1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
161 static int setup_mode = SETUP_MODE_MAIN;
162 static int info_mode = INFO_MODE_MAIN;
164 static TreeInfo *screen_modes = NULL;
165 static TreeInfo *screen_mode_current = NULL;
167 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
168 x <= GAME_MODE_SETUP ? x : \
169 x == GAME_MODE_PSEUDO_TYPENAME ? \
170 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
172 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
173 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
175 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
176 menu.list_size[game_status] : \
177 MAX_MENU_ENTRIES_ON_SCREEN)
179 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
180 #define NUM_SCROLLBAR_BITMAPS 2
181 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
185 #define MAIN_CONTROL_NAME 0
186 #define MAIN_CONTROL_LEVELS 1
187 #define MAIN_CONTROL_SCORES 2
188 #define MAIN_CONTROL_EDITOR 3
189 #define MAIN_CONTROL_INFO 4
190 #define MAIN_CONTROL_GAME 5
191 #define MAIN_CONTROL_SETUP 6
192 #define MAIN_CONTROL_QUIT 7
193 #define MAIN_CONTROL_PREV_LEVEL 8
194 #define MAIN_CONTROL_NEXT_LEVEL 9
195 #define MAIN_CONTROL_CURRENT_LEVEL 10
196 #define MAIN_CONTROL_FIRST_LEVEL 11
197 #define MAIN_CONTROL_LAST_LEVEL 12
198 #define MAIN_CONTROL_LEVELSET_INFO 13
199 #define MAIN_CONTROL_LEVEL_INFO 14
201 static char main_text_name[10];
202 static char main_text_current_level[10];
203 static char main_text_first_level[10];
204 static char main_text_last_level[10];
205 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
211 struct Rect *pos_button;
214 struct Rect *pos_text;
218 struct Rect *pos_input;
226 &menu.main.button.name, IMG_MENU_BUTTON,
227 &menu.main.text.name, main_text_name, FONT_MENU_1,
228 &menu.main.input.name, main_input_name, FONT_INPUT_1,
232 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
233 &menu.main.text.levels, "Levelset", FONT_MENU_1,
238 &menu.main.button.scores, IMG_MENU_BUTTON,
239 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
244 &menu.main.button.editor, IMG_MENU_BUTTON,
245 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
250 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
251 &menu.main.text.info, "Info Screen", FONT_MENU_1,
256 &menu.main.button.game, IMG_MENU_BUTTON,
257 &menu.main.text.game, "Start Game", FONT_MENU_1,
262 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
263 &menu.main.text.setup, "Setup", FONT_MENU_1,
268 &menu.main.button.quit, IMG_MENU_BUTTON,
269 &menu.main.text.quit, "Quit", FONT_MENU_1,
274 MAIN_CONTROL_PREV_LEVEL,
275 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
280 MAIN_CONTROL_NEXT_LEVEL,
281 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
287 MAIN_CONTROL_CURRENT_LEVEL,
289 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
293 MAIN_CONTROL_FIRST_LEVEL,
295 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
299 MAIN_CONTROL_LAST_LEVEL,
301 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
305 MAIN_CONTROL_LEVELSET_INFO,
307 &menu.main.text.levelset_info, NULL, -1,
311 MAIN_CONTROL_LEVEL_INFO,
313 &menu.main.text.level_info, NULL, -1,
326 static void InitializeMainControls()
328 boolean local_team_mode = (!options.network && setup.team_mode);
331 /* set main control text values to dynamically determined values */
332 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
333 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
334 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
335 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
336 sprintf(main_input_name, "%s", setup.player_name);
338 /* set main control screen positions to dynamically determined values */
339 for (i = 0; main_controls[i].nr != -1; i++)
341 int nr = main_controls[i].nr;
342 struct Rect *pos_button = main_controls[i].pos_button;
343 struct Rect *pos_text = main_controls[i].pos_text;
344 struct Rect *pos_input = main_controls[i].pos_input;
345 char *text = main_controls[i].text;
346 char *input = main_controls[i].input;
347 int button_graphic = main_controls[i].button_graphic;
348 int font_text = main_controls[i].font_text;
349 int font_input = main_controls[i].font_input;
351 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
352 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
353 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
354 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
355 int text_chars = (text != NULL ? strlen(text) : 0);
356 int input_chars = (input != NULL ? strlen(input) : 0);
359 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
361 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
362 int text_width = font_text_width * text_chars;
363 int text_height = font_text_height;
364 int input_width = font_input_width * input_chars;
365 int input_height = font_input_height;
367 if (nr == MAIN_CONTROL_NAME)
370 if (menu.main.input.name.x == -1)
371 menu.main.input.name.x = menu.main.text.name.x + text_width;
372 if (menu.main.input.name.y == -1)
373 menu.main.input.name.y = menu.main.text.name.y;
376 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
377 menu.main.input.name.height = font_input_height;
380 if (pos_button != NULL)
382 if (pos_button->width == 0)
383 pos_button->width = button_width;
384 if (pos_button->height == 0)
385 pos_button->height = button_height;
388 if (pos_text != NULL)
390 if (pos_text->x == -1 && pos_button != NULL)
391 pos_text->x = pos_button->x + pos_button->width;
392 if (pos_text->y == -1 && pos_button != NULL)
393 pos_text->y = pos_button->y;
395 if (pos_text->width == -1)
396 pos_text->width = text_width;
397 if (pos_text->height == -1)
398 pos_text->height = text_height;
401 if (pos_input != NULL)
403 if (pos_input->x == -1 && pos_text != NULL)
404 pos_input->x = pos_text->x + pos_text->width;
405 if (pos_input->y == -1 && pos_text != NULL)
406 pos_input->y = pos_text->y;
408 if (pos_input->width == -1)
409 pos_input->width = input_width;
410 if (pos_input->height == -1)
411 pos_input->height = input_height;
416 static void DrawCursorAndText_Main(int pos, boolean active)
420 for (i = 0; main_controls[i].nr != -1; i++)
422 if (main_controls[i].nr == pos)
424 struct Rect *pos_button = main_controls[i].pos_button;
425 struct Rect *pos_text = main_controls[i].pos_text;
426 char *text = main_controls[i].text;
427 int font_text = main_controls[i].font_text;
428 int button_graphic = main_controls[i].button_graphic;
429 int button_x = mSX + pos_button->x;
430 int button_y = mSY + pos_button->y;
431 int text_x = mSX + pos_text->x;
432 int text_y = mSY + pos_text->y;
436 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
437 font_text = FONT_ACTIVE(font_text);
440 DrawBackground(button_x, button_y, pos_button->width, pos_button->height);
441 DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
443 DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
444 DrawText(text_x, text_y, text, font_text);
451 static boolean insideRect(struct Rect *rect, int x, int y)
453 return (rect != NULL &&
454 x >= rect->x && x < rect->x + rect->width &&
455 y >= rect->y && y < rect->y + rect->height);
458 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
460 static int cursor_array[SCR_FIELDY];
461 int x = mSX + TILEX * xpos;
462 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
467 cursor_array[ypos] = graphic;
469 graphic = cursor_array[ypos];
473 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
475 DrawBackground(x, y, TILEX, TILEY);
476 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
479 static void initCursor(int ypos, int graphic)
481 drawCursorExt(0, ypos, FALSE, graphic);
484 static void drawCursor(int ypos, boolean active)
486 drawCursorExt(0, ypos, active, -1);
489 static void drawCursorXY(int xpos, int ypos, int graphic)
491 drawCursorExt(xpos, ypos, FALSE, graphic);
494 static void drawChooseTreeCursor(int ypos, boolean active)
496 int last_game_status = game_status; /* save current game status */
498 /* force LEVELS draw offset on artwork setup screen */
499 game_status = GAME_MODE_LEVELS;
501 drawCursorExt(0, ypos, active, 0);
503 game_status = last_game_status; /* restore current game status */
508 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
509 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
513 static int getPrevlevelButtonPos()
518 static int getCurrentLevelTextPos()
520 return (getPrevlevelButtonPos() + 1);
523 static int getNextLevelButtonPos()
525 return getPrevlevelButtonPos() + 3 + 1;
528 static int getLevelRangeTextPos()
530 return getNextLevelButtonPos() + 1;
534 void DrawTitleScreenImage(int nr)
536 int graphic = IMG_TITLESCREEN_1 + nr;
537 Bitmap *bitmap = graphic_info[graphic].bitmap;
538 int width = graphic_info[graphic].src_image_width;
539 int height = graphic_info[graphic].src_image_height;
540 int src_x = 0, src_y = 0;
546 if (width > WIN_XSIZE)
548 /* image width too large for window => center image horizontally */
549 src_x = (width - WIN_XSIZE) / 2;
553 if (height > WIN_YSIZE)
555 /* image height too large for window => center image vertically */
556 src_y = (height - WIN_YSIZE) / 2;
560 dst_x = (WIN_XSIZE - width) / 2;
561 dst_y = (WIN_YSIZE - height) / 2;
563 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
565 if (DrawingOnBackground(dst_x, dst_y))
566 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
568 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
570 redraw_mask = REDRAW_ALL;
573 void DrawTitleScreen()
575 KeyboardAutoRepeatOff();
577 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
579 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
584 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
586 static LevelDirTree *leveldir_last_valid = NULL;
587 boolean levelset_has_changed = FALSE;
589 boolean local_team_mode = (!options.network && setup.team_mode);
590 char *name_text = (local_team_mode ? "Team:" : "Name:");
591 int name_width, level_width;
596 FadeSoundsAndMusic();
598 KeyboardAutoRepeatOn();
601 SetDrawDeactivationMask(REDRAW_NONE);
602 SetDrawBackgroundMask(REDRAW_FIELD);
604 audio.sound_deactivated = FALSE;
608 /* needed if last screen was the playing screen, invoked from level editor */
609 if (level_editor_test_game)
611 game_status = GAME_MODE_EDITOR;
617 /* needed if last screen was the editor screen */
618 UndrawSpecialEditorDoor();
620 /* needed if last screen was the setup screen and fullscreen state changed */
621 ToggleFullscreenIfNeeded();
623 /* leveldir_current may be invalid (level group, parent link) */
624 if (!validLevelSeries(leveldir_current))
625 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
627 if (leveldir_current != leveldir_last_valid)
628 levelset_has_changed = TRUE;
630 /* store valid level series information */
631 leveldir_last_valid = leveldir_current;
633 /* needed if last screen (level choice) changed graphics, sounds or music */
634 ReloadCustomArtwork(0);
637 SetDrawtoField(DRAW_BACKBUFFER);
640 if (setup.show_titlescreen &&
641 levelset_has_changed &&
642 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
644 game_status = GAME_MODE_TITLE;
651 /* level_nr may have been set to value over handicap with level editor */
652 if (setup.handicap && level_nr > leveldir_current->handicap_level)
653 level_nr = leveldir_current->handicap_level;
657 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
663 InitializeMainControls();
665 for (i = 0; main_controls[i].nr != -1; i++)
667 struct Rect *pos_button = main_controls[i].pos_button;
668 struct Rect *pos_text = main_controls[i].pos_text;
669 struct Rect *pos_input = main_controls[i].pos_input;
670 char *text = main_controls[i].text;
671 char *input = main_controls[i].input;
672 int button_graphic = main_controls[i].button_graphic;
673 int font_text = main_controls[i].font_text;
674 int font_input = main_controls[i].font_input;
676 if (pos_button != NULL)
677 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
680 if (pos_text != NULL && text != NULL)
681 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
683 if (pos_input != NULL && input != NULL)
684 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
689 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
690 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
691 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
692 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
693 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
694 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
695 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
696 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
698 /* calculated after (possible) reload of custom artwork */
699 name_width = getTextWidth(name_text, FONT_MENU_1);
700 level_width = 9 * 32;
702 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
705 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
706 int2str(level_nr, 3), FONT_VALUE_1);
709 int text_height = getFontHeight(FONT_TEXT_3);
710 int xpos = getLevelRangeTextPos() * 32 + 8;
711 int ypos2 = 3 * 32 + 16;
712 int ypos1 = ypos2 - text_height;
714 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
715 "%03d", leveldir_current->first_level);
716 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
717 "%03d", leveldir_current->last_level);
720 for (i = 0; i < 8; i++)
721 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
