1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
16 #include "libgame/libgame.h"
28 /* select level set with EMC X11 graphics before activating EM GFX debugging */
29 #define DEBUG_EM_GFX 0
31 /* tool button identifiers */
32 #define TOOL_CTRL_ID_YES 0
33 #define TOOL_CTRL_ID_NO 1
34 #define TOOL_CTRL_ID_CONFIRM 2
35 #define TOOL_CTRL_ID_PLAYER_1 3
36 #define TOOL_CTRL_ID_PLAYER_2 4
37 #define TOOL_CTRL_ID_PLAYER_3 5
38 #define TOOL_CTRL_ID_PLAYER_4 6
40 #define NUM_TOOL_BUTTONS 7
42 /* constants for number of doors and door parts */
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_DOOR_1_GFX_PART_1,
75 IMG_DOOR_1_GFX_PART_2,
80 IMG_DOOR_1_GFX_PART_3,
85 IMG_DOOR_1_GFX_PART_4,
90 IMG_DOOR_1_GFX_PART_5,
95 IMG_DOOR_1_GFX_PART_6,
100 IMG_DOOR_1_GFX_PART_7,
105 IMG_DOOR_1_GFX_PART_8,
111 IMG_DOOR_2_GFX_PART_1,
116 IMG_DOOR_2_GFX_PART_2,
121 IMG_DOOR_2_GFX_PART_3,
126 IMG_DOOR_2_GFX_PART_4,
131 IMG_DOOR_2_GFX_PART_5,
136 IMG_DOOR_2_GFX_PART_6,
141 IMG_DOOR_2_GFX_PART_7,
146 IMG_DOOR_2_GFX_PART_8,
152 IMG_BACKGROUND_PANEL,
169 /* forward declaration for internal use */
170 static void UnmapToolButtons();
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
178 static char *print_if_not_empty(int element)
180 static char *s = NULL;
181 char *token_name = element_info[element].token_name;
186 s = checked_malloc(strlen(token_name) + 10 + 1);
188 if (element != EL_EMPTY)
189 sprintf(s, "%d\t['%s']", element, token_name);
191 sprintf(s, "%d", element);
196 void DumpTile(int x, int y)
201 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
207 printf_line("-", 79);
208 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
209 printf_line("-", 79);
211 if (!IN_LEV_FIELD(x, y))
213 printf("(not in level field)\n");
219 printf(" Feld: %d\t['%s']\n", Feld[x][y],
220 element_info[Feld[x][y]].token_name);
221 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
222 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
223 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
224 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
225 printf(" MovPos: %d\n", MovPos[x][y]);
226 printf(" MovDir: %d\n", MovDir[x][y]);
227 printf(" MovDelay: %d\n", MovDelay[x][y]);
228 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
229 printf(" CustomValue: %d\n", CustomValue[x][y]);
230 printf(" GfxElement: %d\n", GfxElement[x][y]);
231 printf(" GfxAction: %d\n", GfxAction[x][y]);
232 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
236 void SetDrawtoField(int mode)
238 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
246 BX2 = SCR_FIELDX + 1;
247 BY2 = SCR_FIELDY + 1;
266 BX2 = SCR_FIELDX + 1;
267 BY2 = SCR_FIELDY + 1;
282 drawto_field = fieldbuffer;
284 else /* DRAW_BACKBUFFER */
290 BX2 = SCR_FIELDX - 1;
291 BY2 = SCR_FIELDY - 1;
295 drawto_field = backbuffer;
299 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
301 if (game_status == GAME_MODE_PLAYING &&
302 level.game_engine_type == GAME_ENGINE_TYPE_EM)
304 /* currently there is no partial redraw -- always redraw whole playfield */
305 RedrawPlayfield_EM(TRUE);
307 /* blit playfield from scroll buffer to normal back buffer for fading in */
308 BlitScreenToBitmap_EM(backbuffer);
310 else if (game_status == GAME_MODE_PLAYING &&
311 level.game_engine_type == GAME_ENGINE_TYPE_SP)
313 /* currently there is no partial redraw -- always redraw whole playfield */
314 RedrawPlayfield_SP(TRUE);
316 /* blit playfield from scroll buffer to normal back buffer for fading in */
317 BlitScreenToBitmap_SP(backbuffer);
319 else if (game_status == GAME_MODE_PLAYING &&
320 !game.envelope_active)
326 width = gfx.sxsize + 2 * TILEX;
327 height = gfx.sysize + 2 * TILEY;
333 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
334 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
336 for (xx = BX1; xx <= BX2; xx++)
337 for (yy = BY1; yy <= BY2; yy++)
338 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
339 DrawScreenField(xx, yy);
343 if (setup.soft_scrolling)
345 int fx = FX, fy = FY;
347 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
348 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
350 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
362 BlitBitmap(drawto, window, x, y, width, height, x, y);
365 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
367 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
369 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
370 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
373 void DrawMaskedBorder_FIELD()
375 if (global.border_status >= GAME_MODE_TITLE &&
376 global.border_status <= GAME_MODE_PLAYING &&
377 border.draw_masked[global.border_status])
378 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
381 void DrawMaskedBorder_DOOR_1()
383 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
384 (global.border_status != GAME_MODE_EDITOR ||
385 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
386 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
389 void DrawMaskedBorder_DOOR_2()
391 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
392 global.border_status != GAME_MODE_EDITOR)
393 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
396 void DrawMaskedBorder_DOOR_3()
398 /* currently not available */
401 void DrawMaskedBorder_ALL()
403 DrawMaskedBorder_FIELD();
404 DrawMaskedBorder_DOOR_1();
405 DrawMaskedBorder_DOOR_2();
406 DrawMaskedBorder_DOOR_3();
409 void DrawMaskedBorder(int redraw_mask)
411 /* never draw masked screen borders on borderless screens */
412 if (effectiveGameStatus() == GAME_MODE_LOADING ||
413 effectiveGameStatus() == GAME_MODE_TITLE)
416 /* never draw masked screen borders when displaying request outside door */
417 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
418 global.use_envelope_request)
421 if (redraw_mask & REDRAW_ALL)
422 DrawMaskedBorder_ALL();
425 if (redraw_mask & REDRAW_FIELD)
426 DrawMaskedBorder_FIELD();
427 if (redraw_mask & REDRAW_DOOR_1)
428 DrawMaskedBorder_DOOR_1();
429 if (redraw_mask & REDRAW_DOOR_2)
430 DrawMaskedBorder_DOOR_2();
431 if (redraw_mask & REDRAW_DOOR_3)
432 DrawMaskedBorder_DOOR_3();
436 void BlitScreenToBitmap(Bitmap *target_bitmap)
438 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
439 int fx = FX, fy = FY;
442 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
443 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
444 int dx_var = dx * TILESIZE_VAR / TILESIZE;
445 int dy_var = dy * TILESIZE_VAR / TILESIZE;
448 // fx += dx * TILESIZE_VAR / TILESIZE;
449 // fy += dy * TILESIZE_VAR / TILESIZE;
451 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
452 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
455 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
456 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
458 if (EVEN(SCR_FIELDX))
460 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
461 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
463 fx += (dx_var > 0 ? TILEX_VAR : 0);
470 if (EVEN(SCR_FIELDY))
472 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
473 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
475 fy += (dy_var > 0 ? TILEY_VAR : 0);
483 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
486 SBY_Upper, SBY_Lower,
490 if (border.draw_masked[GAME_MODE_PLAYING])
492 if (buffer != backbuffer)
494 /* copy playfield buffer to backbuffer to add masked border */
495 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
496 DrawMaskedBorder(REDRAW_FIELD);
499 BlitBitmap(backbuffer, target_bitmap,
500 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
505 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
512 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
515 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
516 for (x = 0; x < SCR_FIELDX; x++)
517 for (y = 0 ; y < SCR_FIELDY; y++)
518 if (redraw[redraw_x1 + x][redraw_y1 + y])
519 printf("::: - %d, %d [%s]\n",
520 LEVELX(x), LEVELY(y),
521 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
524 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
525 redraw_mask |= REDRAW_FIELD;
528 // never redraw single tiles, always redraw the whole field
529 // (redrawing single tiles up to a certain threshold was faster on old,
530 // now legacy graphics, but slows things down on modern graphics now)
531 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
532 if (redraw_mask & REDRAW_TILES)
533 redraw_mask |= REDRAW_FIELD;
537 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
538 /* (force full redraw) */
539 if (game_status == GAME_MODE_PLAYING)
540 redraw_mask |= REDRAW_FIELD;
543 if (redraw_mask & REDRAW_FIELD)
544 redraw_mask &= ~REDRAW_TILES;
546 if (redraw_mask == REDRAW_NONE)
551 if (redraw_mask & REDRAW_ALL)
552 printf("[REDRAW_ALL]");
553 if (redraw_mask & REDRAW_FIELD)
554 printf("[REDRAW_FIELD]");
555 if (redraw_mask & REDRAW_TILES)
556 printf("[REDRAW_TILES]");
557 if (redraw_mask & REDRAW_DOOR_1)
558 printf("[REDRAW_DOOR_1]");
559 if (redraw_mask & REDRAW_DOOR_2)
560 printf("[REDRAW_DOOR_2]");
561 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
562 printf("[REDRAW_FROM_BACKBUFFER]");
563 printf(" [%d]\n", FrameCounter);
566 if (redraw_mask & REDRAW_TILES &&
567 game_status == GAME_MODE_PLAYING &&
568 border.draw_masked[GAME_MODE_PLAYING])
569 redraw_mask |= REDRAW_FIELD;
571 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
573 static boolean last_frame_skipped = FALSE;
574 boolean skip_even_when_not_scrolling = TRUE;
575 boolean just_scrolling = (ScreenMovDir != 0);
576 boolean verbose = FALSE;
578 if (global.fps_slowdown_factor > 1 &&
579 (FrameCounter % global.fps_slowdown_factor) &&
580 (just_scrolling || skip_even_when_not_scrolling))
582 redraw_mask &= ~REDRAW_MAIN;
584 last_frame_skipped = TRUE;
587 printf("FRAME SKIPPED\n");
591 if (last_frame_skipped)
592 redraw_mask |= REDRAW_FIELD;
594 last_frame_skipped = FALSE;
597 printf("frame not skipped\n");
601 /* synchronize X11 graphics at this point; if we would synchronize the
602 display immediately after the buffer switching (after the XFlush),
603 this could mean that we have to wait for the graphics to complete,
604 although we could go on doing calculations for the next frame */
608 /* never draw masked border to backbuffer when using playfield buffer */
609 if (game_status != GAME_MODE_PLAYING ||
610 redraw_mask & REDRAW_FROM_BACKBUFFER ||
611 buffer == backbuffer)
612 DrawMaskedBorder(redraw_mask);
614 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
616 if (redraw_mask & REDRAW_ALL)
618 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
620 redraw_mask = REDRAW_NONE;
623 if (redraw_mask & REDRAW_FIELD)
626 printf("::: REDRAW_FIELD\n");
629 if (game_status != GAME_MODE_PLAYING ||
630 redraw_mask & REDRAW_FROM_BACKBUFFER)
632 BlitBitmap(backbuffer, window,
633 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
638 BlitScreenToBitmap(window);
640 int fx = FX, fy = FY;
643 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
644 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
645 int dx_var = dx * TILESIZE_VAR / TILESIZE;
646 int dy_var = dy * TILESIZE_VAR / TILESIZE;
649 // fx += dx * TILESIZE_VAR / TILESIZE;
650 // fy += dy * TILESIZE_VAR / TILESIZE;
652 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
653 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
656 /* !!! THIS WORKS !!! */
658 printf("::: %d, %d\n", scroll_x, scroll_y);
660 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
661 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
663 if (EVEN(SCR_FIELDX))
665 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
666 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
668 fx += (dx > 0 ? TILEX_VAR : 0);
675 if (EVEN(SCR_FIELDY))
677 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
678 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
680 fy += (dy > 0 ? TILEY_VAR : 0);
687 if (border.draw_masked[GAME_MODE_PLAYING])
689 if (buffer != backbuffer)
691 /* copy playfield buffer to backbuffer to add masked border */
692 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
693 DrawMaskedBorder(REDRAW_FIELD);
696 BlitBitmap(backbuffer, window,
697 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
702 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
708 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
710 (setup.soft_scrolling ?
711 "setup.soft_scrolling" :
712 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
713 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
714 ABS(ScreenGfxPos) == ScrollStepSize ?
715 "ABS(ScreenGfxPos) == ScrollStepSize" :
716 "redraw_tiles > REDRAWTILES_THRESHOLD"));
721 redraw_mask &= ~REDRAW_MAIN;
724 if (redraw_mask & REDRAW_DOORS)
726 if (redraw_mask & REDRAW_DOOR_1)
727 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
729 if (redraw_mask & REDRAW_DOOR_2)
730 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
732 if (redraw_mask & REDRAW_DOOR_3)
733 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
735 redraw_mask &= ~REDRAW_DOORS;
738 if (redraw_mask & REDRAW_MICROLEVEL)
740 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
741 SX, SY + 10 * TILEY);
743 redraw_mask &= ~REDRAW_MICROLEVEL;
746 if (redraw_mask & REDRAW_TILES)
749 printf("::: REDRAW_TILES\n");
755 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
758 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
759 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
762 int dx_var = dx * TILESIZE_VAR / TILESIZE;
763 int dy_var = dy * TILESIZE_VAR / TILESIZE;
765 int fx = FX, fy = FY;
767 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
768 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
770 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
771 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
773 if (EVEN(SCR_FIELDX))
775 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
777 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
786 fx += (dx_var > 0 ? TILEX_VAR : 0);
790 if (EVEN(SCR_FIELDY))
792 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
794 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
803 fy += (dy_var > 0 ? TILEY_VAR : 0);
808 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
811 for (x = 0; x < scr_fieldx; x++)
812 for (y = 0 ; y < scr_fieldy; y++)
813 if (redraw[redraw_x1 + x][redraw_y1 + y])
814 BlitBitmap(buffer, window,
815 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
816 TILEX_VAR, TILEY_VAR,
817 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
820 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
822 for (x = 0; x < SCR_FIELDX; x++)
823 for (y = 0 ; y < SCR_FIELDY; y++)
824 if (redraw[redraw_x1 + x][redraw_y1 + y])
825 BlitBitmap(buffer, window,
826 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
827 TILEX_VAR, TILEY_VAR,
828 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
832 for (x = 0; x < SCR_FIELDX; x++)
833 for (y = 0 ; y < SCR_FIELDY; y++)
834 if (redraw[redraw_x1 + x][redraw_y1 + y])
835 BlitBitmap(buffer, window,
836 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
837 SX + x * TILEX, SY + y * TILEY);
841 if (redraw_mask & REDRAW_FPS) /* display frames per second */
846 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
847 if (!global.fps_slowdown)
850 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
852 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
854 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
860 for (x = 0; x < MAX_BUF_XSIZE; x++)
861 for (y = 0; y < MAX_BUF_YSIZE; y++)
864 redraw_mask = REDRAW_NONE;
867 static void FadeCrossSaveBackbuffer()
869 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 static int fade_type_skip = FADE_TYPE_NONE;
875 void (*draw_border_function)(void) = NULL;
876 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
877 int x, y, width, height;
878 int fade_delay, post_delay;
880 if (fade_type == FADE_TYPE_FADE_OUT)
882 if (fade_type_skip != FADE_TYPE_NONE)
885 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
888 /* skip all fade operations until specified fade operation */
889 if (fade_type & fade_type_skip)
890 fade_type_skip = FADE_TYPE_NONE;
895 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
897 FadeCrossSaveBackbuffer();
903 redraw_mask |= fade_mask;
905 if (fade_type == FADE_TYPE_SKIP)
908 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
911 fade_type_skip = fade_mode;
917 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
922 fade_delay = fading.fade_delay;
923 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
926 if (fade_type_skip != FADE_TYPE_NONE)
929 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
932 /* skip all fade operations until specified fade operation */
933 if (fade_type & fade_type_skip)
934 fade_type_skip = FADE_TYPE_NONE;
944 if (global.autoplay_leveldir)
946 // fading.fade_mode = FADE_MODE_NONE;
953 if (fading.fade_mode == FADE_MODE_NONE)
961 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
964 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
968 if (fade_mask == REDRAW_NONE)
969 fade_mask = REDRAW_FIELD;
972 // if (fade_mask & REDRAW_FIELD)
973 if (fade_mask == REDRAW_FIELD)
978 height = FULL_SYSIZE;
981 fade_delay = fading.fade_delay;
982 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
985 if (border.draw_masked_when_fading)
986 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
988 DrawMaskedBorder_FIELD(); /* draw once */
990 else /* REDRAW_ALL */
998 fade_delay = fading.fade_delay;
999 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
1004 if (!setup.fade_screens ||
1006 fading.fade_mode == FADE_MODE_NONE)
1008 if (!setup.fade_screens || fade_delay == 0)
1011 if (fade_mode == FADE_MODE_FADE_OUT)
1015 if (fade_mode == FADE_MODE_FADE_OUT &&
1016 fading.fade_mode != FADE_MODE_NONE)
1017 ClearRectangle(backbuffer, x, y, width, height);
1021 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
1022 redraw_mask = REDRAW_NONE;
1030 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
1031 draw_border_function);
1033 redraw_mask &= ~fade_mask;
1036 void FadeIn(int fade_mask)
1038 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1039 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1041 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1044 void FadeOut(int fade_mask)
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 global.border_status = game_status;
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu()
1066 fading = menu.enter_menu;
1069 printf("::: storing enter_menu\n");
1072 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1075 void FadeSetLeaveMenu()
1077 fading = menu.leave_menu;
1080 printf("::: storing leave_menu\n");
1083 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1086 void FadeSetEnterScreen()
1088 fading = menu.enter_screen[game_status];
1091 printf("::: storing leave_screen[%d]\n", game_status);
1094 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1097 void FadeSetNextScreen()
1099 fading = menu.next_screen;
1102 printf("::: storing next_screen\n");
1105 // (do not overwrite fade mode set by FadeSetEnterScreen)
1106 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1109 void FadeSetLeaveScreen()
1112 printf("::: recalling last stored value\n");
1115 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1118 void FadeSetFromType(int type)
1120 if (type & TYPE_ENTER_SCREEN)
1121 FadeSetEnterScreen();
1122 else if (type & TYPE_ENTER)
1124 else if (type & TYPE_LEAVE)
1128 void FadeSetDisabled()
1130 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1132 fading = fading_none;
1135 void FadeSkipNextFadeIn()
1137 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1140 void FadeSkipNextFadeOut()
1142 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1145 void SetWindowBackgroundImageIfDefined(int graphic)
1147 if (graphic_info[graphic].bitmap)
1148 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1151 void SetMainBackgroundImageIfDefined(int graphic)
1153 if (graphic_info[graphic].bitmap)
1154 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1157 void SetDoorBackgroundImageIfDefined(int graphic)
1159 if (graphic_info[graphic].bitmap)
1160 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1163 void SetWindowBackgroundImage(int graphic)
1165 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1166 graphic_info[graphic].bitmap ?
1167 graphic_info[graphic].bitmap :
1168 graphic_info[IMG_BACKGROUND].bitmap);
1171 void SetMainBackgroundImage(int graphic)
1173 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1174 graphic_info[graphic].bitmap ?
1175 graphic_info[graphic].bitmap :
1176 graphic_info[IMG_BACKGROUND].bitmap);
1179 void SetDoorBackgroundImage(int graphic)
1181 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1182 graphic_info[graphic].bitmap ?
1183 graphic_info[graphic].bitmap :
1184 graphic_info[IMG_BACKGROUND].bitmap);
1187 void SetPanelBackground()
1190 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1193 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1194 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1196 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1197 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1198 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1199 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1202 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1203 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1206 SetDoorBackgroundBitmap(bitmap_db_panel);
1209 void DrawBackground(int x, int y, int width, int height)
1211 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1212 /* (when entering hall of fame after playing) */
1214 ClearRectangleOnBackground(drawto, x, y, width, height);
1216 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1222 if (IN_GFX_FIELD_FULL(x, y))
1223 redraw_mask |= REDRAW_FIELD;
1224 else if (IN_GFX_DOOR_1(x, y))
1225 redraw_mask |= REDRAW_DOOR_1;
1226 else if (IN_GFX_DOOR_2(x, y))
1227 redraw_mask |= REDRAW_DOOR_2;
1228 else if (IN_GFX_DOOR_3(x, y))
1229 redraw_mask |= REDRAW_DOOR_3;
1231 /* (this only works for the current arrangement of playfield and panels) */
1233 redraw_mask |= REDRAW_FIELD;
1234 else if (y < gfx.vy)
1235 redraw_mask |= REDRAW_DOOR_1;
1237 redraw_mask |= REDRAW_DOOR_2;
1241 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1242 redraw_mask |= REDRAW_FIELD;
1246 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1248 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1250 if (font->bitmap == NULL)
1253 DrawBackground(x, y, width, height);
1256 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1258 struct GraphicInfo *g = &graphic_info[graphic];
1260 if (g->bitmap == NULL)
1263 DrawBackground(x, y, width, height);
1268 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1269 /* (when entering hall of fame after playing) */
1270 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1272 /* !!! maybe this should be done before clearing the background !!! */
1273 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1275 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1276 SetDrawtoField(DRAW_BUFFERED);
1279 SetDrawtoField(DRAW_BACKBUFFER);
1282 void MarkTileDirty(int x, int y)
1284 int xx = redraw_x1 + x;
1285 int yy = redraw_y1 + y;
1287 if (!redraw[xx][yy])
1290 redraw[xx][yy] = TRUE;
1291 redraw_mask |= REDRAW_TILES;
1294 void SetBorderElement()
1298 BorderElement = EL_EMPTY;
1300 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1302 for (x = 0; x < lev_fieldx; x++)
1304 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1305 BorderElement = EL_STEELWALL;
1307 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1313 void FloodFillLevel(int from_x, int from_y, int fill_element,
1314 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1315 int max_fieldx, int max_fieldy)
1319 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1320 static int safety = 0;
1322 /* check if starting field still has the desired content */
1323 if (field[from_x][from_y] == fill_element)
1328 if (safety > max_fieldx * max_fieldy)
1329 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1331 old_element = field[from_x][from_y];
1332 field[from_x][from_y] = fill_element;
1334 for (i = 0; i < 4; i++)
1336 x = from_x + check[i][0];
1337 y = from_y + check[i][1];
1339 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1340 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1346 void SetRandomAnimationValue(int x, int y)
1348 gfx.anim_random_frame = GfxRandom[x][y];
1351 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1353 /* animation synchronized with global frame counter, not move position */
1354 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1355 sync_frame = FrameCounter;
1357 return getAnimationFrame(graphic_info[graphic].anim_frames,
1358 graphic_info[graphic].anim_delay,
1359 graphic_info[graphic].anim_mode,
1360 graphic_info[graphic].anim_start_frame,
1364 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1365 Bitmap **bitmap, int *x, int *y,
1366 boolean get_backside)
1370 int width_mult, width_div;
1371 int height_mult, height_div;
1375 { 15, 16, 2, 3 }, /* 1 x 1 */
1376 { 7, 8, 2, 3 }, /* 2 x 2 */
1377 { 3, 4, 2, 3 }, /* 4 x 4 */
1378 { 1, 2, 2, 3 }, /* 8 x 8 */
1379 { 0, 1, 2, 3 }, /* 16 x 16 */
1380 { 0, 1, 0, 1 }, /* 32 x 32 */
1382 struct GraphicInfo *g = &graphic_info[graphic];
1383 Bitmap *src_bitmap = g->bitmap;
1384 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1385 int offset_calc_pos = log_2(tilesize);
1386 int width_mult = offset_calc[offset_calc_pos].width_mult;
1387 int width_div = offset_calc[offset_calc_pos].width_div;
1388 int height_mult = offset_calc[offset_calc_pos].height_mult;
1389 int height_div = offset_calc[offset_calc_pos].height_div;
1390 int startx = src_bitmap->width * width_mult / width_div;
1391 int starty = src_bitmap->height * height_mult / height_div;
1393 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1394 tilesize / TILESIZE;
1395 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1396 tilesize / TILESIZE;
1398 int src_x = g->src_x * tilesize / TILESIZE;
1399 int src_y = g->src_y * tilesize / TILESIZE;
1401 int width = g->width * tilesize / TILESIZE;
1402 int height = g->height * tilesize / TILESIZE;
1403 int offset_x = g->offset_x * tilesize / TILESIZE;
1404 int offset_y = g->offset_y * tilesize / TILESIZE;
1406 if (g->offset_y == 0) /* frames are ordered horizontally */
1408 int max_width = g->anim_frames_per_line * width;
1409 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1411 src_x = pos % max_width;
1412 src_y = src_y % height + pos / max_width * height;
1414 else if (g->offset_x == 0) /* frames are ordered vertically */
1416 int max_height = g->anim_frames_per_line * height;
1417 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1419 src_x = src_x % width + pos / max_height * width;
1420 src_y = pos % max_height;
1422 else /* frames are ordered diagonally */
1424 src_x = src_x + frame * offset_x;
1425 src_y = src_y + frame * offset_y;
1428 *bitmap = src_bitmap;
1429 *x = startx + src_x;
1430 *y = starty + src_y;
1433 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1434 int *x, int *y, boolean get_backside)
1436 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1440 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1441 Bitmap **bitmap, int *x, int *y)
1443 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1446 void getFixedGraphicSource(int graphic, int frame,
1447 Bitmap **bitmap, int *x, int *y)
1449 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1452 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1457 struct GraphicInfo *g = &graphic_info[graphic];
1458 int mini_startx = 0;
1459 int mini_starty = g->bitmap->height * 2 / 3;
1461 *bitmap = g->bitmap;
1462 *x = mini_startx + g->src_x / 2;
1463 *y = mini_starty + g->src_y / 2;
1467 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1468 int *x, int *y, boolean get_backside)
1470 struct GraphicInfo *g = &graphic_info[graphic];
1471 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1472 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1475 if (TILESIZE_VAR != TILESIZE)
1476 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1480 *bitmap = g->bitmap;
1482 if (g->offset_y == 0) /* frames are ordered horizontally */
1484 int max_width = g->anim_frames_per_line * g->width;
1485 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1487 *x = pos % max_width;
1488 *y = src_y % g->height + pos / max_width * g->height;
1490 else if (g->offset_x == 0) /* frames are ordered vertically */
1492 int max_height = g->anim_frames_per_line * g->height;
1493 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1495 *x = src_x % g->width + pos / max_height * g->width;
1496 *y = pos % max_height;
1498 else /* frames are ordered diagonally */
1500 *x = src_x + frame * g->offset_x;
1501 *y = src_y + frame * g->offset_y;
1505 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1507 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1510 void DrawGraphic(int x, int y, int graphic, int frame)
1513 if (!IN_SCR_FIELD(x, y))
1515 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1516 printf("DrawGraphic(): This should never happen!\n");
1522 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1525 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1527 MarkTileDirty(x, y);
1530 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1533 if (!IN_SCR_FIELD(x, y))
1535 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1536 printf("DrawGraphic(): This should never happen!\n");
1541 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1543 MarkTileDirty(x, y);
1546 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1552 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1554 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1556 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1560 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1566 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1567 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1570 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1573 if (!IN_SCR_FIELD(x, y))
1575 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1576 printf("DrawGraphicThruMask(): This should never happen!\n");
1582 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1585 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1588 MarkTileDirty(x, y);
1591 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1594 if (!IN_SCR_FIELD(x, y))
1596 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1597 printf("DrawGraphicThruMask(): This should never happen!\n");
1602 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1604 MarkTileDirty(x, y);
1607 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1613 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1615 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1616 dst_x - src_x, dst_y - src_y);
1618 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1621 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1625 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1626 int graphic, int frame)
1631 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1633 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1634 dst_x - src_x, dst_y - src_y);
1635 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1638 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1640 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1642 MarkTileDirty(x / tilesize, y / tilesize);
1645 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1651 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1652 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1655 void DrawMiniGraphic(int x, int y, int graphic)
1657 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1658 MarkTileDirty(x / 2, y / 2);
1661 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1666 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1667 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1670 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1671 int graphic, int frame,
1672 int cut_mode, int mask_mode)
1677 int width = TILEX, height = TILEY;
1680 if (dx || dy) /* shifted graphic */
1682 if (x < BX1) /* object enters playfield from the left */
1689 else if (x > BX2) /* object enters playfield from the right */
1695 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1701 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1703 else if (dx) /* general horizontal movement */
1704 MarkTileDirty(x + SIGN(dx), y);
1706 if (y < BY1) /* object enters playfield from the top */
1708 if (cut_mode==CUT_BELOW) /* object completely above top border */
1716 else if (y > BY2) /* object enters playfield from the bottom */
1722 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1728 else if (dy > 0 && cut_mode == CUT_ABOVE)
1730 if (y == BY2) /* object completely above bottom border */
1736 MarkTileDirty(x, y + 1);
1737 } /* object leaves playfield to the bottom */
1738 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1740 else if (dy) /* general vertical movement */
1741 MarkTileDirty(x, y + SIGN(dy));
1745 if (!IN_SCR_FIELD(x, y))
1747 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1748 printf("DrawGraphicShifted(): This should never happen!\n");
1754 width = width * TILESIZE_VAR / TILESIZE;
1755 height = height * TILESIZE_VAR / TILESIZE;
1756 cx = cx * TILESIZE_VAR / TILESIZE;
1757 cy = cy * TILESIZE_VAR / TILESIZE;
1758 dx = dx * TILESIZE_VAR / TILESIZE;
1759 dy = dy * TILESIZE_VAR / TILESIZE;
1762 if (width > 0 && height > 0)
1764 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1770 dst_x = FX + x * TILEX_VAR + dx;
1771 dst_y = FY + y * TILEY_VAR + dy;
1773 dst_x = FX + x * TILEX + dx;
1774 dst_y = FY + y * TILEY + dy;
1777 if (mask_mode == USE_MASKING)
1779 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1780 dst_x - src_x, dst_y - src_y);
1781 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1788 MarkTileDirty(x, y);
1792 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1793 int graphic, int frame,
1794 int cut_mode, int mask_mode)
1800 int width = TILEX_VAR, height = TILEY_VAR;
1802 int width = TILEX, height = TILEY;
1806 int x2 = x + SIGN(dx);
1807 int y2 = y + SIGN(dy);
1809 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1810 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1812 /* movement with two-tile animations must be sync'ed with movement position,
1813 not with current GfxFrame (which can be higher when using slow movement) */
1814 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1815 int anim_frames = graphic_info[graphic].anim_frames;
1817 /* (we also need anim_delay here for movement animations with less frames) */
1818 int anim_delay = graphic_info[graphic].anim_delay;
1819 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1821 int sync_frame = anim_pos * anim_frames / TILESIZE;
1824 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1825 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1827 /* re-calculate animation frame for two-tile movement animation */
1828 frame = getGraphicAnimationFrame(graphic, sync_frame);
1832 printf("::: %d, %d, %d => %d [%d]\n",
1833 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1835 printf("::: %d, %d => %d\n",
1836 anim_pos, anim_frames, sync_frame);
1841 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1842 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1845 /* check if movement start graphic inside screen area and should be drawn */
1846 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1848 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1851 dst_x = FX + x1 * TILEX_VAR;
1852 dst_y = FY + y1 * TILEY_VAR;
1854 dst_x = FX + x1 * TILEX;
1855 dst_y = FY + y1 * TILEY;
1858 if (mask_mode == USE_MASKING)
1860 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1861 dst_x - src_x, dst_y - src_y);
1862 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1866 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1869 MarkTileDirty(x1, y1);
1872 /* check if movement end graphic inside screen area and should be drawn */
1873 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1875 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1878 dst_x = FX + x2 * TILEX_VAR;
1879 dst_y = FY + y2 * TILEY_VAR;
1881 dst_x = FX + x2 * TILEX;
1882 dst_y = FY + y2 * TILEY;
1885 if (mask_mode == USE_MASKING)
1887 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1888 dst_x - src_x, dst_y - src_y);
1889 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1893 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1896 MarkTileDirty(x2, y2);
1900 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1901 int graphic, int frame,
1902 int cut_mode, int mask_mode)
1906 DrawGraphic(x, y, graphic, frame);
1911 if (graphic_info[graphic].double_movement) /* EM style movement images */
1912 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1914 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1917 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1918 int frame, int cut_mode)
1920 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1923 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1924 int cut_mode, int mask_mode)
1926 int lx = LEVELX(x), ly = LEVELY(y);
1930 if (IN_LEV_FIELD(lx, ly))
1932 SetRandomAnimationValue(lx, ly);
1934 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1935 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1937 /* do not use double (EM style) movement graphic when not moving */
1938 if (graphic_info[graphic].double_movement && !dx && !dy)
1940 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1941 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1944 else /* border element */
1946 graphic = el2img(element);
1947 frame = getGraphicAnimationFrame(graphic, -1);
1950 if (element == EL_EXPANDABLE_WALL)
1952 boolean left_stopped = FALSE, right_stopped = FALSE;
1954 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1955 left_stopped = TRUE;
1956 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1957 right_stopped = TRUE;
1959 if (left_stopped && right_stopped)
1961 else if (left_stopped)
1963 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1964 frame = graphic_info[graphic].anim_frames - 1;
1966 else if (right_stopped)
1968 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1969 frame = graphic_info[graphic].anim_frames - 1;
1974 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1975 else if (mask_mode == USE_MASKING)
1976 DrawGraphicThruMask(x, y, graphic, frame);
1978 DrawGraphic(x, y, graphic, frame);
1981 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1985 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1986 cut_mode, mask_mode);
1989 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1992 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1995 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1998 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2001 void DrawLevelElementThruMask(int x, int y, int element)
2003 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2006 void DrawLevelFieldThruMask(int x, int y)
2008 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2011 /* !!! implementation of quicksand is totally broken !!! */
2012 #define IS_CRUMBLED_TILE(x, y, e) \
2013 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2014 !IS_MOVING(x, y) || \
2015 (e) == EL_QUICKSAND_EMPTYING || \
2016 (e) == EL_QUICKSAND_FAST_EMPTYING))
2018 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2023 int width, height, cx, cy;
2024 int sx = SCREENX(x), sy = SCREENY(y);
2025 int crumbled_border_size = graphic_info[graphic].border_size;
2028 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2030 for (i = 1; i < 4; i++)
2032 int dxx = (i & 1 ? dx : 0);
2033 int dyy = (i & 2 ? dy : 0);
2036 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2039 /* check if neighbour field is of same crumble type */
2040 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2041 graphic_info[graphic].class ==
2042 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2044 /* return if check prevents inner corner */
2045 if (same == (dxx == dx && dyy == dy))
