prepared code to support more tape actions than players
[rocksndiamonds.git] / src / tape.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // tape.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "tape.h"
15 #include "init.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "files.h"
19 #include "network.h"
20 #include "anim.h"
21
22 #define DEBUG_TAPE_WHEN_PLAYING                 FALSE
23
24 // tape button identifiers
25 #define TAPE_CTRL_ID_EJECT                      0
26 #define TAPE_CTRL_ID_EXTRA                      1
27 #define TAPE_CTRL_ID_STOP                       2
28 #define TAPE_CTRL_ID_PAUSE                      3
29 #define TAPE_CTRL_ID_RECORD                     4
30 #define TAPE_CTRL_ID_PLAY                       5
31 #define TAPE_CTRL_ID_INSERT_SOLUTION            6
32 #define TAPE_CTRL_ID_PLAY_SOLUTION              7
33
34 #define NUM_TAPE_BUTTONS                        8
35
36 // values for tape handling
37 #define TAPE_PAUSE_SECONDS_BEFORE_DEATH         5
38
39 // forward declaration for internal use
40 static void HandleTapeButtons(struct GadgetInfo *);
41 static void TapeStopWarpForward(void);
42 static float GetTapeLengthSecondsFloat(void);
43
44 static struct GadgetInfo *tape_gadget[NUM_TAPE_BUTTONS];
45
46
47 // ============================================================================
48 // video tape definitions
49 // ============================================================================
50
51 #define VIDEO_INFO_OFF                  (VIDEO_STATE_DATE_OFF   |       \
52                                          VIDEO_STATE_TIME_OFF   |       \
53                                          VIDEO_STATE_FRAME_OFF)
54 #define VIDEO_STATE_OFF                 (VIDEO_STATE_PLAY_OFF   |       \
55                                          VIDEO_STATE_REC_OFF    |       \
56                                          VIDEO_STATE_PAUSE_OFF  |       \
57                                          VIDEO_STATE_FFWD_OFF   |       \
58                                          VIDEO_STATE_WARP_OFF   |       \
59                                          VIDEO_STATE_WARP2_OFF  |       \
60                                          VIDEO_STATE_PBEND_OFF  |       \
61                                          VIDEO_STATE_1STEP_OFF)
62 #define VIDEO_PRESS_OFF                 (VIDEO_PRESS_PLAY_OFF   |       \
63                                          VIDEO_PRESS_REC_OFF    |       \
64                                          VIDEO_PRESS_PAUSE_OFF  |       \
65                                          VIDEO_PRESS_STOP_OFF   |       \
66                                          VIDEO_PRESS_EJECT_OFF)
67 #define VIDEO_ALL_OFF                   (VIDEO_INFO_OFF         |       \
68                                          VIDEO_STATE_OFF        |       \
69                                          VIDEO_PRESS_OFF)
70
71 #define VIDEO_INFO_ON                   (VIDEO_STATE_DATE_ON    |       \
72                                          VIDEO_STATE_TIME_ON    |       \
73                                          VIDEO_STATE_FRAME_ON)
74 #define VIDEO_STATE_ON                  (VIDEO_STATE_PLAY_ON    |       \
75                                          VIDEO_STATE_REC_ON     |       \
76                                          VIDEO_STATE_PAUSE_ON   |       \
77                                          VIDEO_STATE_FFWD_ON    |       \
78                                          VIDEO_STATE_WARP_ON    |       \
79                                          VIDEO_STATE_WARP2_ON   |       \
80                                          VIDEO_STATE_PBEND_ON   |       \
81                                          VIDEO_STATE_1STEP_ON)
82 #define VIDEO_PRESS_ON                  (VIDEO_PRESS_PLAY_ON    |       \
83                                          VIDEO_PRESS_REC_ON     |       \
84                                          VIDEO_PRESS_PAUSE_ON   |       \
85                                          VIDEO_PRESS_STOP_ON    |       \
86                                          VIDEO_PRESS_EJECT_ON)
87 #define VIDEO_ALL_ON                    (VIDEO_INFO_ON          |       \
88                                          VIDEO_STATE_ON         |       \
89                                          VIDEO_PRESS_ON)
90
91 #define VIDEO_INFO                      (VIDEO_INFO_ON | VIDEO_INFO_OFF)
92 #define VIDEO_STATE                     (VIDEO_STATE_ON | VIDEO_STATE_OFF)
93 #define VIDEO_PRESS                     (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
94 #define VIDEO_ALL                       (VIDEO_ALL_ON | VIDEO_ALL_OFF)
95
96 #define NUM_TAPE_FUNCTIONS              11
97 #define NUM_TAPE_FUNCTION_PARTS         2
98 #define NUM_TAPE_FUNCTION_STATES        2
99
100
101 // ============================================================================
102 // video display functions
103 // ============================================================================
104
105 static void DrawVideoDisplay_Graphics(unsigned int state, unsigned int value)
106 {
107   int i, j, k;
108
109   static struct
110   {
111     int graphic;
112     struct XY *pos;
113   }
114   video_pos[NUM_TAPE_FUNCTIONS][NUM_TAPE_FUNCTION_PARTS] =
115   {
116     {
117       { IMG_GFX_TAPE_LABEL_PLAY,                &tape.label.play        },
118       { IMG_GFX_TAPE_SYMBOL_PLAY,               &tape.symbol.play       },
119     },
120     {
121       { IMG_GFX_TAPE_LABEL_RECORD,              &tape.label.record      },
122       { IMG_GFX_TAPE_SYMBOL_RECORD,             &tape.symbol.record     },
123     },
124     {
125       { IMG_GFX_TAPE_LABEL_PAUSE,               &tape.label.pause       },
126       { IMG_GFX_TAPE_SYMBOL_PAUSE,              &tape.symbol.pause      },
127     },
128     {
129       { IMG_GFX_TAPE_LABEL_DATE,                &tape.label.date        },
130       { -1,                                     NULL                    },
131     },
132     {
133       { IMG_GFX_TAPE_LABEL_TIME,                &tape.label.time        },
134       { -1,                                     NULL                    },
135     },
136     {
137       // (no label for displaying optional frame)
138       { -1,                                     NULL                    },
139       { -1,                                     NULL                    },
140     },
141     {
142       { IMG_GFX_TAPE_LABEL_FAST_FORWARD,        &tape.label.fast_forward  },
143       { IMG_GFX_TAPE_SYMBOL_FAST_FORWARD,       &tape.symbol.fast_forward },
144     },
145     {
146       { IMG_GFX_TAPE_LABEL_WARP_FORWARD,        &tape.label.warp_forward  },
147       { IMG_GFX_TAPE_SYMBOL_WARP_FORWARD,       &tape.symbol.warp_forward },
148     },
149     {
150       { IMG_GFX_TAPE_LABEL_WARP_FORWARD_BLIND,  &tape.label.warp_forward_blind},
151       { IMG_GFX_TAPE_SYMBOL_WARP_FORWARD_BLIND, &tape.symbol.warp_forward_blind},
152     },
153     {
154       { IMG_GFX_TAPE_LABEL_PAUSE_BEFORE_END,    &tape.label.pause_before_end  },
155       { IMG_GFX_TAPE_SYMBOL_PAUSE_BEFORE_END,   &tape.symbol.pause_before_end },
156     },
157     {
158       { IMG_GFX_TAPE_LABEL_SINGLE_STEP,         &tape.label.single_step  },
159       { IMG_GFX_TAPE_SYMBOL_SINGLE_STEP,        &tape.symbol.single_step },
160     },
161   };
162
163   for (k = 0; k < NUM_TAPE_FUNCTION_STATES; k++)        // on or off states
164   {
165     for (i = 0; i < NUM_TAPE_FUNCTIONS; i++)            // record, play, ...
