1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 9
39 #define SETUP_MODE_SOUND 10
40 #define SETUP_MODE_ARTWORK 11
41 #define SETUP_MODE_CHOOSE_GRAPHICS 12
42 #define SETUP_MODE_CHOOSE_SOUNDS 13
43 #define SETUP_MODE_CHOOSE_MUSIC 14
45 #define MAX_SETUP_MODES 15
47 /* for input setup functions */
48 #define SETUPINPUT_SCREEN_POS_START 0
49 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
50 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
51 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
53 /* screens on the info screen */
54 #define INFO_MODE_MAIN 0
55 #define INFO_MODE_TITLE 1
56 #define INFO_MODE_ELEMENTS 2
57 #define INFO_MODE_MUSIC 3
58 #define INFO_MODE_CREDITS 4
59 #define INFO_MODE_PROGRAM 5
60 #define INFO_MODE_VERSION 6
61 #define INFO_MODE_LEVELSET 7
63 #define MAX_INFO_MODES 8
65 /* for various menu stuff */
66 #define MENU_SCREEN_START_XPOS 1
67 #define MENU_SCREEN_START_YPOS 2
68 #define MENU_SCREEN_VALUE_XPOS 14
69 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
70 #define MENU_TITLE1_YPOS 8
71 #define MENU_TITLE2_YPOS 46
72 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
73 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
74 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
75 MENU_SCREEN_START_XPOS)
76 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
78 /* buttons and scrollbars identifiers */
79 #define SCREEN_CTRL_ID_PREV_LEVEL 0
80 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
81 #define SCREEN_CTRL_ID_PREV_PLAYER 2
82 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
83 #define SCREEN_CTRL_ID_SCROLL_UP 4
84 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
85 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
87 #define NUM_SCREEN_GADGETS 7
89 #define NUM_SCREEN_MENUBUTTONS 4
90 #define NUM_SCREEN_SCROLLBUTTONS 2
91 #define NUM_SCREEN_SCROLLBARS 1
93 #define SCREEN_MASK_MAIN (1 << 0)
94 #define SCREEN_MASK_INPUT (1 << 1)
96 /* graphic position and size values for buttons and scrollbars */
97 #define SC_MENUBUTTON_XSIZE TILEX
98 #define SC_MENUBUTTON_YSIZE TILEY
100 #define SC_SCROLLBUTTON_XSIZE TILEX
101 #define SC_SCROLLBUTTON_YSIZE TILEY
103 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
105 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
106 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
107 SC_SCROLLBUTTON_YSIZE)
109 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
110 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
114 SC_SCROLLBUTTON_YSIZE)
116 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
117 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
118 SC_SCROLL_VERTICAL_YSIZE)
120 #define SC_BORDER_SIZE 14
122 /* other useful macro definitions */
123 #define BUTTON_GRAPHIC_ACTIVE(g) \
124 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
125 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
126 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
127 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
128 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
130 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
131 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
132 IMG_MENU_BUTTON_ACTIVE)
135 /* forward declarations of internal functions */
136 static void HandleScreenGadgets(struct GadgetInfo *);
137 static void HandleSetupScreen_Generic(int, int, int, int, int);
138 static void HandleSetupScreen_Input(int, int, int, int, int);
139 static void CustomizeKeyboard(int);
140 static void CalibrateJoystick(int);
141 static void execSetupGame(void);
142 static void execSetupGraphics(void);
143 static void execSetupArtwork(void);
144 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
146 static void DrawChooseLevel(void);
147 static void DrawInfoScreen(void);
148 static void DrawAndFadeInInfoScreen(int);
149 static void DrawSetupScreen(void);
151 static void DrawInfoScreenExt(int, int);
152 static void DrawInfoScreen_NotAvailable(char *, char *);
153 static void DrawInfoScreen_HelpAnim(int, int, boolean);
154 static void DrawInfoScreen_HelpText(int, int, int, int);
155 static void HandleInfoScreen_Main(int, int, int, int, int);
156 static void HandleInfoScreen_TitleScreen(int);
157 static void HandleInfoScreen_Elements(int);
158 static void HandleInfoScreen_Music(int);
159 static void HandleInfoScreen_Credits(int);
160 static void HandleInfoScreen_Program(int);
161 static void HandleInfoScreen_Version(int);
163 static void MapScreenMenuGadgets(int);
164 static void MapScreenTreeGadgets(TreeInfo *);
166 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
168 static int setup_mode = SETUP_MODE_MAIN;
169 static int info_mode = INFO_MODE_MAIN;
171 static TreeInfo *screen_modes = NULL;
172 static TreeInfo *screen_mode_current = NULL;
174 static TreeInfo *scroll_delays = NULL;
175 static TreeInfo *scroll_delay_current = NULL;
177 static TreeInfo *game_speeds = NULL;
178 static TreeInfo *game_speed_current = NULL;
184 } game_speeds_list[] =
193 { 1000, "1/1s (Extremely Slow)" },
198 { 29, "1/35s (Original Supaplex)" },
200 { 20, "1/50s (Normal Speed)" },
201 { 14, "1/70s (Maximum Supaplex)" },
205 { 1, "1/1000s (Extremely Fast)" },
215 } scroll_delays_list[] =
217 { 0, "0 Tiles (No Scroll Delay)" },
220 { 3, "3 Tiles (Default)" },
225 { 8, "8 Tiles (Maximum Scroll Delay)"},
230 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
231 (s) <= GAME_MODE_SETUP ? (s) : \
232 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
233 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
235 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
236 (i) <= INFO_MODE_LEVELSET ? (i) : \
239 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
240 menu.draw_xoffset[GAME_MODE_INFO] : \
241 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
242 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
243 menu.draw_yoffset[GAME_MODE_INFO] : \
244 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
246 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
247 DRAW_XOFFSET_INFO(info_mode) : \
248 menu.draw_xoffset[DRAW_MODE(s)])
249 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
250 DRAW_YOFFSET_INFO(info_mode) : \
251 menu.draw_yoffset[DRAW_MODE(s)])
253 #define mSX (SX + DRAW_XOFFSET(game_status))
254 #define mSY (SY + DRAW_YOFFSET(game_status))
256 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
257 menu.list_size[game_status] : \
258 MAX_MENU_ENTRIES_ON_SCREEN)
260 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
261 #define NUM_SCROLLBAR_BITMAPS 2
262 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
266 /* title display and control definitions */
268 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
269 2 * MAX_NUM_TITLE_MESSAGES)
271 static int num_title_screens = 0;
273 struct TitleControlInfo
281 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
283 /* main menu display and control definitions */
285 #define MAIN_CONTROL_NAME 0
286 #define MAIN_CONTROL_LEVELS 1
287 #define MAIN_CONTROL_SCORES 2
288 #define MAIN_CONTROL_EDITOR 3
289 #define MAIN_CONTROL_INFO 4
290 #define MAIN_CONTROL_GAME 5
291 #define MAIN_CONTROL_SETUP 6
292 #define MAIN_CONTROL_QUIT 7
293 #define MAIN_CONTROL_PREV_LEVEL 8
294 #define MAIN_CONTROL_NEXT_LEVEL 9
295 #define MAIN_CONTROL_FIRST_LEVEL 10
296 #define MAIN_CONTROL_LAST_LEVEL 11
297 #define MAIN_CONTROL_LEVEL_NUMBER 12
298 #define MAIN_CONTROL_LEVEL_INFO_1 13
299 #define MAIN_CONTROL_LEVEL_INFO_2 14
300 #define MAIN_CONTROL_LEVEL_NAME 15
301 #define MAIN_CONTROL_LEVEL_AUTHOR 16
302 #define MAIN_CONTROL_LEVEL_YEAR 17
303 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
304 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
305 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
306 #define MAIN_CONTROL_TITLE_1 21
307 #define MAIN_CONTROL_TITLE_2 22
308 #define MAIN_CONTROL_TITLE_3 23
310 static char str_main_text_name[10];
311 static char str_main_text_first_level[10];
312 static char str_main_text_last_level[10];
313 static char str_main_text_level_number[10];
315 static char *main_text_name = str_main_text_name;
316 static char *main_text_first_level = str_main_text_first_level;
317 static char *main_text_last_level = str_main_text_last_level;
318 static char *main_text_level_number = str_main_text_level_number;
319 static char *main_text_levels = "Levelset";
320 static char *main_text_scores = "Hall Of Fame";
321 static char *main_text_editor = "Level Creator";
322 static char *main_text_info = "Info Screen";
323 static char *main_text_game = "Start Game";
324 static char *main_text_setup = "Setup";
325 static char *main_text_quit = "Quit";
326 static char *main_text_level_name = level.name;
327 static char *main_text_level_author = level.author;
328 static char *main_text_level_year = NULL;
329 static char *main_text_level_imported_from = NULL;
330 static char *main_text_level_imported_by = NULL;
331 static char *main_text_level_tested_by = NULL;
332 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
333 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
334 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
336 struct MainControlInfo
340 struct MenuPosInfo *pos_button;
343 struct TextPosInfo *pos_text;
346 struct TextPosInfo *pos_input;
350 static struct MainControlInfo main_controls[] =
354 &menu.main.button.name, IMG_MENU_BUTTON,
355 &menu.main.text.name, &main_text_name,
356 &menu.main.input.name, &setup.player_name,
360 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
361 &menu.main.text.levels, &main_text_levels,
366 &menu.main.button.scores, IMG_MENU_BUTTON,
367 &menu.main.text.scores, &main_text_scores,
372 &menu.main.button.editor, IMG_MENU_BUTTON,
373 &menu.main.text.editor, &main_text_editor,
378 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
379 &menu.main.text.info, &main_text_info,
384 &menu.main.button.game, IMG_MENU_BUTTON,
385 &menu.main.text.game, &main_text_game,
390 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
391 &menu.main.text.setup, &main_text_setup,
396 &menu.main.button.quit, IMG_MENU_BUTTON,
397 &menu.main.text.quit, &main_text_quit,
401 /* (these two buttons are real gadgets) */
403 MAIN_CONTROL_PREV_LEVEL,
404 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
409 MAIN_CONTROL_NEXT_LEVEL,
410 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
416 MAIN_CONTROL_FIRST_LEVEL,
418 &menu.main.text.first_level, &main_text_first_level,
422 MAIN_CONTROL_LAST_LEVEL,
424 &menu.main.text.last_level, &main_text_last_level,
428 MAIN_CONTROL_LEVEL_NUMBER,
430 &menu.main.text.level_number, &main_text_level_number,
434 MAIN_CONTROL_LEVEL_INFO_1,
436 &menu.main.text.level_info_1, NULL,
440 MAIN_CONTROL_LEVEL_INFO_2,
442 &menu.main.text.level_info_2, NULL,
446 MAIN_CONTROL_LEVEL_NAME,
448 &menu.main.text.level_name, &main_text_level_name,
452 MAIN_CONTROL_LEVEL_AUTHOR,
454 &menu.main.text.level_author, &main_text_level_author,
458 MAIN_CONTROL_LEVEL_YEAR,
460 &menu.main.text.level_year, &main_text_level_year,
464 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
466 &menu.main.text.level_imported_from, &main_text_level_imported_from,
470 MAIN_CONTROL_LEVEL_IMPORTED_BY,
472 &menu.main.text.level_imported_by, &main_text_level_imported_by,
476 MAIN_CONTROL_LEVEL_TESTED_BY,
478 &menu.main.text.level_tested_by, &main_text_level_tested_by,
482 MAIN_CONTROL_TITLE_1,
484 &menu.main.text.title_1, &main_text_title_1,
488 MAIN_CONTROL_TITLE_2,
490 &menu.main.text.title_2, &main_text_title_2,
494 MAIN_CONTROL_TITLE_3,
496 &menu.main.text.title_3, &main_text_title_3,
509 static int getTitleScreenGraphic(int nr, boolean initial)
511 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
514 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
516 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
520 static int getTitleScreenGameMode(boolean initial)
522 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
526 static int getTitleMessageGameMode(boolean initial)
528 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
532 static int getTitleScreenBackground(boolean initial)
534 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
539 static int getTitleMessageBackground(int nr, boolean initial)
541 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
545 static int getTitleBackground(int nr, boolean initial, boolean is_image)
547 int base = (is_image ?
548 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
549 IMG_BACKGROUND_TITLESCREEN_1) :
550 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
551 IMG_BACKGROUND_TITLEMESSAGE_1));
552 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
553 IMG_BACKGROUND_TITLE);
554 int graphic_local = base + nr;
556 if (graphic_info[graphic_local].bitmap != NULL)
557 return graphic_local;
559 if (graphic_info[graphic_global].bitmap != NULL)
560 return graphic_global;
562 return IMG_UNDEFINED;
565 static int getTitleSound(struct TitleControlInfo *tci)
567 boolean is_image = tci->is_image;
568 int initial = tci->initial;
569 int nr = tci->local_nr;
570 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
571 int base = (is_image ?
572 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
573 SND_BACKGROUND_TITLESCREEN_1) :
574 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
575 SND_BACKGROUND_TITLEMESSAGE_1));
576 int sound_global = menu.sound[mode];
577 int sound_local = base + nr;
580 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
581 nr, initial, is_image,
582 sound_global, getSoundListEntry(sound_global)->filename,
583 sound_local, getSoundListEntry(sound_local)->filename);
586 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
589 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
592 return SND_UNDEFINED;
595 static int getTitleMusic(struct TitleControlInfo *tci)
597 boolean is_image = tci->is_image;
598 int initial = tci->initial;
599 int nr = tci->local_nr;
600 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
601 int base = (is_image ?