2049 /* if we reach this point, we have an inner corner */
2051 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2054 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
2055 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
2056 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
2057 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
2059 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2060 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2062 width = crumbled_border_size;
2063 height = crumbled_border_size;
2064 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
2065 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
2067 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2068 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2072 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2077 int width, height, bx, by, cx, cy;
2078 int sx = SCREENX(x), sy = SCREENY(y);
2079 int crumbled_border_size = graphic_info[graphic].border_size;
2082 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2084 /* draw simple, sloppy, non-corner-accurate crumbled border */
2087 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
2088 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
2089 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2090 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2092 if (dir == 1 || dir == 2) /* left or right crumbled border */
2094 width = crumbled_border_size;
2096 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2099 else /* top or bottom crumbled border */
2102 height = crumbled_border_size;
2104 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2109 BlitBitmap(src_bitmap, drawto_field,
2110 src_x + cx * TILESIZE_VAR / TILESIZE,
2111 src_y + cy * TILESIZE_VAR / TILESIZE,
2112 width * TILESIZE_VAR / TILESIZE,
2113 height * TILESIZE_VAR / TILESIZE,
2114 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2115 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2117 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2118 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2121 /* (remaining middle border part must be at least as big as corner part) */
2122 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2123 crumbled_border_size >= TILESIZE / 3)
2126 /* correct corners of crumbled border, if needed */
2129 for (i = -1; i <= 1; i+=2)
2131 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2132 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2133 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2136 /* check if neighbour field is of same crumble type */
2137 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2138 graphic_info[graphic].class ==
2139 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2141 /* no crumbled corner, but continued crumbled border */
2143 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2144 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2145 int b1 = (i == 1 ? crumbled_border_size :
2146 TILESIZE - 2 * crumbled_border_size);
2148 width = crumbled_border_size;
2149 height = crumbled_border_size;
2151 if (dir == 1 || dir == 2)
2167 BlitBitmap(src_bitmap, drawto_field,
2168 src_x + bx * TILESIZE_VAR / TILESIZE,
2169 src_y + by * TILESIZE_VAR / TILESIZE,
2170 width * TILESIZE_VAR / TILESIZE,
2171 height * TILESIZE_VAR / TILESIZE,
2172 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2173 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2175 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2176 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2181 if (dir == 1 || dir == 2) /* left or right crumbled border */
2183 for (i = -1; i <= 1; i+=2)
2187 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2190 /* check if neighbour field is of same crumble type */
2191 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2192 graphic_info[graphic].class ==
2193 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2195 /* no crumbled corner, but continued crumbled border */
2197 width = crumbled_border_size;
2198 height = crumbled_border_size;
2199 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2200 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2202 by = (i == 1 ? crumbled_border_size :
2203 TILEY - 2 * crumbled_border_size);
2205 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2206 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2210 else /* top or bottom crumbled border */
2212 for (i = -1; i <= 1; i+=2)
2216 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2219 /* check if neighbour field is of same crumble type */
2220 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2221 graphic_info[graphic].class ==
2222 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2224 /* no crumbled corner, but continued crumbled border */
2226 width = crumbled_border_size;
2227 height = crumbled_border_size;
2228 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2229 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2230 bx = (i == 1 ? crumbled_border_size :
2231 TILEX - 2 * crumbled_border_size);
2234 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2235 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2242 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2244 int sx = SCREENX(x), sy = SCREENY(y);
2247 static int xy[4][2] =
2255 if (!IN_LEV_FIELD(x, y))
2258 element = TILE_GFX_ELEMENT(x, y);
2260 /* crumble field itself */
2261 if (IS_CRUMBLED_TILE(x, y, element))
2263 if (!IN_SCR_FIELD(sx, sy))
2266 for (i = 0; i < 4; i++)
2268 int xx = x + xy[i][0];
2269 int yy = y + xy[i][1];
2271 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2274 /* check if neighbour field is of same crumble type */
2276 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2277 graphic_info[graphic].class ==
2278 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2281 if (IS_CRUMBLED_TILE(xx, yy, element))
2285 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2288 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2289 graphic_info[graphic].anim_frames == 2)
2291 for (i = 0; i < 4; i++)
2293 int dx = (i & 1 ? +1 : -1);
2294 int dy = (i & 2 ? +1 : -1);
2296 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2300 MarkTileDirty(sx, sy);
2302 else /* center field not crumbled -- crumble neighbour fields */
2304 for (i = 0; i < 4; i++)
2306 int xx = x + xy[i][0];
2307 int yy = y + xy[i][1];
2308 int sxx = sx + xy[i][0];
2309 int syy = sy + xy[i][1];
2311 if (!IN_LEV_FIELD(xx, yy) ||
2312 !IN_SCR_FIELD(sxx, syy))
2315 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2318 element = TILE_GFX_ELEMENT(xx, yy);
2320 if (!IS_CRUMBLED_TILE(xx, yy, element))
2323 graphic = el_act2crm(element, ACTION_DEFAULT);
2325 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2327 MarkTileDirty(sxx, syy);
2332 void DrawLevelFieldCrumbled(int x, int y)
2336 if (!IN_LEV_FIELD(x, y))
2340 /* !!! CHECK THIS !!! */
2343 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2344 GFX_CRUMBLED(GfxElement[x][y]))
2347 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2348 GfxElement[x][y] != EL_UNDEFINED &&
2349 GFX_CRUMBLED(GfxElement[x][y]))
2351 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2358 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2360 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2363 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2366 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2369 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2370 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2371 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2372 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2373 int sx = SCREENX(x), sy = SCREENY(y);
2375 DrawGraphic(sx, sy, graphic1, frame1);
2376 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2379 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2381 int sx = SCREENX(x), sy = SCREENY(y);
2382 static int xy[4][2] =
2391 for (i = 0; i < 4; i++)
2393 int xx = x + xy[i][0];
2394 int yy = y + xy[i][1];
2395 int sxx = sx + xy[i][0];
2396 int syy = sy + xy[i][1];
2398 if (!IN_LEV_FIELD(xx, yy) ||
2399 !IN_SCR_FIELD(sxx, syy) ||
2400 !GFX_CRUMBLED(Feld[xx][yy]) ||
2404 DrawLevelField(xx, yy);
2408 static int getBorderElement(int x, int y)
2412 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2413 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2414 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2415 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2416 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2417 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2418 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2420 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2421 int steel_position = (x == -1 && y == -1 ? 0 :
2422 x == lev_fieldx && y == -1 ? 1 :
2423 x == -1 && y == lev_fieldy ? 2 :
2424 x == lev_fieldx && y == lev_fieldy ? 3 :
2425 x == -1 || x == lev_fieldx ? 4 :
2426 y == -1 || y == lev_fieldy ? 5 : 6);
2428 return border[steel_position][steel_type];
2431 void DrawScreenElement(int x, int y, int element)
2433 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2434 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2437 void DrawLevelElement(int x, int y, int element)
2439 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2440 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2443 void DrawScreenField(int x, int y)
2445 int lx = LEVELX(x), ly = LEVELY(y);
2446 int element, content;
2448 if (!IN_LEV_FIELD(lx, ly))
2450 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2453 element = getBorderElement(lx, ly);
2455 DrawScreenElement(x, y, element);
2460 element = Feld[lx][ly];
2461 content = Store[lx][ly];
2463 if (IS_MOVING(lx, ly))
2465 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2466 boolean cut_mode = NO_CUTTING;
2468 if (element == EL_QUICKSAND_EMPTYING ||
2469 element == EL_QUICKSAND_FAST_EMPTYING ||
2470 element == EL_MAGIC_WALL_EMPTYING ||
2471 element == EL_BD_MAGIC_WALL_EMPTYING ||
2472 element == EL_DC_MAGIC_WALL_EMPTYING ||
2473 element == EL_AMOEBA_DROPPING)
2474 cut_mode = CUT_ABOVE;
2475 else if (element == EL_QUICKSAND_FILLING ||
2476 element == EL_QUICKSAND_FAST_FILLING ||
2477 element == EL_MAGIC_WALL_FILLING ||
2478 element == EL_BD_MAGIC_WALL_FILLING ||
2479 element == EL_DC_MAGIC_WALL_FILLING)
2480 cut_mode = CUT_BELOW;
2483 if (lx == 9 && ly == 1)
2484 printf("::: %s [%d] [%d, %d] [%d]\n",
2485 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2486 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2487 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2488 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2489 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2492 if (cut_mode == CUT_ABOVE)
2494 DrawScreenElement(x, y, element);
2496 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2499 DrawScreenElement(x, y, EL_EMPTY);
2502 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2503 else if (cut_mode == NO_CUTTING)
2504 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2507 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2510 if (cut_mode == CUT_BELOW &&
2511 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2512 DrawLevelElement(lx, ly + 1, element);
2516 if (content == EL_ACID)
2518 int dir = MovDir[lx][ly];
2519 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2520 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2522 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2525 else if (IS_BLOCKED(lx, ly))
2530 boolean cut_mode = NO_CUTTING;
2531 int element_old, content_old;
2533 Blocked2Moving(lx, ly, &oldx, &oldy);
2536 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2537 MovDir[oldx][oldy] == MV_RIGHT);
2539 element_old = Feld[oldx][oldy];
2540 content_old = Store[oldx][oldy];
2542 if (element_old == EL_QUICKSAND_EMPTYING ||
2543 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2544 element_old == EL_MAGIC_WALL_EMPTYING ||
2545 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2546 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2547 element_old == EL_AMOEBA_DROPPING)
2548 cut_mode = CUT_ABOVE;
2550 DrawScreenElement(x, y, EL_EMPTY);
2553 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2555 else if (cut_mode == NO_CUTTING)
2556 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2559 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2562 else if (IS_DRAWABLE(element))
2563 DrawScreenElement(x, y, element);
2565 DrawScreenElement(x, y, EL_EMPTY);
2568 void DrawLevelField(int x, int y)
2570 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2571 DrawScreenField(SCREENX(x), SCREENY(y));
2572 else if (IS_MOVING(x, y))
2576 Moving2Blocked(x, y, &newx, &newy);
2577 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2578 DrawScreenField(SCREENX(newx), SCREENY(newy));
2580 else if (IS_BLOCKED(x, y))
2584 Blocked2Moving(x, y, &oldx, &oldy);
2585 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2586 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2590 void DrawMiniElement(int x, int y, int element)
2594 graphic = el2edimg(element);
2595 DrawMiniGraphic(x, y, graphic);
2598 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2600 int x = sx + scroll_x, y = sy + scroll_y;
2602 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2603 DrawMiniElement(sx, sy, EL_EMPTY);
2604 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2605 DrawMiniElement(sx, sy, Feld[x][y]);
2607 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2610 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2611 int x, int y, int xsize, int ysize,
2612 int tile_width, int tile_height)
2616 int dst_x = startx + x * tile_width;
2617 int dst_y = starty + y * tile_height;
2618 int width = graphic_info[graphic].width;
2619 int height = graphic_info[graphic].height;
2620 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2621 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2622 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2623 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2624 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2625 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2626 boolean draw_masked = graphic_info[graphic].draw_masked;
2628 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2630 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2632 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2636 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2637 inner_sx + (x - 1) * tile_width % inner_width);
2638 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2639 inner_sy + (y - 1) * tile_height % inner_height);
2643 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2644 dst_x - src_x, dst_y - src_y);
2645 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2649 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2653 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2654 int x, int y, int xsize, int ysize, int font_nr)
2656 int font_width = getFontWidth(font_nr);
2657 int font_height = getFontHeight(font_nr);
2659 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2660 font_width, font_height);
2663 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2665 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2666 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2667 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2668 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2669 boolean no_delay = (tape.warp_forward);
2670 unsigned int anim_delay = 0;
2671 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2672 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2673 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2674 int font_width = getFontWidth(font_nr);
2675 int font_height = getFontHeight(font_nr);
2676 int max_xsize = level.envelope[envelope_nr].xsize;
2677 int max_ysize = level.envelope[envelope_nr].ysize;
2678 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2679 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2680 int xend = max_xsize;
2681 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2682 int xstep = (xstart < xend ? 1 : 0);
2683 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2686 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2688 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2689 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2690 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2691 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2694 SetDrawtoField(DRAW_BUFFERED);
2697 BlitScreenToBitmap(backbuffer);
2699 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2702 SetDrawtoField(DRAW_BACKBUFFER);
2704 for (yy = 0; yy < ysize; yy++)
2705 for (xx = 0; xx < xsize; xx++)
2706 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2709 DrawTextBuffer(sx + font_width, sy + font_height,
2710 level.envelope[envelope_nr].text, font_nr, max_xsize,
2711 xsize - 2, ysize - 2, 0, mask_mode,
2712 level.envelope[envelope_nr].autowrap,
2713 level.envelope[envelope_nr].centered, FALSE);
2715 DrawTextToTextArea(sx + font_width, sy + font_height,
2716 level.envelope[envelope_nr].text, font_nr, max_xsize,
2717 xsize - 2, ysize - 2, mask_mode);
2720 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2723 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2727 void ShowEnvelope(int envelope_nr)
2729 int element = EL_ENVELOPE_1 + envelope_nr;
2730 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2731 int sound_opening = element_info[element].sound[ACTION_OPENING];
2732 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2733 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2734 boolean no_delay = (tape.warp_forward);
2735 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2736 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2737 int anim_mode = graphic_info[graphic].anim_mode;
2738 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2739 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2741 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2743 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2745 if (anim_mode == ANIM_DEFAULT)
2746 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2748 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2751 Delay(wait_delay_value);
2753 WaitForEventToContinue();
2755 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2757 if (anim_mode != ANIM_NONE)
2758 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2760 if (anim_mode == ANIM_DEFAULT)
2761 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2763 game.envelope_active = FALSE;
2765 SetDrawtoField(DRAW_BUFFERED);
2767 redraw_mask |= REDRAW_FIELD;
2771 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2773 int border_size = request.border_size;
2774 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2775 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2776 int sx = sx_center - request.width / 2;
2777 int sy = sy_center - request.height / 2;
2779 if (add_border_size)
2789 void DrawEnvelopeRequest(char *text)
2791 char *text_final = text;
2792 char *text_door_style = NULL;
2793 int graphic = IMG_BACKGROUND_REQUEST;
2794 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2795 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2796 int font_nr = FONT_REQUEST;
2797 int font_width = getFontWidth(font_nr);
2798 int font_height = getFontHeight(font_nr);
2799 int border_size = request.border_size;
2800 int line_spacing = request.line_spacing;
2801 int line_height = font_height + line_spacing;
2802 int text_width = request.width - 2 * border_size;
2803 int text_height = request.height - 2 * border_size;
2804 int line_length = text_width / font_width;
2805 int max_lines = text_height / line_height;
2806 int width = request.width;
2807 int height = request.height;
2808 int tile_size = request.step_offset;
2809 int x_steps = width / tile_size;
2810 int y_steps = height / tile_size;
2814 if (request.wrap_single_words)
2816 char *src_text_ptr, *dst_text_ptr;
2818 text_door_style = checked_malloc(2 * strlen(text) + 1);
2820 src_text_ptr = text;
2821 dst_text_ptr = text_door_style;
2823 while (*src_text_ptr)
2825 if (*src_text_ptr == ' ' ||
2826 *src_text_ptr == '?' ||
2827 *src_text_ptr == '!')
2828 *dst_text_ptr++ = '\n';
2830 if (*src_text_ptr != ' ')
2831 *dst_text_ptr++ = *src_text_ptr;
2836 *dst_text_ptr = '\0';
2838 text_final = text_door_style;
2841 setRequestPosition(&sx, &sy, FALSE);
2843 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2845 for (y = 0; y < y_steps; y++)
2846 for (x = 0; x < x_steps; x++)
2847 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2848 x, y, x_steps, y_steps,
2849 tile_size, tile_size);
2851 DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
2852 line_length, -1, max_lines, line_spacing, mask_mode,
2853 request.autowrap, request.centered, FALSE);
2855 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2856 RedrawGadget(tool_gadget[i]);
2858 // store readily prepared envelope request for later use when animating
2859 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2864 BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
2866 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2871 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2873 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2879 if (text_door_style)
2880 free(text_door_style);
2885 void AnimateEnvelopeRequest(int anim_mode, int action)
2887 int graphic = IMG_BACKGROUND_REQUEST;
2888 boolean draw_masked = graphic_info[graphic].draw_masked;
2890 int delay_value_normal = request.step_delay;
2891 int delay_value_fast = delay_value_normal / 2;
2893 int delay_value_normal = GameFrameDelay;
2894 int delay_value_fast = FfwdFrameDelay;
2896 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2897 boolean no_delay = (tape.warp_forward);
2898 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2899 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
2900 unsigned int anim_delay = 0;
2902 int width = request.width;
2903 int height = request.height;
2904 int tile_size = request.step_offset;
2905 int max_xsize = width / tile_size;
2906 int max_ysize = height / tile_size;
2907 int max_xsize_inner = max_xsize - 2;
2908 int max_ysize_inner = max_ysize - 2;
2910 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2911 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2912 int xend = max_xsize_inner;
2913 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2914 int xstep = (xstart < xend ? 1 : 0);
2915 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2918 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2920 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2921 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2922 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2923 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2924 int src_x = sx_center - width / 2;
2925 int src_y = sy_center - height / 2;
2926 int dst_x = sx_center - xsize * tile_size / 2;
2927 int dst_y = sy_center - ysize * tile_size / 2;
2928 int xsize_size_left = (xsize - 1) * tile_size;
2929 int ysize_size_top = (ysize - 1) * tile_size;
2930 int max_xsize_pos = (max_xsize - 1) * tile_size;
2931 int max_ysize_pos = (max_ysize - 1) * tile_size;
2934 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2937 for (yy = 0; yy < 2; yy++)
2939 for (xx = 0; xx < 2; xx++)
2941 int src_xx = src_x + xx * max_xsize_pos;
2942 int src_yy = src_y + yy * max_ysize_pos;
2943 int dst_xx = dst_x + xx * xsize_size_left;
2944 int dst_yy = dst_y + yy * ysize_size_top;
2945 int xx_size = (xx ? tile_size : xsize_size_left);
2946 int yy_size = (yy ? tile_size : ysize_size_top);
2949 BlitBitmapMasked(bitmap_db_cross, backbuffer,
2950 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2952 BlitBitmap(bitmap_db_cross, backbuffer,
2953 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2957 BlitBitmap(bitmap_db_cross, backbuffer,
2959 xsize_size_left, ysize_size_top,
2961 BlitBitmap(bitmap_db_cross, backbuffer,
2962 src_x + max_xsize_pos, src_y,
2963 tile_size, ysize_size_top,
2964 dst_x + xsize_size_left, dst_y);
2965 BlitBitmap(bitmap_db_cross, backbuffer,
2966 src_x, src_y + max_ysize_pos,
2967 xsize_size_left, tile_size,
2968 dst_x, dst_y + ysize_size_top);
2969 BlitBitmap(bitmap_db_cross, backbuffer,
2970 src_x + max_xsize_pos, src_y + max_ysize_pos,
2971 tile_size, tile_size,
2972 dst_x + xsize_size_left, dst_y + ysize_size_top);
2976 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2977 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2979 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2989 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2995 void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
2998 int envelope_nr = 0;
3001 int graphic = IMG_BACKGROUND_REQUEST;
3003 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3005 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3006 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3007 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3008 boolean no_delay = (tape.warp_forward);
3009 unsigned int anim_delay = 0;
3010 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
3011 int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
3013 int max_word_len = maxWordLengthInString(text);
3014 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
3016 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
3018 int font_width = getFontWidth(font_nr);
3019 int font_height = getFontHeight(font_nr);
3020 int line_spacing = 2 * 1;
3024 int max_xsize = DXSIZE / font_width;
3025 // int max_ysize = DYSIZE / font_height;
3026 int max_ysize = DYSIZE / (font_height + line_spacing);
3028 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
3029 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
3033 int max_xsize = level.envelope[envelope_nr].xsize;
3034 int max_ysize = level.envelope[envelope_nr].ysize;
3036 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
3037 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
3038 int xend = max_xsize;
3039 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
3040 int xstep = (xstart < xend ? 1 : 0);
3041 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3046 char *text_copy = getStringCopy(text);
3049 font_nr = FONT_TEXT_2;
3051 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
3053 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
3054 font_nr = FONT_TEXT_1;
3057 int max_word_len = 0;
3059 char *text_copy = getStringCopy(text);
3061 font_nr = FONT_TEXT_2;
3063 for (text_ptr = text; *text_ptr; text_ptr++)
3065 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
3067 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
3069 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
3070 font_nr = FONT_TEXT_1;
3079 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3080 if (*text_ptr == ' ')
3085 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
3086 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
3088 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
3089 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
3092 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
3094 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3095 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3096 int sx = SX + (SXSIZE - xsize * font_width) / 2;
3097 // int sy = SX + (SYSIZE - ysize * font_height) / 2;
3098 int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
3102 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3104 SetDrawtoField(DRAW_BUFFERED);
3107 BlitScreenToBitmap(backbuffer);
3109 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3112 SetDrawtoField(DRAW_BACKBUFFER);
3115 for (yy = 0; yy < ysize; yy++)
3116 for (xx = 0; xx < xsize; xx++)
3117 DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
3118 getFontWidth(font_nr),
3119 getFontHeight(font_nr) + line_spacing);
3124 DrawTextBuffer(sx + font_width, sy + font_height + 8,
3125 text_copy, font_nr, max_xsize,
3126 xsize - 2, ysize - 2, line_spacing, mask_mode,
3127 FALSE, TRUE, FALSE);
3129 DrawTextBuffer(sx + font_width, sy + font_height,
3130 level.envelope[envelope_nr].text, font_nr, max_xsize,
3131 xsize - 2, ysize - 2, 0, mask_mode,
3132 level.envelope[envelope_nr].autowrap,
3133 level.envelope[envelope_nr].centered, FALSE);
3137 DrawTextToTextArea(sx + font_width, sy + font_height,
3138 level.envelope[envelope_nr].text, font_nr, max_xsize,
3139 xsize - 2, ysize - 2, mask_mode);
3142 /* copy request gadgets to door backbuffer */
3145 if ((ysize - 2) > 13)
3146 BlitBitmap(bitmap_db_door, drawto,
3147 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3148 DOOR_GFX_PAGEY1 + 13 * font_height,
3149 (xsize - 2) * font_width,
3150 (ysize - 2 - 13) * font_height,
3152 sy + font_height * (1 + 13));
3154 if ((ysize - 2) > 13)
3155 BlitBitmap(bitmap_db_door, drawto,
3156 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3157 DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
3158 (xsize - 2) * font_width,
3159 (ysize - 2 - 13) * (font_height + line_spacing),
3161 sy + (font_height + line_spacing) * (1 + 13));
3163 if ((ysize - 2) > 13)
3164 BlitBitmap(bitmap_db_door, drawto,
3165 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3166 DOOR_GFX_PAGEY1 + 13 * font_height,
3167 (xsize - 2) * font_width,
3168 (ysize - 2 - 13) * font_height,
3170 sy + font_height * (1 + 13));
3174 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3175 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
3177 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3187 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
3197 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3200 int last_game_status = game_status; /* save current game status */
3201 // int last_draw_background_mask = gfx.draw_background_mask;
3204 int graphic = IMG_BACKGROUND_REQUEST;
3205 int sound_opening = SND_REQUEST_OPENING;
3206 int sound_closing = SND_REQUEST_CLOSING;
3208 int envelope_nr = 0;
3209 int element = EL_ENVELOPE_1 + envelope_nr;
3210 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3211 int sound_opening = element_info[element].sound[ACTION_OPENING];
3212 int sound_closing = element_info[element].sound[ACTION_CLOSING];
3215 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3216 boolean no_delay = (tape.warp_forward);
3217 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
3218 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
3220 int anim_mode = graphic_info[graphic].anim_mode;
3221 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3222 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3224 char *text_copy = getStringCopy(text);
3227 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3228 if (*text_ptr == ' ')
3233 if (game_status == GAME_MODE_PLAYING)
3235 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3236 BlitScreenToBitmap_EM(backbuffer);
3237 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3238 BlitScreenToBitmap_SP(backbuffer);
3241 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3245 SetDrawtoField(DRAW_BACKBUFFER);
3247 // SetDrawBackgroundMask(REDRAW_NONE);
3249 if (action == ACTION_OPENING)
3251 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3254 if (req_state & REQ_ASK)
3256 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3257 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3259 else if (req_state & REQ_CONFIRM)
3261 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3263 else if (req_state & REQ_PLAYER)
3265 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3266 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3267 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3268 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3273 DrawEnvelopeRequest(text);
3275 DrawEnvelopeRequest(text_copy);
3278 if (game_status != GAME_MODE_MAIN)
3282 /* force DOOR font inside door area */
3283 game_status = GAME_MODE_PSEUDO_DOOR;
3286 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3288 if (action == ACTION_OPENING)
3290 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3292 if (anim_mode == ANIM_DEFAULT)
3293 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3295 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3299 Delay(wait_delay_value);
3301 WaitForEventToContinue();
3306 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3308 if (anim_mode != ANIM_NONE)
3309 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3311 if (anim_mode == ANIM_DEFAULT)
3312 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3315 game.envelope_active = FALSE;
3318 // game_status = last_game_status; /* restore current game status */
3320 if (action == ACTION_CLOSING)
3322 if (game_status != GAME_MODE_MAIN)
3325 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3328 SetDrawtoField(DRAW_BUFFERED);
3331 // SetDrawBackgroundMask(last_draw_background_mask);
3334 redraw_mask = REDRAW_FIELD;
3335 // redraw_mask |= REDRAW_ALL;
3337 redraw_mask |= REDRAW_FIELD;
3341 if (game_status == GAME_MODE_MAIN)
3346 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
3347 game_status = last_game_status; /* restore current game status */
3350 if (action == ACTION_CLOSING &&
3351 game_status == GAME_MODE_PLAYING &&
3352 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3353 SetDrawtoField(DRAW_BUFFERED);
3355 if (game_status == GAME_MODE_PLAYING &&
3356 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3357 SetDrawtoField(DRAW_BUFFERED);
3369 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
3384 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3385 SetDrawBackgroundMask(REDRAW_FIELD);
3387 SetDrawBackgroundMask(REDRAW_NONE);
3392 for (x = BX1; x <= BX2; x++)
3393 for (y = BY1; y <= BY2; y++)
3394 DrawScreenField(x, y);
3396 redraw_mask |= REDRAW_FIELD;
3399 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3403 for (x = 0; x < size_x; x++)
3404 for (y = 0; y < size_y; y++)
3405 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3407 redraw_mask |= REDRAW_FIELD;
3410 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
3412 boolean show_level_border = (BorderElement != EL_EMPTY);
3413 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3414 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3415 int tile_size = preview.tile_size;
3416 int preview_width = preview.xsize * tile_size;
3417 int preview_height = preview.ysize * tile_size;
3418 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3419 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3420 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3421 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3424 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3426 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
3427 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
3429 for (x = 0; x < real_preview_xsize; x++)
3431 for (y = 0; y < real_preview_ysize; y++)
3433 int lx = from_x + x + (show_level_border ? -1 : 0);
3434 int ly = from_y + y + (show_level_border ? -1 : 0);
3435 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3436 getBorderElement(lx, ly));
3438 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3439 element, tile_size);
3443 redraw_mask |= REDRAW_MICROLEVEL;
3446 #define MICROLABEL_EMPTY 0
3447 #define MICROLABEL_LEVEL_NAME 1
3448 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3449 #define MICROLABEL_LEVEL_AUTHOR 3
3450 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3451 #define MICROLABEL_IMPORTED_FROM 5
3452 #define MICROLABEL_IMPORTED_BY_HEAD 6
3453 #define MICROLABEL_IMPORTED_BY 7
3455 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3457 int max_text_width = SXSIZE;
3458 int font_width = getFontWidth(font_nr);
3460 if (pos->align == ALIGN_CENTER)
3461 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3462 else if (pos->align == ALIGN_RIGHT)
3463 max_text_width = pos->x;
3465 max_text_width = SXSIZE - pos->x;
3467 return max_text_width / font_width;
3470 static void DrawPreviewLevelLabelExt(int mode)
3472 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3473 char label_text[MAX_OUTPUT_LINESIZE + 1];
3474 int max_len_label_text;
3476 int font_nr = pos->font;
3479 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3480 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3481 mode == MICROLABEL_IMPORTED_BY_HEAD)
3482 font_nr = pos->font_alt;
3484 int font_nr = FONT_TEXT_2;
3487 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3488 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3489 mode == MICROLABEL_IMPORTED_BY_HEAD)
3490 font_nr = FONT_TEXT_3;
3494 max_len_label_text = getMaxTextLength(pos, font_nr);
3496 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3500 if (pos->size != -1)
3501 max_len_label_text = pos->size;
3504 for (i = 0; i < max_len_label_text; i++)
3505 label_text[i] = ' ';
3506 label_text[max_len_label_text] = '\0';
3508 if (strlen(label_text) > 0)
3511 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3514 int lypos = MICROLABEL2_YPOS;
3516 DrawText(lxpos, lypos, label_text, font_nr);
3521 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3522 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3523 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3524 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3525 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3526 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3527 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3528 max_len_label_text);
3529 label_text[max_len_label_text] = '\0';
3531 if (strlen(label_text) > 0)
3534 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3536 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3537 int lypos = MICROLABEL2_YPOS;
3539 DrawText(lxpos, lypos, label_text, font_nr);
3543 redraw_mask |= REDRAW_MICROLEVEL;
3546 static void DrawPreviewLevelExt(boolean restart)
3548 static unsigned int scroll_delay = 0;
3549 static unsigned int label_delay = 0;
3550 static int from_x, from_y, scroll_direction;
3551 static int label_state, label_counter;
3552 unsigned int scroll_delay_value = preview.step_delay;
3553 boolean show_level_border = (BorderElement != EL_EMPTY);
3554 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3555 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3556 int last_game_status = game_status; /* save current game status */
3559 /* force PREVIEW font on preview level */
3560 game_status = GAME_MODE_PSEUDO_PREVIEW;
3568 if (preview.anim_mode == ANIM_CENTERED)
3570 if (level_xsize > preview.xsize)
3571 from_x = (level_xsize - preview.xsize) / 2;
3572 if (level_ysize > preview.ysize)
3573 from_y = (level_ysize - preview.ysize) / 2;
3576 from_x += preview.xoffset;
3577 from_y += preview.yoffset;
3579 scroll_direction = MV_RIGHT;
3583 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3584 DrawPreviewLevelLabelExt(label_state);
3586 /* initialize delay counters */
3587 DelayReached(&scroll_delay, 0);
3588 DelayReached(&label_delay, 0);
3590 if (leveldir_current->name)
3592 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3593 char label_text[MAX_OUTPUT_LINESIZE + 1];
3595 int font_nr = pos->font;
3597 int font_nr = FONT_TEXT_1;
3600 int max_len_label_text = getMaxTextLength(pos, font_nr);
3602 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3610 if (pos->size != -1)
3611 max_len_label_text = pos->size;
3614 strncpy(label_text, leveldir_current->name, max_len_label_text);
3615 label_text[max_len_label_text] = '\0';
3618 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3620 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3621 lypos = SY + MICROLABEL1_YPOS;
3623 DrawText(lxpos, lypos, label_text, font_nr);
3627 game_status = last_game_status; /* restore current game status */
3632 /* scroll preview level, if needed */
3633 if (preview.anim_mode != ANIM_NONE &&
3634 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3635 DelayReached(&scroll_delay, scroll_delay_value))
3637 switch (scroll_direction)
3642 from_x -= preview.step_offset;
3643 from_x = (from_x < 0 ? 0 : from_x);
3646 scroll_direction = MV_UP;
3650 if (from_x < level_xsize - preview.xsize)
3652 from_x += preview.step_offset;
3653 from_x = (from_x > level_xsize - preview.xsize ?