166     {
167       for (j = 0; j < NUM_TAPE_FUNCTION_PARTS; j++)     // label or symbol
168       {
169         int graphic = video_pos[i][j].graphic;
170         struct XY *pos = video_pos[i][j].pos;
171
172         if (graphic == -1 ||
173             pos->x == -1 ||
174             pos->y == -1)
175           continue;
176
177         if (state & (1 << (i * 2 + k)))
178         {
179           struct GraphicInfo *gfx_bg = &graphic_info[IMG_BACKGROUND_TAPE];
180           struct GraphicInfo *gfx = &graphic_info[graphic];
181           Bitmap *gd_bitmap;
182           int gd_x, gd_y;
183           int skip_value =
184             (j == 0 ? VIDEO_DISPLAY_SYMBOL_ONLY : VIDEO_DISPLAY_LABEL_ONLY);
185
186           if (value == skip_value)
187             continue;
188
189           if (k == 1)           // on
190           {
191             gd_bitmap = gfx->bitmap;
192             gd_x = gfx->src_x;
193             gd_y = gfx->src_y;
194           }
195           else                  // off
196           {
197             gd_bitmap = gfx_bg->bitmap;
198             gd_x = gfx_bg->src_x + pos->x;
199             gd_y = gfx_bg->src_y + pos->y;
200           }
201
202           // some tape graphics may be undefined -- only draw if defined
203           if (gd_bitmap != NULL)
204             BlitBitmap(gd_bitmap, drawto, gd_x, gd_y, gfx->width, gfx->height,
205                        VX + pos->x, VY + pos->y);
206
207           redraw_mask |= REDRAW_DOOR_2;
208         }
209       }
210     }
211   }
212 }
213
214
215 #define DATETIME_NONE                   (0)
216
217 #define DATETIME_DATE_YYYY              (1 << 0)
218 #define DATETIME_DATE_YY                (1 << 1)
219 #define DATETIME_DATE_MON               (1 << 2)
220 #define DATETIME_DATE_MM                (1 << 3)
221 #define DATETIME_DATE_DD                (1 << 4)
222
223 #define DATETIME_TIME_HH                (1 << 5)
224 #define DATETIME_TIME_MIN               (1 << 6)
225 #define DATETIME_TIME_MM                (1 << 7)
226 #define DATETIME_TIME_SS                (1 << 8)
227
228 #define DATETIME_FRAME                  (1 << 9)
229
230 #define DATETIME_XOFFSET_1              (1 << 10)
231 #define DATETIME_XOFFSET_2              (1 << 11)
232
233 #define DATETIME_DATE                   (DATETIME_DATE_YYYY     |       \
234                                          DATETIME_DATE_YY       |       \
235                                          DATETIME_DATE_MON      |       \
236                                          DATETIME_DATE_MM       |       \
237                                          DATETIME_DATE_DD)
238
239 #define DATETIME_TIME                   (DATETIME_TIME_HH       |       \
240                                          DATETIME_TIME_MIN      |       \
241                                          DATETIME_TIME_MM       |       \
242                                          DATETIME_TIME_SS)
243
244 #define MAX_DATETIME_STRING_SIZE        32
245
246 static void DrawVideoDisplay_DateTime(unsigned int state, unsigned int value)
247 {
248   int i;
249
250   static char *month_shortnames[] =
251   {
252     "JAN",
253     "FEB",
254     "MAR",
255     "APR",
256     "MAY",
257     "JUN",
258     "JUL",
259     "AUG",
260     "SEP",
261     "OCT",
262     "NOV",
263     "DEC"
264   };
265
266   static struct
267   {
268     struct TextPosInfo *pos;
269     int type;
270   }
271   datetime_info[] =
272   {
273     { &tape.text.date,          DATETIME_DATE_DD                        },
274     { &tape.text.date,          DATETIME_DATE_MON | DATETIME_XOFFSET_1  },
275     { &tape.text.date,          DATETIME_DATE_YY  | DATETIME_XOFFSET_2  },
276     { &tape.text.date_yyyy,     DATETIME_DATE_YYYY                      },
277     { &tape.text.date_yy,       DATETIME_DATE_YY                        },
278     { &tape.text.date_mon,      DATETIME_DATE_MON                       },
279     { &tape.text.date_mm,       DATETIME_DATE_MM                        },
280     { &tape.text.date_dd,       DATETIME_DATE_DD                        },
281
282     { &tape.text.time,          DATETIME_TIME_MIN                       },
283     { &tape.text.time,          DATETIME_TIME_SS  | DATETIME_XOFFSET_1  },
284     { &tape.text.time_hh,       DATETIME_TIME_HH                        },
285     { &tape.text.time_mm,       DATETIME_TIME_MM                        },
286     { &tape.text.time_ss,       DATETIME_TIME_SS                        },
287
288     { &tape.text.frame,         DATETIME_FRAME                          },
289
290     { NULL,                     DATETIME_NONE                           },
291   };
292
293   for (i = 0; datetime_info[i].pos != NULL; i++)
294   {
295     struct TextPosInfo *pos = datetime_info[i].pos;
296     int type = datetime_info[i].type;
297     int xpos, ypos;
298
299     if (pos->x == -1 &&
300         pos->y == -1)
301       continue;
302
303     xpos = VX + pos->x + (type & DATETIME_XOFFSET_1 ? pos->xoffset  :
304                           type & DATETIME_XOFFSET_2 ? pos->xoffset2 : 0);
305     ypos = VY + pos->y;
306
307     if ((type & DATETIME_DATE) && (state & VIDEO_STATE_DATE_ON))
308     {
309       char s[MAX_DATETIME_STRING_SIZE];
310       int year2 = value / 10000;
311       int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
312       int month_index = (value / 100) % 100;
313       int month = month_index + 1;
314       int day = value % 100;
315
316       strcpy(s, (type & DATETIME_DATE_YYYY ? int2str(year4, 4) :
317                  type & DATETIME_DATE_YY   ? int2str(year2, 2) :
318                  type & DATETIME_DATE_MON  ? month_shortnames[month_index] :
319                  type & DATETIME_DATE_MM   ? int2str(month, 2) :
320                  type & DATETIME_DATE_DD   ? int2str(day, 2) : ""));
321
322       DrawText(xpos, ypos, s, pos->font);
