rnd-19970921-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  ©1995 Artsoft Development                               *
5 *        Holger Schemel                                    *
6 *        33659 Bielefeld-Senne                             *
7 *        Telefon: (0521) 493245                            *
8 *        eMail: aeglos@valinor.owl.de                      *
9 *               aeglos@uni-paderborn.de                    *
10 *               q99492@pbhrzx.uni-paderborn.de             *
11 *----------------------------------------------------------*
12 *  screens.c                                               *
13 ***********************************************************/
14
15 #include "screens.h"
16 #include "events.h"
17 #include "sound.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "misc.h"
22 #include "files.h"
23 #include "buttons.h"
24 #include "tape.h"
25 #include "joystick.h"
26 #include "cartoons.h"
27
28 void DrawHeadline()
29 {
30   int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
31   int y1 = SY+8;
32   int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
33   int y2 = SY+46;
34
35   DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
36   DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
37 }
38
39 void DrawMainMenu()
40 {
41   int i;
42
43   FadeSounds();
44   GetPlayerConfig();
45   LoadLevel(level_nr);
46
47   ClearWindow();
48   DrawHeadline();
49   DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
50   DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED);
51   DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
52   DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
53            (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
54   DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
55   DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
56   DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
57   DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
58   DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
59   DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
60
61   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
62
63   for(i=2;i<10;i++)
64     DrawGraphic(0,i,GFX_KUGEL_BLAU);
65   DrawGraphic(10,3,GFX_PFEIL_L);
66   DrawGraphic(14,3,GFX_PFEIL_R);
67
68   DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
69   DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
70            FS_SMALL,FC_BLUE);
71   DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
72            FS_SMALL,FC_BLUE);
73
74   FadeToFront();
75   InitAnimation();
76   HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
77
78   TapeStop();
79   if (TAPE_IS_EMPTY(tape))
80     LoadLevelTape(level_nr);
81   DrawCompleteVideoDisplay();
82
83   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
84
85   ClearEventQueue();
86   XAutoRepeatOn(display);
87 }
88
89 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
90 {
91   static int choice = 3;
92   static int redraw = TRUE;
93   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
94
95   if (redraw || button == MB_MENU_INITIALIZE)
96   {
97     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
98     redraw = FALSE;
99   }
100
101   if (button == MB_MENU_INITIALIZE)
102     return;
103
104   if (dx || dy)
105   {
106     if (dx && choice==4)
107     {
108       x = (dx<0 ? 11 : 15);
109       y = 4;
110     }
111     else if (dy)
112     {
113       x = 1;
114       y = choice+dy;
115     }
116     else
117       x = y = 0;
118
119     if (y<3)
120       y = 3;
121     else if (y>10)
122       y = 10;
123   }
124
125   if (!mx && !my && !dx && !dy)
126   {
127     x = 1;
128     y = choice;
129   }
130
131   if (y==4 && ((x==11 && level_nr>0) ||
132                (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
133       button)
134   {
135     static long level_delay = 0;
136     int step = (button==1 ? 1 : button==2 ? 5 : 10);
137     int new_level_nr, old_level_nr = level_nr;
138
139     new_level_nr = level_nr + (x==11 ? -step : +step);
140     if (new_level_nr<0)
141       new_level_nr = 0;
142     if (new_level_nr>leveldir[leveldir_nr].levels-1)
143       new_level_nr = leveldir[leveldir_nr].levels-1;
144
145     if (old_level_nr==new_level_nr || !DelayReached(&level_delay,15))
146       goto out;
147
148     level_nr = new_level_nr;
149
150     if (level_nr>player.handicap)
151       level_nr = player.handicap;
152
153     DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
154     DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
155
156     LoadLevel(level_nr);
157     DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
158
159     TapeErase();
160     LoadLevelTape(level_nr);
161     DrawCompleteVideoDisplay();
162
163     /* needed because DrawMicroLevel() takes some time */
164     BackToFront();
165     XSync(display,FALSE);
166     DelayReached(&level_delay,0);       /* reset delay counter */
167   }
168   else if (x==1 && y>=3 && y<=10)
169   {
170     if (button)
171     {
172       if (y!=choice)
173       {
174         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
175         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
176       }
177       choice = y;
178     }
179     else
180     {
181       if (y==3)
182       {
183         game_status = TYPENAME;
184         HandleTypeName(strlen(player.alias_name),0);
185       }
186       else if (y==4)
187       {
188         if (num_leveldirs)
189         {
190           game_status = CHOOSELEVEL;
191           SavePlayerInfo(PLAYER_LEVEL);
192           DrawChooseLevel();
193         }
194       }
195       else if (y==5)
196       {
197         game_status = HALLOFFAME;
198         DrawHallOfFame(-1);
199       }
200       else if (y==6)
201       {
202         game_status = LEVELED;
203         if (leveldir[leveldir_nr].readonly)
204           AreYouSure("This level is read only !",AYS_CONFIRM);