725 DrawPreviewLevel(TRUE);
727 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
729 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
732 if (TAPE_IS_EMPTY(tape))
734 DrawCompleteVideoDisplay();
739 /* create gadgets for main menu screen */
741 CreateScreenGadgets();
743 /* map gadgets for main menu screen */
745 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
747 DrawMaskedBorder(REDRAW_ALL);
756 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
759 void DrawAndFadeInMainMenu(int redraw_mask)
761 DrawMainMenuExt(redraw_mask, TRUE);
766 DrawMainMenuExt(REDRAW_ALL, FALSE);
770 static void gotoTopLevelDir()
772 /* move upwards to top level directory */
773 while (leveldir_current->node_parent)
775 /* write a "path" into level tree for easy navigation to last level */
776 if (leveldir_current->node_parent->node_group->cl_first == -1)
778 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
779 int leveldir_pos = posTreeInfo(leveldir_current);
780 int num_page_entries;
781 int cl_first, cl_cursor;
783 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
784 num_page_entries = num_leveldirs;
786 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
788 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
789 cl_cursor = leveldir_pos - cl_first;
791 leveldir_current->node_parent->node_group->cl_first = cl_first;
792 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
795 leveldir_current = leveldir_current->node_parent;
800 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
802 static int title_nr = 0;
803 boolean return_to_main_menu = FALSE;
804 boolean use_fading_main_menu = TRUE;
805 boolean use_cross_fading = TRUE;
807 if (button == MB_MENU_INITIALIZE)
809 int last_game_status = game_status; /* save current game status */
812 if (game_status == GAME_MODE_INFO)
814 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
816 DrawInfoScreen_NotAvailable("Title screen information:",
817 "No title screen for this level set.");
822 FadeSoundsAndMusic();
827 /* force TITLE music on title info screen */
828 game_status = GAME_MODE_TITLE;
833 game_status = last_game_status; /* restore current game status */
835 DrawTitleScreenImage(title_nr);
841 else if (button == MB_MENU_LEAVE)
843 return_to_main_menu = TRUE;
844 use_fading_main_menu = FALSE;
846 else if (button == MB_MENU_CHOICE)
848 if (game_status == GAME_MODE_INFO &&
849 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
851 info_mode = INFO_MODE_MAIN;
859 if (!use_cross_fading)
862 if (title_nr < MAX_NUM_TITLE_SCREENS &&
863 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
865 if (use_cross_fading)
866 FadeCrossSaveBackbuffer();
868 DrawTitleScreenImage(title_nr);
870 if (use_cross_fading)
871 FadeCross(REDRAW_ALL);
877 FadeSoundsAndMusic();
881 return_to_main_menu = TRUE;
885 if (return_to_main_menu)
889 if (game_status == GAME_MODE_INFO)
891 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
893 info_mode = INFO_MODE_MAIN;
894 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
896 else /* default: return to main menu */
898 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
900 game_status = GAME_MODE_MAIN;
901 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
906 void HandleMainMenu_SelectLevel(int step, int direction)
908 int old_level_nr = level_nr;
911 new_level_nr = old_level_nr + step * direction;
912 if (new_level_nr < leveldir_current->first_level)
913 new_level_nr = leveldir_current->first_level;
914 if (new_level_nr > leveldir_current->last_level)
915 new_level_nr = leveldir_current->last_level;
917 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
919 /* skipping levels is only allowed when trying to skip single level */
920 if (setup.skip_levels && step == 1 &&
921 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
923 leveldir_current->handicap_level++;
924 SaveLevelSetup_SeriesInfo();
927 new_level_nr = leveldir_current->handicap_level;
930 if (new_level_nr != old_level_nr)
932 level_nr = new_level_nr;
934 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
937 DrawPreviewLevel(TRUE);
941 DrawCompleteVideoDisplay();
943 /* needed because DrawPreviewLevel() takes some time */
951 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
953 static int choice = MAIN_CONTROL_GAME;
957 if (button == MB_MENU_INITIALIZE)
959 DrawCursorAndText_Main(choice, TRUE);
964 if (mx || my) /* mouse input */
968 for (i = 0; main_controls[i].nr != -1; i++)
970 if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
971 insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
972 insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
974 pos = main_controls[i].nr;
980 else if (dx || dy) /* keyboard input */
982 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
983 choice == MAIN_CONTROL_SETUP))
984 button = MB_MENU_CHOICE;
989 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
991 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
993 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
999 DrawCursorAndText_Main(choice, FALSE);
1000 DrawCursorAndText_Main(pos, TRUE);
1007 if (pos == MAIN_CONTROL_NAME)
1009 game_status = GAME_MODE_PSEUDO_TYPENAME;
1011 HandleTypeName(strlen(setup.player_name), 0);
1013 else if (pos == MAIN_CONTROL_LEVELS)
1017 game_status = GAME_MODE_LEVELS;
1019 SaveLevelSetup_LastSeries();
1020 SaveLevelSetup_SeriesInfo();
1029 else if (pos == MAIN_CONTROL_SCORES)
1031 game_status = GAME_MODE_SCORES;
1035 else if (pos == MAIN_CONTROL_EDITOR)
1037 if (leveldir_current->readonly &&
1038 !strEqual(setup.player_name, "Artsoft"))
1039 Request("This level is read only !", REQ_CONFIRM);
1041 game_status = GAME_MODE_EDITOR;
1045 else if (pos == MAIN_CONTROL_INFO)
1047 game_status = GAME_MODE_INFO;
1048 info_mode = INFO_MODE_MAIN;
1052 else if (pos == MAIN_CONTROL_GAME)
1054 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1056 else if (pos == MAIN_CONTROL_SETUP)
1058 game_status = GAME_MODE_SETUP;
1059 setup_mode = SETUP_MODE_MAIN;
1063 else if (pos == MAIN_CONTROL_QUIT)
1065 SaveLevelSetup_LastSeries();
1066 SaveLevelSetup_SeriesInfo();
1068 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1069 game_status = GAME_MODE_QUIT;
1074 if (game_status == GAME_MODE_MAIN)
1076 DrawPreviewLevel(FALSE);
1083 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1085 static int choice = 5;
1089 if (button == MB_MENU_INITIALIZE)
1091 drawCursor(choice, TRUE);
1096 if (mx || my) /* mouse input */
1098 x = (mx - mSX) / 32;
1099 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1101 else if (dx || dy) /* keyboard input */
1103 if (dx && choice == 1)
1104 x = (dx < 0 ? 10 : 14);
1107 if (choice == 4 || choice == 6)
1108 button = MB_MENU_CHOICE;
1114 if (y == 1 && dx != 0 && button)
1116 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1118 else if (IN_VIS_FIELD(x, y) &&
1119 y >= 0 && y <= 7 && (y != 1 || x < 10))
1125 drawCursor(choice, FALSE);
1126 drawCursor(y, TRUE);
1135 game_status = GAME_MODE_PSEUDO_TYPENAME;
1136 HandleTypeName(strlen(setup.player_name), 0);
1142 game_status = GAME_MODE_LEVELS;
1143 SaveLevelSetup_LastSeries();
1144 SaveLevelSetup_SeriesInfo();
1155 game_status = GAME_MODE_SCORES;
1160 if (leveldir_current->readonly &&
1161 !strEqual(setup.player_name, "Artsoft"))
1162 Request("This level is read only !", REQ_CONFIRM);
1163 game_status = GAME_MODE_EDITOR;
1168 game_status = GAME_MODE_INFO;
1169 info_mode = INFO_MODE_MAIN;
1174 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1178 game_status = GAME_MODE_SETUP;
1179 setup_mode = SETUP_MODE_MAIN;
1185 SaveLevelSetup_LastSeries();
1186 SaveLevelSetup_SeriesInfo();
1188 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1189 game_status = GAME_MODE_QUIT;
1194 if (game_status == GAME_MODE_MAIN)
1196 DrawPreviewLevel(FALSE);
1204 /* ========================================================================= */
1205 /* info screen functions */
1206 /* ========================================================================= */
1208 static struct TokenInfo *info_info;
1209 static int num_info_info;
1211 static void execInfoTitleScreen()
1213 info_mode = INFO_MODE_TITLE;
1217 static void execInfoElements()
1219 info_mode = INFO_MODE_ELEMENTS;
1223 static void execInfoMusic()
1225 info_mode = INFO_MODE_MUSIC;
1229 static void execInfoCredits()
1231 info_mode = INFO_MODE_CREDITS;
1235 static void execInfoProgram()
1237 info_mode = INFO_MODE_PROGRAM;
1241 static void execInfoLevelSet()
1243 info_mode = INFO_MODE_LEVELSET;
1247 static void execExitInfo()
1249 game_status = GAME_MODE_MAIN;
1253 static struct TokenInfo info_info_main[] =
1255 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1256 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1257 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1258 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1259 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1260 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1261 { TYPE_EMPTY, NULL, "" },
1262 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1267 static void DrawCursorAndText_Info(int pos, boolean active)
1269 int xpos = MENU_SCREEN_START_XPOS;
1270 int ypos = MENU_SCREEN_START_YPOS + pos;
1271 int font_nr = FONT_MENU_1;
1274 font_nr = FONT_ACTIVE(font_nr);
1276 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1278 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1279 drawCursor(pos, active);
1282 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1287 CloseDoor(DOOR_CLOSE_2);
1291 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1293 info_info = info_info_main;
1296 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1299 int xpos = MENU_SCREEN_START_XPOS;
1300 int ypos = MENU_SCREEN_START_YPOS + i;
1301 int font_nr = FONT_MENU_1;
1304 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1305 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1306 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1307 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1308 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1309 initCursor(i, IMG_MENU_BUTTON);
1312 DrawCursorAndText_Info(i, FALSE);
1314 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1320 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1325 DrawMaskedBorder(REDRAW_ALL);
1328 FadeIn(redraw_mask);
1335 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1337 static int choice_store[MAX_INFO_MODES];
1338 int choice = choice_store[info_mode]; /* always starts with 0 */
1342 if (button == MB_MENU_INITIALIZE)
1344 /* advance to first valid menu entry */
1345 while (choice < num_info_info &&
1346 info_info[choice].type & TYPE_SKIP_ENTRY)
1348 choice_store[info_mode] = choice;
1351 DrawCursorAndText_Info(choice, TRUE);
1353 drawCursor(choice, TRUE);
1358 else if (button == MB_MENU_LEAVE)
1360 for (y = 0; y < num_info_info; y++)
1362 if (info_info[y].type & TYPE_LEAVE_MENU)
1364 void (*menu_callback_function)(void) = info_info[y].value;
1366 menu_callback_function();
1368 break; /* absolutely needed because function changes 'info_info'! */
1375 if (mx || my) /* mouse input */
1377 x = (mx - mSX) / 32;
1378 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1380 else if (dx || dy) /* keyboard input */
1384 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1386 if (info_info[choice].type & menu_navigation_type ||
1387 info_info[choice].type & TYPE_ENTER_SCREEN ||
1388 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1389 button = MB_MENU_CHOICE;
1394 /* jump to next non-empty menu entry (up or down) */
1395 while (y > 0 && y < num_info_info - 1 &&
1396 info_info[y].type & TYPE_SKIP_ENTRY)
1400 if (IN_VIS_FIELD(x, y) &&
1401 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1408 DrawCursorAndText_Info(choice, FALSE);
1409 DrawCursorAndText_Info(y, TRUE);
1411 drawCursor(choice, FALSE);
1412 drawCursor(y, TRUE);
1415 choice = choice_store[info_mode] = y;
1418 else if (!(info_info[y].type & TYPE_GHOSTED))
1420 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1422 void (*menu_callback_function)(void) = info_info[choice].value;
1424 menu_callback_function();
1430 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1433 int ybottom = SYSIZE - 20;
1435 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1440 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1442 DrawTextSCentered(ybottom, FONT_TEXT_4,
1443 "Press any key or button for info menu");
1445 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1448 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1450 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1451 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1452 int xstart = mSX + 16;
1453 int ystart = mSY + 64 + 2 * 32;
1454 int ystep = TILEY + 4;
1455 int element, action, direction;
1463 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1464 infoscreen_step[i] = infoscreen_frame[i] = 0;
1469 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1471 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1472 "Press any key or button for next page");
1478 while (helpanim_info[j].element != HELPANIM_LIST_END)
1480 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1485 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1494 j += infoscreen_step[i - start];
1496 element = helpanim_info[j].element;
1497 action = helpanim_info[j].action;
1498 direction = helpanim_info[j].direction;
