldir_nr].imported_from != NULL)
1729 max_label_counter += 14;
1731 label_counter = (label_counter + 1) % max_label_counter;
1732 label_state = (label_counter >= 0 && label_counter <= 7 ?
1733 MICROLABEL_LEVEL_NAME :
1734 label_counter >= 9 && label_counter <= 12 ?
1735 MICROLABEL_CREATED_BY :
1736 label_counter >= 14 && label_counter <= 21 ?
1737 MICROLABEL_LEVEL_AUTHOR :
1738 label_counter >= 23 && label_counter <= 26 ?
1739 MICROLABEL_IMPORTED_FROM :
1740 label_counter >= 28 && label_counter <= 35 ?
1741 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1742 DrawMicroLevelLabelExt(label_state);
1746 int REQ_in_range(int x, int y)
1748 if (y > DY+249 && y < DY+278)
1750 if (x > DX+1 && x < DX+48)
1752 else if (x > DX+51 && x < DX+98)
1758 boolean Request(char *text, unsigned int req_state)
1760 int mx, my, ty, result = -1;
1761 unsigned int old_door_state;
1764 /* pause network game while waiting for request to answer */
1765 if (options.network &&
1766 game_status == PLAYING &&
1767 req_state & REQUEST_WAIT_FOR)
1768 SendToServer_PausePlaying();
1771 old_door_state = GetDoorState();
1775 CloseDoor(DOOR_CLOSE_1);
1777 /* save old door content */
1778 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
1779 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1780 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1782 /* clear door drawing field */
1783 XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
1785 /* write text for request */
1786 for(ty=0; ty<13; ty++)
1794 for(tl=0,tx=0; tx<7; tl++,tx++)
1797 if (!tc || tc == 32)
1808 DrawTextExt(drawto, gc,
1809 DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
1810 txt, FS_SMALL, FC_YELLOW);
1811 text += tl + (tc == 32 ? 1 : 0);
1814 if (req_state & REQ_ASK)
1816 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1817 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1819 else if (req_state & REQ_CONFIRM)
1821 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1823 else if (req_state & REQ_PLAYER)
1825 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1826 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1827 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1828 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1831 /* copy request gadgets to door backbuffer */
1832 XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
1833 DX, DY, DXSIZE, DYSIZE,
1834 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1836 OpenDoor(DOOR_OPEN_1);
1842 if (!(req_state & REQUEST_WAIT_FOR))
1845 if (game_status != MAINMENU)
1848 button_status = MB_RELEASED;
1850 request_gadget_id = -1;
1854 if (XPending(display))
1858 XNextEvent(display, &event);
1866 if (event.type == MotionNotify)
1873 if (!XQueryPointer(display, window, &root, &child,
1874 &root_x, &root_y, &win_x, &win_y, &mask))
1880 motion_status = TRUE;
1881 mx = ((XMotionEvent *) &event)->x;
1882 my = ((XMotionEvent *) &event)->y;
1886 motion_status = FALSE;
1887 mx = ((XButtonEvent *) &event)->x;
1888 my = ((XButtonEvent *) &event)->y;
1889 if (event.type==ButtonPress)
1890 button_status = ((XButtonEvent *) &event)->button;
1892 button_status = MB_RELEASED;
1895 /* this sets 'request_gadget_id' */
1896 HandleGadgets(mx, my, button_status);
1898 switch(request_gadget_id)
1900 case TOOL_CTRL_ID_YES:
1903 case TOOL_CTRL_ID_NO:
1906 case TOOL_CTRL_ID_CONFIRM:
1907 result = TRUE | FALSE;
1910 case TOOL_CTRL_ID_PLAYER_1:
1913 case TOOL_CTRL_ID_PLAYER_2:
1916 case TOOL_CTRL_ID_PLAYER_3:
1919 case TOOL_CTRL_ID_PLAYER_4:
1931 switch(XLookupKeysym((XKeyEvent *)&event,
1932 ((XKeyEvent *)&event)->state))
1945 if (req_state & REQ_PLAYER)
1950 key_joystick_mapping = 0;
1954 HandleOtherEvents(&event);
1958 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1960 int joy = AnyJoystick();
1962 if (joy & JOY_BUTTON_1)
1964 else if (joy & JOY_BUTTON_2)
1970 /* don't eat all CPU time */
1974 if (game_status != MAINMENU)
1979 if (!(req_state & REQ_STAY_OPEN))
1981 CloseDoor(DOOR_CLOSE_1);
1983 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1985 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1986 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1987 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1988 OpenDoor(DOOR_OPEN_1);
1995 /* continue network game after request */
1996 if (options.network &&
1997 game_status == PLAYING &&
1998 req_state & REQUEST_WAIT_FOR)
1999 SendToServer_ContinuePlaying();
2005 unsigned int OpenDoor(unsigned int door_state)
2007 unsigned int new_door_state;
2009 if (door_state & DOOR_COPY_BACK)
2011 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2012 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2013 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2014 door_state &= ~DOOR_COPY_BACK;
2017 new_door_state = MoveDoor(door_state);
2019 return(new_door_state);
2022 unsigned int CloseDoor(unsigned int door_state)
2024 unsigned int new_door_state;
2026 XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
2027 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2028 XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
2029 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2031 new_door_state = MoveDoor(door_state);
2033 return(new_door_state);
2036 unsigned int GetDoorState()
2038 return(MoveDoor(DOOR_GET_STATE));
2041 unsigned int MoveDoor(unsigned int door_state)
2043 static int door1 = DOOR_OPEN_1;
2044 static int door2 = DOOR_CLOSE_2;
2045 static unsigned long door_delay = 0;
2046 int x, start, stepsize = 2;
2047 unsigned long door_delay_value = stepsize * 5;
2049 if (door_state == DOOR_GET_STATE)
2050 return(door1 | door2);
2052 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2053 door_state &= ~DOOR_OPEN_1;
2054 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2055 door_state &= ~DOOR_CLOSE_1;
2056 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2057 door_state &= ~DOOR_OPEN_2;
2058 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2059 door_state &= ~DOOR_CLOSE_2;
2061 if (setup.quick_doors)
2064 door_delay_value = 0;
2065 StopSound(SND_OEFFNEN);
2068 if (door_state & DOOR_ACTION)
2070 if (!(door_state & DOOR_NO_DELAY))
2071 PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
2073 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2075 for(x=start; x<=DXSIZE; x+=stepsize)
2077 WaitUntilDelayReached(&door_delay, door_delay_value);
2079 if (door_state & DOOR_ACTION_1)
2081 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2082 int j = (DXSIZE - i) / 3;
2084 XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
2085 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2086 DXSIZE,DYSIZE - i/2, DX, DY);
2088 XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2090 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2091 DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2092 XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
2093 DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j);
2094 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2095 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i,
2097 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2098 DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2099 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2100 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY);