323     }
324     else if ((type & DATETIME_TIME) && (state & VIDEO_STATE_TIME_ON))
325     {
326       char s[MAX_DATETIME_STRING_SIZE];
327       int hh = (value / 3600) % 100;
328       int min = value / 60;
329       int mm = (value / 60) % 60;
330       int ss = value % 60;
331
332       strcpy(s, (type & DATETIME_TIME_HH  ? int2str(hh, 2) :
333                  type & DATETIME_TIME_MIN ? int2str(min, 2) :
334                  type & DATETIME_TIME_MM  ? int2str(mm, 2) :
335                  type & DATETIME_TIME_SS  ? int2str(ss, 2) : ""));
336
337       DrawText(xpos, ypos, s, pos->font);
338     }
339     else if ((type & DATETIME_FRAME) && (state & VIDEO_STATE_FRAME_ON))
340     {
341       DrawText(xpos, ypos, int2str(value, pos->size), pos->font);
342     }
343   }
344 }
345
346 void DrawVideoDisplay(unsigned int state, unsigned int value)
347 {
348   DrawVideoDisplay_Graphics(state, value);
349   DrawVideoDisplay_DateTime(state, value);
350 }
351
352 static void DrawVideoDisplayLabel(unsigned int state)
353 {
354   DrawVideoDisplay(state, VIDEO_DISPLAY_LABEL_ONLY);
355 }
356
357 static void DrawVideoDisplaySymbol(unsigned int state)
358 {
359   DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
360 }
361
362 static void DrawVideoDisplayCurrentState(void)
363 {
364   int state = 0;
365
366   DrawVideoDisplay(VIDEO_STATE_OFF, 0);
367
368   if (tape.pausing)
369     state |= VIDEO_STATE_PAUSE_ON;
370
371   if (tape.recording)
372   {
373     state |= VIDEO_STATE_REC_ON;
374
375     if (tape.single_step)
376       state |= VIDEO_STATE_1STEP_ON;
377   }
378   else if (tape.playing)
379   {
380     state |= VIDEO_STATE_PLAY_ON;
381
382     if (!tape.pausing)
383     {
384       if (tape.deactivate_display)
385         state |= VIDEO_STATE_WARP2_ON;
386       else if (tape.warp_forward)
387         state |= VIDEO_STATE_WARP_ON;
388       else if (tape.fast_forward)
389         state |= VIDEO_STATE_FFWD_ON;
390
391       if (tape.pause_before_end)
392         state |= VIDEO_STATE_PBEND_ON;
393     }
394   }
395
396   // draw labels and symbols separately to prevent labels overlapping symbols
397   DrawVideoDisplayLabel(state);
398   DrawVideoDisplaySymbol(state);
399 }
400
401 void DrawCompleteVideoDisplay(void)
402 {
403   struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
404
405   // draw tape background
406   BlitBitmap(g_tape->bitmap, drawto, g_tape->src_x, g_tape->src_y,
407              gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
408
409   // draw tape buttons (forced)
410   RedrawOrRemapTapeButtons();
411
412   DrawVideoDisplay(VIDEO_ALL_OFF, 0);
413
414   if (tape.recording)
415   {
416     DrawVideoDisplay(VIDEO_STATE_REC_ON, 0);
417     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
418     DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
419     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
420
421     if (tape.pausing)
422       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
423   }
424   else if (tape.playing)
425   {
426     DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0);
427     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
428     DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
429     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
430
431     if (tape.pausing)
432       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
433   }
434   else if (tape.date && tape.length)
435   {
436     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
437     DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
438     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
439   }
440
441   BlitBitmap(drawto, bitmap_db_door_2, gfx.vx, gfx.vy, gfx.vxsize, gfx.vysize,
442              0, 0);
443 }
444
445 void TapeDeactivateDisplayOn(void)
446 {
447   SetDrawDeactivationMask(REDRAW_FIELD);
448   audio.sound_deactivated = TRUE;
449 }
450
451 void TapeDeactivateDisplayOff(boolean redraw_display)
452 {
453   SetDrawDeactivationMask(REDRAW_NONE);
454   audio.sound_deactivated = FALSE;
455
456   if (redraw_display)
457   {
458     RedrawPlayfield();
459     DrawGameDoorValues();
460   }
461 }
462
463
464 // ============================================================================
465 // tape logging functions
466 // ============================================================================
467
468 static void PrintTapeReplayProgress(boolean replay_finished)
469 {
470   static unsigned int counter_last = -1;
471   unsigned int counter = Counter();
472   unsigned int counter_seconds  = counter / 1000;
473
474   if (!replay_finished)
475   {
476     unsigned int counter_delay = 50;
477
478     if (counter > counter_last + counter_delay)
479     {
480       PrintNoLog("\r");
481       PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
482                  level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
483                  TapeTime / 60, TapeTime % 60);
484
485       counter_last = counter;
486     }
487   }
488   else
489   {
490     float tape_length_seconds = GetTapeLengthSecondsFloat();
491
492     PrintNoLog("\r");
493     Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
494           level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
495           counter_seconds / 60, counter_seconds % 60, counter % 1000,
496           (float)counter / tape_length_seconds / 10,
497           tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
498
499     counter_last = -1;
500   }
501 }
502
503
504 // ============================================================================
505 // tape control functions
506 // ============================================================================
507
508 void TapeSetDateFromEpochSeconds(time_t epoch_seconds)
509 {
510   struct tm *lt = localtime(&epoch_seconds);
511
