rnd-20070215-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN                 0
30 #define SETUP_MODE_GAME                 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED    2
32 #define SETUP_MODE_EDITOR               3
33 #define SETUP_MODE_INPUT                4
34 #define SETUP_MODE_SHORTCUT_1           5
35 #define SETUP_MODE_SHORTCUT_2           6
36 #define SETUP_MODE_GRAPHICS             7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE   8
38 #define SETUP_MODE_SOUND                9
39 #define SETUP_MODE_ARTWORK              10
40 #define SETUP_MODE_CHOOSE_GRAPHICS      11
41 #define SETUP_MODE_CHOOSE_SOUNDS        12
42 #define SETUP_MODE_CHOOSE_MUSIC         13
43
44 #define MAX_SETUP_MODES                 14
45
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START     0
48 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
51
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN                  0
54 #define INFO_MODE_TITLE                 1
55 #define INFO_MODE_ELEMENTS              2
56 #define INFO_MODE_MUSIC                 3
57 #define INFO_MODE_CREDITS               4
58 #define INFO_MODE_PROGRAM               5
59 #define INFO_MODE_VERSION               6
60 #define INFO_MODE_LEVELSET              7
61
62 #define MAX_INFO_MODES                  8
63
64 /* for various menu stuff  */
65 #define MENU_SCREEN_START_XPOS          1
66 #define MENU_SCREEN_START_YPOS          2
67 #define MENU_SCREEN_VALUE_XPOS          14
68 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS                8
70 #define MENU_TITLE2_YPOS                46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
72 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
74                                          MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
76
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL       0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
80 #define SCREEN_CTRL_ID_PREV_PLAYER      2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
82 #define SCREEN_CTRL_ID_SCROLL_UP        4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
85
86 #define NUM_SCREEN_GADGETS              7
87
88 #define NUM_SCREEN_MENUBUTTONS          4
89 #define NUM_SCREEN_SCROLLBUTTONS        2
90 #define NUM_SCREEN_SCROLLBARS           1
91
92 #define SCREEN_MASK_MAIN                (1 << 0)
93 #define SCREEN_MASK_INPUT               (1 << 1)
94
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE             TILEX
97 #define SC_MENUBUTTON_YSIZE             TILEY
98
99 #define SC_SCROLLBUTTON_XSIZE           TILEX
100 #define SC_SCROLLBUTTON_YSIZE           TILEY
101
102 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
103
104 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106                                          SC_SCROLLBUTTON_YSIZE)
107
108 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
110
111 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
113                                          SC_SCROLLBUTTON_YSIZE)
114
115 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
117                                          SC_SCROLL_VERTICAL_YSIZE)
118
119 #define SC_BORDER_SIZE                  14
120
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g)                                               \
123         (g == IMG_MENU_BUTTON_LEFT       ? IMG_MENU_BUTTON_LEFT_ACTIVE       : \
124          g == IMG_MENU_BUTTON_RIGHT      ? IMG_MENU_BUTTON_RIGHT_ACTIVE      : \
125          g == IMG_MENU_BUTTON_UP         ? IMG_MENU_BUTTON_UP_ACTIVE         : \
126          g == IMG_MENU_BUTTON_DOWN       ? IMG_MENU_BUTTON_DOWN_ACTIVE       : \
127          g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128          g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129          g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130          g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131          IMG_MENU_BUTTON_ACTIVE)
132
133
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
144
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
149
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
161
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
164
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
166
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
169
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
172
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
175
176 static struct
177 {
178   int value;
179   char *text;
180 } game_speeds_list[] =
181 {
182 #if 1
183   {     30,     "Very Slow"                     },
184   {     25,     "Slow"                          },
185   {     20,     "Normal"                        },
186   {     15,     "Fast"                          },
187   {     10,     "Very Fast"                     },
188 #else
189   {     1000,   "1/1s (Extremely Slow)"         },
190   {     500,    "1/2s"                          },
191   {     200,    "1/5s"                          },
192   {     100,    "1/10s"                         },
193   {     50,     "1/20s"                         },
194   {     29,     "1/35s (Original Supaplex)"     },
195   {     25,     "1/40s"                         },
196   {     20,     "1/50s (Normal Speed)"          },
197   {     14,     "1/70s (Maximum Supaplex)"      },
198   {     10,     "1/100s"                        },
199   {     5,      "1/200s"                        },
200   {     2,      "1/500s"                        },
201   {     1,      "1/1000s (Extremely Fast)"      },
202 #endif
203
204   {     -1,     NULL                            },
205 };
206
207 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
208                                  (s) <= GAME_MODE_SETUP ? (s) :         \
209                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
210                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
211
212 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
213                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
214                                  INFO_MODE_MAIN)
215
216 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
217                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
218                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
220                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
221                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
222
223 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
224                                  DRAW_XOFFSET_INFO(info_mode) :         \
225                                  menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
227                                  DRAW_YOFFSET_INFO(info_mode) :         \
228                                  menu.draw_yoffset[DRAW_MODE(s)])
229
230 #define mSX                     (SX + DRAW_XOFFSET(game_status))
231 #define mSY                     (SY + DRAW_YOFFSET(game_status))
232
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
234                                     menu.list_size[game_status] :       \
235                                     MAX_MENU_ENTRIES_ON_SCREEN)
236
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS           2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
240 #endif
241
242
243 /* title display and control definitions */
244
245 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
246                                  2 * MAX_NUM_TITLE_MESSAGES)
247
248 static int num_title_screens = 0;
249
250 struct TitleControlInfo
251 {
252   boolean is_image;
253   boolean initial;
254   int local_nr;
255   int sort_priority;
256 };
257
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
259
260
261 /* main menu display and control definitions */
262
263 #define MAIN_CONTROL_NAME               0
264 #define MAIN_CONTROL_LEVELS             1
265 #define MAIN_CONTROL_SCORES             2
266 #define MAIN_CONTROL_EDITOR             3
267 #define MAIN_CONTROL_INFO               4
268 #define MAIN_CONTROL_GAME               5
269 #define MAIN_CONTROL_SETUP              6
270 #define MAIN_CONTROL_QUIT               7
271 #define MAIN_CONTROL_PREV_LEVEL         8
272 #define MAIN_CONTROL_NEXT_LEVEL         9
273 #define MAIN_CONTROL_CURRENT_LEVEL      10
274 #define MAIN_CONTROL_FIRST_LEVEL        11
275 #define MAIN_CONTROL_LAST_LEVEL         12
276 #define MAIN_CONTROL_LEVEL_INFO_1       13
277 #define MAIN_CONTROL_LEVEL_INFO_2       14
278 #define MAIN_CONTROL_TITLE_1            15
279 #define MAIN_CONTROL_TITLE_2            16
280 #define MAIN_CONTROL_TITLE_3            17
281
282 static char main_text_name[10];
283 static char main_text_current_level[10];
284 static char main_text_first_level[10];
285 static char main_text_last_level[10];
286 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
287
288 struct MainControlInfo
289 {
290   int nr;
291
292   struct MenuPosInfo *pos_button;
293   int button_graphic;
294
295   struct TextPosInfo *pos_text;
296   char *text;
297   int font_text;
298
299   struct MenuPosInfo *pos_input;
300   char *input;
301   int font_input;
302 };
303
304 static struct MainControlInfo main_controls[] =
305 {
306   {
307     MAIN_CONTROL_NAME,
308     &menu.main.button.name,             IMG_MENU_BUTTON,
309     &menu.main.text.name,               main_text_name,         FONT_MENU_1,
310     &menu.main.input.name,              main_input_name,        FONT_INPUT_1,
311   },
312   {
313     MAIN_CONTROL_LEVELS,
314     &menu.main.button.levels,           IMG_MENU_BUTTON_ENTER_MENU,
315     &menu.main.text.levels,             "Levelset",             FONT_MENU_1,
316     NULL,                               NULL,                   -1,
317   },
318   {
319     MAIN_CONTROL_SCORES,
320     &menu.main.button.scores,           IMG_MENU_BUTTON,
321     &menu.main.text.scores,             "Hall Of Fame",         FONT_MENU_1,
322     NULL,                               NULL,                   -1,
323   },
324   {
325     MAIN_CONTROL_EDITOR,
326     &menu.main.button.editor,           IMG_MENU_BUTTON,
327     &menu.main.text.editor,             "Level Creator",        FONT_MENU_1,    
328     NULL,                               NULL,                   -1,
329   },
330   {
331     MAIN_CONTROL_INFO,
332     &menu.main.button.info,             IMG_MENU_BUTTON_ENTER_MENU,
333     &menu.main.text.info,               "Info Screen",          FONT_MENU_1,
334     NULL,                               NULL,                   -1,
335   },
336   {
337     MAIN_CONTROL_GAME,
338     &menu.main.button.game,             IMG_MENU_BUTTON,
339     &menu.main.text.game,               "Start Game",           FONT_MENU_1,
340     NULL,                               NULL,                   -1,
341   },
342   {
343     MAIN_CONTROL_SETUP,
344     &menu.main.button.setup,            IMG_MENU_BUTTON_ENTER_MENU,
345     &menu.main.text.setup,              "Setup",                FONT_MENU_1,
346     NULL,                               NULL,                   -1,
347   },
348   {
349     MAIN_CONTROL_QUIT,
350     &menu.main.button.quit,             IMG_MENU_BUTTON,
351     &menu.main.text.quit,               "Quit",                 FONT_MENU_1,
352     NULL,                               NULL,                   -1,
353   },
354 #if 0
355   /* (these two buttons are real gadgets) */
356   {
357     MAIN_CONTROL_PREV_LEVEL,
358     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
359     NULL,                               NULL,                   -1,
360     NULL,                               NULL,                   -1,
361   },
362   {
363     MAIN_CONTROL_NEXT_LEVEL,
364     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
365     NULL,                               NULL,                   -1,
366     NULL,                               NULL,                   -1,
367   },
368 #endif
369   {
370     MAIN_CONTROL_CURRENT_LEVEL,
371     NULL,                               -1,
372     &menu.main.text.current_level,      main_text_current_level,FONT_VALUE_1,
373     NULL,                               NULL,                   -1,
374   },
375   {
376     MAIN_CONTROL_FIRST_LEVEL,
377     NULL,                               -1,
378     &menu.main.text.first_level,        main_text_first_level,  FONT_TEXT_3,
379     NULL,                               NULL,                   -1,
380   },
381   {
382     MAIN_CONTROL_LAST_LEVEL,
383     NULL,                               -1,
384     &menu.main.text.last_level,         main_text_last_level,   FONT_TEXT_3,
385     NULL,                               NULL,                   -1,
386   },
387   {
388     MAIN_CONTROL_LEVEL_INFO_1,
389     NULL,                               -1,
390     &menu.main.text.level_info_1,       NULL,                   -1,
391     NULL,                               NULL,                   -1,
392   },
393   {
394     MAIN_CONTROL_LEVEL_INFO_2,
395     NULL,                               -1,
396     &menu.main.text.level_info_2,       NULL,                   -1,
397     NULL,                               NULL,                   -1,
398   },
399   {
400     MAIN_CONTROL_TITLE_1,
401     NULL,                               -1,
402     &menu.main.text.title_1,            PROGRAM_TITLE_STRING,   FONT_TITLE_1,
403     NULL,                               NULL,                   -1,
404   },
405   {
406     MAIN_CONTROL_TITLE_2,
407     NULL,                               -1,
408     &menu.main.text.title_2,            PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
409     NULL,                               NULL,                   -1,
410   },
411   {
412     MAIN_CONTROL_TITLE_3,
413     NULL,                               -1,
414     &menu.main.text.title_3,            PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
415     NULL,                               NULL,                   -1,
416   },
417
418   {
419     -1,
420     NULL,                               -1,
421     NULL,                               NULL,                   -1,
422     NULL,                               NULL,                   -1,
423   }
424 };
425
426
427 static int getTitleScreenGraphic(int nr, boolean initial)
428 {
429   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
430 }
431
432 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
433 {
434   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
435 }
436
437 static int compareTitleControlInfo(const void *object1, const void *object2)
438 {
439   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
440   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
441   int compare_result;
442
443   if (tci1->initial != tci2->initial)
444     compare_result = (tci1->initial ? -1 : +1);
445   else if (tci1->sort_priority != tci2->sort_priority)
446     compare_result = tci1->sort_priority - tci2->sort_priority;
447   else
448     compare_result = tci1->local_nr - tci2->local_nr;
449
450   return compare_result;
451 }
452
453 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
454                                                     boolean initial,
455                                                     int nr, int sort_priority)
456 {
457   title_controls[num_title_screens].is_image = is_image;
458   title_controls[num_title_screens].initial = initial;
459   title_controls[num_title_screens].local_nr = nr;
460   title_controls[num_title_screens].sort_priority = sort_priority;
461
462   num_title_screens++;
463 }
464
465 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
466 {
467   int i;
468
469   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
470   {
471     int graphic = getTitleScreenGraphic(i, initial);
472     Bitmap *bitmap = graphic_info[graphic].bitmap;
473     int sort_priority = graphic_info[graphic].sort_priority;
474
475     if (bitmap != NULL)
476       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
477   }
478
479   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
480   {
481     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
482     char *filename = getLevelSetTitleMessageFilename(i, initial);
483     int sort_priority = tmi->sort_priority;
484
485     if (filename != NULL)
486       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
487   }
488 }
489
490 static void InitializeTitleControls(boolean show_title_initial)
491 {
492   num_title_screens = 0;
493
494   if (show_title_initial)
495     InitializeTitleControls_CheckTitleInfo(TRUE);
496
497   InitializeTitleControls_CheckTitleInfo(FALSE);
498
499   /* sort title screens according to sort_priority and title number */
500   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
501         compareTitleControlInfo);
502 }
503
504 static void InitializeMainControls()
505 {
506   boolean local_team_mode = (!options.network && setup.team_mode);
507   int i;
508
509   /* set main control text values to dynamically determined values */
510   sprintf(main_text_name,          "%s",   local_team_mode ? "Team:" : "Name:");
511   sprintf(main_text_current_level, "%s",   int2str(level_nr, 3));
512   sprintf(main_text_first_level,   "%03d", leveldir_current->first_level);
513   sprintf(main_text_last_level,    "%03d", leveldir_current->last_level);
514   sprintf(main_input_name,         "%s",   setup.player_name);
515
516   /* set main control screen positions to dynamically determined values */
517   for (i = 0; main_controls[i].nr != -1; i++)
518   {
519     struct MainControlInfo *mci = &main_controls[i];
520     int nr                         = mci->nr;
521     struct MenuPosInfo *pos_button = mci->pos_button;
522     struct TextPosInfo *pos_text   = mci->pos_text;
523     struct MenuPosInfo *pos_input  = mci->pos_input;
524     char *text                     = mci->text;
525     char *input                    = mci->input;
526     int button_graphic             = mci->button_graphic;
527     int font_text                  = mci->font_text;
528     int font_input                 = mci->font_input;
529
530     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
531     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
532     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
533     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
534     int text_chars  = (text  != NULL ? strlen(text)  : 0);
535     int input_chars = (input != NULL ? strlen(input) : 0);
536
537     int button_width =
538       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
539     int button_height =
540       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
541     int text_width   = font_text_width * text_chars;
542     int text_height  = font_text_height;
543     int input_width  = font_input_width * input_chars;
544     int input_height = font_input_height;
545
546     if (nr == MAIN_CONTROL_NAME)
547     {
548 #if 0
549       if (menu.main.input.name.x == -1)
550         menu.main.input.name.x = menu.main.text.name.x + text_width;
551       if (menu.main.input.name.y == -1)
552         menu.main.input.name.y = menu.main.text.name.y;
553 #endif
554
555 #if 1
556       menu.main.input.name.width  = input_width;
557       menu.main.input.name.height = input_height;
558 #else
559       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
560       menu.main.input.name.height = font_input_height;
561 #endif
562     }
563
564     if (pos_button != NULL)
565     {
566       if (pos_button->width == 0)
567         pos_button->width = button_width;
568       if (pos_button->height == 0)
569         pos_button->height = button_height;
570     }
571
572     if (pos_text != NULL)
573     {
574       /* calculate width for non-clickable text -- needed for text alignment */
575       boolean calculate_text_width = (pos_button == NULL && text != NULL);
576
577       if (pos_text->x == -1 && pos_button != NULL)
578         pos_text->x = pos_button->x + pos_button->width;
579       if (pos_text->y == -1 && pos_button != NULL)
580         pos_text->y = pos_button->y;
581
582       if (pos_text->width == -1 || calculate_text_width)
583         pos_text->width = text_width;
584       if (pos_text->height == -1)
585         pos_text->height = text_height;
586     }
587
588     if (pos_input != NULL)
589     {
590       if (pos_input->x == -1 && pos_text != NULL)
591         pos_input->x = pos_text->x + pos_text->width;
592       if (pos_input->y == -1 && pos_text != NULL)
593         pos_input->y = pos_text->y;
594
595       if (pos_input->width == -1)
596         pos_input->width = input_width;
597       if (pos_input->height == -1)
598         pos_input->height = input_height;
599     }
600   }
601 }
602
603 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
604                                        boolean active_input)
605 {
606   int i;
607
608   for (i = 0; main_controls[i].nr != -1; i++)
609   {
610     struct MainControlInfo *mci = &main_controls[i];
611
612     if (mci->nr == nr || nr == -1)
613     {
614       struct MenuPosInfo *pos_button = mci->pos_button;
615       struct TextPosInfo *pos_text   = mci->pos_text;
616       struct MenuPosInfo *pos_input  = mci->pos_input;
617       char *text                     = mci->text;
618       char *input                    = mci->input;
619       int button_graphic             = mci->button_graphic;
620       int font_text                  = mci->font_text;
621       int font_input                 = mci->font_input;
622
623       if (active_text)
624       {
625         button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
626         font_text = FONT_ACTIVE(font_text);
627       }
628
629       if (active_input)
630       {
631         font_input = FONT_ACTIVE(font_input);
632       }
633
634       if (pos_button != NULL)
635       {
636         struct MenuPosInfo *pos = pos_button;
637         int x = mSX + pos->x;
638         int y = mSY + pos->y;
639
640         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
641         DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
642       }
643
644       if (pos_text != NULL && text != NULL)
645       {
646         struct TextPosInfo *pos = pos_text;
647         int x = mSX + ALIGNED_MENU_XPOS(pos);
648         int y = mSY + ALIGNED_MENU_YPOS(pos);
649
650         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
651         DrawText(x, y, text, font_text);
652       }
653
654       if (pos_input != NULL && input != NULL)
655       {
656         struct MenuPosInfo *pos = pos_input;
657         int x = mSX + ALIGNED_MENU_XPOS(pos);
658         int y = mSY + ALIGNED_MENU_YPOS(pos);
659
660         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
661         DrawText(x, y, input, font_input);
662       }
663     }
664   }
665 }
666
667 static void DrawCursorAndText_Main(int nr, boolean active_text)
668 {
669   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
670 }
671
672 #if 0
