28c64bdff9d704f9f72ec8b88aefca8874a77757
[rocksndiamonds.git] / src / tools.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * tools.c                                                  *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "tools.h"
17 #include "game.h"
18 #include "events.h"
19 #include "cartoons.h"
20 #include "network.h"
21 #include "tape.h"
22
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES        0
25 #define TOOL_CTRL_ID_NO         1
26 #define TOOL_CTRL_ID_CONFIRM    2
27 #define TOOL_CTRL_ID_PLAYER_1   3
28 #define TOOL_CTRL_ID_PLAYER_2   4
29 #define TOOL_CTRL_ID_PLAYER_3   5
30 #define TOOL_CTRL_ID_PLAYER_4   6
31
32 #define NUM_TOOL_BUTTONS        7
33
34 /* forward declaration for internal use */
35 static void UnmapToolButtons();
36 static void HandleToolButtons(struct GadgetInfo *);
37 static int el_act_dir2crm(int, int, int);
38
39 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
40 static int request_gadget_id = -1;
41
42 void SetDrawtoField(int mode)
43 {
44   if (mode == DRAW_BUFFERED && setup.soft_scrolling)
45   {
46     FX = TILEX;
47     FY = TILEY;
48     BX1 = -1;
49     BY1 = -1;
50     BX2 = SCR_FIELDX;
51     BY2 = SCR_FIELDY;
52     redraw_x1 = 1;
53     redraw_y1 = 1;
54
55     drawto_field = fieldbuffer;
56   }
57   else  /* DRAW_DIRECT, DRAW_BACKBUFFER */
58   {
59     FX = SX;
60     FY = SY;
61     BX1 = 0;
62     BY1 = 0;
63     BX2 = SCR_FIELDX - 1;
64     BY2 = SCR_FIELDY - 1;
65     redraw_x1 = 0;
66     redraw_y1 = 0;
67
68     drawto_field = (mode == DRAW_DIRECT ? window :  backbuffer);
69   }
70 }
71
72 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
73 {
74   if (game_status == GAME_MODE_PLAYING)
75   {
76     if (force_redraw)
77     {
78       x = gfx.sx - TILEX;
79       y = gfx.sy - TILEY;
80       width = gfx.sxsize + 2 * TILEX;
81       height = gfx.sysize + 2 * TILEY;
82     }
83
84     if (force_redraw || setup.direct_draw)
85     {
86       int xx, yy;
87       int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
88       int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
89
90       if (setup.direct_draw)
91         SetDrawtoField(DRAW_BACKBUFFER);
92
93       for(xx=BX1; xx<=BX2; xx++)
94         for(yy=BY1; yy<=BY2; yy++)
95           if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
96             DrawScreenField(xx, yy);
97       DrawAllPlayers();
98
99       if (setup.direct_draw)
100         SetDrawtoField(DRAW_DIRECT);
101     }
102
103     if (setup.soft_scrolling)
104     {
105       int fx = FX, fy = FY;
106
107       fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
108       fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
109
110       BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
111     }
112   }
113
114   BlitBitmap(drawto, window, x, y, width, height, x, y);
115 }
116
117 void BackToFront()
118 {
119   int x,y;
120   DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
121
122   if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
123     redraw_mask &= ~REDRAW_MAIN;
124
125   if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
126     redraw_mask |= REDRAW_FIELD;
127
128   if (redraw_mask & REDRAW_FIELD)
129     redraw_mask &= ~REDRAW_TILES;
130
131   if (redraw_mask == REDRAW_NONE)
132     return;
133
134   if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
135   {
136     static boolean last_frame_skipped = FALSE;
137     boolean skip_even_when_not_scrolling = TRUE;
138     boolean just_scrolling = (ScreenMovDir != 0);
139     boolean verbose = FALSE;
140
141     if (global.fps_slowdown_factor > 1 &&
142         (FrameCounter % global.fps_slowdown_factor) &&
143         (just_scrolling || skip_even_when_not_scrolling))
144     {
145       redraw_mask &= ~REDRAW_MAIN;
146
147       last_frame_skipped = TRUE;
148
149       if (verbose)
150         printf("FRAME SKIPPED\n");
151     }
152     else
153     {
154       if (last_frame_skipped)
155         redraw_mask |= REDRAW_FIELD;
156
157       last_frame_skipped = FALSE;
158
159       if (verbose)
160         printf("frame not skipped\n");
161     }
162   }
163
164   /* synchronize X11 graphics at this point; if we would synchronize the
165      display immediately after the buffer switching (after the XFlush),
166      this could mean that we have to wait for the graphics to complete,
167      although we could go on doing calculations for the next frame */
168
169   SyncDisplay();
170
171   if (redraw_mask & REDRAW_ALL)
172   {
173     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
174     redraw_mask = 0;
175   }
176
177   if (redraw_mask & REDRAW_FIELD)
178   {
179     if (game_status != GAME_MODE_PLAYING ||
180         redraw_mask & REDRAW_FROM_BACKBUFFER)
181     {
182       BlitBitmap(backbuffer, window,
183                  REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
184     }
185     else
186     {
187       int fx = FX, fy = FY;
188
189       if (setup.soft_scrolling)
190       {
191         fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
192         fy += (ScreenMovDir & (MV_UP | MV_DOWN)    ? ScreenGfxPos : 0);
193       }
194
195       if (setup.soft_scrolling ||
196           ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
197           ABS(ScreenMovPos) == ScrollStepSize ||
198           redraw_tiles > REDRAWTILES_THRESHOLD)
199       {
200         BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
201
202 #ifdef DEBUG
203 #if 0
204         printf("redrawing all (ScreenGfxPos == %d) because %s\n",
205                ScreenGfxPos,
206                (setup.soft_scrolling ?
207                 "setup.soft_scrolling" :
208                 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
209                 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
210                 ABS(ScreenGfxPos) == ScrollStepSize ?
211                 "ABS(ScreenGfxPos) == ScrollStepSize" :
212                 "redraw_tiles > REDRAWTILES_THRESHOLD"));
213 #endif
214 #endif
215       }
216     }
217
218     redraw_mask &= ~REDRAW_MAIN;
219   }
220
221   if (redraw_mask & REDRAW_DOORS)
222   {
223     if (redraw_mask & REDRAW_DOOR_1)
224       BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
225     if (redraw_mask & REDRAW_DOOR_2)
226     {
227       if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
228         BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
229       else
230       {
231         if (redraw_mask & REDRAW_VIDEO_1)
232           BlitBitmap(backbuffer, window,
233                      VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
234                      VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
235                      VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
236         if (redraw_mask & REDRAW_VIDEO_2)
237           BlitBitmap(backbuffer, window,
238                      VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
239                      VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
240                      VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
241         if (redraw_mask & REDRAW_VIDEO_3)
242           BlitBitmap(backbuffer, window,
243                      VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
244                      VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
245                      VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
246       }
247     }
248
249     if (redraw_mask & REDRAW_DOOR_3)
250       BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251
252     redraw_mask &= ~REDRAW_DOORS;
253   }
254
255   if (redraw_mask & REDRAW_MICROLEVEL)
256   {
257     BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
258                SX, SY + 10 * TILEY);
259
260     redraw_mask &= ~REDRAW_MICROLEVEL;
261   }
262
263   if (redraw_mask & REDRAW_TILES)
264   {
265     for(x=0; x<SCR_FIELDX; x++)
266       for(y=0; y<SCR_FIELDY; y++)
267         if (redraw[redraw_x1 + x][redraw_y1 + y])
268           BlitBitmap(buffer, window,
269                      FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
270                      SX + x * TILEX, SY + y * TILEY);
271   }
272
273   if (redraw_mask & REDRAW_FPS)         /* display frames per second */
274   {
275     char text[100];
276     char info1[100];
277
278     sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
279     if (!global.fps_slowdown)
280       info1[0] = '\0';
281
282     sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
283     DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
284   }
285
286   FlushDisplay();
287
288   for(x=0; x<MAX_BUF_XSIZE; x++)
289     for(y=0; y<MAX_BUF_YSIZE; y++)
290       redraw[x][y] = 0;
291   redraw_tiles = 0;
292   redraw_mask = REDRAW_NONE;
293 }
294
295 void FadeToFront()
296 {
297 #if 0
298   long fading_delay = 300;
299
300   if (setup.fading && (redraw_mask & REDRAW_FIELD))
301   {
302 #endif
303
304 #if 0
305     int x,y;
306
307     ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
308     FlushDisplay();
309
310     for(i=0;i<2*FULL_SYSIZE;i++)
311     {
312       for(y=0;y<FULL_SYSIZE;y++)
313       {
314         BlitBitmap(backbuffer, window,
315                    REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
316       }
317       FlushDisplay();
318       Delay(10);
319     }
320 #endif
321
322 #if 0
323     for(i=1;i<FULL_SYSIZE;i+=2)
324       BlitBitmap(backbuffer, window,
325                  REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
326     FlushDisplay();
327     Delay(fading_delay);
328 #endif
329
330 #if 0
331     SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
332     BlitBitmapMasked(backbuffer, window,
333                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
334                      REAL_SX,REAL_SY);
335     FlushDisplay();
336     Delay(fading_delay);
337
338     SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
339     BlitBitmapMasked(backbuffer, window,
340                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
341                      REAL_SX,REAL_SY);
342     FlushDisplay();
343     Delay(fading_delay);
344
345     SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
346     BlitBitmapMasked(backbuffer, window,
347                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
348                      REAL_SX,REAL_SY);
349     FlushDisplay();
350     Delay(fading_delay);
351
352     SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
353     BlitBitmapMasked(backbuffer, window,
354                      REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
355                      REAL_SX,REAL_SY);
356     FlushDisplay();
357     Delay(fading_delay);
358
359     redraw_mask &= ~REDRAW_MAIN;
360   }
361 #endif
362
363   BackToFront();
364 }
365
366 void SetMainBackgroundImage(int graphic)
367 {
368   SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
369                           graphic_info[graphic].bitmap ?