205         DrawLevelEd();
206       }
207       else if (y==7)
208       {
209         game_status = HELPSCREEN;
210         DrawHelpScreen();
211       }
212       else if (y==8)
213       {
214         if (autorecord_on)
215           TapeStartRecording();
216
217         game_status = PLAYING;
218         InitGame();
219       }
220       else if (y==9)
221       {
222         game_status = SETUP;
223         DrawSetupScreen();
224       }
225       else if (y==10)
226       {
227         SavePlayerInfo(PLAYER_LEVEL);
228         if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
229           game_status = EXITGAME;
230       }
231
232       if (!button)
233         redraw = TRUE;
234     }
235   }
236   BackToFront();
237
238   out:
239
240   if (game_status==MAINMENU)
241     DoAnimation();
242 }
243
244 #define MAX_HELPSCREEN_ELS      10
245 #define HA_NEXT                 -999
246 #define HA_END                  -1000
247
248 static long helpscreen_state;
249 static int helpscreen_step[MAX_HELPSCREEN_ELS];
250 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
251 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
252 static int helpscreen_action[] =
253 {
254   GFX_SPIELER_DOWN,4,2,
255   GFX_SPIELER_UP,4,2,
256   GFX_SPIELER_LEFT,4,2,
257   GFX_SPIELER_RIGHT,4,2,
258   GFX_SPIELER_PUSH_LEFT,4,2,
259   GFX_SPIELER_PUSH_RIGHT,4,2,                                   HA_NEXT,
260   GFX_ERDREICH,1,100,                                           HA_NEXT,
261   GFX_LEERRAUM,1,100,                                           HA_NEXT,
262   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
263   GFX_BETON,1,100,                                              HA_NEXT,
264   GFX_MAUERWERK,1,100,                                          HA_NEXT,
265   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
266   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
267   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
268   GFX_FELSBODEN,1,100,                                          HA_NEXT,
269   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
270   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
271   GFX_DIAMANT,2,5,                                              HA_NEXT,
272   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
273   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
274   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
275   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
276   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
277   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
278   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
279   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
280   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
281   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
282   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
283   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
284   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
285   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
286   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
287   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
288   GFX_PFORTE1,4,25,                                             HA_NEXT,
289   GFX_PFORTE1X,4,25,                                            HA_NEXT,
290   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
291   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
292   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
293   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
294   GFX_LEERRAUM,1,10,                                            HA_NEXT,
295   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
296   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
297   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
298   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
299   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
300   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
301   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
302   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
303   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
304   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
305   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
306   GFX_FIREFLY,2,2,                                              HA_NEXT,
307   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
308   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
309   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
310   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
311   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
312   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
313   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
314   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
315   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
316   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
317   GFX_MAULWURF_DOWN,4,2,
318   GFX_MAULWURF_UP,4,2,
319   GFX_MAULWURF_LEFT,4,2,
320   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
321   GFX_PINGUIN_DOWN,4,2,
322   GFX_PINGUIN_UP,4,2,
323   GFX_PINGUIN_LEFT,4,2,
324   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
325   GFX_SCHWEIN_DOWN,4,2,
326   GFX_SCHWEIN_UP,4,2,
327   GFX_SCHWEIN_LEFT,4,2,
328   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
329   GFX_DRACHE_DOWN,4,2,
330   GFX_DRACHE_UP,4,2,
331   GFX_DRACHE_LEFT,4,2,
332   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
333   GFX_SONDE_START,8,1,                                          HA_NEXT,
334   GFX_ABLENK,4,1,                                               HA_NEXT,
335   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
336   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
337   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
338   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