3654 level_xsize - preview.xsize : from_x);
3657 scroll_direction = MV_DOWN;
3663 from_y -= preview.step_offset;
3664 from_y = (from_y < 0 ? 0 : from_y);
3667 scroll_direction = MV_RIGHT;
3671 if (from_y < level_ysize - preview.ysize)
3673 from_y += preview.step_offset;
3674 from_y = (from_y > level_ysize - preview.ysize ?
3675 level_ysize - preview.ysize : from_y);
3678 scroll_direction = MV_LEFT;
3685 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3688 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3689 /* redraw micro level label, if needed */
3690 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3691 !strEqual(level.author, ANONYMOUS_NAME) &&
3692 !strEqual(level.author, leveldir_current->name) &&
3693 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3695 int max_label_counter = 23;
3697 if (leveldir_current->imported_from != NULL &&
3698 strlen(leveldir_current->imported_from) > 0)
3699 max_label_counter += 14;
3700 if (leveldir_current->imported_by != NULL &&
3701 strlen(leveldir_current->imported_by) > 0)
3702 max_label_counter += 14;
3704 label_counter = (label_counter + 1) % max_label_counter;
3705 label_state = (label_counter >= 0 && label_counter <= 7 ?
3706 MICROLABEL_LEVEL_NAME :
3707 label_counter >= 9 && label_counter <= 12 ?
3708 MICROLABEL_LEVEL_AUTHOR_HEAD :
3709 label_counter >= 14 && label_counter <= 21 ?
3710 MICROLABEL_LEVEL_AUTHOR :
3711 label_counter >= 23 && label_counter <= 26 ?
3712 MICROLABEL_IMPORTED_FROM_HEAD :
3713 label_counter >= 28 && label_counter <= 35 ?
3714 MICROLABEL_IMPORTED_FROM :
3715 label_counter >= 37 && label_counter <= 40 ?
3716 MICROLABEL_IMPORTED_BY_HEAD :
3717 label_counter >= 42 && label_counter <= 49 ?
3718 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3720 if (leveldir_current->imported_from == NULL &&
3721 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3722 label_state == MICROLABEL_IMPORTED_FROM))
3723 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3724 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3726 DrawPreviewLevelLabelExt(label_state);
3729 game_status = last_game_status; /* restore current game status */
3732 void DrawPreviewLevelInitial()
3734 DrawPreviewLevelExt(TRUE);
3737 void DrawPreviewLevelAnimation()
3739 DrawPreviewLevelExt(FALSE);
3742 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3743 int graphic, int sync_frame, int mask_mode)
3745 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3747 if (mask_mode == USE_MASKING)
3748 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3750 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3753 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3754 int graphic, int sync_frame,
3757 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3759 if (mask_mode == USE_MASKING)
3760 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3762 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3765 inline void DrawGraphicAnimation(int x, int y, int graphic)
3767 int lx = LEVELX(x), ly = LEVELY(y);
3769 if (!IN_SCR_FIELD(x, y))
3773 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3774 graphic, GfxFrame[lx][ly], NO_MASKING);
3776 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3777 graphic, GfxFrame[lx][ly], NO_MASKING);
3779 MarkTileDirty(x, y);
3782 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3784 int lx = LEVELX(x), ly = LEVELY(y);
3786 if (!IN_SCR_FIELD(x, y))
3789 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3790 graphic, GfxFrame[lx][ly], NO_MASKING);
3791 MarkTileDirty(x, y);
3794 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3796 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3799 void DrawLevelElementAnimation(int x, int y, int element)
3801 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3803 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3806 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3808 int sx = SCREENX(x), sy = SCREENY(y);
3810 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3813 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3816 DrawGraphicAnimation(sx, sy, graphic);
3819 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3820 DrawLevelFieldCrumbled(x, y);
3822 if (GFX_CRUMBLED(Feld[x][y]))
3823 DrawLevelFieldCrumbled(x, y);
3827 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3829 int sx = SCREENX(x), sy = SCREENY(y);
3832 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3835 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3837 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3840 DrawGraphicAnimation(sx, sy, graphic);
3842 if (GFX_CRUMBLED(element))
3843 DrawLevelFieldCrumbled(x, y);
3846 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3848 if (player->use_murphy)
3850 /* this works only because currently only one player can be "murphy" ... */
3851 static int last_horizontal_dir = MV_LEFT;
3852 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3854 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3855 last_horizontal_dir = move_dir;
3857 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3859 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3861 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3867 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3870 static boolean equalGraphics(int graphic1, int graphic2)
3872 struct GraphicInfo *g1 = &graphic_info[graphic1];
3873 struct GraphicInfo *g2 = &graphic_info[graphic2];
3875 return (g1->bitmap == g2->bitmap &&
3876 g1->src_x == g2->src_x &&
3877 g1->src_y == g2->src_y &&
3878 g1->anim_frames == g2->anim_frames &&
3879 g1->anim_delay == g2->anim_delay &&
3880 g1->anim_mode == g2->anim_mode);
3883 void DrawAllPlayers()
3887 for (i = 0; i < MAX_PLAYERS; i++)
3888 if (stored_player[i].active)
3889 DrawPlayer(&stored_player[i]);
3892 void DrawPlayerField(int x, int y)
3894 if (!IS_PLAYER(x, y))
3897 DrawPlayer(PLAYERINFO(x, y));
3900 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3902 void DrawPlayer(struct PlayerInfo *player)
3904 int jx = player->jx;
3905 int jy = player->jy;
3906 int move_dir = player->MovDir;
3907 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3908 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3909 int last_jx = (player->is_moving ? jx - dx : jx);
3910 int last_jy = (player->is_moving ? jy - dy : jy);
3911 int next_jx = jx + dx;
3912 int next_jy = jy + dy;
3913 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3914 boolean player_is_opaque = FALSE;
3915 int sx = SCREENX(jx), sy = SCREENY(jy);
3916 int sxx = 0, syy = 0;
3917 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3919 int action = ACTION_DEFAULT;
3920 int last_player_graphic = getPlayerGraphic(player, move_dir);
3921 int last_player_frame = player->Frame;
3924 /* GfxElement[][] is set to the element the player is digging or collecting;
3925 remove also for off-screen player if the player is not moving anymore */
3926 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3927 GfxElement[jx][jy] = EL_UNDEFINED;
3929 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3933 if (!IN_LEV_FIELD(jx, jy))
3935 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3936 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3937 printf("DrawPlayerField(): This should never happen!\n");
3942 if (element == EL_EXPLOSION)
3945 action = (player->is_pushing ? ACTION_PUSHING :
3946 player->is_digging ? ACTION_DIGGING :
3947 player->is_collecting ? ACTION_COLLECTING :
3948 player->is_moving ? ACTION_MOVING :
3949 player->is_snapping ? ACTION_SNAPPING :
3950 player->is_dropping ? ACTION_DROPPING :
3951 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3953 if (player->is_waiting)
3954 move_dir = player->dir_waiting;
3956 InitPlayerGfxAnimation(player, action, move_dir);
3958 /* ----------------------------------------------------------------------- */
3959 /* draw things in the field the player is leaving, if needed */
3960 /* ----------------------------------------------------------------------- */
3962 if (player->is_moving)
3964 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3966 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3968 if (last_element == EL_DYNAMITE_ACTIVE ||
3969 last_element == EL_EM_DYNAMITE_ACTIVE ||
3970 last_element == EL_SP_DISK_RED_ACTIVE)
3971 DrawDynamite(last_jx, last_jy);
3973 DrawLevelFieldThruMask(last_jx, last_jy);
3975 else if (last_element == EL_DYNAMITE_ACTIVE ||
3976 last_element == EL_EM_DYNAMITE_ACTIVE ||
3977 last_element == EL_SP_DISK_RED_ACTIVE)
3978 DrawDynamite(last_jx, last_jy);
3980 /* !!! this is not enough to prevent flickering of players which are
3981 moving next to each others without a free tile between them -- this
3982 can only be solved by drawing all players layer by layer (first the
3983 background, then the foreground etc.) !!! => TODO */
3984 else if (!IS_PLAYER(last_jx, last_jy))
3985 DrawLevelField(last_jx, last_jy);
3988 DrawLevelField(last_jx, last_jy);
3991 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3992 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3995 if (!IN_SCR_FIELD(sx, sy))
3998 /* ----------------------------------------------------------------------- */
3999 /* draw things behind the player, if needed */
4000 /* ----------------------------------------------------------------------- */
4003 DrawLevelElement(jx, jy, Back[jx][jy]);
4004 else if (IS_ACTIVE_BOMB(element))
4005 DrawLevelElement(jx, jy, EL_EMPTY);
4008 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4010 int old_element = GfxElement[jx][jy];
4011 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4012 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4014 if (GFX_CRUMBLED(old_element))
4015 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4017 DrawGraphic(sx, sy, old_graphic, frame);
4019 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4020 player_is_opaque = TRUE;
4024 GfxElement[jx][jy] = EL_UNDEFINED;
4026 /* make sure that pushed elements are drawn with correct frame rate */
4028 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4030 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4031 GfxFrame[jx][jy] = player->StepFrame;
4033 if (player->is_pushing && player->is_moving)
4034 GfxFrame[jx][jy] = player->StepFrame;
4037 DrawLevelField(jx, jy);
4041 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
4042 /* ----------------------------------------------------------------------- */
4043 /* draw player himself */
4044 /* ----------------------------------------------------------------------- */
4046 graphic = getPlayerGraphic(player, move_dir);
4048 /* in the case of changed player action or direction, prevent the current
4049 animation frame from being restarted for identical animations */
4050 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4051 player->Frame = last_player_frame;
4053 frame = getGraphicAnimationFrame(graphic, player->Frame);
4057 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4058 sxx = player->GfxPos;
4060 syy = player->GfxPos;
4063 if (!setup.soft_scrolling && ScreenMovPos)
4066 if (player_is_opaque)
4067 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4069 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4071 if (SHIELD_ON(player))
4073 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4074 IMG_SHIELD_NORMAL_ACTIVE);
4075 int frame = getGraphicAnimationFrame(graphic, -1);
4077 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4081 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4084 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4085 sxx = player->GfxPos;
4087 syy = player->GfxPos;
4091 /* ----------------------------------------------------------------------- */
4092 /* draw things the player is pushing, if needed */
4093 /* ----------------------------------------------------------------------- */
4096 printf("::: %d, %d [%d, %d] [%d]\n",
4097 player->is_pushing, player_is_moving, player->GfxAction,
4098 player->is_moving, player_is_moving);
4102 if (player->is_pushing && player->is_moving)
4104 int px = SCREENX(jx), py = SCREENY(jy);
4105 int pxx = (TILEX - ABS(sxx)) * dx;
4106 int pyy = (TILEY - ABS(syy)) * dy;
4107 int gfx_frame = GfxFrame[jx][jy];
4113 if (!IS_MOVING(jx, jy)) /* push movement already finished */
4115 element = Feld[next_jx][next_jy];
4116 gfx_frame = GfxFrame[next_jx][next_jy];
4119 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4122 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4123 frame = getGraphicAnimationFrame(graphic, sync_frame);
4125 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
4128 /* draw background element under pushed element (like the Sokoban field) */
4130 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4132 /* this allows transparent pushing animation over non-black background */
4135 DrawLevelElement(jx, jy, Back[jx][jy]);
4137 DrawLevelElement(jx, jy, EL_EMPTY);
4139 if (Back[next_jx][next_jy])
4140 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4142 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4144 else if (Back[next_jx][next_jy])
4145 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4147 if (Back[next_jx][next_jy])
4148 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4152 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
4153 jx, px, player->GfxPos, player->StepFrame,
4158 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
4162 /* do not draw (EM style) pushing animation when pushing is finished */
4163 /* (two-tile animations usually do not contain start and end frame) */
4164 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4165 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4167 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4169 /* masked drawing is needed for EMC style (double) movement graphics */
4170 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
4171 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4176 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4177 /* ----------------------------------------------------------------------- */
4178 /* draw player himself */
4179 /* ----------------------------------------------------------------------- */
4181 graphic = getPlayerGraphic(player, move_dir);
4183 /* in the case of changed player action or direction, prevent the current
4184 animation frame from being restarted for identical animations */
4185 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4186 player->Frame = last_player_frame;
4188 frame = getGraphicAnimationFrame(graphic, player->Frame);
4192 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4193 sxx = player->GfxPos;
4195 syy = player->GfxPos;
4198 if (!setup.soft_scrolling && ScreenMovPos)
4201 if (player_is_opaque)
4202 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4204 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4206 if (SHIELD_ON(player))
4208 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4209 IMG_SHIELD_NORMAL_ACTIVE);
4210 int frame = getGraphicAnimationFrame(graphic, -1);
4212 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4216 /* ----------------------------------------------------------------------- */
4217 /* draw things in front of player (active dynamite or dynabombs) */
4218 /* ----------------------------------------------------------------------- */
4220 if (IS_ACTIVE_BOMB(element))
4222 graphic = el2img(element);
4223 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4225 if (game.emulation == EMU_SUPAPLEX)
4226 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4228 DrawGraphicThruMask(sx, sy, graphic, frame);
4231 if (player_is_moving && last_element == EL_EXPLOSION)
4233 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4234 GfxElement[last_jx][last_jy] : EL_EMPTY);
4235 int graphic = el_act2img(element, ACTION_EXPLODING);
4236 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4237 int phase = ExplodePhase[last_jx][last_jy] - 1;
4238 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4241 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4244 /* ----------------------------------------------------------------------- */
4245 /* draw elements the player is just walking/passing through/under */
4246 /* ----------------------------------------------------------------------- */
4248 if (player_is_moving)
4250 /* handle the field the player is leaving ... */
4251 if (IS_ACCESSIBLE_INSIDE(last_element))
4252 DrawLevelField(last_jx, last_jy);
4253 else if (IS_ACCESSIBLE_UNDER(last_element))
4254 DrawLevelFieldThruMask(last_jx, last_jy);
4257 /* do not redraw accessible elements if the player is just pushing them */
4258 if (!player_is_moving || !player->is_pushing)
4260 /* ... and the field the player is entering */
4261 if (IS_ACCESSIBLE_INSIDE(element))
4262 DrawLevelField(jx, jy);
4263 else if (IS_ACCESSIBLE_UNDER(element))
4264 DrawLevelFieldThruMask(jx, jy);
4267 MarkTileDirty(sx, sy);
4270 /* ------------------------------------------------------------------------- */
4272 void WaitForEventToContinue()
4274 boolean still_wait = TRUE;
4276 /* simulate releasing mouse button over last gadget, if still pressed */
4278 HandleGadgets(-1, -1, 0);
4280 button_status = MB_RELEASED;
4296 case EVENT_BUTTONPRESS:
4297 case EVENT_KEYPRESS:
4301 case EVENT_KEYRELEASE:
4302 ClearPlayerAction();
4306 HandleOtherEvents(&event);
4310 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4317 /* don't eat all CPU time */
4322 #define MAX_REQUEST_LINES 13
4323 #define MAX_REQUEST_LINE_FONT1_LEN 7
4324 #define MAX_REQUEST_LINE_FONT2_LEN 10
4328 static int RequestHandleEvents(unsigned int req_state)
4330 int last_game_status = game_status; /* save current game status */
4334 button_status = MB_RELEASED;
4336 request_gadget_id = -1;
4349 case EVENT_BUTTONPRESS:
4350 case EVENT_BUTTONRELEASE:
4351 case EVENT_MOTIONNOTIFY:
4353 if (event.type == EVENT_MOTIONNOTIFY)
4355 if (!PointerInWindow(window))
4356 continue; /* window and pointer are on different screens */
4361 motion_status = TRUE;
4362 mx = ((MotionEvent *) &event)->x;
4363 my = ((MotionEvent *) &event)->y;
4367 motion_status = FALSE;
4368 mx = ((ButtonEvent *) &event)->x;
4369 my = ((ButtonEvent *) &event)->y;
4370 if (event.type == EVENT_BUTTONPRESS)
4371 button_status = ((ButtonEvent *) &event)->button;
4373 button_status = MB_RELEASED;
4376 /* this sets 'request_gadget_id' */
4377 HandleGadgets(mx, my, button_status);
4379 switch (request_gadget_id)
4381 case TOOL_CTRL_ID_YES:
4384 case TOOL_CTRL_ID_NO:
4387 case TOOL_CTRL_ID_CONFIRM:
4388 result = TRUE | FALSE;
4391 case TOOL_CTRL_ID_PLAYER_1:
4394 case TOOL_CTRL_ID_PLAYER_2:
4397 case TOOL_CTRL_ID_PLAYER_3:
4400 case TOOL_CTRL_ID_PLAYER_4:
4411 case EVENT_KEYPRESS:
4412 switch (GetEventKey((KeyEvent *)&event, TRUE))
4415 if (req_state & REQ_CONFIRM)
4424 #if defined(TARGET_SDL2)
4434 if (req_state & REQ_PLAYER)
4438 case EVENT_KEYRELEASE:
4439 ClearPlayerAction();
4443 HandleOtherEvents(&event);
4447 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4449 int joy = AnyJoystick();
4451 if (joy & JOY_BUTTON_1)
4453 else if (joy & JOY_BUTTON_2)
4459 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4461 HandleGameActions();
4467 if (!PendingEvent()) /* delay only if no pending events */
4472 game_status = GAME_MODE_PSEUDO_DOOR;
4478 game_status = last_game_status; /* restore current game status */
4486 if (!PendingEvent()) /* delay only if no pending events */
4489 /* don't eat all CPU time */
4499 static boolean RequestDoor(char *text, unsigned int req_state)
4501 unsigned int old_door_state;
4502 int last_game_status = game_status; /* save current game status */
4503 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4504 int font_nr = FONT_TEXT_2;
4509 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4511 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4512 font_nr = FONT_TEXT_1;
4515 if (game_status == GAME_MODE_PLAYING)
4517 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4518 BlitScreenToBitmap_EM(backbuffer);
4519 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4520 BlitScreenToBitmap_SP(backbuffer);
4523 /* disable deactivated drawing when quick-loading level tape recording */
4524 if (tape.playing && tape.deactivate_display)
4525 TapeDeactivateDisplayOff(TRUE);
4527 SetMouseCursor(CURSOR_DEFAULT);
4529 #if defined(NETWORK_AVALIABLE)
4530 /* pause network game while waiting for request to answer */
4531 if (options.network &&
4532 game_status == GAME_MODE_PLAYING &&
4533 req_state & REQUEST_WAIT_FOR_INPUT)
4534 SendToServer_PausePlaying();
4537 old_door_state = GetDoorState();
4539 /* simulate releasing mouse button over last gadget, if still pressed */
4541 HandleGadgets(-1, -1, 0);
4545 /* draw released gadget before proceeding */
4548 if (old_door_state & DOOR_OPEN_1)
4550 CloseDoor(DOOR_CLOSE_1);
4552 /* save old door content */
4553 BlitBitmap(bitmap_db_door, bitmap_db_door,
4554 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4555 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4558 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4559 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4561 /* clear door drawing field */
4562 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4564 /* force DOOR font inside door area */
4565 game_status = GAME_MODE_PSEUDO_DOOR;
4567 /* write text for request */
4568 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4570 char text_line[max_request_line_len + 1];
4576 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4578 tc = *(text_ptr + tx);
4579 // if (!tc || tc == ' ')
4580 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4584 if ((tc == '?' || tc == '!') && tl == 0)
4594 strncpy(text_line, text_ptr, tl);
4597 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4598 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4599 text_line, font_nr);
4601 text_ptr += tl + (tc == ' ' ? 1 : 0);
4602 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4605 game_status = last_game_status; /* restore current game status */
4607 if (req_state & REQ_ASK)
4609 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4610 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4612 else if (req_state & REQ_CONFIRM)
4614 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4616 else if (req_state & REQ_PLAYER)
4618 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4619 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4620 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4621 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4624 /* copy request gadgets to door backbuffer */
4625 BlitBitmap(drawto, bitmap_db_door,
4626 DX, DY, DXSIZE, DYSIZE,
4627 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4629 OpenDoor(DOOR_OPEN_1);
4631 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4633 if (game_status == GAME_MODE_PLAYING)
4635 SetPanelBackground();
4636 SetDrawBackgroundMask(REDRAW_DOOR_1);
4640 SetDrawBackgroundMask(REDRAW_FIELD);
4646 if (game_status != GAME_MODE_MAIN)
4649 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4651 // ---------- handle request buttons ----------
4652 result = RequestHandleEvents(req_state);
4654 if (game_status != GAME_MODE_MAIN)
4659 if (!(req_state & REQ_STAY_OPEN))
4661 CloseDoor(DOOR_CLOSE_1);
4663 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4664 (req_state & REQ_REOPEN))
4665 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4670 if (game_status == GAME_MODE_PLAYING)
4672 SetPanelBackground();
4673 SetDrawBackgroundMask(REDRAW_DOOR_1);
4677 SetDrawBackgroundMask(REDRAW_FIELD);
4680 #if defined(NETWORK_AVALIABLE)
4681 /* continue network game after request */
4682 if (options.network &&
4683 game_status == GAME_MODE_PLAYING &&
4684 req_state & REQUEST_WAIT_FOR_INPUT)
4685 SendToServer_ContinuePlaying();
4688 /* restore deactivated drawing when quick-loading level tape recording */
4689 if (tape.playing && tape.deactivate_display)
4690 TapeDeactivateDisplayOn();
4695 static boolean RequestEnvelope(char *text, unsigned int req_state)
4702 if (game_status == GAME_MODE_PLAYING)
4704 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4705 BlitScreenToBitmap_EM(backbuffer);
4706 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4707 BlitScreenToBitmap_SP(backbuffer);
4710 /* disable deactivated drawing when quick-loading level tape recording */
4711 if (tape.playing && tape.deactivate_display)
4712 TapeDeactivateDisplayOff(TRUE);
4714 SetMouseCursor(CURSOR_DEFAULT);
4716 #if defined(NETWORK_AVALIABLE)
4717 /* pause network game while waiting for request to answer */
4718 if (options.network &&
4719 game_status == GAME_MODE_PLAYING &&
4720 req_state & REQUEST_WAIT_FOR_INPUT)
4721 SendToServer_PausePlaying();
4724 /* simulate releasing mouse button over last gadget, if still pressed */
4726 HandleGadgets(-1, -1, 0);
4730 // (replace with setting corresponding request background)
4731 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4732 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4734 /* clear door drawing field */
4735 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4738 if (global.use_envelope_request)
4742 CreateToolButtons();
4748 if (req_state & REQ_ASK)
4750 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
4751 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
4753 else if (req_state & REQ_CONFIRM)
4755 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
4757 else if (req_state & REQ_PLAYER)
4759 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
4760 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
4761 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
4762 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
4765 if (req_state & REQ_ASK)
4767 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4768 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4770 else if (req_state & REQ_CONFIRM)
4772 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4774 else if (req_state & REQ_PLAYER)
4776 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4777 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4778 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4779 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4784 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4787 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4789 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4790 i == TOOL_CTRL_ID_NO)) ||
4791 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4792 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4793 i == TOOL_CTRL_ID_PLAYER_2 &&
4794 i == TOOL_CTRL_ID_PLAYER_3 &&
4795 i == TOOL_CTRL_ID_PLAYER_4)))
4797 int x = tool_gadget[i]->x + dDX;
4798 int y = tool_gadget[i]->y + dDY;
4800 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4805 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4807 if (game_status == GAME_MODE_PLAYING)
4809 SetPanelBackground();
4810 SetDrawBackgroundMask(REDRAW_DOOR_1);
4814 SetDrawBackgroundMask(REDRAW_FIELD);
4821 if (game_status != GAME_MODE_MAIN)
4825 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4827 // ---------- handle request buttons ----------
4828 result = RequestHandleEvents(req_state);
4830 if (game_status != GAME_MODE_MAIN)
4835 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4839 if (game_status == GAME_MODE_PLAYING)
4841 SetPanelBackground();
4842 SetDrawBackgroundMask(REDRAW_DOOR_1);
4846 SetDrawBackgroundMask(REDRAW_FIELD);
4849 #if defined(NETWORK_AVALIABLE)
4850 /* continue network game after request */
4851 if (options.network &&
4852 game_status == GAME_MODE_PLAYING &&
4853 req_state & REQUEST_WAIT_FOR_INPUT)
4854 SendToServer_ContinuePlaying();
4857 /* restore deactivated drawing when quick-loading level tape recording */
4858 if (tape.playing && tape.deactivate_display)
4859 TapeDeactivateDisplayOn();
4864 boolean Request(char *text, unsigned int req_state)
4866 if (global.use_envelope_request)
4867 return RequestEnvelope(text, req_state);
4869 return RequestDoor(text, req_state);
4872 #else // =====================================================================
4874 boolean Request(char *text, unsigned int req_state)
4876 int mx, my, ty, result = -1;
4877 unsigned int old_door_state;
4878 int last_game_status = game_status; /* save current game status */
4879 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4880 int font_nr = FONT_TEXT_2;
4882 int max_word_len = 0;
4888 global.use_envelope_request = 1;
4892 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4894 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4895 font_nr = FONT_TEXT_1;
4898 for (text_ptr = text; *text_ptr; text_ptr++)
4900 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
4902 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
4904 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4906 font_nr = FONT_TEXT_1;
4908 font_nr = FONT_LEVEL_NUMBER;
4916 if (game_status == GAME_MODE_PLAYING)
4918 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4919 BlitScreenToBitmap_EM(backbuffer);
4920 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4921 BlitScreenToBitmap_SP(backbuffer);
4924 /* disable deactivated drawing when quick-loading level tape recording */
4925 if (tape.playing && tape.deactivate_display)
4926 TapeDeactivateDisplayOff(TRUE);
4928 SetMouseCursor(CURSOR_DEFAULT);
4930 #if defined(NETWORK_AVALIABLE)
4931 /* pause network game while waiting for request to answer */
4932 if (options.network &&
4933 game_status == GAME_MODE_PLAYING &&
4934 req_state & REQUEST_WAIT_FOR_INPUT)
4935 SendToServer_PausePlaying();
4938 old_door_state = GetDoorState();
4940 /* simulate releasing mouse button over last gadget, if still pressed */
4942 HandleGadgets(-1, -1, 0);
4946 /* draw released gadget before proceeding */
4950 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
4952 if (old_door_state & DOOR_OPEN_1)
4956 if (!global.use_envelope_request)
4957 CloseDoor(DOOR_CLOSE_1);
4959 CloseDoor(DOOR_CLOSE_1);
4962 /* save old door content */
4963 BlitBitmap(bitmap_db_door, bitmap_db_door,