673 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
674 {
675   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
676 }
677 #endif
678
679 static struct MainControlInfo *getMainControlInfo(int nr)
680 {
681   int i;
682
683   for (i = 0; main_controls[i].nr != -1; i++)
684     if (main_controls[i].nr == nr)
685       return &main_controls[i];
686
687   return NULL;
688 }
689
690 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
691 {
692   if (rect == NULL)
693     return FALSE;
694
695   int rect_x = ALIGNED_MENU_XPOS(rect);
696   int rect_y = ALIGNED_MENU_YPOS(rect);
697
698   return (x >= rect_x && x < rect_x + rect->width &&
699           y >= rect_y && y < rect_y + rect->height);
700 }
701
702 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
703 {
704   if (rect == NULL)
705     return FALSE;
706
707   int rect_x = ALIGNED_MENU_XPOS(rect);
708   int rect_y = ALIGNED_MENU_YPOS(rect);
709
710   return (x >= rect_x && x < rect_x + rect->width &&
711           y >= rect_y && y < rect_y + rect->height);
712 }
713
714 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
715 {
716   static int cursor_array[SCR_FIELDY];
717   int x = mSX + TILEX * xpos;
718   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
719
720   if (xpos == 0)
721   {
722     if (graphic != -1)
723       cursor_array[ypos] = graphic;
724     else
725       graphic = cursor_array[ypos];
726   }
727
728   if (active)
729     graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
730
731   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
732   DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
733 }
734
735 static void initCursor(int ypos, int graphic)
736 {
737   drawCursorExt(0, ypos, FALSE, graphic);
738 }
739
740 static void drawCursor(int ypos, boolean active)
741 {
742   drawCursorExt(0, ypos, active, -1);
743 }
744
745 static void drawCursorXY(int xpos, int ypos, int graphic)
746 {
747   drawCursorExt(xpos, ypos, FALSE, graphic);
748 }
749
750 static void drawChooseTreeCursor(int ypos, boolean active)
751 {
752   int last_game_status = game_status;   /* save current game status */
753
754   /* force LEVELS draw offset on artwork setup screen */
755   game_status = GAME_MODE_LEVELS;
756
757   drawCursorExt(0, ypos, active, -1);
758
759   game_status = last_game_status;       /* restore current game status */
760 }
761
762 void DrawHeadline()
763 {
764   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
765   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
766 }
767
768 #if 0
769 static int getPrevlevelButtonPos()
770 {
771   return 10;
772 }
773
774 static int getCurrentLevelTextPos()
775 {
776   return (getPrevlevelButtonPos() + 1);
777 }
778
779 static int getNextLevelButtonPos()
780 {
781   return getPrevlevelButtonPos() + 3 + 1;
782 }
783
784 static int getLevelRangeTextPos()
785 {
786   return getNextLevelButtonPos() + 1;
787 }
788 #endif
789
790 int effectiveGameStatus()
791 {
792   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
793     return GAME_MODE_TITLE;
794
795   return game_status;
796 }
797
798 void DrawTitleScreenImage(int nr, boolean initial)
799 {
800   int graphic = getTitleScreenGraphic(nr, initial);
801   Bitmap *bitmap = graphic_info[graphic].bitmap;
802 #if 1
803   int width  = graphic_info[graphic].width;
804   int height = graphic_info[graphic].height;
805   int src_x = graphic_info[graphic].src_x;
806   int src_y = graphic_info[graphic].src_y;
807 #else
808   int width  = graphic_info[graphic].src_image_width;
809   int height = graphic_info[graphic].src_image_height;
810   int src_x = 0, src_y = 0;
811 #endif
812   int dst_x, dst_y;
813
814   if (bitmap == NULL)
815     return;
816
817   if (width > WIN_XSIZE)
818   {
819     /* image width too large for window => center image horizontally */
820     src_x = (width - WIN_XSIZE) / 2;
821     width = WIN_XSIZE;
822   }
823
824   if (height > WIN_YSIZE)
825   {
826     /* image height too large for window => center image vertically */
827     src_y = (height - WIN_YSIZE) / 2;
828     height = WIN_YSIZE;
829   }
830
831   dst_x = (WIN_XSIZE - width) / 2;
832   dst_y = (WIN_YSIZE - height) / 2;
833
834   SetDrawBackgroundMask(REDRAW_ALL);
835   SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
836
837   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
838
839   if (DrawingOnBackground(dst_x, dst_y))
840     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
841   else
842     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
843
844   redraw_mask = REDRAW_ALL;
845
846   /* reset fading control values to default config settings */
847   title.fade_delay_final = title.fade_delay;
848   title.post_delay_final = title.post_delay;
849   title.auto_delay_final = title.auto_delay;
850
851   /* override default settings with image config settings, if defined */
852   if (graphic_info[graphic].fade_delay > -1)
853     title.fade_delay_final = graphic_info[graphic].fade_delay;
854   if (graphic_info[graphic].post_delay > -1)
855     title.post_delay_final = graphic_info[graphic].post_delay;
856   if (graphic_info[graphic].auto_delay > -1)
857     title.auto_delay_final = graphic_info[graphic].auto_delay;
858 }
859
860 void DrawTitleScreenMessage(int nr, boolean initial)
861 {
862   char *filename = getLevelSetTitleMessageFilename(nr, initial);
863   int font_nr = FONT_TEXT_1;
864   int font_width;
865   int font_height;
866   int pad_x = 16   + 4;
867   int pad_y = 32   + 14;
868   int sx = pad_x;
869   int sy = pad_y;
870   int max_chars_per_line;
871   int max_lines_per_screen;
872   int last_game_status = game_status;   /* save current game status */
873
874   if (filename == NULL)
875     return;
876
877   SetDrawBackgroundMask(REDRAW_ALL);
878   SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
879
880   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
881
882   /* force MESSAGE font on title message screen */
883   game_status = GAME_MODE_MESSAGE;
884
885   font_width = getFontWidth(font_nr);
886   font_height = getFontHeight(font_nr);
887   max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
888   max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
889
890   DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
891                max_lines_per_screen, -1, FALSE, FALSE, FALSE);
892
893   game_status = last_game_status;       /* restore current game status */
894 }
895
896 void DrawTitleScreen()
897 {
898   KeyboardAutoRepeatOff();
899
900 #if 0
901   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
902 #endif
903
904   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
905
906   StopAnimation();
907 }
908
909 boolean CheckTitleScreen(boolean levelset_has_changed)
910 {
911   static boolean show_title_initial = TRUE;
912   boolean show_titlescreen = FALSE;
913
914   /* needed to be able to skip title screen, if no image or message defined */
915   InitializeTitleControls(show_title_initial);
916
917   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
918     show_titlescreen = TRUE;
919
920   /* show initial title images and messages only once at program start */
921   show_title_initial = FALSE;
922
923   return (show_titlescreen && num_title_screens > 0);
924 }
925
926 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
927 {
928   static LevelDirTree *leveldir_last_valid = NULL;
929   boolean levelset_has_changed = FALSE;
930 #if 0
931   boolean local_team_mode = (!options.network && setup.team_mode);
932   char *name_text = (local_team_mode ? "Team:" : "Name:");
933   int name_width, level_width;
934 #endif
935 #if 0
936   int i;
937 #endif
938
939   UnmapAllGadgets();
940   FadeSoundsAndMusic();
941
942   KeyboardAutoRepeatOn();
943   ActivateJoystick();
944
945   SetDrawDeactivationMask(REDRAW_NONE);
946   SetDrawBackgroundMask(REDRAW_FIELD);
947
948   audio.sound_deactivated = FALSE;
949
950   GetPlayerConfig();
951
952   /* needed if last screen was the playing screen, invoked from level editor */
953   if (level_editor_test_game)
954   {
955     game_status = GAME_MODE_EDITOR;
956     DrawLevelEd();
957
958     return;
959   }
960
961   /* needed if last screen was the editor screen */
962   UndrawSpecialEditorDoor();
963
964   /* needed if last screen was the setup screen and fullscreen state changed */
965   ToggleFullscreenIfNeeded();
966
967   /* leveldir_current may be invalid (level group, parent link) */
968   if (!validLevelSeries(leveldir_current))
969     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
970
971   if (leveldir_current != leveldir_last_valid)
972     levelset_has_changed = TRUE;
973
974   /* store valid level series information */
975   leveldir_last_valid = leveldir_current;
976
977   /* needed if last screen (level choice) changed graphics, sounds or music */
978   ReloadCustomArtwork(0);
979
980 #if defined(TARGET_SDL)
981   SetDrawtoField(DRAW_BACKBUFFER);
982 #endif
983
984 #if 1
985   if (CheckTitleScreen(levelset_has_changed))
986   {
987     game_status = GAME_MODE_TITLE;
988
989     DrawTitleScreen();
990
991     return;
992   }
993
994 #else
995
996   if (setup.show_titlescreen &&
997       ((levelset_has_changed &&
998         (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
999          getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1000        (show_title_initial &&
1001         (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1002          getLevelSetMessageFilename(1, TRUE) != NULL))))
1003   {
1004     game_status = GAME_MODE_TITLE;
1005
1006     DrawTitleScreen();
1007
1008     return;
1009   }
1010 #endif
1011
1012   /* level_nr may have been set to value over handicap with level editor */
1013   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1014     level_nr = leveldir_current->handicap_level;
1015
1016   LoadLevel(level_nr);
1017
1018   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1019   ClearWindow();
1020
1021 #if 1
1022   InitializeMainControls();
1023
1024 #if 1
1025   DrawCursorAndText_Main(-1, FALSE);
1026 #else
1027   for (i = 0; main_controls[i].nr != -1; i++)
1028   {
1029     struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1030     struct MenuPosInfo *pos_text   = main_controls[i].pos_text;
1031     struct MenuPosInfo *pos_input  = main_controls[i].pos_input;
1032     char *text                     = main_controls[i].text;
1033     char *input                    = main_controls[i].input;
1034     int button_graphic             = main_controls[i].button_graphic;
1035     int font_text                  = main_controls[i].font_text;
1036     int font_input                 = main_controls[i].font_input;
1037
1038     if (pos_button != NULL)
1039       DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1040                              button_graphic, 0);
1041
1042     if (pos_text != NULL && text != NULL)
1043       DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1044
1045     if (pos_input != NULL && input != NULL)
1046       DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1047   }
1048 #endif
1049
1050 #else
1051
1052   DrawHeadline();
1053
1054   DrawText(mSX + 32, mSY + 2 * 32, name_text,       FONT_MENU_1);
1055   DrawText(mSX + 32, mSY + 3 * 32, "Levelset",      FONT_MENU_1);
1056   DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame",  FONT_MENU_1);
1057   DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1058   DrawText(mSX + 32, mSY + 6 * 32, "Info Screen",   FONT_MENU_1);
1059   DrawText(mSX + 32, mSY + 7 * 32, "Start Game",    FONT_MENU_1);
1060   DrawText(mSX + 32, mSY + 8 * 32, "Setup",         FONT_MENU_1);
1061   DrawText(mSX + 32, mSY + 9 * 32, "Quit",          FONT_MENU_1);
1062
1063   /* calculated after (possible) reload of custom artwork */
1064   name_width  = getTextWidth(name_text,  FONT_MENU_1);
1065   level_width = 9 * 32;
1066
1067   DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1068            FONT_INPUT_1);
1069
1070   DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1071            int2str(level_nr, 3), FONT_VALUE_1);
1072
1073   {
1074     int text_height = getFontHeight(FONT_TEXT_3);
1075     int xpos = getLevelRangeTextPos() * 32 + 8;
1076     int ypos2 = 3 * 32 + 16;
1077     int ypos1 = ypos2 - text_height;
1078
1079     DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1080               "%03d", leveldir_current->first_level);
1081     DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1082               "%03d", leveldir_current->last_level);
1083   }
1084
1085   for (i = 0; i < 8; i++)
1086     initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1087                    IMG_MENU_BUTTON));
1088
1089   DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1090 #endif
1091
1092   DrawPreviewLevel(TRUE);
1093
1094   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1095
1096   TapeStop();
1097   if (TAPE_IS_EMPTY(tape))
1098     LoadTape(level_nr);
1099   DrawCompleteVideoDisplay();
1100
1101   PlayMenuSound();
1102   PlayMenuMusic();
1103
1104   /* create gadgets for main menu screen */
1105   FreeScreenGadgets();
1106   CreateScreenGadgets();
1107
1108   /* map gadgets for main menu screen */
1109   MapTapeButtons();
1110   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1111
1112   DrawMaskedBorder(REDRAW_ALL);
1113
1114   if (do_fading)
1115     FadeIn(redraw_mask);
1116   else
1117     BackToFront();
1118
1119   SetMouseCursor(CURSOR_DEFAULT);
1120
1121   InitAnimation();
1122
1123   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1124 }
1125
1126 void DrawAndFadeInMainMenu(int redraw_mask)
1127 {
1128   DrawMainMenuExt(redraw_mask, TRUE);
1129 }
1130
1131 void DrawMainMenu()
1132 {
1133   DrawMainMenuExt(REDRAW_ALL, FALSE);
1134 }
1135
1136 #if 0
1137 static void gotoTopLevelDir()
1138 {
1139   /* move upwards to top level directory */
1140   while (leveldir_current->node_parent)
1141   {
1142     /* write a "path" into level tree for easy navigation to last level */
1143     if (leveldir_current->node_parent->node_group->cl_first == -1)
1144     {
1145       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1146       int leveldir_pos = posTreeInfo(leveldir_current);
1147       int num_page_entries;
1148       int cl_first, cl_cursor;
1149
1150       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1151         num_page_entries = num_leveldirs;
1152       else
1153         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1154
1155       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1156       cl_cursor = leveldir_pos - cl_first;
1157
1158       leveldir_current->node_parent->node_group->cl_first = cl_first;
1159       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1160     }
1161
1162     leveldir_current = leveldir_current->node_parent;
1163   }
1164 }
1165 #endif
1166
1167 #if 1
1168 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1169 {
1170   static unsigned long title_delay = 0;
1171   static int title_screen_nr = 0;
1172   boolean return_to_main_menu = FALSE;
1173   boolean use_fading_main_menu = TRUE;
1174 #if 1
1175   boolean use_cross_fading = FALSE;
1176 #else
1177   boolean use_cross_fading = !show_title_initial;               /* default */
1178 #endif
1179   struct TitleControlInfo *tci;
1180
1181   if (button == MB_MENU_INITIALIZE)
1182   {
1183     int last_game_status = game_status; /* save current game status */
1184
1185     title_delay = 0;
1186     title_screen_nr = 0;
1187     tci = &title_controls[title_screen_nr];
1188
1189 #if 0
1190     /* determine number of title screens to display (images and messages) */
1191     InitializeTitleControls();
1192 #endif
1193
1194     if (game_status == GAME_MODE_INFO)
1195     {
1196       if (num_title_screens == 0)
1197       {
1198         DrawInfoScreen_NotAvailable("Title screen information:",
1199                                     "No title screen for this level set.");
1200
1201         title.auto_delay_final = -1;
1202
1203         return;
1204       }
1205
1206       FadeSoundsAndMusic();
1207
1208       FadeOut(REDRAW_ALL);
1209     }
1210
1211     /* force TITLE music on title info screen */
1212     game_status = GAME_MODE_TITLE;
1213
1214     PlayMenuSound();
1215     PlayMenuMusic();
1216
1217     game_status = last_game_status;     /* restore current game status */
1218
1219     if (tci->is_image)
1220     {
1221       DrawTitleScreenImage(tci->local_nr, tci->initial);
1222     }
1223     else
1224     {
1225       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1226
1227       title.fade_delay_final = title.fade_delay;
1228       title.post_delay_final = title.post_delay;
1229       title.auto_delay_final = -1;
1230     }
1231
1232     SetMouseCursor(CURSOR_NONE);
1233
1234     FadeIn(REDRAW_ALL);
1235
1236     DelayReached(&title_delay, 0);      /* reset delay counter */
1237
1238     return;
1239   }
1240
1241   if (title.auto_delay_final > -1 &&
1242       DelayReached(&title_delay, title.auto_delay_final))
1243     button = MB_MENU_CHOICE;
1244
1245   if (button == MB_MENU_LEAVE)
1246   {
1247     return_to_main_menu = TRUE;
1248     use_fading_main_menu = FALSE;
1249   }
1250   else if (button == MB_MENU_CHOICE)
1251   {
1252     int anim_mode;
1253
1254     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1255     {
1256       FadeOut(REDRAW_FIELD);
1257
1258       info_mode = INFO_MODE_MAIN;
1259       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1260
1261       return;
1262     }
1263
1264     title_screen_nr++;
1265     tci = &title_controls[title_screen_nr];
1266
1267     if (tci->is_image)
1268       anim_mode =
1269         graphic_info[getTitleScreenGraphic(tci->local_nr,
1270                                            tci->initial)].anim_mode;
1271     else
1272       anim_mode = ANIM_FADE;    /* ??? */
1273
1274     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1275                         anim_mode == ANIM_CROSSFADE ? TRUE :
1276                         use_cross_fading);
1277
1278     if (title_screen_nr < num_title_screens)
1279     {
1280       if (!use_cross_fading)
1281         FadeOut(REDRAW_ALL);
1282
1283       if (use_cross_fading)
1284         FadeCrossSaveBackbuffer();
1285
1286       if (tci->is_image)
1287         DrawTitleScreenImage(tci->local_nr, tci->initial);
1288       else
1289         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1290
1291       if (use_cross_fading)
1292         FadeCross(REDRAW_ALL);
1293       else
1294         FadeIn(REDRAW_ALL);
1295
1296       DelayReached(&title_delay, 0);    /* reset delay counter */
1297     }
1298     else
1299     {
1300       FadeSoundsAndMusic();
1301
1302       FadeOut(REDRAW_ALL);
1303
1304       return_to_main_menu = TRUE;
1305     }
1306   }
1307
1308   if (return_to_main_menu)
1309   {
1310     RedrawBackground();
1311
1312     SetMouseCursor(CURSOR_DEFAULT);
1313
1314     if (game_status == GAME_MODE_INFO)
1315     {
1316       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1317
1318       info_mode = INFO_MODE_MAIN;
1319       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1320     }
1321     else        /* default: return to main menu */
1322     {
1323       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1324
1325       game_status = GAME_MODE_MAIN;
1326       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1327     }
1328   }
1329 }
1330
1331 #else
1332
1333 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1334 {
1335   static unsigned long title_delay = 0;
1336   static int title_nr = 0;
1337   static boolean showing_message = FALSE;
1338   char *filename = getLevelSetMessageFilename();
1339   boolean return_to_main_menu = FALSE;
1340   boolean use_fading_main_menu = TRUE;
1341   boolean use_cross_fading = !show_title_initial;               /* default */
1342   boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1343                            getLevelSetMessageFilename(1, FALSE) == NULL);
1344
1345   if (button == MB_MENU_INITIALIZE)
1346   {
1347     int last_game_status = game_status; /* save current game status */
1348
1349     title_delay = 0;
1350     title_nr = 0;
1351     showing_message = FALSE;
1352
1353     if (show_title_initial &&
1354         graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1355         getLevelSetMessageFilename(1, TRUE) == NULL)
1356       show_title_initial = FALSE;
1357
1358     if (game_status == GAME_MODE_INFO)
1359     {
1360       if (no_title_info)
1361       {
1362         DrawInfoScreen_NotAvailable("Title screen information:",
1363                                     "No title screen for this level set.");
1364
1365         title.auto_delay_final = -1;
1366
1367         return;
1368       }
1369
1370       FadeSoundsAndMusic();
1371
1372       FadeOut(REDRAW_ALL);
1373     }
1374
1375     /* force TITLE music on title info screen */
1376     game_status = GAME_MODE_TITLE;
1377
1378     PlayMenuSound();
1379     PlayMenuMusic();
1380
1381     game_status = last_game_status;     /* restore current game status */
1382
1383     if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1384     {
1385       DrawTitleScreenImage(title_nr, show_title_initial);
1386     }
1387     else
1388     {
1389       DrawTitleScreenMessage(filename);
1390
1391       showing_message = TRUE;
1392
1393       title.fade_delay_final = title.fade_delay;
1394       title.post_delay_final = title.post_delay;
1395       title.auto_delay_final = -1;
1396     }
1397
1398     FadeIn(REDRAW_ALL);
1399
1400     DelayReached(&title_delay, 0);      /* reset delay counter */
1401
1402     return;
1403   }
1404
1405   if (title.auto_delay_final > -1 &&
1406       DelayReached(&title_delay, title.auto_delay_final))
1407     button = MB_MENU_CHOICE;
1408
1409   if (button == MB_MENU_LEAVE)
1410   {
1411     return_to_main_menu = TRUE;
1412     use_fading_main_menu = FALSE;
1413   }
1414   else if (button == MB_MENU_CHOICE)
1415   {
1416     int anim_mode;
1417
1418     if (game_status == GAME_MODE_INFO && no_title_info)
1419     {
1420       FadeOut(REDRAW_FIELD);
1421
1422       info_mode = INFO_MODE_MAIN;
1423       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1424
1425       return;
1426     }
1427
1428     title_nr++;
1429
1430     if (show_title_initial &&
1431         (title_nr >= MAX_NUM_TITLE_IMAGES ||
1432          graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1433     {
1434       show_title_initial = FALSE;
1435
1436       title_nr = 0;     /* restart with title screens for current level set */
1437     }
1438
1439     anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1440
1441     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1442                         anim_mode == ANIM_CROSSFADE ? TRUE :
1443                         use_cross_fading);
1444
1445     if (!use_cross_fading)
1446       FadeOut(REDRAW_ALL);
1447
1448     if (title_nr < MAX_NUM_TITLE_IMAGES &&