339   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
340   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
341   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
342   GFX_DIAMANT,1,10,                                             HA_NEXT,
343   GFX_LIFE,1,100,                                               HA_NEXT,
344   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
345   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
346   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
347   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
348   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
349   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
350   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
351   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
352   HA_END
353 };
354 static char *helpscreen_eltext[][2] =
355 {
356  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
357  {"Normal sand:",                       "You can dig through it"},
358  {"Empty field:",                       "You can walk through it"},
359  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
360  {"Massive Wall:",                      "Nothing can go through it"},
361  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
362  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
363  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
364  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
365  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
366  {"Emerald: You must collect enough of","them to finish a level"},
367  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
368  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
369  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
370  {"Rock: Smashes several things;",      "Can be moved by the player"},
371  {"Bomb: You can move it, but be",      "careful when dropping it"},
372  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
373  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
374  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
375  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
376  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
377  {"Acid: Things that fall in are gone", "forever (including our hero)"},
378  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
379  {"Door: Can be opened by the key",     "with the same color"},
380  {"Door: You have to find out the",     "right color of the key for it"},
381  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
382  {"Dynamite: This one explodes after",  "a few seconds"},
383  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
384  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
385  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
386  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
387  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
388  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
389  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
390  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
391  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
392  {"Cruncher (BD style):",               "Eats almost everything"},
393  {"Robot: Tries to kill the player",    ""},
394  {"The mole: You must guide him savely","to the exit; he will follow you"},
395  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
396  {"The Pig: Harmless, but eats all",    "gems it can get"},
397  {"The Dragon: Breathes fire,",         "especially to some monsters"},
398  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
399  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
400  {"Light Bulb: All of them must be",    "switched on to finish a level"},
401  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
402  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
403  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
404  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
405  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
406  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
407  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
408  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
409  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
410  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
411  {"Exit door: Opens if you have enough","emeralds to finish the level"},
412  {"Open exit door: Enter here to leave","the level and exit the actual game"},
413 };
414 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
415
416 static char *helpscreen_music[][3] =
417 {
418   { "Alchemy",                  "Ian Boddy",            "Drive" },
419   { "The Chase",                "Propaganda",           "A Secret Wish" },
420   { "Network 23",               "Tangerine Dream",      "Exit" },
421   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
422   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
423   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
424   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
425 };
426 static int helpscreen_musicpos;
427
428 void DrawHelpScreenElAction(int start)
429 {
430   int i = 0, j = 0;
431   int frame, graphic;
432   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
433
434   while(helpscreen_action[j] != HA_END)
435   {
436     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
437       break;
438     else if (i<start || helpscreen_delay[i-start])
439     {
440       if (i>=start && helpscreen_delay[i-start])
441         helpscreen_delay[i-start]--;
442
443       while(helpscreen_action[j] != HA_NEXT)
444         j++;
445       j++;
446       i++;
447       continue;
448     }
449
450     j += 3*helpscreen_step[i-start];
451     graphic = helpscreen_action[j++];
452
453     if (helpscreen_frame[i-start])
454     {
455       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
456       helpscreen_frame[i-start]--;