512   tape.date = 10000 * (lt->tm_year % 100) + 100 * lt->tm_mon + lt->tm_mday;
513 }
514
515 void TapeSetDateFromNow(void)
516 {
517   TapeSetDateFromEpochSeconds(time(NULL));
518 }
519
520 void TapeErase(void)
521 {
522   int i;
523
524   tape.counter = 0;
525   tape.length = 0;
526   tape.length_frames = 0;
527   tape.length_seconds = 0;
528
529   if (leveldir_current)
530     setString(&tape.level_identifier, leveldir_current->identifier);
531
532   tape.level_nr = level_nr;
533   tape.pos[tape.counter].delay = 0;
534   tape.changed = TRUE;
535
536   tape.random_seed = InitRND(level.random_seed);
537
538   tape.file_version = FILE_VERSION_ACTUAL;
539   tape.game_version = GAME_VERSION_ACTUAL;
540   tape.engine_version = level.game_version;
541
542   TapeSetDateFromNow();
543
544   for (i = 0; i < MAX_PLAYERS; i++)
545     tape.player_participates[i] = FALSE;
546
547   tape.centered_player_nr_next = -1;
548   tape.set_centered_player = FALSE;
549
550   tape.use_mouse = (level.game_engine_type == GAME_ENGINE_TYPE_MM);
551 }
552
553 static void TapeRewind(void)
554 {
555   tape.counter = 0;
556   tape.delay_played = 0;
557   tape.pause_before_end = FALSE;
558   tape.recording = FALSE;
559   tape.playing = FALSE;
560   tape.fast_forward = FALSE;
561   tape.warp_forward = FALSE;
562   tape.deactivate_display = FALSE;
563   tape.auto_play = (global.autoplay_leveldir != NULL);
564   tape.auto_play_level_solved = FALSE;
565   tape.quick_resume = FALSE;
566   tape.single_step = FALSE;
567
568   tape.centered_player_nr_next = -1;
569   tape.set_centered_player = FALSE;
570
571   InitRND(tape.random_seed);
572 }
573
574 static void TapeSetRandomSeed(int random_seed)
575 {
576   tape.random_seed = InitRND(random_seed);
577 }
578
579 void TapeStartRecording(int random_seed)
580 {
581   if (!TAPE_IS_STOPPED(tape))
582     TapeStop();
583
584   TapeErase();
585   TapeRewind();
586   TapeSetRandomSeed(random_seed);
587
588   tape.recording = TRUE;
589
590   DrawVideoDisplay(VIDEO_STATE_REC_ON, 0);
591   DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
592   DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
593   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
594
595   MapTapeWarpButton();
596
597   SetDrawDeactivationMask(REDRAW_NONE);
598   audio.sound_deactivated = FALSE;
599
600   // required here to update video display if tape door is closed
601   if (GetDoorState() & DOOR_CLOSE_2)
602     OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
603 }
604
605 static void TapeStartGameRecording(void)
606 {
607   StartGameActions(network.enabled, TRUE, level.random_seed);
608 }
609
610 static void TapeAppendRecording(void)
611 {
612   if (!tape.playing || !tape.pausing)
613     return;
614
615   // stop playing
616   tape.playing = FALSE;
617   tape.fast_forward = FALSE;
618   tape.warp_forward = FALSE;
619   tape.pause_before_end = FALSE;
620   tape.deactivate_display = FALSE;
621
622   // start recording
623   tape.recording = TRUE;
624   tape.changed = TRUE;
625
626   // set current delay (for last played move)
627   tape.pos[tape.counter].delay = tape.delay_played;
628
629   // set current date
630   TapeSetDateFromNow();
631
632   DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
633   DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON, 0);
634
635   UpdateAndDisplayGameControlValues();
636 }
637
638 void TapeHaltRecording(void)
639 {
640   tape.counter++;
641
642   // initialize delay for next tape entry (to be able to continue recording)
643   if (tape.counter < MAX_TAPE_LEN)
644     tape.pos[tape.counter].delay = 0;
645
646   tape.length = tape.counter;
647   tape.length_frames = GetTapeLengthFrames();
648   tape.length_seconds = GetTapeLengthSeconds();
649 }
650
651 void TapeStopRecording(void)
652 {
653   if (tape.recording)
654     TapeHaltRecording();
655
656   tape.recording = FALSE;
657   tape.pausing = FALSE;
658
659   DrawVideoDisplay(VIDEO_STATE_REC_OFF, 0);
660   MapTapeEjectButton();
661 }
662
663 boolean TapeAddAction(byte action[MAX_TAPE_ACTIONS])
664 {
665   int i;
666
667   if (tape.pos[tape.counter].delay > 0)         // already stored action
668   {
669     boolean changed_events = FALSE;
670
671     for (i = 0; i < MAX_TAPE_ACTIONS; i++)
672       if (tape.pos[tape.counter].action[i] != action[i])
673         changed_events = TRUE;
674
675     if (changed_events || tape.pos[tape.counter].delay >= 255)
676     {
677       if (tape.counter >= MAX_TAPE_LEN - 1)
678         return FALSE;
679
680       tape.counter++;
681       tape.pos[tape.counter].delay = 0;
682     }
683     else
684       tape.pos[tape.counter].delay++;
685   }
686
687   if (tape.pos[tape.counter].delay == 0)        // store new action
688   {
689     for (i = 0; i < MAX_TAPE_ACTIONS; i++)
690       tape.pos[tape.counter].action[i] = action[i];
691
692     tape.pos[tape.counter].delay++;
693   }
694
695   return TRUE;
696 }
697
698 void TapeRecordAction(byte action_raw[MAX_TAPE_ACTIONS])
699 {
700   byte action[MAX_TAPE_ACTIONS];
701   int i;
702
703   if (!tape.recording)          // (record action even when tape is paused)
704     return;
705
706   for (i = 0; i < MAX_TAPE_ACTIONS; i++)
707     action[i] = action_raw[i];
708
709   if (!tape.use_mouse && tape.set_centered_player)
710   {
711     for (i = 0; i < MAX_PLAYERS; i++)
712       if (tape.centered_player_nr_next == i ||
713           tape.centered_player_nr_next == -1)
714         action[i] |= KEY_SET_FOCUS;
715
716     tape.set_centered_player = FALSE;
717   }
718
719   if (!TapeAddAction(action))
720     TapeStopRecording();
721 }
722
723 void TapeTogglePause(boolean toggle_mode)
724 {
725   if (tape.playing && tape.pausing && (toggle_mode & TAPE_TOGGLE_PLAY_PAUSE))
726   {
727     // continue playing in normal mode
728     tape.fast_forward = FALSE;
729     tape.warp_forward = FALSE;