1501 element = EL_UNKNOWN;
1503 if (action != -1 && direction != -1)
1504 graphic = el_act_dir2img(element, action, direction);
1505 else if (action != -1)
1506 graphic = el_act2img(element, action);
1507 else if (direction != -1)
1508 graphic = el_dir2img(element, direction);
1510 graphic = el2img(element);
1512 delay = helpanim_info[j++].delay;
1517 if (infoscreen_frame[i - start] == 0)
1520 infoscreen_frame[i - start] = delay - 1;
1524 sync_frame = delay - infoscreen_frame[i - start];
1525 infoscreen_frame[i - start]--;
1528 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1530 if (!infoscreen_frame[i - start])
1531 infoscreen_step[i - start] = 0;
1535 if (!infoscreen_frame[i - start])
1536 infoscreen_step[i - start]++;
1537 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1543 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1545 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1546 graphic, sync_frame, USE_MASKING);
1549 DrawInfoScreen_HelpText(element, action, direction, i - start);
1554 redraw_mask |= REDRAW_FIELD;
1559 static char *getHelpText(int element, int action, int direction)
1561 char token[MAX_LINE_LEN];
1563 strcpy(token, element_info[element].token_name);
1566 strcat(token, element_action_info[action].suffix);
1568 if (direction != -1)
1569 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1571 return getHashEntry(helptext_info, token);
1574 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1576 int font_nr = FONT_LEVEL_NUMBER;
1577 int font_width = getFontWidth(font_nr);
1578 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1579 int sy = mSY + 65 + 2 * 32 + 1;
1580 int ystep = TILEY + 4;
1581 int pad_x = sx - SX;
1582 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1583 int max_lines_per_text = 2;
1586 if (action != -1 && direction != -1) /* element.action.direction */
1587 text = getHelpText(element, action, direction);
1589 if (text == NULL && action != -1) /* element.action */
1590 text = getHelpText(element, action, -1);
1592 if (text == NULL && direction != -1) /* element.direction */
1593 text = getHelpText(element, -1, direction);
1595 if (text == NULL) /* base element */
1596 text = getHelpText(element, -1, -1);
1598 if (text == NULL) /* not found */
1599 text = "No description available";
1601 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1602 sy += getFontHeight(font_nr) / 2;
1604 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1605 max_chars_per_line, max_lines_per_text);
1608 void DrawInfoScreen_TitleScreen()
1613 void HandleInfoScreen_TitleScreen(int button)
1615 HandleTitleScreen(0, 0, 0, 0, button);
1618 void DrawInfoScreen_Elements()
1620 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1622 FadeOut(REDRAW_FIELD);
1627 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1629 FadeIn(REDRAW_FIELD);
1634 void HandleInfoScreen_Elements(int button)
1636 static unsigned long info_delay = 0;
1637 static int num_anims;
1638 static int num_pages;
1640 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1641 int button_released = !button;
1644 if (button == MB_MENU_INITIALIZE)
1646 boolean new_element = TRUE;
1649 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1651 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1653 else if (new_element)
1656 new_element = FALSE;
1660 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1663 else if (button == MB_MENU_LEAVE)
1665 info_mode = INFO_MODE_MAIN;
1671 if (button_released || button == MB_MENU_INITIALIZE)
1673 if (button != MB_MENU_INITIALIZE)
1676 if (page >= num_pages)
1678 FadeSoundsAndMusic();
1679 FadeOut(REDRAW_FIELD);
1681 info_mode = INFO_MODE_MAIN;
1682 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1687 if (button != MB_MENU_INITIALIZE)
1688 FadeCrossSaveBackbuffer();
1690 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1692 if (button != MB_MENU_INITIALIZE)
1693 FadeCross(REDRAW_FIELD);
1697 if (DelayReached(&info_delay, GameFrameDelay))
1698 if (page < num_pages)
1699 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1701 PlayMenuSoundIfLoop();
1705 void DrawInfoScreen_Music()
1707 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1709 FadeOut(REDRAW_FIELD);
1716 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1718 FadeIn(REDRAW_FIELD);
1721 void HandleInfoScreen_Music(int button)
1723 static struct MusicFileInfo *list = NULL;
1724 int ystart = 150, dy = 30;
1725 int ybottom = SYSIZE - 20;
1726 int button_released = !button;
1728 if (button == MB_MENU_INITIALIZE)
1730 list = music_file_info;
1734 FadeSoundsAndMusic();
1739 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1741 DrawTextSCentered(ybottom, FONT_TEXT_4,
1742 "Press any key or button for info menu");
1747 else if (button == MB_MENU_LEAVE)
1749 info_mode = INFO_MODE_MAIN;
1755 if (button_released || button == MB_MENU_INITIALIZE)
1759 if (button != MB_MENU_INITIALIZE)
1765 FadeSoundsAndMusic();
1766 FadeOut(REDRAW_FIELD);
1768 info_mode = INFO_MODE_MAIN;
1769 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1774 FadeSoundsAndMusic();
1776 if (button != MB_MENU_INITIALIZE)
1777 FadeCrossSaveBackbuffer();
1784 int sound = list->music;
1786 if (sound_info[sound].loop)
1787 PlaySoundLoop(sound);
1791 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1795 PlayMusic(list->music);
1797 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1800 if (!strEqual(list->title, UNKNOWN_NAME))
1802 if (!strEqual(list->title_header, UNKNOWN_NAME))
1803 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1805 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1808 if (!strEqual(list->artist, UNKNOWN_NAME))
1810 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1811 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1813 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1815 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1818 if (!strEqual(list->album, UNKNOWN_NAME))
1820 if (!strEqual(list->album_header, UNKNOWN_NAME))
1821 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1823 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1825 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1828 if (!strEqual(list->year, UNKNOWN_NAME))
1830 if (!strEqual(list->year_header, UNKNOWN_NAME))
1831 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1833 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1835 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1838 DrawTextSCentered(ybottom, FONT_TEXT_4,
1839 "Press any key or button for next page");
1841 if (button != MB_MENU_INITIALIZE)
1842 FadeCross(REDRAW_FIELD);
1845 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1846 PlaySoundLoop(list->music);
1849 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1851 int ystart = 150, ystep = 30;
1852 int ybottom = SYSIZE - 20;
1860 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1864 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1865 "Special thanks to");
1866 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1868 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1870 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1871 "\"Boulder Dash\"");
1872 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1874 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1876 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1878 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1879 "First Star Software");
1881 else if (screen_nr == 1)
1883 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1884 "Special thanks to");
1885 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1886 "Klaus Heinz & Volker Wertich");
1887 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1889 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1890 "\"Emerald Mine\"");
1891 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1893 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1895 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1897 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1900 else if (screen_nr == 2)
1902 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1903 "Special thanks to");
1904 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1905 "Michael Stopp & Philip Jespersen");
1906 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1908 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1910 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1912 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1914 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1916 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1917 "Digital Integration");
1919 else if (screen_nr == 3)
1921 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1922 "Special thanks to");
1923 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1924 "Hiroyuki Imabayashi");
1925 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1927 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1929 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1931 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1933 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1935 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1938 else if (screen_nr == 4)
1940 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1941 "Special thanks to");
1942 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1944 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1946 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1947 "Jürgen Bonhagen");
1948 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1949 "for the continuous creation");
1950 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1951 "of outstanding level sets");
1953 else if (screen_nr == 5)
1955 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1957 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1959 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1960 "for ideas and inspiration by");
1961 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1964 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1966 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1968 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1969 "for ideas and inspiration by");
1970 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1973 else if (screen_nr == 6)
1975 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1977 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1979 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1980 "for the new Emerald Mine engine");
1982 else if (screen_nr == 7)
1984 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1986 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1988 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1989 "for the initial DOS port");
1991 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1993 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1995 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1996 "for some additional toons");
1998 else if (screen_nr == 8)
2000 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2001 "And not to forget:");
2002 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2004 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2005 "All those who contributed");
2006 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2007 "levels to this game");
2008 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2018 DrawTextSCentered(ybottom, FONT_TEXT_4,
2019 "Press any key or button for next page");
2024 void DrawInfoScreen_Credits()
2026 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2028 FadeSoundsAndMusic();
2030 FadeOut(REDRAW_FIELD);
2032 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2034 FadeIn(REDRAW_FIELD);
2037 void HandleInfoScreen_Credits(int button)
2039 static int screen_nr = 0;
2041 if (button == MB_MENU_INITIALIZE)
2045 DrawInfoScreen_CreditsScreen(screen_nr);
2047 else if (button == MB_MENU_LEAVE)
2049 info_mode = INFO_MODE_MAIN;
2054 else if (button == MB_MENU_CHOICE)
2056 boolean show_screen;
2060 FadeCrossSaveBackbuffer();
2062 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2066 FadeCross(REDRAW_FIELD);
2070 FadeSoundsAndMusic();
2071 FadeOut(REDRAW_FIELD);
2073 info_mode = INFO_MODE_MAIN;
2074 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2079 PlayMenuSoundIfLoop();
2083 void DrawInfoScreen_Program()
2085 int ystart = 150, ystep = 30;
2086 int ybottom = SYSIZE - 20;
2088 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2090 FadeOut(REDRAW_FIELD);
2095 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2097 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2098 "This game is Freeware!");
2099 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2100 "If you like it, send e-mail to:");
2101 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2102 PROGRAM_EMAIL_STRING);
2103 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2104 "or SnailMail to:");
2105 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2107 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2108 "Detmolder Strasse 189");
2109 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2111 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2113 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2114 "More information and levels:");
2115 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2116 PROGRAM_WEBSITE_STRING);
2117 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2118 "If you have created new levels,");