457     }
458     else
459     {
460       frame = 0;
461       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
462     }
463
464     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
465
466     if (helpscreen_action[j] == HA_NEXT)
467     {
468       if (!helpscreen_frame[i-start])
469         helpscreen_step[i-start] = 0;
470     }
471     else
472     {
473       if (!helpscreen_frame[i-start])
474         helpscreen_step[i-start]++;
475       while(helpscreen_action[j] != HA_NEXT)
476         j++;
477     }
478     j++;
479
480     DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep,
481                         graphic+frame);
482     i++;
483   }
484
485   redraw_tiles += 28;
486   for(i=2;i<16;i++)
487     redraw[0][i] = redraw[1][i] = TRUE;
488   redraw_mask |= REDRAW_TILES;
489 }
490
491 void DrawHelpScreenElText(int start)
492 {
493   int i;
494   int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
495   char text[FULL_SXSIZE/FONT2_XSIZE+10];
496
497   ClearWindow();
498   DrawHeadline();
499
500   sprintf(text,"The game elements:");
501   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
502            text,FS_SMALL,FC_GREEN);
503
504   for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
505   {
506     DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
507              helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
508     DrawText(xstart,ystart+(i-start)*ystep+16,
509              helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
510   }
511
512   sprintf(text,"Press any key or button for next page");
513   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
514            text,FS_SMALL,FC_BLUE);
515 }
516
517 void DrawHelpScreenMusicText(int num)
518 {
519   int ystart = 150, ystep = 30;
520   char text[FULL_SXSIZE/FONT2_XSIZE+10];
521
522   FadeSounds();
523   ClearWindow();
524   DrawHeadline();
525
526   sprintf(text,"The game background music loops:");
527   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
528            text,FS_SMALL,FC_GREEN);
529
530   sprintf(text,"Excerpt from");
531   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
532            text,FS_SMALL,FC_YELLOW);
533   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
534   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
535            text,FS_SMALL,FC_RED);
536   sprintf(text,"by");
537   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
538            text,FS_SMALL,FC_YELLOW);
539   sprintf(text,"%s",helpscreen_music[num][1]);
540   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
541            text,FS_SMALL,FC_RED);
542   sprintf(text,"from the album");
543   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
544            text,FS_SMALL,FC_YELLOW);
545   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
546   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
547            text,FS_SMALL,FC_RED);
548
549   sprintf(text,"Press any key or button for next page");
550   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
551            text,FS_SMALL,FC_BLUE);
552
553   PlaySoundLoop(background_loop[num]);
554 }
555
556 void DrawHelpScreenCreditsText()
557 {
558   int ystart = 150, ystep = 30;
559   char text[FULL_SXSIZE/FONT2_XSIZE+10];
560
561   FadeSounds();
562   ClearWindow();
563   DrawHeadline();
564
565   sprintf(text,"Program information:");
566   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
567            text,FS_SMALL,FC_GREEN);
568
569   sprintf(text,"This game is Freeware!");
570   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
571            text,FS_SMALL,FC_YELLOW);
572   sprintf(text,"If you like it, send e-mail to:");
573   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
574            text,FS_SMALL,FC_YELLOW);
575   sprintf(text,"aeglos@valinor.owl.de");
576   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
577            text,FS_SMALL,FC_RED);
578   sprintf(text,"or SnailMail to:");
579   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
580            text,FS_SMALL,FC_YELLOW);
581   sprintf(text,"Holger Schemel");
582   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
583            text,FS_SMALL,FC_RED);
584   sprintf(text,"Sennehof 28");
585   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
586            text,FS_SMALL,FC_RED);
587   sprintf(text,"33659 Bielefeld");
588   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
589            text,FS_SMALL,FC_RED);
590   sprintf(text,"Germany");
591   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
592            text,FS_SMALL,FC_RED);
593
594   sprintf(text,"If you have created new levels,");
595   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
596            text,FS_SMALL,FC_YELLOW);
597   sprintf(text,"send them to me to include them!");
598   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
599            text,FS_SMALL,FC_YELLOW);
600   sprintf(text,":-)");
601   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
602            text,FS_SMALL,FC_YELLOW);
603
604   sprintf(text,"Press any key or button for main menu");
605   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
606            text,FS_SMALL,FC_BLUE);
607 }
608
609 void DrawHelpScreen()
610 {
611   int i;
612
613   CloseDoor(DOOR_CLOSE_2);
614
615   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
616     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
617   helpscreen_musicpos = 0;
618   helpscreen_state = 0;
619   DrawHelpScreenElText(0);
620   DrawHelpScreenElAction(0);
621
622   FadeToFront();
623   InitAnimation();
624   PlaySoundLoop(SND_RHYTHMLOOP);
625 }
626
627 void HandleHelpScreen(int button)
628 {
629   static long hs_delay = 0;
630   int num_helpscreen_els_pages =
631     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
632   int button_released = !button;
633   int i;
634
635   if (button_released)
636   {