2101 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2102 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j);
2104 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2105 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2107 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2108 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2110 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2111 DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2112 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2113 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2114 DX + DXSIZE - i, DY + 77 + j);
2115 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2116 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2117 DX + DXSIZE - i, DY + 203 + j);
2119 redraw_mask |= REDRAW_DOOR_1;
2122 if (door_state & DOOR_ACTION_2)
2124 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2125 int j = (VXSIZE - i) / 3;
2127 XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
2128 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2129 VXSIZE, VYSIZE - i/2, VX, VY);
2131 XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2133 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2134 VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2135 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2136 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j);
2137 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2138 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2139 XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
2140 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY);
2142 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2143 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2,
2144 VX, VY + VYSIZE / 2 - j);
2145 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2146 VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2147 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2148 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j,
2149 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2151 redraw_mask |= REDRAW_DOOR_2;
2156 if (game_status == MAINMENU)
2161 if (setup.quick_doors)
2162 StopSound(SND_OEFFNEN);
2164 if (door_state & DOOR_ACTION_1)
2165 door1 = door_state & DOOR_ACTION_1;
2166 if (door_state & DOOR_ACTION_2)
2167 door2 = door_state & DOOR_ACTION_2;
2169 return (door1 | door2);
2172 void DrawSpecialEditorDoor()
2174 /* draw bigger toolbox window */
2175 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2176 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2178 redraw_mask |= REDRAW_ALL;
2181 void UndrawSpecialEditorDoor()
2183 /* draw normal tape recorder window */
2184 XCopyArea(display, pix[PIX_BACK], drawto, gc,
2185 562, 344, 108, 56, EX - 4, EY - 12);
2187 redraw_mask |= REDRAW_ALL;
2190 int ReadPixel(Drawable d, int x, int y)
2192 XImage *pixel_image;
2193 unsigned long pixel_value;
2195 pixel_image = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
2196 pixel_value = XGetPixel(pixel_image, 0, 0);
2198 XDestroyImage(pixel_image);
2203 /* ---------- new tool button stuff ---------------------------------------- */
2205 /* graphic position values for tool buttons */
2206 #define TOOL_BUTTON_YES_XPOS 2
2207 #define TOOL_BUTTON_YES_YPOS 250
2208 #define TOOL_BUTTON_YES_GFX_YPOS 0
2209 #define TOOL_BUTTON_YES_XSIZE 46
2210 #define TOOL_BUTTON_YES_YSIZE 28
2211 #define TOOL_BUTTON_NO_XPOS 52
2212 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2213 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2214 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2215 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2216 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2217 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2218 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2219 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2220 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2221 #define TOOL_BUTTON_PLAYER_XSIZE 30
2222 #define TOOL_BUTTON_PLAYER_YSIZE 30
2223 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2224 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2225 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2226 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2227 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2228 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2229 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2230 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2231 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2232 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2233 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2234 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2235 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2236 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2237 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2238 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2239 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2240 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2241 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2242 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2251 } toolbutton_info[NUM_TOOL_BUTTONS] =
2254 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2255 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2256 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2261 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2262 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2263 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2268 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2269 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2270 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2271 TOOL_CTRL_ID_CONFIRM,
2275 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2276 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2277 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2278 TOOL_CTRL_ID_PLAYER_1,
2282 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2283 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2284 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2285 TOOL_CTRL_ID_PLAYER_2,
2289 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2290 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2291 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2292 TOOL_CTRL_ID_PLAYER_3,
2296 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2297 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2298 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2299 TOOL_CTRL_ID_PLAYER_4,
2304 static void DoNotDisplayInfoText(void *ptr)
2309 void CreateToolButtons()
2313 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2315 Pixmap gd_pixmap = pix[PIX_DOOR];
2316 Pixmap deco_pixmap = None;
2317 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2318 struct GadgetInfo *gi;
2319 unsigned long event_mask;
2320 int gd_xoffset, gd_yoffset;
2321 int gd_x1, gd_x2, gd_y;
2324 event_mask = GD_EVENT_RELEASED;
2326 gd_xoffset = toolbutton_info[i].xpos;
2327 gd_yoffset = toolbutton_info[i].ypos;
2328 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2329 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2330 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2332 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2334 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2335 &deco_pixmap, &deco_x, &deco_y);