602 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
603 MUS_BACKGROUND_TITLESCREEN_1) :
604 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
605 MUS_BACKGROUND_TITLEMESSAGE_1));
606 int music_global = menu.music[mode];
607 int music_local = base + nr;
610 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
611 nr, initial, is_image,
612 music_global, getMusicListEntry(music_global)->filename,
613 music_local, getMusicListEntry(music_local)->filename);
616 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
619 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
622 return MUS_UNDEFINED;
625 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
627 boolean is_image = tci->is_image;
628 int initial = tci->initial;
629 int nr = tci->local_nr;
630 struct TitleFadingInfo ti;
634 int graphic = getTitleScreenGraphic(nr, initial);
636 /* initialize fading control values to default title config settings */
637 ti = (initial ? title_initial_default : title_default);
639 /* override default settings with image config settings, if defined */
640 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
641 ti.fade_mode = graphic_info[graphic].fade_mode;
642 if (graphic_info[graphic].fade_delay > -1)
643 ti.fade_delay = graphic_info[graphic].fade_delay;
644 if (graphic_info[graphic].post_delay > -1)
645 ti.post_delay = graphic_info[graphic].post_delay;
646 if (graphic_info[graphic].auto_delay > -1)
647 ti.auto_delay = graphic_info[graphic].auto_delay;
653 ti.fade_mode = titlemessage_initial[nr].fade_mode;
654 ti.fade_delay = titlemessage_initial[nr].fade_delay;
655 ti.post_delay = titlemessage_initial[nr].post_delay;
656 ti.auto_delay = titlemessage_initial[nr].auto_delay;
660 ti.fade_mode = titlemessage[nr].fade_mode;
661 ti.fade_delay = titlemessage[nr].fade_delay;
662 ti.post_delay = titlemessage[nr].post_delay;
663 ti.auto_delay = titlemessage[nr].auto_delay;
668 if (ti.anim_mode == ANIM_NONE)
669 ti.fade_delay = ti.post_delay = 0;
675 static int compareTitleControlInfo(const void *object1, const void *object2)
677 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
678 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
681 if (tci1->initial != tci2->initial)
682 compare_result = (tci1->initial ? -1 : +1);
683 else if (tci1->sort_priority != tci2->sort_priority)
684 compare_result = tci1->sort_priority - tci2->sort_priority;
685 else if (tci1->is_image != tci2->is_image)
686 compare_result = (tci1->is_image ? -1 : +1);
688 compare_result = tci1->local_nr - tci2->local_nr;
690 return compare_result;
693 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
695 int nr, int sort_priority)
697 title_controls[num_title_screens].is_image = is_image;
698 title_controls[num_title_screens].initial = initial;
699 title_controls[num_title_screens].local_nr = nr;
700 title_controls[num_title_screens].sort_priority = sort_priority;
705 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
709 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
711 int graphic = getTitleScreenGraphic(i, initial);
712 Bitmap *bitmap = graphic_info[graphic].bitmap;
713 int sort_priority = graphic_info[graphic].sort_priority;
716 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
719 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
721 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
722 char *filename = getLevelSetTitleMessageFilename(i, initial);
723 int sort_priority = tmi->sort_priority;
725 if (filename != NULL)
726 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
730 static void InitializeTitleControls(boolean show_title_initial)
732 num_title_screens = 0;
734 if (show_title_initial)
735 InitializeTitleControls_CheckTitleInfo(TRUE);
737 InitializeTitleControls_CheckTitleInfo(FALSE);
739 /* sort title screens according to sort_priority and title number */
740 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
741 compareTitleControlInfo);
744 static boolean visibleMenuPos(struct MenuPosInfo *pos)
746 return (pos != NULL && pos->x != -1 && pos->y != -1);
749 static boolean visibleTextPos(struct TextPosInfo *pos)
751 return (pos != NULL && pos->x != -1 && pos->y != -1);
754 static void InitializeMainControls()
756 boolean local_team_mode = (!options.network && setup.team_mode);
759 /* set main control text values to dynamically determined values */
760 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
762 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
763 menu.main.text.first_level.size));
764 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
765 menu.main.text.last_level.size));
766 strcpy(main_text_level_number, int2str(level_nr,
767 menu.main.text.level_number.size));
769 main_text_level_year = leveldir_current->year;
770 main_text_level_imported_from = leveldir_current->imported_from;
771 main_text_level_imported_by = leveldir_current->imported_by;
772 main_text_level_tested_by = leveldir_current->tested_by;
774 /* set main control screen positions to dynamically determined values */
775 for (i = 0; main_controls[i].nr != -1; i++)
777 struct MainControlInfo *mci = &main_controls[i];
779 struct MenuPosInfo *pos_button = mci->pos_button;
780 struct TextPosInfo *pos_text = mci->pos_text;
781 struct TextPosInfo *pos_input = mci->pos_input;
782 char *text = (mci->text ? *mci->text : NULL);
783 char *input = (mci->input ? *mci->input : NULL);
784 int button_graphic = mci->button_graphic;
786 int font_text = (pos_text ? pos_text->font : -1);
787 int font_input = (pos_input ? pos_input->font : -1);
789 int font_text = mci->font_text;
790 int font_input = mci->font_input;
793 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
794 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
795 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
796 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
797 int text_chars = (text != NULL ? strlen(text) : 0);
798 int input_chars = (input != NULL ? strlen(input) : 0);
801 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
803 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
804 int text_width = font_text_width * text_chars;
805 int text_height = font_text_height;
806 int input_width = font_input_width * input_chars;
807 int input_height = font_input_height;
809 if (nr == MAIN_CONTROL_NAME)
812 if (menu.main.input.name.x == -1)
813 menu.main.input.name.x = menu.main.text.name.x + text_width;
814 if (menu.main.input.name.y == -1)
815 menu.main.input.name.y = menu.main.text.name.y;
819 menu.main.input.name.width = input_width;
820 menu.main.input.name.height = input_height;
822 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
823 menu.main.input.name.height = font_input_height;
827 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
829 if (pos_button->width == 0)
830 pos_button->width = button_width;
831 if (pos_button->height == 0)
832 pos_button->height = button_height;
835 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
837 /* calculate width for non-clickable text -- needed for text alignment */
838 boolean calculate_text_width = (pos_button == NULL && text != NULL);
840 if (visibleMenuPos(pos_button))
842 if (pos_text->x == -1)
843 pos_text->x = pos_button->x + pos_button->width;
844 if (pos_text->y == -1)
845 pos_text->y = pos_button->y;
848 if (pos_text->width == -1 || calculate_text_width)
849 pos_text->width = text_width;
850 if (pos_text->height == -1)
851 pos_text->height = text_height;
854 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
856 if (visibleTextPos(pos_text))
858 if (pos_input->x == -1)
859 pos_input->x = pos_text->x + pos_text->width;
860 if (pos_input->y == -1)
861 pos_input->y = pos_text->y;
864 if (pos_input->width == -1)
865 pos_input->width = input_width;
866 if (pos_input->height == -1)
867 pos_input->height = input_height;
872 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
873 boolean active_input)
877 for (i = 0; main_controls[i].nr != -1; i++)
879 struct MainControlInfo *mci = &main_controls[i];
881 if (mci->nr == nr || nr == -1)
883 struct MenuPosInfo *pos_button = mci->pos_button;
884 struct TextPosInfo *pos_text = mci->pos_text;
885 struct TextPosInfo *pos_input = mci->pos_input;
886 char *text = (mci->text ? *mci->text : NULL);
887 char *input = (mci->input ? *mci->input : NULL);
888 int button_graphic = mci->button_graphic;
890 int font_text = (pos_text ? pos_text->font : -1);
891 int font_input = (pos_input ? pos_input->font : -1);
893 int font_text = mci->font_text;
894 int font_input = mci->font_input;
899 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
900 font_text = FONT_ACTIVE(font_text);
905 font_input = FONT_ACTIVE(font_input);
908 if (visibleMenuPos(pos_button))
910 struct MenuPosInfo *pos = pos_button;
911 int x = mSX + pos->x;
912 int y = mSY + pos->y;
914 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
915 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
918 if (visibleTextPos(pos_text) && text != NULL)
920 struct TextPosInfo *pos = pos_text;
921 int x = mSX + ALIGNED_TEXT_XPOS(pos);
922 int y = mSY + ALIGNED_TEXT_YPOS(pos);
925 /* (check why/if this is needed) */
926 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
928 DrawText(x, y, text, font_text);
931 if (visibleTextPos(pos_input) && input != NULL)
933 struct TextPosInfo *pos = pos_input;
934 int x = mSX + ALIGNED_TEXT_XPOS(pos);
935 int y = mSY + ALIGNED_TEXT_YPOS(pos);
938 /* (check why/if this is needed) */
939 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
941 DrawText(x, y, input, font_input);
947 static void DrawCursorAndText_Main(int nr, boolean active_text)
949 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
953 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
955 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
959 static struct MainControlInfo *getMainControlInfo(int nr)
963 for (i = 0; main_controls[i].nr != -1; i++)
964 if (main_controls[i].nr == nr)
965 return &main_controls[i];
970 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
975 int rect_x = ALIGNED_TEXT_XPOS(rect);
976 int rect_y = ALIGNED_TEXT_YPOS(rect);
978 return (x >= rect_x && x < rect_x + rect->width &&
979 y >= rect_y && y < rect_y + rect->height);
982 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
987 int rect_x = ALIGNED_TEXT_XPOS(rect);
988 int rect_y = ALIGNED_TEXT_YPOS(rect);
990 return (x >= rect_x && x < rect_x + rect->width &&
991 y >= rect_y && y < rect_y + rect->height);
994 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
996 static int cursor_array[SCR_FIELDY];
997 int x = mSX + TILEX * xpos;
998 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1003 cursor_array[ypos] = graphic;
1005 graphic = cursor_array[ypos];
1009 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
1011 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1012 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1015 static void initCursor(int ypos, int graphic)
1017 drawCursorExt(0, ypos, FALSE, graphic);
1020 static void drawCursor(int ypos, boolean active)
1022 drawCursorExt(0, ypos, active, -1);
1025 static void drawCursorXY(int xpos, int ypos, int graphic)
1027 drawCursorExt(xpos, ypos, FALSE, graphic);
1030 static void drawChooseTreeCursor(int ypos, boolean active)
1032 int last_game_status = game_status; /* save current game status */
1034 /* force LEVELS draw offset on artwork setup screen */
1035 game_status = GAME_MODE_LEVELS;
1037 drawCursorExt(0, ypos, active, -1);
1039 game_status = last_game_status; /* restore current game status */
1044 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1045 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1049 static int getPrevlevelButtonPos()
1054 static int getCurrentLevelTextPos()
1056 return (getPrevlevelButtonPos() + 1);
1059 static int getNextLevelButtonPos()
1061 return getPrevlevelButtonPos() + 3 + 1;
1064 static int getLevelRangeTextPos()
1066 return getNextLevelButtonPos() + 1;
1070 int effectiveGameStatus()
1072 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1073 return GAME_MODE_TITLE;
1078 void DrawTitleScreenImage(int nr, boolean initial)
1080 int graphic = getTitleScreenGraphic(nr, initial);
1081 Bitmap *bitmap = graphic_info[graphic].bitmap;
1083 int width = graphic_info[graphic].width;
1084 int height = graphic_info[graphic].height;
1085 int src_x = graphic_info[graphic].src_x;
1086 int src_y = graphic_info[graphic].src_y;
1088 int width = graphic_info[graphic].src_image_width;
1089 int height = graphic_info[graphic].src_image_height;
1090 int src_x = 0, src_y = 0;
1097 if (width > WIN_XSIZE)
1099 /* image width too large for window => center image horizontally */
1100 src_x = (width - WIN_XSIZE) / 2;
1104 if (height > WIN_YSIZE)
1106 /* image height too large for window => center image vertically */
1107 src_y = (height - WIN_YSIZE) / 2;
1111 /* always display title screens centered */
1112 dst_x = (WIN_XSIZE - width) / 2;
1113 dst_y = (WIN_YSIZE - height) / 2;
1115 SetDrawBackgroundMask(REDRAW_ALL);
1116 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1118 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1120 if (DrawingOnBackground(dst_x, dst_y))
1121 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1123 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1125 redraw_mask = REDRAW_ALL;
1127 /* reset fading control values to default config settings */
1131 title = getTitleFading(nr, initial, TRUE);
1136 title.fade_delay_final = title.fade_delay;
1137 title.post_delay_final = title.post_delay;
1138 title.auto_delay_final = title.auto_delay;
1140 /* override default settings with image config settings, if defined */
1141 if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
1142 title.anim_mode = graphic_info[graphic].anim_mode;
1143 if (graphic_info[graphic].fade_delay > -1)
1144 title.fade_delay = graphic_info[graphic].fade_delay;
1145 if (graphic_info[graphic].post_delay > -1)
1146 title.post_delay = graphic_info[graphic].post_delay;
1147 if (graphic_info[graphic].auto_delay > -1)
1148 title.auto_delay = graphic_info[graphic].auto_delay;
1152 void DrawTitleScreenMessage(int nr, boolean initial)
1154 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1155 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1157 int font_nr = FONT_TEXT_1;
1161 int pad_y = 32 + 14;
1164 int max_chars_per_line;
1165 int max_lines_per_screen;
1167 int last_game_status = game_status; /* save current game status */
1169 if (filename == NULL)
1172 /* force TITLE font on title message screen */
1173 game_status = getTitleMessageGameMode(initial);
1175 /* if chars set to "-1", automatically determine by text and font width */
1176 if (tmi->chars == -1)
1177 tmi->chars = tmi->width / getFontWidth(tmi->font);
1179 tmi->width = tmi->chars * getFontWidth(tmi->font);
1181 /* if lines set to "-1", automatically determine by text and font height */
1182 if (tmi->lines == -1)
1183 tmi->lines = tmi->height / getFontHeight(tmi->font);
1185 tmi->height = tmi->lines * getFontHeight(tmi->font);
1187 SetDrawBackgroundMask(REDRAW_ALL);
1188 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1190 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1193 font_width = getFontWidth(font_nr);
1194 font_height = getFontHeight(font_nr);
1195 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
1196 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
1200 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1201 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1202 tmi->autowrap, tmi->centered, tmi->parse_comments);
1204 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
1205 max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
1206 tmi->parse_comments);
1209 game_status = last_game_status; /* restore current game status */
1212 void DrawTitleScreen()
1214 KeyboardAutoRepeatOff();
1217 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1220 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1225 boolean CheckTitleScreen(boolean levelset_has_changed)
1227 static boolean show_title_initial = TRUE;
1228 boolean show_titlescreen = FALSE;
1230 /* needed to be able to skip title screen, if no image or message defined */
1231 InitializeTitleControls(show_title_initial);
1233 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1234 show_titlescreen = TRUE;
1236 /* show initial title images and messages only once at program start */
1237 show_title_initial = FALSE;
1239 return (show_titlescreen && num_title_screens > 0);
1242 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1244 static LevelDirTree *leveldir_last_valid = NULL;
1245 boolean levelset_has_changed = FALSE;
1247 boolean local_team_mode = (!options.network && setup.team_mode);
1248 char *name_text = (local_team_mode ? "Team:" : "Name:");
1249 int name_width, level_width;
1256 /* !!! CHANGE THIS !!! */
1257 title = title_default;
1262 int graphicA = element_info[EL_EM_DYNAMITE_ACTIVE].special_graphic[GFX_SPECIAL_ARG_EDITOR];
1263 int graphicB = element_info[EL_EM_DYNAMITE_ACTIVE].special_graphic[GFX_SPECIAL_ARG_PANEL];
1264 int graphic1 = element_info[EL_CONVEYOR_BELT_1_MIDDLE].special_graphic[GFX_SPECIAL_ARG_EDITOR];
1265 int graphic2 = element_info[EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE].special_graphic[GFX_SPECIAL_ARG_EDITOR];
1267 printf("::: %d [%d] -> %d, %d [%d, %d]\n",
1269 graphic_info[graphicA].src_x,
1270 graphic_info[graphicA].src_y,
1271 graphic1, graphic2);
1276 printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
1277 redraw_mask == REDRAW_ALL);
1280 FadeSetLeaveScreen();
1283 FadeOut(redraw_mask);
1287 FadeSoundsAndMusic();
1289 KeyboardAutoRepeatOn();
1292 SetDrawDeactivationMask(REDRAW_NONE);
1293 SetDrawBackgroundMask(REDRAW_FIELD);
1295 audio.sound_deactivated = FALSE;
1299 /* needed if last screen was the playing screen, invoked from level editor */