4964 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4965 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4969 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4972 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4974 /* clear door drawing field */
4975 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4977 /* force DOOR font inside door area */
4978 game_status = GAME_MODE_PSEUDO_DOOR;
4980 /* write text for request */
4981 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4983 char text_line[max_request_line_len + 1];
4989 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4991 tc = *(text_ptr + tx);
4992 if (!tc || tc == ' ')
5003 strncpy(text_line, text_ptr, tl);
5006 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5007 DY + 8 + ty * (getFontHeight(font_nr) + 2),
5008 text_line, font_nr);
5010 text_ptr += tl + (tc == ' ' ? 1 : 0);
5013 game_status = last_game_status; /* restore current game status */
5016 if (global.use_envelope_request)
5020 CreateToolButtons();
5024 if (req_state & REQ_ASK)
5026 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5027 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5029 else if (req_state & REQ_CONFIRM)
5031 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5033 else if (req_state & REQ_PLAYER)
5035 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5036 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5037 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5038 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5041 /* copy request gadgets to door backbuffer */
5042 BlitBitmap(drawto, bitmap_db_door,
5043 DX, DY, DXSIZE, DYSIZE,
5044 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5047 if (global.use_envelope_request)
5049 ShowEnvelopeRequest(text, ACTION_OPENING);
5051 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5053 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
5054 i == TOOL_CTRL_ID_NO)) ||
5055 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
5056 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
5057 i == TOOL_CTRL_ID_PLAYER_2 &&
5058 i == TOOL_CTRL_ID_PLAYER_3 &&
5059 i == TOOL_CTRL_ID_PLAYER_4)))
5061 int x = tool_gadget[i]->x + dDX;
5062 int y = tool_gadget[i]->y + dDY;
5064 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
5071 if (!global.use_envelope_request)
5072 OpenDoor(DOOR_OPEN_1);
5074 OpenDoor(DOOR_OPEN_1);
5077 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
5079 if (game_status == GAME_MODE_PLAYING)
5081 SetPanelBackground();
5082 SetDrawBackgroundMask(REDRAW_DOOR_1);
5086 SetDrawBackgroundMask(REDRAW_FIELD);
5093 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
5096 if (game_status != GAME_MODE_MAIN)
5100 button_status = MB_RELEASED;
5102 request_gadget_id = -1;
5104 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5116 case EVENT_BUTTONPRESS:
5117 case EVENT_BUTTONRELEASE:
5118 case EVENT_MOTIONNOTIFY:
5120 if (event.type == EVENT_MOTIONNOTIFY)
5122 if (!PointerInWindow(window))
5123 continue; /* window and pointer are on different screens */
5128 motion_status = TRUE;
5129 mx = ((MotionEvent *) &event)->x;
5130 my = ((MotionEvent *) &event)->y;
5134 motion_status = FALSE;
5135 mx = ((ButtonEvent *) &event)->x;
5136 my = ((ButtonEvent *) &event)->y;
5137 if (event.type == EVENT_BUTTONPRESS)
5138 button_status = ((ButtonEvent *) &event)->button;
5140 button_status = MB_RELEASED;
5143 /* this sets 'request_gadget_id' */
5144 HandleGadgets(mx, my, button_status);
5146 switch (request_gadget_id)
5148 case TOOL_CTRL_ID_YES:
5151 case TOOL_CTRL_ID_NO:
5154 case TOOL_CTRL_ID_CONFIRM:
5155 result = TRUE | FALSE;
5158 case TOOL_CTRL_ID_PLAYER_1:
5161 case TOOL_CTRL_ID_PLAYER_2:
5164 case TOOL_CTRL_ID_PLAYER_3:
5167 case TOOL_CTRL_ID_PLAYER_4:
5178 case EVENT_KEYPRESS:
5179 switch (GetEventKey((KeyEvent *)&event, TRUE))
5182 if (req_state & REQ_CONFIRM)
5191 #if defined(TARGET_SDL2)
5201 if (req_state & REQ_PLAYER)
5205 case EVENT_KEYRELEASE:
5206 ClearPlayerAction();
5210 HandleOtherEvents(&event);
5214 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
5216 int joy = AnyJoystick();
5218 if (joy & JOY_BUTTON_1)
5220 else if (joy & JOY_BUTTON_2)
5226 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
5228 HandleGameActions();
5234 if (!PendingEvent()) /* delay only if no pending events */
5239 game_status = GAME_MODE_PSEUDO_DOOR;
5245 game_status = last_game_status; /* restore current game status */
5253 if (!PendingEvent()) /* delay only if no pending events */
5256 /* don't eat all CPU time */
5263 if (game_status != GAME_MODE_MAIN)
5269 if (global.use_envelope_request)
5270 ShowEnvelopeRequest(text, ACTION_CLOSING);
5274 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
5276 if (!(req_state & REQ_STAY_OPEN))
5279 CloseDoor(DOOR_CLOSE_1);
5281 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5282 (req_state & REQ_REOPEN))
5283 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5288 if (game_status == GAME_MODE_PLAYING)
5290 SetPanelBackground();
5291 SetDrawBackgroundMask(REDRAW_DOOR_1);
5295 SetDrawBackgroundMask(REDRAW_FIELD);
5298 #if defined(NETWORK_AVALIABLE)
5299 /* continue network game after request */
5300 if (options.network &&
5301 game_status == GAME_MODE_PLAYING &&
5302 req_state & REQUEST_WAIT_FOR_INPUT)
5303 SendToServer_ContinuePlaying();
5306 /* restore deactivated drawing when quick-loading level tape recording */
5307 if (tape.playing && tape.deactivate_display)
5308 TapeDeactivateDisplayOn();
5315 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5317 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5318 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5321 if (dpo1->sort_priority != dpo2->sort_priority)
5322 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5324 compare_result = dpo1->nr - dpo2->nr;
5326 return compare_result;
5333 for (i = 0; door_part_controls[i].door_nr != -1; i++)
5335 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5336 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5338 /* fill structure for door part draw order */
5340 dpo->sort_priority = dpc->pos->sort_priority;
5343 struct DoorPartPosInfo *pos = dpc->pos;
5345 printf(":0: step_xoffset == %d, step_yoffset == %d\n",
5346 pos->step_xoffset, pos->step_yoffset);
5350 /* sort door part controls according to sort_priority and graphic number */
5351 qsort(door_part_order, MAX_DOOR_PARTS,
5352 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5355 unsigned int OpenDoor(unsigned int door_state)
5357 if (door_state & DOOR_COPY_BACK)
5359 if (door_state & DOOR_OPEN_1)
5360 BlitBitmap(bitmap_db_door, bitmap_db_door,
5361 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
5362 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5364 if (door_state & DOOR_OPEN_2)
5365 BlitBitmap(bitmap_db_door, bitmap_db_door,
5366 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
5367 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5369 door_state &= ~DOOR_COPY_BACK;
5372 return MoveDoor(door_state);
5375 unsigned int CloseDoor(unsigned int door_state)
5377 unsigned int old_door_state = GetDoorState();
5379 if (!(door_state & DOOR_NO_COPY_BACK))
5381 if (old_door_state & DOOR_OPEN_1)
5382 BlitBitmap(backbuffer, bitmap_db_door,
5383 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5385 if (old_door_state & DOOR_OPEN_2)
5386 BlitBitmap(backbuffer, bitmap_db_door,
5387 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5389 door_state &= ~DOOR_NO_COPY_BACK;
5392 return MoveDoor(door_state);
5395 unsigned int GetDoorState()
5397 return MoveDoor(DOOR_GET_STATE);
5400 unsigned int SetDoorState(unsigned int door_state)
5402 return MoveDoor(door_state | DOOR_SET_STATE);
5407 // ========== TEST 1 ===========================================================
5409 int euclid(int a, int b)
5411 return (b ? euclid(b, a % b) : a);
5414 unsigned int MoveDoor(unsigned int door_state)
5416 struct XY panel_pos_list[] =
5418 { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 },
5419 { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 },
5421 struct Rect door_rect_list[] =
5423 { DX, DY, DXSIZE, DYSIZE },
5424 { VX, VY, VXSIZE, VYSIZE }
5426 static int door1 = DOOR_OPEN_1;
5427 static int door2 = DOOR_CLOSE_2;
5428 unsigned int door_delay = 0;
5429 unsigned int door_delay_value;
5433 if (door_1.width < 0 || door_1.width > DXSIZE)
5434 door_1.width = DXSIZE;
5435 if (door_1.height < 0 || door_1.height > DYSIZE)
5436 door_1.height = DYSIZE;
5437 if (door_2.width < 0 || door_2.width > VXSIZE)
5438 door_2.width = VXSIZE;
5439 if (door_2.height < 0 || door_2.height > VYSIZE)
5440 door_2.height = VYSIZE;
5443 if (door_state == DOOR_GET_STATE)
5444 return (door1 | door2);
5446 if (door_state & DOOR_SET_STATE)
5448 if (door_state & DOOR_ACTION_1)
5449 door1 = door_state & DOOR_ACTION_1;
5450 if (door_state & DOOR_ACTION_2)
5451 door2 = door_state & DOOR_ACTION_2;
5453 return (door1 | door2);
5456 if (!(door_state & DOOR_FORCE_REDRAW))
5458 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5459 door_state &= ~DOOR_OPEN_1;
5460 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5461 door_state &= ~DOOR_CLOSE_1;
5462 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5463 door_state &= ~DOOR_OPEN_2;
5464 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5465 door_state &= ~DOOR_CLOSE_2;
5469 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5472 if (setup.quick_doors)
5474 stepsize = 20; /* must be chosen to always draw last frame */
5475 door_delay_value = 0;
5479 if (global.autoplay_leveldir)
5481 door_state |= DOOR_NO_DELAY;
5482 door_state &= ~DOOR_CLOSE_ALL;
5486 if (game_status == GAME_MODE_EDITOR)
5487 door_state |= DOOR_NO_DELAY;
5490 if (door_state & DOOR_ACTION)
5492 boolean door_panel_drawn[NUM_DOORS];
5493 boolean door_part_done[MAX_DOOR_PARTS];
5494 boolean door_part_done_all;
5495 int num_steps[MAX_DOOR_PARTS];
5496 int max_move_delay = 0; // delay for complete animations of all doors
5497 int max_step_delay = 0; // delay (ms) between two animation frames
5498 int num_move_steps = 0; // number of animation steps for all doors
5499 int current_move_delay = 0;
5502 for (i = 0; i < MAX_DOOR_PARTS; i++)
5504 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5505 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5506 int door_token = dpc->door_nr;
5508 door_part_done[i] = (!(door_state & door_token) ||
5513 for (i = 0; i < MAX_DOOR_PARTS; i++)
5515 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5516 struct DoorPartPosInfo *pos = dpc->pos;
5517 int start_step = pos->start_step;
5519 printf("::: ---> %d: start_step == %d [%d]\n",
5520 i, start_step, door_part_done[i]);
5524 for (i = 0; i < MAX_DOOR_PARTS; i++)
5526 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5527 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5528 struct DoorPartPosInfo *pos = dpc->pos;
5529 int step_xoffset = ABS(pos->step_xoffset);
5530 int step_yoffset = ABS(pos->step_yoffset);
5531 int start_step = pos->start_step;
5532 int step_delay = pos->step_delay;
5533 float move_xsize = (step_xoffset ? g->width : 0);
5534 float move_ysize = (step_yoffset ? g->height : 0);
5535 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5536 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5537 int move_steps = (move_xsteps && move_ysteps ?
5538 MIN(move_xsteps, move_ysteps) :
5539 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5540 int move_delay = move_steps * step_delay;
5542 if (door_part_done[i])
5545 max_move_delay = MAX(max_move_delay, move_delay);
5546 max_step_delay = (max_step_delay == 0 ? step_delay :
5547 euclid(max_step_delay, step_delay));
5548 num_steps[i] = move_steps;
5552 printf("::: %d: move_delay == %d, start_step == %d [%d]\n",
5553 i, move_delay, start_step, door_part_order[i].nr);
5555 if (DOOR_PART_IS_PANEL(i))
5556 printf("::: %d: move_delay == %d, start_step == %d\n",
5557 i, move_delay, start_step);
5562 num_move_steps = max_move_delay / max_step_delay;
5564 door_delay_value = max_step_delay;
5567 door_delay_value *= 10;
5571 printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay);
5574 for (k = 0; k < num_move_steps; k++)
5576 for (i = 0; i < NUM_DOORS; i++)
5577 door_panel_drawn[i] = FALSE;
5579 for (i = 0; i < MAX_DOOR_PARTS; i++)
5581 int nr = door_part_order[i].nr;
5582 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5583 int door_token = dpc->door_nr;
5584 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5585 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5586 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5587 struct DoorPartPosInfo *pos = dpc->pos;
5588 struct XY *panel_pos = &panel_pos_list[door_index];
5589 struct Rect *door_rect = &door_rect_list[door_index];
5590 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5591 int current_door_state = door_state & door_token;
5592 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5593 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5594 boolean mode_opening = (is_panel ? door_closing : door_opening);
5595 int step_delay = pos->step_delay;
5596 int step_factor = step_delay / max_step_delay;
5597 int k1 = (step_factor ? k / step_factor + 1 : k);
5598 int k2 = (mode_opening ? k1 : num_steps[nr] - k1);
5599 int kk = (k2 < 0 ? 0 : k2);
5600 int src_x, src_y, src_xx, src_yy;
5601 int dst_x, dst_y, dst_xx, dst_yy;
5605 if (DOOR_PART_IS_PANEL(nr))
5607 int start_step = pos->start_step;
5609 k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step;
5610 kk = (k2 < 0 ? 0 : k2);
5621 if (door_part_done[nr])
5625 if (!(door_state & door_token))
5632 if (current_move_delay % step_delay)
5638 if (!door_panel_drawn[door_index])
5641 ClearRectangle(drawto, door_rect->x, door_rect->y,
5642 door_rect->width, door_rect->height);
5644 BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y,
5645 door_rect->width, door_rect->height,
5646 door_rect->x, door_rect->y);
5649 door_panel_drawn[door_index] = TRUE;
5652 // draw opening or closing door parts
5654 if (pos->step_xoffset < 0) // door part on right side
5657 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5660 if (dst_xx + width > door_rect->width)
5661 width = door_rect->width - dst_xx;
5663 else // door part on left side
5666 dst_xx = pos->x - kk * pos->step_xoffset;
5670 src_xx = ABS(dst_xx);
5674 width = g->width - src_xx;
5676 // printf("::: k == %d [%d] \n", k, start_step);
5679 if (pos->step_yoffset < 0) // door part on bottom side
5682 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5685 if (dst_yy + height > door_rect->height)
5686 height = door_rect->height - dst_yy;
5688 else // door part on top side
5691 dst_yy = pos->y - kk * pos->step_yoffset;
5695 src_yy = ABS(dst_yy);
5699 height = g->height - src_yy;
5704 src_x = panel_pos->x + src_xx;
5705 src_y = panel_pos->y + src_yy;
5709 src_x = g->src_x + src_xx;
5710 src_y = g->src_y + src_yy;
5713 dst_x = door_rect->x + dst_xx;
5714 dst_y = door_rect->y + dst_yy;
5716 if (width >= 0 && width <= g->width &&
5717 height >= 0 && height <= g->height)
5719 if (is_panel || !pos->draw_masked)
5720 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5723 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5728 if (DOOR_PART_IS_PANEL(nr))
5730 bitmap = bitmap_db_door;
5731 src_x = panel_pos->x + src_xx;
5732 src_y = panel_pos->y + src_yy;
5734 printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
5735 width, height, g->width, g->height, src_x, src_y);
5737 if (width >= 0 && width <= g->width &&
5738 height >= 0 && height <= g->height)
5739 BlitBitmap(bitmap, drawto, src_x, src_y,
5745 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5747 if ((door_opening && (width < 0 || height < 0)) ||
5748 (door_closing && (width >= g->width && height >= g->height)))
5749 door_part_done[nr] = TRUE;
5752 if (!(door_state & DOOR_NO_DELAY))
5756 if (game_status == GAME_MODE_MAIN)
5759 WaitUntilDelayReached(&door_delay, door_delay_value);
5761 current_move_delay += max_step_delay;
5764 door_part_done_all = TRUE;
5766 for (i = 0; i < MAX_DOOR_PARTS; i++)
5767 if (!door_part_done[i])
5768 door_part_done_all = FALSE;
5770 if (door_part_done_all)
5775 if (door_state & DOOR_ACTION_1)
5776 door1 = door_state & DOOR_ACTION_1;
5777 if (door_state & DOOR_ACTION_2)
5778 door2 = door_state & DOOR_ACTION_2;
5780 return (door1 | door2);
5785 // ========== OLD ==============================================================
5787 unsigned int MoveDoor(unsigned int door_state)
5789 static int door1 = DOOR_OPEN_1;
5790 static int door2 = DOOR_CLOSE_2;
5791 unsigned int door_delay = 0;
5792 unsigned int door_delay_value;
5796 if (door_1.width < 0 || door_1.width > DXSIZE)
5797 door_1.width = DXSIZE;
5798 if (door_1.height < 0 || door_1.height > DYSIZE)
5799 door_1.height = DYSIZE;
5800 if (door_2.width < 0 || door_2.width > VXSIZE)
5801 door_2.width = VXSIZE;
5802 if (door_2.height < 0 || door_2.height > VYSIZE)
5803 door_2.height = VYSIZE;
5806 if (door_state == DOOR_GET_STATE)
5807 return (door1 | door2);
5809 if (door_state & DOOR_SET_STATE)
5811 if (door_state & DOOR_ACTION_1)
5812 door1 = door_state & DOOR_ACTION_1;
5813 if (door_state & DOOR_ACTION_2)
5814 door2 = door_state & DOOR_ACTION_2;
5816 return (door1 | door2);
5819 if (!(door_state & DOOR_FORCE_REDRAW))
5821 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5822 door_state &= ~DOOR_OPEN_1;
5823 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5824 door_state &= ~DOOR_CLOSE_1;
5825 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5826 door_state &= ~DOOR_OPEN_2;
5827 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5828 door_state &= ~DOOR_CLOSE_2;
5831 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5834 // door_delay_value *= 4; // !!! TEST ONLY !!!
5836 if (setup.quick_doors)
5838 stepsize = 20; /* must be chosen to always draw last frame */
5839 door_delay_value = 0;
5842 if (global.autoplay_leveldir)
5844 door_state |= DOOR_NO_DELAY;
5845 door_state &= ~DOOR_CLOSE_ALL;
5849 if (game_status == GAME_MODE_EDITOR)
5850 door_state |= DOOR_NO_DELAY;
5853 if (door_state & DOOR_ACTION)
5856 struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5857 struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5858 struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
5859 struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
5860 int door_1_left_width = g1_left->width;
5861 int door_1_left_height = g1_left->height;
5862 int door_1_right_width = g1_right->width;
5863 int door_1_right_height = g1_right->height;
5864 int door_2_left_width = g2_left->width;
5865 int door_2_left_height = g2_left->height;
5866 int door_2_right_width = g2_right->width;
5867 int door_2_right_height = g2_right->height;
5868 int door_1_width = MAX(door_1_left_width, door_1_right_width);
5869 int door_1_height = MAX(door_1_left_height, door_1_right_height);
5870 int door_2_width = MAX(door_2_left_width, door_2_right_width);
5871 int door_2_height = MAX(door_2_left_height, door_2_right_height);
5873 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
5874 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
5875 boolean door_1_done = (!handle_door_1);
5876 boolean door_2_done = (!handle_door_2);
5877 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
5878 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
5881 int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
5882 int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
5884 int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5885 int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5888 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
5889 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
5891 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5892 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5893 // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
5894 int door_size = (handle_door_2 ? door_size_2 : door_size_1);
5895 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
5896 int door_skip = max_door_size - door_size;
5897 int end = door_size;
5898 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
5901 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
5903 /* opening door sound has priority over simultaneously closing door */
5904 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5905 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5906 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5907 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5910 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
5914 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5915 GC gc = bitmap->stored_clip_gc;
5918 if (door_state & DOOR_ACTION_1 &&
5919 x * door_1.step_offset <= door_size_1)
5921 int a = MIN(x * door_1.step_offset, end);
5922 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
5926 int i = p + door_skip;
5930 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5931 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5932 Bitmap *bm_left = g_left->bitmap;
5933 Bitmap *bm_right = g_right->bitmap;
5934 GC gc_left = bm_left->stored_clip_gc;
5935 GC gc_right = bm_right->stored_clip_gc;
5938 int classic_dxsize = 100;
5939 int classic_dysize = 280;
5940 boolean classic_door_1_size = (DXSIZE == classic_dxsize &&
5941 DYSIZE == classic_dysize);
5943 if (door_1.anim_mode & ANIM_STATIC_PANEL)
5945 BlitBitmap(bitmap_db_door, drawto,
5946 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
5947 DXSIZE, DYSIZE, DX, DY);
5951 BlitBitmap(bitmap_db_door, drawto,
5952 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
5953 DXSIZE, DYSIZE - p / 2, DX, DY);
5956 // printf("::: p == %d\n", p);
5957 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
5961 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
5964 int src1_x = g_right->src_x;
5965 int src1_y = g_right->src_y;
5966 int src2_x = g_left->src_x + g_left->width - i;
5967 int src2_y = g_left->src_y;
5968 int dst1_x = DX + DXSIZE - i;
5973 int height = DYSIZE;
5975 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5976 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5979 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5980 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5983 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5984 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5985 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5986 int dst2_x = DX, dst2_y = DY;
5987 int width = i, height = DYSIZE;
5989 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5990 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5993 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5994 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5998 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
6001 int src1_x = g_right->src_x;
6002 int src1_y = g_right->src_y;
6003 int src2_x = g_left->src_x;
6004 int src2_y = g_left->src_y + g_left->height - i;
6006 int dst1_y = DY + DYSIZE - i;
6012 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
6013 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
6016 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
6017 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
6020 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
6021 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
6022 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
6023 int dst2_x = DX, dst2_y = DY;
6024 int width = DXSIZE, height = i;
6026 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6027 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6030 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6031 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6035 else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */
6037 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
6040 int src1_x = g_right->src_x;
6041 int src1_y = g_right->src_y;
6042 int src2_x = g_left->src_x + g_left->width - i;
6043 int src2_y = g_left->src_y;
6044 int dst1_x = DX + DXSIZE - i;
6049 int height1 = 63, height2 = DYSIZE / 2 - height1;
6050 int ypos1 = 0, ypos2 = height2;
6051 int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
6053 SetClipOrigin(bm_right, gc_right,
6054 dst1_x - src1_x, dst1_y - src1_y + j);
6055 BlitBitmapMasked(bm_right, drawto,
6056 src1_x, src1_y + ypos1, width, height2,
6057 dst1_x, dst1_y + ypos1 + j);
6058 BlitBitmapMasked(bm_right, drawto,
6059 src1_x, src1_y + ypos3, width, height1,
6060 dst1_x, dst1_y + ypos3 + j);
6061 SetClipOrigin(bm_left, gc_left,
6062 dst2_x - src2_x, dst2_y - src2_y - j);
6063 BlitBitmapMasked(bm_left, drawto,
6064 src2_x, src2_y + ypos1 + j, width, height2 - j,
6065 dst2_x, dst2_y + ypos1);
6066 BlitBitmapMasked(bm_left, drawto,
6067 src2_x, src2_y + ypos3, width, height1,
6068 dst2_x, dst2_y + ypos3 - j);
6070 SetClipOrigin(bm_left, gc_left,
6071 dst2_x - src2_x, dst2_y - src2_y - j);
6072 BlitBitmapMasked(bm_left, drawto,
6073 src2_x, src2_y + ypos2, width, height1,
6074 dst2_x, dst2_y + ypos2 - j);
6075 BlitBitmapMasked(bm_left, drawto,
6076 src2_x, src2_y + ypos4, width, height2,
6077 dst2_x, dst2_y + ypos4 - j);
6078 SetClipOrigin(bm_right, gc_right,
6079 dst1_x - src1_x, dst1_y - src1_y + j);
6080 BlitBitmapMasked(bm_right, drawto,
6081 src1_x, src1_y + ypos2, width, height1,
6082 dst1_x, dst1_y + ypos2 + j);
6083 BlitBitmapMasked(bm_right, drawto,
6084 src1_x, src1_y + ypos4, width, height2 - j,
6085 dst1_x, dst1_y + ypos4 + j);
6088 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
6089 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
6090 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
6091 int dst2_x = DX, dst2_y = DY;
6092 int width = i, height = DYSIZE;
6093 int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
6095 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6096 BlitBitmapMasked(bitmap, drawto,
6097 src1_x, src1_y, width, ypos2,
6098 dst1_x, dst1_y + j);
6099 BlitBitmapMasked(bitmap, drawto,
6100 src1_x, src1_y + ypos3, width, ypos1,
6101 dst1_x, dst1_y + ypos3 + j);
6102 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
6103 BlitBitmapMasked(bitmap, drawto,
6104 src2_x, src2_y + j, width, ypos2 - j,
6106 BlitBitmapMasked(bitmap, drawto,
6107 src2_x, src2_y + ypos3, width, ypos1,
6108 dst2_x, dst2_y + ypos3 - j);
6110 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
6111 BlitBitmapMasked(bitmap, drawto,
6112 src2_x, src2_y + ypos2, width, ypos1,
6113 dst2_x, dst2_y + ypos2 - j);
6114 BlitBitmapMasked(bitmap, drawto,
6115 src2_x, src2_y + ypos4, width, ypos2,
6116 dst2_x, dst2_y + ypos4 - j);
6117 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6118 BlitBitmapMasked(bitmap, drawto,
6119 src1_x, src1_y + ypos2, width, ypos1,
6120 dst1_x, dst1_y + ypos2 + j);
6121 BlitBitmapMasked(bitmap, drawto,
6122 src1_x, src1_y + ypos4, width, ypos2 - j,
6123 dst1_x, dst1_y + ypos4 + j);
6126 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
6127 BlitBitmapMasked(bitmap, drawto,
6128 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
6129 DX + DXSIZE - i, DY + j);
6130 BlitBitmapMasked(bitmap, drawto,
6131 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
6132 DX + DXSIZE - i, DY + 140 + j);
6133 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
6134 DY - (DOOR_GFX_PAGEY1 + j));
6135 BlitBitmapMasked(bitmap, drawto,
6136 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
6138 BlitBitmapMasked(bitmap, drawto,
6139 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
6142 BlitBitmapMasked(bitmap, drawto,
6143 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
6145 BlitBitmapMasked(bitmap, drawto,
6146 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
6148 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
6149 BlitBitmapMasked(bitmap, drawto,
6150 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
6151 DX + DXSIZE - i, DY + 77 + j);
6152 BlitBitmapMasked(bitmap, drawto,
6153 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
6154 DX + DXSIZE - i, DY + 203 + j);
6159 redraw_mask |= REDRAW_DOOR_1;
6160 door_1_done = (a == end);
6163 if (door_state & DOOR_ACTION_2 &&
6164 x * door_2.step_offset <= door_size_2)
6166 int a = MIN(x * door_2.step_offset, door_size);
6167 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
6168 int i = p + door_skip;
6171 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
6172 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
6173 Bitmap *bm_left = g_left->bitmap;
6174 Bitmap *bm_right = g_right->bitmap;
6175 GC gc_left = bm_left->stored_clip_gc;
6176 GC gc_right = bm_right->stored_clip_gc;
6179 int classic_vxsize = 100;
6180 int classic_vysize = 100;
6181 boolean classic_door_2_size = (VXSIZE == classic_vxsize &&
6182 VYSIZE == classic_vysize);
6184 if (door_2.anim_mode & ANIM_STATIC_PANEL)
6186 BlitBitmap(bitmap_db_door, drawto,
6187 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
6188 VXSIZE, VYSIZE, VX, VY);
6190 else if (x <= VYSIZE)
6192 BlitBitmap(bitmap_db_door, drawto,
6193 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
6194 VXSIZE, VYSIZE - p / 2, VX, VY);
6196 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
6199 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
6202 int src1_x = g_right->src_x;
6203 int src1_y = g_right->src_y;
6204 int src2_x = g_left->src_x + g_left->width - i;
6205 int src2_y = g_left->src_y;
6206 int dst1_x = VX + VXSIZE - i;
6211 int height = VYSIZE;
6213 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
6214 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
6217 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
6218 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
6221 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
6222 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
6223 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
6224 int dst2_x = VX, dst2_y = VY;
6225 int width = i, height = VYSIZE;
6227 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6228 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6231 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6232 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6236 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
6239 int src1_x = g_right->src_x;
6240 int src1_y = g_right->src_y;