2336 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2337 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2340 gi = CreateGadget(GDI_CUSTOM_ID, id,
2341 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2342 GDI_X, DX + toolbutton_info[i].x,
2343 GDI_Y, DY + toolbutton_info[i].y,
2344 GDI_WIDTH, toolbutton_info[i].width,
2345 GDI_HEIGHT, toolbutton_info[i].height,
2346 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2347 GDI_STATE, GD_BUTTON_UNPRESSED,
2348 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
2349 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
2350 GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
2351 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2352 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2353 GDI_DECORATION_SHIFTING, 1, 1,
2354 GDI_EVENT_MASK, event_mask,
2355 GDI_CALLBACK_ACTION, HandleToolButtons,
2356 GDI_CALLBACK_INFO, DoNotDisplayInfoText,
2360 Error(ERR_EXIT, "cannot create gadget");
2362 tool_gadget[id] = gi;
2366 static void UnmapToolButtons()
2370 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2371 UnmapGadget(tool_gadget[i]);
2374 static void HandleToolButtons(struct GadgetInfo *gi)
2376 request_gadget_id = gi->custom_id;
2379 int el2gfx(int element)
2383 case EL_LEERRAUM: return -1;
2384 case EL_ERDREICH: return GFX_ERDREICH;
2385 case EL_MAUERWERK: return GFX_MAUERWERK;
2386 case EL_FELSBODEN: return GFX_FELSBODEN;
2387 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2388 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2389 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2390 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2391 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2392 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2393 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2394 case EL_SPIELER1: return GFX_SPIELER1;
2395 case EL_SPIELER2: return GFX_SPIELER2;
2396 case EL_SPIELER3: return GFX_SPIELER3;
2397 case EL_SPIELER4: return GFX_SPIELER4;
2398 case EL_KAEFER: return GFX_KAEFER;
2399 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2400 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2401 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2402 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2403 case EL_FLIEGER: return GFX_FLIEGER;
2404 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2405 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2406 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2407 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2408 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2409 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2410 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2411 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2412 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2413 case EL_FIREFLY: return GFX_FIREFLY;
2414 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2415 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2416 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2417 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2418 case EL_MAMPFER: return GFX_MAMPFER;
2419 case EL_ROBOT: return GFX_ROBOT;
2420 case EL_BETON: return GFX_BETON;
2421 case EL_DIAMANT: return GFX_DIAMANT;
2422 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2423 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2424 case EL_TROPFEN: return GFX_TROPFEN;
2425 case EL_BOMBE: return GFX_BOMBE;
2426 case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV;
2427 case EL_SIEB_LEER: return GFX_SIEB_LEER;
2428 case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
2429 case EL_SIEB_TOT: return GFX_SIEB_TOT;
2430 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2431 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2432 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2433 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2434 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2435 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2436 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2437 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2438 case EL_LIFE: return GFX_LIFE;
2439 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2440 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2441 case EL_BADEWANNE: return GFX_BADEWANNE;
2442 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2443 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2444 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2445 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2446 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2447 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2448 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2449 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2450 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2451 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2452 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2453 case EL_PFORTE1: return GFX_PFORTE1;
2454 case EL_PFORTE2: return GFX_PFORTE2;
2455 case EL_PFORTE3: return GFX_PFORTE3;
2456 case EL_PFORTE4: return GFX_PFORTE4;
2457 case EL_PFORTE1X: return GFX_PFORTE1X;
2458 case EL_PFORTE2X: return GFX_PFORTE2X;
2459 case EL_PFORTE3X: return GFX_PFORTE3X;
2460 case EL_PFORTE4X: return GFX_PFORTE4X;
2461 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2462 case EL_PACMAN: return GFX_PACMAN;
2463 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2464 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2465 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2466 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2467 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2468 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2469 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2470 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2471 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2472 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2473 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2474 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2475 case EL_MAUER_X: return GFX_MAUER_X;
2476 case EL_MAUER_Y: return GFX_MAUER_Y;
2477 case EL_MAUER_XY: return GFX_MAUER_XY;
2478 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2479 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2480 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2481 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2482 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2483 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2484 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2485 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2486 case EL_MAMPFER2: return GFX_MAMPFER2;
2487 case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV;
2488 case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
2489 case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
2490 case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