730     tape.deactivate_display = FALSE;
731
732     tape.pause_before_end = FALSE;
733   }
734
735   tape.pausing = !tape.pausing;
736
737   if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
738     tape.single_step = FALSE;
739
740   DrawVideoDisplayCurrentState();
741
742   if (tape.deactivate_display)
743   {
744     if (tape.pausing)
745       TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
746     else
747       TapeDeactivateDisplayOn();
748   }
749
750   if (tape.quick_resume)
751   {
752     tape.quick_resume = FALSE;
753
754     TapeStopWarpForward();
755     TapeAppendRecording();
756
757     if (!CheckEngineSnapshotSingle())
758       SaveEngineSnapshotSingle();
759
760     // restart step/move snapshots after quick loading tape
761     SaveEngineSnapshotToListInitial();
762
763     // do not map undo/redo buttons after quick loading tape
764     return;
765   }
766
767   if (game_status == GAME_MODE_PLAYING)
768   {
769     if (setup.show_snapshot_buttons && CheckEngineSnapshotList())
770     {
771       if (tape.pausing)
772         MapUndoRedoButtons();
773       else if (!tape.single_step)
774         UnmapUndoRedoButtons();
775     }
776
777     ModifyPauseButtons();
778   }
779 }
780
781 void TapeStartPlaying(void)
782 {
783   if (TAPE_IS_EMPTY(tape))
784     return;
785
786   if (!TAPE_IS_STOPPED(tape))
787     TapeStop();
788
789   TapeRewind();
790
791   tape.playing = TRUE;
792
793   DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0);
794   DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
795   DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
796   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
797
798   MapTapeWarpButton();
799
800   SetDrawDeactivationMask(REDRAW_NONE);
801   audio.sound_deactivated = FALSE;
802 }
803
804 static void TapeStartGamePlaying(void)
805 {
806   TapeStartPlaying();
807
808   InitGame();
809 }
810
811 void TapeStopPlaying(void)
812 {
813   tape.playing = FALSE;
814   tape.pausing = FALSE;
815
816   if (tape.warp_forward)
817     TapeStopWarpForward();
818
819   DrawVideoDisplay(VIDEO_STATE_PLAY_OFF, 0);
820   MapTapeEjectButton();
821 }
822
823 byte *TapePlayAction(void)
824 {
825   int update_delay = FRAMES_PER_SECOND / 2;
826   boolean update_video_display = (FrameCounter % update_delay == 0);
827   boolean update_draw_label_on = ((FrameCounter / update_delay) % 2 == 1);
828   static byte action[MAX_TAPE_ACTIONS];
829   int i;
830
831   if (!tape.playing || tape.pausing)
832     return NULL;
833
834   if (tape.pause_before_end)  // stop some seconds before end of tape
835   {
836     if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
837     {
838       TapeStopWarpForward();
839       TapeTogglePause(TAPE_TOGGLE_MANUAL);
840
841       return NULL;
842     }
843   }
844
845   if (tape.counter >= tape.length)      // end of tape reached
846   {
847     if (tape.warp_forward && !tape.auto_play)
848     {
849       TapeStopWarpForward();
850       TapeTogglePause(TAPE_TOGGLE_MANUAL);
851     }
852     else
853     {
854       TapeStop();
855     }
856
857     return NULL;
858   }
859
860   if (update_video_display && !tape.deactivate_display)
861   {
862     int state = 0;
863
864     if (tape.warp_forward)
865       state |= VIDEO_STATE_WARP(update_draw_label_on);
866     else if (tape.fast_forward)
867       state |= VIDEO_STATE_FFWD(update_draw_label_on);
868
869     if (tape.pause_before_end)
870       state |= VIDEO_STATE_PBEND(update_draw_label_on);
871
872     // draw labels and symbols separately to prevent labels overlapping symbols
873     DrawVideoDisplayLabel(state);
874     DrawVideoDisplaySymbol(state);
875   }
876
877   for (i = 0; i < MAX_TAPE_ACTIONS; i++)
878     action[i] = tape.pos[tape.counter].action[i];
879
880 #if DEBUG_TAPE_WHEN_PLAYING
881   printf("%05d", FrameCounter);
882   for (i = 0; i < MAX_TAPE_ACTIONS; i++)
883     printf("   %08x", action[i]);
884   printf("\n");
885 #endif
886
887   tape.set_centered_player = FALSE;
888   tape.centered_player_nr_next = -999;
889
890   if (!tape.use_mouse)
891   {
892     for (i = 0; i < MAX_PLAYERS; i++)
893     {
894       if (action[i] & KEY_SET_FOCUS)
895       {
896         tape.set_centered_player = TRUE;
897         tape.centered_player_nr_next =
898           (tape.centered_player_nr_next == -999 ? i : -1);
899       }
900
901       action[i] &= ~KEY_SET_FOCUS;
902     }
903   }
904
905   tape.delay_played++;
906   if (tape.delay_played >= tape.pos[tape.counter].delay)
907   {
908     tape.counter++;
909     tape.delay_played = 0;
910   }
911
912   if (tape.auto_play)
913     PrintTapeReplayProgress(FALSE);
914
915   return action;
916 }
917
918 void TapeStop(void)
919 {
920   if (tape.pausing)
921     TapeTogglePause(TAPE_TOGGLE_MANUAL);
922
923   TapeStopRecording();
924   TapeStopPlaying();
925
926   DrawVideoDisplay(VIDEO_STATE_OFF, 0);
927
928   if (tape.date && tape.length)
929   {
930     DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
931     DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
932     DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
933   }
934 }
935
936 unsigned int GetTapeLengthFrames(void)
937 {
938   unsigned int tape_length_frames = 0;
939   int i;
940
941   if (TAPE_IS_EMPTY(tape))
942     return(0);
943
944   for (i = 0; i < tape.length; i++)
945     tape_length_frames += tape.pos[i].delay;
946
947   return tape_length_frames;
948 }
949
950 unsigned int GetTapeLengthSeconds(void)
951 {
952   return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
953 }
954
955 static float GetTapeLengthSecondsFloat(void)
956 {
957   return ((float)GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
958 }
959
960 static void TapeStartWarpForward(int mode)
961 {
962   tape.fast_forward = (mode & AUTOPLAY_FFWD);
963   tape.warp_forward = (mode & AUTOPLAY_WARP);