370                           graphic_info[graphic].bitmap :
371                           graphic_info[IMG_BACKGROUND].bitmap);
372 }
373
374 void SetDoorBackgroundImage(int graphic)
375 {
376   SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
377                           graphic_info[graphic].bitmap ?
378                           graphic_info[graphic].bitmap :
379                           graphic_info[IMG_BACKGROUND].bitmap);
380 }
381
382 void DrawBackground(int dest_x, int dest_y, int width, int height)
383 {
384   ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
385
386   redraw_mask |= REDRAW_FIELD;
387 }
388
389 void ClearWindow()
390 {
391   DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
392
393   if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
394   {
395     ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
396     SetDrawtoField(DRAW_BUFFERED);
397   }
398   else
399     SetDrawtoField(DRAW_BACKBUFFER);
400
401   if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
402   {
403     ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
404     SetDrawtoField(DRAW_DIRECT);
405   }
406 }
407
408 void MarkTileDirty(int x, int y)
409 {
410   int xx = redraw_x1 + x;
411   int yy = redraw_y1 + y;
412
413   if (!redraw[xx][yy])
414     redraw_tiles++;
415
416   redraw[xx][yy] = TRUE;
417   redraw_mask |= REDRAW_TILES;
418 }
419
420 void SetBorderElement()
421 {
422   int x, y;
423
424   BorderElement = EL_EMPTY;
425
426   for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
427   {
428     for(x=0; x<lev_fieldx; x++)
429     {
430       if (!IS_INDESTRUCTIBLE(Feld[x][y]))
431         BorderElement = EL_STEELWALL;
432
433       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
434         x = lev_fieldx - 2;
435     }
436   }
437 }
438
439 void SetRandomAnimationValue(int x, int y)
440 {
441   gfx.anim_random_frame = GfxRandom[x][y];
442 }
443
444 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
445 {
446   /* animation synchronized with global frame counter, not move position */
447   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
448     sync_frame = FrameCounter;
449
450   return getAnimationFrame(graphic_info[graphic].anim_frames,
451                            graphic_info[graphic].anim_delay,
452                            graphic_info[graphic].anim_mode,
453                            graphic_info[graphic].anim_start_frame,
454                            sync_frame);
455 }
456
457 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
458                                     int graphic, int sync_frame, int mask_mode)
459 {
460   int frame = getGraphicAnimationFrame(graphic, sync_frame);
461
462   if (mask_mode == USE_MASKING)
463     DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
464   else
465     DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
466 }
467
468 inline void DrawGraphicAnimation(int x, int y, int graphic)
469 {
470   int lx = LEVELX(x), ly = LEVELY(y);
471
472   if (!IN_SCR_FIELD(x, y))
473     return;
474
475   DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
476                           graphic, GfxFrame[lx][ly], NO_MASKING);
477   MarkTileDirty(x, y);
478 }
479
480 void DrawLevelGraphicAnimation(int x, int y, int graphic)
481 {
482   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
483 }
484
485 void DrawLevelElementAnimation(int x, int y, int element)
486 {
487 #if 1
488   int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
489
490   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
491 #else
492   DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
493 #endif
494 }
495
496 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
497 {
498   int sx = SCREENX(x), sy = SCREENY(y);
499
500   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
501     return;
502
503   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
504     return;
505
506   DrawGraphicAnimation(sx, sy, graphic);
507
508   if (CAN_BE_CRUMBLED(Feld[x][y]))
509     DrawLevelFieldCrumbledSand(x, y);
510 }
511
512 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
513 {
514   int sx = SCREENX(x), sy = SCREENY(y);
515   int graphic;
516
517   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
518     return;
519
520   graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
521
522   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
523     return;
524
525   DrawGraphicAnimation(sx, sy, graphic);
526
527   if (CAN_BE_CRUMBLED(element))
528     DrawLevelFieldCrumbledSand(x, y);
529 }
530
531 void DrawAllPlayers()
532 {
533   int i;
534
535   for(i=0; i<MAX_PLAYERS; i++)
536     if (stored_player[i].active)
537       DrawPlayer(&stored_player[i]);
538 }
539
540 void DrawPlayerField(int x, int y)
541 {
542   if (!IS_PLAYER(x, y))
543     return;
544
545   DrawPlayer(PLAYERINFO(x, y));
546 }
547
548 void DrawPlayer(struct PlayerInfo *player)
549 {
550 #if 0
551   int jx = player->jx, jy = player->jy;
552   int last_jx = player->last_jx, last_jy = player->last_jy;
553   int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
554   int sx = SCREENX(jx), sy = SCREENY(jy);
555   int sxx = 0, syy = 0;
556   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
557   int graphic;
558   int frame = 0;
559   boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
560   int move_dir = player->MovDir;
561   int action = ACTION_DEFAULT;
562 #else
563   int jx = player->jx, jy = player->jy;
564   int move_dir = player->MovDir;
565   int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
566   int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
567   int last_jx = (player->is_moving ? jx - dx : jx);
568   int last_jy = (player->is_moving ? jy - dy : jy);
569   int next_jx = jx + dx;
570   int next_jy = jy + dy;
571   int sx = SCREENX(jx), sy = SCREENY(jy);
572   int sxx = 0, syy = 0;
573   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
574   int graphic;
575   int frame = 0;
576   boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
577   int action = ACTION_DEFAULT;
578 #endif
579
580   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
581     return;
582
583 #if DEBUG
584   if (!IN_LEV_FIELD(jx,jy))
585   {
586     printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
587     printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
588     printf("DrawPlayerField(): This should never happen!\n");
589     return;
590   }
591 #endif
592
593   if (element == EL_EXPLOSION)
594     return;
595
596   action = (player->Pushing ? ACTION_PUSHING :
597             player->is_digging ? ACTION_DIGGING :
598             player->is_collecting ? ACTION_COLLECTING :
599             player->is_moving ? ACTION_MOVING :
600             player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
601
602 #if 0
603   printf("::: '%s'\n", element_action_info[action].suffix);
604 #endif
605
606   InitPlayerGfxAnimation(player, action, move_dir);
607
608   /* ----------------------------------------------------------------------- */
609   /* draw things in the field the player is leaving, if needed               */
610   /* ----------------------------------------------------------------------- */
611
612 #if 1
613   if (player->is_moving)
614 #else
615   if (player_is_moving)
616 #endif
617   {
618     if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
619     {
620       DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
621
622       if (last_element == EL_DYNAMITE_ACTIVE ||
623           last_element == EL_SP_DISK_RED_ACTIVE)
624         DrawDynamite(last_jx, last_jy);
625       else
626         DrawLevelFieldThruMask(last_jx, last_jy);
627     }
628     else if (last_element == EL_DYNAMITE_ACTIVE ||
629              last_element == EL_SP_DISK_RED_ACTIVE)
630       DrawDynamite(last_jx, last_jy);
631     else
632       DrawLevelField(last_jx, last_jy);
633
634     if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
635     {
636 #if 1
637 #if 1
638       DrawLevelElement(next_jx, next_jy, EL_EMPTY);
639 #else
640       if (player->GfxPos)
641       {
642         if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
643           DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
644         else
645           DrawLevelElement(next_jx, next_jy, EL_EMPTY);
646       }
647       else
648         DrawLevelField(next_jx, next_jy);
649 #endif
650 #endif
651     }
652   }
653
654   if (!IN_SCR_FIELD(sx, sy))
655     return;
656
657   if (setup.direct_draw)
658     SetDrawtoField(DRAW_BUFFERED);
659
660   /* ----------------------------------------------------------------------- */
661   /* draw things behind the player, if needed                                */
662   /* ----------------------------------------------------------------------- */
663
664   if (Back[jx][jy])
665     DrawLevelElement(jx, jy, Back[jx][jy]);
666   else if (IS_ACTIVE_BOMB(element))
667     DrawLevelElement(jx, jy, EL_EMPTY);
668   else
669   {
670     if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
671     {
672 #if 1
673       if (CAN_BE_CRUMBLED(GfxElement[jx][jy]))
674         DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
675 #else
676       if (GfxElement[jx][jy] == EL_SAND)
677         DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
678 #endif
679       else
680       {
681         int old_element = GfxElement[jx][jy];
682         int old_graphic = el_act_dir2img(old_element, action, move_dir);
683         int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
684
685         DrawGraphic(sx, sy, old_graphic, frame);
686       }
687     }
688     else
689     {
690       GfxElement[jx][jy] = EL_UNDEFINED;
691
692       DrawLevelField(jx, jy);
693     }
694   }
695
696   /* ----------------------------------------------------------------------- */
697   /* draw player himself                                                     */
698   /* ----------------------------------------------------------------------- */
699
700   if (player->use_murphy_graphic)
701   {
702     static int last_horizontal_dir = MV_LEFT;
703     int direction;
704
705     if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
706       last_horizontal_dir = move_dir;
707
708     direction = (player->snapped ? move_dir : last_horizontal_dir);
709
710     graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
711   }
712   else
713     graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
714
715   frame = getGraphicAnimationFrame(graphic, player->Frame);
716
717   if (player->GfxPos)
718   {
719     if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
720       sxx = player->GfxPos;
721     else
722       syy = player->GfxPos;
723   }
724
725   if (!setup.soft_scrolling && ScreenMovPos)
726     sxx = syy = 0;
727
728   DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
729
730   if (SHIELD_ON(player))
731   {
732     int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
733                    IMG_SHIELD_NORMAL_ACTIVE);
734     int frame = getGraphicAnimationFrame(graphic, -1);
735