1449         graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1450     {
1451       if (use_cross_fading)
1452         FadeCrossSaveBackbuffer();
1453
1454       DrawTitleScreenImage(title_nr, show_title_initial);
1455
1456       if (use_cross_fading)
1457         FadeCross(REDRAW_ALL);
1458       else
1459         FadeIn(REDRAW_ALL);
1460
1461       DelayReached(&title_delay, 0);    /* reset delay counter */
1462     }
1463     else if (!showing_message && filename != NULL)
1464     {
1465       if (use_cross_fading)
1466         FadeCrossSaveBackbuffer();
1467
1468       DrawTitleScreenMessage(filename);
1469
1470       if (use_cross_fading)
1471         FadeCross(REDRAW_ALL);
1472       else
1473         FadeIn(REDRAW_ALL);
1474
1475       DelayReached(&title_delay, 0);    /* reset delay counter */
1476
1477       showing_message = TRUE;
1478     }
1479     else
1480     {
1481       FadeSoundsAndMusic();
1482
1483       FadeOut(REDRAW_ALL);
1484
1485       return_to_main_menu = TRUE;
1486     }
1487   }
1488
1489   if (return_to_main_menu)
1490   {
1491     show_title_initial = FALSE;
1492
1493     RedrawBackground();
1494
1495     if (game_status == GAME_MODE_INFO)
1496     {
1497       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1498
1499       info_mode = INFO_MODE_MAIN;
1500       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1501     }
1502     else        /* default: return to main menu */
1503     {
1504       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1505
1506       game_status = GAME_MODE_MAIN;
1507       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1508     }
1509   }
1510 }
1511 #endif
1512
1513 void HandleMainMenu_SelectLevel(int step, int direction)
1514 {
1515   int old_level_nr = level_nr;
1516   int new_level_nr;
1517
1518   new_level_nr = old_level_nr + step * direction;
1519   if (new_level_nr < leveldir_current->first_level)
1520     new_level_nr = leveldir_current->first_level;
1521   if (new_level_nr > leveldir_current->last_level)
1522     new_level_nr = leveldir_current->last_level;
1523
1524   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1525   {
1526     /* skipping levels is only allowed when trying to skip single level */
1527     if (setup.skip_levels && step == 1 &&
1528         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1529     {
1530       leveldir_current->handicap_level++;
1531       SaveLevelSetup_SeriesInfo();
1532     }
1533
1534     new_level_nr = leveldir_current->handicap_level;
1535   }
1536
1537   if (new_level_nr != old_level_nr)
1538   {
1539     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1540
1541     PlaySound(SND_MENU_ITEM_SELECTING);
1542
1543     level_nr = new_level_nr;
1544
1545 #if 1
1546     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1547              int2str(level_nr, 3), mci->font_text);
1548 #else
1549     DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1550 #endif
1551
1552     LoadLevel(level_nr);
1553     DrawPreviewLevel(TRUE);
1554
1555     TapeErase();
1556     LoadTape(level_nr);
1557     DrawCompleteVideoDisplay();
1558
1559     /* needed because DrawPreviewLevel() takes some time */
1560     BackToFront();
1561     SyncDisplay();
1562   }
1563 }
1564
1565 #if 1
1566
1567 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1568 {
1569   static int choice = MAIN_CONTROL_GAME;
1570   int pos = choice;
1571   int i;
1572
1573   if (button == MB_MENU_INITIALIZE)
1574   {
1575     DrawCursorAndText_Main(choice, TRUE);
1576
1577     return;
1578   }
1579
1580   if (mx || my)         /* mouse input */
1581   {
1582     pos = -1;
1583
1584     for (i = 0; main_controls[i].nr != -1; i++)
1585     {
1586       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1587           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1588           insideMenuPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1589       {
1590         pos = main_controls[i].nr;
1591
1592         break;
1593       }
1594     }
1595   }
1596   else if (dx || dy)    /* keyboard input */
1597   {
1598     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1599                    choice == MAIN_CONTROL_SETUP))
1600       button = MB_MENU_CHOICE;
1601     else if (dy)
1602       pos = choice + dy;
1603   }
1604
1605   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1606   {
1607     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1608   }
1609   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1610   {
1611     if (button)
1612     {
1613       if (pos != choice)
1614       {
1615         PlaySound(SND_MENU_ITEM_ACTIVATING);
1616
1617         DrawCursorAndText_Main(choice, FALSE);
1618         DrawCursorAndText_Main(pos, TRUE);
1619
1620         choice = pos;
1621       }
1622     }
1623     else
1624     {
1625       PlaySound(SND_MENU_ITEM_SELECTING);
1626
1627       if (pos == MAIN_CONTROL_NAME)
1628       {
1629         game_status = GAME_MODE_PSEUDO_TYPENAME;
1630
1631         HandleTypeName(strlen(setup.player_name), 0);
1632       }
1633       else if (pos == MAIN_CONTROL_LEVELS)
1634       {
1635         if (leveldir_first)
1636         {
1637           game_status = GAME_MODE_LEVELS;
1638
1639           SaveLevelSetup_LastSeries();
1640           SaveLevelSetup_SeriesInfo();
1641
1642 #if 0
1643           gotoTopLevelDir();
1644 #endif
1645
1646           DrawChooseLevel();
1647         }
1648       }
1649       else if (pos == MAIN_CONTROL_SCORES)
1650       {
1651         game_status = GAME_MODE_SCORES;
1652
1653         DrawHallOfFame(-1);
1654       }
1655       else if (pos == MAIN_CONTROL_EDITOR)
1656       {
1657         if (leveldir_current->readonly &&
1658             !strEqual(setup.player_name, "Artsoft"))
1659           Request("This level is read only !", REQ_CONFIRM);
1660
1661         game_status = GAME_MODE_EDITOR;
1662
1663         DrawLevelEd();
1664       }
1665       else if (pos == MAIN_CONTROL_INFO)
1666       {
1667         game_status = GAME_MODE_INFO;
1668         info_mode = INFO_MODE_MAIN;
1669
1670         DrawInfoScreen();
1671       }
1672       else if (pos == MAIN_CONTROL_GAME)
1673       {
1674         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1675       }
1676       else if (pos == MAIN_CONTROL_SETUP)
1677       {
1678         game_status = GAME_MODE_SETUP;
1679         setup_mode = SETUP_MODE_MAIN;
1680
1681         DrawSetupScreen();
1682       }
1683       else if (pos == MAIN_CONTROL_QUIT)
1684       {
1685         SaveLevelSetup_LastSeries();
1686         SaveLevelSetup_SeriesInfo();
1687
1688         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1689           game_status = GAME_MODE_QUIT;
1690       }
1691     }
1692   }
1693
1694   if (game_status == GAME_MODE_MAIN)
1695   {
1696     DrawPreviewLevel(FALSE);
1697     DoAnimation();
1698   }
1699 }
1700
1701 #else
1702
1703 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1704 {
1705   static int choice = 5;
1706   int x = 0;
1707   int y = choice;
1708
1709   if (button == MB_MENU_INITIALIZE)
1710   {
1711     drawCursor(choice, TRUE);
1712
1713     return;
1714   }
1715
1716   if (mx || my)         /* mouse input */
1717   {
1718     x = (mx - mSX) / 32;
1719     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1720   }
1721   else if (dx || dy)    /* keyboard input */
1722   {
1723     if (dx && choice == 1)
1724       x = (dx < 0 ? 10 : 14);
1725     else if (dx > 0)
1726     {
1727       if (choice == 4 || choice == 6)
1728         button = MB_MENU_CHOICE;
1729     }
1730     else if (dy)
1731       y = choice + dy;
1732   }
1733
1734   if (y == 1 && dx != 0 && button)
1735   {
1736     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1737   }
1738   else if (IN_VIS_FIELD(x, y) &&
1739            y >= 0 && y <= 7 && (y != 1 || x < 10))
1740   {
1741     if (button)
1742     {
1743       if (y != choice)
1744       {
1745         drawCursor(choice, FALSE);
1746         drawCursor(y, TRUE);
1747
1748         choice = y;
1749       }
1750     }
1751     else
1752     {
1753       if (y == 0)
1754       {
1755         game_status = GAME_MODE_PSEUDO_TYPENAME;
1756         HandleTypeName(strlen(setup.player_name), 0);
1757       }
1758       else if (y == 1)
1759       {
1760         if (leveldir_first)
1761         {
1762           game_status = GAME_MODE_LEVELS;
1763           SaveLevelSetup_LastSeries();
1764           SaveLevelSetup_SeriesInfo();
1765
1766 #if 0
1767           gotoTopLevelDir();
1768 #endif
1769
1770           DrawChooseLevel();
1771         }
1772       }
1773       else if (y == 2)
1774       {
1775         game_status = GAME_MODE_SCORES;
1776         DrawHallOfFame(-1);
1777       }
1778       else if (y == 3)
1779       {
1780         if (leveldir_current->readonly &&
1781             !strEqual(setup.player_name, "Artsoft"))
1782           Request("This level is read only !", REQ_CONFIRM);
1783         game_status = GAME_MODE_EDITOR;
1784         DrawLevelEd();
1785       }
1786       else if (y == 4)
1787       {
1788         game_status = GAME_MODE_INFO;
1789         info_mode = INFO_MODE_MAIN;
1790         DrawInfoScreen();
1791       }
1792       else if (y == 5)
1793       {
1794         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1795       }
1796       else if (y == 6)
1797       {
1798         game_status = GAME_MODE_SETUP;
1799         setup_mode = SETUP_MODE_MAIN;
1800
1801         DrawSetupScreen();
1802       }
1803       else if (y == 7)
1804       {
1805         SaveLevelSetup_LastSeries();
1806         SaveLevelSetup_SeriesInfo();
1807
1808         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1809           game_status = GAME_MODE_QUIT;
1810       }
1811     }
1812   }
1813
1814   if (game_status == GAME_MODE_MAIN)
1815   {
1816     DrawPreviewLevel(FALSE);
1817     DoAnimation();
1818   }
1819 }
1820
1821 #endif
1822
1823
1824 /* ========================================================================= */
1825 /* info screen functions                                                     */
1826 /* ========================================================================= */
1827
1828 static struct TokenInfo *info_info;
1829 static int num_info_info;
1830
1831 static void execInfoTitleScreen()
1832 {
1833   info_mode = INFO_MODE_TITLE;
1834   DrawInfoScreen();
1835 }
1836
1837 static void execInfoElements()
1838 {
1839   info_mode = INFO_MODE_ELEMENTS;
1840   DrawInfoScreen();
1841 }
1842
1843 static void execInfoMusic()
1844 {
1845   info_mode = INFO_MODE_MUSIC;
1846   DrawInfoScreen();
1847 }
1848
1849 static void execInfoCredits()
1850 {
1851   info_mode = INFO_MODE_CREDITS;
1852   DrawInfoScreen();
1853 }
1854
1855 static void execInfoProgram()
1856 {
1857   info_mode = INFO_MODE_PROGRAM;
1858   DrawInfoScreen();
1859 }
1860
1861 static void execInfoVersion()
1862 {
1863   info_mode = INFO_MODE_VERSION;
1864   DrawInfoScreen();
1865 }
1866
1867 static void execInfoLevelSet()
1868 {
1869   info_mode = INFO_MODE_LEVELSET;
1870   DrawInfoScreen();
1871 }
1872
1873 static void execExitInfo()
1874 {
1875   game_status = GAME_MODE_MAIN;
1876   DrawMainMenu();
1877 }
1878
1879 static struct TokenInfo info_info_main[] =
1880 {
1881   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
1882   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
1883   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
1884   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
1885   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
1886   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
1887   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
1888   { TYPE_EMPTY,         NULL,                   ""                      },
1889   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
1890
1891   { 0,                  NULL,                   NULL                    }
1892 };
1893
1894 static void DrawCursorAndText_Info(int pos, boolean active)
1895 {
1896   int xpos = MENU_SCREEN_START_XPOS;
1897   int ypos = MENU_SCREEN_START_YPOS + pos;
1898   int font_nr = FONT_MENU_1;
1899
1900   if (active)
1901     font_nr = FONT_ACTIVE(font_nr);
1902
1903   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1904
1905   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1906     drawCursor(pos, active);
1907 }
1908
1909 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1910 {
1911   int i;
1912
1913   UnmapAllGadgets();
1914   CloseDoor(DOOR_CLOSE_2);
1915
1916   ClearWindow();
1917
1918   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1919
1920   info_info = info_info_main;
1921   num_info_info = 0;
1922
1923   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1924   {
1925 #if 0
1926     int xpos = MENU_SCREEN_START_XPOS;
1927     int ypos = MENU_SCREEN_START_YPOS + i;
1928     int font_nr = FONT_MENU_1;
1929 #endif
1930
1931     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1932       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1933     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1934       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1935     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1936       initCursor(i, IMG_MENU_BUTTON);
1937
1938 #if 1
1939     DrawCursorAndText_Info(i, FALSE);
1940 #else
1941     DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1942 #endif
1943
1944     num_info_info++;
1945   }
1946
1947   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1948
1949   PlayMenuSound();
1950   PlayMenuMusic();
1951
1952   DrawMaskedBorder(REDRAW_ALL);
1953
1954   if (do_fading)
1955     FadeIn(redraw_mask);
1956   else
1957     BackToFront();
1958
1959   InitAnimation();
1960 }
1961
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1963 {
1964   static int choice_store[MAX_INFO_MODES];
1965   int choice = choice_store[info_mode];         /* always starts with 0 */
1966   int x = 0;
1967   int y = choice;
1968
1969   if (button == MB_MENU_INITIALIZE)
1970   {
1971     /* advance to first valid menu entry */
1972     while (choice < num_info_info &&
1973            info_info[choice].type & TYPE_SKIP_ENTRY)
1974       choice++;
1975     choice_store[info_mode] = choice;
1976
1977 #if 1
1978     DrawCursorAndText_Info(choice, TRUE);
1979 #else
1980     drawCursor(choice, TRUE);
1981 #endif
1982
1983     return;
1984   }
1985   else if (button == MB_MENU_LEAVE)
1986   {
1987     for (y = 0; y < num_info_info; y++)
1988     {
1989       if (info_info[y].type & TYPE_LEAVE_MENU)
1990       {
1991         void (*menu_callback_function)(void) = info_info[y].value;
1992
1993         menu_callback_function();
1994
1995         break;  /* absolutely needed because function changes 'info_info'! */
1996       }
1997     }
1998
1999     return;
2000   }
2001
2002   if (mx || my)         /* mouse input */
2003   {
2004     x = (mx - mSX) / 32;
2005     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2006   }
2007   else if (dx || dy)    /* keyboard input */
2008   {
2009     if (dx)
2010     {
2011       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2012
2013       if (info_info[choice].type & menu_navigation_type ||
2014           info_info[choice].type & TYPE_ENTER_SCREEN ||
2015           info_info[choice].type & TYPE_BOOLEAN_STYLE)
2016         button = MB_MENU_CHOICE;
2017     }
2018     else if (dy)
2019       y = choice + dy;
2020
2021     /* jump to next non-empty menu entry (up or down) */
2022     while (y > 0 && y < num_info_info - 1 &&
2023            info_info[y].type & TYPE_SKIP_ENTRY)
2024       y += dy;
2025   }
2026
2027   if (IN_VIS_FIELD(x, y) &&
2028       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2029   {
2030     if (button)
2031     {
2032       if (y != choice)
2033       {
2034         PlaySound(SND_MENU_ITEM_ACTIVATING);
2035
2036 #if 1
2037         DrawCursorAndText_Info(choice, FALSE);
2038         DrawCursorAndText_Info(y, TRUE);
2039 #else
2040         drawCursor(choice, FALSE);
2041         drawCursor(y, TRUE);
2042 #endif
2043
2044         choice = choice_store[info_mode] = y;
2045       }
2046     }
2047     else if (!(info_info[y].type & TYPE_GHOSTED))
2048     {
2049       PlaySound(SND_MENU_ITEM_SELECTING);
2050
2051       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2052       {
2053         void (*menu_callback_function)(void) = info_info[choice].value;
2054
2055         menu_callback_function();
2056       }
2057     }
2058   }
2059 }
2060
2061 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2062 {
2063 #if 1
2064   int ystart1 = mSY - SY + 100;
2065   int ystart2 = mSY - SY + 150;
2066   int ybottom = mSY - SY + SYSIZE - 20;
2067 #else
2068   int ystart1 = 100;
2069   int ystart2 = 150;
2070   int ybottom = SYSIZE - 20;
2071 #endif
2072
2073   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2074
2075   FadeOut(REDRAW_FIELD);
2076
2077   ClearWindow();
2078   DrawHeadline();
2079
2080   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2081   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2082
2083   DrawTextSCentered(ybottom, FONT_TEXT_4,
2084                     "Press any key or button for info menu");
2085
2086   FadeIn(REDRAW_FIELD);
2087 }
2088
2089 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2090 {
2091   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2092   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2093   int xstart = mSX + 16;
2094   int ystart1 = mSY - SY + 100;
2095   int ystart2 = mSY + 64 + 2 * 32;
2096   int ybottom = mSY - SY + SYSIZE - 20;
2097   int ystep = TILEY + 4;
2098   int element, action, direction;
2099   int graphic;
2100   int delay;
2101   int sync_frame;
2102   int i, j;
2103
2104   if (init)
2105   {
2106     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2107       infoscreen_step[i] = infoscreen_frame[i] = 0;
2108
2109     ClearWindow();
2110     DrawHeadline();
2111
2112     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2113
2114     DrawTextSCentered(ybottom, FONT_TEXT_4,
2115                       "Press any key or button for next page");
2116
2117     FrameCounter = 0;
2118   }
2119
2120   i = j = 0;
2121   while (helpanim_info[j].element != HELPANIM_LIST_END)
2122   {
2123     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2124         i >= max_anims)
2125       break;
2126     else if (i < start)
2127     {
2128       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2129         j++;
2130
2131       j++;
2132       i++;
2133
2134       continue;
2135     }
2136
2137     j += infoscreen_step[i - start];
2138
2139     element = helpanim_info[j].element;
2140     action = helpanim_info[j].action;
2141     direction = helpanim_info[j].direction;
2142
2143     if (element < 0)
2144       element = EL_UNKNOWN;
2145
2146     if (action != -1 && direction != -1)
2147       graphic = el_act_dir2img(element, action, direction);
2148     else if (action != -1)
2149       graphic = el_act2img(element, action);
2150     else if (direction != -1)
2151       graphic = el_dir2img(element, direction);
2152     else
2153       graphic = el2img(element);
2154
2155     delay = helpanim_info[j++].delay;
2156
2157     if (delay == -1)
2158       delay = 1000000;
2159
2160     if (infoscreen_frame[i - start] == 0)
2161     {
2162       sync_frame = 0;
2163       infoscreen_frame[i - start] = delay - 1;
2164     }
2165     else
2166     {
2167       sync_frame = delay - infoscreen_frame[i - start];
2168       infoscreen_frame[i - start]--;
2169     }
2170
2171     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2172     {
2173       if (!infoscreen_frame[i - start])
2174         infoscreen_step[i - start] = 0;
2175     }
2176     else
2177     {
2178       if (!infoscreen_frame[i - start])
2179         infoscreen_step[i - start]++;
2180       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2181         j++;
2182     }
2183
2184     j++;
2185
2186     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2187                                TILEX, TILEY);
2188     DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2189                             graphic, sync_frame, USE_MASKING);
2190
2191     if (init)
2192       DrawInfoScreen_HelpText(element, action, direction, i - start);
2193
2194     i++;
2195   }
2196
2197   redraw_mask |= REDRAW_FIELD;
2198
2199   FrameCounter++;
2200 }
2201
2202 static char *getHelpText(int element, int action, int direction)
2203 {
2204   char token[MAX_LINE_LEN];
2205
2206   strcpy(token, element_info[element].token_name);
2207
2208   if (action != -1)
2209     strcat(token, element_action_info[action].suffix);
2210
2211   if (direction != -1)
2212     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2213
2214   return getHashEntry(helptext_info, token);
2215 }
2216
2217 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2218 {
2219 #if 1
2220   int font_nr = FONT_INFO_ELEMENTS;
2221 #else
2222   int font_nr = FONT_LEVEL_NUMBER;
2223 #endif
2224   int font_width = getFontWidth(font_nr);
2225   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2226   int sy = mSY + 65 + 2 * 32 + 1;
2227   int ystep = TILEY + 4;
2228   int pad_x = sx - SX;
2229   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2230   int max_lines_per_text = 2;    
2231   char *text = NULL;
2232
2233   if (action != -1 && direction != -1)          /* element.action.direction */
2234     text = getHelpText(element, action, direction);
2235
2236   if (text == NULL && action != -1)             /* element.action */
2237     text = getHelpText(element, action, -1);
2238
2239   if (text == NULL && direction != -1)          /* element.direction */
2240     text = getHelpText(element, -1, direction);
2241
2242   if (text == NULL)                             /* base element */
2243     text = getHelpText(element, -1, -1);
2244
2245   if (text == NULL)                             /* not found */
2246     text = "No description available";
2247
2248   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2249     sy += getFontHeight(font_nr) / 2;
2250
2251 #if 1
2252   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2253                  max_chars_per_line, -1, max_lines_per_text, -1,
2254                  TRUE, FALSE, FALSE);
2255 #else
2256   DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2257                   max_chars_per_line, max_lines_per_text);
2258 #endif
2259 }
2260
2261 void DrawInfoScreen_TitleScreen()
2262 {
2263   DrawTitleScreen();
2264 }
2265
2266 void HandleInfoScreen_TitleScreen(int button)
2267 {
2268   HandleTitleScreen(0, 0, 0, 0, button);
2269 }
2270
2271 void DrawInfoScreen_Elements()
2272 {
2273   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2274
2275   FadeOut(REDRAW_FIELD);
2276
2277   LoadHelpAnimInfo();
2278   LoadHelpTextInfo();
2279
2280   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2281