637     if (helpscreen_state<num_helpscreen_els_pages-1)
638     {
639       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
640         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
641       helpscreen_state++;
642       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
643       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
644     }
645     else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
646     {
647       helpscreen_state++;
648       DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
649     }
650     else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
651     {
652       helpscreen_state++;
653       DrawHelpScreenCreditsText();
654     }
655     else
656     {
657       FadeSounds();
658       DrawMainMenu();
659       game_status = MAINMENU;
660     }
661   }
662   else
663   {
664     if (DelayReached(&hs_delay,GAME_FRAME_DELAY))
665     {
666       if (helpscreen_state<num_helpscreen_els_pages)
667         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
668     }
669     DoAnimation();
670   }
671
672   BackToFront();
673 }
674
675 void CheckCheat()
676 {
677   int old_handicap = player.handicap;
678
679   if (!strcmp(player.alias_name,"Artsoft"))
680     player.handicap = leveldir[leveldir_nr].levels-1;
681
682   if (player.handicap != old_handicap)
683   {
684     SavePlayerInfo(PLAYER_LEVEL);
685     level_nr = player.handicap;
686   }
687 }
688
689 void HandleTypeName(int newxpos, KeySym key)
690 {
691   static int xpos = 0, ypos = 2;
692   unsigned char ascii;
693
694   if (newxpos)
695   {
696     xpos = newxpos;
697     DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW);
698     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
699     return;
700   }
701
702   if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && 
703       xpos<MAX_NAMELEN-1))
704   {
705     if (key>=XK_A && key<=XK_Z)
706       ascii = 'A'+(char)(key-XK_A);
707     if (key>=XK_a && key<=XK_z)
708       ascii = 'a'+(char)(key-XK_a);
709     player.alias_name[xpos] = ascii;
710     player.alias_name[xpos+1] = 0;
711     xpos++;
712     DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
713                 player.alias_name,FS_BIG,FC_YELLOW);
714     DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
715                 player.alias_name,FS_BIG,FC_YELLOW);
716     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
717   }
718   else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
719   {
720     xpos--;
721     player.alias_name[xpos] = 0;
722     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
723     DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
724   }
725   else if (key==XK_Return && xpos>0)
726   {
727     DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED);
728     DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
729     SavePlayerInfo(PLAYER_SETUP);
730     CheckCheat();
731
732     game_status = MAINMENU;
733 /*
734     DrawMainMenu();
735 */
736
737   }
738   BackToFront();
739 }
740
741 void DrawChooseLevel()
742 {
743   int i;
744
745   CloseDoor(DOOR_CLOSE_2);
746
747   ClearWindow();
748   DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
749   for(i=0;i<num_leveldirs;i++)
750   {
751     DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
752     DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
753   }
754
755   FadeToFront();
756   InitAnimation();
757   HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
758 }
759
760 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
761 {
762   static int choice = 3;
763   static int redraw = TRUE;
764   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
765
766   if (button == MB_MENU_INITIALIZE)
767   {
768     redraw = TRUE;
769     choice = leveldir_nr + 3;
770   }
771
772   if (redraw)
773   {
774     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
775     redraw = FALSE;
776   }
777
778   if (button == MB_MENU_INITIALIZE)
779     return;
780
781   if (dx || dy)
782   {
783     if (dy)
784     {
785       x = 1;
786       y = choice+dy;
787     }
788     else
789       x = y = 0;
790
791     if (y<3)
792       y = 3;
793     else if (y>num_leveldirs+2)
794       y = num_leveldirs+2;
795   }
796
797   if (!mx && !my && !dx && !dy)
798   {
799     x = 1;
800     y = choice;
801   }
802
803   if (x==1 && y>=3 && y<=num_leveldirs+2)
804   {
805     if (button)
806     {
807       if (y!=choice)
808       {
809         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
810         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
811       }
812       choice = y;
813     }
814     else
815     {
816       player.leveldir_nr = leveldir_nr = y-3;
817       LoadPlayerInfo(PLAYER_LEVEL);
818       SavePlayerInfo(PLAYER_SETUP);
819       CheckCheat();
820
821       TapeErase();
822       LoadLevelTape(level_nr);
823
824       game_status = MAINMENU;
825       DrawMainMenu();
826       redraw = TRUE;
827     }
828   }
829   BackToFront();
830
831   if (game_status==CHOOSELEVEL)
832     DoAnimation();
833 }
834
835 void DrawHallOfFame(int pos)
836 {
837   int y;
838   char txt[40];
839
840   CloseDoor(DOOR_CLOSE_2);
841
842   if (pos<0) 
843     LoadScore(level_nr);
844   ClearWindow();
845   DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
846   sprintf(txt,"HighScores of Level %d",level_nr);
847   DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
848   for(y=0;y<MAX_SCORE_ENTRIES;y++)
849   {
850     DrawText(SX,SY+64+y*32,".................",FS_BIG,
851              (y==pos ? FC_RED : FC_GREEN));
852     DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
853              (y==pos ? FC_RED : FC_GREEN));
854     DrawText(SX+12*32,SY+64+y*32,
855              int2str(highscore[y].Score,5),FS_BIG,
856              (y==pos ? FC_RED : FC_GREEN));
857   }
858
859   FadeToFront();
860   InitAnimation();
861   PlaySound(SND_HALLOFFAME);
862 }
863
864 void HandleHallOfFame(int button)