736     DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
737   }
738
739   /* ----------------------------------------------------------------------- */
740   /* draw things the player is pushing, if needed                            */
741   /* ----------------------------------------------------------------------- */
742
743 #if 0
744   printf("::: %d, %d [%d, %d] [%d]\n",
745          player->Pushing, player_is_moving, player->GfxAction,
746          player->is_moving, player_is_moving);
747 #endif
748
749 #if 1
750   if (player->Pushing && player->is_moving)
751 #else
752   if (player->Pushing && player_is_moving)
753 #endif
754   {
755     int px = SCREENX(next_jx), py = SCREENY(next_jy);
756
757     if (Back[next_jx][next_jy])
758       DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
759
760 #if 1
761     if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
762       DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
763                                  NO_CUTTING);
764 #else
765     if ((sxx || syy) &&
766         (element == EL_SOKOBAN_FIELD_EMPTY ||
767          Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
768       DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
769                                  NO_CUTTING);
770 #endif
771     else
772     {
773 #if 1
774       int element = MovingOrBlocked2Element(next_jx, next_jy);
775 #else
776 #if 1
777       int element = Feld[jx][jy];
778 #else
779       int element = Feld[next_jx][next_jy];
780 #endif
781 #endif
782
783 #if 1
784       int graphic = el2img(element);
785       int frame = 0;
786
787 #if 0
788       if ((sxx || syy) && IS_PUSHABLE(element))
789 #endif
790       {
791         graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
792         frame = getGraphicAnimationFrame(graphic, player->Frame);
793       }
794
795 #if 0
796       printf("::: pushing %d: %d ...\n", sxx, frame);
797 #endif
798
799       DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
800                          NO_CUTTING, NO_MASKING);
801 #endif
802     }
803   }
804
805   /* ----------------------------------------------------------------------- */
806   /* draw things in front of player (active dynamite or dynabombs)           */
807   /* ----------------------------------------------------------------------- */
808
809   if (IS_ACTIVE_BOMB(element))
810   {
811     graphic = el2img(element);
812     frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
813
814     if (game.emulation == EMU_SUPAPLEX)
815       DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
816     else
817       DrawGraphicThruMask(sx, sy, graphic, frame);
818   }
819
820   if (player_is_moving && last_element == EL_EXPLOSION)
821   {
822 #if 1
823     int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
824 #else
825     int stored = Store[last_jx][last_jy];
826     int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
827                    stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
828                    IMG_SP_EXPLOSION);
829 #endif
830     int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
831     int phase = ExplodePhase[last_jx][last_jy] - 1;
832     int frame = getGraphicAnimationFrame(graphic, phase - delay);
833
834     if (phase >= delay)
835       DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
836   }
837
838   /* ----------------------------------------------------------------------- */
839   /* draw elements the player is just walking/passing through/under          */
840   /* ----------------------------------------------------------------------- */
841
842   /* handle the field the player is leaving ... */
843   if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
844     DrawLevelField(last_jx, last_jy);
845   else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
846     DrawLevelFieldThruMask(last_jx, last_jy);
847
848   /* ... and the field the player is entering */
849   if (IS_ACCESSIBLE_INSIDE(element))
850     DrawLevelField(jx, jy);
851   else if (IS_ACCESSIBLE_UNDER(element))
852     DrawLevelFieldThruMask(jx, jy);
853
854   if (setup.direct_draw)
855   {
856     int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
857     int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
858     int x_size = TILEX * (1 + ABS(jx - last_jx));
859     int y_size = TILEY * (1 + ABS(jy - last_jy));
860
861     BlitBitmap(drawto_field, window,
862                dest_x, dest_y, x_size, y_size, dest_x, dest_y);
863     SetDrawtoField(DRAW_DIRECT);
864   }
865
866   MarkTileDirty(sx,sy);
867 }
868
869 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
870 {
871   struct GraphicInfo *g = &graphic_info[graphic];
872
873   *bitmap = g->bitmap;
874
875   if (g->offset_y == 0)         /* frames are ordered horizontally */
876   {
877     int max_width = g->anim_frames_per_line * g->width;
878
879     *x = (g->src_x + frame * g->offset_x) % max_width;
880     *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
881   }
882   else if (g->offset_x == 0)    /* frames are ordered vertically */
883   {
884     int max_height = g->anim_frames_per_line * g->height;
885
886     *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
887     *y = (g->src_y + frame * g->offset_y) % max_height;
888   }
889   else                          /* frames are ordered diagonally */
890   {
891     *x = g->src_x + frame * g->offset_x;
892     *y = g->src_y + frame * g->offset_y;
893   }
894 }
895
896 void DrawGraphic(int x, int y, int graphic, int frame)
897 {
898 #if DEBUG
899   if (!IN_SCR_FIELD(x, y))
900   {
901     printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
902     printf("DrawGraphic(): This should never happen!\n");
903     return;
904   }
905 #endif
906
907   DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
908   MarkTileDirty(x, y);
909 }
910
911 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
912                     int frame)
913 {
914   Bitmap *src_bitmap;
915   int src_x, src_y;
916
917   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
918   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
919 }
920
921 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
922 {
923 #if DEBUG
924   if (!IN_SCR_FIELD(x, y))
925   {
926     printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
927     printf("DrawGraphicThruMask(): This should never happen!\n");
928     return;
929   }
930 #endif
931
932   DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
933                          frame);
934   MarkTileDirty(x, y);
935 }
936
937 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
938                             int frame)
939 {
940 #if 1
941   Bitmap *src_bitmap;
942   int src_x, src_y;
943   GC drawing_gc;
944
945   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
946   drawing_gc = src_bitmap->stored_clip_gc;
947 #else
948   GC drawing_gc = src_bitmap->stored_clip_gc;
949   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
950   int src_x = graphic_info[graphic].src_x;
951   int src_y = graphic_info[graphic].src_y;
952   int offset_x = graphic_info[graphic].offset_x;
953   int offset_y = graphic_info[graphic].offset_y;
954
955   src_x += frame * offset_x;
956   src_y += frame * offset_y;
957
958 #endif
959
960   SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
961   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
962 }
963
964 void DrawMiniGraphic(int x, int y, int graphic)
965 {
966   DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
967   MarkTileDirty(x / 2, y / 2);
968 }
969
970 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
971 {
972   struct GraphicInfo *g = &graphic_info[graphic];
973   int mini_startx = 0;
974   int mini_starty = g->bitmap->height * 2 / 3;
975
976   *bitmap = g->bitmap;
977   *x = mini_startx + g->src_x / 2;
978   *y = mini_starty + g->src_y / 2;
979 }
980
981 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
982 {
983   Bitmap *src_bitmap;
984   int src_x, src_y;
985
986   getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
987   BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
988 }
989
990 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
991                         int cut_mode, int mask_mode)
992 {
993   Bitmap *src_bitmap;
994   GC drawing_gc;
995   int src_x, src_y;
996   int width = TILEX, height = TILEY;
997   int cx = 0, cy = 0;
998   int dest_x, dest_y;
999
1000   if (graphic < 0)
1001   {
1002     DrawGraphic(x, y, graphic, frame);
1003     return;
1004   }
1005
1006   if (dx || dy)                 /* shifted graphic */
1007   {
1008     if (x < BX1)                /* object enters playfield from the left */
1009     {
1010       x = BX1;
1011       width = dx;
1012       cx = TILEX - dx;
1013       dx = 0;
1014     }
1015     else if (x > BX2)           /* object enters playfield from the right */
1016     {
1017       x = BX2;
1018       width = -dx;
1019       dx = TILEX + dx;
1020     }
1021     else if (x==BX1 && dx < 0)  /* object leaves playfield to the left */
1022     {
1023       width += dx;
1024       cx = -dx;
1025       dx = 0;
1026     }
1027     else if (x==BX2 && dx > 0)  /* object leaves playfield to the right */
1028       width -= dx;
1029     else if (dx)                /* general horizontal movement */
1030       MarkTileDirty(x + SIGN(dx), y);
1031
1032     if (y < BY1)                /* object enters playfield from the top */
1033     {
1034       if (cut_mode==CUT_BELOW)  /* object completely above top border */
1035         return;
1036
1037       y = BY1;
1038       height = dy;
1039       cy = TILEY - dy;
1040       dy = 0;
1041     }
1042     else if (y > BY2)           /* object enters playfield from the bottom */
1043     {
1044       y = BY2;
1045       height = -dy;
1046       dy = TILEY + dy;
1047     }
1048     else if (y==BY1 && dy < 0)  /* object leaves playfield to the top */
1049     {
1050       height += dy;
1051       cy = -dy;
1052       dy = 0;
1053     }
1054     else if (dy > 0 && cut_mode == CUT_ABOVE)
1055     {
1056       if (y == BY2)             /* object completely above bottom border */
1057         return;
1058
1059       height = dy;
1060       cy = TILEY - dy;
1061       dy = TILEY;
1062       MarkTileDirty(x, y + 1);
1063     }                           /* object leaves playfield to the bottom */
1064     else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1065       height -= dy;
1066     else if (dy)                /* general vertical movement */
1067       MarkTileDirty(x, y + SIGN(dy));
1068   }
1069
1070 #if 1
1071   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1072 #else
1073   src_bitmap = graphic_info[graphic].bitmap;
1074   src_x = graphic_info[graphic].src_x;
1075   src_y = graphic_info[graphic].src_y;
1076   offset_x = graphic_info[graphic].offset_x;
1077   offset_y = graphic_info[graphic].offset_y;
1078
1079   src_x += frame * offset_x;
1080   src_y += frame * offset_y;
1081 #endif
1082
1083   drawing_gc = src_bitmap->stored_clip_gc;
1084
1085   src_x += cx;
1086   src_y += cy;