2119 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2120 "send them to me to include them!");
2121 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2124 DrawTextSCentered(ybottom, FONT_TEXT_4,
2125 "Press any key or button for info menu");
2127 FadeIn(REDRAW_FIELD);
2130 void HandleInfoScreen_Program(int button)
2132 int button_released = !button;
2134 if (button == MB_MENU_LEAVE)
2136 info_mode = INFO_MODE_MAIN;
2142 if (button_released)
2144 FadeSoundsAndMusic();
2145 FadeOut(REDRAW_FIELD);
2147 info_mode = INFO_MODE_MAIN;
2148 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2152 PlayMenuSoundIfLoop();
2156 void DrawInfoScreen_LevelSet()
2159 int ybottom = SYSIZE - 20;
2160 char *filename = getLevelSetInfoFilename();
2161 int font_nr = FONT_LEVEL_NUMBER;
2162 int font_width = getFontWidth(font_nr);
2163 int font_height = getFontHeight(font_nr);
2166 int sx = SX + pad_x;
2167 int sy = SY + pad_y;
2168 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2169 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2171 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2173 FadeOut(REDRAW_FIELD);
2178 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2180 DrawTextSCentered(ybottom, FONT_TEXT_4,
2181 "Press any key or button for info menu");
2183 if (filename != NULL)
2184 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2185 max_lines_per_screen);
2187 DrawTextSCentered(ystart, FONT_TEXT_2,
2188 "No information for this level set.");
2190 FadeIn(REDRAW_FIELD);
2193 void HandleInfoScreen_LevelSet(int button)
2195 int button_released = !button;
2197 if (button == MB_MENU_LEAVE)
2199 info_mode = INFO_MODE_MAIN;
2205 if (button_released)
2207 FadeSoundsAndMusic();
2208 FadeOut(REDRAW_FIELD);
2210 info_mode = INFO_MODE_MAIN;
2211 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2215 PlayMenuSoundIfLoop();
2219 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2221 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2223 if (info_mode == INFO_MODE_TITLE)
2224 DrawInfoScreen_TitleScreen();
2225 else if (info_mode == INFO_MODE_ELEMENTS)
2226 DrawInfoScreen_Elements();
2227 else if (info_mode == INFO_MODE_MUSIC)
2228 DrawInfoScreen_Music();
2229 else if (info_mode == INFO_MODE_CREDITS)
2230 DrawInfoScreen_Credits();
2231 else if (info_mode == INFO_MODE_PROGRAM)
2232 DrawInfoScreen_Program();
2233 else if (info_mode == INFO_MODE_LEVELSET)
2234 DrawInfoScreen_LevelSet();
2236 DrawInfoScreen_Main(redraw_mask, do_fading);
2238 if (info_mode != INFO_MODE_MAIN &&
2239 info_mode != INFO_MODE_TITLE &&
2240 info_mode != INFO_MODE_MUSIC)
2247 void DrawAndFadeInInfoScreen(int redraw_mask)
2249 DrawInfoScreenExt(redraw_mask, TRUE);
2252 void DrawInfoScreen()
2254 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2257 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2259 if (info_mode == INFO_MODE_TITLE)
2260 HandleInfoScreen_TitleScreen(button);
2261 else if (info_mode == INFO_MODE_ELEMENTS)
2262 HandleInfoScreen_Elements(button);
2263 else if (info_mode == INFO_MODE_MUSIC)
2264 HandleInfoScreen_Music(button);
2265 else if (info_mode == INFO_MODE_CREDITS)
2266 HandleInfoScreen_Credits(button);
2267 else if (info_mode == INFO_MODE_PROGRAM)
2268 HandleInfoScreen_Program(button);
2269 else if (info_mode == INFO_MODE_LEVELSET)
2270 HandleInfoScreen_LevelSet(button);
2272 HandleInfoScreen_Main(mx, my, dx, dy, button);
2278 /* ========================================================================= */
2279 /* type name functions */
2280 /* ========================================================================= */
2282 void HandleTypeName(int newxpos, Key key)
2284 static int xpos = 0, ypos = 2;
2285 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2286 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2287 int startx = mSX + 32 + name_width;
2288 int starty = mSY + ypos * 32;
2294 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2295 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2300 if (((key >= KSYM_A && key <= KSYM_Z) ||
2301 (key >= KSYM_a && key <= KSYM_z)) &&
2302 xpos < MAX_PLAYER_NAME_LEN)
2306 if (key >= KSYM_A && key <= KSYM_Z)
2307 ascii = 'A' + (char)(key - KSYM_A);
2309 ascii = 'a' + (char)(key - KSYM_a);
2311 setup.player_name[xpos] = ascii;
2312 setup.player_name[xpos + 1] = 0;
2315 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2316 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2318 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2321 setup.player_name[xpos] = 0;
2323 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2325 else if (key == KSYM_Return && xpos > 0)
2327 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2328 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2331 game_status = GAME_MODE_MAIN;
2336 /* ========================================================================= */
2337 /* tree menu functions */
2338 /* ========================================================================= */
2340 static void DrawChooseTree(TreeInfo **ti_ptr)
2344 FreeScreenGadgets();
2345 CreateScreenGadgets();
2347 CloseDoor(DOOR_CLOSE_2);
2351 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2352 MapScreenTreeGadgets(*ti_ptr);
2358 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2360 struct GadgetInfo *gi = screen_gadget[id];
2361 int items_max, items_visible, item_position;
2363 items_max = numTreeInfoInGroup(ti);
2364 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2365 item_position = first_entry;
2367 if (item_position > items_max - items_visible)
2368 item_position = items_max - items_visible;
2370 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2371 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2372 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2375 static void drawChooseTreeList(int first_entry, int num_page_entries,
2379 char *title_string = NULL;
2380 int yoffset_sets = MENU_TITLE1_YPOS;
2381 int yoffset_setup = 16;
2382 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2384 int last_game_status = game_status; /* save current game status */
2386 title_string = ti->infotext;
2388 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2390 /* force LEVELS font on artwork setup screen */
2391 game_status = GAME_MODE_LEVELS;
2393 /* clear tree list area, but not title or scrollbar */
2394 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2395 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2396 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2398 for (i = 0; i < num_page_entries; i++)
2400 TreeInfo *node, *node_first;
2401 int entry_pos = first_entry + i;
2402 int xpos = MENU_SCREEN_START_XPOS;
2403 int ypos = MENU_SCREEN_START_YPOS + i;
2404 int startx = mSX + xpos * 32;
2405 int starty = mSY + ypos * 32;
2406 int font_nr = FONT_TEXT_1;
2407 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2408 int startx_text = startx + font_xoffset;
2409 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2410 int text_size = startx_scrollbar - startx_text;
2411 int max_buffer_len = text_size / getFontWidth(font_nr);
2412 char buffer[max_buffer_len + 1];
2414 node_first = getTreeInfoFirstGroupEntry(ti);
2415 node = getTreeInfoFromPos(node_first, entry_pos);
2417 strncpy(buffer, node->name, max_buffer_len);
2418 buffer[max_buffer_len] = '\0';
2420 DrawText(startx, starty, buffer, font_nr + node->color);
2422 if (node->parent_link)
2423 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2424 else if (node->level_group)
2425 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2427 initCursor(i, IMG_MENU_BUTTON);
2430 game_status = last_game_status; /* restore current game status */
2432 redraw_mask |= REDRAW_FIELD;
2435 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2437 TreeInfo *node, *node_first;
2438 int x, last_redraw_mask = redraw_mask;
2439 int ypos = MENU_TITLE2_YPOS;
2441 if (ti->type != TREE_TYPE_LEVEL_DIR)
2444 node_first = getTreeInfoFirstGroupEntry(ti);
2445 node = getTreeInfoFromPos(node_first, entry_pos);
2447 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2449 if (node->parent_link)
2450 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2452 else if (node->level_group)
2453 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2455 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2456 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2457 node->levels, node->class_desc);
2459 /* let BackToFront() redraw only what is needed */
2460 redraw_mask = last_redraw_mask | REDRAW_TILES;
2461 for (x = 0; x < SCR_FIELDX; x++)
2462 MarkTileDirty(x, 1);
2465 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2468 TreeInfo *ti = *ti_ptr;
2470 int y = ti->cl_cursor;
2471 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2472 int num_entries = numTreeInfoInGroup(ti);
2473 int num_page_entries;
2474 int last_game_status = game_status; /* save current game status */
2475 boolean position_set_by_scrollbar = (dx == 999);
2477 /* force LEVELS draw offset on choose level and artwork setup screen */
2478 game_status = GAME_MODE_LEVELS;
2480 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2481 num_page_entries = num_entries;
2483 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2485 game_status = last_game_status; /* restore current game status */
2487 if (button == MB_MENU_INITIALIZE)
2489 int num_entries = numTreeInfoInGroup(ti);
2490 int entry_pos = posTreeInfo(ti);
2492 if (ti->cl_first == -1)
2494 /* only on initialization */
2495 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2496 ti->cl_cursor = entry_pos - ti->cl_first;
2498 else if (ti->cl_cursor >= num_page_entries ||
2499 (num_entries > num_page_entries &&
2500 num_entries - ti->cl_first < num_page_entries))
2502 /* only after change of list size (by custom graphic configuration) */
2503 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2504 ti->cl_cursor = entry_pos - ti->cl_first;
2507 if (position_set_by_scrollbar)
2510 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2513 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2514 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2515 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2519 else if (button == MB_MENU_LEAVE)
2521 if (ti->node_parent)
2523 *ti_ptr = ti->node_parent;
2524 DrawChooseTree(ti_ptr);
2526 else if (game_status == GAME_MODE_SETUP)
2528 if (game_status == GAME_MODE_SETUP)
2530 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2531 execSetupGraphics();
2538 game_status = GAME_MODE_MAIN;
2545 if (mx || my) /* mouse input */
2547 int last_game_status = game_status; /* save current game status */
2549 /* force LEVELS draw offset on artwork setup screen */
2550 game_status = GAME_MODE_LEVELS;
2552 x = (mx - mSX) / 32;
2553 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2555 game_status = last_game_status; /* restore current game status */
2557 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2559 /* move cursor instead of scrolling when already at start/end of list */
2560 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2562 else if (dy == +1 * SCROLL_LINE &&
2563 ti->cl_first + num_page_entries == num_entries)
2566 /* handle scrolling screen one line or page */
2567 if (ti->cl_cursor + dy < 0 ||
2568 ti->cl_cursor + dy > num_page_entries - 1)
2570 if (ABS(dy) == SCROLL_PAGE)
2571 step = num_page_entries - 1;
2573 if (dy < 0 && ti->cl_first > 0)
2575 /* scroll page/line up */
2577 ti->cl_first -= step;
2578 if (ti->cl_first < 0)
2581 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2582 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2583 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2584 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2587 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2589 /* scroll page/line down */
2591 ti->cl_first += step;
2592 if (ti->cl_first + num_page_entries > num_entries)
2593 ti->cl_first = MAX(0, num_entries - num_page_entries);
2595 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2596 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2597 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2598 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2605 /* handle moving cursor one line */
2606 y = ti->cl_cursor + dy;
2611 TreeInfo *node_first, *node_cursor;
2612 int entry_pos = ti->cl_first + y;
2614 node_first = getTreeInfoFirstGroupEntry(ti);
2615 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2617 if (node_cursor->node_group)
2619 node_cursor->cl_first = ti->cl_first;
2620 node_cursor->cl_cursor = ti->cl_cursor;
2621 *ti_ptr = node_cursor->node_group;
2622 DrawChooseTree(ti_ptr);
2627 else if (dx == -1 && ti->node_parent)
2629 *ti_ptr = ti->node_parent;
2630 DrawChooseTree(ti_ptr);
2635 if (!anyScrollbarGadgetActive() &&
2636 IN_VIS_FIELD(x, y) &&
2637 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2638 y >= 0 && y < num_page_entries)
2642 if (y != ti->cl_cursor)
2644 drawChooseTreeCursor(y, FC_RED);
2645 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2646 drawChooseTreeInfo(ti->cl_first + y, ti);
2652 TreeInfo *node_first, *node_cursor;
2653 int entry_pos = ti->cl_first + y;
2655 node_first = getTreeInfoFirstGroupEntry(ti);
2656 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2658 if (node_cursor->node_group)
2660 node_cursor->cl_first = ti->cl_first;