2282   FadeIn(REDRAW_FIELD);
2283
2284   InitAnimation();
2285 }
2286
2287 void HandleInfoScreen_Elements(int button)
2288 {
2289   static unsigned long info_delay = 0;
2290   static int num_anims;
2291   static int num_pages;
2292   static int page;
2293   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2294   int i;
2295
2296   if (button == MB_MENU_INITIALIZE)
2297   {
2298     boolean new_element = TRUE;
2299
2300     num_anims = 0;
2301
2302     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2303     {
2304       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2305         new_element = TRUE;
2306       else if (new_element)
2307       {
2308         num_anims++;
2309         new_element = FALSE;
2310       }
2311     }
2312
2313     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2314     page = 0;
2315   }
2316
2317   if (button == MB_MENU_LEAVE)
2318   {
2319     PlaySound(SND_MENU_ITEM_SELECTING);
2320
2321     info_mode = INFO_MODE_MAIN;
2322     DrawInfoScreen();
2323
2324     return;
2325   }
2326   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2327   {
2328     if (button != MB_MENU_INITIALIZE)
2329     {
2330       PlaySound(SND_MENU_ITEM_SELECTING);
2331
2332       page++;
2333     }
2334
2335     if (page >= num_pages)
2336     {
2337       FadeSoundsAndMusic();
2338       FadeOut(REDRAW_FIELD);
2339
2340       info_mode = INFO_MODE_MAIN;
2341       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2342
2343       return;
2344     }
2345
2346     if (button != MB_MENU_INITIALIZE)
2347       FadeCrossSaveBackbuffer();
2348
2349     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2350
2351     if (button != MB_MENU_INITIALIZE)
2352       FadeCross(REDRAW_FIELD);
2353   }
2354   else
2355   {
2356     if (DelayReached(&info_delay, GameFrameDelay))
2357       if (page < num_pages)
2358         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2359
2360     PlayMenuSoundIfLoop();
2361   }
2362 }
2363
2364 void DrawInfoScreen_Music()
2365 {
2366   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2367
2368   FadeOut(REDRAW_FIELD);
2369
2370   ClearWindow();
2371   DrawHeadline();
2372
2373   LoadMusicInfo();
2374
2375   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2376
2377   FadeIn(REDRAW_FIELD);
2378 }
2379
2380 void HandleInfoScreen_Music(int button)
2381 {
2382   static struct MusicFileInfo *list = NULL;
2383   int ystart1 = mSY - SY + 100;
2384   int ystart2 = mSY - SY + 150;
2385   int ybottom = mSY - SY + SYSIZE - 20;
2386   int dy = 30;
2387
2388   if (button == MB_MENU_INITIALIZE)
2389   {
2390     list = music_file_info;
2391
2392     if (list == NULL)
2393     {
2394       FadeSoundsAndMusic();
2395
2396       ClearWindow();
2397       DrawHeadline();
2398
2399       DrawTextSCentered(ystart1, FONT_TEXT_1,
2400                         "No music info for this level set.");
2401
2402       DrawTextSCentered(ybottom, FONT_TEXT_4,
2403                         "Press any key or button for info menu");
2404
2405       return;
2406     }
2407   }
2408
2409   if (button == MB_MENU_LEAVE)
2410   {
2411     PlaySound(SND_MENU_ITEM_SELECTING);
2412
2413     FadeSoundsAndMusic();
2414
2415     info_mode = INFO_MODE_MAIN;
2416     DrawInfoScreen();
2417
2418     return;
2419   }
2420   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2421   {
2422     int y = 0;
2423
2424     if (button != MB_MENU_INITIALIZE)
2425     {
2426       PlaySound(SND_MENU_ITEM_SELECTING);
2427
2428       if (list != NULL)
2429         list = list->next;
2430     }
2431
2432     if (list == NULL)
2433     {
2434       FadeSoundsAndMusic();
2435       FadeOut(REDRAW_FIELD);
2436
2437       info_mode = INFO_MODE_MAIN;
2438       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2439
2440       return;
2441     }
2442
2443     FadeSoundsAndMusic();
2444
2445     if (button != MB_MENU_INITIALIZE)
2446       FadeCrossSaveBackbuffer();
2447
2448     ClearWindow();
2449     DrawHeadline();
2450
2451     if (list->is_sound)
2452     {
2453       int sound = list->music;
2454
2455       if (sound_info[sound].loop)
2456         PlaySoundLoop(sound);
2457       else
2458         PlaySound(sound);
2459
2460       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2461     }
2462     else
2463     {
2464       PlayMusic(list->music);
2465
2466       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2467     }
2468
2469     if (!strEqual(list->title, UNKNOWN_NAME))
2470     {
2471       if (!strEqual(list->title_header, UNKNOWN_NAME))
2472         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2473
2474       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2475     }
2476
2477     if (!strEqual(list->artist, UNKNOWN_NAME))
2478     {
2479       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2480         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2481       else
2482         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2483
2484       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2485     }
2486
2487     if (!strEqual(list->album, UNKNOWN_NAME))
2488     {
2489       if (!strEqual(list->album_header, UNKNOWN_NAME))
2490         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2491       else
2492         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2493
2494       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2495     }
2496
2497     if (!strEqual(list->year, UNKNOWN_NAME))
2498     {
2499       if (!strEqual(list->year_header, UNKNOWN_NAME))
2500         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2501       else
2502         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2503
2504       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2505     }
2506
2507     DrawTextSCentered(ybottom, FONT_TEXT_4,
2508                       "Press any key or button for next page");
2509
2510     if (button != MB_MENU_INITIALIZE)
2511       FadeCross(REDRAW_FIELD);
2512   }
2513
2514   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2515     PlaySoundLoop(list->music);
2516 }
2517
2518 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2519 {
2520   int ystart1 = mSY - SY + 100;
2521   int ystart2 = mSY - SY + 150;
2522   int ybottom = mSY - SY + SYSIZE - 20;
2523   int ystep = 30;
2524
2525   if (screen_nr > 8)
2526     return FALSE;
2527
2528   ClearWindow();
2529   DrawHeadline();
2530
2531   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2532
2533   if (screen_nr == 0)
2534   {
2535     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2536                       "Special thanks to");
2537     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2538                       "Peter Liepa");
2539     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2540                       "for creating");
2541     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2542                       "\"Boulder Dash\"");
2543     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2544                       "in the year");
2545     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2546                       "1984");
2547     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2548                       "published by");
2549     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2550                       "First Star Software");
2551   }
2552   else if (screen_nr == 1)
2553   {
2554     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2555                       "Special thanks to");
2556     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2557                       "Klaus Heinz & Volker Wertich");
2558     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2559                       "for creating");
2560     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2561                       "\"Emerald Mine\"");
2562     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2563                       "in the year");
2564     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2565                       "1987");
2566     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2567                       "published by");
2568     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2569                       "Kingsoft");
2570   }
2571   else if (screen_nr == 2)
2572   {
2573     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2574                       "Special thanks to");
2575     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2576                       "Michael Stopp & Philip Jespersen");
2577     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2578                       "for creating");
2579     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2580                       "\"Supaplex\"");
2581     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2582                       "in the year");
2583     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2584                       "1991");
2585     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2586                       "published by");
2587     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2588                       "Digital Integration");
2589   }
2590   else if (screen_nr == 3)
2591   {
2592     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2593                       "Special thanks to");
2594     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2595                       "Hiroyuki Imabayashi");
2596     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2597                       "for creating");
2598     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2599                       "\"Sokoban\"");
2600     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2601                       "in the year");
2602     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2603                       "1982");
2604     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2605                       "published by");
2606     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2607                       "Thinking Rabbit");
2608   }
2609   else if (screen_nr == 4)
2610   {
2611     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2612                       "Special thanks to");
2613     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2614                       "Alan Bond");
2615     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2616                       "and");
2617     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2618                       "Jürgen Bonhagen");
2619     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2620                       "for the continuous creation");
2621     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2622                       "of outstanding level sets");
2623   }
2624   else if (screen_nr == 5)
2625   {
2626     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2627                       "Thanks to");
2628     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2629                       "Peter Elzner");
2630     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2631                       "for ideas and inspiration by");
2632     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2633                       "Diamond Caves");
2634
2635     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2636                       "Thanks to");
2637     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2638                       "Steffest");
2639     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2640                       "for ideas and inspiration by");
2641     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2642                       "DX-Boulderdash");
2643   }
2644   else if (screen_nr == 6)
2645   {
2646     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2647                       "Thanks to");
2648     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2649                       "David Tritscher");
2650     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2651                       "for the new Emerald Mine engine");
2652   }
2653   else if (screen_nr == 7)
2654   {
2655     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2656                       "Thanks to");
2657     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2658                       "Guido Schulz");
2659     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2660                       "for the initial DOS port");
2661
2662     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2663                       "Thanks to");
2664     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2665                       "Karl Hörnell");
2666     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2667                       "for some additional toons");
2668   }
2669   else if (screen_nr == 8)
2670   {
2671     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2672                       "And not to forget:");
2673     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2674                       "Many thanks to");
2675     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2676                       "All those who contributed");
2677     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2678                       "levels to this game");
2679     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2680                       "since 1995");
2681   }
2682 #if 0
2683   else
2684   {
2685     return FALSE;
2686   }
2687 #endif
2688
2689   DrawTextSCentered(ybottom, FONT_TEXT_4,
2690                     "Press any key or button for next page");
2691
2692   return TRUE;
2693 }
2694
2695 void DrawInfoScreen_Credits()
2696 {
2697   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2698
2699   FadeSoundsAndMusic();
2700
2701   FadeOut(REDRAW_FIELD);
2702
2703   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2704
2705   FadeIn(REDRAW_FIELD);
2706 }
2707
2708 void HandleInfoScreen_Credits(int button)
2709 {
2710   static int screen_nr = 0;
2711
2712   if (button == MB_MENU_INITIALIZE)
2713   {
2714     screen_nr = 0;
2715
2716     DrawInfoScreen_CreditsScreen(screen_nr);
2717   }
2718   else if (button == MB_MENU_LEAVE)
2719   {
2720     PlaySound(SND_MENU_ITEM_SELECTING);
2721
2722     info_mode = INFO_MODE_MAIN;
2723     DrawInfoScreen();
2724
2725     return;
2726   }
2727   else if (button == MB_MENU_CHOICE)
2728   {
2729     boolean show_screen;
2730
2731     PlaySound(SND_MENU_ITEM_SELECTING);
2732
2733     screen_nr++;
2734
2735     FadeCrossSaveBackbuffer();
2736
2737     show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2738   
2739     if (show_screen)
2740     {
2741       FadeCross(REDRAW_FIELD);
2742     }
2743     else
2744     {
2745       FadeSoundsAndMusic();
2746       FadeOut(REDRAW_FIELD);
2747
2748       info_mode = INFO_MODE_MAIN;
2749       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2750     }
2751   }
2752   else
2753   {
2754     PlayMenuSoundIfLoop();
2755   }
2756 }
2757
2758 void DrawInfoScreen_Program()
2759 {
2760   int ystart1 = mSY - SY + 100;
2761   int ystart2 = mSY - SY + 150;
2762   int ybottom = mSY - SY + SYSIZE - 20;
2763   int ystep = 30;
2764
2765   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2766
2767   FadeOut(REDRAW_FIELD);
2768
2769   ClearWindow();
2770   DrawHeadline();
2771
2772   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2773
2774   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2775                     "This game is Freeware!");
2776   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2777                     "If you like it, send e-mail to:");
2778   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2779                     PROGRAM_EMAIL_STRING);
2780   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2781                     "or SnailMail to:");
2782   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2783                     "Holger Schemel");
2784   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2785                     "Detmolder Strasse 189");
2786   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2787                     "33604 Bielefeld");
2788   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2789                     "Germany");
2790   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2791                     "More information and levels:");
2792   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2793                     PROGRAM_WEBSITE_STRING);
2794   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2795                     "If you have created new levels,");
2796   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2797                     "send them to me to include them!");
2798   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2799                     ":-)");
2800
2801   DrawTextSCentered(ybottom, FONT_TEXT_4,
2802                     "Press any key or button for info menu");
2803
2804   FadeIn(REDRAW_FIELD);
2805 }
2806
2807 void HandleInfoScreen_Program(int button)
2808 {
2809   if (button == MB_MENU_LEAVE)
2810   {
2811     PlaySound(SND_MENU_ITEM_SELECTING);
2812
2813     info_mode = INFO_MODE_MAIN;
2814     DrawInfoScreen();
2815
2816     return;
2817   }
2818   else if (button == MB_MENU_CHOICE)
2819   {
2820     PlaySound(SND_MENU_ITEM_SELECTING);
2821
2822     FadeSoundsAndMusic();
2823     FadeOut(REDRAW_FIELD);
2824
2825     info_mode = INFO_MODE_MAIN;
2826     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2827   }
2828   else
2829   {
2830     PlayMenuSoundIfLoop();
2831   }
2832 }
2833
2834 void DrawInfoScreen_Version()
2835 {
2836   int font_header = FONT_TEXT_3;
2837   int font_text = FONT_TEXT_2;
2838   int xstep = getFontWidth(font_text);
2839   int ystep = getFontHeight(font_text);
2840   int ystart1 = mSY - SY + 100;
2841   int ystart2 = mSY - SY + 150;
2842   int ybottom = mSY - SY + SYSIZE - 20;
2843   int xstart1 = mSX + 2 * xstep;
2844   int xstart2 = mSX + 18 * xstep;
2845 #if defined(TARGET_SDL)
2846   int xstart3 = mSX + 28 * xstep;
2847   SDL_version sdl_version_compiled;
2848   const SDL_version *sdl_version_linked;
2849 #endif
2850
2851   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2852
2853   FadeOut(REDRAW_FIELD);
2854
2855   ClearWindow();
2856   DrawHeadline();
2857
2858   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2859
2860   DrawTextF(xstart1, ystart2, font_header, "Name");
2861   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2862
2863   ystart2 += ystep;
2864   DrawTextF(xstart1, ystart2, font_header, "Version");
2865   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2866
2867   ystart2 += ystep;
2868   DrawTextF(xstart1, ystart2, font_header, "Platform");
2869   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2870
2871   ystart2 += ystep;
2872   DrawTextF(xstart1, ystart2, font_header, "Target");
2873   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2874
2875   ystart2 += ystep;
2876   DrawTextF(xstart1, ystart2, font_header, "Compile time");
2877   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2878
2879 #if defined(TARGET_SDL)
2880   ystart2 += 3 * ystep;
2881   DrawTextF(xstart1, ystart2, font_header, "Library");
2882   DrawTextF(xstart2, ystart2, font_header, "compiled");
2883   DrawTextF(xstart3, ystart2, font_header, "linked");
2884
2885   SDL_VERSION(&sdl_version_compiled);
2886   sdl_version_linked = SDL_Linked_Version();
2887
2888   ystart2 += 2 * ystep;
2889   DrawTextF(xstart1, ystart2, font_text, "SDL");
2890   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2891             sdl_version_compiled.major,
2892             sdl_version_compiled.minor,
2893             sdl_version_compiled.patch);
2894   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2895             sdl_version_linked->major,
2896             sdl_version_linked->minor,
2897             sdl_version_linked->patch);
2898
2899   SDL_IMAGE_VERSION(&sdl_version_compiled);
2900   sdl_version_linked = IMG_Linked_Version();
2901
2902   ystart2 += ystep;
2903   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2904   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2905             sdl_version_compiled.major,
2906             sdl_version_compiled.minor,
2907             sdl_version_compiled.patch);
2908   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2909             sdl_version_linked->major,
2910             sdl_version_linked->minor,
2911             sdl_version_linked->patch);
2912
2913   SDL_MIXER_VERSION(&sdl_version_compiled);
2914   sdl_version_linked = Mix_Linked_Version();
2915
2916   ystart2 += ystep;
2917   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2918   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2919             sdl_version_compiled.major,
2920             sdl_version_compiled.minor,
2921             sdl_version_compiled.patch);
2922   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2923             sdl_version_linked->major,
2924             sdl_version_linked->minor,
2925             sdl_version_linked->patch);
2926
2927   SDL_NET_VERSION(&sdl_version_compiled);
2928   sdl_version_linked = SDLNet_Linked_Version();
2929
2930   ystart2 += ystep;
2931   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2932   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2933             sdl_version_compiled.major,
2934             sdl_version_compiled.minor,
2935             sdl_version_compiled.patch);
2936   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2937             sdl_version_linked->major,
2938             sdl_version_linked->minor,
2939             sdl_version_linked->patch);
2940 #endif
2941
2942   DrawTextSCentered(ybottom, FONT_TEXT_4,
2943                     "Press any key or button for info menu");
2944
2945   FadeIn(REDRAW_FIELD);
2946 }
2947
2948 void HandleInfoScreen_Version(int button)
2949 {
2950   if (button == MB_MENU_LEAVE)
2951   {
2952     PlaySound(SND_MENU_ITEM_SELECTING);
2953
2954     info_mode = INFO_MODE_MAIN;
2955     DrawInfoScreen();
2956
2957     return;
2958   }
2959   else if (button == MB_MENU_CHOICE)
2960   {
2961     PlaySound(SND_MENU_ITEM_SELECTING);
2962
2963     FadeSoundsAndMusic();
2964     FadeOut(REDRAW_FIELD);
2965
2966     info_mode = INFO_MODE_MAIN;
2967     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2968   }
2969   else
2970   {
2971     PlayMenuSoundIfLoop();
2972   }
2973 }
2974
2975 void DrawInfoScreen_LevelSet()
2976 {
2977   int ystart1 = mSY - SY + 100;
2978   int ystart2 = mSY - SY + 150;
2979   int ybottom = mSY - SY + SYSIZE - 20;
2980   char *filename = getLevelSetInfoFilename();
2981 #if 1
2982   int font_nr = FONT_INFO_LEVELSET;
2983 #else
2984   int font_nr = FONT_LEVEL_NUMBER;
2985 #endif
2986   int font_width = getFontWidth(font_nr);
2987   int font_height = getFontHeight(font_nr);
2988   int pad_x = 32;
2989   int pad_y = 150;