1087
1088   dest_x = FX + x * TILEX + dx;
1089   dest_y = FY + y * TILEY + dy;
1090
1091 #if DEBUG
1092   if (!IN_SCR_FIELD(x,y))
1093   {
1094     printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1095     printf("DrawGraphicShifted(): This should never happen!\n");
1096     return;
1097   }
1098 #endif
1099
1100   if (mask_mode == USE_MASKING)
1101   {
1102     SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1103     BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1104                      dest_x, dest_y);
1105   }
1106   else
1107     BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1108                dest_x, dest_y);
1109
1110   MarkTileDirty(x,y);
1111 }
1112
1113 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1114                                 int frame, int cut_mode)
1115 {
1116   DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1117 }
1118
1119 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1120                           int cut_mode, int mask_mode)
1121 {
1122   int lx = LEVELX(x), ly = LEVELY(y);
1123   int graphic;
1124   int frame;
1125
1126   if (IN_LEV_FIELD(lx, ly))
1127   {
1128     SetRandomAnimationValue(lx, ly);
1129
1130     graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
1131     frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1132   }
1133   else  /* border element */
1134   {
1135     graphic = el2img(element);
1136     frame = getGraphicAnimationFrame(graphic, -1);
1137   }
1138
1139   if (element == EL_EXPANDABLE_WALL)
1140   {
1141     boolean left_stopped = FALSE, right_stopped = FALSE;
1142
1143     if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1144       left_stopped = TRUE;
1145     if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1146       right_stopped = TRUE;
1147
1148     if (left_stopped && right_stopped)
1149       graphic = IMG_WALL;
1150     else if (left_stopped)
1151     {
1152       graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1153       frame = graphic_info[graphic].anim_frames - 1;
1154     }
1155     else if (right_stopped)
1156     {
1157       graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1158       frame = graphic_info[graphic].anim_frames - 1;
1159     }
1160   }
1161
1162   if (dx || dy)
1163     DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1164   else if (mask_mode == USE_MASKING)
1165     DrawGraphicThruMask(x, y, graphic, frame);
1166   else
1167     DrawGraphic(x, y, graphic, frame);
1168 }
1169
1170 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1171                          int cut_mode, int mask_mode)
1172 {
1173   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1174     DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1175                          cut_mode, mask_mode);
1176 }
1177
1178 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1179                               int cut_mode)
1180 {
1181   DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1182 }
1183
1184 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1185                              int cut_mode)
1186 {
1187   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1188 }
1189
1190 void DrawLevelElementThruMask(int x, int y, int element)
1191 {
1192   DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1193 }
1194
1195 void DrawLevelFieldThruMask(int x, int y)
1196 {
1197   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1198 }
1199
1200 static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
1201 {
1202   Bitmap *src_bitmap;
1203   int src_x, src_y;
1204   int sx = SCREENX(x), sy = SCREENY(y);
1205   int element;
1206   int width, height, cx, cy, i;
1207   int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
1208   static int xy[4][2] =
1209   {
1210     { 0, -1 },
1211     { -1, 0 },
1212     { +1, 0 },
1213     { 0, +1 }
1214   };
1215
1216   if (!IN_LEV_FIELD(x, y))
1217     return;
1218
1219   element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
1220              GfxElement[x][y] : Feld[x][y]);
1221
1222   /* crumble field itself */
1223   if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y))
1224   {
1225     if (!IN_SCR_FIELD(sx, sy))
1226       return;
1227
1228     getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1229
1230     for(i=0; i<4; i++)
1231     {
1232       int xx = x + xy[i][0];
1233       int yy = y + xy[i][1];
1234
1235       element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
1236
1237       /* check if neighbour field is of same type */
1238       if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy))
1239         continue;
1240
1241 #if 0
1242       if (Feld[x][y] == EL_CUSTOM_START + 123)
1243         printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
1244                i, Feld[x][y], element,
1245                CAN_BE_CRUMBLED(element), IS_MOVING(x, y));
1246 #endif
1247
1248       if (i == 1 || i == 2)
1249       {
1250         width = snip;
1251         height = TILEY;
1252         cx = (i == 2 ? TILEX - snip : 0);
1253         cy = 0;
1254       }
1255       else
1256       {
1257         width = TILEX;
1258         height = snip;
1259         cx = 0;
1260         cy = (i == 3 ? TILEY - snip : 0);
1261       }
1262
1263       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1264                  width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1265     }
1266
1267     MarkTileDirty(sx, sy);
1268   }
1269   else          /* crumble neighbour fields */
1270   {
1271     getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1272
1273     for(i=0; i<4; i++)
1274     {
1275       int xx = x + xy[i][0];
1276       int yy = y + xy[i][1];
1277       int sxx = sx + xy[i][0];
1278       int syy = sy + xy[i][1];
1279
1280       if (!IN_LEV_FIELD(xx, yy) ||
1281           !IN_SCR_FIELD(sxx, syy) ||
1282           !CAN_BE_CRUMBLED(Feld[xx][yy]) ||
1283           IS_MOVING(xx, yy))
1284         continue;
1285
1286       if (i == 1 || i == 2)
1287       {
1288         width = snip;
1289         height = TILEY;
1290         cx = (i == 1 ? TILEX - snip : 0);
1291         cy = 0;
1292       }
1293       else
1294       {
1295         width = TILEX;
1296         height = snip;
1297         cx = 0;
1298         cy = (i==0 ? TILEY-snip : 0);
1299       }
1300
1301       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1302                  width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
1303
1304       MarkTileDirty(sxx, syy);
1305     }
1306   }
1307 }
1308
1309 void DrawLevelFieldCrumbledSand(int x, int y)
1310 {
1311   DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
1312 }
1313
1314 void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
1315                                        int step_frame)
1316 {
1317 #if 1
1318   int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
1319   int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
1320 #else
1321   int graphic1 = el_act_dir2img(EL_SAND,          ACTION_DIGGING, direction);
1322   int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
1323 #endif
1324   int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
1325   int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
1326   int sx = SCREENX(x), sy = SCREENY(y);
1327
1328   DrawGraphic(sx, sy, graphic1, frame1);
1329   DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
1330 }
1331
1332 void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
1333 {
1334   int sx = SCREENX(x), sy = SCREENY(y);
1335   static int xy[4][2] =
1336   {
1337     { 0, -1 },
1338     { -1, 0 },
1339     { +1, 0 },
1340     { 0, +1 }
1341   };
1342   int i;
1343
1344   for(i=0; i<4; i++)
1345   {
1346     int xx = x + xy[i][0];
1347     int yy = y + xy[i][1];
1348     int sxx = sx + xy[i][0];
1349     int syy = sy + xy[i][1];
1350
1351     if (!IN_LEV_FIELD(xx, yy) ||
1352         !IN_SCR_FIELD(sxx, syy) ||
1353         !CAN_BE_CRUMBLED(Feld[xx][yy]) ||
1354         IS_MOVING(xx, yy))
1355       continue;
1356
1357     DrawLevelField(xx, yy);
1358   }
1359 }
1360
1361 static int getBorderElement(int x, int y)
1362 {
1363   int border[7][2] =
1364   {
1365     { EL_STEELWALL_TOPLEFT,             EL_INVISIBLE_STEELWALL_TOPLEFT     },
1366     { EL_STEELWALL_TOPRIGHT,            EL_INVISIBLE_STEELWALL_TOPRIGHT    },
1367     { EL_STEELWALL_BOTTOMLEFT,          EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
1368     { EL_STEELWALL_BOTTOMRIGHT,         EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
1369     { EL_STEELWALL_VERTICAL,            EL_INVISIBLE_STEELWALL_VERTICAL    },
1370     { EL_STEELWALL_HORIZONTAL,          EL_INVISIBLE_STEELWALL_HORIZONTAL  },
1371     { EL_STEELWALL,                     EL_INVISIBLE_STEELWALL             }
1372   };
1373   int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
1374   int steel_position = (x == -1         && y == -1              ? 0 :
1375                         x == lev_fieldx && y == -1              ? 1 :
1376                         x == -1         && y == lev_fieldy      ? 2 :
1377                         x == lev_fieldx && y == lev_fieldy      ? 3 :
1378                         x == -1         || x == lev_fieldx      ? 4 :
1379                         y == -1         || y == lev_fieldy      ? 5 : 6);
1380
1381   return border[steel_position][steel_type];
1382 }
1383
1384 void DrawScreenElement(int x, int y, int element)
1385 {
1386   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1387   DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
1388 }
1389
1390 void DrawLevelElement(int x, int y, int element)
1391 {
1392   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1393     DrawScreenElement(SCREENX(x), SCREENY(y), element);
1394 }
1395
1396 void DrawScreenField(int x, int y)
1397 {
1398   int lx = LEVELX(x), ly = LEVELY(y);
1399   int element, content;
1400
1401   if (!IN_LEV_FIELD(lx, ly))
1402   {
1403     if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
1404       element = EL_EMPTY;
1405     else
1406       element = getBorderElement(lx, ly);
1407
1408     DrawScreenElement(x, y, element);
1409     return;
1410   }
1411
1412   element = Feld[lx][ly];
1413   content = Store[lx][ly];
1414
1415   if (IS_MOVING(lx, ly))
1416   {
1417     int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
1418     boolean cut_mode = NO_CUTTING;
1419
1420     if (element == EL_QUICKSAND_EMPTYING ||
1421         element == EL_MAGIC_WALL_EMPTYING ||
1422         element == EL_BD_MAGIC_WALL_EMPTYING ||
1423         element == EL_AMOEBA_DROPPING)
1424       cut_mode = CUT_ABOVE;
1425     else if (element == EL_QUICKSAND_FILLING ||
1426              element == EL_MAGIC_WALL_FILLING ||
1427              element == EL_BD_MAGIC_WALL_FILLING)
1428       cut_mode = CUT_BELOW;
1429
1430     if (cut_mode == CUT_ABOVE)
1431       DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1432     else
1433       DrawScreenElement(x, y, EL_EMPTY);
1434
1435     if (horiz_move)
1436       DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
1437     else if (cut_mode == NO_CUTTING)