2661 node_cursor->cl_cursor = ti->cl_cursor;
2662 *ti_ptr = node_cursor->node_group;
2663 DrawChooseTree(ti_ptr);
2665 else if (node_cursor->parent_link)
2667 *ti_ptr = node_cursor->node_parent;
2668 DrawChooseTree(ti_ptr);
2672 node_cursor->cl_first = ti->cl_first;
2673 node_cursor->cl_cursor = ti->cl_cursor;
2674 *ti_ptr = node_cursor;
2676 if (ti->type == TREE_TYPE_LEVEL_DIR)
2678 LoadLevelSetup_SeriesInfo();
2680 SaveLevelSetup_LastSeries();
2681 SaveLevelSetup_SeriesInfo();
2685 if (game_status == GAME_MODE_SETUP)
2687 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2688 execSetupGraphics();
2694 game_status = GAME_MODE_MAIN;
2702 void DrawChooseLevel()
2704 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2706 DrawChooseTree(&leveldir_current);
2712 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2714 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2719 void DrawHallOfFame(int highlight_position)
2722 FadeSoundsAndMusic();
2723 CloseDoor(DOOR_CLOSE_2);
2725 if (highlight_position < 0)
2726 LoadScore(level_nr);
2728 FadeOut(REDRAW_FIELD);
2735 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2737 FadeIn(REDRAW_FIELD);
2740 static void drawHallOfFameList(int first_entry, int highlight_position)
2744 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2747 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2748 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2749 "HighScores of Level %d", level_nr);
2751 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2753 int entry = first_entry + i;
2754 boolean active = (entry == highlight_position);
2755 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2756 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2757 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2758 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2759 int dx1 = 3 * getFontWidth(font_nr1);
2760 int dx2 = dx1 + getFontWidth(font_nr1);
2761 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2762 int sy = mSY + 64 + i * 32;
2764 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2765 DrawText(mSX + dx1, sy, ".", font_nr1);
2766 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2768 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2769 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2771 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2774 redraw_mask |= REDRAW_FIELD;
2777 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2779 static int first_entry = 0;
2780 static int highlight_position = 0;
2781 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2783 if (button == MB_MENU_INITIALIZE)
2786 highlight_position = mx;
2787 drawHallOfFameList(first_entry, highlight_position);
2792 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2793 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2797 if (first_entry > 0)
2799 first_entry -= step;
2800 if (first_entry < 0)
2803 drawHallOfFameList(first_entry, highlight_position);
2808 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2810 first_entry += step;
2811 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2812 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2814 drawHallOfFameList(first_entry, highlight_position);
2817 else if (button == MB_MENU_LEAVE)
2819 FadeSound(SND_BACKGROUND_SCORES);
2821 game_status = GAME_MODE_MAIN;
2825 else if (button == MB_MENU_CHOICE)
2827 FadeSound(SND_BACKGROUND_SCORES);
2828 FadeOut(REDRAW_FIELD);
2830 game_status = GAME_MODE_MAIN;
2832 DrawAndFadeInMainMenu(REDRAW_FIELD);
2835 if (game_status == GAME_MODE_SCORES)
2836 PlayMenuSoundIfLoop();
2842 /* ========================================================================= */
2843 /* setup screen functions */
2844 /* ========================================================================= */
2846 static struct TokenInfo *setup_info;
2847 static int num_setup_info;
2849 static char *screen_mode_text;
2850 static char *graphics_set_name;
2851 static char *sounds_set_name;
2852 static char *music_set_name;
2854 static void execSetupMain()
2856 setup_mode = SETUP_MODE_MAIN;
2860 static void execSetupGame()
2862 setup_mode = SETUP_MODE_GAME;
2866 static void execSetupEditor()
2868 setup_mode = SETUP_MODE_EDITOR;
2872 static void execSetupGraphics()
2874 if (video.fullscreen_available && screen_modes == NULL)
2878 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2880 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2881 char identifier[32], name[32];
2882 int x = video.fullscreen_modes[i].width;
2883 int y = video.fullscreen_modes[i].height;
2886 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
2888 ti->node_top = &screen_modes;
2889 ti->sort_priority = x * 10000 + y;
2891 sprintf(identifier, "%dx%d", x, y);
2892 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
2894 setString(&ti->identifier, identifier);
2895 setString(&ti->name, name);
2896 setString(&ti->name_sorting, name);
2897 setString(&ti->infotext, "Fullscreen Mode");
2899 pushTreeInfo(&screen_modes, ti);
2902 /* sort fullscreen modes to start with lowest available screen resolution */
2903 sortTreeInfo(&screen_modes);
2905 /* set current screen mode for fullscreen mode to configured setup value */
2906 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2907 setup.fullscreen_mode);
2909 /* if that fails, set current screen mode to reliable default value */
2910 if (screen_mode_current == NULL)
2911 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2912 DEFAULT_FULLSCREEN_MODE);
2914 /* if that also fails, set current screen mode to first available mode */
2915 if (screen_mode_current == NULL)
2916 screen_mode_current = screen_modes;
2918 if (screen_mode_current == NULL)
2919 video.fullscreen_available = FALSE;
2922 if (video.fullscreen_available)
2924 setup.fullscreen_mode = screen_mode_current->identifier;
2926 /* needed for displaying screen mode name instead of identifier */
2927 screen_mode_text = screen_mode_current->name;
2930 setup_mode = SETUP_MODE_GRAPHICS;
2934 static void execSetupChooseScreenMode()
2936 if (!video.fullscreen_available)
2939 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
2943 static void execSetupSound()
2945 setup_mode = SETUP_MODE_SOUND;
2949 static void execSetupArtwork()
2951 setup.graphics_set = artwork.gfx_current->identifier;
2952 setup.sounds_set = artwork.snd_current->identifier;
2953 setup.music_set = artwork.mus_current->identifier;
2955 /* needed if last screen (setup choice) changed graphics, sounds or music */
2956 ReloadCustomArtwork(0);
2958 /* needed for displaying artwork name instead of artwork identifier */
2959 graphics_set_name = artwork.gfx_current->name;
2960 sounds_set_name = artwork.snd_current->name;
2961 music_set_name = artwork.mus_current->name;
2963 setup_mode = SETUP_MODE_ARTWORK;
2967 static void execSetupChooseGraphics()
2969 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2973 static void execSetupChooseSounds()
2975 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2979 static void execSetupChooseMusic()
2981 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2985 static void execSetupInput()
2987 setup_mode = SETUP_MODE_INPUT;
2991 static void execSetupShortcut1()
2993 setup_mode = SETUP_MODE_SHORTCUT_1;
2997 static void execSetupShortcut2()
2999 setup_mode = SETUP_MODE_SHORTCUT_2;
3003 static void execExitSetup()
3005 game_status = GAME_MODE_MAIN;
3009 static void execSaveAndExitSetup()
3015 static struct TokenInfo setup_info_main[] =
3017 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3018 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3019 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3020 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3021 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3022 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3023 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3024 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3025 { TYPE_EMPTY, NULL, "" },
3026 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3027 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3032 static struct TokenInfo setup_info_game[] =
3034 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3035 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3036 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3037 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3038 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3039 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3040 { TYPE_EMPTY, NULL, "" },
3041 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3046 static struct TokenInfo setup_info_editor[] =
3049 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3050 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3051 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3052 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3053 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3054 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3055 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3056 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3058 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3059 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3061 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3063 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3064 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3065 { TYPE_EMPTY, NULL, "" },
3067 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3068 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3069 { TYPE_EMPTY, NULL, "" },
3071 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3072 { TYPE_EMPTY, NULL, "" },
3073 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3078 static struct TokenInfo setup_info_graphics[] =
3080 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3081 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3082 { TYPE_STRING, &screen_mode_text, "" },
3083 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3085 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3086 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3088 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3089 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3090 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3091 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3092 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3093 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3094 { TYPE_EMPTY, NULL, "" },
3095 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3100 static struct TokenInfo setup_info_sound[] =
3102 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3103 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3104 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3105 { TYPE_EMPTY, NULL, "" },
3106 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3111 static struct TokenInfo setup_info_artwork[] =
3113 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3114 { TYPE_STRING, &graphics_set_name, "" },
3115 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3116 { TYPE_STRING, &sounds_set_name, "" },
3117 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3118 { TYPE_STRING, &music_set_name, "" },
3119 { TYPE_EMPTY, NULL, "" },
3121 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3122 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3123 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3125 { TYPE_STRING, NULL, "Override Level Artwork:"},
3126 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3127 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3128 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3130 { TYPE_EMPTY, NULL, "" },
3131 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3136 static struct TokenInfo setup_info_input[] =
3138 { TYPE_SWITCH, NULL, "Player:" },
3139 { TYPE_SWITCH, NULL, "Device:" },
3140 { TYPE_ENTER_MENU, NULL, "" },
3141 { TYPE_EMPTY, NULL, "" },
3142 { TYPE_EMPTY, NULL, "" },
3143 { TYPE_EMPTY, NULL, "" },
3144 { TYPE_EMPTY, NULL, "" },
3145 { TYPE_EMPTY, NULL, "" },
3146 { TYPE_EMPTY, NULL, "" },
3147 { TYPE_EMPTY, NULL, "" },
3148 { TYPE_EMPTY, NULL, "" },
3149 { TYPE_EMPTY, NULL, "" },
3150 { TYPE_EMPTY, NULL, "" },
3151 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3156 static struct TokenInfo setup_info_shortcut_1[] =
3158 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3159 { TYPE_KEY, &setup.shortcut.save_game, "" },
3160 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3161 { TYPE_KEY, &setup.shortcut.load_game, "" },
3162 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3163 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3164 { TYPE_EMPTY, NULL, "" },
3165 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3166 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3167 { TYPE_EMPTY, NULL, "" },
3168 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3173 static struct TokenInfo setup_info_shortcut_2[] =
3175 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3176 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3177 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3178 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3179 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3180 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3181 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3182 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3183 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3184 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3185 { TYPE_EMPTY, NULL, "" },