2990   int sx = mSX + pad_x;
2991   int sy = mSY + pad_y;
2992   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2993   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2994
2995   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2996
2997   FadeOut(REDRAW_FIELD);
2998
2999   ClearWindow();
3000   DrawHeadline();
3001
3002   DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
3003
3004   DrawTextSCentered(ybottom, FONT_TEXT_4,
3005                     "Press any key or button for info menu");
3006
3007   if (filename != NULL)
3008     DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
3009                  max_lines_per_screen, -1, TRUE, FALSE, TRUE);
3010   else
3011     DrawTextSCentered(ystart2, FONT_TEXT_2,
3012                       "No information for this level set.");
3013
3014   FadeIn(REDRAW_FIELD);
3015 }
3016
3017 void HandleInfoScreen_LevelSet(int button)
3018 {
3019   if (button == MB_MENU_LEAVE)
3020   {
3021     PlaySound(SND_MENU_ITEM_SELECTING);
3022
3023     info_mode = INFO_MODE_MAIN;
3024     DrawInfoScreen();
3025
3026     return;
3027   }
3028   else if (button == MB_MENU_CHOICE)
3029   {
3030     PlaySound(SND_MENU_ITEM_SELECTING);
3031
3032     FadeSoundsAndMusic();
3033     FadeOut(REDRAW_FIELD);
3034
3035     info_mode = INFO_MODE_MAIN;
3036     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3037   }
3038   else
3039   {
3040     PlayMenuSoundIfLoop();
3041   }
3042 }
3043
3044 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3045 {
3046   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3047
3048   if (info_mode == INFO_MODE_TITLE)
3049     DrawInfoScreen_TitleScreen();
3050   else if (info_mode == INFO_MODE_ELEMENTS)
3051     DrawInfoScreen_Elements();
3052   else if (info_mode == INFO_MODE_MUSIC)
3053     DrawInfoScreen_Music();
3054   else if (info_mode == INFO_MODE_CREDITS)
3055     DrawInfoScreen_Credits();
3056   else if (info_mode == INFO_MODE_PROGRAM)
3057     DrawInfoScreen_Program();
3058   else if (info_mode == INFO_MODE_VERSION)
3059     DrawInfoScreen_Version();
3060   else if (info_mode == INFO_MODE_LEVELSET)
3061     DrawInfoScreen_LevelSet();
3062   else
3063     DrawInfoScreen_Main(redraw_mask, do_fading);
3064
3065   if (info_mode != INFO_MODE_MAIN &&
3066       info_mode != INFO_MODE_TITLE &&
3067       info_mode != INFO_MODE_MUSIC)
3068   {
3069     PlayMenuSound();
3070     PlayMenuMusic();
3071   }
3072 }
3073
3074 void DrawAndFadeInInfoScreen(int redraw_mask)
3075 {
3076   DrawInfoScreenExt(redraw_mask, TRUE);
3077 }
3078
3079 void DrawInfoScreen()
3080 {
3081   DrawInfoScreenExt(REDRAW_ALL, FALSE);
3082 }
3083
3084 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3085 {
3086   if (info_mode == INFO_MODE_TITLE)
3087     HandleInfoScreen_TitleScreen(button);
3088   else if (info_mode == INFO_MODE_ELEMENTS)
3089     HandleInfoScreen_Elements(button);
3090   else if (info_mode == INFO_MODE_MUSIC)
3091     HandleInfoScreen_Music(button);
3092   else if (info_mode == INFO_MODE_CREDITS)
3093     HandleInfoScreen_Credits(button);
3094   else if (info_mode == INFO_MODE_PROGRAM)
3095     HandleInfoScreen_Program(button);
3096   else if (info_mode == INFO_MODE_VERSION)
3097     HandleInfoScreen_Version(button);
3098   else if (info_mode == INFO_MODE_LEVELSET)
3099     HandleInfoScreen_LevelSet(button);
3100   else
3101     HandleInfoScreen_Main(mx, my, dx, dy, button);
3102
3103   DoAnimation();
3104 }
3105
3106
3107 /* ========================================================================= */
3108 /* type name functions                                                       */
3109 /* ========================================================================= */
3110
3111 void HandleTypeName(int newxpos, Key key)
3112 {
3113   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3114   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3115 #if 1
3116   struct MenuPosInfo *pos = mci->pos_input;
3117   int startx = mSX + ALIGNED_MENU_XPOS(pos);
3118   int starty = mSY + ALIGNED_MENU_YPOS(pos);
3119 #endif
3120 #if 1
3121   static int xpos = 0;
3122 #else
3123   static int xpos = 0, ypos = 2;
3124 #endif
3125   int font_nr = mci->font_input;
3126   int font_active_nr = FONT_ACTIVE(font_nr);
3127   int font_width = getFontWidth(font_active_nr);
3128 #if 1
3129 #if 0
3130   int startx = mSX + mci->pos_input->x;
3131   int starty = mSY + mci->pos_input->y;
3132 #endif
3133 #else
3134   int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3135   int startx = mSX + 32 + name_width;
3136   int starty = mSY + ypos * 32;
3137 #endif
3138   char key_char = getValidConfigValueChar(getCharFromKey(key));
3139   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3140   boolean is_active = TRUE;
3141
3142   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3143
3144   if (newxpos)
3145   {
3146     strcpy(last_player_name, setup.player_name);
3147
3148     xpos = newxpos;
3149
3150 #if 0
3151     /* add one character width for added cursor character */
3152     pos->width += font_width;
3153     startx = mSX + ALIGNED_MENU_XPOS(pos);
3154
3155     DrawText(startx, starty, setup.player_name, font_active_nr);
3156     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3157 #endif
3158   }
3159   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3160   {
3161     setup.player_name[xpos] = key_char;
3162     setup.player_name[xpos + 1] = 0;
3163
3164     xpos++;
3165
3166 #if 0
3167     /* add one character width for added name text character */
3168     pos->width += font_width;
3169     startx = mSX + ALIGNED_MENU_XPOS(pos);
3170
3171     DrawText(startx, starty, setup.player_name, font_active_nr);
3172     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3173 #endif
3174   }
3175   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3176   {
3177     xpos--;
3178
3179     setup.player_name[xpos] = 0;
3180
3181 #if 0
3182     /* remove one character width for removed name text character */
3183     pos->width -= font_width;
3184     startx = mSX + ALIGNED_MENU_XPOS(pos);
3185
3186     DrawText(startx, starty, setup.player_name, font_active_nr);
3187     DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3188 #endif
3189   }
3190   else if (key == KSYM_Return && xpos > 0)
3191   {
3192 #if 0
3193     /* remove one character width for removed cursor text character */
3194     pos->width -= font_width;
3195     startx = mSX + ALIGNED_MENU_XPOS(pos);
3196
3197     DrawText(startx, starty, setup.player_name, font_nr);
3198     DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3199 #endif
3200
3201     SaveSetup();
3202
3203     is_active = FALSE;
3204
3205     game_status = GAME_MODE_MAIN;
3206   }
3207   else if (key == KSYM_Escape)
3208   {
3209     strcpy(setup.player_name, last_player_name);
3210
3211     is_active = FALSE;
3212
3213     game_status = GAME_MODE_MAIN;
3214   }
3215
3216   if (is_active)
3217   {
3218     pos->width = (strlen(setup.player_name) + 1) * font_width;
3219     startx = mSX + ALIGNED_MENU_XPOS(pos);
3220
3221     DrawText(startx, starty, setup.player_name, font_active_nr);
3222     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3223   }
3224   else
3225   {
3226     pos->width = strlen(setup.player_name) * font_width;
3227     startx = mSX + ALIGNED_MENU_XPOS(pos);
3228
3229     DrawText(startx, starty, setup.player_name, font_nr);
3230   }
3231
3232   sprintf(main_input_name, "%s", setup.player_name);
3233 }
3234
3235
3236 /* ========================================================================= */
3237 /* tree menu functions                                                       */
3238 /* ========================================================================= */
3239
3240 static void DrawChooseTree(TreeInfo **ti_ptr)
3241 {
3242   UnmapAllGadgets();
3243
3244   FreeScreenGadgets();
3245   CreateScreenGadgets();
3246
3247   CloseDoor(DOOR_CLOSE_2);
3248
3249   ClearWindow();
3250
3251   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3252   MapScreenTreeGadgets(*ti_ptr);
3253
3254   FadeToFront();
3255   InitAnimation();
3256 }
3257
3258 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3259 {
3260   struct GadgetInfo *gi = screen_gadget[id];
3261   int items_max, items_visible, item_position;
3262
3263   items_max = numTreeInfoInGroup(ti);
3264   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3265   item_position = first_entry;
3266
3267   if (item_position > items_max - items_visible)
3268     item_position = items_max - items_visible;
3269
3270   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3271                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3272                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3273 }
3274
3275 static void drawChooseTreeList(int first_entry, int num_page_entries,
3276                                TreeInfo *ti)
3277 {
3278   int i;
3279   char *title_string = NULL;
3280   int yoffset_sets = MENU_TITLE1_YPOS;
3281   int yoffset_setup = 16;
3282   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3283                  yoffset_setup);
3284   int last_game_status = game_status;   /* save current game status */
3285
3286   title_string = ti->infotext;
3287
3288   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3289
3290   /* force LEVELS font on artwork setup screen */
3291   game_status = GAME_MODE_LEVELS;
3292
3293 #if 1
3294   /* clear tree list area, but not title or scrollbar */
3295   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3296                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3297                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3298 #else
3299   /* clear tree list area, but not title or scrollbar */
3300   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3301                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3302                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3303 #endif
3304
3305   for (i = 0; i < num_page_entries; i++)
3306   {
3307     TreeInfo *node, *node_first;
3308     int entry_pos = first_entry + i;
3309     int xpos = MENU_SCREEN_START_XPOS;
3310     int ypos = MENU_SCREEN_START_YPOS + i;
3311     int startx = mSX + xpos * 32;
3312     int starty = mSY + ypos * 32;
3313     int font_nr = FONT_TEXT_1;
3314     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3315     int startx_text = startx + font_xoffset;
3316     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3317     int text_size = startx_scrollbar - startx_text;
3318     int max_buffer_len = text_size / getFontWidth(font_nr);
3319     char buffer[max_buffer_len + 1];
3320
3321     node_first = getTreeInfoFirstGroupEntry(ti);
3322     node = getTreeInfoFromPos(node_first, entry_pos);
3323
3324     strncpy(buffer, node->name, max_buffer_len);
3325     buffer[max_buffer_len] = '\0';
3326
3327     DrawText(startx, starty, buffer, font_nr + node->color);
3328
3329     if (node->parent_link)
3330       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3331     else if (node->level_group)
3332       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3333     else
3334       initCursor(i, IMG_MENU_BUTTON);
3335   }
3336
3337   game_status = last_game_status;       /* restore current game status */
3338
3339   redraw_mask |= REDRAW_FIELD;
3340 }
3341
3342 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3343 {
3344   TreeInfo *node, *node_first;
3345   int x, last_redraw_mask = redraw_mask;
3346   int ypos = MENU_TITLE2_YPOS;
3347   int font_nr = FONT_TITLE_2;
3348
3349   if (ti->type != TREE_TYPE_LEVEL_DIR)
3350     return;
3351
3352   node_first = getTreeInfoFirstGroupEntry(ti);
3353   node = getTreeInfoFromPos(node_first, entry_pos);
3354
3355   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3356
3357   if (node->parent_link)
3358     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3359                       node->class_desc);
3360   else if (node->level_group)
3361     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3362                       node->class_desc);
3363   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3364     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3365                       node->levels, node->class_desc);
3366
3367   /* let BackToFront() redraw only what is needed */
3368   redraw_mask = last_redraw_mask | REDRAW_TILES;
3369   for (x = 0; x < SCR_FIELDX; x++)
3370     MarkTileDirty(x, 1);
3371 }
3372
3373 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3374                              TreeInfo **ti_ptr)
3375 {
3376   TreeInfo *ti = *ti_ptr;
3377   int x = 0;
3378   int y = ti->cl_cursor;
3379   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3380   int num_entries = numTreeInfoInGroup(ti);
3381   int num_page_entries;
3382   int last_game_status = game_status;   /* save current game status */
3383   boolean position_set_by_scrollbar = (dx == 999);
3384
3385   /* force LEVELS draw offset on choose level and artwork setup screen */
3386   game_status = GAME_MODE_LEVELS;
3387
3388   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3389     num_page_entries = num_entries;
3390   else
3391     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3392
3393   game_status = last_game_status;       /* restore current game status */
3394
3395   if (button == MB_MENU_INITIALIZE)
3396   {
3397     int num_entries = numTreeInfoInGroup(ti);
3398     int entry_pos = posTreeInfo(ti);
3399
3400     if (ti->cl_first == -1)
3401     {
3402       /* only on initialization */
3403       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3404       ti->cl_cursor = entry_pos - ti->cl_first;
3405     }
3406     else if (ti->cl_cursor >= num_page_entries ||
3407              (num_entries > num_page_entries &&
3408               num_entries - ti->cl_first < num_page_entries))
3409     {
3410       /* only after change of list size (by custom graphic configuration) */
3411       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3412       ti->cl_cursor = entry_pos - ti->cl_first;
3413     }
3414
3415     if (position_set_by_scrollbar)
3416       ti->cl_first = dy;
3417     else
3418       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3419                                 ti->cl_first, ti);
3420
3421     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3422     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3423     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3424
3425     return;
3426   }
3427   else if (button == MB_MENU_LEAVE)
3428   {
3429     PlaySound(SND_MENU_ITEM_SELECTING);
3430
3431     if (ti->node_parent)
3432     {
3433       *ti_ptr = ti->node_parent;
3434       DrawChooseTree(ti_ptr);
3435     }
3436     else if (game_status == GAME_MODE_SETUP)
3437     {
3438       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3439         execSetupGame();
3440       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3441         execSetupGraphics();
3442       else
3443         execSetupArtwork();
3444     }
3445     else
3446     {
3447       game_status = GAME_MODE_MAIN;
3448       DrawMainMenu();
3449     }
3450
3451     return;
3452   }
3453
3454   if (mx || my)         /* mouse input */
3455   {
3456     int last_game_status = game_status; /* save current game status */
3457
3458     /* force LEVELS draw offset on artwork setup screen */
3459     game_status = GAME_MODE_LEVELS;
3460
3461     x = (mx - mSX) / 32;
3462     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3463
3464     game_status = last_game_status;     /* restore current game status */
3465   }
3466   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3467   {
3468     /* move cursor instead of scrolling when already at start/end of list */
3469     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3470       dy = -1;
3471     else if (dy == +1 * SCROLL_LINE &&
3472              ti->cl_first + num_page_entries == num_entries)
3473       dy = 1;
3474
3475     /* handle scrolling screen one line or page */
3476     if (ti->cl_cursor + dy < 0 ||
3477         ti->cl_cursor + dy > num_page_entries - 1)
3478     {
3479       if (ABS(dy) == SCROLL_PAGE)
3480         step = num_page_entries - 1;
3481
3482       if (dy < 0 && ti->cl_first > 0)
3483       {
3484         /* scroll page/line up */
3485
3486         ti->cl_first -= step;
3487         if (ti->cl_first < 0)
3488           ti->cl_first = 0;
3489
3490         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3491         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3492         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3493
3494         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3495                                   ti->cl_first, ti);
3496       }
3497       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3498       {
3499         /* scroll page/line down */
3500
3501         ti->cl_first += step;
3502         if (ti->cl_first + num_page_entries > num_entries)
3503           ti->cl_first = MAX(0, num_entries - num_page_entries);
3504
3505         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3506         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3507         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3508
3509         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3510                                   ti->cl_first, ti);
3511       }
3512
3513       return;
3514     }
3515
3516     /* handle moving cursor one line */
3517     y = ti->cl_cursor + dy;
3518   }
3519
3520   if (dx == 1)
3521   {
3522     TreeInfo *node_first, *node_cursor;
3523     int entry_pos = ti->cl_first + y;
3524
3525     node_first = getTreeInfoFirstGroupEntry(ti);
3526     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3527
3528     if (node_cursor->node_group)
3529     {
3530       PlaySound(SND_MENU_ITEM_SELECTING);
3531
3532       node_cursor->cl_first = ti->cl_first;
3533       node_cursor->cl_cursor = ti->cl_cursor;
3534       *ti_ptr = node_cursor->node_group;
3535       DrawChooseTree(ti_ptr);
3536
3537       return;
3538     }
3539   }
3540   else if (dx == -1 && ti->node_parent)
3541   {
3542     PlaySound(SND_MENU_ITEM_SELECTING);
3543
3544     *ti_ptr = ti->node_parent;
3545     DrawChooseTree(ti_ptr);
3546
3547     return;
3548   }
3549
3550   if (!anyScrollbarGadgetActive() &&
3551       IN_VIS_FIELD(x, y) &&
3552       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3553       y >= 0 && y < num_page_entries)
3554   {
3555     if (button)
3556     {
3557       if (y != ti->cl_cursor)
3558       {
3559         PlaySound(SND_MENU_ITEM_ACTIVATING);
3560
3561         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3562         drawChooseTreeCursor(y, TRUE);
3563         drawChooseTreeInfo(ti->cl_first + y, ti);
3564
3565         ti->cl_cursor = y;
3566       }
3567     }
3568     else
3569     {
3570       TreeInfo *node_first, *node_cursor;
3571       int entry_pos = ti->cl_first + y;
3572
3573       PlaySound(SND_MENU_ITEM_SELECTING);
3574
3575       node_first = getTreeInfoFirstGroupEntry(ti);
3576       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3577
3578       if (node_cursor->node_group)
3579       {
3580         node_cursor->cl_first = ti->cl_first;
3581         node_cursor->cl_cursor = ti->cl_cursor;
3582         *ti_ptr = node_cursor->node_group;
3583         DrawChooseTree(ti_ptr);
3584       }
3585       else if (node_cursor->parent_link)
3586       {
3587         *ti_ptr = node_cursor->node_parent;
3588         DrawChooseTree(ti_ptr);
3589       }
3590       else
3591       {
3592         node_cursor->cl_first = ti->cl_first;
3593         node_cursor->cl_cursor = ti->cl_cursor;
3594         *ti_ptr = node_cursor;
3595
3596         if (ti->type == TREE_TYPE_LEVEL_DIR)
3597         {
3598           LoadLevelSetup_SeriesInfo();
3599
3600           SaveLevelSetup_LastSeries();
3601           SaveLevelSetup_SeriesInfo();
3602           TapeErase();
3603         }
3604
3605         if (game_status == GAME_MODE_SETUP)
3606         {
3607           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3608             execSetupGame();
3609           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3610             execSetupGraphics();
3611           else
3612             execSetupArtwork();
3613         }
3614         else
3615         {
3616           game_status = GAME_MODE_MAIN;
3617           DrawMainMenu();
3618         }
3619       }
3620     }
3621   }
3622 }
3623
3624 void DrawChooseLevel()
3625 {
3626   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3627
3628   DrawChooseTree(&leveldir_current);
3629
3630   PlayMenuSound();
3631   PlayMenuMusic();
3632 }
3633
3634 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3635 {
3636   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3637
3638   DoAnimation();
3639 }
3640
3641 void DrawHallOfFame(int highlight_position)
3642 {
3643   UnmapAllGadgets();
3644   FadeSoundsAndMusic();
3645
3646   /* (this is needed when called from GameEnd() after winning a game) */
3647   KeyboardAutoRepeatOn();
3648   ActivateJoystick();
3649
3650   /* (this is needed when called from GameEnd() after winning a game) */
3651   SetDrawDeactivationMask(REDRAW_NONE);
3652   SetDrawBackgroundMask(REDRAW_FIELD);
3653
3654   CloseDoor(DOOR_CLOSE_2);
3655
3656   if (highlight_position < 0) 
3657     LoadScore(level_nr);
3658
3659   FadeOut(REDRAW_FIELD);
3660
3661   InitAnimation();
3662
3663   PlayMenuSound();
3664   PlayMenuMusic();
3665
3666   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3667
3668   FadeIn(REDRAW_FIELD);
3669 }
3670
3671 static void drawHallOfFameList(int first_entry, int highlight_position)
3672 {
3673   int i;
3674
3675   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3676   ClearWindow();
3677
3678   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3679   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3680                     "HighScores of Level %d", level_nr);
3681
3682   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3683   {
3684     int entry = first_entry + i;
3685     boolean active = (entry == highlight_position);
3686     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3687     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3688     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3689     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3690     int dx1 = 3 * getFontWidth(font_nr1);
3691     int dx2 = dx1 + getFontWidth(font_nr1);
3692     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3693     int sy = mSY + 64 + i * 32;
3694
3695     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3696     DrawText(mSX + dx1, sy, ".", font_nr1);
3697     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3698
3699     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3700       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3701