1438       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
1439     else
1440       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
1441
1442     if (content == EL_ACID)
1443       DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
1444   }
1445   else if (IS_BLOCKED(lx, ly))
1446   {
1447     int oldx, oldy;
1448     int sx, sy;
1449     int horiz_move;
1450     boolean cut_mode = NO_CUTTING;
1451     int element_old, content_old;
1452
1453     Blocked2Moving(lx, ly, &oldx, &oldy);
1454     sx = SCREENX(oldx);
1455     sy = SCREENY(oldy);
1456     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1457                   MovDir[oldx][oldy] == MV_RIGHT);
1458
1459     element_old = Feld[oldx][oldy];
1460     content_old = Store[oldx][oldy];
1461
1462     if (element_old == EL_QUICKSAND_EMPTYING ||
1463         element_old == EL_MAGIC_WALL_EMPTYING ||
1464         element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1465         element_old == EL_AMOEBA_DROPPING)
1466       cut_mode = CUT_ABOVE;
1467
1468     DrawScreenElement(x, y, EL_EMPTY);
1469
1470     if (horiz_move)
1471       DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1472                                NO_CUTTING);
1473     else if (cut_mode == NO_CUTTING)
1474       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1475                                cut_mode);
1476     else
1477       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1478                                cut_mode);
1479   }
1480   else if (IS_DRAWABLE(element))
1481     DrawScreenElement(x, y, element);
1482   else
1483     DrawScreenElement(x, y, EL_EMPTY);
1484 }
1485
1486 void DrawLevelField(int x, int y)
1487 {
1488   if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1489     DrawScreenField(SCREENX(x), SCREENY(y));
1490   else if (IS_MOVING(x, y))
1491   {
1492     int newx,newy;
1493
1494     Moving2Blocked(x, y, &newx, &newy);
1495     if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1496       DrawScreenField(SCREENX(newx), SCREENY(newy));
1497   }
1498   else if (IS_BLOCKED(x, y))
1499   {
1500     int oldx, oldy;
1501
1502     Blocked2Moving(x, y, &oldx, &oldy);
1503     if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1504       DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1505   }
1506 }
1507
1508 void DrawMiniElement(int x, int y, int element)
1509 {
1510   int graphic;
1511
1512   graphic = el2edimg(element);
1513   DrawMiniGraphic(x, y, graphic);
1514 }
1515
1516 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1517 {
1518   int x = sx + scroll_x, y = sy + scroll_y;
1519
1520   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1521     DrawMiniElement(sx, sy, EL_EMPTY);
1522   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1523     DrawMiniElement(sx, sy, Feld[x][y]);
1524   else
1525     DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
1526 }
1527
1528 void DrawEnvelopeBorder(int sx, int sy, int ex, int ey)
1529 {
1530   int border[8][2] =
1531   {
1532     { EL_STEELWALL_TOPLEFT,             EL_INVISIBLE_STEELWALL_TOPLEFT     },
1533     { EL_STEELWALL_TOPRIGHT,            EL_INVISIBLE_STEELWALL_TOPRIGHT    },
1534     { EL_STEELWALL_BOTTOMLEFT,          EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
1535     { EL_STEELWALL_BOTTOMRIGHT,         EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
1536     { EL_STEELWALL_VERTICAL,            EL_INVISIBLE_STEELWALL_VERTICAL    },
1537     { EL_STEELWALL_HORIZONTAL,          EL_INVISIBLE_STEELWALL_HORIZONTAL  },
1538     { EL_STEELWALL,                     EL_INVISIBLE_STEELWALL             },
1539     { EL_EMPTY,                         EL_EMPTY                           }
1540   };
1541   int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
1542   int steel_position = (ex == -1 && ey == -1 ? 0 :
1543                         ex == +1 && ey == -1 ? 1 :
1544                         ex == -1 && ey == +1 ? 2 :
1545                         ex == +1 && ey == +1 ? 3 :
1546                         ex == -1 || ex == +1 ? 4 :
1547                         ey == -1 || ey == +1 ? 5 : 7);
1548   int element = border[steel_position][steel_type];
1549
1550   DrawMiniGraphic(sx, sy, el2edimg(element));
1551 }
1552
1553 void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1554 {
1555   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
1556   int mini_startx = src_bitmap->width * 3 / 4;
1557   int mini_starty = src_bitmap->height * 2 / 3;
1558   int src_x = mini_startx + graphic_info[graphic].src_x / 8;
1559   int src_y = mini_starty + graphic_info[graphic].src_y / 8;
1560
1561   *bitmap = src_bitmap;
1562   *x = src_x;
1563   *y = src_y;
1564 }
1565
1566 void DrawMicroElement(int xpos, int ypos, int element)
1567 {
1568   Bitmap *src_bitmap;
1569   int src_x, src_y;
1570   int graphic = el2preimg(element);
1571
1572   getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1573   BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
1574              xpos, ypos);
1575 }
1576
1577 void DrawLevel()
1578 {
1579   int x,y;
1580
1581   SetDrawBackgroundMask(REDRAW_NONE);
1582   ClearWindow();
1583
1584   for(x=BX1; x<=BX2; x++)
1585     for(y=BY1; y<=BY2; y++)
1586       DrawScreenField(x, y);
1587
1588   redraw_mask |= REDRAW_FIELD;
1589 }
1590
1591 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1592 {
1593   int x,y;
1594
1595   for(x=0; x<size_x; x++)
1596     for(y=0; y<size_y; y++)
1597       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1598
1599   redraw_mask |= REDRAW_FIELD;
1600 }
1601
1602 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1603 {
1604   int x, y;
1605
1606   DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1607
1608   if (lev_fieldx < STD_LEV_FIELDX)
1609     xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1610   if (lev_fieldy < STD_LEV_FIELDY)
1611     ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1612
1613   xpos += MICRO_TILEX;
1614   ypos += MICRO_TILEY;
1615
1616   for(x=-1; x<=STD_LEV_FIELDX; x++)
1617   {
1618     for(y=-1; y<=STD_LEV_FIELDY; y++)
1619     {
1620       int lx = from_x + x, ly = from_y + y;
1621
1622       if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1623         DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1624                          level.field[lx][ly]);
1625       else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
1626                && BorderElement != EL_EMPTY)
1627         DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1628                          getBorderElement(lx, ly));
1629     }
1630   }
1631
1632   redraw_mask |= REDRAW_MICROLEVEL;
1633 }
1634
1635 #define MICROLABEL_EMPTY                0
1636 #define MICROLABEL_LEVEL_NAME           1
1637 #define MICROLABEL_CREATED_BY           2
1638 #define MICROLABEL_LEVEL_AUTHOR         3
1639 #define MICROLABEL_IMPORTED_FROM        4
1640 #define MICROLABEL_LEVEL_IMPORT_INFO    5
1641
1642 static void DrawMicroLevelLabelExt(int mode)
1643 {
1644   char label_text[MAX_OUTPUT_LINESIZE + 1];
1645   int max_len_label_text;
1646   int font_nr = FONT_TEXT_2;
1647
1648   if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
1649     font_nr = FONT_TEXT_3;
1650
1651   max_len_label_text = SXSIZE / getFontWidth(font_nr);
1652
1653   DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
1654
1655   strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1656                        mode == MICROLABEL_CREATED_BY ? "created by" :
1657                        mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1658                        mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1659                        mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1660                        leveldir_current->imported_from : ""),
1661           max_len_label_text);
1662   label_text[max_len_label_text] = '\0';
1663
1664   if (strlen(label_text) > 0)
1665   {
1666     int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
1667     int lypos = MICROLABEL_YPOS;
1668
1669     DrawText(lxpos, lypos, label_text, font_nr);
1670   }
1671
1672   redraw_mask |= REDRAW_MICROLEVEL;
1673 }
1674
1675 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1676 {
1677   static unsigned long scroll_delay = 0;
1678   static unsigned long label_delay = 0;
1679   static int from_x, from_y, scroll_direction;
1680   static int label_state, label_counter;
1681   int last_game_status = game_status;   /* save current game status */
1682
1683   /* force PREVIEW font on preview level */
1684   game_status = GAME_MODE_PSEUDO_PREVIEW;
1685
1686   if (restart)
1687   {
1688     from_x = from_y = 0;
1689     scroll_direction = MV_RIGHT;
1690     label_state = 1;
1691     label_counter = 0;
1692
1693     DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1694     DrawMicroLevelLabelExt(label_state);
1695
1696     /* initialize delay counters */
1697     DelayReached(&scroll_delay, 0);
1698     DelayReached(&label_delay, 0);
1699
1700     if (leveldir_current->name)
1701     {
1702       int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
1703       int lxpos = SX + (SXSIZE - text_width) / 2;
1704       int lypos = SY + 352;
1705
1706       DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
1707     }
1708
1709     game_status = last_game_status;     /* restore current game status */
1710
1711     return;
1712   }
1713
1714   /* scroll micro level, if needed */
1715   if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1716       DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1717   {
1718     switch (scroll_direction)
1719     {
1720       case MV_LEFT:
1721         if (from_x > 0)
1722           from_x--;
1723         else
1724           scroll_direction = MV_UP;
1725         break;
1726
1727       case MV_RIGHT:
1728         if (from_x < lev_fieldx - STD_LEV_FIELDX)
1729           from_x++;
1730         else
1731           scroll_direction = MV_DOWN;
1732         break;
1733
1734       case MV_UP:
1735         if (from_y > 0)
1736           from_y--;
1737         else
1738           scroll_direction = MV_RIGHT;
1739         break;
1740
1741       case MV_DOWN:
1742         if (from_y < lev_fieldy - STD_LEV_FIELDY)
1743           from_y++;
1744         else
1745           scroll_direction = MV_LEFT;
1746         break;
1747
1748       default:
1749         break;
1750     }
1751
1752     DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1753   }
1754
1755   /* redraw micro level label, if needed */
1756   if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1757       strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1758       strcmp(level.author, leveldir_current->name) != 0 &&
1759       DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1760   {
1761     int max_label_counter = 23;
1762
1763     if (leveldir_current->imported_from != NULL)
1764       max_label_counter += 14;
1765
1766     label_counter = (label_counter + 1) % max_label_counter;
1767     label_state = (label_counter >= 0 && label_counter <= 7 ?