964   tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
965
966   tape.pausing = FALSE;
967
968   if (tape.deactivate_display)
969     TapeDeactivateDisplayOn();
970
971   DrawVideoDisplayCurrentState();
972 }
973
974 static void TapeStopWarpForward(void)
975 {
976   tape.fast_forward = FALSE;
977   tape.warp_forward = FALSE;
978   tape.deactivate_display = FALSE;
979
980   tape.pause_before_end = FALSE;
981
982   TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
983
984   DrawVideoDisplayCurrentState();
985 }
986
987 static void TapeSingleStep(void)
988 {
989   if (network.enabled)
990     return;
991
992   if (!tape.pausing)
993     TapeTogglePause(TAPE_TOGGLE_MANUAL);
994
995   tape.single_step = !tape.single_step;
996
997   DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
998 }
999
1000 void TapeQuickSave(void)
1001 {
1002   if (game_status == GAME_MODE_MAIN)
1003   {
1004     Request("No game that can be saved!", REQ_CONFIRM);
1005
1006     return;
1007   }
1008
1009   if (game_status != GAME_MODE_PLAYING)
1010     return;
1011
1012   if (tape.recording)
1013     TapeHaltRecording();        // prepare tape for saving on-the-fly
1014
1015   if (TAPE_IS_EMPTY(tape))
1016   {
1017     Request("No tape that can be saved!", REQ_CONFIRM);
1018
1019     return;
1020   }
1021
1022   if (SaveTapeChecked(tape.level_nr))
1023     SaveEngineSnapshotSingle();
1024 }
1025
1026 void TapeQuickLoad(void)
1027 {
1028   char *filename = getTapeFilename(level_nr);
1029
1030   if (!fileExists(filename))
1031   {
1032     Request("No tape for this level!", REQ_CONFIRM);
1033
1034     return;
1035   }
1036
1037   if (tape.recording && !Request("Stop recording and load tape?",
1038                                  REQ_ASK | REQ_STAY_CLOSED))
1039   {
1040     OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1041
1042     return;
1043   }
1044
1045   if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
1046     return;
1047
1048   if (CheckEngineSnapshotSingle())
1049   {
1050     TapeStartGamePlaying();
1051
1052     LoadEngineSnapshotSingle();
1053
1054     DrawCompleteVideoDisplay();
1055
1056     tape.playing = TRUE;
1057     tape.pausing = TRUE;
1058
1059     TapeStopWarpForward();
1060     TapeAppendRecording();
1061
1062     // restart step/move snapshots after quick loading tape
1063     SaveEngineSnapshotToListInitial();
1064
1065     if (FrameCounter > 0)
1066       return;
1067   }
1068
1069   TapeStop();
1070   TapeErase();
1071
1072   LoadTape(level_nr);
1073
1074   if (!TAPE_IS_EMPTY(tape))
1075   {
1076     TapeStartGamePlaying();
1077     TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
1078
1079     tape.quick_resume = TRUE;
1080   }
1081   else  // this should not happen (basically checked above)
1082   {
1083     int reopen_door = (game_status == GAME_MODE_PLAYING ? REQ_REOPEN : 0);
1084
1085     Request("No tape for this level!", REQ_CONFIRM | reopen_door);
1086   }
1087 }
1088
1089 boolean hasSolutionTape(void)
1090 {
1091   boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
1092   boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
1093                             level.native_sp_level->demo.is_available);
1094
1095   return (tape_file_exists || level_has_tape);
1096 }
1097
1098 boolean InsertSolutionTape(void)
1099 {
1100   if (!hasSolutionTape())
1101   {
1102     Request("No solution tape for this level!", REQ_CONFIRM);
1103
1104     return FALSE;
1105   }
1106
1107   if (!TAPE_IS_STOPPED(tape))
1108     TapeStop();
1109
1110   // if tape recorder already contains a tape, remove it without asking
1111   TapeErase();
1112
1113   LoadSolutionTape(level_nr);
1114
1115   DrawCompleteVideoDisplay();
1116
1117   if (TAPE_IS_EMPTY(tape))
1118   {
1119     Request("Loading solution tape for this level failed!", REQ_CONFIRM);
1120
1121     return FALSE;
1122   }
1123
1124   return TRUE;
1125 }
1126
1127 boolean PlaySolutionTape(void)
1128 {
1129   if (!InsertSolutionTape())
1130     return FALSE;
1131
1132   TapeStartGamePlaying();
1133
1134   return TRUE;
1135 }
1136
1137
1138 // ----------------------------------------------------------------------------
1139 // tape autoplay functions
1140 // ----------------------------------------------------------------------------
1141
1142 void AutoPlayTape(void)
1143 {
1144   static LevelDirTree *autoplay_leveldir = NULL;
1145   static boolean autoplay_initialized = FALSE;
1146   static int autoplay_level_nr = -1;
1147   static int num_levels_played = 0;
1148   static int num_levels_solved = 0;
1149   static int num_tape_missing = 0;
1150   static boolean level_failed[MAX_TAPES_PER_SET];
1151   int i;
1152
1153   if (autoplay_initialized)
1154   {
1155     // just finished auto-playing tape
1156     PrintTapeReplayProgress(TRUE);
1157
1158     num_levels_played++;
1159
1160     if (tape.auto_play_level_solved)
1161       num_levels_solved++;
1162     else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
1163       level_failed[level_nr] = TRUE;
1164   }
1165   else
1166   {
1167     DrawCompleteVideoDisplay();
1168
1169     audio.sound_enabled = FALSE;
1170     setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
1171
1172     autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
1173                                                   global.autoplay_leveldir);
1174
1175     if (autoplay_leveldir == NULL)
1176       Error(ERR_EXIT, "no such level identifier: '%s'",
1177             global.autoplay_leveldir);
1178
1179     leveldir_current = autoplay_leveldir;
1180
1181     if (autoplay_leveldir->first_level < 0)
1182       autoplay_leveldir->first_level = 0;
1183     if (autoplay_leveldir->last_level >= MAX_TAPES_PER_SET)
1184       autoplay_leveldir->last_level = MAX_TAPES_PER_SET - 1;
1185
1186     autoplay_level_nr = autoplay_leveldir->first_level;