6241 int src2_x = g_left->src_x;
6242 int src2_y = g_left->src_y + g_left->height - i;
6244 int dst1_y = VY + VYSIZE - i;
6250 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
6251 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
6254 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
6255 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
6258 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
6259 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
6260 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
6261 int dst2_x = VX, dst2_y = VY;
6262 int width = VXSIZE, height = i;
6264 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
6265 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
6268 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
6269 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
6273 else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */
6275 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
6278 int src1_x = g_right->src_x;
6279 int src1_y = g_right->src_y;
6280 int src2_x = g_left->src_x + g_left->width - i;
6281 int src2_y = g_left->src_y;
6282 int dst1_x = VX + VXSIZE - i;
6287 int height = VYSIZE / 2;
6288 int ypos1 = 0, ypos2 = VYSIZE / 2;
6290 SetClipOrigin(bm_right, gc_right,
6291 dst1_x - src1_x, dst1_y - src1_y + j);
6292 BlitBitmapMasked(bm_right, drawto,
6293 src1_x, src1_y + ypos1, width, height,
6294 dst1_x, dst1_y + ypos1 + j);
6295 SetClipOrigin(bm_left, gc_left,
6296 dst2_x - src2_x, dst2_y - src2_y - j);
6297 BlitBitmapMasked(bm_left, drawto,
6298 src2_x, src2_y + ypos1 + j, width, height - j,
6299 dst2_x, dst2_y + ypos1);
6301 SetClipOrigin(bm_left, gc_left,
6302 dst2_x - src2_x, dst2_y - src2_y - j);
6303 BlitBitmapMasked(bm_left, drawto,
6304 src2_x, src2_y + ypos2, width, height,
6305 dst2_x, dst2_y + ypos2 - j);
6306 SetClipOrigin(bm_right, gc_right,
6307 dst1_x - src1_x, dst1_y - src1_y + j);
6308 BlitBitmapMasked(bm_right, drawto,
6309 src1_x, src1_y + ypos2, width, height - j,
6310 dst1_x, dst1_y + ypos2 + j);
6312 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
6313 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
6314 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
6315 int dst2_x = VX, dst2_y = VY;
6316 int width = i, height = VYSIZE;
6317 int ypos = VYSIZE / 2;
6319 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6320 BlitBitmapMasked(bitmap, drawto,
6321 src1_x, src1_y, width, ypos,
6322 dst1_x, dst1_y + j);
6323 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
6324 BlitBitmapMasked(bitmap, drawto,
6325 src2_x, src2_y + j, width, ypos - j,
6328 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
6329 BlitBitmapMasked(bitmap, drawto,
6330 src2_x, src2_y + ypos, width, ypos,
6331 dst2_x, dst2_y + ypos - j);
6332 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
6333 BlitBitmapMasked(bitmap, drawto,
6334 src1_x, src1_y + ypos, width, ypos - j,
6335 dst1_x, dst1_y + ypos + j);
6338 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
6339 BlitBitmapMasked(bitmap, drawto,
6340 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
6341 VX + VXSIZE - i, VY + j);
6342 SetClipOrigin(bitmap, gc,
6343 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
6344 BlitBitmapMasked(bitmap, drawto,
6345 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
6348 BlitBitmapMasked(bitmap, drawto,
6349 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
6350 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
6351 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
6352 BlitBitmapMasked(bitmap, drawto,
6353 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
6355 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
6360 redraw_mask |= REDRAW_DOOR_2;
6361 door_2_done = (a == VXSIZE);
6364 if (!(door_state & DOOR_NO_DELAY))
6368 if (game_status == GAME_MODE_MAIN)
6371 WaitUntilDelayReached(&door_delay, door_delay_value);
6376 if (door_state & DOOR_ACTION_1)
6377 door1 = door_state & DOOR_ACTION_1;
6378 if (door_state & DOOR_ACTION_2)
6379 door2 = door_state & DOOR_ACTION_2;
6381 return (door1 | door2);
6386 void DrawSpecialEditorDoor()
6389 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
6390 int top_border_width = gfx1->width;
6391 int top_border_height = gfx1->height;
6392 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
6393 int ex = EX - outer_border;
6394 int ey = EY - outer_border;
6395 int vy = VY - outer_border;
6396 int exsize = EXSIZE + 2 * outer_border;
6398 CloseDoor(DOOR_CLOSE_2);
6400 /* draw bigger level editor toolbox window */
6401 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
6402 top_border_width, top_border_height, ex, ey - top_border_height);
6403 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
6404 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
6406 /* draw bigger level editor toolbox window */
6407 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
6408 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
6410 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6411 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
6415 redraw_mask |= REDRAW_ALL;
6418 void UndrawSpecialEditorDoor()
6421 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
6422 int top_border_width = gfx1->width;
6423 int top_border_height = gfx1->height;
6424 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
6425 int ex = EX - outer_border;
6426 int ey = EY - outer_border;
6427 int ey_top = ey - top_border_height;
6428 int exsize = EXSIZE + 2 * outer_border;
6429 int eysize = EYSIZE + 2 * outer_border;
6431 /* draw normal tape recorder window */
6432 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
6434 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6435 ex, ey_top, top_border_width, top_border_height,
6437 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6438 ex, ey, exsize, eysize, ex, ey);
6442 // if screen background is set to "[NONE]", clear editor toolbox window
6443 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
6444 ClearRectangle(drawto, ex, ey, exsize, eysize);
6447 /* draw normal tape recorder window */
6448 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
6449 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
6453 redraw_mask |= REDRAW_ALL;
6457 /* ---------- new tool button stuff ---------------------------------------- */
6464 struct TextPosInfo *pos;
6467 } toolbutton_info[NUM_TOOL_BUTTONS] =
6470 IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
6471 TOOL_CTRL_ID_YES, "yes"
6474 IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
6475 TOOL_CTRL_ID_NO, "no"
6478 IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
6479 TOOL_CTRL_ID_CONFIRM, "confirm"
6482 IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
6483 TOOL_CTRL_ID_PLAYER_1, "player 1"
6486 IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
6487 TOOL_CTRL_ID_PLAYER_2, "player 2"
6490 IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
6491 TOOL_CTRL_ID_PLAYER_3, "player 3"
6494 IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
6495 TOOL_CTRL_ID_PLAYER_4, "player 4"
6499 void CreateToolButtons()
6503 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6505 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
6506 struct TextPosInfo *pos = toolbutton_info[i].pos;
6507 struct GadgetInfo *gi;
6508 Bitmap *deco_bitmap = None;
6509 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6510 unsigned int event_mask = GD_EVENT_RELEASED;
6513 int gd_x = gfx->src_x;
6514 int gd_y = gfx->src_y;
6515 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
6516 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
6519 if (global.use_envelope_request)
6520 setRequestPosition(&dx, &dy, TRUE);
6522 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
6524 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
6526 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
6527 pos->size, &deco_bitmap, &deco_x, &deco_y);
6528 deco_xpos = (gfx->width - pos->size) / 2;
6529 deco_ypos = (gfx->height - pos->size) / 2;
6532 gi = CreateGadget(GDI_CUSTOM_ID, id,
6533 GDI_INFO_TEXT, toolbutton_info[i].infotext,
6536 GDI_WIDTH, gfx->width,
6537 GDI_HEIGHT, gfx->height,
6538 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6539 GDI_STATE, GD_BUTTON_UNPRESSED,
6540 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
6541 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
6542 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6543 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6544 GDI_DECORATION_SIZE, pos->size, pos->size,
6545 GDI_DECORATION_SHIFTING, 1, 1,
6546 GDI_DIRECT_DRAW, FALSE,
6547 GDI_EVENT_MASK, event_mask,
6548 GDI_CALLBACK_ACTION, HandleToolButtons,
6552 Error(ERR_EXIT, "cannot create gadget");
6554 tool_gadget[id] = gi;
6560 /* graphic position values for tool buttons */
6561 #define TOOL_BUTTON_YES_XPOS 2
6562 #define TOOL_BUTTON_YES_YPOS 250
6563 #define TOOL_BUTTON_YES_GFX_YPOS 0
6564 #define TOOL_BUTTON_YES_XSIZE 46
6565 #define TOOL_BUTTON_YES_YSIZE 28
6566 #define TOOL_BUTTON_NO_XPOS 52
6567 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
6568 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
6569 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
6570 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
6571 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
6572 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
6573 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
6574 #define TOOL_BUTTON_CONFIRM_XSIZE 96
6575 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
6576 #define TOOL_BUTTON_PLAYER_XSIZE 30
6577 #define TOOL_BUTTON_PLAYER_YSIZE 30
6578 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
6579 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
6580 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
6581 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
6582 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6583 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
6584 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6585 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
6586 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6587 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
6588 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
6589 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
6590 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6591 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
6592 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6593 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
6594 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6595 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
6596 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
6597 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
6606 } toolbutton_info[NUM_TOOL_BUTTONS] =
6609 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
6610 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
6611 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
6616 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
6617 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
6618 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
6623 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
6624 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
6625 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
6626 TOOL_CTRL_ID_CONFIRM,
6630 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6631 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
6632 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6633 TOOL_CTRL_ID_PLAYER_1,
6637 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6638 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
6639 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6640 TOOL_CTRL_ID_PLAYER_2,
6644 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6645 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
6646 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6647 TOOL_CTRL_ID_PLAYER_3,
6651 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6652 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
6653 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6654 TOOL_CTRL_ID_PLAYER_4,
6659 void CreateToolButtons()
6663 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6665 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6666 Bitmap *deco_bitmap = None;
6667 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6668 struct GadgetInfo *gi;
6669 unsigned int event_mask;
6670 int gd_xoffset, gd_yoffset;
6671 int gd_x1, gd_x2, gd_y;
6674 event_mask = GD_EVENT_RELEASED;
6676 gd_xoffset = toolbutton_info[i].xpos;
6677 gd_yoffset = toolbutton_info[i].ypos;
6678 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
6679 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
6680 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
6682 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
6684 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
6686 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
6687 &deco_bitmap, &deco_x, &deco_y);
6688 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
6689 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
6692 gi = CreateGadget(GDI_CUSTOM_ID, id,
6693 GDI_INFO_TEXT, toolbutton_info[i].infotext,
6694 GDI_X, DX + toolbutton_info[i].x,
6695 GDI_Y, DY + toolbutton_info[i].y,
6696 GDI_WIDTH, toolbutton_info[i].width,
6697 GDI_HEIGHT, toolbutton_info[i].height,
6698 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6699 GDI_STATE, GD_BUTTON_UNPRESSED,
6700 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6701 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6702 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6703 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6704 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
6705 GDI_DECORATION_SHIFTING, 1, 1,
6706 GDI_DIRECT_DRAW, FALSE,
6707 GDI_EVENT_MASK, event_mask,
6708 GDI_CALLBACK_ACTION, HandleToolButtons,
6712 Error(ERR_EXIT, "cannot create gadget");
6714 tool_gadget[id] = gi;
6720 void FreeToolButtons()
6724 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6725 FreeGadget(tool_gadget[i]);
6728 static void UnmapToolButtons()
6732 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6733 UnmapGadget(tool_gadget[i]);
6736 static void HandleToolButtons(struct GadgetInfo *gi)
6738 request_gadget_id = gi->custom_id;
6741 static struct Mapping_EM_to_RND_object
6744 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
6745 boolean is_backside; /* backside of moving element */
6751 em_object_mapping_list[] =
6754 Xblank, TRUE, FALSE,
6758 Yacid_splash_eB, FALSE, FALSE,
6759 EL_ACID_SPLASH_RIGHT, -1, -1
6762 Yacid_splash_wB, FALSE, FALSE,
6763 EL_ACID_SPLASH_LEFT, -1, -1
6766 #ifdef EM_ENGINE_BAD_ROLL
6768 Xstone_force_e, FALSE, FALSE,
6769 EL_ROCK, -1, MV_BIT_RIGHT
6772 Xstone_force_w, FALSE, FALSE,
6773 EL_ROCK, -1, MV_BIT_LEFT
6776 Xnut_force_e, FALSE, FALSE,
6777 EL_NUT, -1, MV_BIT_RIGHT
6780 Xnut_force_w, FALSE, FALSE,
6781 EL_NUT, -1, MV_BIT_LEFT
6784 Xspring_force_e, FALSE, FALSE,
6785 EL_SPRING, -1, MV_BIT_RIGHT
6788 Xspring_force_w, FALSE, FALSE,
6789 EL_SPRING, -1, MV_BIT_LEFT
6792 Xemerald_force_e, FALSE, FALSE,
6793 EL_EMERALD, -1, MV_BIT_RIGHT
6796 Xemerald_force_w, FALSE, FALSE,
6797 EL_EMERALD, -1, MV_BIT_LEFT
6800 Xdiamond_force_e, FALSE, FALSE,
6801 EL_DIAMOND, -1, MV_BIT_RIGHT
6804 Xdiamond_force_w, FALSE, FALSE,
6805 EL_DIAMOND, -1, MV_BIT_LEFT
6808 Xbomb_force_e, FALSE, FALSE,
6809 EL_BOMB, -1, MV_BIT_RIGHT
6812 Xbomb_force_w, FALSE, FALSE,
6813 EL_BOMB, -1, MV_BIT_LEFT
6815 #endif /* EM_ENGINE_BAD_ROLL */
6818 Xstone, TRUE, FALSE,
6822 Xstone_pause, FALSE, FALSE,
6826 Xstone_fall, FALSE, FALSE,
6830 Ystone_s, FALSE, FALSE,
6831 EL_ROCK, ACTION_FALLING, -1
6834 Ystone_sB, FALSE, TRUE,
6835 EL_ROCK, ACTION_FALLING, -1
6838 Ystone_e, FALSE, FALSE,
6839 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6842 Ystone_eB, FALSE, TRUE,
6843 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6846 Ystone_w, FALSE, FALSE,
6847 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6850 Ystone_wB, FALSE, TRUE,
6851 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6858 Xnut_pause, FALSE, FALSE,
6862 Xnut_fall, FALSE, FALSE,
6866 Ynut_s, FALSE, FALSE,
6867 EL_NUT, ACTION_FALLING, -1
6870 Ynut_sB, FALSE, TRUE,
6871 EL_NUT, ACTION_FALLING, -1
6874 Ynut_e, FALSE, FALSE,
6875 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6878 Ynut_eB, FALSE, TRUE,
6879 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6882 Ynut_w, FALSE, FALSE,
6883 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6886 Ynut_wB, FALSE, TRUE,
6887 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6890 Xbug_n, TRUE, FALSE,
6894 Xbug_e, TRUE, FALSE,
6895 EL_BUG_RIGHT, -1, -1
6898 Xbug_s, TRUE, FALSE,
6902 Xbug_w, TRUE, FALSE,
6906 Xbug_gon, FALSE, FALSE,
6910 Xbug_goe, FALSE, FALSE,
6911 EL_BUG_RIGHT, -1, -1
6914 Xbug_gos, FALSE, FALSE,
6918 Xbug_gow, FALSE, FALSE,
6922 Ybug_n, FALSE, FALSE,
6923 EL_BUG, ACTION_MOVING, MV_BIT_UP
6926 Ybug_nB, FALSE, TRUE,
6927 EL_BUG, ACTION_MOVING, MV_BIT_UP
6930 Ybug_e, FALSE, FALSE,
6931 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6934 Ybug_eB, FALSE, TRUE,
6935 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6938 Ybug_s, FALSE, FALSE,
6939 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6942 Ybug_sB, FALSE, TRUE,
6943 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6946 Ybug_w, FALSE, FALSE,
6947 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6950 Ybug_wB, FALSE, TRUE,
6951 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6954 Ybug_w_n, FALSE, FALSE,
6955 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6958 Ybug_n_e, FALSE, FALSE,
6959 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6962 Ybug_e_s, FALSE, FALSE,
6963 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6966 Ybug_s_w, FALSE, FALSE,
6967 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6970 Ybug_e_n, FALSE, FALSE,
6971 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6974 Ybug_s_e, FALSE, FALSE,
6975 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6978 Ybug_w_s, FALSE, FALSE,
6979 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6982 Ybug_n_w, FALSE, FALSE,
6983 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6986 Ybug_stone, FALSE, FALSE,
6987 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6990 Ybug_spring, FALSE, FALSE,
6991 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6994 Xtank_n, TRUE, FALSE,
6995 EL_SPACESHIP_UP, -1, -1
6998 Xtank_e, TRUE, FALSE,
6999 EL_SPACESHIP_RIGHT, -1, -1
7002 Xtank_s, TRUE, FALSE,
7003 EL_SPACESHIP_DOWN, -1, -1
7006 Xtank_w, TRUE, FALSE,
7007 EL_SPACESHIP_LEFT, -1, -1
7010 Xtank_gon, FALSE, FALSE,
7011 EL_SPACESHIP_UP, -1, -1
7014 Xtank_goe, FALSE, FALSE,
7015 EL_SPACESHIP_RIGHT, -1, -1
7018 Xtank_gos, FALSE, FALSE,
7019 EL_SPACESHIP_DOWN, -1, -1
7022 Xtank_gow, FALSE, FALSE,
7023 EL_SPACESHIP_LEFT, -1, -1
7026 Ytank_n, FALSE, FALSE,
7027 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
7030 Ytank_nB, FALSE, TRUE,
7031 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
7034 Ytank_e, FALSE, FALSE,
7035 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
7038 Ytank_eB, FALSE, TRUE,
7039 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
7042 Ytank_s, FALSE, FALSE,
7043 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
7046 Ytank_sB, FALSE, TRUE,
7047 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
7050 Ytank_w, FALSE, FALSE,
7051 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
7054 Ytank_wB, FALSE, TRUE,
7055 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
7058 Ytank_w_n, FALSE, FALSE,
7059 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
7062 Ytank_n_e, FALSE, FALSE,
7063 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
7066 Ytank_e_s, FALSE, FALSE,
7067 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
7070 Ytank_s_w, FALSE, FALSE,
7071 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
7074 Ytank_e_n, FALSE, FALSE,
7075 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
7078 Ytank_s_e, FALSE, FALSE,
7079 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
7082 Ytank_w_s, FALSE, FALSE,
7083 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
7086 Ytank_n_w, FALSE, FALSE,
7087 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
7090 Ytank_stone, FALSE, FALSE,
7091 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
7094 Ytank_spring, FALSE, FALSE,
7095 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
7098 Xandroid, TRUE, FALSE,
7099 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7102 Xandroid_1_n, FALSE, FALSE,
7103 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7106 Xandroid_2_n, FALSE, FALSE,
7107 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7110 Xandroid_1_e, FALSE, FALSE,
7111 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7114 Xandroid_2_e, FALSE, FALSE,
7115 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7118 Xandroid_1_w, FALSE, FALSE,
7119 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7122 Xandroid_2_w, FALSE, FALSE,
7123 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7126 Xandroid_1_s, FALSE, FALSE,
7127 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7130 Xandroid_2_s, FALSE, FALSE,
7131 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7134 Yandroid_n, FALSE, FALSE,
7135 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7138 Yandroid_nB, FALSE, TRUE,
7139 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7142 Yandroid_ne, FALSE, FALSE,
7143 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7146 Yandroid_neB, FALSE, TRUE,
7147 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7150 Yandroid_e, FALSE, FALSE,
7151 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7154 Yandroid_eB, FALSE, TRUE,
7155 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7158 Yandroid_se, FALSE, FALSE,
7159 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7162 Yandroid_seB, FALSE, TRUE,
7163 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7166 Yandroid_s, FALSE, FALSE,
7167 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7170 Yandroid_sB, FALSE, TRUE,
7171 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7174 Yandroid_sw, FALSE, FALSE,
7175 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7178 Yandroid_swB, FALSE, TRUE,
7179 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7182 Yandroid_w, FALSE, FALSE,
7183 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7186 Yandroid_wB, FALSE, TRUE,
7187 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7190 Yandroid_nw, FALSE, FALSE,
7191 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7194 Yandroid_nwB, FALSE, TRUE,
7195 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7198 Xspring, TRUE, FALSE,
7202 Xspring_pause, FALSE, FALSE,
7206 Xspring_e, FALSE, FALSE,
7210 Xspring_w, FALSE, FALSE,
7214 Xspring_fall, FALSE, FALSE,
7218 Yspring_s, FALSE, FALSE,
7219 EL_SPRING, ACTION_FALLING, -1
7222 Yspring_sB, FALSE, TRUE,
7223 EL_SPRING, ACTION_FALLING, -1
7226 Yspring_e, FALSE, FALSE,
7227 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
7230 Yspring_eB, FALSE, TRUE,
7231 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
7234 Yspring_w, FALSE, FALSE,
7235 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
7238 Yspring_wB, FALSE, TRUE,
7239 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
7242 Yspring_kill_e, FALSE, FALSE,
7243 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
7246 Yspring_kill_eB, FALSE, TRUE,
7247 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
7250 Yspring_kill_w, FALSE, FALSE,
7251 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
7254 Yspring_kill_wB, FALSE, TRUE,
7255 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
7258 Xeater_n, TRUE, FALSE,
7259 EL_YAMYAM_UP, -1, -1
7262 Xeater_e, TRUE, FALSE,
7263 EL_YAMYAM_RIGHT, -1, -1
7266 Xeater_w, TRUE, FALSE,
7267 EL_YAMYAM_LEFT, -1, -1
7270 Xeater_s, TRUE, FALSE,
7271 EL_YAMYAM_DOWN, -1, -1
7274 Yeater_n, FALSE, FALSE,
7275 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7278 Yeater_nB, FALSE, TRUE,
7279 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7282 Yeater_e, FALSE, FALSE,
7283 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7286 Yeater_eB, FALSE, TRUE,
7287 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7290 Yeater_s, FALSE, FALSE,
7291 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7294 Yeater_sB, FALSE, TRUE,
7295 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7298 Yeater_w, FALSE, FALSE,
7299 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7302 Yeater_wB, FALSE, TRUE,
7303 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
7306 Yeater_stone, FALSE, FALSE,
7307 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
7310 Yeater_spring, FALSE, FALSE,
7311 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
7314 Xalien, TRUE, FALSE,
7318 Xalien_pause, FALSE, FALSE,
7322 Yalien_n, FALSE, FALSE,
7323 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7326 Yalien_nB, FALSE, TRUE,
7327 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
7330 Yalien_e, FALSE, FALSE,
7331 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7334 Yalien_eB, FALSE, TRUE,
7335 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
7338 Yalien_s, FALSE, FALSE,
7339 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7342 Yalien_sB, FALSE, TRUE,
7343 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
7346 Yalien_w, FALSE, FALSE,
7347 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7350 Yalien_wB, FALSE, TRUE,
7351 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
7354 Yalien_stone, FALSE, FALSE,
7355 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
7358 Yalien_spring, FALSE, FALSE,
7359 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
7362 Xemerald, TRUE, FALSE,
7366 Xemerald_pause, FALSE, FALSE,
7370 Xemerald_fall, FALSE, FALSE,
7374 Xemerald_shine, FALSE, FALSE,
7375 EL_EMERALD, ACTION_TWINKLING, -1
7378 Yemerald_s, FALSE, FALSE,
7379 EL_EMERALD, ACTION_FALLING, -1
7382 Yemerald_sB, FALSE, TRUE,
7383 EL_EMERALD, ACTION_FALLING, -1
7386 Yemerald_e, FALSE, FALSE,
7387 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
7390 Yemerald_eB, FALSE, TRUE,
7391 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
7394 Yemerald_w, FALSE, FALSE,
7395 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
7398 Yemerald_wB, FALSE, TRUE,
7399 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
7402 Yemerald_eat, FALSE, FALSE,
7403 EL_EMERALD, ACTION_COLLECTING, -1
7406 Yemerald_stone, FALSE, FALSE,
7407 EL_NUT, ACTION_BREAKING, -1
7410 Xdiamond, TRUE, FALSE,
7414 Xdiamond_pause, FALSE, FALSE,
7418 Xdiamond_fall, FALSE, FALSE,
7422 Xdiamond_shine, FALSE, FALSE,
7423 EL_DIAMOND, ACTION_TWINKLING, -1
7426 Ydiamond_s, FALSE, FALSE,
7427 EL_DIAMOND, ACTION_FALLING, -1
7430 Ydiamond_sB, FALSE, TRUE,
7431 EL_DIAMOND, ACTION_FALLING, -1
7434 Ydiamond_e, FALSE, FALSE,
7435 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
7438 Ydiamond_eB, FALSE, TRUE,
7439 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
7442 Ydiamond_w, FALSE, FALSE,
7443 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
7446 Ydiamond_wB, FALSE, TRUE,
7447 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
7450 Ydiamond_eat, FALSE, FALSE,
7451 EL_DIAMOND, ACTION_COLLECTING, -1
7454 Ydiamond_stone, FALSE, FALSE,
7455 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
7458 Xdrip_fall, TRUE, FALSE,
7459 EL_AMOEBA_DROP, -1, -1
7462 Xdrip_stretch, FALSE, FALSE,
7463 EL_AMOEBA_DROP, ACTION_FALLING, -1
7466 Xdrip_stretchB, FALSE, TRUE,
7467 EL_AMOEBA_DROP, ACTION_FALLING, -1
7470 Xdrip_eat, FALSE, FALSE,
7471 EL_AMOEBA_DROP, ACTION_GROWING, -1
7474 Ydrip_s1, FALSE, FALSE,
7475 EL_AMOEBA_DROP, ACTION_FALLING, -1
7478 Ydrip_s1B, FALSE, TRUE,
7479 EL_AMOEBA_DROP, ACTION_FALLING, -1
7482 Ydrip_s2, FALSE, FALSE,
7483 EL_AMOEBA_DROP, ACTION_FALLING, -1
7486 Ydrip_s2B, FALSE, TRUE,
7487 EL_AMOEBA_DROP, ACTION_FALLING, -1
7494 Xbomb_pause, FALSE, FALSE,
7498 Xbomb_fall, FALSE, FALSE,
7502 Ybomb_s, FALSE, FALSE,
7503 EL_BOMB, ACTION_FALLING, -1
7506 Ybomb_sB, FALSE, TRUE,
7507 EL_BOMB, ACTION_FALLING, -1
7510 Ybomb_e, FALSE, FALSE,
7511 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
7514 Ybomb_eB, FALSE, TRUE,
7515 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
7518 Ybomb_w, FALSE, FALSE,
7519 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
7522 Ybomb_wB, FALSE, TRUE,
7523 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
7526 Ybomb_eat, FALSE, FALSE,
7527 EL_BOMB, ACTION_ACTIVATING, -1
7530 Xballoon, TRUE, FALSE,
7534 Yballoon_n, FALSE, FALSE,
7535 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7538 Yballoon_nB, FALSE, TRUE,
7539 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7542 Yballoon_e, FALSE, FALSE,
7543 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7546 Yballoon_eB, FALSE, TRUE,
7547 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7550 Yballoon_s, FALSE, FALSE,
7551 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7554 Yballoon_sB, FALSE, TRUE,
7555 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7558 Yballoon_w, FALSE, FALSE,
7559 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7562 Yballoon_wB, FALSE, TRUE,
7563 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7566 Xgrass, TRUE, FALSE,
7567 EL_EMC_GRASS, -1, -1
7570 Ygrass_nB, FALSE, FALSE,
7571 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7574 Ygrass_eB, FALSE, FALSE,
7575 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7578 Ygrass_sB, FALSE, FALSE,
7579 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7582 Ygrass_wB, FALSE, FALSE,
7583 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7590 Ydirt_nB, FALSE, FALSE,
7591 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7594 Ydirt_eB, FALSE, FALSE,
7595 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7598 Ydirt_sB, FALSE, FALSE,
7599 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7602 Ydirt_wB, FALSE, FALSE,