3186 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3191 static Key getSetupKey()
3193 Key key = KSYM_UNDEFINED;
3194 boolean got_key_event = FALSE;
3196 while (!got_key_event)
3198 if (PendingEvent()) /* got event */
3206 case EVENT_KEYPRESS:
3208 key = GetEventKey((KeyEvent *)&event, TRUE);
3210 /* press 'Escape' or 'Enter' to keep the existing key binding */
3211 if (key == KSYM_Escape || key == KSYM_Return)
3212 key = KSYM_UNDEFINED; /* keep old value */
3214 got_key_event = TRUE;
3218 case EVENT_KEYRELEASE:
3219 key_joystick_mapping = 0;
3223 HandleOtherEvents(&event);
3231 /* don't eat all CPU time */
3238 static int getSetupTextFont(int type)
3240 if (type & (TYPE_SWITCH |
3251 static int getSetupValueFont(int type, void *value)
3253 if (type & TYPE_KEY)
3254 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3255 else if (type & TYPE_STRING)
3256 return FONT_VALUE_2;
3257 else if (type & TYPE_ECS_AGA)
3258 return FONT_VALUE_1;
3259 else if (type & TYPE_BOOLEAN_STYLE)
3260 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3262 return FONT_VALUE_1;
3265 static void drawSetupValue(int pos)
3267 boolean font_draw_xoffset_modified = FALSE;
3268 int font_draw_xoffset_old = -1;
3269 int xpos = MENU_SCREEN_VALUE_XPOS;
3270 int ypos = MENU_SCREEN_START_YPOS + pos;
3271 int startx = mSX + xpos * 32;
3272 int starty = mSY + ypos * 32;
3273 int font_nr, font_width;
3274 int type = setup_info[pos].type;
3275 void *value = setup_info[pos].value;
3276 char *value_string = getSetupValue(type, value);
3279 if (value_string == NULL)
3282 if (type & TYPE_KEY)
3284 xpos = MENU_SCREEN_START_XPOS;
3286 if (type & TYPE_QUERY)
3288 value_string = "<press key>";
3291 else if (type & TYPE_STRING)
3293 int max_value_len = (SCR_FIELDX - 2) * 2;
3295 xpos = MENU_SCREEN_START_XPOS;
3297 if (strlen(value_string) > max_value_len)
3298 value_string[max_value_len] = '\0';
3301 startx = mSX + xpos * 32;
3302 starty = mSY + ypos * 32;
3303 font_nr = getSetupValueFont(type, value);
3304 font_width = getFontWidth(font_nr);
3306 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3307 if (setup_mode != SETUP_MODE_INPUT)
3309 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3310 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3311 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3312 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3313 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3314 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3315 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3316 boolean correct_font_draw_xoffset = FALSE;
3318 if (xpos == MENU_SCREEN_START_XPOS &&
3319 startx + font1_xoffset < text_startx + text_font_xoffset)
3320 correct_font_draw_xoffset = TRUE;
3322 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3323 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3324 correct_font_draw_xoffset = TRUE;
3326 /* check if setup value would overlap with setup text when printed */
3327 /* (this can happen for extreme/wrong values for font draw offset) */
3328 if (correct_font_draw_xoffset)
3330 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3331 font_draw_xoffset_modified = TRUE;
3333 if (type & TYPE_KEY)
3334 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3335 else if (!(type & TYPE_STRING))
3336 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3337 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3341 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3342 DrawText(startx + i * font_width, starty, " ", font_nr);
3344 DrawText(startx, starty, value_string, font_nr);
3346 if (font_draw_xoffset_modified)
3347 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3350 static void changeSetupValue(int pos)
3352 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3354 *(boolean *)setup_info[pos].value ^= TRUE;
3356 else if (setup_info[pos].type & TYPE_KEY)
3360 setup_info[pos].type |= TYPE_QUERY;
3361 drawSetupValue(pos);
3362 setup_info[pos].type &= ~TYPE_QUERY;
3364 key = getSetupKey();
3365 if (key != KSYM_UNDEFINED)
3366 *(Key *)setup_info[pos].value = key;
3369 drawSetupValue(pos);
3372 static void DrawCursorAndText_Setup(int pos, boolean active)
3374 int xpos = MENU_SCREEN_START_XPOS;
3375 int ypos = MENU_SCREEN_START_YPOS + pos;
3376 int font_nr = getSetupTextFont(setup_info[pos].type);
3378 if (setup_info == setup_info_input)
3379 font_nr = FONT_MENU_1;
3382 font_nr = FONT_ACTIVE(font_nr);
3384 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3386 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3387 drawCursor(pos, active);
3390 static void DrawSetupScreen_Generic()
3392 char *title_string = NULL;
3396 CloseDoor(DOOR_CLOSE_2);
3400 if (setup_mode == SETUP_MODE_MAIN)
3402 setup_info = setup_info_main;
3403 title_string = "Setup";
3405 else if (setup_mode == SETUP_MODE_GAME)
3407 setup_info = setup_info_game;
3408 title_string = "Setup Game";
3410 else if (setup_mode == SETUP_MODE_EDITOR)
3412 setup_info = setup_info_editor;
3413 title_string = "Setup Editor";
3415 else if (setup_mode == SETUP_MODE_GRAPHICS)
3417 setup_info = setup_info_graphics;
3418 title_string = "Setup Graphics";
3420 else if (setup_mode == SETUP_MODE_SOUND)
3422 setup_info = setup_info_sound;
3423 title_string = "Setup Sound";
3425 else if (setup_mode == SETUP_MODE_ARTWORK)
3427 setup_info = setup_info_artwork;
3428 title_string = "Custom Artwork";
3430 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3432 setup_info = setup_info_shortcut_1;
3433 title_string = "Setup Shortcuts";
3435 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3437 setup_info = setup_info_shortcut_2;
3438 title_string = "Setup Shortcuts";
3441 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3444 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3446 void *value_ptr = setup_info[i].value;
3449 int xpos = MENU_SCREEN_START_XPOS;
3450 int ypos = MENU_SCREEN_START_YPOS + i;
3454 /* set some entries to "unchangeable" according to other variables */
3455 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3456 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3457 (value_ptr == &setup.sound_music && !audio.music_available) ||
3458 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3459 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3460 setup_info[i].type |= TYPE_GHOSTED;
3462 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3463 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3464 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3465 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3466 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3467 initCursor(i, IMG_MENU_BUTTON);
3470 DrawCursorAndText_Setup(i, FALSE);
3472 font_nr = getSetupTextFont(setup_info[i].type);
3474 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3477 if (setup_info[i].type & TYPE_VALUE)
3484 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3485 "Joysticks deactivated in setup menu");
3490 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3493 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3495 static int choice_store[MAX_SETUP_MODES];
3496 int choice = choice_store[setup_mode]; /* always starts with 0 */
3500 if (button == MB_MENU_INITIALIZE)
3502 /* advance to first valid menu entry */
3503 while (choice < num_setup_info &&
3504 setup_info[choice].type & TYPE_SKIP_ENTRY)
3506 choice_store[setup_mode] = choice;
3509 DrawCursorAndText_Setup(choice, TRUE);
3511 drawCursor(choice, TRUE);
3516 else if (button == MB_MENU_LEAVE)
3518 for (y = 0; y < num_setup_info; y++)
3520 if (setup_info[y].type & TYPE_LEAVE_MENU)
3522 void (*menu_callback_function)(void) = setup_info[y].value;
3524 menu_callback_function();
3526 break; /* absolutely needed because function changes 'setup_info'! */
3533 if (mx || my) /* mouse input */
3535 x = (mx - mSX) / 32;
3536 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3538 else if (dx || dy) /* keyboard input */
3542 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3544 if (setup_info[choice].type & menu_navigation_type ||
3545 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3546 button = MB_MENU_CHOICE;
3551 /* jump to next non-empty menu entry (up or down) */
3552 while (y > 0 && y < num_setup_info - 1 &&
3553 setup_info[y].type & TYPE_SKIP_ENTRY)
3557 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3561 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3564 DrawCursorAndText_Setup(choice, FALSE);
3565 DrawCursorAndText_Setup(y, TRUE);
3567 drawCursor(choice, FALSE);
3568 drawCursor(y, TRUE);
3571 choice = choice_store[setup_mode] = y;
3574 else if (!(setup_info[y].type & TYPE_GHOSTED))
3576 /* when selecting key headline, execute function for key value change */
3577 if (setup_info[y].type & TYPE_KEYTEXT &&
3578 setup_info[y + 1].type & TYPE_KEY)
3581 /* when selecting string value, execute function for list selection */
3582 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3583 setup_info[y - 1].type & TYPE_ENTER_LIST)
3586 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3588 void (*menu_callback_function)(void) = setup_info[y].value;
3590 menu_callback_function();
3594 if (setup_info[y].type & TYPE_VALUE)
3595 changeSetupValue(y);
3601 void DrawSetupScreen_Input()
3610 setup_info = setup_info_input;
3613 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3616 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3618 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3619 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3620 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3621 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3622 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3623 initCursor(i, IMG_MENU_BUTTON);
3625 DrawCursorAndText_Setup(i, FALSE);
3628 initCursor(0, IMG_MENU_BUTTON);
3629 initCursor(1, IMG_MENU_BUTTON);
3630 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3631 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3633 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3634 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3635 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3639 DeactivateJoystickForCalibration();
3642 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3643 "Joysticks deactivated on this screen");
3646 /* create gadgets for setup input menu screen */
3647 FreeScreenGadgets();
3648 CreateScreenGadgets();
3650 /* map gadgets for setup input menu screen */
3651 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3653 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3658 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3660 if (device_name == NULL)
3663 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3666 if (strlen(device_name) > 1)
3668 char c1 = device_name[strlen(device_name) - 1];
3669 char c2 = device_name[strlen(device_name) - 2];
3671 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3672 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3675 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3676 strlen(device_name));
3679 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3682 static struct SetupKeyboardInfo custom_key;
3689 { &custom_key.left, "Joystick Left" },
3690 { &custom_key.right, "Joystick Right" },
3691 { &custom_key.up, "Joystick Up" },
3692 { &custom_key.down, "Joystick Down" },
3693 { &custom_key.snap, "Button 1" },
3694 { &custom_key.drop, "Button 2" }
3696 static char *joystick_name[MAX_PLAYERS] =
3703 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3707 custom_key = setup.input[player_nr].key;
3709 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3710 FONT_INPUT_1_ACTIVE);
3712 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3714 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3715 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3717 if (setup.input[player_nr].use_joystick)
3719 char *device_name = setup.input[player_nr].joy.device_name;
3720 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3721 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3723 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3724 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3728 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3729 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3732 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3734 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3735 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3736 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3737 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3739 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3740 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3741 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3742 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3743 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3744 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3746 for (i = 0; i < 6; i++)
3748 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3750 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3752 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3753 (setup.input[player_nr].use_joystick ?