1300 if (level_editor_test_game)
1302 game_status = GAME_MODE_EDITOR;
1308 /* needed if last screen was the editor screen */
1309 UndrawSpecialEditorDoor();
1311 /* needed if last screen was the setup screen and fullscreen state changed */
1312 ToggleFullscreenIfNeeded();
1314 /* leveldir_current may be invalid (level group, parent link) */
1315 if (!validLevelSeries(leveldir_current))
1316 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1318 if (leveldir_current != leveldir_last_valid)
1319 levelset_has_changed = TRUE;
1321 /* store valid level series information */
1322 leveldir_last_valid = leveldir_current;
1324 /* needed if last screen (level choice) changed graphics, sounds or music */
1325 ReloadCustomArtwork(0);
1327 #if defined(TARGET_SDL)
1328 SetDrawtoField(DRAW_BACKBUFFER);
1332 if (levelset_has_changed)
1333 fading = title_default;
1337 if (CheckTitleScreen(levelset_has_changed))
1339 game_status = GAME_MODE_TITLE;
1348 if (setup.show_titlescreen &&
1349 ((levelset_has_changed &&
1350 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
1351 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1352 (show_title_initial &&
1353 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1354 getLevelSetMessageFilename(1, TRUE) != NULL))))
1356 game_status = GAME_MODE_TITLE;
1364 /* level_nr may have been set to value over handicap with level editor */
1365 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1366 level_nr = leveldir_current->handicap_level;
1368 LoadLevel(level_nr);
1370 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1373 FadeOut(redraw_mask);
1377 if (redraw_mask == REDRAW_ALL)
1380 int door_state = GetDoorState();
1385 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1389 OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1391 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1400 InitializeMainControls();
1403 DrawCursorAndText_Main(-1, FALSE);
1405 for (i = 0; main_controls[i].nr != -1; i++)
1407 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1408 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1409 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1410 char *text = main_controls[i].text;
1411 char *input = main_controls[i].input;
1412 int button_graphic = main_controls[i].button_graphic;
1413 int font_text = main_controls[i].font_text;
1414 int font_input = main_controls[i].font_input;
1416 if (pos_button != NULL)
1417 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1420 if (pos_text != NULL && text != NULL)
1421 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1423 if (pos_input != NULL && input != NULL)
1424 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1432 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1433 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1434 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1435 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1436 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1437 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1438 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1439 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1441 /* calculated after (possible) reload of custom artwork */
1442 name_width = getTextWidth(name_text, FONT_MENU_1);
1443 level_width = 9 * 32;
1445 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1448 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1449 int2str(level_nr, 3), FONT_VALUE_1);
1452 int text_height = getFontHeight(FONT_TEXT_3);
1453 int xpos = getLevelRangeTextPos() * 32 + 8;
1454 int ypos2 = 3 * 32 + 16;
1455 int ypos1 = ypos2 - text_height;
1457 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1458 "%03d", leveldir_current->first_level);
1459 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1460 "%03d", leveldir_current->last_level);
1463 for (i = 0; i < 8; i++)
1464 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1467 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1470 DrawPreviewLevel(TRUE);
1472 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1475 if (TAPE_IS_EMPTY(tape))
1477 DrawCompleteVideoDisplay();
1482 /* create gadgets for main menu screen */
1483 FreeScreenGadgets();
1484 CreateScreenGadgets();
1487 BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
1491 /* map gadgets for main menu screen */
1493 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1495 DrawMaskedBorder(REDRAW_ALL);
1498 if (redraw_mask == REDRAW_ALL)
1500 int door_state = GetDoorState();
1502 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1508 game_status = GAME_MODE_PSEUDO_PREVIEW;
1510 DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3);
1511 DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4);
1513 game_status = GAME_MODE_MAIN;
1515 DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3);
1516 DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4);
1521 FadeIn(redraw_mask);
1526 else if (fading.anim_mode == ANIM_CROSSFADE)
1527 FadeCross(redraw_mask);
1529 FadeIn(redraw_mask);
1532 FadeIn(redraw_mask);
1541 fading = title_default;
1544 SetMouseCursor(CURSOR_DEFAULT);
1548 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1551 void DrawAndFadeInMainMenu(int redraw_mask)
1553 DrawMainMenuExt(redraw_mask, TRUE);
1558 DrawMainMenuExt(REDRAW_ALL, FALSE);
1562 static void gotoTopLevelDir()
1564 /* move upwards to top level directory */
1565 while (leveldir_current->node_parent)
1567 /* write a "path" into level tree for easy navigation to last level */
1568 if (leveldir_current->node_parent->node_group->cl_first == -1)
1570 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1571 int leveldir_pos = posTreeInfo(leveldir_current);
1572 int num_page_entries;
1573 int cl_first, cl_cursor;
1575 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1576 num_page_entries = num_leveldirs;
1578 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1580 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1581 cl_cursor = leveldir_pos - cl_first;
1583 leveldir_current->node_parent->node_group->cl_first = cl_first;
1584 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1587 leveldir_current = leveldir_current->node_parent;
1592 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1594 static unsigned long title_delay = 0;
1595 static int title_screen_nr = 0;
1596 static int last_sound = -1, last_music = -1;
1597 boolean return_to_main_menu = FALSE;
1598 boolean use_fading_main_menu = TRUE;
1601 boolean use_cross_fading = FALSE;
1603 boolean use_cross_fading = !show_title_initial; /* default */
1606 struct TitleControlInfo *tci;
1607 struct TitleFadingInfo fading_default;
1608 struct TitleFadingInfo fading_last = fading;
1609 struct TitleFadingInfo fading_next;
1612 if (button == MB_MENU_INITIALIZE)
1615 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1619 int last_game_status = game_status; /* save current game status */
1623 title_screen_nr = 0;
1624 tci = &title_controls[title_screen_nr];
1626 last_sound = SND_UNDEFINED;
1627 last_music = MUS_UNDEFINED;
1630 /* determine number of title screens to display (images and messages) */
1631 InitializeTitleControls();
1634 if (game_status == GAME_MODE_INFO)
1636 if (num_title_screens == 0)
1638 DrawInfoScreen_NotAvailable("Title screen information:",
1639 "No title screen for this level set.");
1642 /* use default settings for fading, but always disable auto delay */
1643 fading = title_default;
1644 fading.auto_delay = -1;
1650 FadeSoundsAndMusic();
1653 FadeOut(REDRAW_ALL);
1658 DrawTitleScreenImage(tci->local_nr, tci->initial);
1660 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1662 fading_default = (tci->initial ? title_initial_default : title_default);
1664 fading = fading_next = getTitleFading(tci);
1668 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1669 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1671 fading.fade_mode = FADE_MODE_FADE;
1672 fading.fade_delay = fading_default.fade_delay;
1675 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1676 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1677 fading.fade_mode = FADE_MODE_FADE;
1682 sound = getTitleSound(tci);
1683 music = getTitleMusic(tci);
1685 if (sound != last_sound)
1686 PlayMenuSoundExt(sound);
1687 if (music != last_music)
1688 PlayMenuMusicExt(music);
1694 SetMouseCursor(CURSOR_NONE);
1696 // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
1702 fading = fading_next;
1704 DelayReached(&title_delay, 0); /* reset delay counter */
1710 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1711 button = MB_MENU_CHOICE;
1713 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1714 button = MB_MENU_CHOICE;
1717 if (button == MB_MENU_LEAVE)
1719 return_to_main_menu = TRUE;
1720 use_fading_main_menu = FALSE;
1722 else if (button == MB_MENU_CHOICE)
1725 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1728 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1731 FadeOut(REDRAW_FIELD);
1734 FadeSetEnterScreen();
1736 info_mode = INFO_MODE_MAIN;
1737 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1743 tci = &title_controls[title_screen_nr];
1745 if (title_screen_nr < num_title_screens)
1749 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1756 graphic_info[getTitleScreenGraphic(tci->local_nr,
1757 tci->initial)].anim_mode;
1759 anim_mode = ANIM_FADE; /* ??? */
1761 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1762 anim_mode == ANIM_CROSSFADE ? TRUE :
1766 sound = getTitleSound(tci);
1767 music = getTitleMusic(tci);
1769 if (sound == SND_UNDEFINED || sound != last_sound)
1771 if (music == MUS_UNDEFINED || music != last_music)
1775 FadeOut(REDRAW_ALL);
1779 DrawTitleScreenImage(tci->local_nr, tci->initial);
1781 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1783 fading_next = getTitleFading(tci);
1786 sound = getTitleSound(tci);
1787 music = getTitleMusic(tci);
1789 if (sound != last_sound)
1790 PlayMenuSoundExt(sound);
1791 if (music != last_music)
1792 PlayMenuMusicExt(music);
1799 printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
1803 /* last screen already faded out, next screen has no animation */
1804 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1805 fading_next.fade_mode == FADE_MODE_NONE)
1806 fading = fading_next;
1808 /* last screen already faded out, next screen has no animation */
1809 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1810 fading_next.fade_mode == FADE_MODE_NONE)
1811 fading = fading_next;
1818 fading = fading_next;
1820 DelayReached(&title_delay, 0); /* reset delay counter */
1824 FadeSoundsAndMusic();
1830 boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
1834 FadeOut(REDRAW_ALL);
1838 FadeOut(REDRAW_ALL);
1842 return_to_main_menu = TRUE;
1846 if (return_to_main_menu)
1852 SetMouseCursor(CURSOR_DEFAULT);
1854 if (game_status == GAME_MODE_INFO)
1857 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1860 info_mode = INFO_MODE_MAIN;
1861 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1863 else /* default: return to main menu */
1866 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1869 game_status = GAME_MODE_MAIN;
1870 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1875 void HandleMainMenu_SelectLevel(int step, int direction)
1877 int old_level_nr = level_nr;
1880 new_level_nr = old_level_nr + step * direction;
1881 if (new_level_nr < leveldir_current->first_level)
1882 new_level_nr = leveldir_current->first_level;
1883 if (new_level_nr > leveldir_current->last_level)
1884 new_level_nr = leveldir_current->last_level;
1886 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1888 /* skipping levels is only allowed when trying to skip single level */
1889 if (setup.skip_levels && step == 1 &&
1890 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1892 leveldir_current->handicap_level++;
1893 SaveLevelSetup_SeriesInfo();
1896 new_level_nr = leveldir_current->handicap_level;
1899 if (new_level_nr != old_level_nr)
1901 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1903 PlaySound(SND_MENU_ITEM_SELECTING);
1905 level_nr = new_level_nr;
1908 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1909 int2str(level_nr, menu.main.text.level_number.size),
1910 mci->pos_text->font);
1912 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1915 LoadLevel(level_nr);
1916 DrawPreviewLevel(TRUE);
1920 DrawCompleteVideoDisplay();
1922 /* needed because DrawPreviewLevel() takes some time */
1930 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1932 static int choice = MAIN_CONTROL_GAME;
1936 if (button == MB_MENU_INITIALIZE)
1938 DrawCursorAndText_Main(choice, TRUE);
1943 if (mx || my) /* mouse input */
1947 for (i = 0; main_controls[i].nr != -1; i++)
1949 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1950 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1951 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1953 pos = main_controls[i].nr;
1959 else if (dx || dy) /* keyboard input */
1961 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1962 choice == MAIN_CONTROL_SETUP))
1963 button = MB_MENU_CHOICE;
1968 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1970 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1972 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1978 PlaySound(SND_MENU_ITEM_ACTIVATING);
1980 DrawCursorAndText_Main(choice, FALSE);
1981 DrawCursorAndText_Main(pos, TRUE);
1988 PlaySound(SND_MENU_ITEM_SELECTING);
1990 if (pos == MAIN_CONTROL_NAME)
1992 game_status = GAME_MODE_PSEUDO_TYPENAME;
1994 HandleTypeName(strlen(setup.player_name), 0);
1996 else if (pos == MAIN_CONTROL_LEVELS)
2000 game_status = GAME_MODE_LEVELS;
2002 SaveLevelSetup_LastSeries();
2003 SaveLevelSetup_SeriesInfo();
2012 else if (pos == MAIN_CONTROL_SCORES)
2014 game_status = GAME_MODE_SCORES;
2018 else if (pos == MAIN_CONTROL_EDITOR)
2020 if (leveldir_current->readonly &&
2021 !strEqual(setup.player_name, "Artsoft"))
2022 Request("This level is read only !", REQ_CONFIRM);
2024 game_status = GAME_MODE_EDITOR;
2026 FadeSetEnterScreen();
2030 else if (pos == MAIN_CONTROL_INFO)
2032 game_status = GAME_MODE_INFO;
2033 info_mode = INFO_MODE_MAIN;
2036 fading = menu.navigation;
2041 else if (pos == MAIN_CONTROL_GAME)
2043 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2045 else if (pos == MAIN_CONTROL_SETUP)
2047 game_status = GAME_MODE_SETUP;
2048 setup_mode = SETUP_MODE_MAIN;
2052 else if (pos == MAIN_CONTROL_QUIT)
2054 SaveLevelSetup_LastSeries();
2055 SaveLevelSetup_SeriesInfo();
2057 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2058 game_status = GAME_MODE_QUIT;
2063 if (game_status == GAME_MODE_MAIN)
2065 DrawPreviewLevel(FALSE);
2072 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2074 static int choice = 5;
2078 if (button == MB_MENU_INITIALIZE)
2080 drawCursor(choice, TRUE);
2085 if (mx || my) /* mouse input */
2087 x = (mx - mSX) / 32;
2088 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2090 else if (dx || dy) /* keyboard input */
2092 if (dx && choice == 1)
2093 x = (dx < 0 ? 10 : 14);
2096 if (choice == 4 || choice == 6)
2097 button = MB_MENU_CHOICE;
2103 if (y == 1 && dx != 0 && button)
2105 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
2107 else if (IN_VIS_FIELD(x, y) &&
2108 y >= 0 && y <= 7 && (y != 1 || x < 10))
2114 drawCursor(choice, FALSE);
2115 drawCursor(y, TRUE);
2124 game_status = GAME_MODE_PSEUDO_TYPENAME;
2125 HandleTypeName(strlen(setup.player_name), 0);
2131 game_status = GAME_MODE_LEVELS;
2132 SaveLevelSetup_LastSeries();
2133 SaveLevelSetup_SeriesInfo();
2144 game_status = GAME_MODE_SCORES;
2149 if (leveldir_current->readonly &&
2150 !strEqual(setup.player_name, "Artsoft"))
2151 Request("This level is read only !", REQ_CONFIRM);
2152 game_status = GAME_MODE_EDITOR;
2157 game_status = GAME_MODE_INFO;
2158 info_mode = INFO_MODE_MAIN;
2163 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
2167 game_status = GAME_MODE_SETUP;
2168 setup_mode = SETUP_MODE_MAIN;
2174 SaveLevelSetup_LastSeries();
2175 SaveLevelSetup_SeriesInfo();
2177 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
2178 game_status = GAME_MODE_QUIT;
2183 if (game_status == GAME_MODE_MAIN)
2185 DrawPreviewLevel(FALSE);
2193 /* ========================================================================= */
2194 /* info screen functions */
2195 /* ========================================================================= */
2197 static struct TokenInfo *info_info;
2198 static int num_info_info;
2200 static void execInfoTitleScreen()
2203 FadeSetEnterScreen();
2206 info_mode = INFO_MODE_TITLE;
2210 static void execInfoElements()
2213 FadeSetEnterScreen();
2216 info_mode = INFO_MODE_ELEMENTS;
2220 static void execInfoMusic()
2223 FadeSetEnterScreen();
2226 info_mode = INFO_MODE_MUSIC;
2230 static void execInfoCredits()
2233 FadeSetEnterScreen();
2236 info_mode = INFO_MODE_CREDITS;
2240 static void execInfoProgram()
2243 FadeSetEnterScreen();
2246 info_mode = INFO_MODE_PROGRAM;
2250 static void execInfoVersion()
2253 FadeSetEnterScreen();
2256 info_mode = INFO_MODE_VERSION;
2260 static void execInfoLevelSet()
2263 FadeSetEnterScreen();
2266 info_mode = INFO_MODE_LEVELSET;
2270 static void execExitInfo()
2276 game_status = GAME_MODE_MAIN;
2278 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2284 static struct TokenInfo info_info_main[] =
2286 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2287 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2288 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2289 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2290 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2291 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2292 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2293 { TYPE_EMPTY, NULL, "" },