7603 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7606 Xacid_ne, TRUE, FALSE,
7607 EL_ACID_POOL_TOPRIGHT, -1, -1
7610 Xacid_se, TRUE, FALSE,
7611 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7614 Xacid_s, TRUE, FALSE,
7615 EL_ACID_POOL_BOTTOM, -1, -1
7618 Xacid_sw, TRUE, FALSE,
7619 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7622 Xacid_nw, TRUE, FALSE,
7623 EL_ACID_POOL_TOPLEFT, -1, -1
7626 Xacid_1, TRUE, FALSE,
7630 Xacid_2, FALSE, FALSE,
7634 Xacid_3, FALSE, FALSE,
7638 Xacid_4, FALSE, FALSE,
7642 Xacid_5, FALSE, FALSE,
7646 Xacid_6, FALSE, FALSE,
7650 Xacid_7, FALSE, FALSE,
7654 Xacid_8, FALSE, FALSE,
7658 Xball_1, TRUE, FALSE,
7659 EL_EMC_MAGIC_BALL, -1, -1
7662 Xball_1B, FALSE, FALSE,
7663 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7666 Xball_2, FALSE, FALSE,
7667 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7670 Xball_2B, FALSE, FALSE,
7671 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7674 Yball_eat, FALSE, FALSE,
7675 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7678 Ykey_1_eat, FALSE, FALSE,
7679 EL_EM_KEY_1, ACTION_COLLECTING, -1
7682 Ykey_2_eat, FALSE, FALSE,
7683 EL_EM_KEY_2, ACTION_COLLECTING, -1
7686 Ykey_3_eat, FALSE, FALSE,
7687 EL_EM_KEY_3, ACTION_COLLECTING, -1
7690 Ykey_4_eat, FALSE, FALSE,
7691 EL_EM_KEY_4, ACTION_COLLECTING, -1
7694 Ykey_5_eat, FALSE, FALSE,
7695 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7698 Ykey_6_eat, FALSE, FALSE,
7699 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7702 Ykey_7_eat, FALSE, FALSE,
7703 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7706 Ykey_8_eat, FALSE, FALSE,
7707 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7710 Ylenses_eat, FALSE, FALSE,
7711 EL_EMC_LENSES, ACTION_COLLECTING, -1
7714 Ymagnify_eat, FALSE, FALSE,
7715 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7718 Ygrass_eat, FALSE, FALSE,
7719 EL_EMC_GRASS, ACTION_SNAPPING, -1
7722 Ydirt_eat, FALSE, FALSE,
7723 EL_SAND, ACTION_SNAPPING, -1
7726 Xgrow_ns, TRUE, FALSE,
7727 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7730 Ygrow_ns_eat, FALSE, FALSE,
7731 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7734 Xgrow_ew, TRUE, FALSE,
7735 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7738 Ygrow_ew_eat, FALSE, FALSE,
7739 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7742 Xwonderwall, TRUE, FALSE,
7743 EL_MAGIC_WALL, -1, -1
7746 XwonderwallB, FALSE, FALSE,
7747 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7750 Xamoeba_1, TRUE, FALSE,
7751 EL_AMOEBA_DRY, ACTION_OTHER, -1
7754 Xamoeba_2, FALSE, FALSE,
7755 EL_AMOEBA_DRY, ACTION_OTHER, -1
7758 Xamoeba_3, FALSE, FALSE,
7759 EL_AMOEBA_DRY, ACTION_OTHER, -1
7762 Xamoeba_4, FALSE, FALSE,
7763 EL_AMOEBA_DRY, ACTION_OTHER, -1
7766 Xamoeba_5, TRUE, FALSE,
7767 EL_AMOEBA_WET, ACTION_OTHER, -1
7770 Xamoeba_6, FALSE, FALSE,
7771 EL_AMOEBA_WET, ACTION_OTHER, -1
7774 Xamoeba_7, FALSE, FALSE,
7775 EL_AMOEBA_WET, ACTION_OTHER, -1
7778 Xamoeba_8, FALSE, FALSE,
7779 EL_AMOEBA_WET, ACTION_OTHER, -1
7782 Xdoor_1, TRUE, FALSE,
7783 EL_EM_GATE_1, -1, -1
7786 Xdoor_2, TRUE, FALSE,
7787 EL_EM_GATE_2, -1, -1
7790 Xdoor_3, TRUE, FALSE,
7791 EL_EM_GATE_3, -1, -1
7794 Xdoor_4, TRUE, FALSE,
7795 EL_EM_GATE_4, -1, -1
7798 Xdoor_5, TRUE, FALSE,
7799 EL_EMC_GATE_5, -1, -1
7802 Xdoor_6, TRUE, FALSE,
7803 EL_EMC_GATE_6, -1, -1
7806 Xdoor_7, TRUE, FALSE,
7807 EL_EMC_GATE_7, -1, -1
7810 Xdoor_8, TRUE, FALSE,
7811 EL_EMC_GATE_8, -1, -1
7814 Xkey_1, TRUE, FALSE,
7818 Xkey_2, TRUE, FALSE,
7822 Xkey_3, TRUE, FALSE,
7826 Xkey_4, TRUE, FALSE,
7830 Xkey_5, TRUE, FALSE,
7831 EL_EMC_KEY_5, -1, -1
7834 Xkey_6, TRUE, FALSE,
7835 EL_EMC_KEY_6, -1, -1
7838 Xkey_7, TRUE, FALSE,
7839 EL_EMC_KEY_7, -1, -1
7842 Xkey_8, TRUE, FALSE,
7843 EL_EMC_KEY_8, -1, -1
7846 Xwind_n, TRUE, FALSE,
7847 EL_BALLOON_SWITCH_UP, -1, -1
7850 Xwind_e, TRUE, FALSE,
7851 EL_BALLOON_SWITCH_RIGHT, -1, -1
7854 Xwind_s, TRUE, FALSE,
7855 EL_BALLOON_SWITCH_DOWN, -1, -1
7858 Xwind_w, TRUE, FALSE,
7859 EL_BALLOON_SWITCH_LEFT, -1, -1
7862 Xwind_nesw, TRUE, FALSE,
7863 EL_BALLOON_SWITCH_ANY, -1, -1
7866 Xwind_stop, TRUE, FALSE,
7867 EL_BALLOON_SWITCH_NONE, -1, -1
7871 EL_EM_EXIT_CLOSED, -1, -1
7874 Xexit_1, TRUE, FALSE,
7875 EL_EM_EXIT_OPEN, -1, -1
7878 Xexit_2, FALSE, FALSE,
7879 EL_EM_EXIT_OPEN, -1, -1
7882 Xexit_3, FALSE, FALSE,
7883 EL_EM_EXIT_OPEN, -1, -1
7886 Xdynamite, TRUE, FALSE,
7887 EL_EM_DYNAMITE, -1, -1
7890 Ydynamite_eat, FALSE, FALSE,
7891 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
7894 Xdynamite_1, TRUE, FALSE,
7895 EL_EM_DYNAMITE_ACTIVE, -1, -1
7898 Xdynamite_2, FALSE, FALSE,
7899 EL_EM_DYNAMITE_ACTIVE, -1, -1
7902 Xdynamite_3, FALSE, FALSE,
7903 EL_EM_DYNAMITE_ACTIVE, -1, -1
7906 Xdynamite_4, FALSE, FALSE,
7907 EL_EM_DYNAMITE_ACTIVE, -1, -1
7910 Xbumper, TRUE, FALSE,
7911 EL_EMC_SPRING_BUMPER, -1, -1
7914 XbumperB, FALSE, FALSE,
7915 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7918 Xwheel, TRUE, FALSE,
7919 EL_ROBOT_WHEEL, -1, -1
7922 XwheelB, FALSE, FALSE,
7923 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7926 Xswitch, TRUE, FALSE,
7927 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7930 XswitchB, FALSE, FALSE,
7931 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7935 EL_QUICKSAND_EMPTY, -1, -1
7938 Xsand_stone, TRUE, FALSE,
7939 EL_QUICKSAND_FULL, -1, -1
7942 Xsand_stonein_1, FALSE, TRUE,
7943 EL_ROCK, ACTION_FILLING, -1
7946 Xsand_stonein_2, FALSE, TRUE,
7947 EL_ROCK, ACTION_FILLING, -1
7950 Xsand_stonein_3, FALSE, TRUE,
7951 EL_ROCK, ACTION_FILLING, -1
7954 Xsand_stonein_4, FALSE, TRUE,
7955 EL_ROCK, ACTION_FILLING, -1
7959 Xsand_stonesand_1, FALSE, FALSE,
7960 EL_QUICKSAND_EMPTYING, -1, -1
7963 Xsand_stonesand_2, FALSE, FALSE,
7964 EL_QUICKSAND_EMPTYING, -1, -1
7967 Xsand_stonesand_3, FALSE, FALSE,
7968 EL_QUICKSAND_EMPTYING, -1, -1
7971 Xsand_stonesand_4, FALSE, FALSE,
7972 EL_QUICKSAND_EMPTYING, -1, -1
7975 Xsand_stonesand_quickout_1, FALSE, FALSE,
7976 EL_QUICKSAND_EMPTYING, -1, -1
7979 Xsand_stonesand_quickout_2, FALSE, FALSE,
7980 EL_QUICKSAND_EMPTYING, -1, -1
7984 Xsand_stonesand_1, FALSE, FALSE,
7985 EL_QUICKSAND_FULL, -1, -1
7988 Xsand_stonesand_2, FALSE, FALSE,
7989 EL_QUICKSAND_FULL, -1, -1
7992 Xsand_stonesand_3, FALSE, FALSE,
7993 EL_QUICKSAND_FULL, -1, -1
7996 Xsand_stonesand_4, FALSE, FALSE,
7997 EL_QUICKSAND_FULL, -1, -1
8001 Xsand_stoneout_1, FALSE, FALSE,
8002 EL_ROCK, ACTION_EMPTYING, -1
8005 Xsand_stoneout_2, FALSE, FALSE,
8006 EL_ROCK, ACTION_EMPTYING, -1
8010 Xsand_sandstone_1, FALSE, FALSE,
8011 EL_QUICKSAND_FILLING, -1, -1
8014 Xsand_sandstone_2, FALSE, FALSE,
8015 EL_QUICKSAND_FILLING, -1, -1
8018 Xsand_sandstone_3, FALSE, FALSE,
8019 EL_QUICKSAND_FILLING, -1, -1
8022 Xsand_sandstone_4, FALSE, FALSE,
8023 EL_QUICKSAND_FILLING, -1, -1
8027 Xsand_sandstone_1, FALSE, FALSE,
8028 EL_QUICKSAND_FULL, -1, -1
8031 Xsand_sandstone_2, FALSE, FALSE,
8032 EL_QUICKSAND_FULL, -1, -1
8035 Xsand_sandstone_3, FALSE, FALSE,
8036 EL_QUICKSAND_FULL, -1, -1
8039 Xsand_sandstone_4, FALSE, FALSE,
8040 EL_QUICKSAND_FULL, -1, -1
8044 Xplant, TRUE, FALSE,
8045 EL_EMC_PLANT, -1, -1
8048 Yplant, FALSE, FALSE,
8049 EL_EMC_PLANT, -1, -1
8052 Xlenses, TRUE, FALSE,
8053 EL_EMC_LENSES, -1, -1
8056 Xmagnify, TRUE, FALSE,
8057 EL_EMC_MAGNIFIER, -1, -1
8060 Xdripper, TRUE, FALSE,
8061 EL_EMC_DRIPPER, -1, -1
8064 XdripperB, FALSE, FALSE,
8065 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8068 Xfake_blank, TRUE, FALSE,
8069 EL_INVISIBLE_WALL, -1, -1
8072 Xfake_blankB, FALSE, FALSE,
8073 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8076 Xfake_grass, TRUE, FALSE,
8077 EL_EMC_FAKE_GRASS, -1, -1
8080 Xfake_grassB, FALSE, FALSE,
8081 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8084 Xfake_door_1, TRUE, FALSE,
8085 EL_EM_GATE_1_GRAY, -1, -1
8088 Xfake_door_2, TRUE, FALSE,
8089 EL_EM_GATE_2_GRAY, -1, -1
8092 Xfake_door_3, TRUE, FALSE,
8093 EL_EM_GATE_3_GRAY, -1, -1
8096 Xfake_door_4, TRUE, FALSE,
8097 EL_EM_GATE_4_GRAY, -1, -1
8100 Xfake_door_5, TRUE, FALSE,
8101 EL_EMC_GATE_5_GRAY, -1, -1
8104 Xfake_door_6, TRUE, FALSE,
8105 EL_EMC_GATE_6_GRAY, -1, -1
8108 Xfake_door_7, TRUE, FALSE,
8109 EL_EMC_GATE_7_GRAY, -1, -1
8112 Xfake_door_8, TRUE, FALSE,
8113 EL_EMC_GATE_8_GRAY, -1, -1
8116 Xfake_acid_1, TRUE, FALSE,
8117 EL_EMC_FAKE_ACID, -1, -1
8120 Xfake_acid_2, FALSE, FALSE,
8121 EL_EMC_FAKE_ACID, -1, -1
8124 Xfake_acid_3, FALSE, FALSE,
8125 EL_EMC_FAKE_ACID, -1, -1
8128 Xfake_acid_4, FALSE, FALSE,
8129 EL_EMC_FAKE_ACID, -1, -1
8132 Xfake_acid_5, FALSE, FALSE,
8133 EL_EMC_FAKE_ACID, -1, -1
8136 Xfake_acid_6, FALSE, FALSE,
8137 EL_EMC_FAKE_ACID, -1, -1
8140 Xfake_acid_7, FALSE, FALSE,
8141 EL_EMC_FAKE_ACID, -1, -1
8144 Xfake_acid_8, FALSE, FALSE,
8145 EL_EMC_FAKE_ACID, -1, -1
8148 Xsteel_1, TRUE, FALSE,
8149 EL_STEELWALL, -1, -1
8152 Xsteel_2, TRUE, FALSE,
8153 EL_EMC_STEELWALL_2, -1, -1
8156 Xsteel_3, TRUE, FALSE,
8157 EL_EMC_STEELWALL_3, -1, -1
8160 Xsteel_4, TRUE, FALSE,
8161 EL_EMC_STEELWALL_4, -1, -1
8164 Xwall_1, TRUE, FALSE,
8168 Xwall_2, TRUE, FALSE,
8169 EL_EMC_WALL_14, -1, -1
8172 Xwall_3, TRUE, FALSE,
8173 EL_EMC_WALL_15, -1, -1
8176 Xwall_4, TRUE, FALSE,
8177 EL_EMC_WALL_16, -1, -1
8180 Xround_wall_1, TRUE, FALSE,
8181 EL_WALL_SLIPPERY, -1, -1
8184 Xround_wall_2, TRUE, FALSE,
8185 EL_EMC_WALL_SLIPPERY_2, -1, -1
8188 Xround_wall_3, TRUE, FALSE,
8189 EL_EMC_WALL_SLIPPERY_3, -1, -1
8192 Xround_wall_4, TRUE, FALSE,
8193 EL_EMC_WALL_SLIPPERY_4, -1, -1
8196 Xdecor_1, TRUE, FALSE,
8197 EL_EMC_WALL_8, -1, -1
8200 Xdecor_2, TRUE, FALSE,
8201 EL_EMC_WALL_6, -1, -1
8204 Xdecor_3, TRUE, FALSE,
8205 EL_EMC_WALL_4, -1, -1
8208 Xdecor_4, TRUE, FALSE,
8209 EL_EMC_WALL_7, -1, -1
8212 Xdecor_5, TRUE, FALSE,
8213 EL_EMC_WALL_5, -1, -1
8216 Xdecor_6, TRUE, FALSE,
8217 EL_EMC_WALL_9, -1, -1
8220 Xdecor_7, TRUE, FALSE,
8221 EL_EMC_WALL_10, -1, -1
8224 Xdecor_8, TRUE, FALSE,
8225 EL_EMC_WALL_1, -1, -1
8228 Xdecor_9, TRUE, FALSE,
8229 EL_EMC_WALL_2, -1, -1
8232 Xdecor_10, TRUE, FALSE,
8233 EL_EMC_WALL_3, -1, -1
8236 Xdecor_11, TRUE, FALSE,
8237 EL_EMC_WALL_11, -1, -1
8240 Xdecor_12, TRUE, FALSE,
8241 EL_EMC_WALL_12, -1, -1
8244 Xalpha_0, TRUE, FALSE,
8245 EL_CHAR('0'), -1, -1
8248 Xalpha_1, TRUE, FALSE,
8249 EL_CHAR('1'), -1, -1
8252 Xalpha_2, TRUE, FALSE,
8253 EL_CHAR('2'), -1, -1
8256 Xalpha_3, TRUE, FALSE,
8257 EL_CHAR('3'), -1, -1
8260 Xalpha_4, TRUE, FALSE,
8261 EL_CHAR('4'), -1, -1
8264 Xalpha_5, TRUE, FALSE,
8265 EL_CHAR('5'), -1, -1
8268 Xalpha_6, TRUE, FALSE,
8269 EL_CHAR('6'), -1, -1
8272 Xalpha_7, TRUE, FALSE,
8273 EL_CHAR('7'), -1, -1
8276 Xalpha_8, TRUE, FALSE,
8277 EL_CHAR('8'), -1, -1
8280 Xalpha_9, TRUE, FALSE,
8281 EL_CHAR('9'), -1, -1
8284 Xalpha_excla, TRUE, FALSE,
8285 EL_CHAR('!'), -1, -1
8288 Xalpha_quote, TRUE, FALSE,
8289 EL_CHAR('"'), -1, -1
8292 Xalpha_comma, TRUE, FALSE,
8293 EL_CHAR(','), -1, -1
8296 Xalpha_minus, TRUE, FALSE,
8297 EL_CHAR('-'), -1, -1
8300 Xalpha_perio, TRUE, FALSE,
8301 EL_CHAR('.'), -1, -1
8304 Xalpha_colon, TRUE, FALSE,
8305 EL_CHAR(':'), -1, -1
8308 Xalpha_quest, TRUE, FALSE,
8309 EL_CHAR('?'), -1, -1
8312 Xalpha_a, TRUE, FALSE,
8313 EL_CHAR('A'), -1, -1
8316 Xalpha_b, TRUE, FALSE,
8317 EL_CHAR('B'), -1, -1
8320 Xalpha_c, TRUE, FALSE,
8321 EL_CHAR('C'), -1, -1
8324 Xalpha_d, TRUE, FALSE,
8325 EL_CHAR('D'), -1, -1
8328 Xalpha_e, TRUE, FALSE,
8329 EL_CHAR('E'), -1, -1
8332 Xalpha_f, TRUE, FALSE,
8333 EL_CHAR('F'), -1, -1
8336 Xalpha_g, TRUE, FALSE,
8337 EL_CHAR('G'), -1, -1
8340 Xalpha_h, TRUE, FALSE,
8341 EL_CHAR('H'), -1, -1
8344 Xalpha_i, TRUE, FALSE,
8345 EL_CHAR('I'), -1, -1
8348 Xalpha_j, TRUE, FALSE,
8349 EL_CHAR('J'), -1, -1
8352 Xalpha_k, TRUE, FALSE,
8353 EL_CHAR('K'), -1, -1
8356 Xalpha_l, TRUE, FALSE,
8357 EL_CHAR('L'), -1, -1
8360 Xalpha_m, TRUE, FALSE,
8361 EL_CHAR('M'), -1, -1
8364 Xalpha_n, TRUE, FALSE,
8365 EL_CHAR('N'), -1, -1
8368 Xalpha_o, TRUE, FALSE,
8369 EL_CHAR('O'), -1, -1
8372 Xalpha_p, TRUE, FALSE,
8373 EL_CHAR('P'), -1, -1
8376 Xalpha_q, TRUE, FALSE,
8377 EL_CHAR('Q'), -1, -1
8380 Xalpha_r, TRUE, FALSE,
8381 EL_CHAR('R'), -1, -1
8384 Xalpha_s, TRUE, FALSE,
8385 EL_CHAR('S'), -1, -1
8388 Xalpha_t, TRUE, FALSE,
8389 EL_CHAR('T'), -1, -1
8392 Xalpha_u, TRUE, FALSE,
8393 EL_CHAR('U'), -1, -1
8396 Xalpha_v, TRUE, FALSE,
8397 EL_CHAR('V'), -1, -1
8400 Xalpha_w, TRUE, FALSE,
8401 EL_CHAR('W'), -1, -1
8404 Xalpha_x, TRUE, FALSE,
8405 EL_CHAR('X'), -1, -1
8408 Xalpha_y, TRUE, FALSE,
8409 EL_CHAR('Y'), -1, -1
8412 Xalpha_z, TRUE, FALSE,
8413 EL_CHAR('Z'), -1, -1
8416 Xalpha_arrow_e, TRUE, FALSE,
8417 EL_CHAR('>'), -1, -1
8420 Xalpha_arrow_w, TRUE, FALSE,
8421 EL_CHAR('<'), -1, -1
8424 Xalpha_copyr, TRUE, FALSE,
8425 EL_CHAR('©'), -1, -1
8429 Xboom_bug, FALSE, FALSE,
8430 EL_BUG, ACTION_EXPLODING, -1
8433 Xboom_bomb, FALSE, FALSE,
8434 EL_BOMB, ACTION_EXPLODING, -1
8437 Xboom_android, FALSE, FALSE,
8438 EL_EMC_ANDROID, ACTION_OTHER, -1
8441 Xboom_1, FALSE, FALSE,
8442 EL_DEFAULT, ACTION_EXPLODING, -1
8445 Xboom_2, FALSE, FALSE,
8446 EL_DEFAULT, ACTION_EXPLODING, -1
8449 Znormal, FALSE, FALSE,
8453 Zdynamite, FALSE, FALSE,
8457 Zplayer, FALSE, FALSE,
8461 ZBORDER, FALSE, FALSE,
8471 static struct Mapping_EM_to_RND_player
8480 em_player_mapping_list[] =
8484 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
8488 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
8492 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
8496 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
8500 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
8504 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
8508 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
8512 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
8516 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
8520 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
8524 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
8528 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
8532 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
8536 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
8540 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
8544 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
8548 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
8552 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
8556 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
8560 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
8564 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
8568 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
8572 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
8576 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
8580 EL_PLAYER_1, ACTION_DEFAULT, -1,
8584 EL_PLAYER_2, ACTION_DEFAULT, -1,
8588 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
8592 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
8596 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
8600 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
8604 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
8608 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
8612 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
8616 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
8620 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
8624 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
8628 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
8632 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
8636 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
8640 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
8644 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
8648 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
8652 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
8656 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
8660 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
8664 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
8668 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
8672 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
8676 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
8680 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
8684 EL_PLAYER_3, ACTION_DEFAULT, -1,
8688 EL_PLAYER_4, ACTION_DEFAULT, -1,
8697 int map_element_RND_to_EM(int element_rnd)
8699 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
8700 static boolean mapping_initialized = FALSE;
8702 if (!mapping_initialized)
8706 /* return "Xalpha_quest" for all undefined elements in mapping array */
8707 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8708 mapping_RND_to_EM[i] = Xalpha_quest;
8710 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8711 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
8712 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
8713 em_object_mapping_list[i].element_em;
8715 mapping_initialized = TRUE;
8718 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
8719 return mapping_RND_to_EM[element_rnd];
8721 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
8726 int map_element_EM_to_RND(int element_em)
8728 static unsigned short mapping_EM_to_RND[TILE_MAX];
8729 static boolean mapping_initialized = FALSE;
8731 if (!mapping_initialized)
8735 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
8736 for (i = 0; i < TILE_MAX; i++)
8737 mapping_EM_to_RND[i] = EL_UNKNOWN;
8739 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8740 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
8741 em_object_mapping_list[i].element_rnd;
8743 mapping_initialized = TRUE;
8746 if (element_em >= 0 && element_em < TILE_MAX)
8747 return mapping_EM_to_RND[element_em];
8749 Error(ERR_WARN, "invalid EM level element %d", element_em);
8754 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8756 struct LevelInfo_EM *level_em = level->native_em_level;
8757 struct LEVEL *lev = level_em->lev;
8760 for (i = 0; i < TILE_MAX; i++)
8761 lev->android_array[i] = Xblank;
8763 for (i = 0; i < level->num_android_clone_elements; i++)
8765 int element_rnd = level->android_clone_element[i];
8766 int element_em = map_element_RND_to_EM(element_rnd);
8768 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8769 if (em_object_mapping_list[j].element_rnd == element_rnd)
8770 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
8774 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8776 struct LevelInfo_EM *level_em = level->native_em_level;
8777 struct LEVEL *lev = level_em->lev;
8780 level->num_android_clone_elements = 0;
8782 for (i = 0; i < TILE_MAX; i++)
8784 int element_em = lev->android_array[i];
8786 boolean element_found = FALSE;
8788 if (element_em == Xblank)
8791 element_rnd = map_element_EM_to_RND(element_em);
8793 for (j = 0; j < level->num_android_clone_elements; j++)
8794 if (level->android_clone_element[j] == element_rnd)
8795 element_found = TRUE;
8799 level->android_clone_element[level->num_android_clone_elements++] =
8802 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8807 if (level->num_android_clone_elements == 0)
8809 level->num_android_clone_elements = 1;
8810 level->android_clone_element[0] = EL_EMPTY;
8814 int map_direction_RND_to_EM(int direction)
8816 return (direction == MV_UP ? 0 :
8817 direction == MV_RIGHT ? 1 :
8818 direction == MV_DOWN ? 2 :
8819 direction == MV_LEFT ? 3 :
8823 int map_direction_EM_to_RND(int direction)
8825 return (direction == 0 ? MV_UP :
8826 direction == 1 ? MV_RIGHT :
8827 direction == 2 ? MV_DOWN :
8828 direction == 3 ? MV_LEFT :
8832 int map_element_RND_to_SP(int element_rnd)
8834 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
8836 if (element_rnd >= EL_SP_START &&
8837 element_rnd <= EL_SP_END)
8838 element_sp = element_rnd - EL_SP_START;
8839 else if (element_rnd == EL_EMPTY_SPACE)
8841 else if (element_rnd == EL_INVISIBLE_WALL)
8847 int map_element_SP_to_RND(int element_sp)
8849 int element_rnd = EL_UNKNOWN;
8851 if (element_sp >= 0x00 &&
8853 element_rnd = EL_SP_START + element_sp;
8854 else if (element_sp == 0x28)
8855 element_rnd = EL_INVISIBLE_WALL;
8860 int map_action_SP_to_RND(int action_sp)
8864 case actActive: return ACTION_ACTIVE;
8865 case actImpact: return ACTION_IMPACT;
8866 case actExploding: return ACTION_EXPLODING;
8867 case actDigging: return ACTION_DIGGING;
8868 case actSnapping: return ACTION_SNAPPING;
8869 case actCollecting: return ACTION_COLLECTING;
8870 case actPassing: return ACTION_PASSING;
8871 case actPushing: return ACTION_PUSHING;
8872 case actDropping: return ACTION_DROPPING;
8874 default: return ACTION_DEFAULT;
8878 int get_next_element(int element)
8882 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8883 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8884 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8885 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8886 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8887 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8888 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8889 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8890 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8891 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8892 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8894 default: return element;
8899 int el_act_dir2img(int element, int action, int direction)
8901 element = GFX_ELEMENT(element);
8903 if (direction == MV_NONE)
8904 return element_info[element].graphic[action];
8906 direction = MV_DIR_TO_BIT(direction);
8908 return element_info[element].direction_graphic[action][direction];
8911 int el_act_dir2img(int element, int action, int direction)
8913 element = GFX_ELEMENT(element);
8914 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8916 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8917 return element_info[element].direction_graphic[action][direction];
8922 static int el_act_dir2crm(int element, int action, int direction)
8924 element = GFX_ELEMENT(element);
8926 if (direction == MV_NONE)
8927 return element_info[element].crumbled[action];
8929 direction = MV_DIR_TO_BIT(direction);
8931 return element_info[element].direction_crumbled[action][direction];
8934 static int el_act_dir2crm(int element, int action, int direction)
8936 element = GFX_ELEMENT(element);
8937 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8939 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8940 return element_info[element].direction_crumbled[action][direction];
8944 int el_act2img(int element, int action)
8946 element = GFX_ELEMENT(element);
8948 return element_info[element].graphic[action];
8951 int el_act2crm(int element, int action)
8953 element = GFX_ELEMENT(element);
8955 return element_info[element].crumbled[action];
8958 int el_dir2img(int element, int direction)
8960 element = GFX_ELEMENT(element);
8962 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8965 int el2baseimg(int element)
8967 return element_info[element].graphic[ACTION_DEFAULT];
8970 int el2img(int element)
8972 element = GFX_ELEMENT(element);
8974 return element_info[element].graphic[ACTION_DEFAULT];
8977 int el2edimg(int element)
8979 element = GFX_ELEMENT(element);
8981 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8984 int el2preimg(int element)
8986 element = GFX_ELEMENT(element);
8988 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8991 int el2panelimg(int element)
8993 element = GFX_ELEMENT(element);
8995 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8998 int font2baseimg(int font_nr)
9000 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
9003 int getBeltNrFromBeltElement(int element)
9005 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
9006 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
9007 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
9010 int getBeltNrFromBeltActiveElement(int element)
9012 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
9013 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
9014 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
9017 int getBeltNrFromBeltSwitchElement(int element)
9019 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
9020 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
9021 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
9024 int getBeltDirNrFromBeltElement(int element)
9026 static int belt_base_element[4] =
9028 EL_CONVEYOR_BELT_1_LEFT,
9029 EL_CONVEYOR_BELT_2_LEFT,
9030 EL_CONVEYOR_BELT_3_LEFT,
9031 EL_CONVEYOR_BELT_4_LEFT
9034 int belt_nr = getBeltNrFromBeltElement(element);
9035 int belt_dir_nr = element - belt_base_element[belt_nr];
9037 return (belt_dir_nr % 3);
9040 int getBeltDirNrFromBeltSwitchElement(int element)
9042 static int belt_base_element[4] =
9044 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9045 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9046 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9047 EL_CONVEYOR_BELT_4_SWITCH_LEFT
9050 int belt_nr = getBeltNrFromBeltSwitchElement(element);
9051 int belt_dir_nr = element - belt_base_element[belt_nr];
9053 return (belt_dir_nr % 3);
9056 int getBeltDirFromBeltElement(int element)
9058 static int belt_move_dir[3] =
9065 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
9067 return belt_move_dir[belt_dir_nr];
9070 int getBeltDirFromBeltSwitchElement(int element)
9072 static int belt_move_dir[3] =
9079 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
9081 return belt_move_dir[belt_dir_nr];
9084 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9086 static int belt_base_element[4] =
9088 EL_CONVEYOR_BELT_1_LEFT,
9089 EL_CONVEYOR_BELT_2_LEFT,
9090 EL_CONVEYOR_BELT_3_LEFT,
9091 EL_CONVEYOR_BELT_4_LEFT
9094 return belt_base_element[belt_nr] + belt_dir_nr;
9097 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9099 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9101 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9104 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9106 static int belt_base_element[4] =
9108 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9109 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9110 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9111 EL_CONVEYOR_BELT_4_SWITCH_LEFT
9114 return belt_base_element[belt_nr] + belt_dir_nr;
9117 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9119 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9121 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9125 boolean getTeamMode_EM()
9127 return game.team_mode;
9130 int getNumActivePlayers_EM()
9133 int num_players = 0;
9137 return (setup.team_mode ? MAX_PLAYERS : 1);
9139 for (i = 0; i < MAX_PLAYERS; i++)
9140 if (tape.player_participates[i])
9143 return (num_players > 1 ? MAX_PLAYERS : 1);
9147 int num_players = 0;
9150 /* when recording game, activate all connected players */
9154 for (i = 0; i < MAX_PLAYERS; i++)
9155 if (tape.player_participates[i])
9163 int getGameFrameDelay_EM(int native_em_game_frame_delay)
9165 int game_frame_delay_value;
9167 game_frame_delay_value =
9168 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
9169 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
9172 if (tape.playing && tape.warp_forward && !tape.pausing)
9173 game_frame_delay_value = 0;
9175 return game_frame_delay_value;
9178 unsigned int InitRND(int seed)
9180 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
9181 return InitEngineRandom_EM(seed);
9182 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9183 return InitEngineRandom_SP(seed);
9185 return InitEngineRandom_RND(seed);
9189 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
9190 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
9193 inline static int get_effective_element_EM(int tile, int frame_em)
9195 int element = object_mapping[tile].element_rnd;
9196 int action = object_mapping[tile].action;
9197 boolean is_backside = object_mapping[tile].is_backside;
9198 boolean action_removing = (action == ACTION_DIGGING ||
9199 action == ACTION_SNAPPING ||
9200 action == ACTION_COLLECTING);
9206 case Yacid_splash_eB:
9207 case Yacid_splash_wB:
9208 return (frame_em > 5 ? EL_EMPTY : element);
9212 case Ydiamond_stone:
9213 // if (!game.use_native_emc_graphics_engine)
9221 else /* frame_em == 7 */
9225 case Yacid_splash_eB:
9226 case Yacid_splash_wB:
9229 case Yemerald_stone:
9232 case Ydiamond_stone:
9236 case Xdrip_stretchB:
9255 case Xsand_stonein_1:
9256 case Xsand_stonein_2:
9257 case Xsand_stonein_3:
9258 case Xsand_stonein_4:
9262 return (is_backside || action_removing ? EL_EMPTY : element);
9267 inline static boolean check_linear_animation_EM(int tile)
9271 case Xsand_stonesand_1:
9272 case Xsand_stonesand_quickout_1:
9273 case Xsand_sandstone_1:
9274 case Xsand_stonein_1:
9275 case Xsand_stoneout_1:
9295 case Yacid_splash_eB:
9296 case Yacid_splash_wB:
9297 case Yemerald_stone:
9305 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
9306 boolean has_crumbled_graphics,
9307 int crumbled, int sync_frame)
9309 /* if element can be crumbled, but certain action graphics are just empty
9310 space (like instantly snapping sand to empty space in 1 frame), do not
9311 treat these empty space graphics as crumbled graphics in EMC engine */
9312 if (crumbled == IMG_EMPTY_SPACE)
9313 has_crumbled_graphics = FALSE;
9315 if (has_crumbled_graphics)
9317 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9318 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9319 g_crumbled->anim_delay,
9320 g_crumbled->anim_mode,
9321 g_crumbled->anim_start_frame,
9324 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9325 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9327 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9329 g_em->has_crumbled_graphics = TRUE;
9333 g_em->crumbled_bitmap = NULL;
9334 g_em->crumbled_src_x = 0;
9335 g_em->crumbled_src_y = 0;
9336 g_em->crumbled_border_size = 0;
9338 g_em->has_crumbled_graphics = FALSE;
9342 void ResetGfxAnimation_EM(int x, int y, int tile)
9347 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
9348 int tile, int frame_em, int x, int y)
9350 int action = object_mapping[tile].action;
9352 int direction = object_mapping[tile].direction;
9353 int effective_element = get_effective_element_EM(tile, frame_em);
9354 int graphic = (direction == MV_NONE ?