3755 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3759 static int input_player_nr = 0;
3761 void HandleSetupScreen_Input_Player(int step, int direction)
3763 int old_player_nr = input_player_nr;
3766 new_player_nr = old_player_nr + step * direction;
3767 if (new_player_nr < 0)
3769 if (new_player_nr > MAX_PLAYERS - 1)
3770 new_player_nr = MAX_PLAYERS - 1;
3772 if (new_player_nr != old_player_nr)
3774 input_player_nr = new_player_nr;
3776 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3780 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3782 static int choice = 0;
3785 int pos_start = SETUPINPUT_SCREEN_POS_START;
3786 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3787 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3788 int pos_end = SETUPINPUT_SCREEN_POS_END;
3790 if (button == MB_MENU_INITIALIZE)
3792 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3795 DrawCursorAndText_Setup(choice, TRUE);
3797 drawCursor(choice, TRUE);
3802 else if (button == MB_MENU_LEAVE)
3804 setup_mode = SETUP_MODE_MAIN;
3811 if (mx || my) /* mouse input */
3813 x = (mx - mSX) / 32;
3814 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3816 else if (dx || dy) /* keyboard input */
3818 if (dx && choice == 0)
3819 x = (dx < 0 ? 10 : 12);
3820 else if ((dx && choice == 1) ||
3821 (dx == +1 && choice == 2) ||
3822 (dx == -1 && choice == pos_end))
3823 button = MB_MENU_CHOICE;
3827 if (y >= pos_empty1 && y <= pos_empty2)
3828 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3831 if (y == 0 && dx != 0 && button)
3833 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3835 else if (IN_VIS_FIELD(x, y) &&
3836 y >= pos_start && y <= pos_end &&
3837 !(y >= pos_empty1 && y <= pos_empty2))
3844 DrawCursorAndText_Setup(choice, FALSE);
3845 DrawCursorAndText_Setup(y, TRUE);
3847 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
3849 drawCursor(choice, FALSE);
3850 drawCursor(y, TRUE);
3860 char *device_name = setup.input[input_player_nr].joy.device_name;
3862 if (!setup.input[input_player_nr].use_joystick)
3864 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3866 setJoystickDeviceToNr(device_name, new_device_nr);
3867 setup.input[input_player_nr].use_joystick = TRUE;
3871 int device_nr = getJoystickNrFromDeviceName(device_name);
3872 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3874 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3875 setup.input[input_player_nr].use_joystick = FALSE;
3877 setJoystickDeviceToNr(device_name, new_device_nr);
3880 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3884 if (setup.input[input_player_nr].use_joystick)
3887 CalibrateJoystick(input_player_nr);
3890 CustomizeKeyboard(input_player_nr);
3892 else if (y == pos_end)
3896 setup_mode = SETUP_MODE_MAIN;
3903 void CustomizeKeyboard(int player_nr)
3907 boolean finished = FALSE;
3908 static struct SetupKeyboardInfo custom_key;
3913 } customize_step[] =
3915 { &custom_key.left, "Move Left" },
3916 { &custom_key.right, "Move Right" },
3917 { &custom_key.up, "Move Up" },
3918 { &custom_key.down, "Move Down" },
3919 { &custom_key.snap, "Snap Field" },
3920 { &custom_key.drop, "Drop Element" }
3923 /* read existing key bindings from player setup */
3924 custom_key = setup.input[player_nr].key;
3928 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3934 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3935 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3936 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3937 "Key:", FONT_INPUT_1_ACTIVE);
3938 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3939 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3943 if (PendingEvent()) /* got event */
3951 case EVENT_KEYPRESS:
3953 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3955 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3961 /* all keys configured -- wait for "Escape" or "Return" key */
3965 /* press 'Enter' to keep the existing key binding */
3966 if (key == KSYM_Return)
3967 key = *customize_step[step_nr].key;
3969 /* check if key already used */
3970 for (i = 0; i < step_nr; i++)
3971 if (*customize_step[i].key == key)
3976 /* got new key binding */
3977 *customize_step[step_nr].key = key;
3978 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3980 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3981 getKeyNameFromKey(key), FONT_VALUE_1);
3984 /* un-highlight last query */
3985 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3986 customize_step[step_nr - 1].text, FONT_MENU_1);
3987 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3988 "Key:", FONT_MENU_1);
3990 /* press 'Enter' to leave */
3993 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3994 "Press Enter", FONT_TITLE_1);
3998 /* query next key binding */
3999 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4000 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4001 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4002 "Key:", FONT_INPUT_1_ACTIVE);
4003 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4004 getKeyNameFromKey(*customize_step[step_nr].key),
4009 case EVENT_KEYRELEASE:
4010 key_joystick_mapping = 0;
4014 HandleOtherEvents(&event);
4022 /* don't eat all CPU time */
4026 /* write new key bindings back to player setup */
4027 setup.input[player_nr].key = custom_key;
4030 DrawSetupScreen_Input();
4033 static boolean CalibrateJoystickMain(int player_nr)
4035 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4036 int new_joystick_xright = JOYSTICK_XMIDDLE;
4037 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4038 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4039 int new_joystick_xmiddle, new_joystick_ymiddle;
4041 int joystick_fd = joystick.fd[player_nr];
4042 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4043 boolean check[3][3];
4044 int check_remaining = 3 * 3;
4049 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4052 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4057 for (y = 0; y < 3; y++)
4059 for (x = 0; x < 3; x++)
4061 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4062 check[x][y] = FALSE;
4066 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4067 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4068 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4069 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4070 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4071 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4072 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4074 joy_value = Joystick(player_nr);
4075 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4076 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4078 /* eventually uncalibrated center position (joystick could be uncentered) */
4079 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4082 new_joystick_xmiddle = joy_x;
4083 new_joystick_ymiddle = joy_y;
4085 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4088 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4093 if (PendingEvent()) /* got event */
4101 case EVENT_KEYPRESS:
4102 switch(GetEventKey((KeyEvent *)&event, TRUE))
4105 if (check_remaining == 0)
4118 case EVENT_KEYRELEASE:
4119 key_joystick_mapping = 0;
4123 HandleOtherEvents(&event);
4128 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4131 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4132 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4133 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4134 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4136 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4137 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4138 setup.input[player_nr].joy.xright = new_joystick_xright;
4139 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4140 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4141 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4143 CheckJoystickData();
4145 joy_value = Joystick(player_nr);
4147 if (joy_value & JOY_BUTTON && check_remaining == 0)
4150 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4151 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4153 if (x != last_x || y != last_y)
4155 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4156 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4161 if (check_remaining > 0 && !check[x+1][y+1])
4163 check[x+1][y+1] = TRUE;
4169 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4170 setup.input[player_nr].joy.xleft,
4171 setup.input[player_nr].joy.xmiddle,
4172 setup.input[player_nr].joy.xright);
4173 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4174 setup.input[player_nr].joy.yupper,
4175 setup.input[player_nr].joy.ymiddle,
4176 setup.input[player_nr].joy.ylower);
4185 /* don't eat all CPU time */
4189 /* calibrated center position (joystick should now be centered) */
4190 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4193 new_joystick_xmiddle = joy_x;
4194 new_joystick_ymiddle = joy_y;
4199 DrawSetupScreen_Input();
4202 /* wait until the last pressed button was released */
4203 while (Joystick(player_nr) & JOY_BUTTON)
4205 if (PendingEvent()) /* got event */
4210 HandleOtherEvents(&event);
4219 void CalibrateJoystick(int player_nr)
4221 if (!CalibrateJoystickMain(player_nr))
4223 char *device_name = setup.input[player_nr].joy.device_name;
4224 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4225 int xpos = mSX - SX;
4226 int ypos = mSY - SY;
4230 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4231 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4234 Delay(2000); /* show error message for a short time */
4240 DrawSetupScreen_Input();
4244 void DrawSetupScreen()
4246 DeactivateJoystick();
4248 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4250 if (setup_mode == SETUP_MODE_INPUT)
4251 DrawSetupScreen_Input();
4252 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4253 DrawChooseTree(&screen_mode_current);
4254 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4255 DrawChooseTree(&artwork.gfx_current);
4256 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4257 DrawChooseTree(&artwork.snd_current);
4258 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4259 DrawChooseTree(&artwork.mus_current);
4261 DrawSetupScreen_Generic();
4267 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4269 if (setup_mode == SETUP_MODE_INPUT)
4270 HandleSetupScreen_Input(mx, my, dx, dy, button);
4271 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4272 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4273 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4274 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4275 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4276 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4277 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4278 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4280 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4285 void HandleGameActions()
4287 if (game_status != GAME_MODE_PLAYING)
4290 GameActions(); /* main game loop */
4292 if (tape.auto_play && !tape.playing)
4293 AutoPlayTape(); /* continue automatically playing next tape */
4297 /* ---------- new screen button stuff -------------------------------------- */
4299 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4304 case SCREEN_CTRL_ID_PREV_LEVEL:
4305 *x = mSX + menu.main.button.prev_level.x;