1768                    MICROLABEL_LEVEL_NAME :
1769                    label_counter >= 9 && label_counter <= 12 ?
1770                    MICROLABEL_CREATED_BY :
1771                    label_counter >= 14 && label_counter <= 21 ?
1772                    MICROLABEL_LEVEL_AUTHOR :
1773                    label_counter >= 23 && label_counter <= 26 ?
1774                    MICROLABEL_IMPORTED_FROM :
1775                    label_counter >= 28 && label_counter <= 35 ?
1776                    MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1777     DrawMicroLevelLabelExt(label_state);
1778   }
1779
1780   game_status = last_game_status;       /* restore current game status */
1781 }
1782
1783 int REQ_in_range(int x, int y)
1784 {
1785   if (y > DY+249 && y < DY+278)
1786   {
1787     if (x > DX+1 && x < DX+48)
1788       return 1;
1789     else if (x > DX+51 && x < DX+98) 
1790       return 2;
1791   }
1792   return 0;
1793 }
1794
1795 #define MAX_REQUEST_LINES               13
1796 #define MAX_REQUEST_LINE_LEN            7
1797
1798 boolean Request(char *text, unsigned int req_state)
1799 {
1800   int mx, my, ty, result = -1;
1801   unsigned int old_door_state;
1802   int last_game_status = game_status;   /* save current game status */
1803
1804 #if defined(PLATFORM_UNIX)
1805   /* pause network game while waiting for request to answer */
1806   if (options.network &&
1807       game_status == GAME_MODE_PLAYING &&
1808       req_state & REQUEST_WAIT_FOR)
1809     SendToServer_PausePlaying();
1810 #endif
1811
1812   old_door_state = GetDoorState();
1813
1814   /* simulate releasing mouse button over last gadget, if still pressed */
1815   if (button_status)
1816     HandleGadgets(-1, -1, 0);
1817
1818   UnmapAllGadgets();
1819
1820   CloseDoor(DOOR_CLOSE_1);
1821
1822   /* save old door content */
1823   BlitBitmap(bitmap_db_door, bitmap_db_door,
1824              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1825              DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1826
1827   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
1828
1829   /* clear door drawing field */
1830   DrawBackground(DX, DY, DXSIZE, DYSIZE);
1831
1832   /* force DOOR font on preview level */
1833   game_status = GAME_MODE_PSEUDO_DOOR;
1834
1835   /* write text for request */
1836   for(ty=0; ty < MAX_REQUEST_LINES; ty++)
1837   {
1838     char text_line[MAX_REQUEST_LINE_LEN + 1];
1839     int tx, tl, tc;
1840
1841     if (!*text)
1842       break;
1843
1844     for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
1845     {
1846       tc = *(text + tx);
1847       if (!tc || tc == ' ')
1848         break;
1849     }
1850
1851     if (!tl)
1852     { 
1853       text++; 
1854       ty--; 
1855       continue; 
1856     }
1857
1858     strncpy(text_line, text, tl);
1859     text_line[tl] = 0;
1860
1861     DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2,
1862              DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2),
1863              text_line, FONT_TEXT_2);
1864
1865     text += tl + (tc == ' ' ? 1 : 0);
1866   }
1867
1868   game_status = last_game_status;       /* restore current game status */
1869
1870   if (req_state & REQ_ASK)
1871   {
1872     MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1873     MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1874   }
1875   else if (req_state & REQ_CONFIRM)
1876   {
1877     MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1878   }
1879   else if (req_state & REQ_PLAYER)
1880   {
1881     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1882     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1883     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1884     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1885   }
1886
1887   /* copy request gadgets to door backbuffer */
1888   BlitBitmap(drawto, bitmap_db_door,
1889              DX, DY, DXSIZE, DYSIZE,
1890              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1891
1892   OpenDoor(DOOR_OPEN_1);
1893
1894 #if 0
1895   ClearEventQueue();
1896 #endif
1897
1898   if (!(req_state & REQUEST_WAIT_FOR))
1899   {
1900     SetDrawBackgroundMask(REDRAW_FIELD);
1901
1902     return FALSE;
1903   }
1904
1905   if (game_status != GAME_MODE_MAIN)
1906     InitAnimation();
1907
1908   button_status = MB_RELEASED;
1909
1910   request_gadget_id = -1;
1911
1912   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
1913
1914   SetMouseCursor(CURSOR_DEFAULT);
1915
1916   while(result < 0)
1917   {
1918     if (PendingEvent())
1919     {
1920       Event event;
1921
1922       NextEvent(&event);
1923
1924       switch(event.type)
1925       {
1926         case EVENT_BUTTONPRESS:
1927         case EVENT_BUTTONRELEASE:
1928         case EVENT_MOTIONNOTIFY:
1929         {
1930           if (event.type == EVENT_MOTIONNOTIFY)
1931           {
1932             if (!PointerInWindow(window))
1933               continue; /* window and pointer are on different screens */
1934
1935             if (!button_status)
1936               continue;
1937
1938             motion_status = TRUE;
1939             mx = ((MotionEvent *) &event)->x;
1940             my = ((MotionEvent *) &event)->y;
1941           }
1942           else
1943           {
1944             motion_status = FALSE;
1945             mx = ((ButtonEvent *) &event)->x;
1946             my = ((ButtonEvent *) &event)->y;
1947             if (event.type == EVENT_BUTTONPRESS)
1948               button_status = ((ButtonEvent *) &event)->button;
1949             else
1950               button_status = MB_RELEASED;
1951           }
1952
1953           /* this sets 'request_gadget_id' */
1954           HandleGadgets(mx, my, button_status);
1955
1956           switch(request_gadget_id)
1957           {
1958             case TOOL_CTRL_ID_YES:
1959               result = TRUE;
1960               break;
1961             case TOOL_CTRL_ID_NO:
1962               result = FALSE;
1963               break;
1964             case TOOL_CTRL_ID_CONFIRM:
1965               result = TRUE | FALSE;
1966               break;
1967
1968             case TOOL_CTRL_ID_PLAYER_1:
1969               result = 1;
1970               break;
1971             case TOOL_CTRL_ID_PLAYER_2:
1972               result = 2;
1973               break;
1974             case TOOL_CTRL_ID_PLAYER_3:
1975               result = 3;
1976               break;
1977             case TOOL_CTRL_ID_PLAYER_4:
1978               result = 4;
1979               break;
1980
1981             default:
1982               break;
1983           }
1984
1985           break;
1986         }
1987
1988         case EVENT_KEYPRESS:
1989           switch(GetEventKey((KeyEvent *)&event, TRUE))
1990           {
1991             case KSYM_Return:
1992               result = 1;
1993               break;
1994
1995             case KSYM_Escape:
1996               result = 0;
1997               break;
1998
1999             default:
2000               break;
2001           }
2002           if (req_state & REQ_PLAYER)
2003             result = 0;
2004           break;
2005
2006         case EVENT_KEYRELEASE:
2007           ClearPlayerAction();
2008           break;
2009
2010         default:
2011           HandleOtherEvents(&event);
2012           break;
2013       }
2014     }
2015     else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2016     {
2017       int joy = AnyJoystick();
2018
2019       if (joy & JOY_BUTTON_1)
2020         result = 1;
2021       else if (joy & JOY_BUTTON_2)
2022         result = 0;
2023     }
2024
2025     DoAnimation();
2026
2027     /* don't eat all CPU time */
2028     Delay(10);
2029   }
2030
2031   if (game_status != GAME_MODE_MAIN)
2032     StopAnimation();
2033
2034   UnmapToolButtons();
2035
2036   if (!(req_state & REQ_STAY_OPEN))
2037   {
2038     CloseDoor(DOOR_CLOSE_1);
2039
2040     if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2041     {
2042       BlitBitmap(bitmap_db_door, bitmap_db_door,
2043                  DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2044                  DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2045       OpenDoor(DOOR_OPEN_1);
2046     }
2047   }
2048
2049   RemapAllGadgets();
2050
2051   SetDrawBackgroundMask(REDRAW_FIELD);
2052
2053 #if defined(PLATFORM_UNIX)
2054   /* continue network game after request */
2055   if (options.network &&
2056       game_status == GAME_MODE_PLAYING &&
2057       req_state & REQUEST_WAIT_FOR)
2058     SendToServer_ContinuePlaying();
2059 #endif
2060
2061   return result;
2062 }
2063
2064 unsigned int OpenDoor(unsigned int door_state)
2065 {
2066   unsigned int new_door_state;
2067
2068   if (door_state & DOOR_COPY_BACK)
2069   {
2070     BlitBitmap(bitmap_db_door, bitmap_db_door,