2294 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2299 static void DrawCursorAndText_Info(int pos, boolean active)
2301 int xpos = MENU_SCREEN_START_XPOS;
2302 int ypos = MENU_SCREEN_START_YPOS + pos;
2303 int font_nr = FONT_MENU_1;
2306 font_nr = FONT_ACTIVE(font_nr);
2308 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2310 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2311 drawCursor(pos, active);
2314 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
2319 CloseDoor(DOOR_CLOSE_2);
2321 /* (needed after displaying title screens which disable auto repeat) */
2322 KeyboardAutoRepeatOn();
2324 FadeSetLeaveScreen();
2327 FadeOut(redraw_mask);
2331 if (redraw_mask == REDRAW_ALL)
2334 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2340 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2342 info_info = info_info_main;
2345 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2348 int xpos = MENU_SCREEN_START_XPOS;
2349 int ypos = MENU_SCREEN_START_YPOS + i;
2350 int font_nr = FONT_MENU_1;
2353 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2354 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2355 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2356 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2357 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2358 initCursor(i, IMG_MENU_BUTTON);
2361 DrawCursorAndText_Info(i, FALSE);
2363 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
2369 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2374 DrawMaskedBorder(redraw_mask);
2377 FadeIn(redraw_mask);
2382 else if (fading.anim_mode == ANIM_CROSSFADE)
2383 FadeCross(redraw_mask);
2385 FadeIn(redraw_mask);
2388 FadeIn(redraw_mask);
2397 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2399 static int choice_store[MAX_INFO_MODES];
2400 int choice = choice_store[info_mode]; /* always starts with 0 */
2404 if (button == MB_MENU_INITIALIZE)
2406 /* advance to first valid menu entry */
2407 while (choice < num_info_info &&
2408 info_info[choice].type & TYPE_SKIP_ENTRY)
2410 choice_store[info_mode] = choice;
2413 DrawCursorAndText_Info(choice, TRUE);
2415 drawCursor(choice, TRUE);
2420 else if (button == MB_MENU_LEAVE)
2422 for (y = 0; y < num_info_info; y++)
2424 if (info_info[y].type & TYPE_LEAVE_MENU)
2426 void (*menu_callback_function)(void) = info_info[y].value;
2430 menu_callback_function();
2432 break; /* absolutely needed because function changes 'info_info'! */
2439 if (mx || my) /* mouse input */
2441 x = (mx - mSX) / 32;
2442 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2444 else if (dx || dy) /* keyboard input */
2448 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2450 if (info_info[choice].type & menu_navigation_type ||
2451 info_info[choice].type & TYPE_ENTER_SCREEN ||
2452 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2453 button = MB_MENU_CHOICE;
2458 /* jump to next non-empty menu entry (up or down) */
2459 while (y > 0 && y < num_info_info - 1 &&
2460 info_info[y].type & TYPE_SKIP_ENTRY)
2464 if (IN_VIS_FIELD(x, y) &&
2465 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2471 PlaySound(SND_MENU_ITEM_ACTIVATING);
2474 DrawCursorAndText_Info(choice, FALSE);
2475 DrawCursorAndText_Info(y, TRUE);
2477 drawCursor(choice, FALSE);
2478 drawCursor(y, TRUE);
2481 choice = choice_store[info_mode] = y;
2484 else if (!(info_info[y].type & TYPE_GHOSTED))
2486 PlaySound(SND_MENU_ITEM_SELECTING);
2488 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2490 void (*menu_callback_function)(void) = info_info[choice].value;
2492 FadeSetFromType(info_info[y].type);
2494 menu_callback_function();
2500 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2503 int ystart1 = mSY - SY + 100;
2504 int ystart2 = mSY - SY + 150;
2505 int ybottom = mSY - SY + SYSIZE - 20;
2509 int ybottom = SYSIZE - 20;
2512 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2515 FadeOut(REDRAW_FIELD);
2521 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2522 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2524 DrawTextSCentered(ybottom, FONT_TEXT_4,
2525 "Press any key or button for info menu");
2528 FadeIn(REDRAW_FIELD);
2532 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2534 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2535 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2536 int xstart = mSX + 16;
2537 int ystart1 = mSY - SY + 100;
2538 int ystart2 = mSY + 64 + 2 * 32;
2539 int ybottom = mSY - SY + SYSIZE - 20;
2540 int ystep = TILEY + 4;
2541 int element, action, direction;
2549 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2550 infoscreen_step[i] = infoscreen_frame[i] = 0;
2555 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2557 DrawTextSCentered(ybottom, FONT_TEXT_4,
2558 "Press any key or button for next page");
2564 while (helpanim_info[j].element != HELPANIM_LIST_END)
2566 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2571 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2580 j += infoscreen_step[i - start];
2582 element = helpanim_info[j].element;
2583 action = helpanim_info[j].action;
2584 direction = helpanim_info[j].direction;
2587 element = EL_UNKNOWN;
2589 if (action != -1 && direction != -1)
2590 graphic = el_act_dir2img(element, action, direction);
2591 else if (action != -1)
2592 graphic = el_act2img(element, action);
2593 else if (direction != -1)
2594 graphic = el_dir2img(element, direction);
2596 graphic = el2img(element);
2598 delay = helpanim_info[j++].delay;
2603 if (infoscreen_frame[i - start] == 0)
2606 infoscreen_frame[i - start] = delay - 1;
2610 sync_frame = delay - infoscreen_frame[i - start];
2611 infoscreen_frame[i - start]--;
2614 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2616 if (!infoscreen_frame[i - start])
2617 infoscreen_step[i - start] = 0;
2621 if (!infoscreen_frame[i - start])
2622 infoscreen_step[i - start]++;
2623 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2629 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2631 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2632 graphic, sync_frame, USE_MASKING);
2635 DrawInfoScreen_HelpText(element, action, direction, i - start);
2640 redraw_mask |= REDRAW_FIELD;
2645 static char *getHelpText(int element, int action, int direction)
2647 char token[MAX_LINE_LEN];
2649 strcpy(token, element_info[element].token_name);
2652 strcat(token, element_action_info[action].suffix);
2654 if (direction != -1)
2655 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2657 return getHashEntry(helptext_info, token);
2660 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2663 int font_nr = FONT_INFO_ELEMENTS;
2665 int font_nr = FONT_LEVEL_NUMBER;
2667 int font_width = getFontWidth(font_nr);
2668 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2669 int sy = mSY + 65 + 2 * 32 + 1;
2670 int ystep = TILEY + 4;
2671 int pad_x = sx - SX;
2672 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2673 int max_lines_per_text = 2;
2676 if (action != -1 && direction != -1) /* element.action.direction */
2677 text = getHelpText(element, action, direction);
2679 if (text == NULL && action != -1) /* element.action */
2680 text = getHelpText(element, action, -1);
2682 if (text == NULL && direction != -1) /* element.direction */
2683 text = getHelpText(element, -1, direction);
2685 if (text == NULL) /* base element */
2686 text = getHelpText(element, -1, -1);
2688 if (text == NULL) /* not found */
2689 text = "No description available";
2691 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2692 sy += getFontHeight(font_nr) / 2;
2695 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2696 max_chars_per_line, -1, max_lines_per_text, -1,
2697 TRUE, FALSE, FALSE);
2699 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2700 max_chars_per_line, max_lines_per_text);
2704 void DrawInfoScreen_TitleScreen()
2709 void HandleInfoScreen_TitleScreen(int button)
2711 HandleTitleScreen(0, 0, 0, 0, button);
2714 void DrawInfoScreen_Elements()
2716 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2719 FadeOut(REDRAW_FIELD);
2725 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2728 FadeIn(REDRAW_FIELD);
2734 void HandleInfoScreen_Elements(int button)
2736 static unsigned long info_delay = 0;
2737 static int num_anims;
2738 static int num_pages;
2740 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2743 if (button == MB_MENU_INITIALIZE)
2745 boolean new_element = TRUE;
2749 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2751 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2753 else if (new_element)
2756 new_element = FALSE;
2760 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2764 if (button == MB_MENU_LEAVE)
2766 PlaySound(SND_MENU_ITEM_SELECTING);
2768 info_mode = INFO_MODE_MAIN;
2773 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2775 if (button != MB_MENU_INITIALIZE)
2777 PlaySound(SND_MENU_ITEM_SELECTING);
2782 if (page >= num_pages)
2784 FadeSoundsAndMusic();
2787 FadeOut(REDRAW_FIELD);
2790 info_mode = INFO_MODE_MAIN;
2791 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2796 if (button != MB_MENU_INITIALIZE)
2797 FadeCrossSaveBackbuffer();
2799 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2801 if (button != MB_MENU_INITIALIZE)
2802 FadeCross(REDRAW_FIELD);
2806 if (DelayReached(&info_delay, GameFrameDelay))
2807 if (page < num_pages)
2808 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2810 PlayMenuSoundIfLoop();
2814 void DrawInfoScreen_Music()
2816 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2819 FadeOut(REDRAW_FIELD);
2827 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2830 FadeIn(REDRAW_FIELD);
2834 void HandleInfoScreen_Music(int button)
2836 static struct MusicFileInfo *list = NULL;
2837 int ystart1 = mSY - SY + 100;
2838 int ystart2 = mSY - SY + 150;
2839 int ybottom = mSY - SY + SYSIZE - 20;
2842 if (button == MB_MENU_INITIALIZE)
2844 list = music_file_info;
2848 FadeSoundsAndMusic();
2853 DrawTextSCentered(ystart1, FONT_TEXT_1,
2854 "No music info for this level set.");
2856 DrawTextSCentered(ybottom, FONT_TEXT_4,
2857 "Press any key or button for info menu");
2863 if (button == MB_MENU_LEAVE)
2865 PlaySound(SND_MENU_ITEM_SELECTING);
2867 FadeSoundsAndMusic();
2869 info_mode = INFO_MODE_MAIN;
2874 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2878 if (button != MB_MENU_INITIALIZE)
2880 PlaySound(SND_MENU_ITEM_SELECTING);
2888 FadeSoundsAndMusic();
2891 FadeOut(REDRAW_FIELD);
2894 info_mode = INFO_MODE_MAIN;
2895 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2900 FadeSoundsAndMusic();
2902 if (button != MB_MENU_INITIALIZE)
2903 FadeCrossSaveBackbuffer();
2910 int sound = list->music;
2912 if (sound_info[sound].loop)
2913 PlaySoundLoop(sound);
2917 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2921 PlayMusic(list->music);
2923 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2926 if (!strEqual(list->title, UNKNOWN_NAME))
2928 if (!strEqual(list->title_header, UNKNOWN_NAME))
2929 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2931 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2934 if (!strEqual(list->artist, UNKNOWN_NAME))
2936 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2937 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2939 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2941 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2944 if (!strEqual(list->album, UNKNOWN_NAME))
2946 if (!strEqual(list->album_header, UNKNOWN_NAME))
2947 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2949 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2951 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2954 if (!strEqual(list->year, UNKNOWN_NAME))
2956 if (!strEqual(list->year_header, UNKNOWN_NAME))
2957 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2959 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2961 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2964 DrawTextSCentered(ybottom, FONT_TEXT_4,
2965 "Press any key or button for next page");
2967 if (button != MB_MENU_INITIALIZE)
2968 FadeCross(REDRAW_FIELD);
2971 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2972 PlaySoundLoop(list->music);
2975 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2977 int ystart1 = mSY - SY + 100;
2978 int ystart2 = mSY - SY + 150;
2979 int ybottom = mSY - SY + SYSIZE - 20;
2988 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2992 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2993 "Special thanks to");
2994 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2996 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2998 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2999 "\"Boulder Dash\"");
3000 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3002 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3004 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3006 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3007 "First Star Software");
3009 else if (screen_nr == 1)
3011 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3012 "Special thanks to");
3013 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3014 "Klaus Heinz & Volker Wertich");
3015 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3017 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3018 "\"Emerald Mine\"");
3019 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3021 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3023 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3025 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3028 else if (screen_nr == 2)
3030 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3031 "Special thanks to");
3032 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3033 "Michael Stopp & Philip Jespersen");
3034 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3036 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3038 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3040 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3042 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3044 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3045 "Digital Integration");
3047 else if (screen_nr == 3)
3049 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3050 "Special thanks to");
3051 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3052 "Hiroyuki Imabayashi");
3053 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3055 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3057 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3059 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3061 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3063 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3066 else if (screen_nr == 4)
3068 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3069 "Special thanks to");
3070 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3072 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3074 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3075 "Jürgen Bonhagen");
3076 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3077 "for the continuous creation");
3078 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3079 "of outstanding level sets");
3081 else if (screen_nr == 5)
3083 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3085 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3087 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3088 "for ideas and inspiration by");
3089 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3092 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3094 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3096 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3097 "for ideas and inspiration by");
3098 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3101 else if (screen_nr == 6)
3103 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3105 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3107 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3108 "for the new Emerald Mine engine");
3110 else if (screen_nr == 7)
3112 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3114 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3116 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3117 "for the initial DOS port");
3119 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3121 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3123 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3124 "for some additional toons");
3126 else if (screen_nr == 8)
3128 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3129 "And not to forget:");
3130 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3132 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3133 "All those who contributed");
3134 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3135 "levels to this game");
3136 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3146 DrawTextSCentered(ybottom, FONT_TEXT_4,
3147 "Press any key or button for next page");
3152 void DrawInfoScreen_Credits()
3154 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3156 FadeSoundsAndMusic();
3159 FadeOut(REDRAW_FIELD);
3162 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3165 FadeIn(REDRAW_FIELD);
3169 void HandleInfoScreen_Credits(int button)
3171 static int screen_nr = 0;
3173 if (button == MB_MENU_INITIALIZE)
3177 DrawInfoScreen_CreditsScreen(screen_nr);
3179 else if (button == MB_MENU_LEAVE)
3181 PlaySound(SND_MENU_ITEM_SELECTING);
3183 info_mode = INFO_MODE_MAIN;
3188 else if (button == MB_MENU_CHOICE)
3190 boolean show_screen;
3192 PlaySound(SND_MENU_ITEM_SELECTING);
3196 FadeCrossSaveBackbuffer();
3198 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
3202 FadeCross(REDRAW_FIELD);
3206 FadeSoundsAndMusic();
3209 FadeOut(REDRAW_FIELD);
3212 info_mode = INFO_MODE_MAIN;