1187
1188     PrintLine("=", 79);
1189     Print("Automatically playing level tapes\n");
1190     PrintLine("-", 79);
1191     Print("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
1192     Print("Level series name:       '%s'\n", autoplay_leveldir->name);
1193     Print("Level series author:     '%s'\n", autoplay_leveldir->author);
1194     Print("Number of levels:        %d\n",   autoplay_leveldir->levels);
1195     PrintLine("=", 79);
1196     Print("\n");
1197
1198     for (i = 0; i < MAX_TAPES_PER_SET; i++)
1199       level_failed[i] = FALSE;
1200
1201     autoplay_initialized = TRUE;
1202   }
1203
1204   while (autoplay_level_nr <= autoplay_leveldir->last_level)
1205   {
1206     level_nr = autoplay_level_nr++;
1207
1208     if (!global.autoplay_all && !global.autoplay_level[level_nr])
1209       continue;
1210
1211     TapeErase();
1212
1213     LoadLevel(level_nr);
1214
1215     if (level.no_level_file || level.no_valid_file)
1216     {
1217       Print("Level %03d: (no level)\n", level_nr);
1218
1219       continue;
1220     }
1221
1222 #if 0
1223     // ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY
1224     Print("Level %03d: (only testing level)\n", level_nr);
1225     continue;
1226 #endif
1227
1228     if (options.mytapes)
1229       LoadTape(level_nr);
1230     else
1231       LoadSolutionTape(level_nr);
1232
1233     if (tape.no_valid_file)
1234     {
1235       num_tape_missing++;
1236
1237       Print("Level %03d: (no tape)\n", level_nr);
1238
1239       continue;
1240     }
1241
1242     InitCounter();
1243
1244     TapeStartGamePlaying();
1245     TapeStartWarpForward(global.autoplay_mode);
1246
1247     return;
1248   }
1249
1250   Print("\n");
1251   PrintLine("=", 79);
1252   Print("Number of levels played: %d\n", num_levels_played);
1253   Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
1254         (num_levels_played ? num_levels_solved * 100 / num_levels_played : 0));
1255   PrintLine("-", 79);
1256   Print("Summary (for automatic parsing by scripts):\n");
1257   Print("LEVELDIR [%s] '%s', SOLVED %d/%d (%d%%)",
1258         (num_levels_played == num_levels_solved ? " OK " : "WARN"),
1259         autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
1260         (num_levels_played ? num_levels_solved * 100 / num_levels_played : 0));
1261
1262   if (num_levels_played != num_levels_solved)
1263   {
1264     Print(", FAILED:");
1265     for (i = 0; i < MAX_TAPES_PER_SET; i++)
1266       if (level_failed[i])
1267         Print(" %03d", i);
1268   }
1269
1270   Print("\n");
1271   PrintLine("=", 79);
1272
1273   CloseAllAndExit(0);
1274 }
1275
1276
1277 // ---------- new tape button stuff -------------------------------------------
1278
1279 static struct
1280 {
1281   int graphic;
1282   struct XY *pos;
1283   int gadget_id;
1284   char *infotext;
1285 } tapebutton_info[NUM_TAPE_BUTTONS] =
1286 {
1287   {
1288     IMG_GFX_TAPE_BUTTON_EJECT,          &tape.button.eject,
1289     TAPE_CTRL_ID_EJECT,                 "eject tape"
1290   },
1291   {
1292     // (same position as "eject" button)
1293     IMG_GFX_TAPE_BUTTON_EXTRA,          &tape.button.eject,
1294     TAPE_CTRL_ID_EXTRA,                 "extra functions"
1295   },
1296   {
1297     IMG_GFX_TAPE_BUTTON_STOP,           &tape.button.stop,
1298     TAPE_CTRL_ID_STOP,                  "stop tape"
1299   },
1300   {
1301     IMG_GFX_TAPE_BUTTON_PAUSE,          &tape.button.pause,
1302     TAPE_CTRL_ID_PAUSE,                 "pause tape"
1303   },
1304   {
1305     IMG_GFX_TAPE_BUTTON_RECORD,         &tape.button.record,
1306     TAPE_CTRL_ID_RECORD,                "record tape"
1307   },
1308   {
1309     IMG_GFX_TAPE_BUTTON_PLAY,           &tape.button.play,
1310     TAPE_CTRL_ID_PLAY,                  "play tape"
1311   },
1312   {
1313     IMG_GFX_TAPE_BUTTON_INSERT_SOLUTION,&tape.button.insert_solution,
1314     TAPE_CTRL_ID_INSERT_SOLUTION,       "insert solution tape"
1315   },
1316   {
1317     IMG_GFX_TAPE_BUTTON_PLAY_SOLUTION,  &tape.button.play_solution,
1318     TAPE_CTRL_ID_PLAY_SOLUTION,         "play solution tape"
1319   }
1320 };
1321
1322 void CreateTapeButtons(void)
1323 {
1324   int i;
1325
1326   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1327   {
1328     int graphic = tapebutton_info[i].graphic;
1329     struct GraphicInfo *gfx = &graphic_info[graphic];
1330     struct XY *pos = tapebutton_info[i].pos;
1331     struct GadgetInfo *gi;
1332     int gd_x = gfx->src_x;
1333     int gd_y = gfx->src_y;
1334     int gd_xp = gfx->src_x + gfx->pressed_xoffset;
1335     int gd_yp = gfx->src_y + gfx->pressed_yoffset;
1336     int id = i;
1337
1338     gi = CreateGadget(GDI_CUSTOM_ID, id,
1339                       GDI_IMAGE_ID, graphic,
1340                       GDI_INFO_TEXT, tapebutton_info[i].infotext,
1341                       GDI_X, VX + pos->x,
1342                       GDI_Y, VY + pos->y,
1343                       GDI_WIDTH, gfx->width,
1344                       GDI_HEIGHT, gfx->height,
1345                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1346                       GDI_STATE, GD_BUTTON_UNPRESSED,
1347                       GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
1348                       GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
1349                       GDI_DIRECT_DRAW, FALSE,
1350                       GDI_EVENT_MASK, GD_EVENT_RELEASED,
1351                       GDI_CALLBACK_ACTION, HandleTapeButtons,
1352                       GDI_END);
1353
1354     if (gi == NULL)
1355       Error(ERR_EXIT, "cannot create gadget");
1356
1357     tape_gadget[id] = gi;
1358   }
1359 }
1360
1361 void FreeTapeButtons(void)
1362 {
1363   int i;
1364
1365   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1366     FreeGadget(tape_gadget[i]);
1367 }
1368