865 {
866   int button_released = !button;
867
868   if (button_released)
869   {
870     FadeSound(SND_HALLOFFAME);
871     game_status = MAINMENU;
872     DrawMainMenu();
873     BackToFront();
874   }
875   else
876     DoAnimation();
877 }
878
879 void DrawSetupScreen()
880 {
881   int i;
882   static struct setup
883   {
884     unsigned int bit;
885     char *text, *mode[2];
886     int color[2];
887   } setup[] =
888   {
889     {SETUP_SOUND,       "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
890     {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
891     {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
892     {SETUP_TOONS,       "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
893     {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
894     {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
895     {SETUP_FADING,      "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
896     {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
897     {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
898     {SETUP_2ND_JOYSTICK,"Joystick:",    {"2nd","1st"},  {FC_YELLOW,FC_YELLOW}},
899     {0,                 "Cal. Joystick",{"",   ""},     {0,0}},
900     {0,                 "",             {"",   ""},     {0,0}},
901     {0,                 "Exit",         {"",   ""},     {0,0}},
902     {0,                 "Save and exit",{"",   ""},     {0,0}}
903   };
904
905   CloseDoor(DOOR_CLOSE_2);
906   ClearWindow();
907   DrawText(SX+16, SY+16,  "SETUP",FS_BIG,FC_YELLOW);
908
909   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
910   {
911     int base = i - SETUP_SCREEN_POS_START;
912
913     if (i != SETUP_SCREEN_POS_EMPTY)
914     {
915       DrawGraphic(0,i,GFX_KUGEL_BLAU);
916       DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
917     }
918
919     if (i < SETUP_SCREEN_POS_EMPTY)
920     {
921       int setting_bit = setup[base].bit;
922       int setting_pos = ((player.setup & setting_bit) != 0 ? 0 : 1);
923       DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
924                FS_BIG,setup[base].color[setting_pos]);
925     }
926   }
927
928   FadeToFront();
929   InitAnimation();
930   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
931 }
932
933 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
934 {
935   static int choice = 3;
936   static int redraw = TRUE;
937   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
938   int pos_start = SETUP_SCREEN_POS_START + 1;
939   int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
940   int pos_end   = SETUP_SCREEN_POS_END   + 1;
941
942   if (button == MB_MENU_INITIALIZE)
943     redraw = TRUE;
944
945   if (redraw)
946   {
947     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
948     redraw = FALSE;
949   }
950
951   if (button == MB_MENU_INITIALIZE)
952     return;
953
954   if (dx || dy)
955   {
956     if (dy)
957     {
958       x = 1;
959       y = choice+dy;
960     }
961     else
962       x = y = 0;
963
964     if (y == pos_empty)
965       y = (dy>0 ? pos_empty+1 : pos_empty-1);
966
967     if (y < pos_start)
968       y = pos_start;
969     else if (y > pos_end)
970       y = pos_end;
971   }
972
973   if (!mx && !my && !dx && !dy)
974   {
975     x = 1;
976     y = choice;
977   }
978
979   if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
980   {
981     if (button)
982     {
983       if (y!=choice)
984       {
985         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
986         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
987       }
988       choice = y;
989     }
990     else
991     {
992       int yy = y-1;
993
994       if (y==3 && sound_status==SOUND_AVAILABLE)
995       {
996         if (SETUP_SOUND_ON(player.setup))
997         {
998           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
999           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1000           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1001           player.setup &= ~SETUP_SOUND_LOOPS;
1002           player.setup &= ~SETUP_SOUND_MUSIC;
1003         }
1004         else
1005           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1006         player.setup ^= SETUP_SOUND;
1007       }
1008       else if (y==4 && sound_loops_allowed)
1009       {
1010         if (SETUP_SOUND_LOOPS_ON(player.setup))
1011           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1012         else
1013         {
1014           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1015           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1016           player.setup |= SETUP_SOUND;
1017         }
1018         player.setup ^= SETUP_SOUND_LOOPS;
1019       }
1020       else if (y==5 && sound_loops_allowed)
1021       {
1022         if (SETUP_SOUND_MUSIC_ON(player.setup))
1023           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1024         else
1025         {
1026           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1027           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1028           player.setup |= SETUP_SOUND;
1029         }
1030         player.setup ^= SETUP_SOUND_MUSIC;
1031       }
1032       else if (y==6)
1033       {
1034         if (SETUP_TOONS_ON(player.setup))
1035           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1036         else
1037           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1038         player.setup ^= SETUP_TOONS;
1039       }
1040       else if (y==7)
1041       {
1042         if (!SETUP_DIRECT_DRAW_ON(player.setup))
1043           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1044         else
1045           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1046         player.setup ^= SETUP_DIRECT_DRAW;
1047       }
1048       else if (y==8)
1049       {
1050         if (SETUP_SCROLL_DELAY_ON(player.setup))
1051           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1052         else