3213 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3218 PlayMenuSoundIfLoop();
3222 void DrawInfoScreen_Program()
3224 int ystart1 = mSY - SY + 100;
3225 int ystart2 = mSY - SY + 150;
3226 int ybottom = mSY - SY + SYSIZE - 20;
3229 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3232 FadeOut(REDRAW_FIELD);
3238 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3240 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3241 "This game is Freeware!");
3242 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3243 "If you like it, send e-mail to:");
3244 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3245 PROGRAM_EMAIL_STRING);
3246 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3247 "or SnailMail to:");
3248 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
3250 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
3251 "Detmolder Strasse 189");
3252 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
3254 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
3256 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3257 "More information and levels:");
3258 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3259 PROGRAM_WEBSITE_STRING);
3260 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3261 "If you have created new levels,");
3262 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
3263 "send them to me to include them!");
3264 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
3267 DrawTextSCentered(ybottom, FONT_TEXT_4,
3268 "Press any key or button for info menu");
3271 FadeIn(REDRAW_FIELD);
3275 void HandleInfoScreen_Program(int button)
3277 if (button == MB_MENU_LEAVE)
3279 PlaySound(SND_MENU_ITEM_SELECTING);
3281 info_mode = INFO_MODE_MAIN;
3286 else if (button == MB_MENU_CHOICE)
3288 PlaySound(SND_MENU_ITEM_SELECTING);
3290 FadeSoundsAndMusic();
3293 FadeOut(REDRAW_FIELD);
3296 info_mode = INFO_MODE_MAIN;
3297 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3301 PlayMenuSoundIfLoop();
3305 void DrawInfoScreen_Version()
3307 int font_header = FONT_TEXT_3;
3308 int font_text = FONT_TEXT_2;
3309 int xstep = getFontWidth(font_text);
3310 int ystep = getFontHeight(font_text);
3311 int ystart1 = mSY - SY + 100;
3312 int ystart2 = mSY - SY + 150;
3313 int ybottom = mSY - SY + SYSIZE - 20;
3314 int xstart1 = mSX + 2 * xstep;
3315 int xstart2 = mSX + 19 * xstep;
3316 #if defined(TARGET_SDL)
3317 int xstart3 = mSX + 29 * xstep;
3318 SDL_version sdl_version_compiled;
3319 const SDL_version *sdl_version_linked;
3320 int driver_name_len = 8;
3321 char driver_name[driver_name_len];
3324 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3327 FadeOut(REDRAW_FIELD);
3333 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3335 DrawTextF(xstart1, ystart2, font_header, "Name");
3336 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3339 DrawTextF(xstart1, ystart2, font_header, "Version");
3340 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3343 DrawTextF(xstart1, ystart2, font_header, "Platform");
3344 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3347 DrawTextF(xstart1, ystart2, font_header, "Target");
3348 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3351 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3352 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3354 #if defined(TARGET_SDL)
3355 ystart2 += 3 * ystep;
3356 DrawTextF(xstart1, ystart2, font_header, "Library");
3357 DrawTextF(xstart2, ystart2, font_header, "compiled");
3358 DrawTextF(xstart3, ystart2, font_header, "linked");
3360 SDL_VERSION(&sdl_version_compiled);
3361 sdl_version_linked = SDL_Linked_Version();
3363 ystart2 += 2 * ystep;
3364 DrawTextF(xstart1, ystart2, font_text, "SDL");
3365 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3366 sdl_version_compiled.major,
3367 sdl_version_compiled.minor,
3368 sdl_version_compiled.patch);
3369 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3370 sdl_version_linked->major,
3371 sdl_version_linked->minor,
3372 sdl_version_linked->patch);
3374 SDL_IMAGE_VERSION(&sdl_version_compiled);
3375 sdl_version_linked = IMG_Linked_Version();
3378 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3379 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3380 sdl_version_compiled.major,
3381 sdl_version_compiled.minor,
3382 sdl_version_compiled.patch);
3383 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3384 sdl_version_linked->major,
3385 sdl_version_linked->minor,
3386 sdl_version_linked->patch);
3388 SDL_MIXER_VERSION(&sdl_version_compiled);
3389 sdl_version_linked = Mix_Linked_Version();
3392 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3393 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3394 sdl_version_compiled.major,
3395 sdl_version_compiled.minor,
3396 sdl_version_compiled.patch);
3397 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3398 sdl_version_linked->major,
3399 sdl_version_linked->minor,
3400 sdl_version_linked->patch);
3402 SDL_NET_VERSION(&sdl_version_compiled);
3403 sdl_version_linked = SDLNet_Linked_Version();
3406 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3407 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3408 sdl_version_compiled.major,
3409 sdl_version_compiled.minor,
3410 sdl_version_compiled.patch);
3411 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3412 sdl_version_linked->major,
3413 sdl_version_linked->minor,
3414 sdl_version_linked->patch);
3416 ystart2 += 3 * ystep;
3417 DrawTextF(xstart1, ystart2, font_header, "Driver");
3418 DrawTextF(xstart2, ystart2, font_header, "Requested");
3419 DrawTextF(xstart3, ystart2, font_header, "Used");
3421 SDL_VideoDriverName(driver_name, driver_name_len);
3423 ystart2 += 2 * ystep;
3424 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3425 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3426 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3428 SDL_AudioDriverName(driver_name, driver_name_len);
3431 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3432 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3433 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3436 DrawTextSCentered(ybottom, FONT_TEXT_4,
3437 "Press any key or button for info menu");
3440 FadeIn(REDRAW_FIELD);
3444 void HandleInfoScreen_Version(int button)
3446 if (button == MB_MENU_LEAVE)
3448 PlaySound(SND_MENU_ITEM_SELECTING);
3450 info_mode = INFO_MODE_MAIN;
3455 else if (button == MB_MENU_CHOICE)
3457 PlaySound(SND_MENU_ITEM_SELECTING);
3459 FadeSoundsAndMusic();
3462 FadeOut(REDRAW_FIELD);
3465 info_mode = INFO_MODE_MAIN;
3466 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3470 PlayMenuSoundIfLoop();
3474 void DrawInfoScreen_LevelSet()
3476 struct TitleMessageInfo *tmi = &readme;
3477 char *filename = getLevelSetInfoFilename();
3479 /* if chars set to "-1", automatically determine by text and font width */
3480 if (tmi->chars == -1)
3481 tmi->chars = tmi->width / getFontWidth(tmi->font);
3483 tmi->width = tmi->chars * getFontWidth(tmi->font);
3485 /* if lines set to "-1", automatically determine by text and font height */
3486 if (tmi->lines == -1)
3487 tmi->lines = tmi->height / getFontHeight(tmi->font);
3489 tmi->height = tmi->lines * getFontHeight(tmi->font);
3491 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3494 FadeOut(REDRAW_FIELD);
3500 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3502 if (filename != NULL)
3503 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3504 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3505 tmi->autowrap, tmi->centered, tmi->parse_comments);
3507 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3508 "No information for this level set.");
3510 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3511 "Press any key or button for info menu");
3514 FadeIn(REDRAW_FIELD);
3518 void HandleInfoScreen_LevelSet(int button)
3520 if (button == MB_MENU_LEAVE)
3522 PlaySound(SND_MENU_ITEM_SELECTING);
3524 info_mode = INFO_MODE_MAIN;
3529 else if (button == MB_MENU_CHOICE)
3531 PlaySound(SND_MENU_ITEM_SELECTING);
3533 FadeSoundsAndMusic();
3536 FadeOut(REDRAW_FIELD);
3539 info_mode = INFO_MODE_MAIN;
3540 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3544 PlayMenuSoundIfLoop();
3548 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3550 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3552 if (info_mode == INFO_MODE_TITLE)
3553 DrawInfoScreen_TitleScreen();
3554 else if (info_mode == INFO_MODE_ELEMENTS)
3555 DrawInfoScreen_Elements();
3556 else if (info_mode == INFO_MODE_MUSIC)
3557 DrawInfoScreen_Music();
3558 else if (info_mode == INFO_MODE_CREDITS)
3559 DrawInfoScreen_Credits();
3560 else if (info_mode == INFO_MODE_PROGRAM)
3561 DrawInfoScreen_Program();
3562 else if (info_mode == INFO_MODE_VERSION)
3563 DrawInfoScreen_Version();
3564 else if (info_mode == INFO_MODE_LEVELSET)
3565 DrawInfoScreen_LevelSet();
3567 DrawInfoScreen_Main(redraw_mask, do_fading);
3569 if (info_mode != INFO_MODE_MAIN &&
3570 info_mode != INFO_MODE_TITLE &&
3571 info_mode != INFO_MODE_MUSIC)
3578 void DrawAndFadeInInfoScreen(int redraw_mask)
3580 DrawInfoScreenExt(redraw_mask, TRUE);
3583 void DrawInfoScreen()
3585 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3588 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3590 if (info_mode == INFO_MODE_TITLE)
3591 HandleInfoScreen_TitleScreen(button);
3592 else if (info_mode == INFO_MODE_ELEMENTS)
3593 HandleInfoScreen_Elements(button);
3594 else if (info_mode == INFO_MODE_MUSIC)
3595 HandleInfoScreen_Music(button);
3596 else if (info_mode == INFO_MODE_CREDITS)
3597 HandleInfoScreen_Credits(button);
3598 else if (info_mode == INFO_MODE_PROGRAM)
3599 HandleInfoScreen_Program(button);
3600 else if (info_mode == INFO_MODE_VERSION)
3601 HandleInfoScreen_Version(button);
3602 else if (info_mode == INFO_MODE_LEVELSET)
3603 HandleInfoScreen_LevelSet(button);
3605 HandleInfoScreen_Main(mx, my, dx, dy, button);
3611 /* ========================================================================= */
3612 /* type name functions */
3613 /* ========================================================================= */
3615 void HandleTypeName(int newxpos, Key key)
3617 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3618 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3620 struct TextPosInfo *pos = mci->pos_input;
3621 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3622 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3625 static int xpos = 0;
3627 static int xpos = 0, ypos = 2;
3629 int font_nr = pos->font;
3630 int font_active_nr = FONT_ACTIVE(font_nr);
3631 int font_width = getFontWidth(font_active_nr);
3634 int startx = mSX + mci->pos_input->x;
3635 int starty = mSY + mci->pos_input->y;
3638 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3639 int startx = mSX + 32 + name_width;
3640 int starty = mSY + ypos * 32;
3642 char key_char = getValidConfigValueChar(getCharFromKey(key));
3643 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3644 boolean is_active = TRUE;
3646 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3650 strcpy(last_player_name, setup.player_name);
3655 /* add one character width for added cursor character */
3656 pos->width += font_width;
3657 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3659 DrawText(startx, starty, setup.player_name, font_active_nr);
3660 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3663 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3665 setup.player_name[xpos] = key_char;
3666 setup.player_name[xpos + 1] = 0;
3671 /* add one character width for added name text character */
3672 pos->width += font_width;
3673 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3675 DrawText(startx, starty, setup.player_name, font_active_nr);
3676 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3679 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3683 setup.player_name[xpos] = 0;
3686 /* remove one character width for removed name text character */
3687 pos->width -= font_width;
3688 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3690 DrawText(startx, starty, setup.player_name, font_active_nr);
3691 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3694 else if (key == KSYM_Return && xpos > 0)
3697 /* remove one character width for removed cursor text character */
3698 pos->width -= font_width;
3699 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3701 DrawText(startx, starty, setup.player_name, font_nr);
3702 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3709 game_status = GAME_MODE_MAIN;
3711 else if (key == KSYM_Escape)
3713 strcpy(setup.player_name, last_player_name);
3717 game_status = GAME_MODE_MAIN;
3722 pos->width = (strlen(setup.player_name) + 1) * font_width;
3723 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3725 DrawText(startx, starty, setup.player_name, font_active_nr);
3726 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3730 pos->width = strlen(setup.player_name) * font_width;
3731 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3733 DrawText(startx, starty, setup.player_name, font_nr);
3738 /* ========================================================================= */
3739 /* tree menu functions */
3740 /* ========================================================================= */
3742 static void DrawChooseTree(TreeInfo **ti_ptr)
3746 FreeScreenGadgets();
3747 CreateScreenGadgets();
3749 CloseDoor(DOOR_CLOSE_2);
3752 FadeOut(REDRAW_FIELD);
3757 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3758 MapScreenTreeGadgets(*ti_ptr);
3761 FadeIn(REDRAW_FIELD);
3767 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3769 struct GadgetInfo *gi = screen_gadget[id];
3770 int items_max, items_visible, item_position;
3772 items_max = numTreeInfoInGroup(ti);
3773 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3774 item_position = first_entry;
3776 if (item_position > items_max - items_visible)
3777 item_position = items_max - items_visible;
3779 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3780 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3781 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3784 static void drawChooseTreeList(int first_entry, int num_page_entries,
3788 char *title_string = NULL;
3789 int yoffset_sets = MENU_TITLE1_YPOS;
3790 int yoffset_setup = 16;
3791 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3793 int last_game_status = game_status; /* save current game status */
3795 title_string = ti->infotext;
3797 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3799 /* force LEVELS font on artwork setup screen */
3800 game_status = GAME_MODE_LEVELS;
3803 /* clear tree list area, but not title or scrollbar */
3804 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3805 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3806 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3808 /* clear tree list area, but not title or scrollbar */
3809 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3810 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3811 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3814 for (i = 0; i < num_page_entries; i++)
3816 TreeInfo *node, *node_first;
3817 int entry_pos = first_entry + i;
3818 int xpos = MENU_SCREEN_START_XPOS;
3819 int ypos = MENU_SCREEN_START_YPOS + i;
3820 int startx = mSX + xpos * 32;
3821 int starty = mSY + ypos * 32;
3822 int font_nr = FONT_TEXT_1;
3823 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3824 int startx_text = startx + font_xoffset;
3825 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3826 int text_size = startx_scrollbar - startx_text;
3827 int max_buffer_len = text_size / getFontWidth(font_nr);
3828 char buffer[max_buffer_len + 1];
3830 node_first = getTreeInfoFirstGroupEntry(ti);
3831 node = getTreeInfoFromPos(node_first, entry_pos);
3833 strncpy(buffer, node->name, max_buffer_len);
3834 buffer[max_buffer_len] = '\0';
3836 DrawText(startx, starty, buffer, font_nr + node->color);
3838 if (node->parent_link)
3839 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3840 else if (node->level_group)
3841 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3843 initCursor(i, IMG_MENU_BUTTON);
3846 game_status = last_game_status; /* restore current game status */
3848 redraw_mask |= REDRAW_FIELD;
3851 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3853 TreeInfo *node, *node_first;
3854 int x, last_redraw_mask = redraw_mask;
3855 int ypos = MENU_TITLE2_YPOS;
3856 int font_nr = FONT_TITLE_2;
3858 if (ti->type != TREE_TYPE_LEVEL_DIR)
3861 node_first = getTreeInfoFirstGroupEntry(ti);
3862 node = getTreeInfoFromPos(node_first, entry_pos);
3864 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3866 if (node->parent_link)
3867 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3869 else if (node->level_group)
3870 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3872 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3873 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3874 node->levels, node->class_desc);
3876 /* let BackToFront() redraw only what is needed */
3877 redraw_mask = last_redraw_mask | REDRAW_TILES;
3878 for (x = 0; x < SCR_FIELDX; x++)
3879 MarkTileDirty(x, 1);
3882 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3885 TreeInfo *ti = *ti_ptr;
3887 int y = ti->cl_cursor;
3888 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3889 int num_entries = numTreeInfoInGroup(ti);
3890 int num_page_entries;
3891 int last_game_status = game_status; /* save current game status */
3892 boolean position_set_by_scrollbar = (dx == 999);
3894 /* force LEVELS draw offset on choose level and artwork setup screen */
3895 game_status = GAME_MODE_LEVELS;
3897 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3898 num_page_entries = num_entries;