3702     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3703   }
3704
3705   redraw_mask |= REDRAW_FIELD;
3706 }
3707
3708 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3709 {
3710   static int first_entry = 0;
3711   static int highlight_position = 0;
3712   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3713
3714   if (button == MB_MENU_INITIALIZE)
3715   {
3716     first_entry = 0;
3717     highlight_position = mx;
3718     drawHallOfFameList(first_entry, highlight_position);
3719
3720     return;
3721   }
3722
3723   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
3724     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3725
3726   if (dy < 0)
3727   {
3728     if (first_entry > 0)
3729     {
3730       first_entry -= step;
3731       if (first_entry < 0)
3732         first_entry = 0;
3733
3734       drawHallOfFameList(first_entry, highlight_position);
3735     }
3736   }
3737   else if (dy > 0)
3738   {
3739     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3740     {
3741       first_entry += step;
3742       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3743         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3744
3745       drawHallOfFameList(first_entry, highlight_position);
3746     }
3747   }
3748   else if (button == MB_MENU_LEAVE)
3749   {
3750     PlaySound(SND_MENU_ITEM_SELECTING);
3751
3752     FadeSound(SND_BACKGROUND_SCORES);
3753
3754     game_status = GAME_MODE_MAIN;
3755
3756     DrawMainMenu();
3757   }
3758   else if (button == MB_MENU_CHOICE)
3759   {
3760     PlaySound(SND_MENU_ITEM_SELECTING);
3761
3762     FadeSound(SND_BACKGROUND_SCORES);
3763     FadeOut(REDRAW_FIELD);
3764
3765     game_status = GAME_MODE_MAIN;
3766
3767     DrawAndFadeInMainMenu(REDRAW_FIELD);
3768   }
3769
3770   if (game_status == GAME_MODE_SCORES)
3771     PlayMenuSoundIfLoop();
3772
3773   DoAnimation();
3774 }
3775
3776
3777 /* ========================================================================= */
3778 /* setup screen functions                                                    */
3779 /* ========================================================================= */
3780
3781 static struct TokenInfo *setup_info;
3782 static int num_setup_info;
3783
3784 static char *screen_mode_text;
3785 static char *game_speed_text;
3786 static char *graphics_set_name;
3787 static char *sounds_set_name;
3788 static char *music_set_name;
3789
3790 static void execSetupMain()
3791 {
3792   setup_mode = SETUP_MODE_MAIN;
3793   DrawSetupScreen();
3794 }
3795
3796 static void execSetupGame()
3797 {
3798   if (game_speeds == NULL)
3799   {
3800     int i;
3801
3802     for (i = 0; game_speeds_list[i].value != -1; i++)
3803     {
3804       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3805       char identifier[32], name[32];
3806       int value = game_speeds_list[i].value;
3807       char *text = game_speeds_list[i].text;
3808
3809       ti->node_top = &game_speeds;
3810       ti->sort_priority = 10000 - value;
3811
3812       sprintf(identifier, "%d", value);
3813       sprintf(name, "%s", text);
3814
3815       setString(&ti->identifier, identifier);
3816       setString(&ti->name, name);
3817       setString(&ti->name_sorting, name);
3818       setString(&ti->infotext, "Game Speed");
3819
3820       pushTreeInfo(&game_speeds, ti);
3821     }
3822
3823     /* sort game speed values to start with slowest game speed */
3824     sortTreeInfo(&game_speeds);
3825
3826     /* set current game speed to configured game speed value */
3827     game_speed_current =
3828       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3829
3830     /* if that fails, set current game speed to reliable default value */
3831     if (game_speed_current == NULL)
3832       game_speed_current =
3833         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3834
3835     /* if that also fails, set current game speed to first available speed */
3836     if (game_speed_current == NULL)
3837       game_speed_current = game_speeds;
3838   }
3839
3840   setup.game_frame_delay = atoi(game_speed_current->identifier);
3841
3842   /* needed for displaying game speed text instead of identifier */
3843   game_speed_text = game_speed_current->name;
3844
3845   setup_mode = SETUP_MODE_GAME;
3846   DrawSetupScreen();
3847 }
3848
3849 static void execSetupChooseGameSpeed()
3850 {
3851   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3852   DrawSetupScreen();
3853 }
3854
3855 static void execSetupEditor()
3856 {
3857   setup_mode = SETUP_MODE_EDITOR;
3858   DrawSetupScreen();
3859 }
3860
3861 static void execSetupGraphics()
3862 {
3863   if (video.fullscreen_available && screen_modes == NULL)
3864   {
3865     int i;
3866
3867     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3868     {
3869       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3870       char identifier[32], name[32];
3871       int x = video.fullscreen_modes[i].width;
3872       int y = video.fullscreen_modes[i].height;
3873       int xx, yy;
3874
3875       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3876
3877       ti->node_top = &screen_modes;
3878       ti->sort_priority = x * 10000 + y;
3879
3880       sprintf(identifier, "%dx%d", x, y);
3881       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3882
3883       setString(&ti->identifier, identifier);
3884       setString(&ti->name, name);
3885       setString(&ti->name_sorting, name);
3886       setString(&ti->infotext, "Fullscreen Mode");
3887
3888       pushTreeInfo(&screen_modes, ti);
3889     }
3890
3891     /* sort fullscreen modes to start with lowest available screen resolution */
3892     sortTreeInfo(&screen_modes);
3893
3894     /* set current screen mode for fullscreen mode to configured setup value */
3895     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3896                                                     setup.fullscreen_mode);
3897
3898     /* if that fails, set current screen mode to reliable default value */
3899     if (screen_mode_current == NULL)
3900       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3901                                                       DEFAULT_FULLSCREEN_MODE);
3902
3903     /* if that also fails, set current screen mode to first available mode */
3904     if (screen_mode_current == NULL)
3905       screen_mode_current = screen_modes;
3906
3907     if (screen_mode_current == NULL)
3908       video.fullscreen_available = FALSE;
3909   }
3910
3911   if (video.fullscreen_available)
3912   {
3913     setup.fullscreen_mode = screen_mode_current->identifier;
3914
3915     /* needed for displaying screen mode name instead of identifier */
3916     screen_mode_text = screen_mode_current->name;
3917   }
3918
3919   setup_mode = SETUP_MODE_GRAPHICS;
3920   DrawSetupScreen();
3921 }
3922
3923 static void execSetupChooseScreenMode()
3924 {
3925   if (!video.fullscreen_available)
3926     return;
3927
3928   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3929   DrawSetupScreen();
3930 }
3931
3932 static void execSetupSound()
3933 {
3934   setup_mode = SETUP_MODE_SOUND;
3935   DrawSetupScreen();
3936 }
3937
3938 static void execSetupArtwork()
3939 {
3940   setup.graphics_set = artwork.gfx_current->identifier;
3941   setup.sounds_set = artwork.snd_current->identifier;
3942   setup.music_set = artwork.mus_current->identifier;
3943
3944   /* needed if last screen (setup choice) changed graphics, sounds or music */
3945   ReloadCustomArtwork(0);
3946
3947   /* needed for displaying artwork name instead of artwork identifier */
3948   graphics_set_name = artwork.gfx_current->name;
3949   sounds_set_name = artwork.snd_current->name;
3950   music_set_name = artwork.mus_current->name;
3951
3952   setup_mode = SETUP_MODE_ARTWORK;
3953   DrawSetupScreen();
3954 }
3955
3956 static void execSetupChooseGraphics()
3957 {
3958   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3959   DrawSetupScreen();
3960 }
3961
3962 static void execSetupChooseSounds()
3963 {
3964   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3965   DrawSetupScreen();
3966 }
3967
3968 static void execSetupChooseMusic()
3969 {
3970   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3971   DrawSetupScreen();
3972 }
3973
3974 static void execSetupInput()
3975 {
3976   setup_mode = SETUP_MODE_INPUT;
3977   DrawSetupScreen();
3978 }
3979
3980 static void execSetupShortcut1()
3981 {
3982   setup_mode = SETUP_MODE_SHORTCUT_1;
3983   DrawSetupScreen();
3984 }
3985
3986 static void execSetupShortcut2()
3987 {
3988   setup_mode = SETUP_MODE_SHORTCUT_2;
3989   DrawSetupScreen();
3990 }
3991
3992 static void execExitSetup()
3993 {
3994   game_status = GAME_MODE_MAIN;
3995   DrawMainMenu();
3996 }
3997
3998 static void execSaveAndExitSetup()
3999 {
4000   SaveSetup();
4001   execExitSetup();
4002 }
4003
4004 static struct TokenInfo setup_info_main[] =
4005 {
4006   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4007   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4008   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4009   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4010   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4011   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4012   { TYPE_ENTER_MENU,    execSetupShortcut1,     "Key Shortcuts 1"       },
4013   { TYPE_ENTER_MENU,    execSetupShortcut2,     "Key Shortcuts 2"       },
4014   { TYPE_EMPTY,         NULL,                   ""                      },
4015   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4016   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4017
4018   { 0,                  NULL,                   NULL                    }
4019 };
4020
4021 static struct TokenInfo setup_info_game[] =
4022 {
4023   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4024   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4025   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4026   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4027   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4028   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4029   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4030   { TYPE_STRING,        &game_speed_text,       ""                      },
4031   { TYPE_EMPTY,         NULL,                   ""                      },
4032   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4033
4034   { 0,                  NULL,                   NULL                    }
4035 };
4036
4037 static struct TokenInfo setup_info_editor[] =
4038 {
4039 #if 0
4040   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4041   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4042   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4043   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4044   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4045   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4046   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4047   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4048 #endif
4049   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4050   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4051   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4052 #if 0
4053   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4054 #endif
4055   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4056   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4057   { TYPE_EMPTY,         NULL,                   ""                      },
4058 #if 0
4059   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4060   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4061   { TYPE_EMPTY,         NULL,                   ""                      },
4062 #endif
4063   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4064   { TYPE_EMPTY,         NULL,                   ""                      },
4065   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4066
4067   { 0,                  NULL,                   NULL                    }
4068 };
4069
4070 static struct TokenInfo setup_info_graphics[] =
4071 {
4072   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4073   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4074   { TYPE_STRING,        &screen_mode_text,      ""                      },
4075   { TYPE_SWITCH,        &setup.scroll_delay,    "Delayed Scrolling:"    },
4076 #if 0
4077   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4078   { TYPE_SWITCH,        &setup.double_buffering,"Double-Buffering:"     },
4079 #endif
4080   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4081   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4082   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4083   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4084   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4085   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4086   { TYPE_EMPTY,         NULL,                   ""                      },
4087   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4088
4089   { 0,                  NULL,                   NULL                    }
4090 };
4091
4092 static struct TokenInfo setup_info_sound[] =
4093 {
4094   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4095   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4096   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4097   { TYPE_EMPTY,         NULL,                   ""                      },
4098   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4099
4100   { 0,                  NULL,                   NULL                    }
4101 };
4102
4103 static struct TokenInfo setup_info_artwork[] =
4104 {
4105   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4106   { TYPE_STRING,        &graphics_set_name,     ""                      },
4107   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4108   { TYPE_STRING,        &sounds_set_name,       ""                      },
4109   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4110   { TYPE_STRING,        &music_set_name,        ""                      },
4111   { TYPE_EMPTY,         NULL,                   ""                      },
4112 #if 1
4113   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4114   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4115   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4116 #else
4117   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4118   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4119   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4120   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4121 #endif
4122   { TYPE_EMPTY,         NULL,                   ""                      },
4123   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4124
4125   { 0,                  NULL,                   NULL                    }
4126 };
4127
4128 static struct TokenInfo setup_info_input[] =
4129 {
4130   { TYPE_SWITCH,        NULL,                   "Player:"               },
4131   { TYPE_SWITCH,        NULL,                   "Device:"               },
4132   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4133   { TYPE_EMPTY,         NULL,                   ""                      },
4134   { TYPE_EMPTY,         NULL,                   ""                      },
4135   { TYPE_EMPTY,         NULL,                   ""                      },
4136   { TYPE_EMPTY,         NULL,                   ""                      },
4137   { TYPE_EMPTY,         NULL,                   ""                      },
4138   { TYPE_EMPTY,         NULL,                   ""                      },
4139   { TYPE_EMPTY,         NULL,                   ""                      },
4140   { TYPE_EMPTY,         NULL,                   ""                      },
4141   { TYPE_EMPTY,         NULL,                   ""                      },
4142   { TYPE_EMPTY,         NULL,                   ""                      },
4143   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4144
4145   { 0,                  NULL,                   NULL                    }
4146 };
4147
4148 static struct TokenInfo setup_info_shortcut_1[] =
4149 {
4150   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4151   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4152   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4153   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4154   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4155   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4156   { TYPE_EMPTY,         NULL,                   ""                      },
4157   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4158   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4159   { TYPE_EMPTY,         NULL,                   ""                      },
4160   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4161
4162   { 0,                  NULL,                   NULL                    }
4163 };
4164
4165 static struct TokenInfo setup_info_shortcut_2[] =
4166 {
4167   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4168   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4169   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4170   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4171   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4172   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4173   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4174   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4175   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4176   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4177   { TYPE_EMPTY,         NULL,                   ""                      },
4178   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4179
4180   { 0,                  NULL,                   NULL                    }
4181 };
4182
4183 static Key getSetupKey()
4184 {
4185   Key key = KSYM_UNDEFINED;
4186   boolean got_key_event = FALSE;
4187
4188   while (!got_key_event)
4189   {
4190     if (PendingEvent())         /* got event */
4191     {
4192       Event event;
4193
4194       NextEvent(&event);
4195
4196       switch (event.type)
4197       {
4198         case EVENT_KEYPRESS:
4199           {
4200             key = GetEventKey((KeyEvent *)&event, TRUE);
4201
4202             /* press 'Escape' or 'Enter' to keep the existing key binding */
4203             if (key == KSYM_Escape || key == KSYM_Return)
4204               key = KSYM_UNDEFINED;     /* keep old value */
4205
4206             got_key_event = TRUE;
4207           }
4208           break;
4209
4210         case EVENT_KEYRELEASE:
4211           key_joystick_mapping = 0;
4212           break;
4213
4214         default:
4215           HandleOtherEvents(&event);
4216           break;
4217       }
4218     }
4219
4220     DoAnimation();
4221     BackToFront();
4222
4223     /* don't eat all CPU time */
4224     Delay(10);
4225   }
4226
4227   return key;
4228 }
4229
4230 static int getSetupTextFont(int type)
4231 {
4232   if (type & (TYPE_SWITCH |
4233               TYPE_YES_NO |
4234               TYPE_STRING |
4235               TYPE_ECS_AGA |
4236               TYPE_KEYTEXT |
4237               TYPE_ENTER_LIST))
4238     return FONT_MENU_2;
4239   else
4240     return FONT_MENU_1;
4241 }
4242
4243 static int getSetupValueFont(int type, void *value)
4244 {
4245   if (type & TYPE_KEY)
4246     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4247   else if (type & TYPE_STRING)
4248     return FONT_VALUE_2;
4249   else if (type & TYPE_ECS_AGA)
4250     return FONT_VALUE_1;
4251   else if (type & TYPE_BOOLEAN_STYLE)
4252     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4253   else
4254     return FONT_VALUE_1;
4255 }
4256
4257 static void drawSetupValue(int pos)
4258 {
4259   boolean font_draw_xoffset_modified = FALSE;
4260   int font_draw_xoffset_old = -1;
4261   int xpos = MENU_SCREEN_VALUE_XPOS;
4262   int ypos = MENU_SCREEN_START_YPOS + pos;
4263   int startx = mSX + xpos * 32;
4264   int starty = mSY + ypos * 32;
4265   int font_nr, font_width;
4266   int type = setup_info[pos].type;
4267   void *value = setup_info[pos].value;
4268   char *value_string = getSetupValue(type, value);
4269   int i;
4270
4271   if (value_string == NULL)
4272     return;
4273
4274   if (type & TYPE_KEY)
4275   {
4276     xpos = MENU_SCREEN_START_XPOS;
4277
4278     if (type & TYPE_QUERY)
4279     {
4280       value_string = "<press key>";
4281     }
4282   }
4283   else if (type & TYPE_STRING)
4284   {
4285     int max_value_len = (SCR_FIELDX - 2) * 2;
4286
4287     xpos = MENU_SCREEN_START_XPOS;
4288
4289     if (strlen(value_string) > max_value_len)
4290       value_string[max_value_len] = '\0';
4291   }
4292
4293   startx = mSX + xpos * 32;
4294   starty = mSY + ypos * 32;
4295   font_nr = getSetupValueFont(type, value);
4296   font_width = getFontWidth(font_nr);
4297
4298   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4299   if (setup_mode != SETUP_MODE_INPUT)
4300   {
4301     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4302     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4303     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4304     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4305     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4306     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4307     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4308     boolean correct_font_draw_xoffset = FALSE;
4309
4310     if (xpos == MENU_SCREEN_START_XPOS &&
4311         startx + font1_xoffset < text_startx + text_font_xoffset)
4312       correct_font_draw_xoffset = TRUE;
4313
4314     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4315         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4316       correct_font_draw_xoffset = TRUE;
4317
4318     /* check if setup value would overlap with setup text when printed */
4319     /* (this can happen for extreme/wrong values for font draw offset) */
4320     if (correct_font_draw_xoffset)
4321     {
4322       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4323       font_draw_xoffset_modified = TRUE;
4324
4325       if (type & TYPE_KEY)
4326         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4327       else if (!(type & TYPE_STRING))
4328         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4329           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4330     }
4331   }
4332
4333   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4334     DrawText(startx + i * font_width, starty, " ", font_nr);
4335
4336   DrawText(startx, starty, value_string, font_nr);
4337
4338   if (font_draw_xoffset_modified)
4339     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4340 }
4341
4342 static void changeSetupValue(int pos)
4343 {
4344   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4345   {