1053           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1054         player.setup ^= SETUP_SCROLL_DELAY;
1055       }
1056       else if (y==9)
1057       {
1058         if (SETUP_FADING_ON(player.setup))
1059           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1060         else
1061           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1062         player.setup ^= SETUP_FADING;
1063       }
1064       else if (y==10)
1065       {
1066         if (SETUP_QUICK_DOORS_ON(player.setup))
1067           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1068         else
1069           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1070         player.setup ^= SETUP_QUICK_DOORS;
1071       }
1072       else if (y==11)
1073       {
1074         if (SETUP_AUTO_RECORD_ON(player.setup))
1075           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1076         else
1077           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1078         player.setup ^= SETUP_AUTO_RECORD;
1079       }
1080       else if (y==12)
1081       {
1082         if (SETUP_2ND_JOYSTICK_ON(player.setup))
1083           DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
1084         else
1085           DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
1086         player.setup ^= SETUP_2ND_JOYSTICK;
1087       }
1088       else if (y==13)
1089       {
1090         CalibrateJoystick();
1091         redraw = TRUE;
1092       }
1093       else if (y==pos_end-1 || y==pos_end)
1094       {
1095         if (y==pos_end)
1096         {
1097           SavePlayerInfo(PLAYER_SETUP);
1098           SaveJoystickData();
1099         }
1100
1101         game_status = MAINMENU;
1102         DrawMainMenu();
1103         redraw = TRUE;
1104       }
1105     }
1106   }
1107   BackToFront();
1108
1109   if (game_status==SETUP)
1110     DoAnimation();
1111 }
1112
1113 void CalibrateJoystick()
1114 {
1115 #ifdef __FreeBSD__
1116   struct joystick joy_ctrl;
1117 #else
1118   struct joystick_control
1119   {
1120     int buttons;
1121     int x;
1122     int y;
1123   } joy_ctrl;
1124 #endif
1125
1126   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1127   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1128
1129   if (joystick_status==JOYSTICK_OFF)
1130     goto error_out;
1131
1132   ClearWindow();
1133   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1134   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1135   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1136   BackToFront();
1137
1138 #ifdef __FreeBSD__
1139   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1140 #else
1141   joy_ctrl.buttons = 0;
1142 #endif
1143   while(Joystick() & JOY_BUTTON);
1144 #ifdef __FreeBSD__
1145   while(!(joy_ctrl.b1||joy_ctrl.b2))
1146 #else
1147   while(!joy_ctrl.buttons)
1148 #endif
1149   {
1150     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1151     {
1152       joystick_status=JOYSTICK_OFF;
1153       goto error_out;
1154     }
1155     Delay(10000);
1156   }
1157
1158   new_joystick_xleft = joy_ctrl.x;
1159   new_joystick_yupper = joy_ctrl.y;
1160
1161   ClearWindow();
1162   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1163   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1164   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1165   BackToFront();
1166
1167 #ifdef __FreeBSD__
1168   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1169 #else
1170   joy_ctrl.buttons = 0;
1171 #endif
1172   while(Joystick() & JOY_BUTTON);
1173 #ifdef __FreeBSD__
1174   while(!(joy_ctrl.b1||joy_ctrl.b2))
1175 #else
1176   while(!joy_ctrl.buttons)
1177 #endif
1178   {
1179     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1180     {
1181       joystick_status=JOYSTICK_OFF;
1182       goto error_out;
1183     }
1184     Delay(10000);
1185   }
1186
1187   new_joystick_xright = joy_ctrl.x;
1188   new_joystick_ylower = joy_ctrl.y;
1189
1190   ClearWindow();
1191   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1192   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1193   BackToFront();
1194
1195 #ifdef __FreeBSD__
1196   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1197 #else
1198   joy_ctrl.buttons = 0;
1199 #endif
1200   while(Joystick() & JOY_BUTTON);
1201 #ifdef __FreeBSD__
1202   while(!(joy_ctrl.b1||joy_ctrl.b2))
1203 #else
1204   while(!joy_ctrl.buttons)
1205 #endif
1206   {
1207     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1208     {
1209       joystick_status=JOYSTICK_OFF;
1210       goto error_out;
1211     }
1212     Delay(10000);
1213   }
1214
1215   new_joystick_xmiddle = joy_ctrl.x;
1216   new_joystick_ymiddle = joy_ctrl.y;
1217
1218   joystick[joystick_nr].xleft = new_joystick_xleft;
1219   joystick[joystick_nr].yupper = new_joystick_yupper;
1220   joystick[joystick_nr].xright = new_joystick_xright;
1221   joystick[joystick_nr].ylower = new_joystick_ylower;
1222   joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
1223   joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
1224
1225   CheckJoystickData();
1226
1227   DrawSetupScreen();
1228   while(Joystick() & JOY_BUTTON);
1229   return;
1230
1231   error_out:
1232
1233   ClearWindow();
1234   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1235   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1236   Delay(3000000);
1237   DrawSetupScreen();
1238 }
1239
1240 void HandleGameActions()
1241 {
1242   if (game_status != PLAYING)
1243     return;
1244
1245   if (LevelSolved)
1246     GameWon();
1247
1248   if (PlayerGone && !TAPE_IS_STOPPED(tape))
1249     TapeStop();
1250
1251   GameActions();
1252 }
1253
1254 void HandleVideoButtons(int mx, int my, int button)
1255 {
1256   if (game_status != MAINMENU && game_status != PLAYING)
1257     return;
1258
1259   switch(CheckVideoButtons(mx,my,button))
1260   {
1261     case BUTTON_VIDEO_EJECT:
1262       TapeStop();