1369 void MapTapeEjectButton(void)
1370 {
1371   UnmapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
1372   MapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
1373 }
1374
1375 void MapTapeWarpButton(void)
1376 {
1377   UnmapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
1378   MapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
1379 }
1380
1381 void MapTapeButtons(void)
1382 {
1383   int i;
1384
1385   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1386     if (i != TAPE_CTRL_ID_EXTRA)
1387       MapGadget(tape_gadget[i]);
1388
1389   if (tape.recording || tape.playing)
1390     MapTapeWarpButton();
1391
1392   if (tape.show_game_buttons)
1393     MapGameButtonsOnTape();
1394 }
1395
1396 void UnmapTapeButtons(void)
1397 {
1398   int i;
1399
1400   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1401     UnmapGadget(tape_gadget[i]);
1402
1403   if (tape.show_game_buttons)
1404     UnmapGameButtonsOnTape();
1405 }
1406
1407 void RedrawTapeButtons(void)
1408 {
1409   int i;
1410
1411   for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1412     RedrawGadget(tape_gadget[i]);
1413
1414   if (tape.show_game_buttons)
1415     RedrawGameButtonsOnTape();
1416 }
1417
1418 void RedrawOrRemapTapeButtons(void)
1419 {
1420   if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
1421   {
1422     // tape buttons already mapped
1423     RedrawTapeButtons();
1424   }
1425   else
1426   {
1427     UnmapTapeButtons();
1428     MapTapeButtons();
1429   }
1430 }
1431
1432 static void HandleTapeButtonsExt(int id)
1433 {
1434   if (game_status != GAME_MODE_MAIN && game_status != GAME_MODE_PLAYING)
1435     return;
1436
1437   switch (id)
1438   {
1439     case TAPE_CTRL_ID_EJECT:
1440       TapeStop();
1441
1442       if (TAPE_IS_EMPTY(tape))
1443       {
1444         LoadTape(level_nr);
1445
1446         if (TAPE_IS_EMPTY(tape))
1447           Request("No tape for this level!", REQ_CONFIRM);
1448       }
1449       else
1450       {
1451         if (tape.changed)
1452           SaveTapeChecked(level_nr);
1453
1454         TapeErase();
1455       }
1456
1457       DrawCompleteVideoDisplay();
1458       break;
1459
1460     case TAPE_CTRL_ID_EXTRA:
1461       if (tape.playing)
1462       {
1463         tape.pause_before_end = !tape.pause_before_end;
1464
1465         DrawVideoDisplayCurrentState();
1466       }
1467       else if (tape.recording)
1468       {
1469         TapeSingleStep();
1470       }
1471
1472       break;
1473
1474     case TAPE_CTRL_ID_STOP:
1475       TapeStop();
1476
1477       break;
1478
1479     case TAPE_CTRL_ID_PAUSE:
1480       TapeTogglePause(TAPE_TOGGLE_MANUAL);
1481
1482       break;
1483
1484     case TAPE_CTRL_ID_RECORD:
1485       if (TAPE_IS_STOPPED(tape))
1486       {
1487         TapeStartGameRecording();
1488       }
1489       else if (tape.pausing)
1490       {
1491         if (tape.playing)                       // PLAY -> PAUSE -> RECORD
1492           TapeAppendRecording();
1493         else
1494           TapeTogglePause(TAPE_TOGGLE_MANUAL);
1495       }
1496
1497       break;
1498
1499     case TAPE_CTRL_ID_PLAY:
1500       if (tape.recording && tape.pausing)       // PAUSE -> RECORD
1501       {
1502         // ("TAPE_IS_EMPTY(tape)" is TRUE here -- probably fix this)
1503
1504         TapeTogglePause(TAPE_TOGGLE_MANUAL);
1505       }
1506
1507       if (TAPE_IS_EMPTY(tape))
1508         break;
1509
1510       if (TAPE_IS_STOPPED(tape))
1511       {
1512         TapeStartGamePlaying();
1513       }
1514       else if (tape.playing)
1515       {
1516         if (tape.pausing)                       // PAUSE -> PLAY
1517         {
1518           TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
1519         }
1520         else if (!tape.fast_forward)            // PLAY -> FFWD
1521         {
1522           tape.fast_forward = TRUE;
1523         }
1524         else if (!tape.warp_forward)            // FFWD -> WARP
1525         {
1526           tape.warp_forward = TRUE;
1527         }
1528         else if (!tape.deactivate_display)      // WARP -> WARP BLIND
1529         {
1530           tape.deactivate_display = TRUE;
1531
1532           TapeDeactivateDisplayOn();
1533         }
1534         else                                    // WARP BLIND -> PLAY
1535         {
1536           tape.fast_forward = FALSE;
1537           tape.warp_forward = FALSE;
1538           tape.deactivate_display = FALSE;
1539
1540           TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
1541         }
1542
1543         DrawVideoDisplayCurrentState();
1544       }
1545
1546       break;
1547
1548     case TAPE_CTRL_ID_INSERT_SOLUTION:
1549       InsertSolutionTape();
1550
1551       break;
1552
1553     case TAPE_CTRL_ID_PLAY_SOLUTION:
1554       PlaySolutionTape();
1555
1556       break;
1557
1558     default:
1559       break;
1560   }
1561 }
1562
1563 static void HandleTapeButtons(struct GadgetInfo *gi)
1564 {
1565   HandleTapeButtonsExt(gi->custom_id);
1566 }
1567
1568 void HandleTapeButtonKeys(Key key)
1569 {
1570   boolean eject_button_is_active = TAPE_IS_STOPPED(tape);
1571   boolean extra_button_is_active = !eject_button_is_active;
1572
1573   if (key == setup.shortcut.tape_eject && eject_button_is_active)
1574     HandleTapeButtonsExt(TAPE_CTRL_ID_EJECT);
1575   else if (key == setup.shortcut.tape_extra && extra_button_is_active)
1576     HandleTapeButtonsExt(TAPE_CTRL_ID_EXTRA);
1577   else if (key == setup.shortcut.tape_stop)
1578     HandleTapeButtonsExt(TAPE_CTRL_ID_STOP);
1579   else if (key == setup.shortcut.tape_pause)
1580     HandleTapeButtonsExt(TAPE_CTRL_ID_PAUSE);
1581   else if (key == setup.shortcut.tape_record)
1582     HandleTapeButtonsExt(TAPE_CTRL_ID_RECORD);
1583   else if (key == setup.shortcut.tape_play)
1584     HandleTapeButtonsExt(TAPE_CTRL_ID_PLAY);
1585 }