9355 el_act2img(effective_element, action) :
9356 el_act_dir2img(effective_element, action, direction));
9357 struct GraphicInfo *g = &graphic_info[graphic];
9360 boolean action_removing = (action == ACTION_DIGGING ||
9361 action == ACTION_SNAPPING ||
9362 action == ACTION_COLLECTING);
9363 boolean action_moving = (action == ACTION_FALLING ||
9364 action == ACTION_MOVING ||
9365 action == ACTION_PUSHING ||
9366 action == ACTION_EATING ||
9367 action == ACTION_FILLING ||
9368 action == ACTION_EMPTYING);
9369 boolean action_falling = (action == ACTION_FALLING ||
9370 action == ACTION_FILLING ||
9371 action == ACTION_EMPTYING);
9373 /* special case: graphic uses "2nd movement tile" and has defined
9374 7 frames for movement animation (or less) => use default graphic
9375 for last (8th) frame which ends the movement animation */
9376 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
9378 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
9379 graphic = (direction == MV_NONE ?
9380 el_act2img(effective_element, action) :
9381 el_act_dir2img(effective_element, action, direction));
9383 g = &graphic_info[graphic];
9387 if (tile == Xsand_stonesand_1 ||
9388 tile == Xsand_stonesand_2 ||
9389 tile == Xsand_stonesand_3 ||
9390 tile == Xsand_stonesand_4)
9391 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
9395 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
9399 // printf("::: resetting... [%d]\n", tile);
9402 if (action_removing || check_linear_animation_EM(tile))
9404 GfxFrame[x][y] = frame_em;
9406 // printf("::: resetting... [%d]\n", tile);
9409 else if (action_moving)
9411 boolean is_backside = object_mapping[tile].is_backside;
9415 int direction = object_mapping[tile].direction;
9416 int move_dir = (action_falling ? MV_DOWN : direction);
9421 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
9422 if (g->double_movement && frame_em == 0)
9426 // printf("::: resetting... [%d]\n", tile);
9430 if (move_dir == MV_LEFT)
9431 GfxFrame[x - 1][y] = GfxFrame[x][y];
9432 else if (move_dir == MV_RIGHT)
9433 GfxFrame[x + 1][y] = GfxFrame[x][y];
9434 else if (move_dir == MV_UP)
9435 GfxFrame[x][y - 1] = GfxFrame[x][y];
9436 else if (move_dir == MV_DOWN)
9437 GfxFrame[x][y + 1] = GfxFrame[x][y];
9444 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
9445 if (tile == Xsand_stonesand_quickout_1 ||
9446 tile == Xsand_stonesand_quickout_2)
9451 if (tile == Xsand_stonesand_1 ||
9452 tile == Xsand_stonesand_2 ||
9453 tile == Xsand_stonesand_3 ||
9454 tile == Xsand_stonesand_4)
9455 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
9459 if (graphic_info[graphic].anim_global_sync)
9460 sync_frame = FrameCounter;
9461 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
9462 sync_frame = GfxFrame[x][y];
9464 sync_frame = 0; /* playfield border (pseudo steel) */
9466 SetRandomAnimationValue(x, y);
9468 int frame = getAnimationFrame(g->anim_frames,
9471 g->anim_start_frame,
9474 g_em->unique_identifier =
9475 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
9479 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
9480 int tile, int frame_em, int x, int y)
9482 int action = object_mapping[tile].action;
9483 int direction = object_mapping[tile].direction;
9484 boolean is_backside = object_mapping[tile].is_backside;
9485 int effective_element = get_effective_element_EM(tile, frame_em);
9487 int effective_action = action;
9489 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
9491 int graphic = (direction == MV_NONE ?
9492 el_act2img(effective_element, effective_action) :
9493 el_act_dir2img(effective_element, effective_action,
9495 int crumbled = (direction == MV_NONE ?
9496 el_act2crm(effective_element, effective_action) :
9497 el_act_dir2crm(effective_element, effective_action,
9499 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9500 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9501 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9502 struct GraphicInfo *g = &graphic_info[graphic];
9504 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9508 /* special case: graphic uses "2nd movement tile" and has defined
9509 7 frames for movement animation (or less) => use default graphic
9510 for last (8th) frame which ends the movement animation */
9511 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
9513 effective_action = ACTION_DEFAULT;
9514 graphic = (direction == MV_NONE ?
9515 el_act2img(effective_element, effective_action) :
9516 el_act_dir2img(effective_element, effective_action,
9518 crumbled = (direction == MV_NONE ?
9519 el_act2crm(effective_element, effective_action) :
9520 el_act_dir2crm(effective_element, effective_action,
9523 g = &graphic_info[graphic];
9533 if (frame_em == 0) /* reset animation frame for certain elements */
9535 if (check_linear_animation_EM(tile))
9540 if (graphic_info[graphic].anim_global_sync)
9541 sync_frame = FrameCounter;
9542 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
9543 sync_frame = GfxFrame[x][y];
9545 sync_frame = 0; /* playfield border (pseudo steel) */
9547 SetRandomAnimationValue(x, y);
9552 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
9553 i == Xdrip_stretchB ? 7 :
9554 i == Ydrip_s2 ? j + 8 :
9555 i == Ydrip_s2B ? j + 8 :
9564 i == Xfake_acid_1 ? 0 :
9565 i == Xfake_acid_2 ? 10 :
9566 i == Xfake_acid_3 ? 20 :
9567 i == Xfake_acid_4 ? 30 :
9568 i == Xfake_acid_5 ? 40 :
9569 i == Xfake_acid_6 ? 50 :
9570 i == Xfake_acid_7 ? 60 :
9571 i == Xfake_acid_8 ? 70 :
9573 i == Xball_2B ? j + 8 :
9574 i == Yball_eat ? j + 1 :
9575 i == Ykey_1_eat ? j + 1 :
9576 i == Ykey_2_eat ? j + 1 :
9577 i == Ykey_3_eat ? j + 1 :
9578 i == Ykey_4_eat ? j + 1 :
9579 i == Ykey_5_eat ? j + 1 :
9580 i == Ykey_6_eat ? j + 1 :
9581 i == Ykey_7_eat ? j + 1 :
9582 i == Ykey_8_eat ? j + 1 :
9583 i == Ylenses_eat ? j + 1 :
9584 i == Ymagnify_eat ? j + 1 :
9585 i == Ygrass_eat ? j + 1 :
9586 i == Ydirt_eat ? j + 1 :
9587 i == Xamoeba_1 ? 0 :
9588 i == Xamoeba_2 ? 1 :
9589 i == Xamoeba_3 ? 2 :
9590 i == Xamoeba_4 ? 3 :
9591 i == Xamoeba_5 ? 0 :
9592 i == Xamoeba_6 ? 1 :
9593 i == Xamoeba_7 ? 2 :
9594 i == Xamoeba_8 ? 3 :
9595 i == Xexit_2 ? j + 8 :
9596 i == Xexit_3 ? j + 16 :
9597 i == Xdynamite_1 ? 0 :
9598 i == Xdynamite_2 ? 8 :
9599 i == Xdynamite_3 ? 16 :
9600 i == Xdynamite_4 ? 24 :
9601 i == Xsand_stonein_1 ? j + 1 :
9602 i == Xsand_stonein_2 ? j + 9 :
9603 i == Xsand_stonein_3 ? j + 17 :
9604 i == Xsand_stonein_4 ? j + 25 :
9605 i == Xsand_stoneout_1 && j == 0 ? 0 :
9606 i == Xsand_stoneout_1 && j == 1 ? 0 :
9607 i == Xsand_stoneout_1 && j == 2 ? 1 :
9608 i == Xsand_stoneout_1 && j == 3 ? 2 :
9609 i == Xsand_stoneout_1 && j == 4 ? 2 :
9610 i == Xsand_stoneout_1 && j == 5 ? 3 :
9611 i == Xsand_stoneout_1 && j == 6 ? 4 :
9612 i == Xsand_stoneout_1 && j == 7 ? 4 :
9613 i == Xsand_stoneout_2 && j == 0 ? 5 :
9614 i == Xsand_stoneout_2 && j == 1 ? 6 :
9615 i == Xsand_stoneout_2 && j == 2 ? 7 :
9616 i == Xsand_stoneout_2 && j == 3 ? 8 :
9617 i == Xsand_stoneout_2 && j == 4 ? 9 :
9618 i == Xsand_stoneout_2 && j == 5 ? 11 :
9619 i == Xsand_stoneout_2 && j == 6 ? 13 :
9620 i == Xsand_stoneout_2 && j == 7 ? 15 :
9621 i == Xboom_bug && j == 1 ? 2 :
9622 i == Xboom_bug && j == 2 ? 2 :
9623 i == Xboom_bug && j == 3 ? 4 :
9624 i == Xboom_bug && j == 4 ? 4 :
9625 i == Xboom_bug && j == 5 ? 2 :
9626 i == Xboom_bug && j == 6 ? 2 :
9627 i == Xboom_bug && j == 7 ? 0 :
9628 i == Xboom_bomb && j == 1 ? 2 :
9629 i == Xboom_bomb && j == 2 ? 2 :
9630 i == Xboom_bomb && j == 3 ? 4 :
9631 i == Xboom_bomb && j == 4 ? 4 :
9632 i == Xboom_bomb && j == 5 ? 2 :
9633 i == Xboom_bomb && j == 6 ? 2 :
9634 i == Xboom_bomb && j == 7 ? 0 :
9635 i == Xboom_android && j == 7 ? 6 :
9636 i == Xboom_1 && j == 1 ? 2 :
9637 i == Xboom_1 && j == 2 ? 2 :
9638 i == Xboom_1 && j == 3 ? 4 :
9639 i == Xboom_1 && j == 4 ? 4 :
9640 i == Xboom_1 && j == 5 ? 6 :
9641 i == Xboom_1 && j == 6 ? 6 :
9642 i == Xboom_1 && j == 7 ? 8 :
9643 i == Xboom_2 && j == 0 ? 8 :
9644 i == Xboom_2 && j == 1 ? 8 :
9645 i == Xboom_2 && j == 2 ? 10 :
9646 i == Xboom_2 && j == 3 ? 10 :
9647 i == Xboom_2 && j == 4 ? 10 :
9648 i == Xboom_2 && j == 5 ? 12 :
9649 i == Xboom_2 && j == 6 ? 12 :
9650 i == Xboom_2 && j == 7 ? 12 :
9652 special_animation && j == 4 ? 3 :
9653 effective_action != action ? 0 :
9659 int xxx_effective_action;
9660 int xxx_has_action_graphics;
9663 int element = object_mapping[i].element_rnd;
9664 int action = object_mapping[i].action;
9665 int direction = object_mapping[i].direction;
9666 boolean is_backside = object_mapping[i].is_backside;
9668 boolean action_removing = (action == ACTION_DIGGING ||
9669 action == ACTION_SNAPPING ||
9670 action == ACTION_COLLECTING);
9672 boolean action_exploding = ((action == ACTION_EXPLODING ||
9673 action == ACTION_SMASHED_BY_ROCK ||
9674 action == ACTION_SMASHED_BY_SPRING) &&
9675 element != EL_DIAMOND);
9676 boolean action_active = (action == ACTION_ACTIVE);
9677 boolean action_other = (action == ACTION_OTHER);
9681 int effective_element = get_effective_element_EM(i, j);
9683 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9684 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9686 i == Xdrip_stretch ? element :
9687 i == Xdrip_stretchB ? element :
9688 i == Ydrip_s1 ? element :
9689 i == Ydrip_s1B ? element :
9690 i == Xball_1B ? element :
9691 i == Xball_2 ? element :
9692 i == Xball_2B ? element :
9693 i == Yball_eat ? element :
9694 i == Ykey_1_eat ? element :
9695 i == Ykey_2_eat ? element :
9696 i == Ykey_3_eat ? element :
9697 i == Ykey_4_eat ? element :
9698 i == Ykey_5_eat ? element :
9699 i == Ykey_6_eat ? element :
9700 i == Ykey_7_eat ? element :
9701 i == Ykey_8_eat ? element :
9702 i == Ylenses_eat ? element :
9703 i == Ymagnify_eat ? element :
9704 i == Ygrass_eat ? element :
9705 i == Ydirt_eat ? element :
9706 i == Yemerald_stone ? EL_EMERALD :
9707 i == Ydiamond_stone ? EL_ROCK :
9708 i == Xsand_stonein_1 ? element :
9709 i == Xsand_stonein_2 ? element :
9710 i == Xsand_stonein_3 ? element :
9711 i == Xsand_stonein_4 ? element :
9712 is_backside ? EL_EMPTY :
9713 action_removing ? EL_EMPTY :
9716 int effective_action = (j < 7 ? action :
9717 i == Xdrip_stretch ? action :
9718 i == Xdrip_stretchB ? action :
9719 i == Ydrip_s1 ? action :
9720 i == Ydrip_s1B ? action :
9721 i == Xball_1B ? action :
9722 i == Xball_2 ? action :
9723 i == Xball_2B ? action :
9724 i == Yball_eat ? action :
9725 i == Ykey_1_eat ? action :
9726 i == Ykey_2_eat ? action :
9727 i == Ykey_3_eat ? action :
9728 i == Ykey_4_eat ? action :
9729 i == Ykey_5_eat ? action :
9730 i == Ykey_6_eat ? action :
9731 i == Ykey_7_eat ? action :
9732 i == Ykey_8_eat ? action :
9733 i == Ylenses_eat ? action :
9734 i == Ymagnify_eat ? action :
9735 i == Ygrass_eat ? action :
9736 i == Ydirt_eat ? action :
9737 i == Xsand_stonein_1 ? action :
9738 i == Xsand_stonein_2 ? action :
9739 i == Xsand_stonein_3 ? action :
9740 i == Xsand_stonein_4 ? action :
9741 i == Xsand_stoneout_1 ? action :
9742 i == Xsand_stoneout_2 ? action :
9743 i == Xboom_android ? ACTION_EXPLODING :
9744 action_exploding ? ACTION_EXPLODING :
9745 action_active ? action :
9746 action_other ? action :
9748 int graphic = (el_act_dir2img(effective_element, effective_action,
9750 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9752 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9753 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9754 boolean has_action_graphics = (graphic != base_graphic);
9755 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9756 struct GraphicInfo *g = &graphic_info[graphic];
9758 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9760 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9763 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9764 boolean special_animation = (action != ACTION_DEFAULT &&
9765 g->anim_frames == 3 &&
9766 g->anim_delay == 2 &&
9767 g->anim_mode & ANIM_LINEAR);
9768 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
9769 i == Xdrip_stretchB ? 7 :
9770 i == Ydrip_s2 ? j + 8 :
9771 i == Ydrip_s2B ? j + 8 :
9780 i == Xfake_acid_1 ? 0 :
9781 i == Xfake_acid_2 ? 10 :
9782 i == Xfake_acid_3 ? 20 :
9783 i == Xfake_acid_4 ? 30 :
9784 i == Xfake_acid_5 ? 40 :
9785 i == Xfake_acid_6 ? 50 :
9786 i == Xfake_acid_7 ? 60 :
9787 i == Xfake_acid_8 ? 70 :
9789 i == Xball_2B ? j + 8 :
9790 i == Yball_eat ? j + 1 :
9791 i == Ykey_1_eat ? j + 1 :
9792 i == Ykey_2_eat ? j + 1 :
9793 i == Ykey_3_eat ? j + 1 :
9794 i == Ykey_4_eat ? j + 1 :
9795 i == Ykey_5_eat ? j + 1 :
9796 i == Ykey_6_eat ? j + 1 :
9797 i == Ykey_7_eat ? j + 1 :
9798 i == Ykey_8_eat ? j + 1 :
9799 i == Ylenses_eat ? j + 1 :
9800 i == Ymagnify_eat ? j + 1 :
9801 i == Ygrass_eat ? j + 1 :
9802 i == Ydirt_eat ? j + 1 :
9803 i == Xamoeba_1 ? 0 :
9804 i == Xamoeba_2 ? 1 :
9805 i == Xamoeba_3 ? 2 :
9806 i == Xamoeba_4 ? 3 :
9807 i == Xamoeba_5 ? 0 :
9808 i == Xamoeba_6 ? 1 :
9809 i == Xamoeba_7 ? 2 :
9810 i == Xamoeba_8 ? 3 :
9811 i == Xexit_2 ? j + 8 :
9812 i == Xexit_3 ? j + 16 :
9813 i == Xdynamite_1 ? 0 :
9814 i == Xdynamite_2 ? 8 :
9815 i == Xdynamite_3 ? 16 :
9816 i == Xdynamite_4 ? 24 :
9817 i == Xsand_stonein_1 ? j + 1 :
9818 i == Xsand_stonein_2 ? j + 9 :
9819 i == Xsand_stonein_3 ? j + 17 :
9820 i == Xsand_stonein_4 ? j + 25 :
9821 i == Xsand_stoneout_1 && j == 0 ? 0 :
9822 i == Xsand_stoneout_1 && j == 1 ? 0 :
9823 i == Xsand_stoneout_1 && j == 2 ? 1 :
9824 i == Xsand_stoneout_1 && j == 3 ? 2 :
9825 i == Xsand_stoneout_1 && j == 4 ? 2 :
9826 i == Xsand_stoneout_1 && j == 5 ? 3 :
9827 i == Xsand_stoneout_1 && j == 6 ? 4 :
9828 i == Xsand_stoneout_1 && j == 7 ? 4 :
9829 i == Xsand_stoneout_2 && j == 0 ? 5 :
9830 i == Xsand_stoneout_2 && j == 1 ? 6 :
9831 i == Xsand_stoneout_2 && j == 2 ? 7 :
9832 i == Xsand_stoneout_2 && j == 3 ? 8 :
9833 i == Xsand_stoneout_2 && j == 4 ? 9 :
9834 i == Xsand_stoneout_2 && j == 5 ? 11 :
9835 i == Xsand_stoneout_2 && j == 6 ? 13 :
9836 i == Xsand_stoneout_2 && j == 7 ? 15 :
9837 i == Xboom_bug && j == 1 ? 2 :
9838 i == Xboom_bug && j == 2 ? 2 :
9839 i == Xboom_bug && j == 3 ? 4 :
9840 i == Xboom_bug && j == 4 ? 4 :
9841 i == Xboom_bug && j == 5 ? 2 :
9842 i == Xboom_bug && j == 6 ? 2 :
9843 i == Xboom_bug && j == 7 ? 0 :
9844 i == Xboom_bomb && j == 1 ? 2 :
9845 i == Xboom_bomb && j == 2 ? 2 :
9846 i == Xboom_bomb && j == 3 ? 4 :
9847 i == Xboom_bomb && j == 4 ? 4 :
9848 i == Xboom_bomb && j == 5 ? 2 :
9849 i == Xboom_bomb && j == 6 ? 2 :
9850 i == Xboom_bomb && j == 7 ? 0 :
9851 i == Xboom_android && j == 7 ? 6 :
9852 i == Xboom_1 && j == 1 ? 2 :
9853 i == Xboom_1 && j == 2 ? 2 :
9854 i == Xboom_1 && j == 3 ? 4 :
9855 i == Xboom_1 && j == 4 ? 4 :
9856 i == Xboom_1 && j == 5 ? 6 :
9857 i == Xboom_1 && j == 6 ? 6 :
9858 i == Xboom_1 && j == 7 ? 8 :
9859 i == Xboom_2 && j == 0 ? 8 :
9860 i == Xboom_2 && j == 1 ? 8 :
9861 i == Xboom_2 && j == 2 ? 10 :
9862 i == Xboom_2 && j == 3 ? 10 :
9863 i == Xboom_2 && j == 4 ? 10 :
9864 i == Xboom_2 && j == 5 ? 12 :
9865 i == Xboom_2 && j == 6 ? 12 :
9866 i == Xboom_2 && j == 7 ? 12 :
9867 special_animation && j == 4 ? 3 :
9868 effective_action != action ? 0 :
9871 xxx_effective_action = effective_action;
9872 xxx_has_action_graphics = has_action_graphics;
9877 int frame = getAnimationFrame(g->anim_frames,
9880 g->anim_start_frame,
9894 int old_src_x = g_em->src_x;
9895 int old_src_y = g_em->src_y;
9899 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
9900 g->double_movement && is_backside);
9902 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9903 &g_em->src_x, &g_em->src_y, FALSE);
9908 if (tile == Ydiamond_stone)
9909 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
9914 g->anim_start_frame,
9917 g_em->src_x, g_em->src_y,
9918 g_em->src_offset_x, g_em->src_offset_y,
9919 g_em->dst_offset_x, g_em->dst_offset_y,
9931 if (graphic == IMG_BUG_MOVING_RIGHT)
9932 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
9933 g->double_movement, is_backside,
9934 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
9942 g_em->src_offset_x = 0;
9943 g_em->src_offset_y = 0;
9944 g_em->dst_offset_x = 0;
9945 g_em->dst_offset_y = 0;
9946 g_em->width = TILEX;
9947 g_em->height = TILEY;
9949 g_em->preserve_background = FALSE;
9952 /* (updating the "crumbled" graphic definitions is probably not really needed,
9953 as animations for crumbled graphics can't be longer than one EMC cycle) */
9955 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9960 g_em->crumbled_bitmap = NULL;
9961 g_em->crumbled_src_x = 0;
9962 g_em->crumbled_src_y = 0;
9964 g_em->has_crumbled_graphics = FALSE;
9966 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9968 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9969 g_crumbled->anim_delay,
9970 g_crumbled->anim_mode,
9971 g_crumbled->anim_start_frame,
9974 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9975 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9977 g_em->has_crumbled_graphics = TRUE;
9983 int effective_action = xxx_effective_action;
9984 int has_action_graphics = xxx_has_action_graphics;
9986 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9987 effective_action == ACTION_MOVING ||
9988 effective_action == ACTION_PUSHING ||
9989 effective_action == ACTION_EATING)) ||
9990 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9991 effective_action == ACTION_EMPTYING)))
9994 (effective_action == ACTION_FALLING ||
9995 effective_action == ACTION_FILLING ||
9996 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9997 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9998 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9999 int num_steps = (i == Ydrip_s1 ? 16 :
10000 i == Ydrip_s1B ? 16 :
10001 i == Ydrip_s2 ? 16 :
10002 i == Ydrip_s2B ? 16 :
10003 i == Xsand_stonein_1 ? 32 :
10004 i == Xsand_stonein_2 ? 32 :
10005 i == Xsand_stonein_3 ? 32 :
10006 i == Xsand_stonein_4 ? 32 :
10007 i == Xsand_stoneout_1 ? 16 :
10008 i == Xsand_stoneout_2 ? 16 : 8);
10009 int cx = ABS(dx) * (TILEX / num_steps);
10010 int cy = ABS(dy) * (TILEY / num_steps);
10011 int step_frame = (i == Ydrip_s2 ? j + 8 :
10012 i == Ydrip_s2B ? j + 8 :
10013 i == Xsand_stonein_2 ? j + 8 :
10014 i == Xsand_stonein_3 ? j + 16 :
10015 i == Xsand_stonein_4 ? j + 24 :
10016 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10017 int step = (is_backside ? step_frame : num_steps - step_frame);
10019 if (is_backside) /* tile where movement starts */
10021 if (dx < 0 || dy < 0)
10023 g_em->src_offset_x = cx * step;
10024 g_em->src_offset_y = cy * step;
10028 g_em->dst_offset_x = cx * step;
10029 g_em->dst_offset_y = cy * step;
10032 else /* tile where movement ends */
10034 if (dx < 0 || dy < 0)
10036 g_em->dst_offset_x = cx * step;
10037 g_em->dst_offset_y = cy * step;
10041 g_em->src_offset_x = cx * step;
10042 g_em->src_offset_y = cy * step;
10046 g_em->width = TILEX - cx * step;
10047 g_em->height = TILEY - cy * step;
10050 /* create unique graphic identifier to decide if tile must be redrawn */
10051 /* bit 31 - 16 (16 bit): EM style graphic
10052 bit 15 - 12 ( 4 bit): EM style frame
10053 bit 11 - 6 ( 6 bit): graphic width
10054 bit 5 - 0 ( 6 bit): graphic height */
10055 g_em->unique_identifier =
10056 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10062 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10063 int player_nr, int anim, int frame_em)
10065 int element = player_mapping[player_nr][anim].element_rnd;
10066 int action = player_mapping[player_nr][anim].action;
10067 int direction = player_mapping[player_nr][anim].direction;
10068 int graphic = (direction == MV_NONE ?