3900 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3902 game_status = last_game_status; /* restore current game status */
3904 if (button == MB_MENU_INITIALIZE)
3906 int num_entries = numTreeInfoInGroup(ti);
3907 int entry_pos = posTreeInfo(ti);
3909 if (ti->cl_first == -1)
3911 /* only on initialization */
3912 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3913 ti->cl_cursor = entry_pos - ti->cl_first;
3915 else if (ti->cl_cursor >= num_page_entries ||
3916 (num_entries > num_page_entries &&
3917 num_entries - ti->cl_first < num_page_entries))
3919 /* only after change of list size (by custom graphic configuration) */
3920 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3921 ti->cl_cursor = entry_pos - ti->cl_first;
3924 if (position_set_by_scrollbar)
3927 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3930 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3931 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3932 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3936 else if (button == MB_MENU_LEAVE)
3940 PlaySound(SND_MENU_ITEM_SELECTING);
3942 if (ti->node_parent)
3944 *ti_ptr = ti->node_parent;
3945 DrawChooseTree(ti_ptr);
3947 else if (game_status == GAME_MODE_SETUP)
3949 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3951 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3952 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3953 execSetupGraphics();
3959 game_status = GAME_MODE_MAIN;
3961 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3970 if (mx || my) /* mouse input */
3972 int last_game_status = game_status; /* save current game status */
3974 /* force LEVELS draw offset on artwork setup screen */
3975 game_status = GAME_MODE_LEVELS;
3977 x = (mx - mSX) / 32;
3978 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3980 game_status = last_game_status; /* restore current game status */
3982 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3984 /* move cursor instead of scrolling when already at start/end of list */
3985 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3987 else if (dy == +1 * SCROLL_LINE &&
3988 ti->cl_first + num_page_entries == num_entries)
3991 /* handle scrolling screen one line or page */
3992 if (ti->cl_cursor + dy < 0 ||
3993 ti->cl_cursor + dy > num_page_entries - 1)
3995 if (ABS(dy) == SCROLL_PAGE)
3996 step = num_page_entries - 1;
3998 if (dy < 0 && ti->cl_first > 0)
4000 /* scroll page/line up */
4002 ti->cl_first -= step;
4003 if (ti->cl_first < 0)
4006 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4007 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4008 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4010 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4013 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4015 /* scroll page/line down */
4017 ti->cl_first += step;
4018 if (ti->cl_first + num_page_entries > num_entries)
4019 ti->cl_first = MAX(0, num_entries - num_page_entries);
4021 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4022 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4023 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4025 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4032 /* handle moving cursor one line */
4033 y = ti->cl_cursor + dy;
4038 TreeInfo *node_first, *node_cursor;
4039 int entry_pos = ti->cl_first + y;
4041 node_first = getTreeInfoFirstGroupEntry(ti);
4042 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4044 if (node_cursor->node_group)
4048 PlaySound(SND_MENU_ITEM_SELECTING);
4050 node_cursor->cl_first = ti->cl_first;
4051 node_cursor->cl_cursor = ti->cl_cursor;
4052 *ti_ptr = node_cursor->node_group;
4053 DrawChooseTree(ti_ptr);
4058 else if (dx == -1 && ti->node_parent)
4062 PlaySound(SND_MENU_ITEM_SELECTING);
4064 *ti_ptr = ti->node_parent;
4065 DrawChooseTree(ti_ptr);
4070 if (!anyScrollbarGadgetActive() &&
4071 IN_VIS_FIELD(x, y) &&
4072 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4073 y >= 0 && y < num_page_entries)
4077 if (y != ti->cl_cursor)
4079 PlaySound(SND_MENU_ITEM_ACTIVATING);
4081 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4082 drawChooseTreeCursor(y, TRUE);
4083 drawChooseTreeInfo(ti->cl_first + y, ti);
4090 TreeInfo *node_first, *node_cursor;
4091 int entry_pos = ti->cl_first + y;
4093 PlaySound(SND_MENU_ITEM_SELECTING);
4095 node_first = getTreeInfoFirstGroupEntry(ti);
4096 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4098 if (node_cursor->node_group)
4102 node_cursor->cl_first = ti->cl_first;
4103 node_cursor->cl_cursor = ti->cl_cursor;
4104 *ti_ptr = node_cursor->node_group;
4105 DrawChooseTree(ti_ptr);
4107 else if (node_cursor->parent_link)
4111 *ti_ptr = node_cursor->node_parent;
4112 DrawChooseTree(ti_ptr);
4116 FadeSetEnterScreen();
4118 node_cursor->cl_first = ti->cl_first;
4119 node_cursor->cl_cursor = ti->cl_cursor;
4120 *ti_ptr = node_cursor;
4122 if (ti->type == TREE_TYPE_LEVEL_DIR)
4124 LoadLevelSetup_SeriesInfo();
4126 SaveLevelSetup_LastSeries();
4127 SaveLevelSetup_SeriesInfo();
4131 if (game_status == GAME_MODE_SETUP)
4133 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
4135 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4136 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
4137 execSetupGraphics();
4143 game_status = GAME_MODE_MAIN;
4151 void DrawChooseLevel()
4153 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4155 DrawChooseTree(&leveldir_current);
4161 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
4163 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4168 void DrawHallOfFame(int highlight_position)
4171 FadeSoundsAndMusic();
4173 /* (this is needed when called from GameEnd() after winning a game) */
4174 KeyboardAutoRepeatOn();
4177 /* (this is needed when called from GameEnd() after winning a game) */
4178 SetDrawDeactivationMask(REDRAW_NONE);
4179 SetDrawBackgroundMask(REDRAW_FIELD);
4181 CloseDoor(DOOR_CLOSE_2);
4183 if (highlight_position < 0)
4184 LoadScore(level_nr);
4186 FadeSetEnterScreen();
4188 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
4191 FadeOut(REDRAW_FIELD);
4199 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4202 FadeIn(REDRAW_FIELD);
4206 static void drawHallOfFameList(int first_entry, int highlight_position)
4210 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4213 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4214 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4215 "HighScores of Level %d", level_nr);
4217 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4219 int entry = first_entry + i;
4220 boolean active = (entry == highlight_position);
4221 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4222 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4223 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4224 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4225 int dx1 = 3 * getFontWidth(font_nr1);
4226 int dx2 = dx1 + getFontWidth(font_nr1);
4227 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
4228 int sy = mSY + 64 + i * 32;
4230 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4231 DrawText(mSX + dx1, sy, ".", font_nr1);
4232 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4234 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4235 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4237 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4240 redraw_mask |= REDRAW_FIELD;
4243 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4245 static int first_entry = 0;
4246 static int highlight_position = 0;
4247 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4249 if (button == MB_MENU_INITIALIZE)
4252 highlight_position = mx;
4253 drawHallOfFameList(first_entry, highlight_position);
4258 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4259 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4263 if (first_entry > 0)
4265 first_entry -= step;
4266 if (first_entry < 0)
4269 drawHallOfFameList(first_entry, highlight_position);
4274 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4276 first_entry += step;
4277 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4278 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4280 drawHallOfFameList(first_entry, highlight_position);
4283 else if (button == MB_MENU_LEAVE)
4285 PlaySound(SND_MENU_ITEM_SELECTING);
4287 FadeSound(SND_BACKGROUND_SCORES);
4289 game_status = GAME_MODE_MAIN;
4293 else if (button == MB_MENU_CHOICE)
4295 PlaySound(SND_MENU_ITEM_SELECTING);
4297 FadeSound(SND_BACKGROUND_SCORES);
4300 FadeOut(REDRAW_FIELD);
4303 game_status = GAME_MODE_MAIN;
4305 DrawAndFadeInMainMenu(REDRAW_FIELD);
4308 if (game_status == GAME_MODE_SCORES)
4309 PlayMenuSoundIfLoop();
4315 /* ========================================================================= */
4316 /* setup screen functions */
4317 /* ========================================================================= */
4319 static struct TokenInfo *setup_info;
4320 static int num_setup_info;
4322 static char *screen_mode_text;
4323 static char *scroll_delay_text;
4324 static char *game_speed_text;
4325 static char *graphics_set_name;
4326 static char *sounds_set_name;
4327 static char *music_set_name;
4329 static void execSetupMain()
4335 setup_mode = SETUP_MODE_MAIN;
4339 static void execSetupGame()
4345 if (game_speeds == NULL)
4349 for (i = 0; game_speeds_list[i].value != -1; i++)
4351 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4352 char identifier[32], name[32];
4353 int value = game_speeds_list[i].value;
4354 char *text = game_speeds_list[i].text;
4356 ti->node_top = &game_speeds;
4357 ti->sort_priority = 10000 - value;
4359 sprintf(identifier, "%d", value);
4360 sprintf(name, "%s", text);
4362 setString(&ti->identifier, identifier);
4363 setString(&ti->name, name);
4364 setString(&ti->name_sorting, name);
4365 setString(&ti->infotext, "Game Speed");
4367 pushTreeInfo(&game_speeds, ti);
4370 /* sort game speed values to start with slowest game speed */
4371 sortTreeInfo(&game_speeds);
4373 /* set current game speed to configured game speed value */
4374 game_speed_current =
4375 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4377 /* if that fails, set current game speed to reliable default value */
4378 if (game_speed_current == NULL)
4379 game_speed_current =
4380 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4382 /* if that also fails, set current game speed to first available speed */
4383 if (game_speed_current == NULL)
4384 game_speed_current = game_speeds;
4387 setup.game_frame_delay = atoi(game_speed_current->identifier);
4389 /* needed for displaying game speed text instead of identifier */
4390 game_speed_text = game_speed_current->name;
4392 setup_mode = SETUP_MODE_GAME;
4396 static void execSetupChooseGameSpeed()
4402 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4406 static void execSetupEditor()
4412 setup_mode = SETUP_MODE_EDITOR;
4416 static void execSetupGraphics()
4422 if (video.fullscreen_available && screen_modes == NULL)
4426 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4428 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4429 char identifier[32], name[32];
4430 int x = video.fullscreen_modes[i].width;
4431 int y = video.fullscreen_modes[i].height;
4434 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4436 ti->node_top = &screen_modes;
4437 ti->sort_priority = x * 10000 + y;
4439 sprintf(identifier, "%dx%d", x, y);
4440 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4442 setString(&ti->identifier, identifier);
4443 setString(&ti->name, name);
4444 setString(&ti->name_sorting, name);
4445 setString(&ti->infotext, "Fullscreen Mode");
4447 pushTreeInfo(&screen_modes, ti);
4450 /* sort fullscreen modes to start with lowest available screen resolution */
4451 sortTreeInfo(&screen_modes);
4453 /* set current screen mode for fullscreen mode to configured setup value */
4454 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4455 setup.fullscreen_mode);
4457 /* if that fails, set current screen mode to reliable default value */
4458 if (screen_mode_current == NULL)
4459 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4460 DEFAULT_FULLSCREEN_MODE);
4462 /* if that also fails, set current screen mode to first available mode */
4463 if (screen_mode_current == NULL)
4464 screen_mode_current = screen_modes;
4466 if (screen_mode_current == NULL)
4467 video.fullscreen_available = FALSE;
4470 if (video.fullscreen_available)
4472 setup.fullscreen_mode = screen_mode_current->identifier;
4474 /* needed for displaying screen mode name instead of identifier */
4475 screen_mode_text = screen_mode_current->name;
4479 if (scroll_delays == NULL)
4483 for (i = 0; scroll_delays_list[i].value != -1; i++)
4485 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4486 char identifier[32], name[32];
4487 int value = scroll_delays_list[i].value;
4488 char *text = scroll_delays_list[i].text;
4490 ti->node_top = &scroll_delays;
4491 ti->sort_priority = value;
4493 sprintf(identifier, "%d", value);
4494 sprintf(name, "%s", text);
4496 setString(&ti->identifier, identifier);
4497 setString(&ti->name, name);
4498 setString(&ti->name_sorting, name);
4499 setString(&ti->infotext, "Scroll Delay");
4501 pushTreeInfo(&scroll_delays, ti);
4504 /* sort scroll delay values to start with lowest scroll delay value */
4505 sortTreeInfo(&scroll_delays);
4507 /* set current scroll delay value to configured scroll delay value */
4508 scroll_delay_current =
4509 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4511 /* if that fails, set current scroll delay to reliable default value */
4512 if (scroll_delay_current == NULL)
4513 scroll_delay_current =
4514 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4516 /* if that also fails, set current scroll delay to first available value */
4517 if (scroll_delay_current == NULL)
4518 scroll_delay_current = scroll_delays;
4521 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4523 /* needed for displaying scroll delay text instead of identifier */
4524 scroll_delay_text = scroll_delay_current->name;
4527 setup_mode = SETUP_MODE_GRAPHICS;
4531 static void execSetupChooseScreenMode()
4537 if (!video.fullscreen_available)
4540 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4544 static void execSetupChooseScrollDelay()
4550 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4554 static void execSetupSound()
4560 setup_mode = SETUP_MODE_SOUND;
4564 static void execSetupArtwork()
4570 setup.graphics_set = artwork.gfx_current->identifier;
4571 setup.sounds_set = artwork.snd_current->identifier;
4572 setup.music_set = artwork.mus_current->identifier;
4574 /* needed if last screen (setup choice) changed graphics, sounds or music */
4575 ReloadCustomArtwork(0);
4577 /* needed for displaying artwork name instead of artwork identifier */
4578 graphics_set_name = artwork.gfx_current->name;
4579 sounds_set_name = artwork.snd_current->name;
4580 music_set_name = artwork.mus_current->name;
4582 setup_mode = SETUP_MODE_ARTWORK;
4586 static void execSetupChooseGraphics()
4592 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4596 static void execSetupChooseSounds()
4602 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4606 static void execSetupChooseMusic()
4612 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4616 static void execSetupInput()
4622 setup_mode = SETUP_MODE_INPUT;
4626 static void execSetupShortcut1()
4632 setup_mode = SETUP_MODE_SHORTCUT_1;
4636 static void execSetupShortcut2()
4642 setup_mode = SETUP_MODE_SHORTCUT_2;
4646 static void execExitSetup()
4652 game_status = GAME_MODE_MAIN;
4654 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4660 static void execSaveAndExitSetup()
4666 static struct TokenInfo setup_info_main[] =
4668 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4669 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4670 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4671 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4672 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4673 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4674 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4675 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4676 { TYPE_EMPTY, NULL, "" },
4677 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4678 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4683 static struct TokenInfo setup_info_game[] =
4685 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4686 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4687 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4688 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4689 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4690 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4691 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4692 { TYPE_STRING, &game_speed_text, "" },
4693 { TYPE_EMPTY, NULL, "" },
4694 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4699 static struct TokenInfo setup_info_editor[] =
4702 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4703 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4704 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4705 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4706 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4707 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4708 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4709 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4711 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4712 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4713 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4715 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4717 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4718 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4719 { TYPE_EMPTY, NULL, "" },