4346     *(boolean *)setup_info[pos].value ^= TRUE;
4347   }
4348   else if (setup_info[pos].type & TYPE_KEY)
4349   {
4350     Key key;
4351
4352     setup_info[pos].type |= TYPE_QUERY;
4353     drawSetupValue(pos);
4354     setup_info[pos].type &= ~TYPE_QUERY;
4355
4356     key = getSetupKey();
4357     if (key != KSYM_UNDEFINED)
4358       *(Key *)setup_info[pos].value = key;
4359   }
4360
4361   drawSetupValue(pos);
4362 }
4363
4364 static void DrawCursorAndText_Setup(int pos, boolean active)
4365 {
4366   int xpos = MENU_SCREEN_START_XPOS;
4367   int ypos = MENU_SCREEN_START_YPOS + pos;
4368   int font_nr = getSetupTextFont(setup_info[pos].type);
4369
4370   if (setup_info == setup_info_input)
4371     font_nr = FONT_MENU_1;
4372
4373   if (active)
4374     font_nr = FONT_ACTIVE(font_nr);
4375
4376   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4377
4378   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4379     drawCursor(pos, active);
4380 }
4381
4382 static void DrawSetupScreen_Generic()
4383 {
4384   char *title_string = NULL;
4385   int i;
4386
4387   UnmapAllGadgets();
4388   CloseDoor(DOOR_CLOSE_2);
4389
4390   ClearWindow();
4391
4392   if (setup_mode == SETUP_MODE_MAIN)
4393   {
4394     setup_info = setup_info_main;
4395     title_string = "Setup";
4396   }
4397   else if (setup_mode == SETUP_MODE_GAME)
4398   {
4399     setup_info = setup_info_game;
4400     title_string = "Setup Game";
4401   }
4402   else if (setup_mode == SETUP_MODE_EDITOR)
4403   {
4404     setup_info = setup_info_editor;
4405     title_string = "Setup Editor";
4406   }
4407   else if (setup_mode == SETUP_MODE_GRAPHICS)
4408   {
4409     setup_info = setup_info_graphics;
4410     title_string = "Setup Graphics";
4411   }
4412   else if (setup_mode == SETUP_MODE_SOUND)
4413   {
4414     setup_info = setup_info_sound;
4415     title_string = "Setup Sound";
4416   }
4417   else if (setup_mode == SETUP_MODE_ARTWORK)
4418   {
4419     setup_info = setup_info_artwork;
4420     title_string = "Custom Artwork";
4421   }
4422   else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4423   {
4424     setup_info = setup_info_shortcut_1;
4425     title_string = "Setup Shortcuts";
4426   }
4427   else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4428   {
4429     setup_info = setup_info_shortcut_2;
4430     title_string = "Setup Shortcuts";
4431   }
4432
4433   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4434
4435   num_setup_info = 0;
4436   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4437   {
4438     void *value_ptr = setup_info[i].value;
4439 #if 1
4440 #else
4441     int xpos = MENU_SCREEN_START_XPOS;
4442     int ypos = MENU_SCREEN_START_YPOS + i;
4443     int font_nr;
4444 #endif
4445
4446     /* set some entries to "unchangeable" according to other variables */
4447     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4448         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4449         (value_ptr == &setup.sound_music  && !audio.music_available) ||
4450         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4451         (value_ptr == &screen_mode_text   && !video.fullscreen_available))
4452       setup_info[i].type |= TYPE_GHOSTED;
4453
4454     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4455       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4456     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4457       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4458     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4459       initCursor(i, IMG_MENU_BUTTON);
4460
4461 #if 1
4462     DrawCursorAndText_Setup(i, FALSE);
4463 #else
4464     font_nr = getSetupTextFont(setup_info[i].type);
4465
4466     DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4467 #endif
4468
4469     if (setup_info[i].type & TYPE_VALUE)
4470       drawSetupValue(i);
4471
4472     num_setup_info++;
4473   }
4474
4475 #if 0
4476   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4477                     "Joysticks deactivated in setup menu");
4478 #endif
4479
4480   FadeToFront();
4481   InitAnimation();
4482   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4483 }
4484
4485 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4486 {
4487   static int choice_store[MAX_SETUP_MODES];
4488   int choice = choice_store[setup_mode];        /* always starts with 0 */
4489   int x = 0;
4490   int y = choice;
4491
4492   if (button == MB_MENU_INITIALIZE)
4493   {
4494     /* advance to first valid menu entry */
4495     while (choice < num_setup_info &&
4496            setup_info[choice].type & TYPE_SKIP_ENTRY)
4497       choice++;
4498     choice_store[setup_mode] = choice;
4499
4500 #if 1
4501     DrawCursorAndText_Setup(choice, TRUE);
4502 #else
4503     drawCursor(choice, TRUE);
4504 #endif
4505
4506     return;
4507   }
4508   else if (button == MB_MENU_LEAVE)
4509   {
4510     PlaySound(SND_MENU_ITEM_SELECTING);
4511
4512     for (y = 0; y < num_setup_info; y++)
4513     {
4514       if (setup_info[y].type & TYPE_LEAVE_MENU)
4515       {
4516         void (*menu_callback_function)(void) = setup_info[y].value;
4517
4518         menu_callback_function();
4519
4520         break;  /* absolutely needed because function changes 'setup_info'! */
4521       }
4522     }
4523
4524     return;
4525   }
4526
4527   if (mx || my)         /* mouse input */
4528   {
4529     x = (mx - mSX) / 32;
4530     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4531   }
4532   else if (dx || dy)    /* keyboard input */
4533   {
4534     if (dx)
4535     {
4536       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4537
4538       if (setup_info[choice].type & menu_navigation_type ||
4539           setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4540         button = MB_MENU_CHOICE;
4541     }
4542     else if (dy)
4543       y = choice + dy;
4544
4545     /* jump to next non-empty menu entry (up or down) */
4546     while (y > 0 && y < num_setup_info - 1 &&
4547            setup_info[y].type & TYPE_SKIP_ENTRY)
4548       y += dy;
4549   }
4550
4551   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4552   {
4553     if (button)
4554     {
4555       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4556       {
4557         PlaySound(SND_MENU_ITEM_ACTIVATING);
4558
4559 #if 1
4560         DrawCursorAndText_Setup(choice, FALSE);
4561         DrawCursorAndText_Setup(y, TRUE);
4562 #else
4563         drawCursor(choice, FALSE);
4564         drawCursor(y, TRUE);
4565 #endif
4566
4567         choice = choice_store[setup_mode] = y;
4568       }
4569     }
4570     else if (!(setup_info[y].type & TYPE_GHOSTED))
4571     {
4572       PlaySound(SND_MENU_ITEM_SELECTING);
4573
4574       /* when selecting key headline, execute function for key value change */
4575       if (setup_info[y].type & TYPE_KEYTEXT &&
4576           setup_info[y + 1].type & TYPE_KEY)
4577         y++;
4578
4579       /* when selecting string value, execute function for list selection */
4580       if (setup_info[y].type & TYPE_STRING && y > 0 &&
4581           setup_info[y - 1].type & TYPE_ENTER_LIST)
4582         y--;
4583
4584       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4585       {
4586         void (*menu_callback_function)(void) = setup_info[y].value;
4587
4588         menu_callback_function();
4589       }
4590       else
4591       {
4592         if (setup_info[y].type & TYPE_VALUE)
4593           changeSetupValue(y);
4594       }
4595     }
4596   }
4597 }
4598
4599 void DrawSetupScreen_Input()
4600 {
4601 #if 1
4602   int i;
4603 #endif
4604
4605   ClearWindow();
4606
4607 #if 1
4608   setup_info = setup_info_input;
4609 #endif
4610
4611   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4612
4613 #if 1
4614   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4615   {
4616     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4617       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4618     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4619       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4620     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4621       initCursor(i, IMG_MENU_BUTTON);
4622
4623     DrawCursorAndText_Setup(i, FALSE);
4624   }
4625 #else
4626   initCursor(0,  IMG_MENU_BUTTON);
4627   initCursor(1,  IMG_MENU_BUTTON);
4628   initCursor(2,  IMG_MENU_BUTTON_ENTER_MENU);
4629   initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4630
4631   DrawText(mSX + 32, mSY +  2 * 32, "Player:", FONT_MENU_1);
4632   DrawText(mSX + 32, mSY +  3 * 32, "Device:", FONT_MENU_1);
4633   DrawText(mSX + 32, mSY + 15 * 32, "Back",   FONT_MENU_1);
4634 #endif
4635
4636 #if 0
4637   DeactivateJoystickForCalibration();
4638 #endif
4639 #if 1
4640   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4641                     "Joysticks deactivated on this screen");
4642 #endif
4643
4644   /* create gadgets for setup input menu screen */
4645   FreeScreenGadgets();
4646   CreateScreenGadgets();
4647
4648   /* map gadgets for setup input menu screen */
4649   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4650
4651   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4652   FadeToFront();
4653   InitAnimation();
4654 }
4655
4656 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4657 {
4658   if (device_name == NULL)
4659     return;
4660
4661   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4662     device_nr = 0;
4663
4664   if (strlen(device_name) > 1)
4665   {
4666     char c1 = device_name[strlen(device_name) - 1];
4667     char c2 = device_name[strlen(device_name) - 2];
4668
4669     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4670       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4671   }
4672   else
4673     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4674             strlen(device_name));
4675 }
4676
4677 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4678 {
4679   int i;
4680   static struct SetupKeyboardInfo custom_key;
4681   static struct
4682   {
4683     Key *key;
4684     char *text;
4685   } custom[] =
4686   {
4687     { &custom_key.left,  "Joystick Left"  },
4688     { &custom_key.right, "Joystick Right" },
4689     { &custom_key.up,    "Joystick Up"    },
4690     { &custom_key.down,  "Joystick Down"  },
4691     { &custom_key.snap,  "Button 1"       },
4692     { &custom_key.drop,  "Button 2"       }
4693   };
4694   static char *joystick_name[MAX_PLAYERS] =
4695   {
4696     "Joystick1",
4697     "Joystick2",
4698     "Joystick3",
4699     "Joystick4"
4700   };
4701   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4702
4703   InitJoysticks();
4704
4705   custom_key = setup.input[player_nr].key;
4706
4707   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4708            FONT_INPUT_1_ACTIVE);
4709
4710   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4711                              TILEX, TILEY);
4712   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4713                          PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4714
4715   if (setup.input[player_nr].use_joystick)
4716   {
4717     char *device_name = setup.input[player_nr].joy.device_name;
4718     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4719     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4720
4721     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4722     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4723   }
4724   else
4725   {
4726     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4727     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4728   }
4729
4730   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4731
4732   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4733   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4734   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4735   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4736
4737   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
4738   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
4739   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
4740   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
4741   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4742   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4743
4744   for (i = 0; i < 6; i++)
4745   {
4746     int ypos = 6 + i + (i > 3 ? i-3 : 0);
4747
4748     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4749              "              ", FONT_VALUE_1);
4750     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4751              (setup.input[player_nr].use_joystick ?
4752               custom[i].text :
4753               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4754   }
4755 }
4756
4757 static int input_player_nr = 0;
4758
4759 void HandleSetupScreen_Input_Player(int step, int direction)
4760 {
4761   int old_player_nr = input_player_nr;
4762   int new_player_nr;
4763
4764   new_player_nr = old_player_nr + step * direction;
4765   if (new_player_nr < 0)
4766     new_player_nr = 0;
4767   if (new_player_nr > MAX_PLAYERS - 1)
4768     new_player_nr = MAX_PLAYERS - 1;
4769
4770   if (new_player_nr != old_player_nr)
4771   {
4772     input_player_nr = new_player_nr;
4773
4774     drawPlayerSetupInputInfo(input_player_nr, FALSE);
4775   }
4776 }
4777
4778 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4779 {
4780   static int choice = 0;
4781   int x = 0;
4782   int y = choice;
4783   int pos_start  = SETUPINPUT_SCREEN_POS_START;
4784   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4785   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4786   int pos_end    = SETUPINPUT_SCREEN_POS_END;
4787
4788   if (button == MB_MENU_INITIALIZE)
4789   {
4790     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4791
4792 #if 1
4793     DrawCursorAndText_Setup(choice, TRUE);
4794 #else
4795     drawCursor(choice, TRUE);
4796 #endif
4797
4798     return;
4799   }
4800   else if (button == MB_MENU_LEAVE)
4801   {
4802     setup_mode = SETUP_MODE_MAIN;
4803     DrawSetupScreen();
4804     InitJoysticks();
4805
4806     return;
4807   }
4808
4809   if (mx || my)         /* mouse input */
4810   {
4811     x = (mx - mSX) / 32;
4812     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4813   }
4814   else if (dx || dy)    /* keyboard input */
4815   {
4816     if (dx && choice == 0)
4817       x = (dx < 0 ? 10 : 12);
4818     else if ((dx && choice == 1) ||
4819              (dx == +1 && choice == 2) ||
4820              (dx == -1 && choice == pos_end))
4821       button = MB_MENU_CHOICE;
4822     else if (dy)
4823       y = choice + dy;
4824
4825     if (y >= pos_empty1 && y <= pos_empty2)
4826       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4827   }
4828
4829   if (y == 0 && dx != 0 && button)
4830   {
4831     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4832   }
4833   else if (IN_VIS_FIELD(x, y) &&
4834            y >= pos_start && y <= pos_end &&
4835            !(y >= pos_empty1 && y <= pos_empty2))
4836   {
4837     if (button)
4838     {
4839       if (y != choice)
4840       {
4841 #if 1
4842         DrawCursorAndText_Setup(choice, FALSE);
4843         DrawCursorAndText_Setup(y, TRUE);
4844
4845         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4846 #else
4847         drawCursor(choice, FALSE);
4848         drawCursor(y, TRUE);
4849 #endif
4850
4851         choice = y;
4852       }
4853     }
4854     else
4855     {
4856       if (y == 1)
4857       {
4858         char *device_name = setup.input[input_player_nr].joy.device_name;
4859
4860         if (!setup.input[input_player_nr].use_joystick)
4861         {
4862           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4863
4864           setJoystickDeviceToNr(device_name, new_device_nr);
4865           setup.input[input_player_nr].use_joystick = TRUE;
4866         }
4867         else
4868         {
4869           int device_nr = getJoystickNrFromDeviceName(device_name);
4870           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4871
4872           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4873             setup.input[input_player_nr].use_joystick = FALSE;
4874           else
4875             setJoystickDeviceToNr(device_name, new_device_nr);
4876         }
4877
4878         drawPlayerSetupInputInfo(input_player_nr, FALSE);
4879       }
4880       else if (y == 2)
4881       {
4882         if (setup.input[input_player_nr].use_joystick)
4883         {
4884           InitJoysticks();
4885           CalibrateJoystick(input_player_nr);
4886         }
4887         else
4888           CustomizeKeyboard(input_player_nr);
4889       }
4890       else if (y == pos_end)
4891       {
4892         InitJoysticks();
4893
4894         setup_mode = SETUP_MODE_MAIN;
4895         DrawSetupScreen();
4896       }
4897     }
4898   }
4899 }
4900
4901 void CustomizeKeyboard(int player_nr)
4902 {
4903   int i;
4904   int step_nr;
4905   boolean finished = FALSE;
4906   static struct SetupKeyboardInfo custom_key;
4907   static struct
4908   {
4909     Key *key;
4910     char *text;
4911   } customize_step[] =
4912   {
4913     { &custom_key.left,  "Move Left"    },
4914     { &custom_key.right, "Move Right"   },
4915     { &custom_key.up,    "Move Up"      },
4916     { &custom_key.down,  "Move Down"    },
4917     { &custom_key.snap,  "Snap Field"   },
4918     { &custom_key.drop,  "Drop Element" }
4919   };
4920
4921   /* read existing key bindings from player setup */
4922   custom_key = setup.input[player_nr].key;
4923
4924   ClearWindow();
4925
4926   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4927
4928   BackToFront();
4929   InitAnimation();
4930
4931   step_nr = 0;
4932   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4933            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4934   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4935            "Key:", FONT_INPUT_1_ACTIVE);
4936   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4937            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4938
4939   while (!finished)
4940   {
4941     if (PendingEvent())         /* got event */
4942     {
4943       Event event;
4944
4945       NextEvent(&event);
4946
4947       switch (event.type)
4948       {
4949         case EVENT_KEYPRESS:
4950           {
4951             Key key = GetEventKey((KeyEvent *)&event, FALSE);
4952
4953             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4954             {
4955               finished = TRUE;
4956               break;
4957             }
4958
4959             /* all keys configured -- wait for "Escape" or "Return" key */
4960             if (step_nr == 6)
4961               break;
4962
4963             /* press 'Enter' to keep the existing key binding */
4964             if (key == KSYM_Return)
4965               key = *customize_step[step_nr].key;
4966
4967             /* check if key already used */
4968             for (i = 0; i < step_nr; i++)
4969               if (*customize_step[i].key == key)
4970                 break;
4971             if (i < step_nr)
4972               break;
4973
4974             /* got new key binding */
4975             *customize_step[step_nr].key = key;
4976             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4977                      "             ", FONT_VALUE_1);
4978             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4979                      getKeyNameFromKey(key), FONT_VALUE_1);
4980             step_nr++;
4981
4982             /* un-highlight last query */
4983             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4984                      customize_step[step_nr - 1].text, FONT_MENU_1);
4985             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4986                      "Key:", FONT_MENU_1);
4987
4988             /* press 'Enter' to leave */
4989             if (step_nr == 6)
4990             {
4991               DrawText(mSX + 16, mSY + 15 * 32 + 16,
4992                        "Press Enter", FONT_TITLE_1);
4993               break;
4994             }
4995
4996             /* query next key binding */
4997             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4998                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4999             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5000                      "Key:", FONT_INPUT_1_ACTIVE);
5001             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5002                      getKeyNameFromKey(*customize_step[step_nr].key),
5003                      FONT_VALUE_OLD);
5004           }
5005           break;
5006
5007         case EVENT_KEYRELEASE:
5008           key_joystick_mapping = 0;
5009           break;
5010
5011         default:
5012           HandleOtherEvents(&event);
5013           break;
5014       }
5015     }
5016
5017     DoAnimation();
5018     BackToFront();
5019
5020     /* don't eat all CPU time */
5021     Delay(10);
5022   }
5023
5024   /* write new key bindings back to player setup */
5025   setup.input[player_nr].key = custom_key;
5026
5027   StopAnimation();
5028   DrawSetupScreen_Input();
5029 }
5030
5031 static boolean CalibrateJoystickMain(int player_nr)
5032 {
5033   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5034   int new_joystick_xright = JOYSTICK_XMIDDLE;
5035   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5036   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5037   int new_joystick_xmiddle, new_joystick_ymiddle;
5038
5039   int joystick_fd = joystick.fd[player_nr];
5040   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5041   boolean check[3][3];
5042   int check_remaining = 3 * 3;
5043   int joy_x, joy_y;
5044   int joy_value;
5045   int result = -1;
5046
5047   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5048     return FALSE;
5049
5050   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5051     return FALSE;
5052
5053   ClearWindow();
5054
5055   for (y = 0; y < 3; y++)
5056   {
5057     for (x = 0; x < 3; x++)
5058     {
5059       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5060       check[x][y] = FALSE;
5061     }
5062   }
5063
5064   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5065   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5066   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5067   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5068   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5069   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5070   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5071
5072   joy_value = Joystick(player_nr);
5073   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5074   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5075
5076   /* eventually uncalibrated center position (joystick could be uncentered) */