1263       if (TAPE_IS_EMPTY(tape))
1264       {
1265         LoadLevelTape(level_nr);
1266         if (TAPE_IS_EMPTY(tape))
1267           AreYouSure("No tape for this level !",AYS_CONFIRM);
1268       }
1269       else
1270       {
1271         if (tape.changed)
1272           SaveLevelTape(tape.level_nr);
1273         TapeErase();
1274       }
1275       DrawCompleteVideoDisplay();
1276       break;
1277     case BUTTON_VIDEO_STOP:
1278       TapeStop();
1279       break;
1280     case BUTTON_VIDEO_PAUSE:
1281       TapeTogglePause();
1282       break;
1283     case BUTTON_VIDEO_REC:
1284       if (TAPE_IS_STOPPED(tape))
1285       {
1286         TapeStartRecording();
1287         game_status = PLAYING;
1288         InitGame();
1289       }
1290       else if (tape.pausing)
1291       {
1292         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
1293         {
1294           tape.pos[tape.counter].delay = tape.delay_played;
1295           tape.playing = FALSE;
1296           tape.recording = TRUE;
1297           tape.changed = TRUE;
1298
1299           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1300         }
1301         else
1302           TapeTogglePause();
1303       }
1304       break;
1305     case BUTTON_VIDEO_PLAY:
1306       if (TAPE_IS_EMPTY(tape))
1307         break;
1308
1309       if (TAPE_IS_STOPPED(tape))
1310       {
1311         TapeStartPlaying();
1312         game_status = PLAYING;
1313         InitGame();
1314       }
1315       else if (tape.playing)
1316       {
1317         if (tape.pausing)                       /* PAUSE -> PLAY */
1318           TapeTogglePause();
1319         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
1320         {
1321           tape.fast_forward = TRUE;
1322           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1323         }
1324         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
1325         {
1326           tape.pause_before_death = TRUE;
1327           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1328         }
1329         else                                    /* -> NORMAL PLAY */
1330         {
1331           tape.fast_forward = FALSE;
1332           tape.pause_before_death = FALSE;
1333           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1334         }
1335       }
1336       break;
1337     default:
1338       break;
1339   }
1340
1341   BackToFront();
1342 }
1343
1344 void HandleSoundButtons(int mx, int my, int button)
1345 {
1346   if (game_status != PLAYING)
1347     return;
1348
1349   switch(CheckSoundButtons(mx,my,button))
1350   {
1351     case BUTTON_SOUND_MUSIC:
1352       if (sound_music_on)
1353       { 
1354         sound_music_on = FALSE;
1355         player.setup &= ~SETUP_SOUND_MUSIC;
1356         FadeSound(background_loop[level_nr % num_bg_loops]);
1357         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1358       }
1359       else if (sound_loops_allowed)
1360       { 
1361         sound_on = sound_music_on = TRUE;
1362         player.setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1363         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1364         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1365       }
1366       else
1367         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1368       break;
1369     case BUTTON_SOUND_LOOPS:
1370       if (sound_loops_on)
1371       { 
1372         sound_loops_on = FALSE;
1373         player.setup &= ~SETUP_SOUND_LOOPS;
1374         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1375       }
1376       else if (sound_loops_allowed)
1377       { 
1378         sound_on = sound_loops_on = TRUE;
1379         player.setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1380         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1381       }
1382       else
1383         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1384       break;
1385     case BUTTON_SOUND_SIMPLE:
1386       if (sound_simple_on)
1387       { 
1388         sound_simple_on = FALSE;
1389         player.setup &= ~SETUP_SOUND;
1390         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1391       }
1392       else if (sound_status==SOUND_AVAILABLE)
1393       { 
1394         sound_on = sound_simple_on = TRUE;
1395         player.setup |= SETUP_SOUND;
1396         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
1397       }
1398       else
1399         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1400       break;
1401     default:
1402       break;
1403   }
1404
1405   BackToFront();
1406 }
1407
1408 void HandleGameButtons(int mx, int my, int button)
1409 {
1410   if (game_status != PLAYING)
1411     return;
1412
1413   switch(CheckGameButtons(mx,my,button))
1414   {
1415     case BUTTON_GAME_STOP:
1416       if (GameOver)
1417       {
1418         CloseDoor(DOOR_CLOSE_1);
1419         game_status = MAINMENU;
1420         DrawMainMenu();
1421         break;
1422       }
1423
1424       if (AreYouSure("Do you really want to quit the game ?",
1425                       AYS_ASK | AYS_STAY_CLOSED))
1426       { 
1427         game_status = MAINMENU;
1428         DrawMainMenu();
1429       }
1430       else
1431         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1432       break;
1433     case BUTTON_GAME_PAUSE:
1434       if (tape.pausing)
1435       {
1436         tape.pausing = FALSE;
1437         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1438       }
1439       else
1440       {
1441         tape.pausing = TRUE;
1442         DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
1443       }
1444       break;
1445     case BUTTON_GAME_PLAY:
1446       if (tape.pausing)
1447       {
1448         tape.pausing = FALSE;
1449         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1450       }
1451       break;
1452     default:
1453       break;
1454   }
1455
1456   BackToFront();
1457 }