4721 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4722 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4723 { TYPE_EMPTY, NULL, "" },
4725 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4726 { TYPE_EMPTY, NULL, "" },
4727 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4732 static struct TokenInfo setup_info_graphics[] =
4734 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4735 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4736 { TYPE_STRING, &screen_mode_text, "" },
4738 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4740 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4741 { TYPE_STRING, &scroll_delay_text, "" },
4743 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4744 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4746 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4747 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4748 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4749 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4750 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4751 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4752 { TYPE_EMPTY, NULL, "" },
4753 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4758 static struct TokenInfo setup_info_sound[] =
4760 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4761 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4762 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4763 { TYPE_EMPTY, NULL, "" },
4764 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4769 static struct TokenInfo setup_info_artwork[] =
4771 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4772 { TYPE_STRING, &graphics_set_name, "" },
4773 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4774 { TYPE_STRING, &sounds_set_name, "" },
4775 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4776 { TYPE_STRING, &music_set_name, "" },
4777 { TYPE_EMPTY, NULL, "" },
4779 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4780 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4781 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4783 { TYPE_STRING, NULL, "Override Level Artwork:"},
4784 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4785 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4786 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4788 { TYPE_EMPTY, NULL, "" },
4789 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4794 static struct TokenInfo setup_info_input[] =
4796 { TYPE_SWITCH, NULL, "Player:" },
4797 { TYPE_SWITCH, NULL, "Device:" },
4798 { TYPE_ENTER_MENU, NULL, "" },
4799 { TYPE_EMPTY, NULL, "" },
4800 { TYPE_EMPTY, NULL, "" },
4801 { TYPE_EMPTY, NULL, "" },
4802 { TYPE_EMPTY, NULL, "" },
4803 { TYPE_EMPTY, NULL, "" },
4804 { TYPE_EMPTY, NULL, "" },
4805 { TYPE_EMPTY, NULL, "" },
4806 { TYPE_EMPTY, NULL, "" },
4807 { TYPE_EMPTY, NULL, "" },
4808 { TYPE_EMPTY, NULL, "" },
4809 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4814 static struct TokenInfo setup_info_shortcut_1[] =
4816 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4817 { TYPE_KEY, &setup.shortcut.save_game, "" },
4818 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4819 { TYPE_KEY, &setup.shortcut.load_game, "" },
4820 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4821 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4822 { TYPE_EMPTY, NULL, "" },
4823 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4824 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4825 { TYPE_EMPTY, NULL, "" },
4826 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4831 static struct TokenInfo setup_info_shortcut_2[] =
4833 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4834 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4835 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4836 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4837 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4838 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4839 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4840 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4841 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4842 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4843 { TYPE_EMPTY, NULL, "" },
4844 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4849 static Key getSetupKey()
4851 Key key = KSYM_UNDEFINED;
4852 boolean got_key_event = FALSE;
4854 while (!got_key_event)
4856 if (PendingEvent()) /* got event */
4864 case EVENT_KEYPRESS:
4866 key = GetEventKey((KeyEvent *)&event, TRUE);
4868 /* press 'Escape' or 'Enter' to keep the existing key binding */
4869 if (key == KSYM_Escape || key == KSYM_Return)
4870 key = KSYM_UNDEFINED; /* keep old value */
4872 got_key_event = TRUE;
4876 case EVENT_KEYRELEASE:
4877 key_joystick_mapping = 0;
4881 HandleOtherEvents(&event);
4889 /* don't eat all CPU time */
4896 static int getSetupTextFont(int type)
4898 if (type & (TYPE_SWITCH |
4909 static int getSetupValueFont(int type, void *value)
4911 if (type & TYPE_KEY)
4912 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4913 else if (type & TYPE_STRING)
4914 return FONT_VALUE_2;
4915 else if (type & TYPE_ECS_AGA)
4916 return FONT_VALUE_1;
4917 else if (type & TYPE_BOOLEAN_STYLE)
4918 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4920 return FONT_VALUE_1;
4923 static void drawSetupValue(int pos)
4925 boolean font_draw_xoffset_modified = FALSE;
4926 int font_draw_xoffset_old = -1;
4927 int xpos = MENU_SCREEN_VALUE_XPOS;
4928 int ypos = MENU_SCREEN_START_YPOS + pos;
4929 int startx = mSX + xpos * 32;
4930 int starty = mSY + ypos * 32;
4931 int font_nr, font_width;
4932 int type = setup_info[pos].type;
4933 void *value = setup_info[pos].value;
4934 char *value_string = getSetupValue(type, value);
4937 if (value_string == NULL)
4940 if (type & TYPE_KEY)
4942 xpos = MENU_SCREEN_START_XPOS;
4944 if (type & TYPE_QUERY)
4946 value_string = "<press key>";
4949 else if (type & TYPE_STRING)
4951 int max_value_len = (SCR_FIELDX - 2) * 2;
4953 xpos = MENU_SCREEN_START_XPOS;
4955 if (strlen(value_string) > max_value_len)
4956 value_string[max_value_len] = '\0';
4959 startx = mSX + xpos * 32;
4960 starty = mSY + ypos * 32;
4961 font_nr = getSetupValueFont(type, value);
4962 font_width = getFontWidth(font_nr);
4964 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4965 if (setup_mode != SETUP_MODE_INPUT)
4967 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4968 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4969 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4970 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4971 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4972 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4973 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4974 boolean correct_font_draw_xoffset = FALSE;
4976 if (xpos == MENU_SCREEN_START_XPOS &&
4977 startx + font1_xoffset < text_startx + text_font_xoffset)
4978 correct_font_draw_xoffset = TRUE;
4980 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4981 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4982 correct_font_draw_xoffset = TRUE;
4984 /* check if setup value would overlap with setup text when printed */
4985 /* (this can happen for extreme/wrong values for font draw offset) */
4986 if (correct_font_draw_xoffset)
4988 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4989 font_draw_xoffset_modified = TRUE;
4991 if (type & TYPE_KEY)
4992 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4993 else if (!(type & TYPE_STRING))
4994 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4995 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4999 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5000 DrawText(startx + i * font_width, starty, " ", font_nr);
5002 DrawText(startx, starty, value_string, font_nr);
5004 if (font_draw_xoffset_modified)
5005 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5008 static void changeSetupValue(int pos)
5010 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5012 *(boolean *)setup_info[pos].value ^= TRUE;
5014 else if (setup_info[pos].type & TYPE_KEY)
5018 setup_info[pos].type |= TYPE_QUERY;
5019 drawSetupValue(pos);
5020 setup_info[pos].type &= ~TYPE_QUERY;
5022 key = getSetupKey();
5023 if (key != KSYM_UNDEFINED)
5024 *(Key *)setup_info[pos].value = key;
5027 drawSetupValue(pos);
5030 static void DrawCursorAndText_Setup(int pos, boolean active)
5032 int xpos = MENU_SCREEN_START_XPOS;
5033 int ypos = MENU_SCREEN_START_YPOS + pos;
5034 int font_nr = getSetupTextFont(setup_info[pos].type);
5036 if (setup_info == setup_info_input)
5037 font_nr = FONT_MENU_1;
5040 font_nr = FONT_ACTIVE(font_nr);
5042 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5044 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5045 drawCursor(pos, active);
5048 static void DrawSetupScreen_Generic()
5050 char *title_string = NULL;
5054 CloseDoor(DOOR_CLOSE_2);
5057 FadeOut(REDRAW_FIELD);
5062 if (setup_mode == SETUP_MODE_MAIN)
5064 setup_info = setup_info_main;
5065 title_string = "Setup";
5067 else if (setup_mode == SETUP_MODE_GAME)
5069 setup_info = setup_info_game;
5070 title_string = "Setup Game";
5072 else if (setup_mode == SETUP_MODE_EDITOR)
5074 setup_info = setup_info_editor;
5075 title_string = "Setup Editor";
5077 else if (setup_mode == SETUP_MODE_GRAPHICS)
5079 setup_info = setup_info_graphics;
5080 title_string = "Setup Graphics";
5082 else if (setup_mode == SETUP_MODE_SOUND)
5084 setup_info = setup_info_sound;
5085 title_string = "Setup Sound";
5087 else if (setup_mode == SETUP_MODE_ARTWORK)
5089 setup_info = setup_info_artwork;
5090 title_string = "Custom Artwork";
5092 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
5094 setup_info = setup_info_shortcut_1;
5095 title_string = "Setup Shortcuts";
5097 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
5099 setup_info = setup_info_shortcut_2;
5100 title_string = "Setup Shortcuts";
5103 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5106 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5108 void *value_ptr = setup_info[i].value;
5111 int xpos = MENU_SCREEN_START_XPOS;
5112 int ypos = MENU_SCREEN_START_YPOS + i;
5116 /* set some entries to "unchangeable" according to other variables */
5117 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5118 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5119 (value_ptr == &setup.sound_music && !audio.music_available) ||
5120 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5121 (value_ptr == &screen_mode_text && !video.fullscreen_available))
5122 setup_info[i].type |= TYPE_GHOSTED;
5124 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5125 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5126 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5127 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5128 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5129 initCursor(i, IMG_MENU_BUTTON);
5132 DrawCursorAndText_Setup(i, FALSE);
5134 font_nr = getSetupTextFont(setup_info[i].type);
5136 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
5139 if (setup_info[i].type & TYPE_VALUE)
5146 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5147 "Joysticks deactivated in setup menu");
5151 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5155 FadeIn(REDRAW_FIELD);
5160 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5164 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5166 static int choice_store[MAX_SETUP_MODES];
5167 int choice = choice_store[setup_mode]; /* always starts with 0 */
5171 if (button == MB_MENU_INITIALIZE)
5173 /* advance to first valid menu entry */
5174 while (choice < num_setup_info &&
5175 setup_info[choice].type & TYPE_SKIP_ENTRY)
5177 choice_store[setup_mode] = choice;
5180 DrawCursorAndText_Setup(choice, TRUE);
5182 drawCursor(choice, TRUE);
5187 else if (button == MB_MENU_LEAVE)
5189 PlaySound(SND_MENU_ITEM_SELECTING);
5191 for (y = 0; y < num_setup_info; y++)
5193 if (setup_info[y].type & TYPE_LEAVE_MENU)
5195 void (*menu_callback_function)(void) = setup_info[y].value;
5199 menu_callback_function();
5201 break; /* absolutely needed because function changes 'setup_info'! */
5208 if (mx || my) /* mouse input */
5210 x = (mx - mSX) / 32;
5211 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5213 else if (dx || dy) /* keyboard input */
5217 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5219 if (setup_info[choice].type & menu_navigation_type ||
5220 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
5221 button = MB_MENU_CHOICE;
5226 /* jump to next non-empty menu entry (up or down) */
5227 while (y > 0 && y < num_setup_info - 1 &&
5228 setup_info[y].type & TYPE_SKIP_ENTRY)
5232 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5236 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5238 PlaySound(SND_MENU_ITEM_ACTIVATING);
5241 DrawCursorAndText_Setup(choice, FALSE);
5242 DrawCursorAndText_Setup(y, TRUE);
5244 drawCursor(choice, FALSE);
5245 drawCursor(y, TRUE);
5248 choice = choice_store[setup_mode] = y;
5251 else if (!(setup_info[y].type & TYPE_GHOSTED))
5253 PlaySound(SND_MENU_ITEM_SELECTING);
5255 /* when selecting key headline, execute function for key value change */
5256 if (setup_info[y].type & TYPE_KEYTEXT &&
5257 setup_info[y + 1].type & TYPE_KEY)
5260 /* when selecting string value, execute function for list selection */
5261 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5262 setup_info[y - 1].type & TYPE_ENTER_LIST)
5265 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5267 void (*menu_callback_function)(void) = setup_info[y].value;
5269 FadeSetFromType(setup_info[y].type);
5271 menu_callback_function();
5275 if (setup_info[y].type & TYPE_VALUE)
5276 changeSetupValue(y);
5282 void DrawSetupScreen_Input()
5289 FadeOut(REDRAW_FIELD);
5295 setup_info = setup_info_input;
5298 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5301 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5303 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5304 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5305 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5306 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5307 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5308 initCursor(i, IMG_MENU_BUTTON);
5310 DrawCursorAndText_Setup(i, FALSE);
5313 initCursor(0, IMG_MENU_BUTTON);
5314 initCursor(1, IMG_MENU_BUTTON);
5315 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
5316 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
5318 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
5319 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
5320 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
5324 DeactivateJoystickForCalibration();
5327 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5328 "Joysticks deactivated on this screen");
5331 /* create gadgets for setup input menu screen */
5332 FreeScreenGadgets();
5333 CreateScreenGadgets();
5335 /* map gadgets for setup input menu screen */
5336 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5338 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5341 FadeIn(REDRAW_FIELD);
5347 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5349 if (device_name == NULL)
5352 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5355 if (strlen(device_name) > 1)
5357 char c1 = device_name[strlen(device_name) - 1];
5358 char c2 = device_name[strlen(device_name) - 2];
5360 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5361 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5364 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5365 strlen(device_name));
5368 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5371 static struct SetupKeyboardInfo custom_key;
5378 { &custom_key.left, "Joystick Left" },
5379 { &custom_key.right, "Joystick Right" },
5380 { &custom_key.up, "Joystick Up" },
5381 { &custom_key.down, "Joystick Down" },
5382 { &custom_key.snap, "Button 1" },
5383 { &custom_key.drop, "Button 2" }
5385 static char *joystick_name[MAX_PLAYERS] =
5392 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5396 custom_key = setup.input[player_nr].key;
5398 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5399 FONT_INPUT_1_ACTIVE);
5401 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5403 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5404 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5406 if (setup.input[player_nr].use_joystick)
5408 char *device_name = setup.input[player_nr].joy.device_name;
5409 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5410 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5412 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5413 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5417 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5418 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5421 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5423 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5424 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5425 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5426 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5428 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5429 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5430 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5431 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5432 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5433 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5435 for (i = 0; i < 6; i++)
5437 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5439 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5441 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5442 (setup.input[player_nr].use_joystick ?