2071                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2072                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2073     door_state &= ~DOOR_COPY_BACK;
2074   }
2075
2076   new_door_state = MoveDoor(door_state);
2077
2078   return(new_door_state);
2079 }
2080
2081 unsigned int CloseDoor(unsigned int door_state)
2082 {
2083   unsigned int new_door_state;
2084
2085   BlitBitmap(backbuffer, bitmap_db_door,
2086              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2087   BlitBitmap(backbuffer, bitmap_db_door,
2088              VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2089
2090   new_door_state = MoveDoor(door_state);
2091
2092   return(new_door_state);
2093 }
2094
2095 unsigned int GetDoorState()
2096 {
2097   return MoveDoor(DOOR_GET_STATE);
2098 }
2099
2100 unsigned int SetDoorState(unsigned int door_state)
2101 {
2102   return MoveDoor(door_state | DOOR_SET_STATE);
2103 }
2104
2105 unsigned int MoveDoor(unsigned int door_state)
2106 {
2107   static int door1 = DOOR_OPEN_1;
2108   static int door2 = DOOR_CLOSE_2;
2109   static unsigned long door_delay = 0;
2110   int x, start, stepsize = door.step_offset;
2111   unsigned long door_delay_value = door.step_delay;
2112
2113   if (door_state == DOOR_GET_STATE)
2114     return(door1 | door2);
2115
2116   if (door_state & DOOR_SET_STATE)
2117   {
2118     if (door_state & DOOR_ACTION_1)
2119       door1 = door_state & DOOR_ACTION_1;
2120     if (door_state & DOOR_ACTION_2)
2121       door2 = door_state & DOOR_ACTION_2;
2122
2123     return(door1 | door2);
2124   }
2125
2126   if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2127     door_state &= ~DOOR_OPEN_1;
2128   else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2129     door_state &= ~DOOR_CLOSE_1;
2130   if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2131     door_state &= ~DOOR_OPEN_2;
2132   else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2133     door_state &= ~DOOR_CLOSE_2;
2134
2135   if (setup.quick_doors)
2136   {
2137     stepsize = 20;
2138     door_delay_value = 0;
2139
2140     StopSound(SND_DOOR_OPENING);
2141     StopSound(SND_DOOR_CLOSING);
2142   }
2143
2144   if (global.autoplay_leveldir)
2145   {
2146     door_state |= DOOR_NO_DELAY;
2147     door_state &= ~DOOR_CLOSE_ALL;
2148   }
2149
2150   if (door_state & DOOR_ACTION)
2151   {
2152     if (!(door_state & DOOR_NO_DELAY))
2153     {
2154       /* opening door sound has priority over simultaneously closing door */
2155       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2156         PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
2157       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2158         PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
2159     }
2160
2161     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2162
2163     for(x=start; x<=DXSIZE; x+=stepsize)
2164     {
2165       Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2166       GC gc = bitmap->stored_clip_gc;
2167
2168       if (!(door_state & DOOR_NO_DELAY))
2169         WaitUntilDelayReached(&door_delay, door_delay_value);
2170
2171       if (door_state & DOOR_ACTION_1)
2172       {
2173         int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2174         int j = (DXSIZE - i) / 3;
2175
2176         BlitBitmap(bitmap_db_door, drawto,
2177                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2178                    DXSIZE,DYSIZE - i/2, DX, DY);
2179
2180         ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2181
2182         SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2183         BlitBitmapMasked(bitmap, drawto,
2184                          DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2185                          DX + DXSIZE - i, DY + j);
2186         BlitBitmapMasked(bitmap, drawto,
2187                          DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2188                          DX + DXSIZE - i, DY + 140 + j);
2189         SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2190         BlitBitmapMasked(bitmap, drawto,
2191                          DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2192                          DX, DY);
2193         BlitBitmapMasked(bitmap, drawto,
2194                          DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2195                          DX, DY + 140 - j);
2196
2197         BlitBitmapMasked(bitmap, drawto,
2198                          DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2199                          DX, DY + 77 - j);
2200         BlitBitmapMasked(bitmap, drawto,
2201                          DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2202                          DX, DY + 203 - j);
2203         SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2204         BlitBitmapMasked(bitmap, drawto,
2205                          DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2206                          DX + DXSIZE - i, DY + 77 + j);
2207         BlitBitmapMasked(bitmap, drawto,
2208                          DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2209                          DX + DXSIZE - i, DY + 203 + j);
2210
2211         redraw_mask |= REDRAW_DOOR_1;
2212       }
2213
2214       if (door_state & DOOR_ACTION_2)
2215       {
2216         int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2217         int j = (VXSIZE - i) / 3;
2218
2219         BlitBitmap(bitmap_db_door, drawto,
2220                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2221                    VXSIZE, VYSIZE - i/2, VX, VY);
2222
2223         ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2224
2225         SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2226         BlitBitmapMasked(bitmap, drawto,
2227                          VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2228                          VX + VXSIZE-i, VY+j);
2229         SetClipOrigin(bitmap, gc,
2230                       VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2231         BlitBitmapMasked(bitmap, drawto,
2232                          VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2233                          VX, VY);
2234
2235         BlitBitmapMasked(bitmap, drawto,
2236                          VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2237                          i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2238         SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2239         BlitBitmapMasked(bitmap, drawto,
2240                          VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2241                          i, VYSIZE / 2 - j,
2242                          VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2243
2244         redraw_mask |= REDRAW_DOOR_2;
2245       }
2246
2247       BackToFront();
2248
2249       if (game_status == GAME_MODE_MAIN)
2250         DoAnimation();
2251     }
2252   }
2253
2254   if (setup.quick_doors)
2255   {
2256     StopSound(SND_DOOR_OPENING);
2257     StopSound(SND_DOOR_CLOSING);
2258   }
2259
2260   if (door_state & DOOR_ACTION_1)
2261     door1 = door_state & DOOR_ACTION_1;
2262   if (door_state & DOOR_ACTION_2)
2263     door2 = door_state & DOOR_ACTION_2;
2264
2265   return (door1 | door2);
2266 }
2267
2268 void DrawSpecialEditorDoor()
2269 {
2270   /* draw bigger toolbox window */
2271   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
2272              DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
2273              EX - 4, EY - 12);
2274   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
2275              EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
2276              EX - 4, EY - 4);
2277
2278   redraw_mask |= REDRAW_ALL;
2279 }
2280
2281 void UndrawSpecialEditorDoor()
2282 {
2283   /* draw normal tape recorder window */
2284   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
2285              EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
2286              EX - 4, EY - 12);
2287
2288   redraw_mask |= REDRAW_ALL;
2289 }
2290
2291
2292 /* ---------- new tool button stuff ---------------------------------------- */
2293
2294 /* graphic position values for tool buttons */
2295 #define TOOL_BUTTON_YES_XPOS            2
2296 #define TOOL_BUTTON_YES_YPOS            250
2297 #define TOOL_BUTTON_YES_GFX_YPOS        0
2298 #define TOOL_BUTTON_YES_XSIZE           46
2299 #define TOOL_BUTTON_YES_YSIZE           28
2300 #define TOOL_BUTTON_NO_XPOS             52
2301 #define TOOL_BUTTON_NO_YPOS             TOOL_BUTTON_YES_YPOS
2302 #define TOOL_BUTTON_NO_GFX_YPOS         TOOL_BUTTON_YES_GFX_YPOS
2303 #define TOOL_BUTTON_NO_XSIZE            TOOL_BUTTON_YES_XSIZE
2304 #define TOOL_BUTTON_NO_YSIZE            TOOL_BUTTON_YES_YSIZE
2305 #define TOOL_BUTTON_CONFIRM_XPOS        TOOL_BUTTON_YES_XPOS