2491 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2492 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2493 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2494 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2495 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2496 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2497 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2498 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2499 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2500 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2501 case EL_MOLE: return GFX_MOLE;
2502 case EL_PINGUIN: return GFX_PINGUIN;
2503 case EL_SCHWEIN: return GFX_SCHWEIN;
2504 case EL_DRACHE: return GFX_DRACHE;
2505 case EL_SONDE: return GFX_SONDE;
2506 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2507 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2508 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2509 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2510 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2511 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2512 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2513 case EL_SP_ZONK: return GFX_SP_ZONK;
2514 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2515 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2516 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2517 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2518 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2519 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2520 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2521 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2522 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2523 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2524 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2525 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2526 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2527 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2528 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2529 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2530 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2531 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2532 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2533 case EL_PEARL: return GFX_PEARL;
2534 case EL_CRYSTAL: return GFX_CRYSTAL;
2535 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2536 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2537 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2538 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2539 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2540 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2541 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2542 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2543 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2544 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2545 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2546 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2547 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2548 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2549 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2550 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2551 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2552 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2553 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2554 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2555 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2556 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2557 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2558 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2559 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2560 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2561 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2562 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2563 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2564 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2565 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2566 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2567 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2568 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2569 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2570 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2571 case EL_LANDMINE: return GFX_LANDMINE;
2572 case EL_ENVELOPE: return GFX_ENVELOPE;
2573 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2574 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2575 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2576 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2577 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2578 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2579 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2580 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2581 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2582 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2583 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2584 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2585 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2586 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2587 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2588 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2589 case EL_MOLE_UP: return GFX_MOLE_UP;
2590 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2591 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2592 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2593 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2594 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2595 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2596 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2597 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2598 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2599 case EL_BALLOON: return GFX_BALLOON;
2600 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2601 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2602 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2603 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2604 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2605 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2606 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2607 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2608 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2609 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2610 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2611 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2612 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2613 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2614 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2615 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2616 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2620 if (IS_CHAR(element))
2621 return GFX_CHAR_START + (element - EL_CHAR_START);
2622 else if (element >= EL_SP_START && element <= EL_SP_END)
2624 int nr_element = element - EL_SP_START;
2625 int gfx_per_line = 8;
2627 (nr_element / gfx_per_line) * SP_PER_LINE +
2628 (nr_element % gfx_per_line);
2630 return GFX_START_ROCKSSP + nr_graphic;