5444 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5448 static int input_player_nr = 0;
5450 void HandleSetupScreen_Input_Player(int step, int direction)
5452 int old_player_nr = input_player_nr;
5455 new_player_nr = old_player_nr + step * direction;
5456 if (new_player_nr < 0)
5458 if (new_player_nr > MAX_PLAYERS - 1)
5459 new_player_nr = MAX_PLAYERS - 1;
5461 if (new_player_nr != old_player_nr)
5463 input_player_nr = new_player_nr;
5465 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5469 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5471 static int choice = 0;
5474 int pos_start = SETUPINPUT_SCREEN_POS_START;
5475 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5476 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5477 int pos_end = SETUPINPUT_SCREEN_POS_END;
5479 if (button == MB_MENU_INITIALIZE)
5481 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5484 DrawCursorAndText_Setup(choice, TRUE);
5486 drawCursor(choice, TRUE);
5491 else if (button == MB_MENU_LEAVE)
5493 setup_mode = SETUP_MODE_MAIN;
5500 if (mx || my) /* mouse input */
5502 x = (mx - mSX) / 32;
5503 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5505 else if (dx || dy) /* keyboard input */
5507 if (dx && choice == 0)
5508 x = (dx < 0 ? 10 : 12);
5509 else if ((dx && choice == 1) ||
5510 (dx == +1 && choice == 2) ||
5511 (dx == -1 && choice == pos_end))
5512 button = MB_MENU_CHOICE;
5516 if (y >= pos_empty1 && y <= pos_empty2)
5517 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5520 if (y == 0 && dx != 0 && button)
5522 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5524 else if (IN_VIS_FIELD(x, y) &&
5525 y >= pos_start && y <= pos_end &&
5526 !(y >= pos_empty1 && y <= pos_empty2))
5533 DrawCursorAndText_Setup(choice, FALSE);
5534 DrawCursorAndText_Setup(y, TRUE);
5536 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5538 drawCursor(choice, FALSE);
5539 drawCursor(y, TRUE);
5549 char *device_name = setup.input[input_player_nr].joy.device_name;
5551 if (!setup.input[input_player_nr].use_joystick)
5553 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5555 setJoystickDeviceToNr(device_name, new_device_nr);
5556 setup.input[input_player_nr].use_joystick = TRUE;
5560 int device_nr = getJoystickNrFromDeviceName(device_name);
5561 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5563 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5564 setup.input[input_player_nr].use_joystick = FALSE;
5566 setJoystickDeviceToNr(device_name, new_device_nr);
5569 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5573 if (setup.input[input_player_nr].use_joystick)
5576 CalibrateJoystick(input_player_nr);
5579 CustomizeKeyboard(input_player_nr);
5581 else if (y == pos_end)
5587 setup_mode = SETUP_MODE_MAIN;
5594 void CustomizeKeyboard(int player_nr)
5598 boolean finished = FALSE;
5599 static struct SetupKeyboardInfo custom_key;
5604 } customize_step[] =
5606 { &custom_key.left, "Move Left" },
5607 { &custom_key.right, "Move Right" },
5608 { &custom_key.up, "Move Up" },
5609 { &custom_key.down, "Move Down" },
5610 { &custom_key.snap, "Snap Field" },
5611 { &custom_key.drop, "Drop Element" }
5614 /* read existing key bindings from player setup */
5615 custom_key = setup.input[player_nr].key;
5618 FadeOut(REDRAW_FIELD);
5622 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5630 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5631 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5632 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5633 "Key:", FONT_INPUT_1_ACTIVE);
5634 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5635 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5638 FadeIn(REDRAW_FIELD);
5645 if (PendingEvent()) /* got event */
5653 case EVENT_KEYPRESS:
5655 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5657 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5659 if (key == KSYM_Escape)
5660 FadeSkipNextFadeIn();
5666 /* all keys configured -- wait for "Escape" or "Return" key */
5670 /* press 'Enter' to keep the existing key binding */
5671 if (key == KSYM_Return)
5672 key = *customize_step[step_nr].key;
5674 /* check if key already used */
5675 for (i = 0; i < step_nr; i++)
5676 if (*customize_step[i].key == key)
5681 /* got new key binding */
5682 *customize_step[step_nr].key = key;
5683 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5685 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5686 getKeyNameFromKey(key), FONT_VALUE_1);
5689 /* un-highlight last query */
5690 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5691 customize_step[step_nr - 1].text, FONT_MENU_1);
5692 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5693 "Key:", FONT_MENU_1);
5695 /* press 'Enter' to leave */
5698 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5699 "Press Enter", FONT_TITLE_1);
5703 /* query next key binding */
5704 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5705 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5706 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5707 "Key:", FONT_INPUT_1_ACTIVE);
5708 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5709 getKeyNameFromKey(*customize_step[step_nr].key),
5714 case EVENT_KEYRELEASE:
5715 key_joystick_mapping = 0;
5719 HandleOtherEvents(&event);
5727 /* don't eat all CPU time */
5731 /* write new key bindings back to player setup */
5732 setup.input[player_nr].key = custom_key;
5735 DrawSetupScreen_Input();
5738 static boolean CalibrateJoystickMain(int player_nr)
5740 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5741 int new_joystick_xright = JOYSTICK_XMIDDLE;
5742 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5743 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5744 int new_joystick_xmiddle, new_joystick_ymiddle;
5746 int joystick_fd = joystick.fd[player_nr];
5747 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5748 boolean check[3][3];
5749 int check_remaining = 3 * 3;
5754 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5757 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5761 FadeOut(REDRAW_FIELD);
5765 for (y = 0; y < 3; y++)
5767 for (x = 0; x < 3; x++)
5769 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5770 check[x][y] = FALSE;
5774 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5775 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5776 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5777 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5778 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5779 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5780 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5782 joy_value = Joystick(player_nr);
5783 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5784 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5786 /* eventually uncalibrated center position (joystick could be uncentered) */
5787 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5790 new_joystick_xmiddle = joy_x;
5791 new_joystick_ymiddle = joy_y;
5793 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5796 FadeIn(REDRAW_FIELD);
5801 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5806 if (PendingEvent()) /* got event */
5814 case EVENT_KEYPRESS:
5815 switch (GetEventKey((KeyEvent *)&event, TRUE))
5818 if (check_remaining == 0)
5823 FadeSkipNextFadeIn();
5832 case EVENT_KEYRELEASE:
5833 key_joystick_mapping = 0;
5837 HandleOtherEvents(&event);
5842 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5845 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5846 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5847 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5848 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5850 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5851 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5852 setup.input[player_nr].joy.xright = new_joystick_xright;
5853 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5854 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5855 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5857 CheckJoystickData();
5859 joy_value = Joystick(player_nr);
5861 if (joy_value & JOY_BUTTON && check_remaining == 0)
5864 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5865 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5867 if (x != last_x || y != last_y)
5869 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5870 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5875 if (check_remaining > 0 && !check[x+1][y+1])
5877 check[x+1][y+1] = TRUE;
5883 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5884 setup.input[player_nr].joy.xleft,
5885 setup.input[player_nr].joy.xmiddle,
5886 setup.input[player_nr].joy.xright);
5887 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5888 setup.input[player_nr].joy.yupper,
5889 setup.input[player_nr].joy.ymiddle,
5890 setup.input[player_nr].joy.ylower);
5899 /* don't eat all CPU time */
5903 /* calibrated center position (joystick should now be centered) */
5904 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5907 new_joystick_xmiddle = joy_x;
5908 new_joystick_ymiddle = joy_y;
5913 DrawSetupScreen_Input();
5916 /* wait until the last pressed button was released */
5917 while (Joystick(player_nr) & JOY_BUTTON)
5919 if (PendingEvent()) /* got event */
5924 HandleOtherEvents(&event);
5933 void CalibrateJoystick(int player_nr)
5935 if (!CalibrateJoystickMain(player_nr))
5937 char *device_name = setup.input[player_nr].joy.device_name;
5938 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5939 int xpos = mSX - SX;
5940 int ypos = mSY - SY;
5944 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5945 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5948 Delay(2000); /* show error message for a short time */
5954 DrawSetupScreen_Input();
5958 void DrawSetupScreen()
5960 DeactivateJoystick();
5962 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5964 if (setup_mode == SETUP_MODE_INPUT)
5965 DrawSetupScreen_Input();
5966 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5967 DrawChooseTree(&game_speed_current);
5968 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5969 DrawChooseTree(&screen_mode_current);
5970 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5971 DrawChooseTree(&scroll_delay_current);
5972 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5973 DrawChooseTree(&artwork.gfx_current);
5974 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5975 DrawChooseTree(&artwork.snd_current);
5976 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5977 DrawChooseTree(&artwork.mus_current);
5979 DrawSetupScreen_Generic();
5985 void RedrawSetupScreenAfterFullscreenToggle()
5987 if (setup_mode == SETUP_MODE_GRAPHICS)
5991 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5993 if (setup_mode == SETUP_MODE_INPUT)
5994 HandleSetupScreen_Input(mx, my, dx, dy, button);
5995 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5996 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5997 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5998 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5999 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6000 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6001 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6002 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6003 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6004 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6005 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6006 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6008 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6013 void HandleGameActions()
6015 if (game_status != GAME_MODE_PLAYING)
6018 GameActions(); /* main game loop */
6020 if (tape.auto_play && !tape.playing)
6021 AutoPlayTape(); /* continue automatically playing next tape */
6025 /* ---------- new screen button stuff -------------------------------------- */
6027 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6032 case SCREEN_CTRL_ID_PREV_LEVEL:
6033 *x = mSX + menu.main.button.prev_level.x;
6034 *y = mSY + menu.main.button.prev_level.y;
6037 case SCREEN_CTRL_ID_NEXT_LEVEL:
6038 *x = mSX + menu.main.button.next_level.x;
6039 *y = mSY + menu.main.button.next_level.y;
6042 case SCREEN_CTRL_ID_PREV_LEVEL:
6043 *x = mSX + TILEX * getPrevlevelButtonPos();
6044 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6047 case SCREEN_CTRL_ID_NEXT_LEVEL:
6048 *x = mSX + TILEX * getNextLevelButtonPos();
6049 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6053 case SCREEN_CTRL_ID_PREV_PLAYER:
6054 *x = mSX + TILEX * 10;
6055 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6058 case SCREEN_CTRL_ID_NEXT_PLAYER:
6059 *x = mSX + TILEX * 12;
6060 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6064 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6070 int gfx_unpressed, gfx_pressed;
6071 void (*get_gadget_position)(int *, int *, int);
6075 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6078 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6079 getScreenMenuButtonPos,
6080 SCREEN_CTRL_ID_PREV_LEVEL,
6085 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6086 getScreenMenuButtonPos,
6087 SCREEN_CTRL_ID_NEXT_LEVEL,
6092 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6093 getScreenMenuButtonPos,
6094 SCREEN_CTRL_ID_PREV_PLAYER,
6099 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6100 getScreenMenuButtonPos,
6101 SCREEN_CTRL_ID_NEXT_PLAYER,
6109 int gfx_unpressed, gfx_pressed;
6113 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6116 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6117 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6118 SCREEN_CTRL_ID_SCROLL_UP,
6122 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6123 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6124 SCREEN_CTRL_ID_SCROLL_DOWN,
6131 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6132 Bitmap **gfx_unpressed, **gfx_pressed;
6134 int gfx_unpressed, gfx_pressed;
6141 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6144 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6145 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6147 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6149 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6150 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6151 GD_TYPE_SCROLLBAR_VERTICAL,
6152 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6153 "scroll level series vertically"
6157 static void CreateScreenMenubuttons()
6159 struct GadgetInfo *gi;
6160 unsigned long event_mask;
6163 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6165 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6166 int gfx_unpressed, gfx_pressed;
6167 int x, y, width, height;
6168 int gd_x1, gd_x2, gd_y1, gd_y2;
6169 int id = menubutton_info[i].gadget_id;
6171 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6173 menubutton_info[i].get_gadget_position(&x, &y, id);
6175 width = SC_MENUBUTTON_XSIZE;
6176 height = SC_MENUBUTTON_YSIZE;
6178 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6179 gfx_pressed = menubutton_info[i].gfx_pressed;
6180 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6181 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6182 gd_x1 = graphic_info[gfx_unpressed].src_x;
6183 gd_y1 = graphic_info[gfx_unpressed].src_y;
6184 gd_x2 = graphic_info[gfx_pressed].src_x;
6185 gd_y2 = graphic_info[gfx_pressed].src_y;
6187 gi = CreateGadget(GDI_CUSTOM_ID, id,
6188 GDI_CUSTOM_TYPE_ID, i,
6189 GDI_INFO_TEXT, menubutton_info[i].infotext,
6194 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6195 GDI_STATE, GD_BUTTON_UNPRESSED,
6196 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6197 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6198 GDI_DIRECT_DRAW, FALSE,
6199 GDI_EVENT_MASK, event_mask,
6200 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6204 Error(ERR_EXIT, "cannot create gadget");
6206 screen_gadget[id] = gi;
6210 static void CreateScreenScrollbuttons()
6212 struct GadgetInfo *gi;
6213 unsigned long event_mask;
6216 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6218 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6219 int gfx_unpressed, gfx_pressed;
6220 int x, y, width, height;
6221 int gd_x1, gd_x2, gd_y1, gd_y2;
6222 int id = scrollbutton_info[i].gadget_id;
6224 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6226 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6227 y = mSY + scrollbutton_info[i].y;
6228 width = SC_SCROLLBUTTON_XSIZE;
6229 height = SC_SCROLLBUTTON_YSIZE;
6231 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6232 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6233 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6235 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6236 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6237 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6238 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6239 gd_x1 = graphic_info[gfx_unpressed].src_x;
6240 gd_y1 = graphic_info[gfx_unpressed].src_y;
6241 gd_x2 = graphic_info[gfx_pressed].src_x;
6242 gd_y2 = graphic_info[gfx_pressed].src_y;
6244 gi = CreateGadget(GDI_CUSTOM_ID, id,
6245 GDI_CUSTOM_TYPE_ID, i,
6246 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6251 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6252 GDI_STATE, GD_BUTTON_UNPRESSED,
6253 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6254 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6255 GDI_DIRECT_DRAW, FALSE,
6256 GDI_EVENT_MASK, event_mask,
6257 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6261 Error(ERR_EXIT, "cannot create gadget");
6263 screen_gadget[id] = gi;
6267 static void CreateScreenScrollbars()
6271 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6273 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6274 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6275 int gfx_unpressed, gfx_pressed;
6277 int x, y, width, height;
6278 int gd_x1, gd_x2, gd_y1, gd_y2;
6279 struct GadgetInfo *gi;
6280 int items_max, items_visible, item_position;
6281 unsigned long event_mask;
6282 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6283 int id = scrollbar_info[i].gadget_id;
6285 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6287 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6288 y = mSY + scrollbar_info[i].y;
6289 width = scrollbar_info[i].width;
6290 height = scrollbar_info[i].height;
6292 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6293 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6295 items_max = num_page_entries;
6296 items_visible = num_page_entries;
6299 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6300 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6301 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6307 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6308 gfx_pressed = scrollbar_info[i].gfx_pressed;
6309 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6310 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6311 gd_x1 = graphic_info[gfx_unpressed].src_x;
6312 gd_y1 = graphic_info[gfx_unpressed].src_y;
6313 gd_x2 = graphic_info[gfx_pressed].src_x;
6314 gd_y2 = graphic_info[gfx_pressed].src_y;
6317 gi = CreateGadget(GDI_CUSTOM_ID, id,
6318 GDI_CUSTOM_TYPE_ID, i,
6319 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6324 GDI_TYPE, scrollbar_info[i].type,
6325 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6326 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6327 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6329 GDI_WHEEL_AREA_X, SX,
6330 GDI_WHEEL_AREA_Y, SY,
6331 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6332 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6334 GDI_WHEEL_AREA_X, 0,
6335 GDI_WHEEL_AREA_Y, 0,
6336 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6337 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6339 GDI_STATE, GD_BUTTON_UNPRESSED,
6340 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6341 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6342 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6343 GDI_DIRECT_DRAW, FALSE,
6344 GDI_EVENT_MASK, event_mask,
6345 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6349 Error(ERR_EXIT, "cannot create gadget");
6351 screen_gadget[id] = gi;
6355 void CreateScreenGadgets()
6357 int last_game_status = game_status; /* save current game status */
6359 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6362 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6364 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6366 /* copy pointers to clip mask and GC */
6367 scrollbar_bitmap[i]->clip_mask =
6368 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6369 scrollbar_bitmap[i]->stored_clip_gc =
6370 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6372 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6373 scrollbar_bitmap[i],
6374 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6375 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6376 TILEX, TILEY, 0, 0);
6380 CreateScreenMenubuttons();
6382 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6383 game_status = GAME_MODE_LEVELS;
6385 CreateScreenScrollbuttons();
6386 CreateScreenScrollbars();
6388 game_status = last_game_status; /* restore current game status */
6391 void FreeScreenGadgets()
6395 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6396 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6398 /* prevent freeing clip mask and GC twice */
6399 scrollbar_bitmap[i]->clip_mask = None;
6400 scrollbar_bitmap[i]->stored_clip_gc = None;
6402 FreeBitmap(scrollbar_bitmap[i]);
6406 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6407 FreeGadget(screen_gadget[i]);
6410 void MapScreenMenuGadgets(int screen_mask)
6414 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6415 if (screen_mask & menubutton_info[i].screen_mask)
6416 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6419 void MapScreenTreeGadgets(TreeInfo *ti)
6421 int num_entries = numTreeInfoInGroup(ti);
6424 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6427 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6428 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6430 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6431 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6434 static void HandleScreenGadgets(struct GadgetInfo *gi)
6436 int id = gi->custom_id;
6437 int button = gi->event.button;
6438 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6442 case SCREEN_CTRL_ID_PREV_LEVEL:
6443 HandleMainMenu_SelectLevel(step, -1);
6446 case SCREEN_CTRL_ID_NEXT_LEVEL:
6447 HandleMainMenu_SelectLevel(step, +1);
6450 case SCREEN_CTRL_ID_PREV_PLAYER:
6451 HandleSetupScreen_Input_Player(step, -1);
6454 case SCREEN_CTRL_ID_NEXT_PLAYER:
6455 HandleSetupScreen_Input_Player(step, +1);
6458 case SCREEN_CTRL_ID_SCROLL_UP:
6459 if (game_status == GAME_MODE_LEVELS)
6460 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6461 else if (game_status == GAME_MODE_SETUP)
6462 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6465 case SCREEN_CTRL_ID_SCROLL_DOWN:
6466 if (game_status == GAME_MODE_LEVELS)
6467 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6468 else if (game_status == GAME_MODE_SETUP)
6469 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6472 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6473 if (game_status == GAME_MODE_LEVELS)
6474 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6475 else if (game_status == GAME_MODE_SETUP)
6476 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);