4306 *y = mSY + menu.main.button.prev_level.y;
4309 case SCREEN_CTRL_ID_NEXT_LEVEL:
4310 *x = mSX + menu.main.button.next_level.x;
4311 *y = mSY + menu.main.button.next_level.y;
4314 case SCREEN_CTRL_ID_PREV_LEVEL:
4315 *x = mSX + TILEX * getPrevlevelButtonPos();
4316 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4319 case SCREEN_CTRL_ID_NEXT_LEVEL:
4320 *x = mSX + TILEX * getNextLevelButtonPos();
4321 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4325 case SCREEN_CTRL_ID_PREV_PLAYER:
4326 *x = mSX + TILEX * 10;
4327 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4330 case SCREEN_CTRL_ID_NEXT_PLAYER:
4331 *x = mSX + TILEX * 12;
4332 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4336 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4342 int gfx_unpressed, gfx_pressed;
4343 void (*get_gadget_position)(int *, int *, int);
4347 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4350 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4351 getScreenMenuButtonPos,
4352 SCREEN_CTRL_ID_PREV_LEVEL,
4357 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4358 getScreenMenuButtonPos,
4359 SCREEN_CTRL_ID_NEXT_LEVEL,
4364 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4365 getScreenMenuButtonPos,
4366 SCREEN_CTRL_ID_PREV_PLAYER,
4371 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4372 getScreenMenuButtonPos,
4373 SCREEN_CTRL_ID_NEXT_PLAYER,
4381 int gfx_unpressed, gfx_pressed;
4385 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4388 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4389 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4390 SCREEN_CTRL_ID_SCROLL_UP,
4394 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4395 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4396 SCREEN_CTRL_ID_SCROLL_DOWN,
4403 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4404 Bitmap **gfx_unpressed, **gfx_pressed;
4406 int gfx_unpressed, gfx_pressed;
4413 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4416 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4417 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4419 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4421 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4422 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4423 GD_TYPE_SCROLLBAR_VERTICAL,
4424 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4425 "scroll level series vertically"
4429 static void CreateScreenMenubuttons()
4431 struct GadgetInfo *gi;
4432 unsigned long event_mask;
4435 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4437 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4438 int gfx_unpressed, gfx_pressed;
4439 int x, y, width, height;
4440 int gd_x1, gd_x2, gd_y1, gd_y2;
4441 int id = menubutton_info[i].gadget_id;
4443 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4445 menubutton_info[i].get_gadget_position(&x, &y, id);
4447 width = SC_MENUBUTTON_XSIZE;
4448 height = SC_MENUBUTTON_YSIZE;
4450 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4451 gfx_pressed = menubutton_info[i].gfx_pressed;
4452 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4453 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4454 gd_x1 = graphic_info[gfx_unpressed].src_x;
4455 gd_y1 = graphic_info[gfx_unpressed].src_y;
4456 gd_x2 = graphic_info[gfx_pressed].src_x;
4457 gd_y2 = graphic_info[gfx_pressed].src_y;
4459 gi = CreateGadget(GDI_CUSTOM_ID, id,
4460 GDI_CUSTOM_TYPE_ID, i,
4461 GDI_INFO_TEXT, menubutton_info[i].infotext,
4466 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4467 GDI_STATE, GD_BUTTON_UNPRESSED,
4468 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4469 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4470 GDI_DIRECT_DRAW, FALSE,
4471 GDI_EVENT_MASK, event_mask,
4472 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4476 Error(ERR_EXIT, "cannot create gadget");
4478 screen_gadget[id] = gi;
4482 static void CreateScreenScrollbuttons()
4484 struct GadgetInfo *gi;
4485 unsigned long event_mask;
4488 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4490 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4491 int gfx_unpressed, gfx_pressed;
4492 int x, y, width, height;
4493 int gd_x1, gd_x2, gd_y1, gd_y2;
4494 int id = scrollbutton_info[i].gadget_id;
4496 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4498 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4499 y = mSY + scrollbutton_info[i].y;
4500 width = SC_SCROLLBUTTON_XSIZE;
4501 height = SC_SCROLLBUTTON_YSIZE;
4503 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4504 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4505 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4507 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4508 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4509 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4510 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4511 gd_x1 = graphic_info[gfx_unpressed].src_x;
4512 gd_y1 = graphic_info[gfx_unpressed].src_y;
4513 gd_x2 = graphic_info[gfx_pressed].src_x;
4514 gd_y2 = graphic_info[gfx_pressed].src_y;
4516 gi = CreateGadget(GDI_CUSTOM_ID, id,
4517 GDI_CUSTOM_TYPE_ID, i,
4518 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4523 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4524 GDI_STATE, GD_BUTTON_UNPRESSED,
4525 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4526 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4527 GDI_DIRECT_DRAW, FALSE,
4528 GDI_EVENT_MASK, event_mask,
4529 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4533 Error(ERR_EXIT, "cannot create gadget");
4535 screen_gadget[id] = gi;
4539 static void CreateScreenScrollbars()
4543 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4545 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4546 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4547 int gfx_unpressed, gfx_pressed;
4549 int x, y, width, height;
4550 int gd_x1, gd_x2, gd_y1, gd_y2;
4551 struct GadgetInfo *gi;
4552 int items_max, items_visible, item_position;
4553 unsigned long event_mask;
4554 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4555 int id = scrollbar_info[i].gadget_id;
4557 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4559 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4560 y = mSY + scrollbar_info[i].y;
4561 width = scrollbar_info[i].width;
4562 height = scrollbar_info[i].height;
4564 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4565 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4567 items_max = num_page_entries;
4568 items_visible = num_page_entries;
4571 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4572 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4573 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4579 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4580 gfx_pressed = scrollbar_info[i].gfx_pressed;
4581 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4582 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4583 gd_x1 = graphic_info[gfx_unpressed].src_x;
4584 gd_y1 = graphic_info[gfx_unpressed].src_y;
4585 gd_x2 = graphic_info[gfx_pressed].src_x;
4586 gd_y2 = graphic_info[gfx_pressed].src_y;
4589 gi = CreateGadget(GDI_CUSTOM_ID, id,
4590 GDI_CUSTOM_TYPE_ID, i,
4591 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4596 GDI_TYPE, scrollbar_info[i].type,
4597 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4598 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4599 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4600 GDI_WHEEL_AREA_X, 0,
4601 GDI_WHEEL_AREA_Y, 0,
4602 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4603 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4604 GDI_STATE, GD_BUTTON_UNPRESSED,
4605 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4606 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4607 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4608 GDI_DIRECT_DRAW, FALSE,
4609 GDI_EVENT_MASK, event_mask,
4610 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4614 Error(ERR_EXIT, "cannot create gadget");
4616 screen_gadget[id] = gi;
4620 void CreateScreenGadgets()
4622 int last_game_status = game_status; /* save current game status */
4624 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4627 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4629 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4631 /* copy pointers to clip mask and GC */
4632 scrollbar_bitmap[i]->clip_mask =
4633 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4634 scrollbar_bitmap[i]->stored_clip_gc =
4635 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4637 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4638 scrollbar_bitmap[i],
4639 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4640 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4641 TILEX, TILEY, 0, 0);
4645 CreateScreenMenubuttons();
4647 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4648 game_status = GAME_MODE_LEVELS;
4650 CreateScreenScrollbuttons();
4651 CreateScreenScrollbars();
4653 game_status = last_game_status; /* restore current game status */
4656 void FreeScreenGadgets()
4660 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4661 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4663 /* prevent freeing clip mask and GC twice */
4664 scrollbar_bitmap[i]->clip_mask = None;
4665 scrollbar_bitmap[i]->stored_clip_gc = None;
4667 FreeBitmap(scrollbar_bitmap[i]);
4671 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4672 FreeGadget(screen_gadget[i]);
4675 void MapScreenMenuGadgets(int screen_mask)
4679 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4680 if (screen_mask & menubutton_info[i].screen_mask)
4681 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4684 void MapScreenTreeGadgets(TreeInfo *ti)
4686 int num_entries = numTreeInfoInGroup(ti);
4689 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4692 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4693 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4695 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4696 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4699 static void HandleScreenGadgets(struct GadgetInfo *gi)
4701 int id = gi->custom_id;
4702 int button = gi->event.button;
4703 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4707 case SCREEN_CTRL_ID_PREV_LEVEL:
4708 HandleMainMenu_SelectLevel(step, -1);
4711 case SCREEN_CTRL_ID_NEXT_LEVEL:
4712 HandleMainMenu_SelectLevel(step, +1);
4715 case SCREEN_CTRL_ID_PREV_PLAYER:
4716 HandleSetupScreen_Input_Player(step, -1);
4719 case SCREEN_CTRL_ID_NEXT_PLAYER:
4720 HandleSetupScreen_Input_Player(step, +1);
4723 case SCREEN_CTRL_ID_SCROLL_UP:
4724 if (game_status == GAME_MODE_LEVELS)
4725 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4726 else if (game_status == GAME_MODE_SETUP)
4727 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4730 case SCREEN_CTRL_ID_SCROLL_DOWN:
4731 if (game_status == GAME_MODE_LEVELS)
4732 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4733 else if (game_status == GAME_MODE_SETUP)
4734 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4737 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4738 if (game_status == GAME_MODE_LEVELS)
4739 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4740 else if (game_status == GAME_MODE_SETUP)
4741 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);