5077   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5078     return FALSE;
5079
5080   new_joystick_xmiddle = joy_x;
5081   new_joystick_ymiddle = joy_y;
5082
5083   DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5084   BackToFront();
5085
5086   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5087   InitAnimation();
5088
5089   while (result < 0)
5090   {
5091     if (PendingEvent())         /* got event */
5092     {
5093       Event event;
5094
5095       NextEvent(&event);
5096
5097       switch (event.type)
5098       {
5099         case EVENT_KEYPRESS:
5100           switch (GetEventKey((KeyEvent *)&event, TRUE))
5101           {
5102             case KSYM_Return:
5103               if (check_remaining == 0)
5104                 result = 1;
5105               break;
5106
5107             case KSYM_Escape:
5108               result = 0;
5109               break;
5110
5111             default:
5112               break;
5113           }
5114           break;
5115
5116         case EVENT_KEYRELEASE:
5117           key_joystick_mapping = 0;
5118           break;
5119
5120         default:
5121           HandleOtherEvents(&event);
5122           break;
5123       }
5124     }
5125
5126     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5127       return FALSE;
5128
5129     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5130     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5131     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5132     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5133
5134     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5135     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5136     setup.input[player_nr].joy.xright = new_joystick_xright;
5137     setup.input[player_nr].joy.ylower = new_joystick_ylower;
5138     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5139     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5140
5141     CheckJoystickData();
5142
5143     joy_value = Joystick(player_nr);
5144
5145     if (joy_value & JOY_BUTTON && check_remaining == 0)
5146       result = 1;
5147
5148     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5149     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5150
5151     if (x != last_x || y != last_y)
5152     {
5153       DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5154       DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
5155
5156       last_x = x;
5157       last_y = y;
5158
5159       if (check_remaining > 0 && !check[x+1][y+1])
5160       {
5161         check[x+1][y+1] = TRUE;
5162         check_remaining--;
5163       }
5164
5165 #if 0
5166 #ifdef DEBUG
5167       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5168              setup.input[player_nr].joy.xleft,
5169              setup.input[player_nr].joy.xmiddle,
5170              setup.input[player_nr].joy.xright);
5171       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5172              setup.input[player_nr].joy.yupper,
5173              setup.input[player_nr].joy.ymiddle,
5174              setup.input[player_nr].joy.ylower);
5175 #endif
5176 #endif
5177
5178     }
5179
5180     DoAnimation();
5181     BackToFront();
5182
5183     /* don't eat all CPU time */
5184     Delay(10);
5185   }
5186
5187   /* calibrated center position (joystick should now be centered) */
5188   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5189     return FALSE;
5190
5191   new_joystick_xmiddle = joy_x;
5192   new_joystick_ymiddle = joy_y;
5193
5194   StopAnimation();
5195
5196 #if 0
5197   DrawSetupScreen_Input();
5198 #endif
5199
5200   /* wait until the last pressed button was released */
5201   while (Joystick(player_nr) & JOY_BUTTON)
5202   {
5203     if (PendingEvent())         /* got event */
5204     {
5205       Event event;
5206
5207       NextEvent(&event);
5208       HandleOtherEvents(&event);
5209
5210       Delay(10);
5211     }
5212   }
5213
5214   return TRUE;
5215 }
5216
5217 void CalibrateJoystick(int player_nr)
5218 {
5219   if (!CalibrateJoystickMain(player_nr))
5220   {
5221     char *device_name = setup.input[player_nr].joy.device_name;
5222     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5223     int xpos = mSX - SX;
5224     int ypos = mSY - SY;
5225
5226     ClearWindow();
5227
5228     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5229     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5230     BackToFront();
5231
5232     Delay(2000);                /* show error message for a short time */
5233
5234     ClearEventQueue();
5235   }
5236
5237 #if 1
5238   DrawSetupScreen_Input();
5239 #endif
5240 }
5241
5242 void DrawSetupScreen()
5243 {
5244   DeactivateJoystick();
5245
5246   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5247
5248   if (setup_mode == SETUP_MODE_INPUT)
5249     DrawSetupScreen_Input();
5250   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5251     DrawChooseTree(&game_speed_current);
5252   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5253     DrawChooseTree(&screen_mode_current);
5254   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5255     DrawChooseTree(&artwork.gfx_current);
5256   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5257     DrawChooseTree(&artwork.snd_current);
5258   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5259     DrawChooseTree(&artwork.mus_current);
5260   else
5261     DrawSetupScreen_Generic();
5262
5263   PlayMenuSound();
5264   PlayMenuMusic();
5265 }
5266
5267 void RedrawSetupScreenAfterFullscreenToggle()
5268 {
5269   if (setup_mode == SETUP_MODE_GRAPHICS)
5270     DrawSetupScreen();
5271 }
5272
5273 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5274 {
5275   if (setup_mode == SETUP_MODE_INPUT)
5276     HandleSetupScreen_Input(mx, my, dx, dy, button);
5277   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5278     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5279   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5280     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5281   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5282     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5283   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5284     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5285   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5286     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5287   else
5288     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5289
5290   DoAnimation();
5291 }
5292
5293 void HandleGameActions()
5294 {
5295   if (game_status != GAME_MODE_PLAYING)
5296     return;
5297
5298   GameActions();        /* main game loop */
5299
5300   if (tape.auto_play && !tape.playing)
5301     AutoPlayTape();     /* continue automatically playing next tape */
5302 }
5303
5304
5305 /* ---------- new screen button stuff -------------------------------------- */
5306
5307 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5308 {
5309   switch (gadget_id)
5310   {
5311 #if 1
5312     case SCREEN_CTRL_ID_PREV_LEVEL:
5313       *x = mSX + menu.main.button.prev_level.x;
5314       *y = mSY + menu.main.button.prev_level.y;
5315       break;
5316
5317     case SCREEN_CTRL_ID_NEXT_LEVEL:
5318       *x = mSX + menu.main.button.next_level.x;
5319       *y = mSY + menu.main.button.next_level.y;
5320       break;
5321 #else
5322     case SCREEN_CTRL_ID_PREV_LEVEL:
5323       *x = mSX + TILEX * getPrevlevelButtonPos();
5324       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5325       break;
5326
5327     case SCREEN_CTRL_ID_NEXT_LEVEL:
5328       *x = mSX + TILEX * getNextLevelButtonPos();
5329       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5330       break;
5331 #endif
5332
5333     case SCREEN_CTRL_ID_PREV_PLAYER:
5334       *x = mSX + TILEX * 10;
5335       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5336       break;
5337
5338     case SCREEN_CTRL_ID_NEXT_PLAYER:
5339       *x = mSX + TILEX * 12;
5340       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5341       break;
5342
5343     default:
5344       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5345   }
5346 }
5347
5348 static struct
5349 {
5350   int gfx_unpressed, gfx_pressed;
5351   void (*get_gadget_position)(int *, int *, int);
5352   int gadget_id;
5353   int screen_mask;
5354   char *infotext;
5355 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5356 {
5357   {
5358     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5359     getScreenMenuButtonPos,
5360     SCREEN_CTRL_ID_PREV_LEVEL,
5361     SCREEN_MASK_MAIN,
5362     "last level"
5363   },
5364   {
5365     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5366     getScreenMenuButtonPos,
5367     SCREEN_CTRL_ID_NEXT_LEVEL,
5368     SCREEN_MASK_MAIN,
5369     "next level"
5370   },
5371   {
5372     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5373     getScreenMenuButtonPos,
5374     SCREEN_CTRL_ID_PREV_PLAYER,
5375     SCREEN_MASK_INPUT,
5376     "last player"
5377   },
5378   {
5379     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5380     getScreenMenuButtonPos,
5381     SCREEN_CTRL_ID_NEXT_PLAYER,
5382     SCREEN_MASK_INPUT,
5383     "next player"
5384   },
5385 };
5386
5387 static struct
5388 {
5389   int gfx_unpressed, gfx_pressed;
5390   int x, y;
5391   int gadget_id;
5392   char *infotext;
5393 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5394 {
5395   {
5396     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5397     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5398     SCREEN_CTRL_ID_SCROLL_UP,
5399     "scroll up"
5400   },
5401   {
5402     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5403     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5404     SCREEN_CTRL_ID_SCROLL_DOWN,
5405     "scroll down"
5406   }
5407 };
5408
5409 static struct
5410 {
5411 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5412   Bitmap **gfx_unpressed, **gfx_pressed;
5413 #else
5414   int gfx_unpressed, gfx_pressed;
5415 #endif
5416   int x, y;
5417   int width, height;
5418   int type;
5419   int gadget_id;
5420   char *infotext;
5421 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5422 {
5423   {
5424 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5425     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5426 #else
5427     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5428 #endif
5429     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5430     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5431     GD_TYPE_SCROLLBAR_VERTICAL,
5432     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5433     "scroll level series vertically"
5434   }
5435 };
5436
5437 static void CreateScreenMenubuttons()
5438 {
5439   struct GadgetInfo *gi;
5440   unsigned long event_mask;
5441   int i;
5442
5443   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5444   {
5445     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5446     int gfx_unpressed, gfx_pressed;
5447     int x, y, width, height;
5448     int gd_x1, gd_x2, gd_y1, gd_y2;
5449     int id = menubutton_info[i].gadget_id;
5450
5451     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5452
5453     menubutton_info[i].get_gadget_position(&x, &y, id);
5454
5455     width = SC_MENUBUTTON_XSIZE;
5456     height = SC_MENUBUTTON_YSIZE;
5457
5458     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5459     gfx_pressed   = menubutton_info[i].gfx_pressed;
5460     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5461     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5462     gd_x1 = graphic_info[gfx_unpressed].src_x;
5463     gd_y1 = graphic_info[gfx_unpressed].src_y;
5464     gd_x2 = graphic_info[gfx_pressed].src_x;
5465     gd_y2 = graphic_info[gfx_pressed].src_y;
5466
5467     gi = CreateGadget(GDI_CUSTOM_ID, id,
5468                       GDI_CUSTOM_TYPE_ID, i,
5469                       GDI_INFO_TEXT, menubutton_info[i].infotext,
5470                       GDI_X, x,
5471                       GDI_Y, y,
5472                       GDI_WIDTH, width,
5473                       GDI_HEIGHT, height,
5474                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5475                       GDI_STATE, GD_BUTTON_UNPRESSED,
5476                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5477                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5478                       GDI_DIRECT_DRAW, FALSE,
5479                       GDI_EVENT_MASK, event_mask,
5480                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5481                       GDI_END);
5482
5483     if (gi == NULL)
5484       Error(ERR_EXIT, "cannot create gadget");
5485
5486     screen_gadget[id] = gi;
5487   }
5488 }
5489
5490 static void CreateScreenScrollbuttons()
5491 {
5492   struct GadgetInfo *gi;
5493   unsigned long event_mask;
5494   int i;
5495
5496   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5497   {
5498     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5499     int gfx_unpressed, gfx_pressed;
5500     int x, y, width, height;
5501     int gd_x1, gd_x2, gd_y1, gd_y2;
5502     int id = scrollbutton_info[i].gadget_id;
5503
5504     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5505
5506     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5507     y = mSY + scrollbutton_info[i].y;
5508     width = SC_SCROLLBUTTON_XSIZE;
5509     height = SC_SCROLLBUTTON_YSIZE;
5510
5511     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5512       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5513                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5514
5515     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5516     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
5517     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5518     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5519     gd_x1 = graphic_info[gfx_unpressed].src_x;
5520     gd_y1 = graphic_info[gfx_unpressed].src_y;
5521     gd_x2 = graphic_info[gfx_pressed].src_x;
5522     gd_y2 = graphic_info[gfx_pressed].src_y;
5523
5524     gi = CreateGadget(GDI_CUSTOM_ID, id,
5525                       GDI_CUSTOM_TYPE_ID, i,
5526                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5527                       GDI_X, x,
5528                       GDI_Y, y,
5529                       GDI_WIDTH, width,
5530                       GDI_HEIGHT, height,
5531                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5532                       GDI_STATE, GD_BUTTON_UNPRESSED,
5533                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5534                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5535                       GDI_DIRECT_DRAW, FALSE,
5536                       GDI_EVENT_MASK, event_mask,
5537                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5538                       GDI_END);
5539
5540     if (gi == NULL)
5541       Error(ERR_EXIT, "cannot create gadget");
5542
5543     screen_gadget[id] = gi;
5544   }
5545 }
5546
5547 static void CreateScreenScrollbars()
5548 {
5549   int i;
5550
5551   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5552   {
5553     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5554 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5555     int gfx_unpressed, gfx_pressed;
5556 #endif
5557     int x, y, width, height;
5558     int gd_x1, gd_x2, gd_y1, gd_y2;
5559     struct GadgetInfo *gi;
5560     int items_max, items_visible, item_position;
5561     unsigned long event_mask;
5562     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5563     int id = scrollbar_info[i].gadget_id;
5564
5565     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5566
5567     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5568     y = mSY + scrollbar_info[i].y;
5569     width  = scrollbar_info[i].width;
5570     height = scrollbar_info[i].height;
5571
5572     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5573       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5574
5575     items_max = num_page_entries;
5576     items_visible = num_page_entries;
5577     item_position = 0;
5578
5579 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5580     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5581     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
5582     gd_x1 = 0;
5583     gd_y1 = 0;
5584     gd_x2 = 0;
5585     gd_y2 = 0;
5586 #else
5587     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5588     gfx_pressed   = scrollbar_info[i].gfx_pressed;
5589     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5590     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5591     gd_x1 = graphic_info[gfx_unpressed].src_x;
5592     gd_y1 = graphic_info[gfx_unpressed].src_y;
5593     gd_x2 = graphic_info[gfx_pressed].src_x;
5594     gd_y2 = graphic_info[gfx_pressed].src_y;
5595 #endif
5596
5597     gi = CreateGadget(GDI_CUSTOM_ID, id,
5598                       GDI_CUSTOM_TYPE_ID, i,
5599                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5600                       GDI_X, x,
5601                       GDI_Y, y,
5602                       GDI_WIDTH, width,
5603                       GDI_HEIGHT, height,
5604                       GDI_TYPE, scrollbar_info[i].type,
5605                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5606                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5607                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5608 #if 1
5609                       GDI_WHEEL_AREA_X, SX,
5610                       GDI_WHEEL_AREA_Y, SY,
5611                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
5612                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5613 #else
5614                       GDI_WHEEL_AREA_X, 0,
5615                       GDI_WHEEL_AREA_Y, 0,
5616                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5617                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5618 #endif
5619                       GDI_STATE, GD_BUTTON_UNPRESSED,
5620                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5621                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5622                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5623                       GDI_DIRECT_DRAW, FALSE,
5624                       GDI_EVENT_MASK, event_mask,
5625                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5626                       GDI_END);
5627
5628     if (gi == NULL)
5629       Error(ERR_EXIT, "cannot create gadget");
5630
5631     screen_gadget[id] = gi;
5632   }
5633 }
5634
5635 void CreateScreenGadgets()
5636 {
5637   int last_game_status = game_status;   /* save current game status */
5638
5639 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5640   int i;
5641
5642   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5643   {
5644     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5645
5646     /* copy pointers to clip mask and GC */
5647     scrollbar_bitmap[i]->clip_mask =
5648       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5649     scrollbar_bitmap[i]->stored_clip_gc =
5650       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5651
5652     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5653                scrollbar_bitmap[i],
5654                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5655                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5656                TILEX, TILEY, 0, 0);
5657   }
5658 #endif
5659
5660   CreateScreenMenubuttons();
5661
5662   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5663   game_status = GAME_MODE_LEVELS;
5664
5665   CreateScreenScrollbuttons();
5666   CreateScreenScrollbars();
5667
5668   game_status = last_game_status;       /* restore current game status */
5669 }
5670
5671 void FreeScreenGadgets()
5672 {
5673   int i;
5674
5675 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5676   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5677   {
5678     /* prevent freeing clip mask and GC twice */
5679     scrollbar_bitmap[i]->clip_mask = None;
5680     scrollbar_bitmap[i]->stored_clip_gc = None;
5681
5682     FreeBitmap(scrollbar_bitmap[i]);
5683   }
5684 #endif
5685
5686   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5687     FreeGadget(screen_gadget[i]);
5688 }
5689
5690 void MapScreenMenuGadgets(int screen_mask)
5691 {
5692   int i;
5693
5694   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5695     if (screen_mask & menubutton_info[i].screen_mask)
5696       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5697 }
5698
5699 void MapScreenTreeGadgets(TreeInfo *ti)
5700 {
5701   int num_entries = numTreeInfoInGroup(ti);
5702   int i;
5703
5704   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5705     return;
5706
5707   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5708     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5709
5710   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5711     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5712 }
5713
5714 static void HandleScreenGadgets(struct GadgetInfo *gi)
5715 {
5716   int id = gi->custom_id;
5717   int button = gi->event.button;
5718   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5719
5720   switch (id)
5721   {
5722     case SCREEN_CTRL_ID_PREV_LEVEL:
5723       HandleMainMenu_SelectLevel(step, -1);
5724       break;
5725
5726     case SCREEN_CTRL_ID_NEXT_LEVEL:
5727       HandleMainMenu_SelectLevel(step, +1);
5728       break;
5729
5730     case SCREEN_CTRL_ID_PREV_PLAYER:
5731       HandleSetupScreen_Input_Player(step, -1);
5732       break;
5733
5734     case SCREEN_CTRL_ID_NEXT_PLAYER:
5735       HandleSetupScreen_Input_Player(step, +1);
5736       break;
5737
5738     case SCREEN_CTRL_ID_SCROLL_UP:
5739       if (game_status == GAME_MODE_LEVELS)
5740         HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5741       else if (game_status == GAME_MODE_SETUP)
5742         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5743       break;
5744
5745     case SCREEN_CTRL_ID_SCROLL_DOWN:
5746       if (game_status == GAME_MODE_LEVELS)
5747         HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5748       else if (game_status == GAME_MODE_SETUP)
5749         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5750       break;
5751
5752     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5753       if (game_status == GAME_MODE_LEVELS)
5754         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5755       else if (game_status == GAME_MODE_SETUP)
5756         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5757       break;
5758
5759     default:
5760       break;
5761   }
5762 }