2306 #define TOOL_BUTTON_CONFIRM_YPOS        TOOL_BUTTON_YES_YPOS
2307 #define TOOL_BUTTON_CONFIRM_GFX_YPOS    30
2308 #define TOOL_BUTTON_CONFIRM_XSIZE       96
2309 #define TOOL_BUTTON_CONFIRM_YSIZE       TOOL_BUTTON_YES_YSIZE
2310 #define TOOL_BUTTON_PLAYER_XSIZE        30
2311 #define TOOL_BUTTON_PLAYER_YSIZE        30
2312 #define TOOL_BUTTON_PLAYER_GFX_XPOS     5
2313 #define TOOL_BUTTON_PLAYER_GFX_YPOS     185
2314 #define TOOL_BUTTON_PLAYER_XPOS         (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2315 #define TOOL_BUTTON_PLAYER_YPOS         (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2316 #define TOOL_BUTTON_PLAYER1_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2317                                          + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2318 #define TOOL_BUTTON_PLAYER2_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2319                                          + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2320 #define TOOL_BUTTON_PLAYER3_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2321                                          + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2322 #define TOOL_BUTTON_PLAYER4_XPOS        (TOOL_BUTTON_PLAYER_XPOS \
2323                                          + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2324 #define TOOL_BUTTON_PLAYER1_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2325                                          + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2326 #define TOOL_BUTTON_PLAYER2_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2327                                          + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2328 #define TOOL_BUTTON_PLAYER3_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2329                                          + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2330 #define TOOL_BUTTON_PLAYER4_YPOS        (TOOL_BUTTON_PLAYER_YPOS \
2331                                          + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2332
2333 static struct
2334 {
2335   int xpos, ypos;
2336   int x, y;
2337   int width, height;
2338   int gadget_id;
2339   char *infotext;
2340 } toolbutton_info[NUM_TOOL_BUTTONS] =
2341 {
2342   {
2343     TOOL_BUTTON_YES_XPOS,       TOOL_BUTTON_YES_GFX_YPOS,
2344     TOOL_BUTTON_YES_XPOS,       TOOL_BUTTON_YES_YPOS,
2345     TOOL_BUTTON_YES_XSIZE,      TOOL_BUTTON_YES_YSIZE,
2346     TOOL_CTRL_ID_YES,
2347     "yes"
2348   },
2349   {
2350     TOOL_BUTTON_NO_XPOS,        TOOL_BUTTON_NO_GFX_YPOS,
2351     TOOL_BUTTON_NO_XPOS,        TOOL_BUTTON_NO_YPOS,
2352     TOOL_BUTTON_NO_XSIZE,       TOOL_BUTTON_NO_YSIZE,
2353     TOOL_CTRL_ID_NO,
2354     "no"
2355   },
2356   {
2357     TOOL_BUTTON_CONFIRM_XPOS,   TOOL_BUTTON_CONFIRM_GFX_YPOS,
2358     TOOL_BUTTON_CONFIRM_XPOS,   TOOL_BUTTON_CONFIRM_YPOS,
2359     TOOL_BUTTON_CONFIRM_XSIZE,  TOOL_BUTTON_CONFIRM_YSIZE,
2360     TOOL_CTRL_ID_CONFIRM,
2361     "confirm"
2362   },
2363   {
2364     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2365     TOOL_BUTTON_PLAYER1_XPOS,   TOOL_BUTTON_PLAYER1_YPOS,
2366     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2367     TOOL_CTRL_ID_PLAYER_1,
2368     "player 1"
2369   },
2370   {
2371     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2372     TOOL_BUTTON_PLAYER2_XPOS,   TOOL_BUTTON_PLAYER2_YPOS,
2373     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2374     TOOL_CTRL_ID_PLAYER_2,
2375     "player 2"
2376   },
2377   {
2378     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2379     TOOL_BUTTON_PLAYER3_XPOS,   TOOL_BUTTON_PLAYER3_YPOS,
2380     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2381     TOOL_CTRL_ID_PLAYER_3,
2382     "player 3"
2383   },
2384   {
2385     TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2386     TOOL_BUTTON_PLAYER4_XPOS,   TOOL_BUTTON_PLAYER4_YPOS,
2387     TOOL_BUTTON_PLAYER_XSIZE,   TOOL_BUTTON_PLAYER_YSIZE,
2388     TOOL_CTRL_ID_PLAYER_4,
2389     "player 4"
2390   }
2391 };
2392
2393 void CreateToolButtons()
2394 {
2395   int i;
2396
2397   for (i=0; i<NUM_TOOL_BUTTONS; i++)
2398   {
2399     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2400     Bitmap *deco_bitmap = None;
2401     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2402     struct GadgetInfo *gi;
2403     unsigned long event_mask;
2404     int gd_xoffset, gd_yoffset;
2405     int gd_x1, gd_x2, gd_y;
2406     int id = i;
2407
2408     event_mask = GD_EVENT_RELEASED;
2409
2410     gd_xoffset = toolbutton_info[i].xpos;
2411     gd_yoffset = toolbutton_info[i].ypos;
2412     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2413     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2414     gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2415
2416     if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2417     {
2418       int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
2419
2420       getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
2421                            &deco_bitmap, &deco_x, &deco_y);
2422       deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2423       deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2424     }
2425
2426     gi = CreateGadget(GDI_CUSTOM_ID, id,
2427                       GDI_INFO_TEXT, toolbutton_info[i].infotext,
2428                       GDI_X, DX + toolbutton_info[i].x,
2429                       GDI_Y, DY + toolbutton_info[i].y,
2430                       GDI_WIDTH, toolbutton_info[i].width,
2431                       GDI_HEIGHT, toolbutton_info[i].height,
2432                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2433                       GDI_STATE, GD_BUTTON_UNPRESSED,
2434                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2435                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2436                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2437                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2438                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2439                       GDI_DECORATION_SHIFTING, 1, 1,
2440                       GDI_EVENT_MASK, event_mask,
2441                       GDI_CALLBACK_ACTION, HandleToolButtons,
2442                       GDI_END);
2443
2444     if (gi == NULL)
2445       Error(ERR_EXIT, "cannot create gadget");
2446
2447     tool_gadget[id] = gi;
2448   }
2449 }
2450
2451 void FreeToolButtons()
2452 {
2453   int i;
2454
2455   for (i=0; i<NUM_TOOL_BUTTONS; i++)
2456     FreeGadget(tool_gadget[i]);
2457 }
2458
2459 static void UnmapToolButtons()
2460 {
2461   int i;
2462
2463   for (i=0; i<NUM_TOOL_BUTTONS; i++)
2464     UnmapGadget(tool_gadget[i]);
2465 }
2466
2467 static void HandleToolButtons(struct GadgetInfo *gi)
2468 {
2469   request_gadget_id = gi->custom_id;
2470 }
2471
2472 int get_next_element(int element)
2473 {
2474   switch(element)
2475   {
2476     case EL_QUICKSAND_FILLING:          return EL_QUICKSAND_FULL;
2477     case EL_QUICKSAND_EMPTYING:         return EL_QUICKSAND_EMPTY;
2478     case EL_MAGIC_WALL_FILLING:         return EL_MAGIC_WALL_FULL;
2479     case EL_MAGIC_WALL_EMPTYING:        return EL_MAGIC_WALL_ACTIVE;
2480     case EL_BD_MAGIC_WALL_FILLING:      return EL_BD_MAGIC_WALL_FULL;
2481     case EL_BD_MAGIC_WALL_EMPTYING:     return EL_BD_MAGIC_WALL_ACTIVE;
2482     case EL_AMOEBA_DROPPING:            return EL_AMOEBA_WET;
2483
2484     default:                            return element;
2485   }
2486 }
2487
2488 int el_act_dir2img(int element, int action, int direction)
2489 {
2490   element = GFX_ELEMENT(element);
2491   direction = MV_DIR_BIT(direction);
2492
2493   return element_info[element].direction_graphic[action][direction];
2494 }
2495
2496 static int el_act_dir2crm(int element, int action, int direction)
2497 {
2498   element = GFX_ELEMENT(element);
2499   direction = MV_DIR_BIT(direction);
2500
2501   return element_info[element].direction_crumbled[action][direction];
2502 }
2503
2504 int el_act2img(int element, int action)
2505 {
2506   element = GFX_ELEMENT(element);
2507
2508   return element_info[element].graphic[action];
2509 }
2510
2511 int el_dir2img(int element, int direction)
2512 {
2513   element = GFX_ELEMENT(element);
2514
2515   return el_act_dir2img(element, ACTION_DEFAULT, direction);
2516 }
2517
2518 int el2img(int element)
2519 {
2520   element = GFX_ELEMENT(element);
2521
2522   return element_info[element].graphic[ACTION_DEFAULT];
2523 }
2524
2525 int el2edimg(int element)
2526 {
2527   element = GFX_ELEMENT(element);
2528
2529   return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
2530 }
2531
2532 int el2preimg(int element)
2533 {
2534   element = GFX_ELEMENT(element);
2535
2536   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
2537 }