10069 el_act2img(element, action) :
10070 el_act_dir2img(element, action, direction));
10071 struct GraphicInfo *g = &graphic_info[graphic];
10074 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10076 stored_player[player_nr].StepFrame = frame_em;
10078 sync_frame = stored_player[player_nr].Frame;
10080 int frame = getAnimationFrame(g->anim_frames,
10083 g->anim_start_frame,
10086 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10087 &g_em->src_x, &g_em->src_y, FALSE);
10090 printf("::: %d: %d, %d [%d]\n",
10092 stored_player[player_nr].Frame,
10093 stored_player[player_nr].StepFrame,
10098 void InitGraphicInfo_EM(void)
10101 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
10102 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
10107 int num_em_gfx_errors = 0;
10109 if (graphic_info_em_object[0][0].bitmap == NULL)
10111 /* EM graphics not yet initialized in em_open_all() */
10116 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
10119 /* always start with reliable default values */
10120 for (i = 0; i < TILE_MAX; i++)
10122 object_mapping[i].element_rnd = EL_UNKNOWN;
10123 object_mapping[i].is_backside = FALSE;
10124 object_mapping[i].action = ACTION_DEFAULT;
10125 object_mapping[i].direction = MV_NONE;
10128 /* always start with reliable default values */
10129 for (p = 0; p < MAX_PLAYERS; p++)
10131 for (i = 0; i < SPR_MAX; i++)
10133 player_mapping[p][i].element_rnd = EL_UNKNOWN;
10134 player_mapping[p][i].action = ACTION_DEFAULT;
10135 player_mapping[p][i].direction = MV_NONE;
10139 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10141 int e = em_object_mapping_list[i].element_em;
10143 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10144 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10146 if (em_object_mapping_list[i].action != -1)
10147 object_mapping[e].action = em_object_mapping_list[i].action;
10149 if (em_object_mapping_list[i].direction != -1)
10150 object_mapping[e].direction =
10151 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10154 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10156 int a = em_player_mapping_list[i].action_em;
10157 int p = em_player_mapping_list[i].player_nr;
10159 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10161 if (em_player_mapping_list[i].action != -1)
10162 player_mapping[p][a].action = em_player_mapping_list[i].action;
10164 if (em_player_mapping_list[i].direction != -1)
10165 player_mapping[p][a].direction =
10166 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10169 for (i = 0; i < TILE_MAX; i++)
10171 int element = object_mapping[i].element_rnd;
10172 int action = object_mapping[i].action;
10173 int direction = object_mapping[i].direction;
10174 boolean is_backside = object_mapping[i].is_backside;
10176 boolean action_removing = (action == ACTION_DIGGING ||
10177 action == ACTION_SNAPPING ||
10178 action == ACTION_COLLECTING);
10180 boolean action_exploding = ((action == ACTION_EXPLODING ||
10181 action == ACTION_SMASHED_BY_ROCK ||
10182 action == ACTION_SMASHED_BY_SPRING) &&
10183 element != EL_DIAMOND);
10184 boolean action_active = (action == ACTION_ACTIVE);
10185 boolean action_other = (action == ACTION_OTHER);
10187 for (j = 0; j < 8; j++)
10190 int effective_element = get_effective_element_EM(i, j);
10192 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
10193 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
10195 i == Xdrip_stretch ? element :
10196 i == Xdrip_stretchB ? element :
10197 i == Ydrip_s1 ? element :
10198 i == Ydrip_s1B ? element :
10199 i == Xball_1B ? element :
10200 i == Xball_2 ? element :
10201 i == Xball_2B ? element :
10202 i == Yball_eat ? element :
10203 i == Ykey_1_eat ? element :
10204 i == Ykey_2_eat ? element :
10205 i == Ykey_3_eat ? element :
10206 i == Ykey_4_eat ? element :
10207 i == Ykey_5_eat ? element :
10208 i == Ykey_6_eat ? element :
10209 i == Ykey_7_eat ? element :
10210 i == Ykey_8_eat ? element :
10211 i == Ylenses_eat ? element :
10212 i == Ymagnify_eat ? element :
10213 i == Ygrass_eat ? element :
10214 i == Ydirt_eat ? element :
10215 i == Yemerald_stone ? EL_EMERALD :
10216 i == Ydiamond_stone ? EL_ROCK :
10217 i == Xsand_stonein_1 ? element :
10218 i == Xsand_stonein_2 ? element :
10219 i == Xsand_stonein_3 ? element :
10220 i == Xsand_stonein_4 ? element :
10221 is_backside ? EL_EMPTY :
10222 action_removing ? EL_EMPTY :
10225 int effective_action = (j < 7 ? action :
10226 i == Xdrip_stretch ? action :
10227 i == Xdrip_stretchB ? action :
10228 i == Ydrip_s1 ? action :
10229 i == Ydrip_s1B ? action :
10230 i == Xball_1B ? action :
10231 i == Xball_2 ? action :
10232 i == Xball_2B ? action :
10233 i == Yball_eat ? action :
10234 i == Ykey_1_eat ? action :
10235 i == Ykey_2_eat ? action :
10236 i == Ykey_3_eat ? action :
10237 i == Ykey_4_eat ? action :
10238 i == Ykey_5_eat ? action :
10239 i == Ykey_6_eat ? action :
10240 i == Ykey_7_eat ? action :
10241 i == Ykey_8_eat ? action :
10242 i == Ylenses_eat ? action :
10243 i == Ymagnify_eat ? action :
10244 i == Ygrass_eat ? action :
10245 i == Ydirt_eat ? action :
10246 i == Xsand_stonein_1 ? action :
10247 i == Xsand_stonein_2 ? action :
10248 i == Xsand_stonein_3 ? action :
10249 i == Xsand_stonein_4 ? action :
10250 i == Xsand_stoneout_1 ? action :
10251 i == Xsand_stoneout_2 ? action :
10252 i == Xboom_android ? ACTION_EXPLODING :
10253 action_exploding ? ACTION_EXPLODING :
10254 action_active ? action :
10255 action_other ? action :
10257 int graphic = (el_act_dir2img(effective_element, effective_action,
10259 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10261 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10262 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10263 boolean has_action_graphics = (graphic != base_graphic);
10264 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10265 struct GraphicInfo *g = &graphic_info[graphic];
10267 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10269 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
10270 Bitmap *src_bitmap;
10272 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
10273 boolean special_animation = (action != ACTION_DEFAULT &&
10274 g->anim_frames == 3 &&
10275 g->anim_delay == 2 &&
10276 g->anim_mode & ANIM_LINEAR);
10277 int sync_frame = (i == Xdrip_stretch ? 7 :
10278 i == Xdrip_stretchB ? 7 :
10279 i == Ydrip_s2 ? j + 8 :
10280 i == Ydrip_s2B ? j + 8 :
10282 i == Xacid_2 ? 10 :
10283 i == Xacid_3 ? 20 :
10284 i == Xacid_4 ? 30 :
10285 i == Xacid_5 ? 40 :
10286 i == Xacid_6 ? 50 :
10287 i == Xacid_7 ? 60 :
10288 i == Xacid_8 ? 70 :
10289 i == Xfake_acid_1 ? 0 :
10290 i == Xfake_acid_2 ? 10 :
10291 i == Xfake_acid_3 ? 20 :
10292 i == Xfake_acid_4 ? 30 :
10293 i == Xfake_acid_5 ? 40 :
10294 i == Xfake_acid_6 ? 50 :
10295 i == Xfake_acid_7 ? 60 :
10296 i == Xfake_acid_8 ? 70 :
10298 i == Xball_2B ? j + 8 :
10299 i == Yball_eat ? j + 1 :
10300 i == Ykey_1_eat ? j + 1 :
10301 i == Ykey_2_eat ? j + 1 :
10302 i == Ykey_3_eat ? j + 1 :
10303 i == Ykey_4_eat ? j + 1 :
10304 i == Ykey_5_eat ? j + 1 :
10305 i == Ykey_6_eat ? j + 1 :
10306 i == Ykey_7_eat ? j + 1 :
10307 i == Ykey_8_eat ? j + 1 :
10308 i == Ylenses_eat ? j + 1 :
10309 i == Ymagnify_eat ? j + 1 :
10310 i == Ygrass_eat ? j + 1 :
10311 i == Ydirt_eat ? j + 1 :
10312 i == Xamoeba_1 ? 0 :
10313 i == Xamoeba_2 ? 1 :
10314 i == Xamoeba_3 ? 2 :
10315 i == Xamoeba_4 ? 3 :
10316 i == Xamoeba_5 ? 0 :
10317 i == Xamoeba_6 ? 1 :
10318 i == Xamoeba_7 ? 2 :
10319 i == Xamoeba_8 ? 3 :
10320 i == Xexit_2 ? j + 8 :
10321 i == Xexit_3 ? j + 16 :
10322 i == Xdynamite_1 ? 0 :
10323 i == Xdynamite_2 ? 8 :
10324 i == Xdynamite_3 ? 16 :
10325 i == Xdynamite_4 ? 24 :
10326 i == Xsand_stonein_1 ? j + 1 :
10327 i == Xsand_stonein_2 ? j + 9 :
10328 i == Xsand_stonein_3 ? j + 17 :
10329 i == Xsand_stonein_4 ? j + 25 :
10330 i == Xsand_stoneout_1 && j == 0 ? 0 :
10331 i == Xsand_stoneout_1 && j == 1 ? 0 :
10332 i == Xsand_stoneout_1 && j == 2 ? 1 :
10333 i == Xsand_stoneout_1 && j == 3 ? 2 :
10334 i == Xsand_stoneout_1 && j == 4 ? 2 :
10335 i == Xsand_stoneout_1 && j == 5 ? 3 :
10336 i == Xsand_stoneout_1 && j == 6 ? 4 :
10337 i == Xsand_stoneout_1 && j == 7 ? 4 :
10338 i == Xsand_stoneout_2 && j == 0 ? 5 :
10339 i == Xsand_stoneout_2 && j == 1 ? 6 :
10340 i == Xsand_stoneout_2 && j == 2 ? 7 :
10341 i == Xsand_stoneout_2 && j == 3 ? 8 :
10342 i == Xsand_stoneout_2 && j == 4 ? 9 :
10343 i == Xsand_stoneout_2 && j == 5 ? 11 :
10344 i == Xsand_stoneout_2 && j == 6 ? 13 :
10345 i == Xsand_stoneout_2 && j == 7 ? 15 :
10346 i == Xboom_bug && j == 1 ? 2 :
10347 i == Xboom_bug && j == 2 ? 2 :
10348 i == Xboom_bug && j == 3 ? 4 :
10349 i == Xboom_bug && j == 4 ? 4 :
10350 i == Xboom_bug && j == 5 ? 2 :
10351 i == Xboom_bug && j == 6 ? 2 :
10352 i == Xboom_bug && j == 7 ? 0 :
10353 i == Xboom_bomb && j == 1 ? 2 :
10354 i == Xboom_bomb && j == 2 ? 2 :
10355 i == Xboom_bomb && j == 3 ? 4 :
10356 i == Xboom_bomb && j == 4 ? 4 :
10357 i == Xboom_bomb && j == 5 ? 2 :
10358 i == Xboom_bomb && j == 6 ? 2 :
10359 i == Xboom_bomb && j == 7 ? 0 :
10360 i == Xboom_android && j == 7 ? 6 :
10361 i == Xboom_1 && j == 1 ? 2 :
10362 i == Xboom_1 && j == 2 ? 2 :
10363 i == Xboom_1 && j == 3 ? 4 :
10364 i == Xboom_1 && j == 4 ? 4 :
10365 i == Xboom_1 && j == 5 ? 6 :
10366 i == Xboom_1 && j == 6 ? 6 :
10367 i == Xboom_1 && j == 7 ? 8 :
10368 i == Xboom_2 && j == 0 ? 8 :
10369 i == Xboom_2 && j == 1 ? 8 :
10370 i == Xboom_2 && j == 2 ? 10 :
10371 i == Xboom_2 && j == 3 ? 10 :
10372 i == Xboom_2 && j == 4 ? 10 :
10373 i == Xboom_2 && j == 5 ? 12 :
10374 i == Xboom_2 && j == 6 ? 12 :
10375 i == Xboom_2 && j == 7 ? 12 :
10376 special_animation && j == 4 ? 3 :
10377 effective_action != action ? 0 :
10381 Bitmap *debug_bitmap = g_em->bitmap;
10382 int debug_src_x = g_em->src_x;
10383 int debug_src_y = g_em->src_y;
10386 int frame = getAnimationFrame(g->anim_frames,
10389 g->anim_start_frame,
10392 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10393 g->double_movement && is_backside);
10395 g_em->bitmap = src_bitmap;
10396 g_em->src_x = src_x;
10397 g_em->src_y = src_y;
10398 g_em->src_offset_x = 0;
10399 g_em->src_offset_y = 0;
10400 g_em->dst_offset_x = 0;
10401 g_em->dst_offset_y = 0;
10402 g_em->width = TILEX;
10403 g_em->height = TILEY;
10405 g_em->preserve_background = FALSE;
10408 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10413 g_em->crumbled_bitmap = NULL;
10414 g_em->crumbled_src_x = 0;
10415 g_em->crumbled_src_y = 0;
10416 g_em->crumbled_border_size = 0;
10418 g_em->has_crumbled_graphics = FALSE;
10421 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
10422 printf("::: empty crumbled: %d [%s], %d, %d\n",
10423 effective_element, element_info[effective_element].token_name,
10424 effective_action, direction);
10427 /* if element can be crumbled, but certain action graphics are just empty
10428 space (like instantly snapping sand to empty space in 1 frame), do not
10429 treat these empty space graphics as crumbled graphics in EMC engine */
10430 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
10432 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10433 g_crumbled->anim_delay,
10434 g_crumbled->anim_mode,
10435 g_crumbled->anim_start_frame,
10438 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
10440 g_em->has_crumbled_graphics = TRUE;
10441 g_em->crumbled_bitmap = src_bitmap;
10442 g_em->crumbled_src_x = src_x;
10443 g_em->crumbled_src_y = src_y;
10444 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10448 if (g_em == &graphic_info_em_object[207][0])
10449 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
10450 graphic_info_em_object[207][0].crumbled_src_x,
10451 graphic_info_em_object[207][0].crumbled_src_y,
10453 crumbled, frame, src_x, src_y,
10458 g->anim_start_frame,
10460 gfx.anim_random_frame,
10465 printf("::: EMC tile %d is crumbled\n", i);
10471 if (element == EL_ROCK &&
10472 effective_action == ACTION_FILLING)
10473 printf("::: has_action_graphics == %d\n", has_action_graphics);
10476 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10477 effective_action == ACTION_MOVING ||
10478 effective_action == ACTION_PUSHING ||
10479 effective_action == ACTION_EATING)) ||
10480 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10481 effective_action == ACTION_EMPTYING)))
10484 (effective_action == ACTION_FALLING ||
10485 effective_action == ACTION_FILLING ||
10486 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10487 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10488 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10489 int num_steps = (i == Ydrip_s1 ? 16 :
10490 i == Ydrip_s1B ? 16 :
10491 i == Ydrip_s2 ? 16 :
10492 i == Ydrip_s2B ? 16 :
10493 i == Xsand_stonein_1 ? 32 :
10494 i == Xsand_stonein_2 ? 32 :
10495 i == Xsand_stonein_3 ? 32 :
10496 i == Xsand_stonein_4 ? 32 :
10497 i == Xsand_stoneout_1 ? 16 :
10498 i == Xsand_stoneout_2 ? 16 : 8);
10499 int cx = ABS(dx) * (TILEX / num_steps);
10500 int cy = ABS(dy) * (TILEY / num_steps);
10501 int step_frame = (i == Ydrip_s2 ? j + 8 :
10502 i == Ydrip_s2B ? j + 8 :
10503 i == Xsand_stonein_2 ? j + 8 :
10504 i == Xsand_stonein_3 ? j + 16 :
10505 i == Xsand_stonein_4 ? j + 24 :
10506 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10507 int step = (is_backside ? step_frame : num_steps - step_frame);
10509 if (is_backside) /* tile where movement starts */
10511 if (dx < 0 || dy < 0)
10513 g_em->src_offset_x = cx * step;
10514 g_em->src_offset_y = cy * step;
10518 g_em->dst_offset_x = cx * step;
10519 g_em->dst_offset_y = cy * step;
10522 else /* tile where movement ends */
10524 if (dx < 0 || dy < 0)
10526 g_em->dst_offset_x = cx * step;
10527 g_em->dst_offset_y = cy * step;
10531 g_em->src_offset_x = cx * step;
10532 g_em->src_offset_y = cy * step;
10536 g_em->width = TILEX - cx * step;
10537 g_em->height = TILEY - cy * step;
10540 /* create unique graphic identifier to decide if tile must be redrawn */
10541 /* bit 31 - 16 (16 bit): EM style graphic
10542 bit 15 - 12 ( 4 bit): EM style frame
10543 bit 11 - 6 ( 6 bit): graphic width
10544 bit 5 - 0 ( 6 bit): graphic height */
10545 g_em->unique_identifier =
10546 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10550 /* skip check for EMC elements not contained in original EMC artwork */
10551 if (element == EL_EMC_FAKE_ACID)
10554 if (g_em->bitmap != debug_bitmap ||
10555 g_em->src_x != debug_src_x ||
10556 g_em->src_y != debug_src_y ||
10557 g_em->src_offset_x != 0 ||
10558 g_em->src_offset_y != 0 ||
10559 g_em->dst_offset_x != 0 ||
10560 g_em->dst_offset_y != 0 ||
10561 g_em->width != TILEX ||
10562 g_em->height != TILEY)
10564 static int last_i = -1;
10572 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
10573 i, element, element_info[element].token_name,
10574 element_action_info[effective_action].suffix, direction);
10576 if (element != effective_element)
10577 printf(" [%d ('%s')]",
10579 element_info[effective_element].token_name);
10583 if (g_em->bitmap != debug_bitmap)
10584 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
10585 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
10587 if (g_em->src_x != debug_src_x ||
10588 g_em->src_y != debug_src_y)
10589 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10590 j, (is_backside ? 'B' : 'F'),
10591 g_em->src_x, g_em->src_y,
10592 g_em->src_x / 32, g_em->src_y / 32,
10593 debug_src_x, debug_src_y,
10594 debug_src_x / 32, debug_src_y / 32);
10596 if (g_em->src_offset_x != 0 ||
10597 g_em->src_offset_y != 0 ||
10598 g_em->dst_offset_x != 0 ||
10599 g_em->dst_offset_y != 0)
10600 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
10602 g_em->src_offset_x, g_em->src_offset_y,
10603 g_em->dst_offset_x, g_em->dst_offset_y);
10605 if (g_em->width != TILEX ||
10606 g_em->height != TILEY)
10607 printf(" %d (%d): size %d,%d should be %d,%d\n",
10609 g_em->width, g_em->height, TILEX, TILEY);
10611 num_em_gfx_errors++;
10618 for (i = 0; i < TILE_MAX; i++)
10620 for (j = 0; j < 8; j++)
10622 int element = object_mapping[i].element_rnd;
10623 int action = object_mapping[i].action;
10624 int direction = object_mapping[i].direction;
10625 boolean is_backside = object_mapping[i].is_backside;
10626 int graphic_action = el_act_dir2img(element, action, direction);
10627 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10629 if ((action == ACTION_SMASHED_BY_ROCK ||
10630 action == ACTION_SMASHED_BY_SPRING ||
10631 action == ACTION_EATING) &&
10632 graphic_action == graphic_default)
10634 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
10635 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10636 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
10637 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10640 /* no separate animation for "smashed by rock" -- use rock instead */
10641 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
10642 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
10644 g_em->bitmap = g_xx->bitmap;
10645 g_em->src_x = g_xx->src_x;
10646 g_em->src_y = g_xx->src_y;
10647 g_em->src_offset_x = g_xx->src_offset_x;
10648 g_em->src_offset_y = g_xx->src_offset_y;
10649 g_em->dst_offset_x = g_xx->dst_offset_x;
10650 g_em->dst_offset_y = g_xx->dst_offset_y;
10651 g_em->width = g_xx->width;
10652 g_em->height = g_xx->height;
10653 g_em->unique_identifier = g_xx->unique_identifier;
10656 g_em->preserve_background = TRUE;
10661 for (p = 0; p < MAX_PLAYERS; p++)
10663 for (i = 0; i < SPR_MAX; i++)
10665 int element = player_mapping[p][i].element_rnd;
10666 int action = player_mapping[p][i].action;
10667 int direction = player_mapping[p][i].direction;
10669 for (j = 0; j < 8; j++)
10671 int effective_element = element;
10672 int effective_action = action;
10673 int graphic = (direction == MV_NONE ?
10674 el_act2img(effective_element, effective_action) :
10675 el_act_dir2img(effective_element, effective_action,
10677 struct GraphicInfo *g = &graphic_info[graphic];
10678 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
10679 Bitmap *src_bitmap;
10681 int sync_frame = j;
10684 Bitmap *debug_bitmap = g_em->bitmap;
10685 int debug_src_x = g_em->src_x;
10686 int debug_src_y = g_em->src_y;
10689 int frame = getAnimationFrame(g->anim_frames,
10692 g->anim_start_frame,
10695 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10697 g_em->bitmap = src_bitmap;
10698 g_em->src_x = src_x;
10699 g_em->src_y = src_y;
10700 g_em->src_offset_x = 0;
10701 g_em->src_offset_y = 0;
10702 g_em->dst_offset_x = 0;
10703 g_em->dst_offset_y = 0;
10704 g_em->width = TILEX;
10705 g_em->height = TILEY;
10709 /* skip check for EMC elements not contained in original EMC artwork */
10710 if (element == EL_PLAYER_3 ||
10711 element == EL_PLAYER_4)
10714 if (g_em->bitmap != debug_bitmap ||
10715 g_em->src_x != debug_src_x ||
10716 g_em->src_y != debug_src_y)
10718 static int last_i = -1;
10726 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
10727 p, i, element, element_info[element].token_name,
10728 element_action_info[effective_action].suffix, direction);
10730 if (element != effective_element)
10731 printf(" [%d ('%s')]",
10733 element_info[effective_element].token_name);
10737 if (g_em->bitmap != debug_bitmap)
10738 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
10739 j, (int)(g_em->bitmap), (int)(debug_bitmap));
10741 if (g_em->src_x != debug_src_x ||
10742 g_em->src_y != debug_src_y)
10743 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10745 g_em->src_x, g_em->src_y,
10746 g_em->src_x / 32, g_em->src_y / 32,
10747 debug_src_x, debug_src_y,
10748 debug_src_x / 32, debug_src_y / 32);
10750 num_em_gfx_errors++;
10760 printf("::: [%d errors found]\n", num_em_gfx_errors);
10766 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
10767 boolean any_player_moving,
10768 boolean player_is_dropping)
10770 if (tape.single_step && tape.recording && !tape.pausing)
10773 boolean active_players = FALSE;
10776 for (i = 0; i < MAX_PLAYERS; i++)
10777 if (action[i] != JOY_NO_ACTION)
10778 active_players = TRUE;
10782 if (frame == 0 && !player_is_dropping)
10783 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10787 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
10788 boolean murphy_is_dropping)
10791 printf("::: waiting: %d, dropping: %d\n",
10792 murphy_is_waiting, murphy_is_dropping);
10795 if (tape.single_step && tape.recording && !tape.pausing)
10797 // if (murphy_is_waiting || murphy_is_dropping)
10798 if (murphy_is_waiting)
10801 printf("::: murphy is waiting -> pause mode\n");
10804 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10809 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
10810 int graphic, int sync_frame, int x, int y)
10812 int frame = getGraphicAnimationFrame(graphic, sync_frame);
10814 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
10817 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
10819 return (IS_NEXT_FRAME(sync_frame, graphic));
10822 int getGraphicInfo_Delay(int graphic)
10824 return graphic_info[graphic].anim_delay;
10827 void PlayMenuSoundExt(int sound)
10829 if (sound == SND_UNDEFINED)
10832 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10833 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10836 if (IS_LOOP_SOUND(sound))
10837 PlaySoundLoop(sound);
10842 void PlayMenuSound()
10844 PlayMenuSoundExt(menu.sound[game_status]);
10847 void PlayMenuSoundStereo(int sound, int stereo_position)
10849 if (sound == SND_UNDEFINED)
10852 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10853 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10856 if (IS_LOOP_SOUND(sound))
10857 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
10859 PlaySoundStereo(sound, stereo_position);
10862 void PlayMenuSoundIfLoopExt(int sound)
10864 if (sound == SND_UNDEFINED)
10867 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10868 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10871 if (IS_LOOP_SOUND(sound))
10872 PlaySoundLoop(sound);
10875 void PlayMenuSoundIfLoop()
10877 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
10880 void PlayMenuMusicExt(int music)
10882 if (music == MUS_UNDEFINED)
10885 if (!setup.sound_music)
10891 void PlayMenuMusic()
10893 PlayMenuMusicExt(menu.music[game_status]);
10896 void PlaySoundActivating()
10899 PlaySound(SND_MENU_ITEM_ACTIVATING);
10903 void PlaySoundSelecting()
10906 PlaySound(SND_MENU_ITEM_SELECTING);
10910 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
10912 boolean change_fullscreen = (setup.fullscreen !=
10913 video.fullscreen_enabled);
10914 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
10915 !strEqual(setup.fullscreen_mode,
10916 video.fullscreen_mode_current));
10917 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
10918 setup.window_scaling_percent !=
10919 video.window_scaling_percent);
10921 if (change_window_scaling_percent && video.fullscreen_enabled)
10924 if (!change_window_scaling_percent && !video.fullscreen_available)
10927 #if defined(TARGET_SDL2)
10928 if (change_window_scaling_percent)
10930 SDLSetWindowScaling(setup.window_scaling_percent);
10934 else if (change_fullscreen)
10936 SDLSetWindowFullscreen(setup.fullscreen);
10938 /* set setup value according to successfully changed fullscreen mode */
10939 setup.fullscreen = video.fullscreen_enabled;
10945 if (change_fullscreen ||
10946 change_fullscreen_mode ||
10947 change_window_scaling_percent)
10949 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10951 /* save backbuffer content which gets lost when toggling fullscreen mode */
10952 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10954 if (change_fullscreen_mode)
10956 /* keep fullscreen, but change fullscreen mode (screen resolution) */
10957 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
10960 if (change_window_scaling_percent)
10962 /* keep window mode, but change window scaling */
10963 video.fullscreen_enabled = TRUE; /* force new window scaling */
10966 /* toggle fullscreen */
10967 ChangeVideoModeIfNeeded(setup.fullscreen);
10969 /* set setup value according to successfully changed fullscreen mode */
10970 setup.fullscreen = video.fullscreen_enabled;
10972 /* restore backbuffer content from temporary backbuffer backup bitmap */
10973 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10975 FreeBitmap(tmp_backbuffer);
10978 /* update visible window/screen */
10979 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10981 redraw_mask = REDRAW_ALL;
10986 void ChangeViewportPropertiesIfNeeded()
10989 int *door_1_x = &DX;
10990 int *door_1_y = &DY;
10991 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
10992 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
10994 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
10995 game_status == GAME_MODE_EDITOR ? game_status :
10997 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
10999 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11000 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11001 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11002 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11003 int border_size = vp_playfield->border_size;
11004 int new_sx = vp_playfield->x + border_size;
11005 int new_sy = vp_playfield->y + border_size;
11006 int new_sxsize = vp_playfield->width - 2 * border_size;
11007 int new_sysize = vp_playfield->height - 2 * border_size;
11008 int new_real_sx = vp_playfield->x;
11009 int new_real_sy = vp_playfield->y;
11010 int new_full_sxsize = vp_playfield->width;
11011 int new_full_sysize = vp_playfield->height;
11012 int new_dx = vp_door_1->x;
11013 int new_dy = vp_door_1->y;
11014 int new_dxsize = vp_door_1->width;
11015 int new_dysize = vp_door_1->height;
11016 int new_vx = vp_door_2->x;
11017 int new_vy = vp_door_2->y;
11018 int new_vxsize = vp_door_2->width;
11019 int new_vysize = vp_door_2->height;
11020 int new_ex = vp_door_3->x;
11021 int new_ey = vp_door_3->y;
11022 int new_exsize = vp_door_3->width;
11023 int new_eysize = vp_door_3->height;
11025 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
11026 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11027 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11028 int new_scr_fieldx = new_sxsize / tilesize;
11029 int new_scr_fieldy = new_sysize / tilesize;
11030 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11031 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11033 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
11034 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
11036 boolean init_gfx_buffers = FALSE;
11037 boolean init_video_buffer = FALSE;
11038 boolean init_gadgets_and_toons = FALSE;
11041 /* !!! TEST ONLY !!! */
11042 // InitGfxBuffers();
11046 if (viewport.window.width != WIN_XSIZE ||
11047 viewport.window.height != WIN_YSIZE)
11049 WIN_XSIZE = viewport.window.width;
11050 WIN_YSIZE = viewport.window.height;
11053 init_video_buffer = TRUE;
11054 init_gfx_buffers = TRUE;
11056 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11060 SetDrawDeactivationMask(REDRAW_NONE);
11061 SetDrawBackgroundMask(REDRAW_FIELD);
11063 // RedrawBackground();
11067 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
11070 if (new_scr_fieldx != SCR_FIELDX ||
11071 new_scr_fieldy != SCR_FIELDY)
11073 /* this always toggles between MAIN and GAME when using small tile size */
11075 SCR_FIELDX = new_scr_fieldx;
11076 SCR_FIELDY = new_scr_fieldy;
11078 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
11082 if (new_tilesize_var != TILESIZE_VAR &&
11083 gfx_game_mode == GAME_MODE_PLAYING)
11085 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
11087 TILESIZE_VAR = new_tilesize_var;
11089 init_gfx_buffers = TRUE;
11091 // printf("::: tilesize: init_gfx_buffers\n");
11095 if (new_sx != SX ||
11103 new_sxsize != SXSIZE ||
11104 new_sysize != SYSIZE ||
11105 new_dxsize != DXSIZE ||
11106 new_dysize != DYSIZE ||
11107 new_vxsize != VXSIZE ||
11108 new_vysize != VYSIZE ||
11109 new_exsize != EXSIZE ||
11110 new_eysize != EYSIZE ||
11111 new_real_sx != REAL_SX ||
11112 new_real_sy != REAL_SY ||
11113 new_full_sxsize != FULL_SXSIZE ||
11114 new_full_sysize != FULL_SYSIZE ||
11115 new_tilesize_var != TILESIZE_VAR
11118 vp_door_1->x != *door_1_x ||
11119 vp_door_1->y != *door_1_y ||
11120 vp_door_2->x != *door_2_x ||
11121 vp_door_2->y != *door_2_y
11133 SXSIZE = new_sxsize;
11134 SYSIZE = new_sysize;
11135 DXSIZE = new_dxsize;
11136 DYSIZE = new_dysize;
11137 VXSIZE = new_vxsize;
11138 VYSIZE = new_vysize;
11139 EXSIZE = new_exsize;
11140 EYSIZE = new_eysize;
11141 REAL_SX = new_real_sx;
11142 REAL_SY = new_real_sy;
11143 FULL_SXSIZE = new_full_sxsize;
11144 FULL_SYSIZE = new_full_sysize;
11145 TILESIZE_VAR = new_tilesize_var;
11148 printf("::: %d, %d, %d [%d]\n",
11149 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
11150 setup.small_game_graphics);
11154 *door_1_x = vp_door_1->x;
11155 *door_1_y = vp_door_1->y;
11156 *door_2_x = vp_door_2->x;
11157 *door_2_y = vp_door_2->y;
11161 init_gfx_buffers = TRUE;
11163 // printf("::: viewports: init_gfx_buffers\n");
11168 if (gfx_game_mode == GAME_MODE_MAIN)
11171 init_gadgets_and_toons = TRUE;
11173 // printf("::: viewports: init_gadgets_and_toons\n");
11181 if (init_gfx_buffers)
11183 // printf("::: init_gfx_buffers\n");
11185 SCR_FIELDX = new_scr_fieldx_buffers;
11186 SCR_FIELDY = new_scr_fieldy_buffers;
11190 SCR_FIELDX = new_scr_fieldx;
11191 SCR_FIELDY = new_scr_fieldy;
11194 if (init_video_buffer)
11196 // printf("::: init_video_buffer\n");
11198 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11200 SetDrawDeactivationMask(REDRAW_NONE);
11201 SetDrawBackgroundMask(REDRAW_FIELD);
11204 if (init_gadgets_and_toons)
11206 // printf("::: init_gadgets_and_toons\n");
11213 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);